Floran Fortress

Large border fortress: the owner's clan skills, siege NPCs, a plan with their positions and teleports out of the fortress.

On this page
  1. About the fortress
  2. Siege NPCs
  3. Fortress plan
  4. Teleport at the NPC «Foreman»

# About the fortress

Name in the game
«Floran Fortress»
Size
Large - 4 commanders and a control room
Kind
Border
Castles for a contract
«Gludio», «Dion»
Clan skill
«Residence Guidance» Residence Guidance - «Accuracy» +4
Clan skill
«Residence Freedom» Residence Freedom - hold resistance +10

# Siege NPCs

Commanders, the ballista and the devices of this fortress - the links lead to their pages in the NPC catalogue. How a siege goes - how the siege goes. The control room devices step by step - switching the power off.

NPC In a siege
Archer Captain Commander - kill
Guard Captain Commander - kill
Support Unit Captain Commander - kill
General Commander - kill
Mercenary Captain Only when the fortress has an owner: only the defenders can attack him
Ballista Destroyed with «Ballista Bomb» Ballista Bomb
Backup Power Unit Control room, step 1 - enter the code
Control Unit Control room, step 2 - needs «Control Room Card» Control Room Card
Power Control Unit Control room, step 3 - enter the password
Main Machine Control room, step 4 - switch the power off

# Fortress plan

The marks on the plan are the commanders' barracks and the main building in the center, where the combat flags appear.

Floran Fortress Plan L2 After Work

# Teleport at the NPC «Foreman»

Available to the owning clan when the «Teleport» function is on: level 1 - 1 000 «Adena» for 7 days, level 2 - 10 000 «Adena». The price of the trip itself, if there is one, is given in the name of the destination.

Destination Function level
«Fortress West Gate» 1
«Fortress East Gate» 1
«Gludio Town Square» 1
«Dion Town Square» 1
«The Ant Nest - 500» 2
«Windawood Manor - 500» 2
«Plains of Dion - 500» 2
«Tanor Canyon - 500» 2