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Server Rates
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Experience and SP
Drop
Sieges and PvP
Quests and other
Items from drop group
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Experience and SP
XP and SP rates are dynamic: at the start they are at the maximum so you can ramp up quickly, and closer to the top they gradually decrease — so end-game farming stays interesting for a long time. Raids give a stable multiplier at any level.
Mob XP by level
Level range
Multiplier
1–39
x5
40–75
x4
76–79
x3
80–81
x2
82+
x1
Mob SP by level
Level range
Multiplier
1–79
x3
80+
x2
Raid bosses (level-independent)
Parameter
Multiplier
XP from raid bosses
x3
SP from raid bosses
x3
Dynamic rates are a balance between a fast start and a long server lifespan: you do not spend weeks at low levels, but you also do not reach the cap in a single evening.
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Drop
Adena
x3
Item drop
x3
Spoil (amount)
x3
Spoil (chance)
x3
Raid boss drop
x2
Epic boss drop
x2
Herbs
x2
NPC sell price — x0.1 (reduced by 90% from standard). The multiplier applies to all items when selling to a merchant: mob/boss drop, spoil, craft, quest rewards.
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Sieges and PvP
Epaulettes (Knight's Epaulette)
x3
Fame from forts
x3 (93 per interval)
Fame from castles
x3 (375 per interval)
Fame from TW
x3
Siege mob drop
x2
Siege guard price
x1 (standard)
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Quests and other
Fishing
x2
Quests (drop)
x2
Quests (XP reward)
x2
Quests (SP reward)
x2
Quests (Adena reward)
x2
Quests (reward: potions)
x2
Quests (reward: scrolls)
x1
Quests (reward: recipes)
x2
Quests (reward: materials)
x2
Quests (reward: other items)
x1
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Items from drop group
Regular mobs
up to 2 items
Spoil
up to 2 items
Raid bosses
up to 3 items
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Starting Conditions