Recipe: Blessed Gloves
Dwarven craft · Create Item lvl 6 · ID 309
Result
- Success chance
- 100%
- Double craft
- 5%
What does it mean?
With a chance of 5% the craft is made twice for the same ingredients and MP: two rolls, two results.
- Two instead of one
- 20%of a successful attempt, 22% with premium
- MP
- 165
- On average
- ≈1.26 items per attempt×2: ≈1 per 5 attempts, ≈1 per 4 with premium
Learned from:
Recipe: Blessed Gloves
Blessed Gloves (C) is crafted with Create Item of level 6: 5 ingredients, 100% success chance, 165 MP per attempt. A successful attempt gives 2 instead of 1 with a chance of 20%. 2 of the ingredients are crafted too: Crafted Leather, High-Grade Suede.
Ingredients 5
Spent on every attempt, a failed one too. The marks say where an ingredient comes from.
11 × Blessed Gloves Design-
24 × Crafted Leathercraft ×24
3 × High-Grade Suedecraft ×3
24 × Crystal (C-Grade)Alt+B
10 × Gemstone CshopAlt+B
On average: ≈1.26 × Blessed Gloves · MP 165
Each attempt: 100% success, and a 5% chance of a second item.
How it is counted
- Successful attempts: 1 × 100% = 1
- Double craft 5%: ≈0.05 more
- 2 instead of 1, 20% of the successful ones: ≈0.21 more
What it takes
Base materials in total
What the whole tree takes: a material that several branches need is added up first and crafted once.
11 × Blessed Gloves Design-
24 × Crystal (C-Grade)Alt+B
10 × Gemstone CshopAlt+B
9 × Suededropspoil
30 × Animal Bonedropspoilquest
96 × Coaldropspoilquest
576 × Animal Skindropspoilquest
125 × Threaddropspoil
50 × Varnishdropspoilquest
50 × Iron Oredropspoilquest
- MP in total
- 2 375
- Crafts in total
- 141
High-Grade Suede craft ×3
Coarse Bone Powder craft ×3
Crafted Leather craft ×24
Leather craft ×96
Cord craft ×5
Steel craft ×10
Craft tree
An ingredient that a recipe makes for sure opens into that recipe's own ingredients, like [+] in the game's Recipe Information window. Each branch rounds its crafts up on its own.
Not crafted
Gemstone C ×10
These are the recipe's own chances. A premium account adds +10% to the success chance and +2% to the rare result; in a craft shop the bigger bonus of the crafter and the customer counts. The ingredients and the MP are spent on a failed attempt too. Crafting and rare items →