Recipe: Maestro Mold (100%)
Dwarven craft · Create Item lvl 6 · ID 477
Learned from:
Recipe: Maestro Mold (100%) dropspoilshop
Maestro Mold is crafted with Create Item of level 6: 3 ingredients, 100% success chance, 60 MP per attempt. 1 of the ingredients is crafted too: Blacksmith's Frame. It is an ingredient of 36 other recipes.
Ingredients 3
Spent on every attempt, a failed one too. The marks say where an ingredient comes from.
On average: 1 × Maestro Mold · MP 60
Each attempt: 100% success.
How it is counted
- Successful attempts: 1 × 100% = 1
What it takes
Base materials in total
What the whole tree takes: a material that several branches need is added up first and crafted once.
10 × Mold Gluedropspoilquest
5 × Asofedropspoilquest
10 × Mithril Oredropspoilquest
15 × Varnishdropspoilquest
5 × Stone of Puritydropspoilquest
150 × Animal Bonedropspoilquest
10 × Silver Nuggetdropspoil
15 × Coaldropspoilquest
15 × Charcoaldropspoilquest
25 × Stemdropspoil
- MP in total
- 470
- Crafts in total
- 32
Blacksmith's Frame craft ×1
Varnish of Purity craft ×5
Coarse Bone Powder craft ×15
Silver Mold craft ×1
Cokes craft ×5
Braided Hemp craft ×5
Craft tree
An ingredient that a recipe makes for sure opens into that recipe's own ingredients, like [+] in the game's Recipe Information window. Each branch rounds its crafts up on its own.
Not crafted
Blacksmith's Frame ×1 craft ×1
Silver Mold ×1 craft ×1
Braided Hemp ×5 craft ×5
Stem ×25
Silver Nugget ×10
Mithril Ore ×10
Where the result is used 36
The recipes that take this item as an ingredient.
Recipe - Sealed Vesper Ring (70%)
Recipe - Sealed Moirai Ring (70%)
Recipe - Sealed Dynasty Ring (70%)
Recipe: Sealed Tateossian Ring(70%)
Recipe: Sealed Tateossian Ring(100%)
Recipe: Sealed Armor of Nightmare(60%)
Recipe: Sealed Helm of Nightmare(60%)
Recipe: Sealed Majestic Circlet (60%)
Recipe: Sealed Majestic Earring(70%)
Recipe: Sealed Majestic Necklace(70%)
Recipe: Sealed Majestic Plate Armor(60%)
Recipe: Sealed Majestic Ring(100%)
These are the recipe's own chances. A premium account adds +10% to the success chance and +2% to the rare result; in a craft shop the bigger bonus of the crafter and the customer counts. The ingredients and the MP are spent on a failed attempt too. Crafting and rare items →