Flame Hawk
Active · Physical · 1 level · ID 771
Shoots an arrow filled with the energy of the phoenix to attack the enemies with 8049 Power added to P. Atk. Requires a bow. Over-hit and Critical are possible. The damage over time is a debuff: applied on every hit, no separate chance; to a character it takes CP first; cannot kill - the target keeps 1 HP; Debuff Resist shortens the duration. Shares one slot with other damage-over-time effects: a new one from an archer replaces the old one, a stronger one (for example, Decay) blocks and removes it.
Trigger: as soon as the skill lands: the target loses 300 HP per second for 10 seconds.
- MP
- 160
- Cast
- 3.50 s
- Reuse
- 75 s
- Range
- 900
The description and the numbers are those of level 1, the last one.
Mechanics
Level 81 skill of the Sagittarius class: a bow shot at several targets, after which a debuff is applied to each target hit - 300 damage per second for 10 seconds. The debuff is applied on every hit, with no separate chance.
On this page
# How it works
«Flame Hawk»
is a «Sagittarius» class skill, learned from level 81 from a book. Requires a bow. MP cost 160, cooldown 75 seconds, range 900.
The shot hits a narrow cone in front of the archer, 900 long; per shot it hits no more than a limit chosen at random each time from 5 to 16 targets. On each target hit the skill does two things.
Two parts of the skill
| Piece | What it does | When it triggers |
|---|---|---|
| Shot |
|
|
| Damage over time | debuff: 300 damage per second, 10 seconds, 3000 in total | on every hit of the shot, with no separate chance |
# Damage over time
The debuff deals 300 damage every second. On a character the damage takes CP first, then HP. This damage cannot kill: if the next tick would finish the target, it is left with 1 HP.
Damage over time is not applied to a target immune to debuffs, but the shot itself goes through. «Cleanse»
removes this debuff.
# Shared slot with other damage over time
This debuff takes the same slot as damage over time of many other skills - just as on the official server. A target can have only one such effect:
- damage over time from another archer (any of the three skills) replaces the previous one; - a stronger damage over time, for example «Decay»
, «Seal of Flame»
or «Inferno»
, prevents it from being applied, and if applied later - removes it.
# Duration
Without resistance the debuff lasts 10 seconds. The target's debuff resistance shortens it, as with all debuffs on the server: seconds = 10 / (1 + resistance / 100), rounded down.
Duration and damage by target resistance
| Target's debuff resistance | Duration | Total damage |
|---|---|---|
| 0 | 10 sec. | 3000 |
| +10 | 9 sec. | 2700 |
| +20 | 8 sec. | 2400 |
| +30 | 7 sec. | 2100 |
| +40 | 7 sec. | 2100 |
| +80 | 5 sec. | 1500 |
# Tested on the server
Combat log 06-15.10.2026: this skill's damage over time was applied 80 times (1 archer, targets of 17 different classes). Across all three archer skills - 309 shot hits and 307 applications: one miss was on the archer's clan member, the cause of the second was not found.
Duration: expired by time 46, of which 46 lasted the full 9-10 seconds, the rest shorter (effect replaced by a new one or removed). Targets per shot: 1 - 22, 2 - 26, 6 - 1 (targets - shots).
# Specifics of our server
Everything described above matches the data of the official High Five server: a debuff with no separate chance, a shared slot. How the official server counts ticks is not known for sure - 300 damage per second or in bursts every few seconds; here damage comes every second, the total over 10 seconds is the same - 3000.
Updated: