Server Rates
L2 After Work rates: XP from x5 down to x1 by level, SP x3, raid bosses x3, Adena, drop, and spoil x2.5, quest XP and fishing x2. We break down every multiplier and what boosts it.
On this page
# Rates in one table
L2 After Work is a server with dynamic rates on the High Five Part 5 chronicle: XP from mobs runs from x5 at the start down to x1 at the cap, SP stays higher than XP, and raid bosses, quests, and fishing each use their own multipliers. We raised drop, Adena, and spoil just enough that a full gear set comes together in an evening of play, but doesn't lose its value in a week. Below is a single list of all server rates, followed by a breakdown of each one.
All server rates
| What | Multiplier |
|---|---|
| XP from mobs | x5 down to x1 — by character level |
| SP from mobs | x3 up to level 80, x2 after that |
| XP and SP from raid bosses | x3 at any level |
| «Adena» | x2.5 |
| Item drop | x2.5 |
| Spoil: amount / chance | x2.5 / x3 |
| Raid boss drop | x2 |
| Grand Boss drop | x2 |
| Herbs | x2 |
| Quests: XP, SP and quest item collection | x2 |
| Quests: Adena and items on turn-in | x1 — same as original |
| Fishing | x2 |
| Epaulettes and Fame from sieges | x3 |
| Manor | x1 (High Five standard) |
# Experience and SP
XP and SP rates from mobs are dynamic: the multiplier depends on the character's level, not the monster's, and drops in steps as you level up. Starting levels go at x5, from 20 - x4, from 40 - x3, from 76 - x2, and from 80 mob experience is counted at the base x1: the last levels don't fly by on rates and stay a real goal. SP stays above experience - x3 up to level 80 and x2 after. Raid bosses give x3 XP and x3 SP at any level, so after 80 your main leveling source is raids, Grand Bosses and quests.
Mob XP by level
| Level range | Multiplier |
|---|---|
| 1–19 | x5 |
| 20–39 | x4 |
| 40–75 | x3 |
| 76–79 | x2 |
| 80+ | x1 |
Mob SP by level
| Level range | Multiplier |
|---|---|
| 1–79 | x3 |
| 80+ | x2 |
Raid bosses (level-independent)
| Parameter | Multiplier |
|---|---|
| XP from raid bosses | x3 |
| SP from raid bosses | x3 |
# Party experience distribution
Power-leveling protection — the bigger the level gap, the less XP
| Level difference | XP for lower level |
|---|---|
| 0–9 lvl | 100% |
| 10–14 lvl | 30% |
| 15+ lvl | 0% |
# What else multiplies XP and SP
The level-based base rate is only the foundation. On top of it come Premium Account, the Experience and SP runes, Vitality with Nevit's recommendations, and Champions while farming. The multipliers stack multiplicatively, so the real leveling speed is almost always higher than the number in the table: for example, at level 30 the base x4, combined with Premium and full Vitality, turns into x18.
Multipliers on top of the base rate
| Source | What it gives | How to get it |
|---|---|---|
| Premium Account | x1.5 to XP and SP | |
| Experience Rune and SP Rune | +30% or +50% to XP and SP — both from mobs and from quests | A gift with a Premium purchase, a login reward, or the in-game shop |
| Vitality | x1.5 / x2 / x2.5 / x3 to XP and SP | Builds up while you're offline (four times faster than normal) and from killing raid bosses, then gets spent while farming |
| Recommendations and Nevit's Blessing | A boost to Vitality, and while the Blessing is active Vitality is counted at its maximum | Recommendations from other players, and Nevit's Advent for time spent in the game |
| Champions | From x8 to x35 to XP and SP from a single mob — depending on the Champion's tier | Random elite mobs while farming as usual — see the "Champions" section |
# Drop and Spoil
Adena, item drop and spoil amount go at x2.5, and the spoil success chance is tripled - you gather gear, consumables and resources noticeably faster, without tipping into «everything at once». Raid bosses, Grand Bosses, herbs and manor have their own multipliers, while the price of selling drop to merchants is lowered instead.
- «Adena»
- x2.5
- Item drop
- x2.5
- Spoil (amount)
- x2.5
- Spoil (chance)
- x3
- Raid boss drop
- x2
- Grand Boss drop
- x2
- Herbs
- x2
- Manor (crop harvesting)
- x1 (standard)
# How many items drop at once
A cap on how many distinct items can drop at once from a single drop group. From regular mobs and spoil — up to 2 items at a time; from raid bosses — up to 3.
- Regular mobs
- up to 2 items
- Spoil
- up to 2 items
- Raid bosses
- up to 3 items
# Quests, Fishing and More
Quests here speed up leveling rather than print Adena. XP and SP for turn-in run at x2, and quest items drop from mobs twice as fast — a "bring twenty of these" chain takes half the time. The reward from the NPC itself — Adena and items — stays original, x1: money on the server comes from farming, spoil and crafting, where the multipliers are already x2.5, and a quest remains what it was in High Five: a way to gain a level, unlock a class, or get a specific item for that stage. Fishing runs on its own x2 multiplier.
- XP for a quest
- x2
- SP for a quest
- x2
- Quest item drops from monsters
- x2
- Adena for quest turn-in
- x1 — same as original
- Items rewarded for a quest
- x1 — same as original
- Fishing
- x2
# Sieges and PvP
Participating in castle sieges, fort defences and territorial wars earns boosted Fame and «Knight's Epaulette» — reputation for siege shops and rewards builds up faster. Combat rules and the cost of hiring siege guards remain standard High Five.
- Epaulettes («Knight's Epaulette»)
- x3
- Fame from forts
- x3 (93 per interval)
- Fame from castles
- x3 (375 per interval)
- Fame from TW
- x3
- Siege mob drop
- x2
- Siege guard price
- x1 (standard)
# Frequently asked questions about rates
The key points, briefly
| Question | Answer |
|---|---|
| What are the server's rates? | Mob XP — from x5 to x1 depending on your character's level; SP — x3 up to level 80 and x2 after; raid bosses — x3 to XP and SP. Adena, drop and spoil amount — x2.5, spoil chance — x3, fishing — x2. For quests, XP and SP run at x2, while Adena and reward items are original. |
| Is the rate based on the mob's level or the character's level? |
|
| At which levels does the XP multiplier change? | At levels 20, 40, 76 and 80: x5 up to level 19, x4 at 20–39, x3 at 40–75, x2 at 76–79, and x1 from level 80. |
| Why does the XP rate drop as you level up? | So the start doesn't turn into a grind and the level cap doesn't lose its value. Low levels go by quickly, while 80+ remains a meaningful goal, and the server lives longer than a single month. |
| How to level up quickly after level 80? | Raid bosses (x3 to XP and SP at any level), quests (x2), Champions, plus Premium Account x1.5, the Experience Rune and full Vitality — they multiply the base x1. |
| Does Premium Account affect the rates? | Yes: x1.5 to XP and SP, x1.3 to Adena, drop, spoil and fishing, x1.5 to quest rewards. The final multipliers by level are listed in the "Premium Account" section. |
| Is Grand Boss drop multiplied too? | Regular loot - yes, x2. But Grand Boss jewelry drops at a static chance and doesn't scale with rates - details in the «Grand Boss Jewelry» section. |
| Where can I see my current rates? | In-game: Alt+B → «Server Info». It shows the base rate for your level and, separately, the bonus from Premium Account. |
| Is the quest reward multiplied by the server's rates? | Partially. XP and SP for turn-in run at x2, quest item collection from mobs is also x2, but the Adena and items the NPC hands out as a reward arrive in their original amount. That doesn't mean a quest brings no money: Adena dropping from mobs along the way follows the general x2.5 multiplier. Premium Account adds x1.5 to all quest categories, including the turn-in reward. |