Double Sonic Slash

Double Sonic Slash

Фаъол · Ҷисмонӣ · 31 сатҳ · ID 5

Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

MP
105
Каст
1,73 с
Откат
3 с
Масофа
40

Тавсиф ва рақамҳо барои сатҳи охирин - 31 дода шудаанд.

Дарахти такмилдиҳӣ 7

Маҳорат аз сатҳи 31 бо яке аз шохаҳо такмил дода мешавад. Қадами шохаро интихоб кунед, то бинед, ки маҳорат чӣ гуна мешавад.

Double Sonic Slash сатҳи 31
  1. Power

    +30

    Enchant Power: Increases Power.

    +30 Power Increases Power by 29.

    Supplements the user's P. Atk. with Power 4061, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases Power.

  2. Cost

    +30

    Enchant Cost: Decreases MP consumption.

    +30 Cost Decreases MP consumption by 1.

    Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.

  3. Fire Attack

    +30

    Enchant Fire Attack: Increases Fire damage by 1.

    +30 Fire Attack Increases Fire damage by 2.

    Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 50.

  4. Water Attack

    +30

    Enchant Water Attack: Increases Water damage by 1.

    +30 Water Attack Increases Water damage by 2.

    Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Water Attack: Increases Water damage by 50.

  5. Wind Attack

    +30

    Enchant Wind Attack: Increases Wind damage by 1.

    +30 Wind Attack Increases Wind damage by 2.

    Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 50.

  6. Earth Attack

    +30

    Enchant Earth Attack: Increases Earth damage by 1.

    +30 Earth Attack Increases Earth damage by 2.

    Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores Shield Defense. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 50.

  7. Duel

    +30

    Enchant Duel: Attacks with 3252 Power during PvP.

    +30 Duel Increases Power during PvP by 55.

    Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4872 Power during PvP.

Кӣ меомӯзад 1

Тавсиф аз рӯи сатҳҳо

СатҳТавсиф
1Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
2Supplements the user's P. Atk. with Power 971, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
3Supplements the user's P. Atk. with Power 1025, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
4Supplements the user's P. Atk. with Power 1081, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
5Supplements the user's P. Atk. with Power 1140, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
6Supplements the user's P. Atk. with Power 1200, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
7Supplements the user's P. Atk. with Power 1262, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
8Supplements the user's P. Atk. with Power 1327, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
9Supplements the user's P. Atk. with 139 Power3, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
10Supplements the user's P. Atk. with Power 1461, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
11Supplements the user's P. Atk. with Power 1531, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
12Supplements the user's P. Atk. with Power 1603, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
13Supplements the user's P. Atk. with Power 1677, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
14Supplements the user's P. Atk. with Power 1753, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
15Supplements the user's P. Atk. with Power 1830, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
16Supplements the user's P. Atk. with Power 1908, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
17Supplements the user's P. Atk. with Power 1988, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
18Supplements the user's P. Atk. with Power 2070, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
19Supplements the user's P. Atk. with Power 2153, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
20Supplements the user's P. Atk. with Power 2237, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
21Supplements the user's P. Atk. with Power 2322, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
22Supplements the user's P. Atk. with Power 2408, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
23Supplements the user's P. Atk. with Power 2494, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
24Supplements the user's P. Atk. with Power 2581, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
25Supplements the user's P. Atk. with Power 2669, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
26Supplements the user's P. Atk. with Power 2757, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
27Supplements the user's P. Atk. with Power 2846, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
28Supplements the user's P. Atk. with Power 2934, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
29Supplements the user's P. Atk. with Power 3022, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
30Supplements the user's P. Atk. with Power 3109, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
31Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

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