Recipe: Heavy Sword(100%)
Dwarven craft · Create Item lvl 2 · ID 574
Result
- Success chance
- 100%
- Double craft
- 5%
What does it mean?
With a chance of 5% the craft is made twice for the same ingredients and MP: two rolls, two results.
- Two instead of one
- 20%of a successful attempt, 22% with premium
- MP
- 84
- On average
- ≈1.26 items per attempt×2: ≈1 per 5 attempts, ≈1 per 4 with premium
Learned from:
Recipe: Heavy Sword(100%) drop
Heavy Sword (D) is crafted with Create Item of level 2: 6 ingredients, 100% success chance, 84 MP per attempt. A successful attempt gives 2 instead of 1 with a chance of 20%. 3 of the ingredients are crafted too: Steel Mold, Steel, Cokes.
Ingredients 6
Spent on every attempt, a failed one too. The marks say where an ingredient comes from.
4 × Heavy Sword Edgedrop
3 × Steel Moldcraft ×3
60 × Steelcraft ×60
30 × Cokescraft ×30
117 × Crystal (D-Grade)Alt+B
34 × Gemstone DshopAlt+B
On average: ≈1.26 × Heavy Sword · MP 84
Each attempt: 100% success, and a 5% chance of a second item.
How it is counted
- Successful attempts: 1 × 100% = 1
- Double craft 5%: ≈0.05 more
- 2 instead of 1, 20% of the successful ones: ≈0.21 more
What it takes
Base materials in total
What the whole tree takes: a material that several branches need is added up first and crafted once.
4 × Heavy Sword Edgedrop
117 × Crystal (D-Grade)Alt+B
34 × Gemstone DshopAlt+B
105 × Coaldropspoilquest
90 × Charcoaldropspoilquest
300 × Varnishdropspoilquest
315 × Iron Oredropspoilquest
75 × Stemdropspoil
- MP in total
- 1 194
- Crafts in total
- 108
Cokes craft ×30
Steel craft ×60
Steel Mold craft ×3
Braided Hemp craft ×15
Craft tree
An ingredient that a recipe makes for sure opens into that recipe's own ingredients, like [+] in the game's Recipe Information window. Each branch rounds its crafts up on its own.
Not crafted
Crystal (D-Grade) ×117
Gemstone D ×34
Steel Mold ×3 craft ×3
Braided Hemp ×15 craft ×15
Stem ×75
Iron Ore ×15
Coal ×15
These are the recipe's own chances. A premium account adds +10% to the success chance and +2% to the rare result; in a craft shop the bigger bonus of the crafter and the customer counts. The ingredients and the MP are spent on a failed attempt too. Crafting and rare items →