Auto-consumables is a server-side service, not a client macro: the decision and the actual use happen on the server, the client only stores the settings.
Mana potions
Mana Drug and Mana Potion both work — the ACP MP slot is fully functional
ACP — auto-potion use
Enabled. HP / MP / CP slots plus a separate slot for Kamael soul bottles and energy stones for Force classes. Default threshold: HP 70%, MP 60%, CP 90%
Where it's configured
An in-UI panel next to the shortcut bar (threshold and interval per slot), or the .acp chat command; there's also an ACP button in the autofarm menu
What's stored
The selected potion, threshold, interval, and on/off state are stored on the character — they survive relogging and the daily restart. When the stack runs out, the slot turns itself off
Interval
Can only be slowed down: the server won't allow a value below the potion's real cooldown
Where it doesn't work
Olympiad, PvP events, Krateis Cube, Underground Coliseum, Aerial Cleft, and while flagged for a siege/fort battle
When a talisman is added to inventory (picked up, bought, traded), identical talismans automatically merge into one item — the remaining resource (mana / lifetime) is summed.
Why
No need to manually merge duplicates — inventory stays clean, and the resource is always stored on a single item.
~140 NPCs (essentially every raid and grand boss, plus a few special mobs) that take part in Soul Crystal level-up (the «Enhance Your Weapon» quest) carry a passive crystal icon — like a «Raid Boss» badge
Icon color
How the level-up is distributed within the party: red — to one member (the one who holds a matching crystal), blue — to a random party member, green — to everyone
When hovering over the icon
The resulting stage range this NPC raises the Soul Crystal to · the success chance · who in the party receives it
Why
You instantly see whether it's worth bringing a crystal of the needed stage — no cross-checking tables. The crystal must be in your inventory at the moment of the boss's death; one kill raises the stage by +1