Kamael Soldier: skills

Kamael Β· Starting class Β· lvl 1 Β· 17 skills

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 1

  • Lucky lvl 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Guilted Body lvl 1

    Body of original sin. Only light armor types can equip it.

    Passive
  • Common Craft lvl 1

    Can read common recipe books.

    ActivePhysical

Level 5

  • Weapon Mastery lvl 1

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Armor Mastery lvl 1

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Magic Immunity lvl 1

    Increases M. Def. by 11.

    Passive
  • Soul Mastery lvl 1

    Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.

    Passive
  • Fallen Attack lvl 1

    Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 9 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Fallen Attack lvl 2

    Supplements the user's P. Atk. with 32 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 9 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Fallen Attack lvl 3

    Supplements the user's P. Atk. with 35 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 10 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Create Common Item lvl 1

    Creates level 1 common items.

    Passive
  • Fallen Arrow lvl 1

    Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 9 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Fallen Arrow lvl 2

    Supplements the user's M. Atk. with 14 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 9 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic

Level 10

  • Weapon Mastery lvl 2

    Increases P. Atk. by 8.5% and additionally by 3.

    Passive
  • Armor Mastery lvl 2

    Increases P. Def. by 11 and MP Recovery Bonus by 10%.

    Passive
  • Armor Mastery lvl 3

    Increases P. Def. by 12 and MP Recovery Bonus by 10%.

    Passive
  • Magic Immunity lvl 2

    Increases M. Def. by 12.

    Passive
  • Magic Immunity lvl 3

    Increases M. Def. by 13.

    Passive
  • Soul Mastery lvl 2

    Absorbs souls. 147 or more Exp. is needed to absorb a soul. Maximum of 8 souls can be absorbed.

    Passive
  • Fallen Attack lvl 4

    Supplements the user's P. Atk. with 46 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 11 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Fallen Attack lvl 5

    Supplements the user's P. Atk. with 51 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 12 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Fallen Attack lvl 6

    Supplements the user's P. Atk. with 55 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 13 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Rapid Attack lvl 1

    Increases the user's Atk. Spd. by 15% for 20 minutes.

    MP 14 Cast 2 s Reuse 2 s

    ActiveMagic
  • Fallen Arrow lvl 3

    Supplements the user's M. Atk. with 16 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 10 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Fallen Arrow lvl 4

    Supplements the user's M. Atk. with 18 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 14 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic

Level 15

  • Weapon Mastery lvl 3

    Increases P. Atk. by 8.5% and additionally by 4.

    Passive
  • Armor Mastery lvl 4

    Increases P. Def. by 13, MP Recovery Bonus by 10%, and Evasion by 3.

    Passive
  • Armor Mastery lvl 5

    Increases P. Def. by 14, MP Recovery Bonus by 10%, and Evasion by 3.

    Passive
  • Magic Immunity lvl 4

    Increases M. Def. by 15.

    Passive
  • Magic Immunity lvl 5

    Increases M. Def. by 17.

    Passive
  • Soul Mastery lvl 3

    Absorbs souls. 220 or more Exp. is needed to absorb a soul. Maximum of 10 souls can be absorbed.

    Passive
  • Fallen Attack lvl 7

    Supplements the user's P. Atk. with 71 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Fallen Attack lvl 8

    Supplements the user's P. Atk. with 78 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 16 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Fallen Attack lvl 9

    Supplements the user's P. Atk. with 84 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 17 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Detect Trap lvl 1

    Detects traps below Level 18.

    MP 14 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Defuse Trap lvl 1

    Disarm traps below Level 18.

    MP 4 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Fallen Arrow lvl 5

    Supplements the user's M. Atk. with 20 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 15 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Fallen Arrow lvl 6

    Supplements the user's M. Atk. with 22 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 15 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic

Level 20

Level 28

Level 36

Level 40

  • Expertise C lvl 2

    Increases expertise in using C-Grade equipment.

    Passive

Level 43

Level 49

Level 52

  • Expertise B lvl 3

    Increases expertise in using B-Grade equipment.

    Passive

Level 55

Level 61

  • Expertise A lvl 4

    Increases expertise in using A-Grade equipment.

    Passive

Level 62

Level 70

Level 75

Level 76

  • Expertise S lvl 5

    Increases expertise in using S-Grade equipment.

    Passive

Level 79

Level 80

  • Expertise S80 lvl 6

    Increases expertise in using S80-Grade equipment.

    Passive

Level 84

  • Expertise S84 lvl 7

    Increases expertise in using S84-Grade equipment.

    Passive

All skills

Kamael Soldier

Starting class 17
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Guilted Body lvl 1 from character level 1

    Body of original sin. Only light armor types can equip it.

    Passive
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Fallen Arrow lvl 1-6 from character level 5

    Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts wind damage. Increases Power upon the consumption of up to 5 souls.
    Attack attribute: Wind

    MP 9 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Fallen Attack lvl 1-9 from character level 5

    Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.

    MP 9 Cast 1.50 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Magic Immunity lvl 1-5 from character level 5

    Increases M. Def. by 11.

    Passive
  • Soul Mastery lvl 1-3 from character level 5

    Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Rapid Attack lvl 1 from character level 10

    Increases the user's Atk. Spd. by 15% for 20 minutes.

    MP 14 Cast 2 s Reuse 2 s

    ActiveMagic
  • Defuse Trap lvl 1 from character level 15

    Disarm traps below Level 18.

    MP 4 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Detect Trap lvl 1 from character level 15

    Detects traps below Level 18.

    MP 14 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Final Flying Form lvl 1 from character level 79

    Transforms target into the final flying battle mode. Consumes 20 souls.

    Learned from a book: Spellbook - Flying Final Form where to get it

    MP 72 HP 200 Cast 2.50 s Reuse 10 s

    ActivePhysical