Block Shield

Block Shield

Active · Magic · 1 level · ID 1358

Cancels a buff that increases the enemy's P. Def. For 2 minutes, decreases P. Def. by 10% and prevents him from receiving P. Def.-increasing buffs.

MP
70
Cast
4 s
Reuse
8 s
Range
600

The description and the numbers are those of level 1, the last one.

Mechanics

Removes buffs that raise «P. Def.» from the target, forbids applying them for 120 seconds and for the same time lowers «P. Def.» by 10%. The reduction works together with other debuffs on «P. Def.» and does not replace them.

On this page
  1. How it works
  2. Together with other reductions: P. Def.
  3. What stacks, what does not and why
  4. What does not land under the block
  5. Single and mass block
  6. Chance and enchant
  7. Tested on the server
  8. Specifics of our server

# How it works

Block Shield «Block Shield» is a single-target magic skill with a range of 600. Cast time 4 seconds, cooldown 8 seconds, lasts 120 seconds.

If the skill lands, the target gets three things at once:

  1. Buffs that raise «P. Def.» are removed from it.
  2. For 120 seconds such effects can no longer be applied to it.
  3. For the same 120 seconds its «P. Def.» is lowered by 10%.

All three parts are one debuff with one icon. It is applied and removed as a whole: while the icon is up, both the block and the 10% reduction work.

# Together with other reductions: P. Def.

The 10% reduction of Block Shield «Block Shield» does not take the slot of regular debuffs on «P. Def.». It works together with them: neither replaces the other, the order of application does not matter, and the reductions multiply.

When one of the two effects ends or is removed, the other keeps working with its own value.

Target's «P. Def.» under two effects

Second effect On its own Together with the block Calculation
Hex «Hex» -23% -30.7% × 0.77 × 0.9 = 0.693
Violent Temper «Violent Temper» -23% -30.7% × 0.77 × 0.9 = 0.693

# What stacks, what does not and why

Debuffs are divided into groups. Within one group only one effect works on a target, while effects from different groups work together and their reductions are multiplied.

Every effect in a group has a strength. It is set for the skill and is not the size of the reduction. When another effect of the same group is cast on a target that already has an effect of that group:

  1. The new one's strength is higher or the same - the new one replaces the old one.
  2. The new one's strength is lower - the new one does not land, the old one stays.
  3. It is the same skill with the same strength - the new use does not land, the old one's time is not refreshed.

In the second and third cases the success message still comes, and the MP and the cooldown are spent.

Block Shield «Block Shield» has its own group. It includes only Block Shield «Block Shield» and Mass Block Shield «Mass Block Shield», there are no regular «P. Def.» reductions in it.

Block Shield «Block Shield» and other effects on the target

Second effect What happens Why
Hex «Hex» and other debuffs on «P. Def.» Work together, the reductions are multiplied: with Hex «Hex» × 0.77 × 0.9 = 0.693 Different groups
Mass Block Shield «Mass Block Shield» Only one block stays - the one used later. The reduction is 10%, not 20% Same group, same strength
Block Shield «Block Shield» again The new use does not land, the time is not refreshed The same skill with the same strength
Block Wind Walk «Block Wind Walk», Mass Block Wind Walk «Mass Block Wind Walk» Work together Different groups
Buffs on «P. Def.» from the section below Do not land while the block is active The ban is part of the block

# What does not land under the block

While Block Shield «Block Shield» is active, the effects from the table below and their pet and buffer counterparts do not land on the target. They can be cast, the MP and the cast time are spent, but there will be no effect. After the block ends they land as usual.

Main effects that are removed and blocked

# Single and mass block

Block Shield «Block Shield» and Mass Block Shield «Mass Block Shield» are one and the same block. They do not work together: a new use replaces the old one, the reduction stays 10%, not 20%.

Block Wind Walk «Block Wind Walk» and Mass Block Wind Walk «Mass Block Wind Walk» are a different block, it works at the same time as this one.

# Chance and enchant

The skill's base chance is 80%. It depends on the target's «MEN», the level difference and the target's debuff resistance.

The chance enchant raises the base chance to 82-100% over the steps +1 ... +15. The time enchant increases the duration to 240 seconds and lowers the MP cost.

# Tested on the server

Checked on a test stand with the server's effect stacking rules and skill data: the skill alone, together with a debuff on «P. Def.» in both orders of application, removal of each of the two, the buff ban, single and mass block together, a regular level and the last enchant level.

Target's «P. Def.», multiplier

What is on the target Multiplier
Only Block Shield «Block Shield» × 0.9
Hex «Hex» and Block Shield «Block Shield», in any order × 0.693
The same, Hex «Hex» has ended × 0.9
The same, Block Shield «Block Shield» removed × 0.77
Block Shield «Block Shield» and Mass Block Shield «Mass Block Shield» × 0.9

# Specifics of our server

Before the fix of 10.10.2026 the 10% reduction took the slot of regular debuffs on «P. Def.» and counted as stronger than any of them: the block replaced a stronger effect, and under the block it did not land at all, although a success message came. Now the reduction is part of the block itself and does not compete with other effects.

Updated:

Enchant tree 2

The skill is enchanted from level 1 along one of the routes. Pick a step of a route to see what the skill becomes.

Block Shield lvl 1
  1. Chance

    +15

    Enchant Chance: Increases the success rate.

    +15 Chance Increases the success rate.

    Cancels a buff that increases the enemy's P. Def. For 2 minutes, decreases P. Def. by 10% and prevents him from receiving P. Def.-increasing buffs. Enchant Chance: Increases the success rate.

  2. Cost

    +15

    Enchant Cost: Decreases MP consumption and increases duration.

    +15 Cost Decreases MP consumption by 3 and increases the effect's duration by 8 seconds.

    Cancels a buff that increases the enemy's P. Def. For 4 minutes, decreases P. Def. by 10% and prevents him from receiving P. Def.-increasing buffs. Enchant Cost: Decreases MP consumption and increases duration.

Who learns it 2

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