Dark Mystic: skills

Dark Elf Β· Starting class Β· lvl 1 Β· 25 skills

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 1

  • Magician's Movement lvl 1

    Increases Atk. Spd. when equipped with a robe jacket and robe pants.

    Passive
  • Spellcraft lvl 1

    Increases Casting Spd. when equipped with a robe jacket and robe pants.

    Passive
  • Lucky lvl 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Mana Recovery lvl 1

    Increases MP Recovery Bonus when equipped with a robe jacket and robe pants.

    Passive
  • Wind Strike lvl 1

    Supplements the user's M. Atk. with 12 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
    Attack attribute: Wind

    MP 9 Cast 4 s Reuse 1 s Range 600

    ActiveMagic
  • Self Heal lvl 1

    Restores one's HP with 42 Power.

    MP 9 Cast 5 s Reuse 3 s

    ActiveMagic
  • Common Craft lvl 1

    Can read common recipe books.

    ActivePhysical

Level 5

Level 7

  • Anti Magic lvl 1

    Increases M. Def. by 10.

    Passive
  • Anti Magic lvl 2

    Increases M. Def. by 12.

    Passive
  • Armor Mastery lvl 1

    Increases P. Def. by 6.7.

    Passive
  • Weapon Mastery lvl 1

    Increases P. Atk. by 1.5 and M. Atk. by 1.9.

    Passive
  • Heal lvl 1

    Restores the target's HP with 50 Power.

    MP 10 Cast 5 s Reuse 3 s Range 600

    ActiveMagic
  • Heal lvl 2

    Restores the target's HP with 58 Power.

    MP 13 Cast 5 s Reuse 3 s Range 600

    ActiveMagic
  • Heal lvl 3

    Restores the target's HP with 67 Power.

    MP 14 Cast 5 s Reuse 3 s Range 600

    ActiveMagic
  • Cure Poison lvl 1

    Cures the target of minor poisoning.

    MP 10 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Shield lvl 1

    Increases P. Def. by 8% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Might lvl 1

    Increases P. Atk. by 8% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Curse Poison lvl 1

    Poisons the enemy for 30 seconds, causing loss of 21 HP every second.

    MP 10 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Wind Strike lvl 2

    Supplements the user's M. Atk. with 13 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
    Attack attribute: Wind

    MP 9 Cast 4 s Reuse 1 s Range 600

    ActiveMagic
  • Wind Strike lvl 3

    Supplements the user's M. Atk. with 15 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
    Attack attribute: Wind

    MP 10 Cast 4 s Reuse 1 s Range 600

    ActiveMagic
  • Ice Bolt lvl 1

    Supplements the user's M. Atk. with 8 Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 9 Cast 3.10 s Reuse 2 s Range 600

    ActiveMagic
  • Ice Bolt lvl 2

    Supplements the user's M. Atk. with 9 Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 10 Cast 3.10 s Reuse 2 s Range 600

    ActiveMagic

Level 14

  • Anti Magic lvl 3

    Increases M. Def. by 14 and Resistance to magic damage by 5%.

    Passive
  • Anti Magic lvl 4

    Increases M. Def. by 16 and Resistance to magic damage by 5%.

    Passive
  • Armor Mastery lvl 2

    Increases P. Def. by 8.

    Passive
  • Armor Mastery lvl 3

    Increases P. Def. by 9.2.

    Passive
  • Weapon Mastery lvl 2

    Increases P. Atk. by 2.8 and M. Atk. by 3.5.

    Passive
  • Children of Shilen lvl 1

    Increases Casting Spd. by 13 and MP Recovery Bonus by 2%.

    Passive
  • Heal lvl 4

    Restores the target's HP with 83 Power.

    MP 17 Cast 5 s Reuse 3 s Range 600

    ActiveMagic
  • Heal lvl 5

    Restores the target's HP with 95 Power.

    MP 19 Cast 5 s Reuse 3 s Range 600

    ActiveMagic
  • Heal lvl 6

    Restores the target's HP with 107 Power.

    MP 22 Cast 5 s Reuse 3 s Range 600

    ActiveMagic
  • Battle Heal lvl 1

    Immediately restores the target's HP with 83 Power.

    MP 25 Cast 2 s Reuse 1 s Range 600

    ActiveMagic
  • Battle Heal lvl 2

    Immediately restores the target's HP with 95 Power.

    MP 28 Cast 2 s Reuse 1 s Range 600

    ActiveMagic
  • Battle Heal lvl 3

    Immediately restores the target's HP with 107 Power.

    MP 32 Cast 2 s Reuse 1 s Range 600

    ActiveMagic
  • Group Heal lvl 1

    Restores all party members' HP with 66 Power.

    MP 33 Cast 7 s Reuse 6 s

    ActiveMagic
  • Group Heal lvl 2

    Restores all party members' HP with 76 Power.

    MP 38 Cast 7 s Reuse 6 s

    ActiveMagic
  • Group Heal lvl 3

    Restores all party members' HP with 86 Power.

    MP 43 Cast 7 s Reuse 6 s

    ActiveMagic
  • Vampiric Touch lvl 1

    Inflicts dark damage with 18 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 25 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Vampiric Touch lvl 2

    Inflicts dark damage with 21 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 28 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Wind Strike lvl 4

    Supplements the user's M. Atk. with 18 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
    Attack attribute: Wind

    MP 14 Cast 4 s Reuse 1 s Range 600

    ActiveMagic
  • Wind Strike lvl 5

    Supplements the user's M. Atk. with 21 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
    Attack attribute: Wind

    MP 15 Cast 4 s Reuse 1 s Range 600

    ActiveMagic
  • Ice Bolt lvl 3

    Supplements the user's M. Atk. with 11 Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 14 Cast 3.10 s Reuse 2 s Range 600

    ActiveMagic
  • Ice Bolt lvl 4

    Supplements the user's M. Atk. with 13 Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 15 Cast 3.10 s Reuse 2 s Range 600

    ActiveMagic
  • Wind Shackle lvl 1

    Decreases the enemy's Atk. Spd. by 17% for 30 seconds.

    MP 3 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic

Level 20

Level 28

Level 36

Level 40

  • Expertise C lvl 2

    Increases expertise in using C-Grade equipment.

    Passive

Level 43

Level 49

Level 52

  • Expertise B lvl 3

    Increases expertise in using B-Grade equipment.

    Passive

Level 55

Level 61

  • Expertise A lvl 4

    Increases expertise in using A-Grade equipment.

    Passive

Level 62

Level 70

Level 75

Level 76

  • Expertise S lvl 5

    Increases expertise in using S-Grade equipment.

    Passive

Level 80

  • Expertise S80 lvl 6

    Increases expertise in using S80-Grade equipment.

    Passive

Level 84

  • Expertise S84 lvl 7

    Increases expertise in using S84-Grade equipment.

    Passive

All skills

Dark Mystic

Starting class 25
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Self Heal lvl 1 from character level 1

    Restores one's HP with 42 Power.

    MP 9 Cast 5 s Reuse 3 s

    ActiveMagic
  • Wind Strike lvl 1-5 from character level 1

    Supplements the user's M. Atk. with 12 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
    Attack attribute: Wind

    MP 9 Cast 4 s Reuse 1 s Range 600

    ActiveMagic
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Magician's Movement lvl 1 from character level 1

    Increases Atk. Spd. when equipped with a robe jacket and robe pants.

    Passive
  • Mana Recovery lvl 1 from character level 1

    Increases MP Recovery Bonus when equipped with a robe jacket and robe pants.

    Passive
  • Spellcraft lvl 1 from character level 1

    Increases Casting Spd. when equipped with a robe jacket and robe pants.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Cure Poison lvl 1 from character level 7

    Cures the target of minor poisoning.

    MP 10 Cast 4 s Reuse 4 s Range 600

    ActiveMagic
  • Curse Poison lvl 1 from character level 7

    Poisons the enemy for 30 seconds, causing loss of 21 HP every second.

    MP 10 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Heal lvl 1-6 from character level 7

    Restores the target's HP with 50 Power.

    MP 10 Cast 5 s Reuse 3 s Range 600

    ActiveMagic
  • Ice Bolt lvl 1-4 from character level 7

    Supplements the user's M. Atk. with 8 Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 9 Cast 3.10 s Reuse 2 s Range 600

    ActiveMagic
  • Might lvl 1 from character level 7

    Increases P. Atk. by 8% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Shield lvl 1 from character level 7

    Increases P. Def. by 8% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s Range 400

    ActiveMagic
  • Anti Magic lvl 1-4 from character level 7

    Increases M. Def. by 10.

    Passive
  • Armor Mastery lvl 1-3 from character level 7

    Increases P. Def. by 6.7.

    Passive
  • Weapon Mastery lvl 1-2 from character level 7

    Increases P. Atk. by 1.5 and M. Atk. by 1.9.

    Passive
  • Battle Heal lvl 1-3 from character level 14

    Immediately restores the target's HP with 83 Power.

    MP 25 Cast 2 s Reuse 1 s Range 600

    ActiveMagic
  • Group Heal lvl 1-3 from character level 14

    Restores all party members' HP with 66 Power.

    MP 33 Cast 7 s Reuse 6 s

    ActiveMagic
  • Vampiric Touch lvl 1-2 from character level 14

    Inflicts dark damage with 18 Power added to M. Atk. Absorbs 40% of the damage as HP.
    Attack attribute: Dark

    MP 25 Cast 4 s Reuse 3 s Range 600

    ActiveMagic
  • Wind Shackle lvl 1 from character level 14

    Decreases the enemy's Atk. Spd. by 17% for 30 seconds.

    MP 3 Cast 1.50 s Reuse 2 s Range 600

    ActiveMagic
  • Children of Shilen lvl 1 from character level 14

    Increases Casting Spd. by 13 and MP Recovery Bonus by 2%.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical