Epic jewelry

Epic jewelry in three tiers: Cursed → Original → Improved. A personal Cursed tier is available to everyone from day one via the Forge Cursed service.

On this page
  1. Three tiers for each family
  2. Where to get Epic Jewelry Powder
  3. Necklaces
  4. Earrings
  5. Rings
  6. Exchange services

# Three tiers for each family

Epic jewelry is the foundation of any top-tier build in High Five. Every jewelry family comes in three tiers tied to three levels of an internal skill. The starting Cursed tier is a custom server development: personal jewelry available to absolutely every player via the Forge Cursed service in Community Board → Services → Boss Jewelry. It's the entry point to top jewelry — you can gradually upgrade it to Original and then to Improved.

Cursed (lvl 1) — custom personal tier
Available to absolutely every player via the Forge Cursed service. Bound to the character: cannot be transferred or listed on the market. Can be upgraded to Original.
Original (lvl 2) — retail tier
Standard loot from epic bosses. The drop chance is fixed and does not depend on server rates.
Improved (lvl 3) — top tier
Stats noticeably stronger than Original. Built via the Upgrade Jewelry service.

# Where to get Epic Jewelry Powder

Epic Jewelry Powder (Epic Jewelry Powder) is the main currency of the epic jewelry system. All three services run on it: Forge Cursed creates the starter Cursed tier, Upgrade Jewelry gradually moves you from Cursed to Improved, and Shatter to Powder converts jewelry you no longer need back into powder so you can put that resource toward a new set. Powder accumulates from three independent sources — taking part in epic raids, a bonus payout for two daily quests in Dragon Valley, and a full set of Olympiad certificates in the Olympiad Starter quest. For epic raids, every player who landed at least one hit on the boss and was within 3000 units of it at the moment of death receives powder. Last hit and top damage don't matter — the reward is for participating in the fight. If you died during the fight but were within the reward radius at the moment of the final blow, the powder still drops into your inventory — nothing falls on the ground and there's nothing to pick up after a res. Pets and servitors count their damage toward the owner, no duplicates. Outsiders don't get in on the drop: for instanced bosses (all three Zakens, Last Imperial Tomb, Frozen Castle) the payout only happens inside your own copy of the zone, and for the grand epics (Antharas, Valakas, Baium) the lair seals shut as soon as the fight starts — whoever didn't make it in isn't on the list. The chance depends on the specific boss: Queen Ant, Core, Orfen, Sailren, Beleth and Freya Extreme guarantee powder; Zakens, Frintezza's final phase and Freya Easy give it half the time; the main grand epics Baium, Valakas and Antharas give it 30% of the time. See the full list in the table below. The daily quests in Dragon Valley are the most predictable powder channel: Wings of Sand and Don't Know, Don't Care are available from level 80 and can be turned in every day. Wings of Sand gives Vesper and Sealed Vesper pieces, Vesper recipes and Blessed Enchant Scrolls; Don't Know, Don't Care gives Sealed Vorpal pieces and jewelry, enchant scrolls, Element Crystals and guaranteed Gemstone S. On top of that reward, turning the quest in independently rolls a 30% chance for Epic Jewelry Powder — two quests a day give two chances, every single day. The three sources stack and don't interfere with each other: go to the epics — collect powder for every participation; turn in both dailies in Dragon Valley — get more on top; close out the day's Olympiad fights — get another guaranteed one. The tighter your schedule, the faster you'll put together a full set of Improved-tier epic jewelry.

Epic Jewelry Powder drop chances from epic bosses

Icon Boss Powder chance
Queen Ant Queen Ant 100%
Antharas Antharas, Earth Dragon 30%
Orfen Orfen 100%
Baium Baium 30%
Valakas Valakas, Fire Dragon 30%
Core Core 100%
Beleth Beleth 100%
Sailren Sailren 100%
Scarlet van Halisha Frintezza — final phase (Scarlet van Halisha) 50%
Zaken Zaken — Night 50%
Zaken Zaken — Day, Lvl 60 50%
Zaken Zaken — Day, Lvl 83 50%
Freya Freya — Easy final 50%
Freya Freya — Extreme (Hard) final 100%

Epic Jewelry Powder from daily quests

Quest Where and for whom Powder chance on turn-in
Wings of Sand Dragon Valley, 80–85 lvl 30%
Don't Know, Don't Care Dragon Valley, 80–85 lvl 30%
Olympiad Starter, full set 3 + 5 + 10 Olympiad Manager Grand Olympiad Manager, 75+ lvl and Noblesse 100% — 1 pc. guaranteed

# Necklaces

Necklace of Valakas — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Necklace of Valakas Cursed Necklace of Valakas Max MP +50, Fire Resist +10, Sleep Resist +30, Sleep Chance +30, Max HP +400, P. Atk. +2.5%, M. Atk. +5%, M. Crit. Chance +1.3, Phys. Skill Reuse −5%, Mag. Skill Reuse −5%, Damage Reflect +3%.
Original (lvl 2) Necklace of Valakas Necklace of Valakas Max MP +50, Fire Resist +15, Sleep Resist +40, Sleep Chance +40, Max HP +445, P. Atk. +4%, M. Atk. +8%, M. Crit. Chance +2, Phys. Skill Reuse −10%, Mag. Skill Reuse −10%, Damage Reflect +5%.
Improved (lvl 3) Improved Necklace of Valakas Improved Necklace of Valakas Max MP +50, Fire Resist +20, Sleep Resist +52, Sleep Chance +52, Max HP +580, P. Atk. +5%, M. Atk. +10%, M. Crit. Chance +3, Phys. Skill Reuse −13%, Mag. Skill Reuse −13%, Damage Reflect +7%.

Necklace of Frintezza — stats by tier

Tier Item Effects
Original (lvl 2) Necklace of Frintezza Necklace of Frintezza Max MP +42, Dark Resist +15, Poison Resist +25, Bleed Resist +25, Paralysis Resist +15, Stun Resist +15, Sleep Resist +15, Poison Chance +25, Bleed Chance +25, Paralysis Chance +15, Stun Chance +15, Sleep Chance +15, Mag. Skill Reuse −5%, Phys. Skill Reuse −5%, Song Reuse −5%, Damage Reflect +4%.
Improved (lvl 3) Improved Necklace of Frintezza Improved Necklace of Frintezza Max MP +50, Dark Resist +20, Poison Resist +33, Bleed Resist +33, Paralysis Resist +20, Stun Resist +20, Sleep Resist +20, Poison Chance +33, Bleed Chance +33, Paralysis Chance +20, Stun Chance +20, Sleep Chance +20, Mag. Skill Reuse −7%, Phys. Skill Reuse −7%, Song Reuse −7%, Damage Reflect +5%.

Necklace of Freya — stats by tier

Tier Item Effects
lvl 1 (base) Necklace of Freya Necklace of Freya Max MP +100, MP Recovery +0.23, Bleed Resist +20, Paralysis Resist +15, Shock Resist +15, Sleep Resist +15, Water Resist +10, Mag. Skill Reuse −5%, Damage Reflect +4%, Mental Attack Resist +10.
lvl 2 (Blessed) Blessed Necklace of Freya Blessed Necklace of Freya Max MP +100, MP Recovery +0.46, Bleed Resist +25, Paralysis Resist +20, Shock Resist +20, Sleep Resist +20, Water Resist +15, Mag. Skill Reuse −5%, Damage Reflect +4%, Mag. Skill MP Cost −5%, Mental Attack Resist +10, Healing Effect +15, MEN +2, CON +1, STR −1.

# Earrings

Earring of Antharas — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Earring of Antharas Cursed Earring of Antharas Max MP +37, Earth Resist +10, Bleed Resist +30, Bleed Chance +30, Stun Resist +20, Stun Chance +20, Mental Attack Resist +20, Mental Attack Chance +20, Healing Effect +7%, Mag. Skill MP Cost −3%, Phys. Skill MP Cost −3%, HP Vampirism +3%.
Original (lvl 2) Earring of Antharas Earring of Antharas Max MP +37, Earth Resist +15, Bleed Resist +40, Bleed Chance +40, Stun Resist +30, Stun Chance +30, Mental Attack Resist +30, Mental Attack Chance +30, Healing Effect +10%, Mag. Skill MP Cost −5%, Phys. Skill MP Cost −5%, HP Vampirism +4%.
Improved (lvl 3) Improved Earring of Antharas Improved Earring of Antharas Max MP +37, Earth Resist +20, Bleed Resist +52, Bleed Chance +52, Stun Resist +40, Stun Chance +40, Mental Attack Resist +40, Mental Attack Chance +40, Healing Effect +13%, Mag. Skill MP Cost −7%, Phys. Skill MP Cost −7%, HP Vampirism +5%.

Earring of Zaken — stats by tier

Tier Item Effects
lvl 1 (base) Earring of Zaken Earring of Zaken Max MP +31, Bleed Resist +25, Stun Resist +20, Mental Attack Resist +20, Bleed Chance +25, Stun Chance +20, Mental Attack Chance +20, Healing Effect +10%, HP Vampirism +4%.
lvl 2 (Blessed) Blessed Earring of Zaken Blessed Earring of Zaken Max MP +37, Bleed Resist +30, Stun Resist +30, Mental Attack Resist +30, Bleed Chance +30, Stun Chance +30, Mental Attack Chance +30, Healing Effect +15%, HP Vampirism +4%, Dark Resist +15.
lvl 3 (Improved Blessed) Improved Blessed Earring of Zaken Improved Blessed Earring of Zaken Max MP +37, Bleed Resist +40, Stun Resist +40, Mental Attack Resist +40, Bleed Chance +40, Stun Chance +40, Mental Attack Chance +40, Healing Effect +20%, HP Vampirism +5%, Dark Resist +30.

Earring of Orfen — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Earring of Orfen Cursed Earring of Orfen Max MP +31, Bleed Resist +20, Bleed Chance +20, Healing Effect +4%, P. Atk. +2.5%, M. Atk. +2.5%, Paralysis Resist +5, Paralysis Chance +5, Crit. Rate +10.
Original (lvl 2) Earring of Orfen Earring of Orfen Max MP +31, Bleed Resist +20, Bleed Chance +20, Healing Effect +6%, P. Atk. +5%, M. Atk. +6%, Paralysis Resist +8, Paralysis Chance +8, Crit. Rate +15.
Improved (lvl 3) Improved Earring of Orfen Improved Earring of Orfen Max MP +37, Bleed Resist +26, Bleed Chance +26, Healing Effect +8%, P. Atk. +8%, M. Atk. +12%, Paralysis Resist +15, Paralysis Chance +15, Crit. Rate +20.

Baylor's Earring — stats

Tier Item Effects
Original (lvl 1) Baylor's Earring Baylor's Earring Max MP +31, Dark Resist +30.

# Rings

Ring of Baium — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Ring of Baium Cursed Ring of Baium Max MP +21, Poison Resist +30, Root Resist +25, Poison Chance +30, Root Chance +25, Accuracy +1.5, Crit. Damage +10%, Atk. Spd. +3%, Casting Spd. +3%.
Original (lvl 2) Ring of Baium Ring of Baium Max MP +21, Poison Resist +40, Root Resist +30, Poison Chance +40, Root Chance +30, Accuracy +2, Crit. Damage +15%, Atk. Spd. +4%, Casting Spd. +4%.
Improved (lvl 3) Improved Ring of Baium Improved Ring of Baium Max MP +21, Poison Resist +50, Root Resist +45, Poison Chance +50, Root Chance +45, Accuracy +4, Crit. Damage +30%, Atk. Spd. +6%, Casting Spd. +6%.

Ring of Queen Ant — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Ring of Queen Ant Cursed Ring of Queen Ant Max MP +21, Poison Resist +20, Root Resist +15, Poison Chance +20, Root Chance +15, Accuracy +1.5, Crit. Damage +10%.
Original (lvl 2) Ring of Queen Ant Ring of Queen Ant Max MP +21, Poison Resist +30, Root Resist +20, Poison Chance +30, Root Chance +20, Accuracy +2, Crit. Damage +15%.
Improved (lvl 3) Improved Ring of Queen Ant Improved Ring of Queen Ant Max MP +21, Poison Resist +40, Root Resist +26, Poison Chance +40, Root Chance +26, Accuracy +3, Crit. Damage +20%.

Ring of Core — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Ring of Core Cursed Ring of Core Max MP +21, Poison Resist +15, Poison Chance +15, Accuracy +1, P. Def. +2%, M. Def. +2%, CON +1, Crit. Damage Resist +2.5%, Phys. Skill MP Cost −2.5%, Mag. Skill MP Cost −2.5%.
Original (lvl 2) Ring of Core Ring of Core Max MP +21, Poison Resist +20, Poison Chance +20, Accuracy +1.5, P. Def. +4%, M. Def. +4%, CON +1, Crit. Damage Resist +5%, Phys. Skill MP Cost −5%, Mag. Skill MP Cost −5%.
Improved (lvl 3) Improved Ring of Core Improved Ring of Core Max MP +25, Poison Resist +30, Poison Chance +30, Accuracy +2, P. Def. +8%, M. Def. +8%, CON +1, MEN +1, Crit. Damage Resist +10%, Phys. Skill MP Cost −10%, Mag. Skill MP Cost −10%.

Ring of Beleth — stats

Tier Item Effects
Original (lvl 1) Ring of Beleth Ring of Beleth Max MP +21, M. Def. +12%, Mental Attack Resist +10, Mental Attack Chance +10, Max MP +38, Dark Resist +30, Max HP +105, MP Recovery +0.23.

# Exchange services

All operations with epic jewelry are done via Community Board → Services → Boss Jewelry. From the Cursed tier you can gradually progress all the way to Improved without losing progress.

Forge Cursed
Crafting the Cursed tier for Epic Powder. Available to absolutely every player — this is the entry point into epic jewelry for everyone.
Upgrade Jewelry
Gradual upgrade: Cursed → Original → Improved. Progress is preserved at every step.
Shatter to Powder
Don't need old or extra jewelry — grind it into Epic Powder and craft new pieces from it. Nothing goes to waste: every Cursed/Original/Improved can be converted into a resource and put to use.