Major Group Heal

Major Group Heal

Active Β· Magic Β· 5 levels Β· ID 1402

Restores all party members' HP by 1170 Power. Consumes 4 Spirit Ore.

Each use takes: Spirit Ore x4

MP
239
Cast
7 s
Reuse
3 s

The description and the numbers are those of level 5, the last one.

Enchant tree 4

The skill is enchanted from level 5 along one of the routes. Pick a step of a route to see what the skill becomes.

Major Group Heal lvl 5
  1. Power

    +30

    Enchant Power: Increases Power.

    +30 Power Increases Power by 14.

    Restores all party members' HP by 1561 Power. Consumes 4 Spirit Ore. Enchant Power: Increases Power.

  2. Cost

    +30

    Enchant Cost: Decreases MP consumption.

    +30 Cost Decreases MP consumption by 4.

    Restores all party members' HP by 1170 Power. Consumes 4 Spirit Ore. Enchant Cost: Decreases MP consumption.

  3. Cure Poison

    +30

    Enchant Cure Poison: Neutralizes severe poison and increases heal power.

    +30 Cure Poison Neutralizes severe poison and increases Power by 5.

    Restores all party members' HP by 1301 Power. Consumes 4 Spirit Ore. Enchant Cure Poison: Neutralizes severe poison and increases heal power.

  4. Heal Bleeding

    +30

    Enchant Heal Bleeding: Stops severe bleeding and increases heal power.

    +30 Heal Bleeding Stops severe bleeding and increases Power by 5.

    Restores all party members' HP by 1301 Power. Consumes 4 Spirit Ore. Enchant Heal Bleeding: Stops severe bleeding and increases heal power.

Who learns it 1

Description by level

LevelDescription
1Restores all party members' HP by 902 Power. Consumes 4 Spirit Ore.
2Restores all party members' HP by 979 Power. Consumes 4 Spirit Ore.
3Restores all party members' HP by 1050 Power. Consumes 4 Spirit Ore.
4Restores all party members' HP by 1115 Power. Consumes 4 Spirit Ore.
5Restores all party members' HP by 1170 Power. Consumes 4 Spirit Ore.

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