Maphr's Rune 300%
Active · Physical · 5 levels · ID 22587
The amount of items from regular monsters is quadrupled. Drops are rolled once from a single rune, not from each member's own: solo it is yours, in a party the killer's — or the leader's of whichever party dealt the most damage. The same bonus from several runes does not stack — only the strongest applies, and the Premium Account bonus multiplies with it.
Items that give it 36
Maphr's Rune 30% Item lifetime: 3 hours
Maphr's Rune 30% Item lifetime: 5 hours
Maphr's Rune 30% Item lifetime: 7 days
Maphr's Rune 50% Item lifetime: 3 hours
Maphr's Rune 50% Item lifetime: 5 hours
Maphr's Rune 50% Item lifetime: 7 days
Maphr's Rune 100% Item lifetime: 3 hours
Maphr's Rune 100% Item lifetime: 5 hours
Maphr's Rune 100% Item lifetime: 7 days
Maphr's Rune 200% Item lifetime: 3 hours
Maphr's Rune 200% Item lifetime: 5 hours
Maphr's Rune 200% Item lifetime: 7 days
Maphr's Rune 50% Item lifetime: 1 hour
Maphr's Rune 100% Item lifetime: 1 hour
Maphr's Rune 200% Item lifetime: 1 hour
Maphr's Rune 50% Item lifetime: 30 days
Maphr's Rune 100% Item lifetime: 30 days
Maphr's Rune 200% Item lifetime: 30 days
Maphr's High-grade Rune 30% Item lifetime: 3 hours
Maphr's High-grade Rune 30% Item lifetime: 10 hours
Maphr's High-grade Rune 30% Item lifetime: 7 days
Maphr's High-grade Rune 50% Item lifetime: 5 hours
Maphr's High-grade Rune 50% Item lifetime: 10 hours
Maphr's High-grade Rune 50% Item lifetime: 7 days
Maphr's High-grade Rune 100% Item lifetime: 3 hours
Maphr's High-grade Rune 100% Item lifetime: 10 hours
Maphr's High-grade Rune 30% Item lifetime: 30 days
Maphr's High-grade Rune 50% Item lifetime: 30 days
Maphr's High-grade Rune 100% Item lifetime: 30 days
Maphr's High-grade Rune 100% Item lifetime: 1 hour
Maphr's High-grade Rune 100% Item lifetime: 5 hours
Maphr's High-grade Rune 100% Item lifetime: 7 days
Maphr's High-grade Rune 300% Item lifetime: 30 days
Maphr's High-grade Rune 300% Item lifetime: 7 days
Maphr's High-grade Rune 300% Item lifetime: 24 hours
Maphr's Rune 300% Item lifetime: 1 hour
Description by level
| Level | Description |
|---|---|
| 1 | The amount of items from regular monsters is increased by 30%. Drops are rolled once from a single rune, not from each member's own: solo it is yours, in a party the killer's — or the leader's of whichever party dealt the most damage. The same bonus from several runes does not stack — only the strongest applies, and the Premium Account bonus multiplies with it. |
| 2 | The amount of items from regular monsters is increased by 50%. Drops are rolled once from a single rune, not from each member's own: solo it is yours, in a party the killer's — or the leader's of whichever party dealt the most damage. The same bonus from several runes does not stack — only the strongest applies, and the Premium Account bonus multiplies with it. |
| 3 | The amount of items from regular monsters is doubled. Drops are rolled once from a single rune, not from each member's own: solo it is yours, in a party the killer's — or the leader's of whichever party dealt the most damage. The same bonus from several runes does not stack — only the strongest applies, and the Premium Account bonus multiplies with it. |
| 4 | The amount of items from regular monsters is tripled. Drops are rolled once from a single rune, not from each member's own: solo it is yours, in a party the killer's — or the leader's of whichever party dealt the most damage. The same bonus from several runes does not stack — only the strongest applies, and the Premium Account bonus multiplies with it. |
| 5 | The amount of items from regular monsters is quadrupled. Drops are rolled once from a single rune, not from each member's own: solo it is yours, in a party the killer's — or the leader's of whichever party dealt the most damage. The same bonus from several runes does not stack — only the strongest applies, and the Premium Account bonus multiplies with it. |