Ice Queen's Castle: Sirra

Epic bosses · ID 139

Character level
80 - 85
Party
4 - 27 players
Time limit
120 min
Entry again
Wednesday, Saturday at 06:30
Monster levels
69 - 85

Guide

Freya in normal and hard mode: entry, reset and reward, fight stages, knights and blocks of ice, «Archer's Breath», the balcony and what the raid has to do.

On this page
  1. In short
  2. Modes, entry and reward
  3. Who is who in the hall
  4. The fight stage by stage
  5. Knights: where they come from and how many there are
  6. Blocks of ice
  7. Archer's Breath
  8. A character's death adds guards
  9. Balcony
  10. Freya's skills
  11. What the raid should do

# In short

The fight with «Freya» takes place in a separate instance of the hall. There are two modes - normal and hard; the hall and the rules are the same, the strength of the mobs and the timings differ. Entry conditions, the reset and the reward are covered above, and below is how the fight itself works.

Stages
Three stages and the finale: «Freya» at the throne, the knights and «Glakias», «Freya» in the hall, the finale with the help of «Kegor» and «Jinia».
Knights
Each «Archery Knight» has its own niche by the wall. While the knight is alive, no new one comes out of its niche. A killed knight is replaced by the next one in 30-60 seconds in hard mode and in 50-60 seconds in normal mode.
Blocks of ice
«Glacier» is a motionless block on the floor. If it is not broken within 23 seconds, it bursts and releases «Archer's Breath» with a 75% chance.
Character death
Every character death in the hall immediately adds one knight and one «Archer's Breath».
Balcony
The guards follow the target up to the balcony by the stairs and come back down. Before, they stayed below and could not get there.

# Modes, entry and reward

Instance Level Players Time Reset Buffs
Freya Normal Necklace of Freya 80–85 4–27 120 min Wed, Sat 6:30 Removed
Freya Hard (Blessed) Blessed Necklace of Freya 80–85 4–27 120 min Wed, Sat 6:30 Removed

# Who is who in the hall

Name Who it is
Freya«Freya» First stage. Appears at the throne and walks to the center of the hall
Freya«Freya» Second stage. Sits on the throne, invulnerable and does not attack
Freya«Freya» Third stage and finale, normal mode
Freya«Freya» Third stage and finale, hard mode
Glakias«Glakias» Raid boss of the second stage, normal mode
Glakias«Glakias» Raid boss of the second stage, hard mode
Archery Knight«Archery Knight» Main guards, normal mode. 32 596 HP
Archery Knight«Archery Knight» Main guards, hard mode. 800 666 HP
Archer's Breath«Archer's Breath» Elemental, 57 746 HP. Moves slowly, explodes with area damage
Glacier«Glacier» Block of ice on the floor, 4 234 HP. Does not move or attack

# The fight stage by stage

The party appears in the waiting room. «Sirra» opens the door to the hall, 60 seconds later the door closes and the fight begins. Anyone who stayed outside or came back after dying enters through «Sirra» with the «I will go in» button.

Step What happens
The door is open 60 seconds to enter the hall. Then a cutscene, about 54 seconds
Stage 1 «Freya» appears at the throne, the guards follow 2 seconds later. «Freya» walks to the center of the hall
Stage 1 won The guards disappear. A cutscene, then a 60-second pause. «Freya» sits on the throne and is invulnerable
Stage 2 The guards appear. 10 knights have to be killed
10 knights killed «Glakias» appears in the center of the hall. The 8 niches on the balcony switch on: 5 seconds later a knight comes out of each
«Glakias» defeated The guards disappear. A 60-second pause and a cutscene
Stage 3 «Freya» appears at the throne and walks to the center. All 16 niches are working
«Freya» at 20% HP Everyone freezes, a 27-second cutscene. «Kegor» and «Jinia» appear in the center of the hall
Finale The fight goes on. «Jinia» and «Kegor» give the buffs «Jinia's Prayer» and «Kegor's Courage» to everyone within a radius of 1000 for 30 seconds
Victory The guards disappear, the final cutscene. The instance closes in 5 minutes

# Knights: where they come from and how many there are

«Archery Knight» do not come in timed waves. Each niche has its own knight, and a new one comes out only to replace a killed one.

Start of the stage
One knight comes out of every working niche. It appears frozen and thaws after 6 seconds, or at once if it is hit. Three more knights appear in the center of the hall.
While the knight is alive
Its niche stays silent. However much time passes, no second knight will come out of it.
The knight is killed
Its niche starts its own countdown: 30-60 seconds in hard mode, 50-60 seconds in normal mode. After it the next knight comes out of the same niche.
The three knights from the center
Not tied to niches and do not respawn.

How many knights the niches give

Stage Niches working Knights at the start Never more than
1 8 11 11
2, before «Glakias» appears 8 11 11
2, after «Glakias» appears 16 8 are added to those alive 19
3 and finale 16 19 19

Third stage, 10 minutes: to kill or not

What the raid does Knights on the raid at once Knights that came in 10 minutes
Does not kill knights 19 19
Kills 1 knight every 12 seconds 11-17 37-58
Kills 1 knight every 5 seconds 5-9 100-124

# Blocks of ice

«Glacier» Glacier is a motionless block of ice on the floor. It does not walk or hit. There is 1 in the hall on the first stage, 2 on the second and 4 on the third, and they appear at random spots in the central part of the hall. What the raid does with a block decides whether «Archer's Breath» appears.

What the raid did What happens «Archer's Breath»
Broke the block Characters within a radius of 350 get «Cold Mana's Fragment» - MP recovery. A new block appears in 30-60 seconds Does not appear
Did not touch it After 23 seconds the block bursts on its own. A new one appears in 30-60 seconds With a 75% chance
Took off more than half of its HP and did not finish it within 2 seconds The block bursts at once. A new one appears in 30-60 seconds With a 75% chance

# Archer's Breath

«Archer's Breath» Archer's Breath does not come on a timer. It appears only from a burst block and for a character's death. A killed breath does not respawn.

Lifetime
60 seconds. After that the breath casts «Self-Destruction» for 5 seconds - area damage with a radius of 350 - and dies.
At low HP
When the breath's HP drops below 5%, it explodes the same way without waiting for the lifetime to end.
How many there are
Breaths do not pile up: there are only a few of them in the hall at once.

Third stage, 10 minutes, nobody dies

What is done with the blocks Breaths in 10 minutes Breaths at once
All are broken 0 0
Half are broken 15 1-2
Left alone 27 about 3

# A character's death adds guards

Every character death in the hall immediately adds one knight and one «Archer's Breath». They appear at a random spot in the central part of the hall.

Who counts
Only characters. The death of a pet or a servitor adds nothing.
Where it counts
Only in the hall. A death in the waiting room does not count. During cutscenes and pauses between stages a death adds nothing either.
Extra knight
One-off: once killed, it does not respawn. Only niche knights respawn.
Extra breath
Lives the same 60 seconds as a regular one.
Cap
No more than 20 extra knights can be alive in the hall at once. While the cap is reached, a death adds only a breath.

Example: third stage, the guards are not killed, 2 characters die every 2 minutes

Minute 1 2 4 6 8 10
Knights 19 21 23 25 27 29
Breaths 3 5 5 5 5 5

# Balcony

A balcony runs around the hall; above the entrance door it passes right over the floor. You can get up to it by four side staircases. The knights, «Archer's Breath» and «Glakias» follow the target up to the balcony and come back down if the target jumps into the hall.

Travel time
From where it appears to the balcony above the entrance, a knight takes about 35 seconds, «Glakias» - 43 seconds, «Archer's Breath» - 64 seconds.
If a guard gets stuck
A guard that cannot get closer to the target for 20 seconds is moved to it.

# Freya's skills

The time between casts is given in seconds. A random delay is added to it after every cast.

Skill Stage 1 Stage 3, normal mode Stage 3, hard mode What it does
«Eternal Blizzard» 60 60 50 Damage across the whole hall. Cast for 10 seconds in normal mode and 7 seconds in hard mode
«Ice Ball» 20 10 7 Area damage of 250 around the target, range 800
«Attack Nearby Range» 70 60 40 Damage around the boss within a radius of 450, cast for 5 seconds
«Death Clack» 50 40 40 A mark on the target, goes off after 10 seconds
«Ice Storm» none 50 40 Damage to a single target, range 1100
«Reflect Magic» none 40 30 Self buff
«Rage of Ice» 50 30 30 Self buff

# What the raid should do

Kill the knights
Otherwise all knights of the stage hang on the raid the whole time. Every killed knight gives 30-60 seconds of respite from its niche.
Break the blocks at once
A block has only 4 234 HP. A block not broken within 23 seconds turns into «Archer's Breath» in 3 cases out of 4.
Do not hit the blocks needlessly
A block that lost more than half of its HP and was not finished off bursts ahead of time. Area skills near the blocks do exactly that.
Finish off the breaths or move away
At the 60th second of its life and at HP below 5% a breath explodes with area damage with a radius of 350.
Do not die
Every death means one more knight that will not leave by itself, and one more breath.
You cannot sit it out on the balcony
The guards get there in 35-65 seconds, and all of them come.

Updated:

Lets a party in

Sirra World map

Sirra

NPC · lvl 80 · ID 32762

The red dot on the map is where the NPC stands.

NPC page →

Bosses 2

Monsters 4

A monster marked «at a stage» is not there from the start: the zone brings it out as the party goes on.

MonsterLevel
Alpine Cougar at a stage69
Archer's Breath at a stage85
Archery Knight at a stage85
Glacier at a stage85

Shares the waiting time with 1

This zone and these ones count one waiting time: while a character waits to enter one of them, the others are closed to it too.

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