Human Fighter: skills

Human Β· Starting class Β· lvl 1 Β· 12 skills

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 1

  • Lucky lvl 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Common Craft lvl 1

    Can read common recipe books.

    ActivePhysical

Level 5

  • Power Strike lvl 1

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Strike lvl 2

    Delivers a powerful blow that strikes the target with 32 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Strike lvl 3

    Delivers a powerful blow that strikes the target with 35 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 10 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 1

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 2

    Attacks the target's vital points with 80 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 3

    Attacks the target's vital points with 88 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 2

    Make a powerful long-distance attack with 71 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 18 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 3

    Make a powerful long-distance attack with 78 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 19 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Weapon Mastery lvl 1

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Armor Mastery lvl 1

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Relax lvl 1

    Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.

    MP 2

    Toggle
  • Create Common Item lvl 1

    Creates level 1 common items.

    Passive

Level 10

  • Power Strike lvl 4

    Delivers a powerful blow that strikes the target with 46 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 11 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Strike lvl 5

    Delivers a powerful blow that strikes the target with 61 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 12 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Strike lvl 6

    Delivers a powerful blow that strikes the target with 55 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 13 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 4

    Attacks the target's vital points with 115 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 10 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 5

    Attacks the target's vital points with 126 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 11 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 6

    Attacks the target's vital points with 137 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 11 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 4

    Make a powerful long-distance attack with 102 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 22 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 5

    Make a powerful long-distance attack with 112 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 23 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 6

    Make a powerful long-distance attack with 122 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 25 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Weapon Mastery lvl 2

    Increases P. Atk. by 8.5% and additionally by 3.

    Passive
  • Armor Mastery lvl 2

    Increases P. Def. by 11 and MP Recovery Bonus by 10%.

    Passive
  • Armor Mastery lvl 3

    Increases P. Def. by 12 and MP Recovery Bonus by 10%.

    Passive

Level 15

  • Power Strike lvl 7

    Delivers a powerful blow that strikes the target with 71 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 16 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Strike lvl 8

    Delivers a powerful blow that strikes the target with 78 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 16 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Strike lvl 9

    Delivers a powerful blow that strikes the target with 84 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 17 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 7

    Attacks the target's vital points with 178 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 14 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 8

    Attacks the target's vital points with 193 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 15 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 9

    Attacks the target's vital points with 210 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 15 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 7

    Make a powerful long-distance attack with 158 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 31 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 8

    Make a powerful long-distance attack with 172 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 32 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 9

    Make a powerful long-distance attack with 187 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 34 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Weapon Mastery lvl 3

    Increases P. Atk. by 8.5% and additionally by 4.

    Passive
  • Armor Mastery lvl 4

    Increases P. Def. by 13 and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor.

    Passive
  • Armor Mastery lvl 5

    Increases P. Def. by 14 and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor.

    Passive

Level 20

Level 28

Level 36

Level 40

  • Expertise C lvl 2

    Increases expertise in using C-Grade equipment.

    Passive

Level 43

Level 49

Level 52

  • Expertise B lvl 3

    Increases expertise in using B-Grade equipment.

    Passive

Level 55

Level 61

  • Expertise A lvl 4

    Increases expertise in using A-Grade equipment.

    Passive

Level 62

Level 70

Level 75

Level 76

  • Expertise S lvl 5

    Increases expertise in using S-Grade equipment.

    Passive

Level 80

  • Expertise S80 lvl 6

    Increases expertise in using S80-Grade equipment.

    Passive

Level 84

  • Expertise S84 lvl 7

    Increases expertise in using S84-Grade equipment.

    Passive

All skills

Human Fighter

Starting class 12
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Relax lvl 1 from character level 5

    Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.

    MP 2

    Toggle
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical