Dark Crystal Gaiters

Dark Crystal Gaiters

Passive · 1 level · ID 3726

Received Heal +2%, Paralyze Resist +12.5.

Mechanics

«Dark Crystal Gaiters» Dark Crystal Gaiters increases the healing the owner receives by 2%: from any healer, including themselves. It does not affect the healing the owner gives to others.

On this page
  1. How it works
  2. How healing is calculated
  3. Which healing it affects
  4. Tested on the server
  5. Specifics of our server

# How it works

Source: a passive skill of a rare (Masterwork) part of the Dark Crystal set, works while the part is equipped.

This is a bonus to RECEIVED healing. When the owner is healed with a skill for a number of HP, the result is multiplied by this bonus. Who heals does not matter: another player, the owner themselves, a pet.

Bonus by skill level

Level Received healing
1 +2%

# How healing is calculated

  1. The power of the healing skill.
  2. Plus the HEALER's healing power bonuses (Holy Spirit weapons, talismans, tunics, Divine Power).
  3. Plus the bonus from M. Atk. and spiritshots.
  4. Multiplied by the TARGET's received healing bonuses - this skill is here.
  5. Critical heal - × 3.
  6. No more than the target is missing up to its max HP.

Several received healing bonuses are multiplied together.

Example: «Major Heal» Major Heal heals for 1080 without bonuses, bonus 2%

Case Healing, HP
target without the bonus 1080
  • Dark Crystal Gaiterstarget with «Dark Crystal Gaiters»
1080 × 1 = 1101.6
(1080 + 37) × 1 = 1139.3
(1080 + 1000) × 1 = 2121.6

# Which healing it affects

Applies or not

Healing Bonus
healing skills for a number of HP - single and group, from any healer yes
instant healing potions yes
none
healing over time (by ticks), CP and MP none

# Tested on the server

A test on the real server code: a level 85 Cardinal heals a target with a +3% received healing bonus («Dynasty Breast Plate - Shield Master» Dynasty Breast Plate - Shield Master) - 472 HP × 1.03 = 486.16 HP; a target under «Decrease Heal» Decrease Heal × 0.5 receives half, including from the healer's bonus. Received healing bonuses work the same way for all sources, this skill is one of them.

# Specifics of our server

As on the official High Five servers (PTS): this skill's effect is «percent to healing», and the PTS description says the effectiveness of the healing the owner receives. On our server there are two different kinds of healing bonuses:

  1. A percentage to received healing (as here) - applies only when the owner is being healed, from any healer.
  2. A healing power bonus in HP (Holy Spirit weapons, talismans, tunics) - applies to all the healing the owner does, on each target.

Until 16.10.2026 the description called this bonus «Healing effect»; the mechanics did not change.

Updated:

Items that give it 1

← Items