Rushes forward to attack the enemies in front with 4224 Power added to P. Atk. and inflicts Shock for 9 seconds. Cannot be used when a bow/crossbow is equipped.
MP
82
Cast
0.80 s
Reuse
20 s
Range
600
The description and the numbers are those of level 1, the last one.
Mechanics
Dash to the target, hitting enemies near it: deals damage and has a chance to stun each one for 9 seconds. The chance is rolled for each target separately and depends on its «CON», level and stun resistance. Base chance 60%, cooldown 20 seconds, no enchant. The Doombringer skill with the same name is a different one: .
«Rush Impact» is a rush to the target from a distance of 200 to 600 and a strike on it and on the enemies within a radius of 600 from it that stand in front of the character. No more than N targets, N is picked at random from 5 to 16 for each use, the main target is included in the count. Base cast time 0.8 seconds plus a 0.2 second pause after the strike, cooldown 20 seconds, cost 82 MP. It cannot be used with a bow or a crossbow. The skill has no critical hit, the target's shield is taken into account.
The skill is learned by Titan, Grand Khavatari, Maestro, Duelist and Dreadnought at level 83. It has no enchant.
The stun chance depends on three things: the target's «CON», the difference between the skill level and the target's level, and the target's stun resistance. The result is never below 10% or above 90%. The higher the target's «CON», the lower the chance.
The attacker's «STR», «P. Atk.» and level do not affect the chance. Stun power does - it comes from boss jewelry and a few skills.
Chance against a level 85 target without stun resistance
Chance = base chance x target's «CON» multiplier x level multiplier x resistance multiplier. The result is not below 10% and not above 90%.
The base chance is 60%.
«CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and at «CON» 50 reaches 0.10.
Level multiplier = 1.01 x (1 + (skill level - target level) / 100). The skill level here is not the character level: it is written in the skill itself and grows with its level and enchant. For this skill it is 83.
Resistance multiplier = 1 + (attacker's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Both resistance and power are counted as no more than 150.
Stun resistance protects from stun: it lowers the chance and shortens the duration. Resistance 40 leaves 60% of the chance calculated from «CON» and level, resistance 80 leaves 20%. The attacker's stun power is subtracted from the target's resistance. General debuff resistance, «M. Def.» and mental resistance do not affect stun.
Chance against a level 85 target at different stun resistance
The skill states 9 seconds. The target's stun resistance shortens the duration, the attacker's stun power lengthens it. Against raid bosses the duration does not change.
How it is calculated: difference = the attacker's stun power - the target's resistance.
The difference is zero (no resistance, or the power fully cancels it): the time equals the written one.
Difference below zero (resistance is stronger): duration = 9 / (1 + difference / 100), the difference is taken without its sign.
Difference above zero (power is higher): duration = 9 x (1 + difference / 100).
The result is rounded down to whole seconds.
Example: the target has «Resist Shock» level 4 - resistance 40. An attacker without stun power: difference -40, time 9 / 1.4 = 6.43, rounded down to 6 s. An attacker with «Improved Earring of Antharas» with power 40: difference 0, time 9 s.
The attacker's «STR», «P. Atk.» and regular buffs do not change the stun chance - only stun power does. On the target's side the chance is changed by «CON» and stun resistance.
Measurements: Titan level 85, lv. 1, target - Duelist level 85 («CON» 43), 4000 uses per cell. The skills and jewelry in the tests are real. Time in these tables is recalculated by the formula after the fix of 14.10.2026 (verified by a test on the core), chance is measured.
Data from the log of battles between players over 06-11.10.2026, seven stun skills together: «Stun Attack», «Hammer Crush», «Armor Crush», «Rush Impact» , «Rush Impact» , «Stun Shot», «Shield Stun». The log does not mark the Olympiad separately, its fights are included in the total.
Key point: in real fights the chance is almost always cut by the target's resistance. «Resist Shock» level 4 from a buffer or its event copy was on the target in 68% of rolls, and almost half of all rolls (46%) went with the minimum chance of 10%. The target had «CON» above 27 in 93% of rolls. The attacker's stun power outweighed the target's resistance in only 7% of rolls.
Measurements on the server code: the real skill handler, the attacker and targets are characters of the needed classes and levels, the resistance skills and jewelry are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.
Chance by class: measured, 4000 uses each, level 85 target without resistance
Target
«CON»
lv. 1
Storm Screamer
24
59.3%
Mystic Muse
25
59.6%
Archmage
27
59.1%
Female Soul Hound
30
55.2%
Doombringer
31
52.8%
Ghost Hunter
32
51.6%
Eva's Templar
36
42.0%
Phoenix Knight
43
25.0%
Fortune Seeker
45
19.8%
Titan
47
12.5%
Chance at different «CON»: measured, 4000 uses each, level 85 target with «CON» set
Target's «CON»
lv. 1
20
59.5%
25
59.6%
30
54.6%
35
45.6%
40
34.8%
45
18.9%
50
10.0%
55
10.2%
60
9.9%
Different professions and levels: measured, 4000 uses each, target without resistance
The skill's logic is as close as possible to the official High Five servers (PTS). All the numbers are taken from their data: strike power 4224, base stun chance 60%, duration 9 seconds, cooldown 20 seconds. Nobody knows for certain how exactly the official server calculates the stun chance and duration inside: there is no public description, and the known builds interpret the same numbers differently. So where the data leaves a choice, on our server the rule is set explicitly:
Stun resistance works twice: it lowers the chance and shortens the stun duration. The attacker's stun power works the other way - it raises the chance and lengthens the duration.
Stun resistance and stun power are counted as no more than 150 each, the final chance is not below 10% and not above 90%.
The time is calculated only from the difference between the attacker's stun power and the target's resistance: on an unprotected target, as with equal power and resistance, the stun lasts exactly the written time - 9 seconds.
A regular hit and a direct physical damage skill break the stun with a 10% chance, their critical hit - with a 75% chance.
While the target is under a stun from this same skill, no new roll is made and the time is not refreshed.
Against raid bosses the chance is half as high, against Grand Bosses - 5 times lower.