Stun Attack

Stun Attack

Active · Physical · 15 levels · ID 100

Supplements the user's P. Atk. with 131 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

MP
33
Cast
1.08 s
Reuse
3 s
Range
40

The description and the numbers are those of level 15, the last one.

Mechanics

A blunt weapon strike on one target: deals damage and has a chance to stun for 9 seconds. The chance depends on the target's «CON», on the difference between the skill level and the target's level and on its stun resistance. Without enchanting the skill stays at level 36 and rarely lands on high-level targets.

On this page
  1. How it works
  2. Stun chance
  3. How the chance is calculated
  4. Enchant
  5. How to protect yourself
  6. How long the stun lasts
  7. Gear and buffs: what changes the chance
  8. In battles on the server
  9. Tested on the server
  10. Specifics of our server

# How it works

«Stun Attack» Stun Attack is a melee strike on a single target, cast range 40. Base cast time 1.08 seconds plus a 0.72 second pause after the strike, cooldown 3 seconds. It needs a blunt weapon, one-handed or two-handed. Over-hit is possible, the skill has no critical hit, the target's shield is taken into account.

The skill is learned by Warrior, Orc Raider, Scavenger and Artisan - 15 levels, from character level 20 to 36; Orc Shaman - 12 levels, up to character level 35. It stays with all the later professions of these classes. Enchanting is available to the third professions with the full 15 levels of the skill: Duelist, Dreadnought, Titan, Fortune Seeker, Maestro. Dominator and Doomcryer cannot enchant it.

Parts of the skill

Piece What it does When it triggers
Damage physical strike always, unless the target evaded
Stun for 9 seconds the target cannot move, attack or use skills by chance, only if the strike dealt damage
Skill levels
Skill level From which character level Strike power MP cost Skill level in the chance calculation Chance on a target of your level, «CON» 27 Chance on a target of your level, «CON» 43 Chance on a level 85 target, «CON» 27 Chance on a level 85 target, «CON» 43
1 20 36 19 MP 18 49% 21% 17% 10%
2 20 39 19 MP 19 50% 21% 17% 10%
3 20 42 20 MP 20 50% 21% 18% 10%
4 24 49 21 MP 22 49% 21% 19% 10%
5 24 53 21 MP 23 50% 21% 19% 10%
6 24 57 22 MP 24 50% 21% 20% 10%
7 28 66 24 MP 26 49% 21% 21% 10%
8 28 71 25 MP 27 50% 21% 21% 10%
9 28 77 26 MP 28 50% 21% 22% 10%
10 32 88 27 MP 30 49% 21% 23% 10%
11 32 94 28 MP 31 50% 21% 23% 10%
12 32 101 29 MP 32 50% 21% 24% 10%
13 36 115 31 MP 34 49% 21% 25% 10%
14 36 123 32 MP 35 50% 21% 25% 11%
15 36 131 33 MP 36 50% 21% 26% 11%

# Stun chance

The stun chance depends on three things: the target's «CON», the difference between the skill level and the target's level, and the target's stun resistance. The result is never below 10% or above 90%. The higher the target's «CON», the lower the chance.

The attacker's «STR», «P. Atk.» and level do not affect the chance. Stun power does - it comes from boss jewelry and a few skills.

Chance against a level 85 target without stun resistance

Target's «CON» Roughly who lv. 15, no enchant enchant +30 «Power»
20 26% 50%
24 dark elf mages 26% 50%
25 elf mages 26% 50%
27 human mages 26% 50%
30 female kamael 24% 47%
31 male kamael, orc mages 23% 45%
32 dark elf fighters 22% 43%
36 elf fighters 19% 36%
40 14% 28%
43 human fighters 11% 21%
45 dwarves 10% 17%
47 orc fighters 10% 12%
50 10% 10%
55 10% 10%
60 10% 10%

# How the chance is calculated

Chance = base chance x target's «CON» multiplier x level multiplier x resistance multiplier. The result is not below 10% and not above 90%.

  1. The base chance is 50% on all skill levels and with enchant.
  2. «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and at «CON» 50 reaches 0.10.
  3. Level multiplier = 1.01 x (1 + (skill level - target level) / 100). The skill level here is not the character level: it is written in the skill itself and grows with its level and enchant. For skill level 15 it is 36, with enchant - from 76 at +1 to 85 at +28.
  4. Resistance multiplier = 1 + (attacker's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Both resistance and power are counted as no more than 150.

Step-by-step calculation: enchant +30 «Power», level 85 target

Target «CON» «CON» multiplier Level multiplier Resistance multiplier Calculation Chance
human mage without resistance 27 × 1.00 × 1.01 × 1.00 50 x 1.00 x 1.01 x 1.00 = 50.5% 50%
human fighter without resistance 43 × 0.42 × 1.01 × 1.00 50 x 0.42 x 1.01 x 1.00 = 21.2% 21%
human fighter, «Resist Shock» Resist Shock lv. 4 43 × 0.42 × 1.01 × 0.60 50 x 0.42 x 1.01 x 0.60 = 12.7% 13%
orc warrior with a +4 «CON» dye, «Resist Shock» Resist Shock level 4 51 × 0.10 × 1.01 × 0.60 50 x 0.10 x 1.01 x 0.60 = 3.0% 10%
43 × 0.42 × 1.01 × 1.00 50 x 0.42 x 1.01 x 1.00 = 21.2% 21%
«CON» multiplier
Target's «CON» «CON» bonus Chance multiplier
20 0.80 × 1.00
24 0.90 × 1.00
25 0.93 × 1.00
27 0.98 × 1.00
28 1.01 × 0.99
30 1.07 × 0.93
31 1.10 × 0.90
32 1.14 × 0.86
34 1.21 × 0.79
36 1.28 × 0.72
38 1.36 × 0.64
40 1.44 × 0.56
42 1.53 × 0.47
43 1.58 × 0.42
45 1.67 × 0.33
47 1.77 × 0.23
49 1.88 × 0.12
50 1.94 × 0.10
55 2.25 × 0.10
60 2.60 × 0.10

Chance against targets of different levels, without stun resistance

Target level Level multiplier, lv. 15, no enchant «CON» 27, level 15, no enchant «CON» 43, level 15, no enchant Level multiplier, enchant +30 «Power» «CON» 27, enchant +30 «Power» «CON» 43, enchant +30 «Power»
20 × 1.17 59% 25% × 1.67 83% 35%
28 × 1.09 55% 23% × 1.59 79% 33%
36 × 1.01 50% 21% × 1.50 75% 32%
40 × 0.97 48% 20% × 1.46 73% 31%
52 × 0.85 42% 18% × 1.34 67% 28%
61 × 0.76 38% 16% × 1.25 63% 26%
70 × 0.67 33% 14% × 1.16 58% 24%
76 × 0.61 30% 13% × 1.10 55% 23%
80 × 0.57 28% 12% × 1.06 53% 22%
85 × 0.52 26% 11% × 1.01 50% 21%

# Enchant

The skill has one enchant route - «Power». It raises the strike power from 131 to 928 and, more importantly, the skill level in the chance calculation: from 36 to 76 already at +1 and to 85 at +28. So against a level 85 target the chance doubles with the very first enchant.

Enchant «Power»

Enchant Strike power Skill level in the chance calculation Chance on a level 85 target, «CON» 27 Chance on a level 85 target, «CON» 43
+1 794 76 46% 19%
+5 813 77 46% 20%
+10 836 79 47% 20%
+15 859 80 48% 20%
+20 882 82 49% 21%
+25 905 84 50% 21%
+28 919 85 50% 21%
+30 928 85 50% 21%

# How to protect yourself

Stun resistance protects from stun: it lowers the chance and shortens the duration. Resistance 40 leaves 60% of the chance calculated from «CON» and level, resistance 80 leaves 20%. The attacker's stun power is subtracted from the target's resistance. General debuff resistance, «M. Def.» and mental resistance do not affect stun.

Chance against a level 85 target at different stun resistance

Resistance What it comes from (example) Resistance multiplier enchant +30 «Power», «CON» 27 enchant +30 «Power», «CON» 43 level 15, no enchant, «CON» 27
0 none × 1.00 50% 21% 26%
15 «Resist Shock» Resist Shock lv. 1 × 0.85 43% 18% 22%
20 «Earring of Zaken» Earring of Zaken × 0.80 40% 17% 21%
30 «Fortitude» Fortitude × 0.70 35% 15% 18%
40 «Resist Shock» Resist Shock lv. 4 × 0.60 30% 13% 15%
50 full set bonus, for example with «Moirai Breastplate» Moirai Breastplate × 0.50 25% 11% 13%
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken × 0.40 20% 10% 10%
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas × 0.20 10% 10% 10%
90 «Resist Shock» Resist Shock lv. 4 and the full set bonus × 0.10 10% 10% 10%
120 «Resist Shock» Resist Shock lv. 4, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken × 0.10 10% 10% 10%
150 cap: anything above is not counted × 0.10 10% 10% 10%

Target's buffs and skills: chance and duration, enchant +30 «Power», level 85 target

On the target Resistance Chance, «CON» 27 Chance, «CON» 43 Time «CON» 43, attacker's stun power 40: chance duration
none 0 50% 21% 9 s 30% 12 s
«Resist Shock» Resist Shock lv. 1 15 43% 18% 7 s 27% 11 s
«Resist Shock» Resist Shock lv. 2 20 40% 17% 7 s 25% 10 s
«Resist Shock» Resist Shock lv. 3 30 35% 15% 6 s 23% 9 s
«Resist Shock» Resist Shock lv. 4 - this is the level the buffer gives 40 30% 13% 6 s 21% 9 s
«Resist Shock» Resist Shock with enchant +10 «Power» 46 27% 11% 6 s 20% 8 s
«Resist Shock» Resist Shock with enchant +20 «Power» 53 24% 10% 5 s 18% 7 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 20% 10% 5 s 17% 7 s
«Fortitude» Fortitude 30 35% 15% 6 s 23% 9 s
«War Frenzy» War Frenzy lv. 3 15 43% 18% 7 s 27% 11 s
«Lionheart» Lionheart lv. 1 40 30% 13% 6 s 21% 9 s
«Lionheart» Lionheart lv. 2 60 20% 10% 5 s 17% 7 s
«Lionheart» Lionheart lv. 3 80 10% 10% 5 s 13% 6 s
«Resist Shock» Resist Shock lv. 4 and «War Frenzy» War Frenzy lv. 3 55 23% 10% 5 s 18% 7 s
«Resist Shock» Resist Shock lv. 4 and «Clan Resist Shock» Clan Resist Shock lv. 3 64 18% 10% 5 s 16% 7 s
«Resist Shock» Resist Shock lv. 4 and «Fortitude» Fortitude 70 15% 10% 5 s 15% 6 s
«Resist Shock» Resist Shock with enchant +30 «Power» and «Fortitude» Fortitude 90 10% 10% 4 s 11% 6 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 10% 10% 4 s 10% 5 s

What gives stun resistance

Source Resistance
«Resist Shock» Resist Shock (levels 1-4: 15 / 20 / 30 / 40; «Power» enchant: 40 at +1, 46 at +10, 53 at +20, 60 at +30) or «Resist Shock (Event)» Resist Shock (Event) (40) or the clan hall effect (15 / 20 / 30 / 40) from 15 to 60
«Lionheart» Lionheart, levels 1-3 - self only, 60 seconds 40 / 60 / 80
«Fortitude» Fortitude - a toggle skill 30, up to 35 with enchant
«War Frenzy» War Frenzy, levels 1-3 - a toggle skill 5 / 10 / 15, up to 25 with enchant
«Residential Shock Immunity» Residential Shock Immunity - a skill of the castle owners' circlet, for 7 seconds, cooldown 10 minutes 80 or 100
«Blessing of Resistance - Stun» Blessing of Resistance - Stun - an agathion skill 40
«Clan Resist Shock» Clan Resist Shock, levels 1-3 - a clan skill 12 / 20 / 24
«Residence Fortitude» Residence Fortitude - a skill of residence owners 10
«Warrior Ability - Resist Trait» Warrior Ability - Resist Trait - a subclass certification skill 5
full set bonus with any of the chest pieces: «Majestic Plate Armor» Majestic Plate Armor, «Majestic Leather Armor» Majestic Leather Armor, «Majestic Robe» Majestic Robe, «Major Arcana Robe» Major Arcana Robe, «Moirai Breastplate» Moirai Breastplate, «Vorpal Leather Breastplate» Vorpal Leather Breastplate, «Vorpal Tunic» Vorpal Tunic, «Vesper Tunic» Vesper Tunic, «Vesper Noble Tunic» Vesper Noble Tunic, «Elegia Tunic» Elegia Tunic - and with their PvP versions 50
heavy set bonus with a shield: «Dynasty Breast Plate» Dynasty Breast Plate / «Dynasty Platinum Plate» Dynasty Platinum Plate 13 / 15
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Necklace of Freya» Necklace of Freya / «Blessed Necklace of Freya» Blessed Necklace of Freya 15 / 20
«Dynasty Necklace» Dynasty Necklace / «Dynasty Earrings» Dynasty Earrings / «Dynasty Ring» Dynasty Ring 18 / 12 / 8
«Aden Guard Earring» Aden Guard Earring and «Aden Protection Earring» Aden Protection Earring, «Innadril Guard Earring» Innadril Guard Earring and «Innadril Protection Earring» Innadril Protection Earring - each 15
«White Talisman of Grounding» White Talisman of Grounding / «Talisman - Resistance to Stun» Talisman - Resistance to Stun 10 / 15
«Primeval Potion» Primeval Potion 15
augmentation property for stun resistance from 0.85 to 3.42

What gives the attacker stun power

Source Stun power
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Gludio Guard Earring» Gludio Guard Earring and «Gludio Protection Earring» Gludio Protection Earring, «Goddard Guard Earring» Goddard Guard Earring and «Goddard Protection Earring» Goddard Protection Earring - each 15
«Spike» Spike (needs a blunt weapon) or «Weapon Maintenance» Weapon Maintenance or their copies from a pet and a mentor 8
«Sword/Blunt Weapon Mastery» Sword/Blunt Weapon Mastery from skill level 9, dwarves only: on a regular hit with a sword or a blunt weapon, with a 50% chance for 5 seconds 20
augmentation property for stun power from 0.85 to 3.42

What else cancels the stun

What is on the target What happens
immunity to debuffs or invulnerability the stun does not land
evasion of physical skills if the target evaded, there is neither damage nor stun
a shield equipped (not a sigil), the attacker within the target's block sector with a 10% chance - a perfect block: the stun does not land
reflection of physical skills the stun is not returned to the attacker and stays on the target

# How long the stun lasts

The skill states 9 seconds. The target's stun resistance shortens the duration, the attacker's stun power lengthens it. Against raid bosses the duration does not change.

How it is calculated: difference = the attacker's stun power - the target's resistance.

  1. The difference is zero (no resistance, or the power fully cancels it): the time equals the written one.
  2. Difference below zero (resistance is stronger): duration = 9 / (1 + difference / 100), the difference is taken without its sign.
  3. Difference above zero (power is higher): duration = 9 x (1 + difference / 100).
  4. The result is rounded down to whole seconds.

Example: the target has «Resist Shock» Resist Shock level 4 - resistance 40. An attacker without stun power: difference -40, time 9 / 1.4 = 6.43, rounded down to 6 s. An attacker with «Improved Earring of Antharas» Improved Earring of Antharas with power 40: difference 0, time 9 s.

How many seconds the stun lasts

Target's stun resistance What it comes from (example) Attacker without stun power Stun power 40 Stun power 80
0 none 9 s 12 s 16 s
15 «Resist Shock» Resist Shock lv. 1 7 s 11 s 14 s
20 «Earring of Zaken» Earring of Zaken 7 s 10 s 14 s
30 «Fortitude» Fortitude 6 s 9 s 13 s
40 «Resist Shock» Resist Shock lv. 4 6 s 9 s 12 s
50 full set bonus 6 s 8 s 11 s
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 5 s 7 s 10 s
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 5 s 6 s 9 s
100 4 s 5 s 7 s
120 4 s 5 s 6 s
150 cap 3 s 4 s 5 s

# Gear and buffs: what changes the chance

The attacker's «STR», «P. Atk.» and regular buffs do not change the stun chance - only stun power does. On the target's side the chance is changed by «CON» and stun resistance.

Measurements: level 85 Titan, enchant +30 «Power», target - level 85 Duelist («CON» 43), 4000 uses per cell. Skills and jewelry in the measurements are real. Duration in these tables is recalculated by the formula after the fix of 14.10.2026 (verified on the core by a test), chance is measured.

What the attacker has

What the attacker has Stun power Target without resistance: chance duration Target under «Resist Shock» Resist Shock lv. 4: chance duration Target under «Resist Shock» Resist Shock lv. 4 and with «Improved Earring of Antharas» Improved Earring of Antharas: chance duration
nothing 0 20.4% 9 s 13.4% 6 s 9.3% 5 s
stun power 8, as from «Spike» Spike 8 22.6% 9 s 14.2% 6 s 9.9% 5 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 27.8% 12 s 19.6% 8 s 11.1% 6 s
«Earring of Zaken» Earring of Zaken 20 25.4% 10 s 17.1% 7 s 9.6% 5 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 29.8% 12 s 20.6% 9 s 12.8% 6 s
«Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 80 37.3% 16 s 29.8% 12 s 20.9% 9 s
«Improved Earring of Antharas» Improved Earring of Antharas, «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken and «Necklace of Frintezza» Necklace of Frintezza 95 41.0% 17 s 32.0% 13 s 24.6% 10 s

What the target has, attacker without stun power

What is on the target Stun resistance Chance Time
nothing 0 23.1% 9 s
«Resist Shock» Resist Shock lv. 1 15 18.5% 7 s
«Resist Shock» Resist Shock lv. 4 40 12.3% 6 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 9.1% 5 s
«Resist Shock (Event)» Resist Shock (Event) 40 12.8% 6 s
«Fortitude» Fortitude 30 13.5% 6 s
«Lionheart» Lionheart lv. 1 40 12.8% 6 s
«Lionheart» Lionheart lv. 3 80 10.5% 5 s
«Clan Resist Shock» Clan Resist Shock lv. 3 24 14.7% 7 s
«Earring of Zaken» Earring of Zaken 20 16.1% 7 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 13.0% 6 s
«Necklace of Frintezza» Necklace of Frintezza 15 17.0% 7 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 13.1% 6 s
full set bonus with «Moirai Breastplate» Moirai Breastplate 50 10.6% 6 s
vulnerability 11, as from «Acrobatic Move» Acrobatic Move while running vulnerability 11 23.7% 9 s
«Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 60 10.3% 5 s
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 9.9% 5 s
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 10.2% 4 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 9.4% 4 s
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 10.0% 3 s
«Resist Shock» Resist Shock lv. 4, the full set bonus, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 170 10.2% 3 s

# In battles on the server

Data from the log of battles between players over 06-11.10.2026, seven stun skills together: «Stun Attack» Stun Attack, «Hammer Crush» Hammer Crush, «Armor Crush» Armor Crush, «Rush Impact» Rush Impact, «Rush Impact» Rush Impact, «Stun Shot» Stun Shot, «Shield Stun» Shield Stun. The log does not mark the Olympiad separately, its fights are included in the total.

Key point: in real fights the chance is almost always cut by the target's resistance. «Resist Shock» Resist Shock level 4 from a buffer or its event copy was on the target in 68% of rolls, and almost half of all rolls (46%) went with the minimum chance of 10%. The target had «CON» above 27 in 93% of rolls. The attacker's stun power outweighed the target's resistance in only 7% of rolls.

Uses and stuns over 06-11.10.2026

Skill Hits with damage Stuns Share
«Stun Attack» Stun Attack 182 13 7.1%
«Hammer Crush» Hammer Crush 451 61 13.5%
«Armor Crush» Armor Crush 1596 298 18.7%
«Rush Impact» Rush Impact 3184 567 17.8%
«Rush Impact» Rush Impact 5578 1040 18.6%
«Stun Shot» Stun Shot 976 161 16.5%
«Shield Stun» Shield Stun 364 101 27.7%
all seven skills 12331 2241 18.2%

What eats the chance: average chance over 720 rolls on 11.10.2026

What is counted Average chance
base chance and skill level 67%
accounting for the targets' «CON» 45%
with the targets' resistance and the attackers' stun power 20%

What the targets had at the moment of the roll, 720 rolls on 11.10.2026

On the target Share of rolls
«Resist Shock» Resist Shock lv. 4 or «Resist Shock (Event)» Resist Shock (Event) 68%
«Fortitude» Fortitude 11%
«War Frenzy» War Frenzy 7%
«Lionheart» Lionheart 7%
not a single protective skill 20%

How long the stuns lasted, 2241 stuns over 06-11.10.2026

Time Share of stuns
from 3 to 5 seconds 38%
6 or 7 seconds 28%
8 seconds 4%
9 seconds and more 30%

# Tested on the server

Measurements on the server code: the real skill handler, the attacker and targets are characters of the needed classes and levels, the resistance skills and jewelry are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.

Chance by class: measured, 4000 uses each, level 85 target without resistance

Target «CON» lv. 15, no enchant enchant +30 «Power»
Storm Screamer 24 26.0% 50.0%
Mystic Muse 25 25.1% 51.2%
Archmage 27 26.0% 50.8%
Female Soul Hound 30 23.4% 47.6%
Doombringer 31 23.6% 45.4%
Ghost Hunter 32 21.6% 44.0%
Eva's Templar 36 18.0% 37.1%
Phoenix Knight 43 10.7% 20.9%
Fortune Seeker 45 10.4% 17.1%
Titan 47 9.4% 12.5%

Chance at different «CON»: measured, 4000 uses each, level 85 target with «CON» set

Target's «CON» enchant +30 «Power»
20 51.0%
25 51.3%
30 47.2%
35 38.7%
40 27.4%
45 17.0%
50 10.4%
55 9.4%
60 9.7%

Different professions and levels: measured, 4000 uses each, target without resistance

Skill Attacker Target Target's «CON» Chance Time
lv. 1 Orc Raider lv. 20 Warrior lv. 20 43 21.1% 9 s
lv. 1 Orc Raider lv. 20 Human Wizard lv. 20 27 48.9% 9 s
lv. 8 Orc Raider lv. 28 Human Knight lv. 28 43 21.9% 9 s
lv. 8 Orc Raider lv. 28 Human Wizard lv. 28 27 49.1% 9 s
lv. 15 Orc Raider lv. 36 Warrior lv. 36 43 20.4% 9 s
lv. 15 Orc Raider lv. 36 Human Wizard lv. 36 27 50.6% 9 s
lv. 15 Orc Raider lv. 36 Rogue lv. 36 43 21.3% 9 s
lv. 15 Orc Raider lv. 39 Scavenger lv. 39 45 16.2% 9 s
lv. 15 Destroyer lv. 52 Gladiator lv. 52 43 17.2% 9 s
lv. 15 Destroyer lv. 76 Gladiator lv. 76 43 13.7% 9 s
enchant +30 Titan lv. 85 Duelist lv. 80 43 22.3% 9 s

Resistance: measured, 4000 uses each, level 85 Archmage («CON» 27)

On the target Resistance Chance, enchant +30 «Power» Time
nothing 0 50.0% 9 s
«Resist Shock» Resist Shock lv. 4 40 30.3% 6 s
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 10.3% 5 s
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 9.4% 4 s
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 10.2% 3 s

Other rules: measured

What was tested Result
target with 100% reflection of physical skills, 2000 uses
  • the target took the damage
  • stun on the target - 1017 times, on the attacker - 0
target with 100% evasion of physical skills, 2000 uses no damage and no stun, not even once
target with immunity to debuffs, 2000 uses no stun, not even once
breaking the stun with a hit, 100000 checks each regular hit - 9.8%, critical hit - 75.0%

# Specifics of our server

The skill's logic is as close as possible to the official High Five servers (PTS). All the numbers are taken from their data: strike power 131 at level 15, base stun chance 50%, duration 9 seconds, cooldown 3 seconds. Nobody knows for certain how exactly the official server calculates the stun chance and duration inside: there is no public description, and the known builds interpret the same numbers differently. So where the data leaves a choice, on our server the rule is set explicitly:

  1. Stun resistance works twice: it lowers the chance and shortens the stun duration. The attacker's stun power works the other way - it raises the chance and lengthens the duration.
  2. Stun resistance and stun power are counted as no more than 150 each, the final chance is not below 10% and not above 90%.
  3. The time is calculated only from the difference between the attacker's stun power and the target's resistance: on an unprotected target, as with equal power and resistance, the stun lasts exactly the written time - 9 seconds.
  4. A regular hit and a direct physical damage skill break the stun with a 10% chance, their critical hit - with a 75% chance.
  5. While the target is under a stun from this same skill, no new roll is made and the time is not refreshed.
  6. Against raid bosses the chance is half as high, against Grand Bosses - 5 times lower.

Updated:

Enchant tree 1

The skill is enchanted from level 15 along one of the routes. Pick a step of a route to see what the skill becomes.

Stun Attack lvl 15
  1. Power

    +30

    Enchant Power: Increases Power.

    +30 Power Increases Power by 4.

    Launches a stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Enchant Power: Increases Power. Power 928.

Who learns it 5

Description by level

LevelDescription
1Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
2Supplements the user's P. Atk. with 39 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
3Supplements the user's P. Atk. with 42 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
4Supplements the user's P. Atk. with 49 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
5Supplements the user's P. Atk. with 53 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
6Supplements the user's P. Atk. with 57 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
7Supplements the user's P. Atk. with 66 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
8Supplements the user's P. Atk. with 71 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
9Supplements the user's P. Atk. with 77 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
10Supplements the user's P. Atk. with 88 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
11Supplements the user's P. Atk. with 94 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
12Supplements the user's P. Atk. with 101 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
13Supplements the user's P. Atk. with 115 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
14Supplements the user's P. Atk. with 123 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
15Supplements the user's P. Atk. with 131 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

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