Ice Queen's Castle: Sirra
Epic bosses · ID 139
- Character level
- 80 - 85
- Party
- 4 - 27 players
- Time limit
- 120 min
- Entry again
- Wednesday, Saturday at 06:30
- Monster levels
- 69 - 85
Guide
Freya in normal and hard mode: entry, reset and reward, fight stages, knights and blocks of ice, «Archer's Breath», the balcony and what the raid has to do.
On this page
# In short
The fight with «Freya» takes place in a separate instance of the hall. There are two modes - normal and hard; the hall and the rules are the same, the strength of the mobs and the timings differ. Entry conditions, the reset and the reward are covered above, and below is how the fight itself works.
- Stages
- Three stages and the finale: «Freya» at the throne, the knights and «Glakias», «Freya» in the hall, the finale with the help of «Kegor» and «Jinia».
- Knights
- Each «Archery Knight» has its own niche by the wall. While the knight is alive, no new one comes out of its niche. A killed knight is replaced by the next one in 30-60 seconds in hard mode and in 50-60 seconds in normal mode.
- Blocks of ice
- «Glacier» is a motionless block on the floor. If it is not broken within 23 seconds, it bursts and releases «Archer's Breath» with a 75% chance.
- Character death
- Every character death in the hall immediately adds one knight and one «Archer's Breath».
- Balcony
- The guards follow the target up to the balcony by the stairs and come back down. Before, they stayed below and could not get there.
# Modes, entry and reward
| Instance | Level | Players | Time | Reset | Buffs |
|---|---|---|---|---|---|
| 80–85 | 4–27 | 120 min | Wed, Sat 6:30 | Removed | |
| 80–85 | 4–27 | 120 min | Wed, Sat 6:30 | Removed |
# Who is who in the hall
| Name | Who it is |
|---|---|
«Freya» |
First stage. Appears at the throne and walks to the center of the hall |
«Freya» |
Second stage. Sits on the throne, invulnerable and does not attack |
«Freya» |
Third stage and finale, normal mode |
«Freya» |
Third stage and finale, hard mode |
«Glakias» |
Raid boss of the second stage, normal mode |
«Glakias» |
Raid boss of the second stage, hard mode |
«Archery Knight» |
Main guards, normal mode. 32 596 HP |
«Archery Knight» |
Main guards, hard mode. 800 666 HP |
«Archer's Breath» |
Elemental, 57 746 HP. Moves slowly, explodes with area damage |
«Glacier» |
Block of ice on the floor, 4 234 HP. Does not move or attack |
# The fight stage by stage
The party appears in the waiting room. «Sirra» opens the door to the hall, 60 seconds later the door closes and the fight begins. Anyone who stayed outside or came back after dying enters through «Sirra» with the «I will go in» button.
| Step | What happens |
|---|---|
| The door is open | 60 seconds to enter the hall. Then a cutscene, about 54 seconds |
| Stage 1 | «Freya» appears at the throne, the guards follow 2 seconds later. «Freya» walks to the center of the hall |
| Stage 1 won | The guards disappear. A cutscene, then a 60-second pause. «Freya» sits on the throne and is invulnerable |
| Stage 2 | The guards appear. 10 knights have to be killed |
| 10 knights killed | «Glakias» appears in the center of the hall. The 8 niches on the balcony switch on: 5 seconds later a knight comes out of each |
| «Glakias» defeated | The guards disappear. A 60-second pause and a cutscene |
| Stage 3 | «Freya» appears at the throne and walks to the center. All 16 niches are working |
| «Freya» at 20% HP | Everyone freezes, a 27-second cutscene. «Kegor» and «Jinia» appear in the center of the hall |
| Finale | The fight goes on. «Jinia» and «Kegor» give the buffs «Jinia's Prayer» and «Kegor's Courage» to everyone within a radius of 1000 for 30 seconds |
| Victory | The guards disappear, the final cutscene. The instance closes in 5 minutes |
# Knights: where they come from and how many there are
«Archery Knight» do not come in timed waves. Each niche has its own knight, and a new one comes out only to replace a killed one.
- Start of the stage
- One knight comes out of every working niche. It appears frozen and thaws after 6 seconds, or at once if it is hit. Three more knights appear in the center of the hall.
- While the knight is alive
- Its niche stays silent. However much time passes, no second knight will come out of it.
- The knight is killed
- Its niche starts its own countdown: 30-60 seconds in hard mode, 50-60 seconds in normal mode. After it the next knight comes out of the same niche.
- The three knights from the center
- Not tied to niches and do not respawn.
How many knights the niches give
| Stage | Niches working | Knights at the start | Never more than |
|---|---|---|---|
| 1 | 8 | 11 | 11 |
| 2, before «Glakias» appears | 8 | 11 | 11 |
| 2, after «Glakias» appears | 16 | 8 are added to those alive | 19 |
| 3 and finale | 16 | 19 | 19 |
Third stage, 10 minutes: to kill or not
| What the raid does | Knights on the raid at once | Knights that came in 10 minutes |
|---|---|---|
| Does not kill knights | 19 | 19 |
| Kills 1 knight every 12 seconds | 11-17 | 37-58 |
| Kills 1 knight every 5 seconds | 5-9 | 100-124 |
# Blocks of ice
«Glacier»
is a motionless block of ice on the floor. It does not walk or hit. There is 1 in the hall on the first stage, 2 on the second and 4 on the third, and they appear at random spots in the central part of the hall. What the raid does with a block decides whether «Archer's Breath» appears.
| What the raid did | What happens | «Archer's Breath» |
|---|---|---|
| Broke the block | Characters within a radius of 350 get «Cold Mana's Fragment» - MP recovery. A new block appears in 30-60 seconds | Does not appear |
| Did not touch it | After 23 seconds the block bursts on its own. A new one appears in 30-60 seconds | With a 75% chance |
| Took off more than half of its HP and did not finish it within 2 seconds | The block bursts at once. A new one appears in 30-60 seconds | With a 75% chance |
# Archer's Breath
«Archer's Breath»
does not come on a timer. It appears only from a burst block and for a character's death. A killed breath does not respawn.
- Lifetime
- 60 seconds. After that the breath casts «Self-Destruction» for 5 seconds - area damage with a radius of 350 - and dies.
- At low HP
- When the breath's HP drops below 5%, it explodes the same way without waiting for the lifetime to end.
- How many there are
- Breaths do not pile up: there are only a few of them in the hall at once.
Third stage, 10 minutes, nobody dies
| What is done with the blocks | Breaths in 10 minutes | Breaths at once |
|---|---|---|
| All are broken | 0 | 0 |
| Half are broken | 15 | 1-2 |
| Left alone | 27 | about 3 |
# A character's death adds guards
Every character death in the hall immediately adds one knight and one «Archer's Breath». They appear at a random spot in the central part of the hall.
- Who counts
- Only characters. The death of a pet or a servitor adds nothing.
- Where it counts
- Only in the hall. A death in the waiting room does not count. During cutscenes and pauses between stages a death adds nothing either.
- Extra knight
- One-off: once killed, it does not respawn. Only niche knights respawn.
- Extra breath
- Lives the same 60 seconds as a regular one.
- Cap
- No more than 20 extra knights can be alive in the hall at once. While the cap is reached, a death adds only a breath.
Example: third stage, the guards are not killed, 2 characters die every 2 minutes
| Minute | 1 | 2 | 4 | 6 | 8 | 10 |
|---|---|---|---|---|---|---|
| Knights | 19 | 21 | 23 | 25 | 27 | 29 |
| Breaths | 3 | 5 | 5 | 5 | 5 | 5 |
# Balcony
A balcony runs around the hall; above the entrance door it passes right over the floor. You can get up to it by four side staircases. The knights, «Archer's Breath» and «Glakias» follow the target up to the balcony and come back down if the target jumps into the hall.
- Travel time
- From where it appears to the balcony above the entrance, a knight takes about 35 seconds, «Glakias» - 43 seconds, «Archer's Breath» - 64 seconds.
- If a guard gets stuck
- A guard that cannot get closer to the target for 20 seconds is moved to it.
# Freya's skills
The time between casts is given in seconds. A random delay is added to it after every cast.
| Skill | Stage 1 | Stage 3, normal mode | Stage 3, hard mode | What it does |
|---|---|---|---|---|
| «Eternal Blizzard» | 60 | 60 | 50 | Damage across the whole hall. Cast for 10 seconds in normal mode and 7 seconds in hard mode |
| «Ice Ball» | 20 | 10 | 7 | Area damage of 250 around the target, range 800 |
| «Attack Nearby Range» | 70 | 60 | 40 | Damage around the boss within a radius of 450, cast for 5 seconds |
| «Death Clack» | 50 | 40 | 40 | A mark on the target, goes off after 10 seconds |
| «Ice Storm» | none | 50 | 40 | Damage to a single target, range 1100 |
| «Reflect Magic» | none | 40 | 30 | Self buff |
| «Rage of Ice» | 50 | 30 | 30 | Self buff |
# What the raid should do
- Kill the knights
- Otherwise all knights of the stage hang on the raid the whole time. Every killed knight gives 30-60 seconds of respite from its niche.
- Break the blocks at once
- A block has only 4 234 HP. A block not broken within 23 seconds turns into «Archer's Breath» in 3 cases out of 4.
- Do not hit the blocks needlessly
- A block that lost more than half of its HP and was not finished off bursts ahead of time. Area skills near the blocks do exactly that.
- Finish off the breaths or move away
- At the 60th second of its life and at HP below 5% a breath explodes with area damage with a radius of 350.
- Do not die
- Every death means one more knight that will not leave by itself, and one more breath.
- You cannot sit it out on the balcony
- The guards get there in 35-65 seconds, and all of them come.
Updated:
Lets a party in
Bosses 2
Monsters 4
A monster marked «at a stage» is not there from the start: the zone brings it out as the party goes on.
| Monster | Level |
|---|---|
| Alpine Cougar at a stage | 69 |
| Archer's Breath at a stage | 85 |
| Archery Knight at a stage | 85 |
| Glacier at a stage | 85 |
Shares the waiting time with 1
This zone and these ones count one waiting time: while a character waits to enter one of them, the others are closed to it too.








