Recipe: Brigandine Helmet
Dwarven craft · Create Item lvl 3 · ID 266
Result
- Success chance
- 100%
- Double craft
- 5%
What does it mean?
With a chance of 5% the craft is made twice for the same ingredients and MP: two rolls, two results.
- Two instead of one
- 20%of a successful attempt, 22% with premium
- MP
- 120
- On average
- ≈1.26 items per attempt×2: ≈1 per 5 attempts, ≈1 per 4 with premium
Learned from:
Recipe: Brigandine Helmet dropspoil
Part of a set: Brigandine Heavy Armor Set
Brigandine Helmet (D) is crafted with Create Item of level 3: 5 ingredients, 100% success chance, 120 MP per attempt. A successful attempt gives 2 instead of 1 with a chance of 20%. 2 of the ingredients are crafted too: Steel Mold, Leather.
Ingredients 5
Spent on every attempt, a failed one too. The marks say where an ingredient comes from.
7 × Brigandine Helmet Designdrop
1 × Steel Moldcraft ×1
20 × Leathercraft ×20
35 × Crystal (D-Grade)Alt+B
8 × Gemstone DshopAlt+B
On average: ≈1.26 × Brigandine Helmet · MP 120
Each attempt: 100% success, and a 5% chance of a second item.
How it is counted
- Successful attempts: 1 × 100% = 1
- Double craft 5%: ≈0.05 more
- 2 instead of 1, 20% of the successful ones: ≈0.21 more
What it takes
Base materials in total
What the whole tree takes: a material that several branches need is added up first and crafted once.
7 × Brigandine Helmet Designdrop
35 × Crystal (D-Grade)Alt+B
8 × Gemstone DshopAlt+B
120 × Animal Skindropspoilquest
5 × Iron Oredropspoilquest
5 × Coaldropspoilquest
25 × Stemdropspoil
- MP in total
- 390
- Crafts in total
- 26
Leather craft ×20
Steel Mold craft ×1
Braided Hemp craft ×5
Craft tree
An ingredient that a recipe makes for sure opens into that recipe's own ingredients, like [+] in the game's Recipe Information window. Each branch rounds its crafts up on its own.
Not crafted
Gemstone D ×8
Steel Mold ×1 craft ×1
Braided Hemp ×5 craft ×5
Stem ×25
Iron Ore ×5
Coal ×5
Leather ×20 craft ×20
Animal Skin ×120
These are the recipe's own chances. A premium account adds +10% to the success chance and +2% to the rare result; in a craft shop the bigger bonus of the crafter and the customer counts. The ingredients and the MP are spent on a failed attempt too. Crafting and rare items →