Vampiric Impulse

Vampiric Impulse

Active · Magic · 3 levels · ID 1477

For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy.

MP
133
Cast
2.50 s
Reuse
300 s

The description and the numbers are those of level 3, the last one.

Enchant tree 3

The skill is enchanted from level 3 along one of the routes. Pick a step of a route to see what the skill becomes.

Vampiric Impulse lvl 3
  1. Cost

    +30

    Enchant Cost: Decreases MP consumption.

    +30 Cost Decreases MP consumption by 2.

    For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Cost: Decreases MP consumption.

  2. Time

    +30

    Enchant Time: Increases duration.

    +30 Time Increases the effect's duration by 1 second.

    For 30 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Time: Increases duration.

  3. Recycle

    +30

    Enchant Recycle: Reuse time decreases.

    +30 Recycle Decreases re-use time by 5 seconds.

    For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy. Enchant Recycle: Reuse time decreases.

Who learns it 1

Description by level

LevelDescription
1For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 60% of the standard melee damage inflicted on the enemy.
2For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 70% of the standard melee damage inflicted on the enemy.
3For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy.

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