Crush of Doom
Active · Physical · 16 levels · ID 315
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
- HP
- 261
- Cast
- 1.62 s
- Reuse
- 7 s
- Range
- 40
The description and the numbers are those of level 16, the last one.
Enchant tree 7
The skill is enchanted from level 16 along one of the routes. Pick a step of a route to see what the skill becomes.
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Power
+30Enchant Power: Increases Power.
+30 Power Increases Power by 68.
Attacks the target with 9707 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
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Cost
+30Enchant Cost: Decreases HP consumption.
+30 Cost Decreases HP consumption by 4.
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
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Fire Attack
+30Enchant Fire Attack: Increases Fire damage by 2.
+30 Fire Attack Increases Fire damage by 2.
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 50.
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Water Attack
+30Enchant Water Attack: Water attribute is bestowed by 2.
+30 Water Attack Increases Water damage by 2.
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 50.
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Wind Attack
+30Enchant Wind Attack: Wind attribute is bestowed by 2.
+30 Wind Attack Increases Wind damage by 2.
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 50.
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Earth Attack
+30Enchant Earth Attack: Earth attribute is bestowed by 2.
+30 Earth Attack Increases Earth damage by 2.
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 50.
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Duel
+30Enchant duel: Attacks with 7768 Power during PvP.
+30 Duel Increases Power during PvP by 134.
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 11639 Power during PvP.
Who learns it 1
Description by level
| Level | Description |
|---|---|
| 1 | Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 2 | Attacks the target with 4750 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 3 | Attacks the target with 4944 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 4 | Attacks the target with 5142 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 5 | Attacks the target with 5342 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 6 | Attacks the target with 5545 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 7 | Attacks the target with 5751 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 8 | Attacks the target with 5958 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 9 | Attacks the target with 6166 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 10 | Attacks the target with 6376 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 11 | Attacks the target with 6586 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 12 | Attacks the target with 6797 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 13 | Attacks the target with 7008 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 14 | Attacks the target with 7218 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 15 | Attacks the target with 7427 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 16 | Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |