Human Fighter: skills
Human Β· Starting class Β· lvl 1 Β· 12 skills
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 1
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PassiveLucky lvl 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActivePhysicalCommon Craft lvl 1
Can read common recipe books.
Level 5
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ActivePhysicalPower Strike lvl 1
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Strike lvl 2
Delivers a powerful blow that strikes the target with 32 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Strike lvl 3
Delivers a powerful blow that strikes the target with 35 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 10 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalMortal Blow lvl 1
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalMortal Blow lvl 2
Attacks the target's vital points with 80 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalMortal Blow lvl 3
Attacks the target's vital points with 88 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Shot lvl 2
Make a powerful long-distance attack with 71 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 18 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Shot lvl 3
Make a powerful long-distance attack with 78 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 19 Cast 3.20 s Reuse 6 s Range 700
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PassiveWeapon Mastery lvl 1
Increases P. Atk. by 8.5% and additionally by 2.
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PassiveArmor Mastery lvl 1
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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Toggle
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PassiveCreate Common Item lvl 1
Creates level 1 common items.
Level 10
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ActivePhysicalPower Strike lvl 4
Delivers a powerful blow that strikes the target with 46 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 11 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Strike lvl 5
Delivers a powerful blow that strikes the target with 61 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 12 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Strike lvl 6
Delivers a powerful blow that strikes the target with 55 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 13 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalMortal Blow lvl 4
Attacks the target's vital points with 115 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 10 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalMortal Blow lvl 5
Attacks the target's vital points with 126 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 11 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalMortal Blow lvl 6
Attacks the target's vital points with 137 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 11 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 4
Make a powerful long-distance attack with 102 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 22 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Shot lvl 5
Make a powerful long-distance attack with 112 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 23 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Shot lvl 6
Make a powerful long-distance attack with 122 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 25 Cast 3.20 s Reuse 6 s Range 700
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PassiveWeapon Mastery lvl 2
Increases P. Atk. by 8.5% and additionally by 3.
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PassiveArmor Mastery lvl 2
Increases P. Def. by 11 and MP Recovery Bonus by 10%.
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PassiveArmor Mastery lvl 3
Increases P. Def. by 12 and MP Recovery Bonus by 10%.
Level 15
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ActivePhysicalPower Strike lvl 7
Delivers a powerful blow that strikes the target with 71 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 16 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Strike lvl 8
Delivers a powerful blow that strikes the target with 78 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 16 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Strike lvl 9
Delivers a powerful blow that strikes the target with 84 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 17 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalMortal Blow lvl 7
Attacks the target's vital points with 178 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 14 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalMortal Blow lvl 8
Attacks the target's vital points with 193 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 15 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalMortal Blow lvl 9
Attacks the target's vital points with 210 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 15 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 7
Make a powerful long-distance attack with 158 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 31 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Shot lvl 8
Make a powerful long-distance attack with 172 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 32 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Shot lvl 9
Make a powerful long-distance attack with 187 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 34 Cast 3.20 s Reuse 6 s Range 700
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PassiveWeapon Mastery lvl 3
Increases P. Atk. by 8.5% and additionally by 4.
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PassiveArmor Mastery lvl 4
Increases P. Def. by 13 and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor.
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PassiveArmor Mastery lvl 5
Increases P. Def. by 14 and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor.
Level 20
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PassiveExpertise D lvl 1
Increases expertise in using D-grade equipment.
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PassiveCreate Common Item lvl 2
Creates level 2 common items.
Level 28
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PassiveCreate Common Item lvl 3
Creates level 3 common items.
Level 36
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PassiveCreate Common Item lvl 4
Creates level 4 common items.
Level 40
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PassiveExpertise C lvl 2
Increases expertise in using C-Grade equipment.
Level 43
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PassiveCreate Common Item lvl 5
Creates level 5 common items.
Level 49
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PassiveCreate Common Item lvl 6
Creates level 6 common items.
Level 52
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PassiveExpertise B lvl 3
Increases expertise in using B-Grade equipment.
Level 55
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PassiveCreate Common Item lvl 7
Creates level 7 common items.
Level 61
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PassiveExpertise A lvl 4
Increases expertise in using A-Grade equipment.
Level 62
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PassiveCreate Common Item lvl 8
Creates level 8 common items.
Level 70
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PassiveCreate Common Item lvl 9
Creates level 9 common items.
Level 75
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ActivePhysicalAura Bird - Falcon lvl 1
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
Level 76
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PassiveExpertise S lvl 5
Increases expertise in using S-Grade equipment.
Level 80
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PassiveExpertise S80 lvl 6
Increases expertise in using S80-Grade equipment.
Level 84
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PassiveExpertise S84 lvl 7
Increases expertise in using S84-Grade equipment.
All skills
Human Fighter
Starting class
12
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActivePhysicalMortal Blow lvl 1-9 from character level 5
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1-9 from character level 5
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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ToggleRelax lvl 1 from character level 5
Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.
MP 2
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.