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Rooms, boosts and monsters
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Rooms, boosts and monsters
An open hunting zone of three rooms. The monsters in the rooms are always the same, only the boost the room gives to players changes. Each room has one of three boosts, and all three are always different. The colour of the lights at the entrance shows which boost the room has now.
Room boosts
Boost
Colour of the lights
What it gives
Red
Melee damage to the zone's monsters × 2
Green
Bow and crossbow damage to the zone's monsters × 2
Blue
Magic damage to the zone's monsters × 2
The boost lasts 60 seconds after you leave the room and is replaced by the boost of the room you entered.
Rooms and monsters
Room
Elite monsters
Why they are dangerous
In the centre
«Elite Bgurent» , «Elite Brakian» , «Elite Groikan» , «Elite Treykan»
Block skills for 20 seconds, inflict bleed
To the right of the entrance
«Elite Turtlelian» , «Elite Krajian» , «Elite Tardyon»
Stun, hit with skills from afar, burn MP
To the left of the entrance
«Elite Kanibi» , «Elite Kiriona» , «Elite Kaiona»
Inflict fear, lower Atk. Spd. and Casting Spd.
The level, HP pool and attack power of the monsters are the same in all three rooms and do not depend on the room's boost.
Parameter
Value
Boost change
Once every 2 days at 06:00, not tied to the day of the month: 11.10, 13.10, … 31.10, 02.11, 04.11 and on with the same step
How they change
All three boosts shift between the rooms, each room gets a different boost. The new layout is picked at random from the two possible ones
Mana herbs
«Herb of Mana» - two rolls of 70% each, «Greater Herb of Mana» - 29%
Mana herbs drop only in the room where «Efficacy of Wisdom» is currently active, only from elite monsters and only if a mage character has hit the monster at least once.
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