Castles
9 castles: sieges on Saturdays, Territory War on Sundays, what the owning clan gets, NPCs and skills of each castle.
On this page
# About castles
A castle is a clan's biggest possession. It is taken in a siege held once a week on a schedule. The owning clan gets clan skills and taxes from the castle's lands, and defends its territory in Territory War - and the wards of that war give the clan even more skills. There are 9 castles in total. Each has its own lands with towns and fortresses: a territory fortress stands on the lands of one castle, a border fortress - between the lands of two or three.
Sieges and owners now
| Castle | Owner | Next siege | Attackers | Wards |
|---|---|---|---|---|
| Gludio Castle | ZAKON | Saturday, 24.10 20:00 | 0 | 0 |
| Dion Castle | etc | Saturday, 24.10 20:00 | 1 | 0 |
| Giran Castle | TriAda | Saturday, 24.10 20:00 | 1 | 0 |
| Oren Castle | ШотоЯ | Saturday, 24.10 20:00 | 0 | 0 |
| Aden Castle | xXx | Saturday, 24.10 20:00 | 1 | 0 |
| Innadril Castle | GreenDragons | Saturday, 24.10 20:00 | 0 | 0 |
| Goddard Castle | Linux | Saturday, 24.10 20:00 | 0 | 9 |
| Rune Castle | KoJl9lCKu | Saturday, 24.10 20:00 | 1 | 0 |
| Schuttgart Castle | epT | Saturday, 24.10 20:00 | 0 | 0 |
Server time: Minsk, UTC+3. From the game server, refreshed every 30 minutes.
- Siege
- Every Saturday at 20:00 server time (UTC+3), lasts 120 minutes
- Who can register
- Clan level 5 and higher
- Registration closes
- 12 hours before the start - on Saturday at 08:00
- Moving the siege
- The owning clan's leader can move the siege to 16:00 of the same day - no later than 24 hours in advance
- Territory war
- Every Sunday at 20:00, 120 minutes - details
- Clan reputation
- +1 500 for a capture, +750 for a successful defense, -3 000 for losing the castle in battle
# List of castles
The name in the link is the English one, as on the world map and in most guides; next to it is the name from the client. The link leads to the castle's page with its NPCs, skills and siege objects.
All castles
| Castle | Name in the game | Clan skills | Ward skill | Fortresses for a contract |
|---|---|---|---|---|
| «Gludio Castle» | Shanty Fortress, Southern Fortress, Floran Fortress, Cloud Mountain Fortress | |||
| «Dion Castle» | Hive Fortress, Floran Fortress, Tanor Fortress, Dragonspine Fortress | |||
| «Giran Castle» | Valley Fortress, Tanor Fortress, Antharas' Fortress, Hunter's Fortress, Aaru Fortress | |||
| «Oren Castle» | Ivory Fortress, Cloud Mountain Fortress, Dragonspine Fortress, Antharas' Fortress, Western Fortress | |||
| «Aden Castle» | Narsell Fortress, Bayou Fortress, Western Fortress, Hunter's Fortress | |||
| «Innadril Castle» | White Sands Fortress, Aaru Fortress | |||
| «Goddard Castle» | Borderland Fortress, Western Fortress, Demon Fortress | |||
| «Rune Castle» | Swamp Fortress, Demon Fortress, Monastic Fortress | |||
| «Schuttgart Castle» | Archaic Fortress, Monastic Fortress |
# How the siege goes
The siege takes place in the zone around the castle. The castle is defended by the owning clan and the clans it has accepted as defenders; a castle with no owner is defended by NPC guards. The attackers' goal is to break through to the holy artifact and cast «Seal of Ruler»
on it.
- Registration
- With the Siege Messenger near the castle: he opens the siege window, where a clan registers as attacker or defender
- Headquarters
- The attacking clan's leader can set up 1 headquarters - «Build Headquarters»
. Attackers whose clan has no headquarters cannot be resurrected in the siege zone - «Life Control Tower»
- 3 per castle. Once all three are destroyed, defenders cannot be resurrected in the siege zone, and «Mass Gatekeeper» teleports them into the castle after 8 minutes instead of 30 seconds
- «Flame Control Tower»
- 2 per castle. While at least one stands, attackers in the traps by the castle walls run 80% slower. The traps do not slow defenders
- Capture
- Only the attacking clan's leader casts «Seal of Ruler»
, standing at the artifact. The cast lasts 3 minutes, and every siege participant gets a message about it - After the seal
- The castle passes to the leader's clan at once, but the siege goes on: the new owner and the clans of its alliance become defenders, the former defenders - attackers. Attackers are teleported to their headquarters, gates and towers are restored
- End of the siege
- After 120 minutes. The castle stays with whoever owns it at that moment. If the castle had no owner and there are no other attacking clans, or all of them are in the winner's alliance, the siege ends right after the seal
# What ownership gives
- Clan skills
- 3 passive skills for all members of the owning clan - list by castle. They do not work in the Olympiad
- Territory ward
- The ward skill of your own castle and of each captured ward - details
- «Blood Alliance»

- 1 for each successful defense. The clan leader collects it from the «Warehouse Keeper» NPC in the castle - details
- Taxes
- The clan leader sets the tax at the Chamberlain. The markup on merchant prices in the towns of the castle's lands goes to the castle treasury
- «The Lord's Crown»

- Free for the clan leader from the Chamberlain. Gives the skill «Clan Gate»
: while the gate is open, clan members are teleported to the leader via the «Court Magician» NPC - Castle circlet
- 500 000 «Adena» from the Chamberlain, for members of the owning clan only. Active skill: stun resistance +80 for 7 seconds, reuse once every 10 minutes. Taken away together with the castle
- Wyvern
- The NPC on the castle roof turns a strider of level 55 and higher into a wyvern for 25 «Crystal (B-Grade)»
- for the clan leader only. You can fly the wyvern during a siege too - Castle dungeon and Pailaka
- Quests Awl Under Foot and Hope within the Darkness from the «Warden» NPC in the castle - party runs for «Knight's Epaulette»

Castle functions at the Chamberlain
| Function | Level and price | Duration |
|---|---|---|
| HP Regen |
|
1 day |
| MP Regen |
|
1 day |
| Experience recovery |
|
1 day |
| Support magic |
|
1 day |
| Teleport |
|
7 days |
# Castle NPCs
Every castle has the same set of NPCs. Their names and shops are on the castle's page, the links lead to the NPC catalogue. Most of them serve only the owning clan.
| NPC | Where | What it does |
|---|---|---|
| Chamberlain | In the castle | |
| «Warehouse Keeper» | In the castle | |
| «Blacksmith» | In the castle | Exchanges manor crops for potions, scrolls, crystals and other goods - for the leader and clan members with the right to manage the manor |
| «Court Magician» | In the castle | |
| Wyvern Manager | On the castle roof | Wyvern - for the clan leader |
| Mercenary Manager | In the castle | Mercenary tickets: guards the clan places for the siege |
| «Mass Gatekeeper» | In the castle | Teleports defenders into the castle during a siege |
| Doormen | At the gates | Open the gates and move clan members through them |
| «Warden» | In the castle | Quests Awl Under Foot and Hope within the Darkness |
| Siege Messenger | Near the castle | Siege window: registration as attacker or defender |
| «Manor Manager» | In the towns of the castle's lands | Manor: seeds and crops. Available to everyone |
| «Mercenary Captain» | In the castle town | Territory War registration, striders and badge shops |
| «Territory Manager» | In the towns of the castle's lands | Territory War reward, badge shop, Noblesse |
# Territory war
Once a week, the day after the sieges, the castles' territories fight each other. A territory is defended by the clan that owns its castle; everyone else takes the side of any territory - as a clan or alone, as a mercenary. The main goal is the other castles' wards: each captured ward gives the owning clan one more skill. How to hit and carry a ward - Clans and Alliances.
- When
- Every Sunday from 20:00 to 22:00 server time. The war starts only if at least 2 castles have an owner, otherwise it is moved to the next Sunday
- Registration
- At the «Mercenary Captain» NPC or in the Territory War window. Closes 2 hours before the start, at 18:00
- As a clan
- A clan member with the right to manage sieges registers the clan, and the clan picks one territory. A castle's owning clan is registered for its own territory automatically
- As a mercenary
- A character of level 40 and higher with the second class, if their clan is not registered
- Who fights
- Characters of level 40 and higher with the second class. 20 minutes before the start, participants are assigned their side; when the war begins, everyone except the owners is teleported out of castle and fortress zones
- War quests
- In the war zone, characters of level 61 and higher get quests to kill enemies of certain classes: 534 000 XP and 51 000 SP, each once a day
- Fame
- Every 5 minutes in the battle zone, as in a castle siege - Server Rates
How badges add up
| For what | Badges |
|---|---|
| Time in battle | 1 per 10 minutes, up to 7 |
| Completed kill quest | +7 for each |
| Enemies of level 61 and higher killed |
|
| «Military Association Leader», «Religious Association Leader» or «Economic Association Leader» at a fortress | +1 for each one killed |
| Catapult destroyed | +2 for each |
| Ward taken | +5 |
| NPCs killed by your side | Up to +10 |
| Your side's wards | +1 for each captured in this war and +1 for each ward the territory holds |
# Wards and their skills
Every castle has its own ward. While the ward is at the castle, all members of the owning clan get its skill: +1 to two base stats. Each captured foreign ward adds its own skill - with nine wards the clan gets +3 to each of the six stats.
| Ward | Skill | Bonus |
|---|---|---|
| Gludio Ward | «STR» +1, «INT» +1 | |
| Dion Ward | «DEX» +1, «WIT» +1 | |
| Giran Ward | «STR» +1, «MEN» +1 | |
| Oren Ward | «CON» +1, «MEN» +1 | |
| Aden Ward | «DEX» +1, «MEN» +1 | |
| Innadril Ward | «CON» +1, «INT» +1 | |
| Goddard Ward | «DEX» +1, «INT» +1 | |
| Rune Ward | «STR» +1, «WIT» +1 | |
| Schuttgart Ward | «CON» +1, «WIT» +1 |
# Territory badges: shop and Noblesse
Each territory has its own war badges, from «Gludio Territory Badge»
to «Schuttgart Territory Badge»
. They are spent at the «Territory Manager» and «Mercenary Captain» NPCs in the castle town, who talk to characters of level 40 and higher with the second class.
- «Territory Manager» shop
- Requires this territory's badge in the inventory. Teleport scroll to the castle town, boxes with belts and other slots, jewelry with defense, talismans that cancel and steal buffs, potions, books for skill enchanting, circlets, armor and weapons
- Noblesse
- 100 badges at the «Territory Manager» NPC, character level 75 and higher: Noblesse status and «Noblesse Tiara»

- Strider
- At the «Mercenary Captain» NPC: «Dragon Bugle of Wind»
, «Dragon Bugle of Star»
or «Dragon Bugle of Twilight»
- 50 badges; «Guardian's Dragon Bugle»
- 80 badges - Mercenary shops
- At the «Mercenary Captain» NPC: transformation scrolls and talismans. Two more shops open with «Elite Mercenary Certificate»
(Path to Becoming an Elite Mercenary) and «Top Elite Mercenary Certificate»
(Path to Becoming a Top Elite Mercenary)
# «Blood Alliance» - where to get it and what to spend it on
- Successful castle defense
- 1 to the clan for each defense and for a siege nobody registered for. The clan leader collects it from the «Warehouse Keeper» NPC in the castle
- Shop in Alt+B
- «Shop» → «Clan»: 100 000 000 «Adena»
each - Exchange at the «Warehouse Keeper» NPC
- 1 → 30 «Blood Oath»

- Clan reputation
- 1 → 500 points at the clan merchant: Mulia in the town of «Rune», Ilia in the town of «Aden»
- Clan level
- 5 - for clan level 10 - Clans and Alliances
- Squad skills
- Level 3 of some squad skills at the «Court Magician» NPC - 2 each