Destroyer: skills
Orc Β· 2nd profession Β· lvl 40 Β· 26 skills
Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.
Or every mark of the profession in one quest: Good Work's Reward walkthrough
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 40
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ActivePhysicalWhirlwind lvl 1
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 36 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 2
Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 37 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 3
Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 38 Cast 1.07 s Reuse 4 s
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ActivePhysicalBattle Roar lvl 2
Regenerates 15% of the user's original HP and increases the user's Max HP by 15% for 10 minutes.
MP 18 Cast 1.50 s Reuse 150 s
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PassiveVital Force lvl 3
Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
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ActivePhysicalFatal Strike lvl 1
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 2
Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 3
Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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PassiveFast HP Recovery lvl 3
Increases HP Recovery Bonus by 1.7.
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PassivePolearm Mastery lvl 9
Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 10
Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 11
Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 14
Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 15
Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 16
Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 14
Increases P. Def. by 20.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 15
Increases P. Def. by 21.6 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 16
Increases P. Def. by 22.8 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 9
Increases P. Atk. by 23.7 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 10
Increases P. Atk. by 25.4 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 11
Increases P. Atk. by 27.1 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 1 Mechanics explained
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 2 Mechanics explained
Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 3 Mechanics explained
Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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PassiveTwo-handed Weapon Mastery lvl 6
Increases P. Atk. by 27.1 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 6 Mechanics explained
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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ActivePhysicalRush v2 lvl 1
Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.
MP 38 Cast 0.80 s Reuse 3 s Range 400
Level 43
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ActivePhysicalWhirlwind lvl 4
Swings a spear to attack nearby enemies with 663 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 38 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 5
Swings a spear to attack nearby enemies with 703 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 40 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 6
Swings a spear to attack nearby enemies with 744 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 41 Cast 1.07 s Reuse 4 s
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ActivePhysicalGuts lvl 2
Increases P. Def. by 150% for 1 minute 30 seconds. Available when HP is 30% or lower.
MP 19 Cast 1.50 s Reuse 600 s
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ActivePhysicalFatal Strike lvl 4
Attacks the enemy with 884 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 5
Attacks the enemy with 937 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 6
Attacks the enemy with 992 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 41 Cast 1.08 s Reuse 3 s Range 40
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PassiveBoost HP lvl 4
Increases Max HP by 200.
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PassiveFast HP Recovery lvl 4
Increases HP Recovery Bonus by 2.1.
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PassivePolearm Mastery lvl 12
Increases P. Atk. by 29 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 13
Increases P. Atk. by 30.9 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 14
Increases P. Atk. by 32.9 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 17
Increases P. Def. by 25.3 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 18
Increases P. Def. by 26.6 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 19
Increases P. Def. by 27.9 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 17
Increases P. Def. by 24.1 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 18
Increases P. Def. by 25.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 19
Increases P. Def. by 26.7 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 12
Increases P. Atk. by 29 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 13
Increases P. Atk. by 30.9 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 14
Increases P. Atk. by 32.9 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 4 Mechanics explained
Attacks the enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 5 Mechanics explained
Attacks the enemy with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 6 Mechanics explained
Attacks the enemy with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 39 Cast 1.08 s Reuse 3 s Range 40
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PassiveTwo-handed Weapon Mastery lvl 7
Increases P. Atk. by 32.9 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 7 Mechanics explained
Critical Damage Add +166.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 8 MP.MP 8
Level 46
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ActivePhysical
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ActivePhysicalWhirlwind lvl 7
Swings a spear to attack nearby enemies with 787 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 42 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 8
Swings a spear to attack nearby enemies with 832 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 43 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 9
Swings a spear to attack nearby enemies with 879 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 44 Cast 1.07 s Reuse 4 s
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PassiveVital Force lvl 4
Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting.
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ActivePhysicalFrenzy lvl 2
Increases P. Atk. by 12% for 1 minute 30 seconds. Additionally increases P. Atk. by 30% when using a sword/blunt weapon. Increases Accuracy by 4 and P. Atk. by 7% when using a two-handed sword/blunt weapon. Available when HP is 60% or lower.
MP 21 Cast 1.50 s Reuse 300 s
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ActivePhysicalFatal Strike lvl 7
Attacks the enemy with 1049 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 8
Attacks the enemy with 1109 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 9
Attacks the enemy with 1171 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 44 Cast 1.08 s Reuse 3 s Range 40
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PassivePolearm Mastery lvl 15
Increases P. Atk. by 35 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 16
Increases P. Atk. by 37.1 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 17
Increases P. Atk. by 39.4 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 20
Increases P. Def. by 29.3 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 21
Increases P. Def. by 30.7 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 22
Increases P. Def. by 32.1 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 20
Increases P. Def. by 28 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 21
Increases P. Def. by 29.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 22
Increases P. Def. by 30.8 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 15
Increases P. Atk. by 35 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 16
Increases P. Atk. by 37.1 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 17
Increases P. Atk. by 39.4 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 7 Mechanics explained
Attacks the enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 8 Mechanics explained
Attacks the enemy with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 9 Mechanics explained
Attacks the enemy with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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PassiveTwo-handed Weapon Mastery lvl 8
Increases P. Atk. by 39.4 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 8 Mechanics explained
Critical Damage Add +196.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 9 MP.MP 9
Level 49
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ActivePhysicalWhirlwind lvl 10
Swings a spear to attack nearby enemies with 927 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 46 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 11
Swings a spear to attack nearby enemies with 977 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 47 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 12
Swings a spear to attack nearby enemies with 1029 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 48 Cast 1.07 s Reuse 4 s
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ActivePhysicalBattle Roar lvl 3
Regenerates 20% of the user's original HP and increases the user's Max HP by 20% for 10 minutes.
MP 22 Cast 1.50 s Reuse 150 s
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ActivePhysicalFatal Strike lvl 10
Attacks the enemy with 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 11
Attacks the enemy with 1302 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 12
Attacks the enemy with 1371 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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PassiveBoost HP lvl 5
Increases Max HP by 250.
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PassivePolearm Mastery lvl 18
Increases P. Atk. by 41.7 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 19
Increases P. Atk. by 44.1 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 20
Increases P. Atk. by 46.6 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 23
Increases P. Def. by 33.6 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 24
Increases P. Def. by 35 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 25
Increases P. Def. by 36.5 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 23
Increases P. Def. by 32.2 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 24
Increases P. Def. by 33.7 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 25
Increases P. Def. by 35.2 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 18
Increases P. Atk. by 41.7 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 19
Increases P. Atk. by 44.1 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 20
Increases P. Atk. by 46.6 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 10 Mechanics explained
Attacks the enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 44 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 11 Mechanics explained
Attacks the enemy with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 45 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 12 Mechanics explained
Attacks the enemy with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalLionheart lvl 2
Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60% for 1 minute.
MP 22 Cast 1.50 s Reuse 150 s
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PassiveTwo-handed Weapon Mastery lvl 9
Increases P. Atk. by 46.6 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 9 Mechanics explained
Critical Damage Add +229.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 9 MP.MP 9
Level 52
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ActivePhysicalWhirlwind lvl 13
Swings a spear to attack nearby enemies with 1082 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 50 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 14
Swings a spear to attack nearby enemies with 1137 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 50 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 15
Swings a spear to attack nearby enemies with 1194 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 51 Cast 1.07 s Reuse 4 s
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ActivePhysicalGuts lvl 3
Increases P. Def. by 200% for 1 minute 30 seconds. Available when HP is 30% or lower.
MP 24 Cast 1.50 s Reuse 600 s
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PassiveVital Force lvl 5
Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting.
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ActivePhysicalFatal Strike lvl 13
Attacks the enemy with 1443 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 14
Attacks the enemy with 1516 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 15
Attacks the enemy with 1592 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 51 Cast 1.08 s Reuse 3 s Range 40
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PassiveFast HP Recovery lvl 5
Increases HP Recovery Bonus by 2.6.
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PassivePolearm Mastery lvl 21
Increases P. Atk. by 49.2 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 22
Increases P. Atk. by 51.9 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 23
Increases P. Atk. by 54.6 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 26
Increases P. Def. by 38.1 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 27
Increases P. Def. by 39.6 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 28
Increases P. Def. by 41.2 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 26
Increases P. Def. by 36.7 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 27
Increases P. Def. by 38.2 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 28
Increases P. Def. by 39.8 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 21
Increases P. Atk. by 49.2 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 22
Increases P. Atk. by 51.9 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 23
Increases P. Atk. by 54.6 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 13 Mechanics explained
Attacks the enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 14 Mechanics explained
Attacks the enemy with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 15 Mechanics explained
Attacks the enemy with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 49 Cast 1.08 s Reuse 3 s Range 40
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PassiveTwo-handed Weapon Mastery lvl 10
Increases P. Atk. by 54.6 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 10 Mechanics explained
Critical Damage Add +266.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 10 MP.MP 10
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PassiveDivine Inspiration lvl 1
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
Level 55
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ActivePhysicalWhirlwind lvl 16
Swings a spear to attack nearby enemies with 1253 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 52 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 17
Swings a spear to attack nearby enemies with 1313 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 53 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 18
Swings a spear to attack nearby enemies with 1374 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 55 Cast 1.07 s Reuse 4 s
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ActivePhysicalRage lvl 2
Increases the user's P. Atk. by 20% for 1 minute 30 seconds. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 29%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 4 and P. Atk. by 6%. Decreases Evasion by 3 and P. Def. by 20%.
MP 25 Cast 1.50 s Reuse 75 s
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ActivePhysicalFrenzy lvl 3
Increases P. Atk. by 15% for 1 minute 30 seconds. Additionally increases P. Atk. by 40% when using a sword/blunt weapon. Increases Accuracy by 6 and P. Atk. by 10% when using a two-handed sword/blunt weapon. Available when HP is 60% or lower.
MP 25 Cast 1.50 s Reuse 300 s
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ActivePhysicalFatal Strike lvl 16
Attacks the enemy with 1670 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 52 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 17
Attacks the enemy with 1750 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 53 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 18
Attacks the enemy with 1832 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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PassiveBoost HP lvl 6
Increases Max HP by 300.
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PassivePolearm Mastery lvl 24
Increases P. Atk. by 57.5 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 25
Increases P. Atk. by 60.4 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 26
Increases P. Atk. by 63.3 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 29
Increases P. Def. by 42.8 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 30
Increases P. Def. by 44.5 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 31
Increases P. Def. by 46.1 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 29
Increases P. Def. by 41.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 30
Increases P. Def. by 43 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 31
Increases P. Def. by 44.6 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 24
Increases P. Atk. by 57.5 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 25
Increases P. Atk. by 60.4 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 26
Increases P. Atk. by 63.3 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 16 Mechanics explained
Attacks the enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 17 Mechanics explained
Attacks the enemy with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 51 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 18 Mechanics explained
Attacks the enemy with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 52 Cast 1.08 s Reuse 3 s Range 40
-
PassiveTwo-handed Weapon Mastery lvl 11
Increases P. Atk. by 63.3 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
-
ToggleVicious Stance lvl 11 Mechanics explained
Critical Damage Add +306.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 10 MP.MP 10
Level 58
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ActivePhysicalWhirlwind lvl 19
Swings a spear to attack nearby enemies with 1438 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 56 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 20
Swings a spear to attack nearby enemies with 1502 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 57 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 21
Swings a spear to attack nearby enemies with 1568 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 58 Cast 1.07 s Reuse 4 s
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ActivePhysicalBattle Roar lvl 4
Regenerates 25% of the user's original HP and increases the user's Max HP by 25% for 10 minutes.
MP 27 Cast 1.50 s Reuse 150 s
-
PassiveVital Force lvl 6
Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting.
-
ActivePhysicalFatal Strike lvl 19
Attacks the enemy with 1917 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 20
Attacks the enemy with 2003 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 21
Attacks the enemy with 2091 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 58 Cast 1.08 s Reuse 3 s Range 40
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PassiveFast HP Recovery lvl 6
Increases HP Recovery Bonus by 2.7.
-
PassivePolearm Mastery lvl 27
Increases P. Atk. by 66.4 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 28
Increases P. Atk. by 69.5 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 29
Increases P. Atk. by 72.7 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 32
Increases P. Def. by 47.8 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 33
Increases P. Def. by 49.5 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 34
Increases P. Def. by 51.3 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 32
Increases P. Def. by 46.3 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 33
Increases P. Def. by 48 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 34
Increases P. Def. by 49.7 when equipped with heavy armor.
-
PassiveSword/Blunt Weapon Mastery lvl 27
Increases P. Atk. by 66.4 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 28
Increases P. Atk. by 69.5 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 29
Increases P. Atk. by 72.7 when using a sword or blunt weapon.
-
ActivePhysicalHammer Crush lvl 19 Mechanics explained
Attacks the enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 20 Mechanics explained
Attacks the enemy with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 21 Mechanics explained
Attacks the enemy with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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PassiveTwo-handed Weapon Mastery lvl 12
Increases P. Atk. by 72.7 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 12 Mechanics explained
Critical Damage Add +349.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ActivePhysicalZealot lvl 1
Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 10, Accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, Critical Rate by 33 when using a sword/spear, and Critical Damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.
MP 106 HP 159 Cast 2 s Reuse 300 s
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TogglePolearm Accuracy lvl 1 Mechanics explained
Accuracy +2 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ActivePhysicalDark Form lvl 1
For 5 minutes, increases the user's Fire P. Atk. by 10 and Resistance to Fire by 3.
MP 27 Cast 2 s Reuse 4 s
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ToggleWar Frenzy lvl 1 Mechanics explained
Stun Resist +5, Sleep Resist +10.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
Level 60
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ActivePhysicalWhirlwind lvl 22
Swings a spear to attack nearby enemies with 1636 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 60 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 23
Swings a spear to attack nearby enemies with 1704 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 61 Cast 1.07 s Reuse 4 s
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ActivePhysicalFatal Strike lvl 22
Attacks the enemy with 2181 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 23
Attacks the enemy with 2272 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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PassivePolearm Mastery lvl 30
Increases P. Atk. by 76 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 31
Increases P. Atk. by 79.3 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 35
Increases P. Def. by 53 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 36
Increases P. Def. by 54.8 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 35
Increases P. Def. by 51.4 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 36
Increases P. Def. by 53.2 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 30
Increases P. Atk. by 76 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 31
Increases P. Atk. by 79.3 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 22 Mechanics explained
Attacks the enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 23 Mechanics explained
Attacks the enemy with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 58 Cast 1.08 s Reuse 3 s Range 40
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PassiveTwo-handed Weapon Mastery lvl 13
Increases P. Atk. by 79.3 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 13 Mechanics explained
Critical Damage Add +379.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ActivePhysicalCrush of Doom lvl 1
Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 208 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalCrush of Doom lvl 2
Attacks the target with 4750 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 212 Cast 1.62 s Reuse 7 s Range 40
Level 61
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PassiveDivine Inspiration lvl 2
Increases the number of buffs an individual can receive by 2.
Learned from a book:
Ancient Book: Divine Inspiration (Original Language Version)
where to get it
Level 62
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ActivePhysical
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ActivePhysicalWhirlwind lvl 24
Swings a spear to attack nearby enemies with 1774 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 61 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 25
Swings a spear to attack nearby enemies with 1845 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 62 Cast 1.07 s Reuse 4 s
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ActivePhysicalFatal Strike lvl 24
Attacks the enemy with 2366 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 25
Attacks the enemy with 2460 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 62 Cast 1.08 s Reuse 3 s Range 40
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PassiveBoost HP lvl 7
Increases Max HP by 350.
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PassivePolearm Mastery lvl 32
Increases P. Atk. by 82.7 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 33
Increases P. Atk. by 86.1 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 37
Increases P. Def. by 56.6 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 38
Increases P. Def. by 58.4 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 37
Increases P. Def. by 55 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 38
Increases P. Def. by 56.7 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 32
Increases P. Atk. by 82.7 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 33
Increases P. Atk. by 86.1 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 24 Mechanics explained
Attacks the enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 59 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 25 Mechanics explained
Attacks the enemy with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalLionheart lvl 3
Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 80% for 1 minute.
MP 29 Cast 1.50 s Reuse 150 s
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PassiveTwo-handed Weapon Mastery lvl 14
Increases P. Atk. by 86.1 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 14 Mechanics explained
Critical Damage Add +410.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
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ActivePhysicalCrush of Doom lvl 3
Attacks the target with 4944 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 212 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalCrush of Doom lvl 4
Attacks the target with 5142 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 217 Cast 1.62 s Reuse 7 s Range 40
Level 64
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ActivePhysicalWhirlwind lvl 26
Swings a spear to attack nearby enemies with 1917 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 63 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 27
Swings a spear to attack nearby enemies with 1990 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 65 Cast 1.07 s Reuse 4 s
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ActivePhysicalBattle Roar lvl 5
Regenerates 30% of the user's original HP and increases the user's Max HP by 30% for 10 minutes.
MP 30 Cast 1.50 s Reuse 150 s
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PassiveVital Force lvl 7
Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting.
-
ActivePhysicalFatal Strike lvl 26
Attacks the enemy with 2556 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 27
Attacks the enemy with 2653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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PassivePolearm Mastery lvl 34
Increases P. Atk. by 89.6 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 35
Increases P. Atk. by 93.1 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 39
Increases P. Def. by 60.2 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 40
Increases P. Def. by 62.1 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 39
Increases P. Def. by 58.6 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 40
Increases P. Def. by 60.4 when equipped with heavy armor.
-
PassiveSword/Blunt Weapon Mastery lvl 34
Increases P. Atk. by 89.6 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 35
Increases P. Atk. by 93.1 when using a sword or blunt weapon.
-
ActivePhysicalHammer Crush lvl 26 Mechanics explained
Attacks the enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 27 Mechanics explained
Attacks the enemy with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 62 Cast 1.08 s Reuse 3 s Range 40
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PassiveTwo-handed Weapon Mastery lvl 15
Increases P. Atk. by 93.1 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
-
ToggleVicious Stance lvl 15 Mechanics explained
Critical Damage Add +443.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
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ActivePhysicalCrush of Doom lvl 5
Attacks the target with 5342 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 221 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalCrush of Doom lvl 6
Attacks the target with 5545 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 225 Cast 1.62 s Reuse 7 s Range 40
Level 66
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ActivePhysicalWhirlwind lvl 28
Swings a spear to attack nearby enemies with 2064 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 66 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 29
Swings a spear to attack nearby enemies with 2138 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 67 Cast 1.07 s Reuse 4 s
-
ActivePhysicalFatal Strike lvl 28
Attacks the enemy with 2751 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 29
Attacks the enemy with 2850 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 67 Cast 1.08 s Reuse 3 s Range 40
-
PassiveBoost HP lvl 8
Increases Max HP by 400.
-
PassivePolearm Mastery lvl 36
Increases P. Atk. by 96.6 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 37
Increases P. Atk. by 100.2 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 41
Increases P. Def. by 64 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 42
Increases P. Def. by 65.8 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 41
Increases P. Def. by 62.2 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 42
Increases P. Def. by 64.1 when equipped with heavy armor.
-
PassiveSword/Blunt Weapon Mastery lvl 36
Increases P. Atk. by 96.6 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 37
Increases P. Atk. by 100.2 when using a sword or blunt weapon.
-
ActivePhysicalHammer Crush lvl 28 Mechanics explained
Attacks the enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 29 Mechanics explained
Attacks the enemy with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 64 Cast 1.08 s Reuse 3 s Range 40
-
PassiveTwo-handed Weapon Mastery lvl 16
Increases P. Atk. by 100.2 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
-
ToggleVicious Stance lvl 16 Mechanics explained
Critical Damage Add +475.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
-
ActivePhysicalCrush of Doom lvl 7
Attacks the target with 5751 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 229 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalCrush of Doom lvl 8
Attacks the target with 5958 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 233 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalWrath lvl 1
A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.
MP 66 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalWrath lvl 2
A powerful spear thrust weakens nearby enemies' CP by 10%. Requires a polearm.
MP 67 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalZealot lvl 2
Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 20, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 66 when using a sword/spear, and Critical Damage by 66% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.
MP 122 HP 183 Cast 2 s Reuse 300 s
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TogglePolearm Accuracy lvl 2 Mechanics explained
Accuracy +3 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
-
ActivePhysicalDark Form lvl 2
For 5 minutes, increases the user's Fire P. Atk. by 15 and Resistance to Fire by 5.
MP 31 Cast 2 s Reuse 4 s
-
ToggleWar Frenzy lvl 2 Mechanics explained
Stun Resist +10, Sleep Resist +20.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
Level 68
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ActivePhysicalWhirlwind lvl 30
Swings a spear to attack nearby enemies with 2213 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 68 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 31
Swings a spear to attack nearby enemies with 2288 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 69 Cast 1.07 s Reuse 4 s
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ActivePhysicalFatal Strike lvl 30
Attacks the enemy with 2950 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 31
Attacks the enemy with 3050 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 69 Cast 1.08 s Reuse 3 s Range 40
-
PassiveFast HP Recovery lvl 7
Increases HP Recovery Bonus by 3.4.
-
PassivePolearm Mastery lvl 38
Increases P. Atk. by 103.8 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 39
Increases P. Atk. by 107.5 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 43
Increases P. Def. by 67.7 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 44
Increases P. Def. by 69.7 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 43
Increases P. Def. by 66 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 44
Increases P. Def. by 67.8 when equipped with heavy armor.
-
PassiveSword/Blunt Weapon Mastery lvl 38
Increases P. Atk. by 103.8 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 39
Increases P. Atk. by 107.5 when using a sword or blunt weapon.
-
ActivePhysicalHammer Crush lvl 30 Mechanics explained
Attacks the enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 31 Mechanics explained
Attacks the enemy with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
-
PassiveTwo-handed Weapon Mastery lvl 17
Increases P. Atk. by 107.5 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
-
ToggleVicious Stance lvl 17 Mechanics explained
Critical Damage Add +509.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
-
ActivePhysicalCrush of Doom lvl 9
Attacks the target with 6166 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 237 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalCrush of Doom lvl 10
Attacks the target with 6376 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 240 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalWrath lvl 3
A powerful spear thrust weakens nearby enemies' CP by 12%. Requires a polearm.
MP 68 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalWrath lvl 4
A powerful spear thrust weakens nearby enemies' CP by 15%. Requires a polearm.
MP 69 Cast 1.08 s Reuse 30 s Range 40
Level 70
-
ActivePhysicalWhirlwind lvl 32
Swings a spear to attack nearby enemies with 2363 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 70 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 33
Swings a spear to attack nearby enemies with 2439 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 71 Cast 1.07 s Reuse 4 s
-
ActivePhysicalBattle Roar lvl 6
Regenerates 35% of the user's original HP and increases the user's Max HP by 35% for 10 minutes.
MP 33 Cast 1.50 s Reuse 150 s
-
ActivePhysicalFatal Strike lvl 32
Attacks the enemy with 3151 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 33
Attacks the enemy with 3252 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 71 Cast 1.08 s Reuse 3 s Range 40
-
PassiveBoost HP lvl 9
Increases Max HP by 440.
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PassivePolearm Mastery lvl 40
Increases P. Atk. by 111.1 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 41
Increases P. Atk. by 114.8 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 45
Increases P. Def. by 71.6 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 46
Increases P. Def. by 73.5 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 45
Increases P. Def. by 69.7 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 46
Increases P. Def. by 71.6 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 40
Increases P. Atk. by 111.1 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 41
Increases P. Atk. by 114.8 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 32 Mechanics explained
Attacks the enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 67 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 33 Mechanics explained
Attacks the enemy with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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PassiveTwo-handed Weapon Mastery lvl 18
Increases P. Atk. by 114.8 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 18 Mechanics explained
Critical Damage Add +542.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalCrush of Doom lvl 11
Attacks the target with 6586 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 244 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalCrush of Doom lvl 12
Attacks the target with 6797 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 248 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalWrath lvl 5
A powerful spear thrust weakens nearby enemies' CP by 17%. Requires a polearm.
MP 70 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalWrath lvl 6
A powerful spear thrust weakens nearby enemies' CP by 20%. Requires a polearm.
MP 71 Cast 1.08 s Reuse 30 s Range 40
Level 72
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ActivePhysicalWhirlwind lvl 34
Swings a spear to attack nearby enemies with 2515 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 72 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 35
Swings a spear to attack nearby enemies with 2590 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 73 Cast 1.07 s Reuse 4 s
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PassiveVital Force lvl 8
Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting.
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ActivePhysicalFatal Strike lvl 34
Attacks the enemy with 3353 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 35
Attacks the enemy with 3453 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 73 Cast 1.08 s Reuse 3 s Range 40
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PassivePolearm Mastery lvl 42
Increases P. Atk. by 118.4 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 43
Increases P. Atk. by 122.1 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 47
Increases P. Def. by 75.5 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 48
Increases P. Def. by 77.4 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 47
Increases P. Def. by 73.6 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 48
Increases P. Def. by 75.5 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 42
Increases P. Atk. by 118.4 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 43
Increases P. Atk. by 122.1 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 34 Mechanics explained
Attacks the enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 69 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 35 Mechanics explained
Attacks the enemy with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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PassiveTwo-handed Weapon Mastery lvl 19
Increases P. Atk. by 122.1 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 19 Mechanics explained
Critical Damage Add +576.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ActivePhysicalCrush of Doom lvl 13
Attacks the target with 7008 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 251 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalCrush of Doom lvl 14
Attacks the target with 7218 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 255 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalWrath lvl 7
A powerful spear thrust weakens nearby enemies' CP by 22%. Requires a polearm.
MP 72 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalWrath lvl 8
A powerful spear thrust weakens nearby enemies' CP by 25%. Requires a polearm.
MP 73 Cast 1.08 s Reuse 30 s Range 40
Level 74
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ActivePhysicalWhirlwind lvl 36
Swings a spear to attack nearby enemies with 2665 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 74 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 37
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 75 Cast 1.07 s Reuse 4 s
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ActivePhysicalFatal Strike lvl 36
Attacks the enemy with 3553 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 37
Attacks the enemy with 3653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 75 Cast 1.08 s Reuse 3 s Range 40
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PassiveBoost HP lvl 10
Increases Max HP by 480.
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PassiveFast HP Recovery lvl 8
Increases HP Recovery Bonus by 4.
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PassivePolearm Mastery lvl 44
Increases P. Atk. by 125.7 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 45
Increases P. Atk. by 129.3 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 49
Increases P. Def. by 79.4 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 50
Increases P. Def. by 81.3 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 49
Increases P. Def. by 77.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 50
Increases P. Def. by 79.3 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 44
Increases P. Atk. by 125.7 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 45
Increases P. Atk. by 129.3 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 36 Mechanics explained
Attacks the enemy with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 71 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 37 Mechanics explained
Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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PassiveTwo-handed Weapon Mastery lvl 20
Increases P. Atk. by 129.3 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 20 Mechanics explained
Critical Damage Add +609.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ActivePhysicalCrush of Doom lvl 15
Attacks the target with 7427 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 258 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalCrush of Doom lvl 16
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 261 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalWrath lvl 9
A powerful spear thrust weakens nearby enemies' CP by 27%. Requires a polearm.
MP 74 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalWrath lvl 10
A powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.
MP 75 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalZealot lvl 3
Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.
MP 136 HP 204 Cast 2 s Reuse 300 s
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TogglePolearm Accuracy lvl 3 Mechanics explained
Accuracy +4 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ActivePhysicalDark Form lvl 3
For 5 minutes, increases the user's Fire P. Atk. by 20 and Resistance to Fire by 10.
MP 34 Cast 2 s Reuse 4 s
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ToggleWar Frenzy lvl 3 Mechanics explained
Stun Resist +15, Sleep Resist +30.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 15 MP.MP 15
Level 76
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PassiveDivine Inspiration lvl 3
Increases the number of buffs an individual can receive by 3.
Learned from a book:
Ancient Book: Divine Inspiration (Manuscript)
where to get it
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PassiveDivine Inspiration lvl 4
Increases the number of buffs an individual can receive by 4.
Learned from a book:
Ancient Book: Divine Inspiration (Original Version)
where to get it
All skills
Destroyer
2nd profession
26
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ActivePhysicalBattle Roar lvl 2-6 from character level 40
Regenerates 15% of the user's original HP and increases the user's Max HP by 15% for 10 minutes.
MP 18 Cast 1.50 s Reuse 150 s
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ActivePhysicalFatal Strike lvl 1-37 from character level 40
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 1-37 Mechanics explained from character level 40
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalRush v2 lvl 1 from character level 40
Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.
MP 38 Cast 0.80 s Reuse 3 s Range 400
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ActivePhysicalWhirlwind lvl 1-37 from character level 40
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 36 Cast 1.07 s Reuse 4 s
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PassiveFast HP Recovery lvl 3-8 from character level 40
Increases HP Recovery Bonus by 1.7.
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PassiveHeavy Armor Mastery lvl 14-50 from character level 40
Increases P. Def. by 20.4 when equipped with heavy armor.
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PassiveLight Armor Mastery lvl 14-50 from character level 40
Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.
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PassivePolearm Mastery lvl 9-45 from character level 40
Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.
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PassiveSword/Blunt Weapon Mastery lvl 9-45 from character level 40
Increases P. Atk. by 23.7 when using a sword or blunt weapon.
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PassiveTwo-handed Weapon Mastery lvl 6-20 from character level 40
Increases P. Atk. by 27.1 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 6-20 Mechanics explained from character level 40
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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PassiveVital Force lvl 3-8 from character level 40
Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
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ActivePhysicalGuts lvl 2-3 from character level 43
Increases P. Def. by 150% for 1 minute 30 seconds. Available when HP is 30% or lower.
MP 19 Cast 1.50 s Reuse 600 s
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PassiveBoost HP lvl 4-10 from character level 43
Increases Max HP by 200.
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ActivePhysical
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ActivePhysicalFrenzy lvl 2-3 from character level 46
Increases P. Atk. by 12% for 1 minute 30 seconds. Additionally increases P. Atk. by 30% when using a sword/blunt weapon. Increases Accuracy by 4 and P. Atk. by 7% when using a two-handed sword/blunt weapon. Available when HP is 60% or lower.
MP 21 Cast 1.50 s Reuse 300 s
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ActivePhysicalLionheart lvl 2-3 from character level 49
Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60% for 1 minute.
MP 22 Cast 1.50 s Reuse 150 s
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
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ActivePhysicalRage lvl 2 from character level 55
Increases the user's P. Atk. by 20% for 1 minute 30 seconds. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 29%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 4 and P. Atk. by 6%. Decreases Evasion by 3 and P. Def. by 20%.
MP 25 Cast 1.50 s Reuse 75 s
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ActivePhysicalDark Form lvl 1-3 from character level 58
For 5 minutes, increases the user's Fire P. Atk. by 10 and Resistance to Fire by 3.
MP 27 Cast 2 s Reuse 4 s
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ActivePhysicalZealot lvl 1-3 from character level 58
Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 10, Accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, Critical Rate by 33 when using a sword/spear, and Critical Damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.
MP 106 HP 159 Cast 2 s Reuse 300 s
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TogglePolearm Accuracy lvl 1-3 Mechanics explained from character level 58
Accuracy +2 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ToggleWar Frenzy lvl 1-3 Mechanics explained from character level 58
Stun Resist +5, Sleep Resist +10.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalCrush of Doom lvl 1-16 from character level 60
Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
HP 208 Cast 1.62 s Reuse 7 s Range 40
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ActivePhysicalWrath lvl 1-10 from character level 66
A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.
MP 66 Cast 1.08 s Reuse 30 s Range 40
Orc Raider
1st profession
19
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ActivePhysical
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ActivePhysicalPower Smash lvl 1-15 from character level 20
Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible.
MP 19 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalStun Attack lvl 1-15 Mechanics explained from character level 20
Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
MP 19 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWild Sweep lvl 1-15 from character level 20
Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.
MP 19 Cast 1.08 s Reuse 4 s Range 40
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PassiveBoost HP lvl 1-3 from character level 20
Increases Max HP by 60.
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PassiveHeavy Armor Mastery lvl 1-13 from character level 20
Increases P. Def. by 1.9 when equipped with heavy armor.
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PassiveLight Armor Mastery lvl 1-13 from character level 20
Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.
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PassivePolearm Mastery lvl 1-8 from character level 20
Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.
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PassiveSword/Blunt Weapon Mastery lvl 1-8 from character level 20
Increases P. Atk. by 4.5 when using a sword or blunt weapon.
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PassiveTwo-handed Weapon Mastery lvl 1-5 from character level 20
Increases P. Atk. by 4.5 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
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ToggleVicious Stance lvl 1-5 Mechanics explained from character level 20
Critical Damage Add +35.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 4 MP.MP 4
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ActivePhysicalRage lvl 1 from character level 24
Increases the user's P. Atk. by 20% for 1 minute 30 seconds. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 21%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 2 and P. Atk. by 7%. Decreases Evasion by 3 and P. Def. by 20%.
MP 11 Cast 1.50 s Reuse 75 s
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ToggleAccuracy lvl 1 Mechanics explained from character level 24
Accuracy +3.
While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 5 MP.MP 5
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PassiveFast HP Recovery lvl 1-2 from character level 24
Increases HP Recovery Bonus by 1.1.
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PassiveVital Force lvl 1-2 from character level 24
Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.
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ActivePhysicalBattle Roar lvl 1 from character level 28
Regenerates 10% of the user's original HP and increases the user's Max HP by 10% for 10 minutes.
MP 13 Cast 1.50 s Reuse 150 s
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ActivePhysicalFrenzy lvl 1 from character level 32
Increases P. Atk. by 10% for 1 minute 30 seconds. Additionally increases P. Atk. by 20% when using a sword/blunt weapon. Increases Accuracy by 2 and P. Atk. by 5% when using a two-handed sword/blunt weapon. Available when HP is 60% or lower.
MP 14 Cast 1.50 s Reuse 300 s
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ActivePhysicalGuts lvl 1 from character level 36
Increases P. Def. by 100% for 1 minute 30 seconds. Available when HP is 30% or lower.
MP 16 Cast 1.50 s Reuse 600 s
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ActivePhysicalLionheart lvl 1 from character level 36
Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute.
MP 16 Cast 1.50 s Reuse 150 s
Orc Fighter
Starting class
13
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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PassiveToughness lvl 1 from character level 1
Increases Resistance to Sleep, Hold, and Poison attacks by 20.
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ActivePhysicalIron Punch lvl 1-9 from character level 5
Attacks the enemy with 34 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
MP 10 Cast 1.60 s Reuse 4 s Range 40
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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ToggleRelax lvl 1 from character level 5
Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.
MP 2
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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PassiveIron Body lvl 1 from character level 15
Environment-related damage is decreased by 40%.
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.