Shield Stun
Active · Physical · 52 levels · ID 92
Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield.
- MP
- 38
- Cast
- 1.20 s
- Reuse
- 3 s
- Range
- 40
The description and the numbers are those of level 52, the last one.
Mechanics
A shield bash on one target: deals no damage, may stun for 9 seconds. Base chance 80% - higher than the striking stuns of fighters and archers. The chance depends on the target's «CON», the difference between the skill level and the target's level, and its stun resistance. Duration enchanting brings the stun up to 20 seconds.
On this page
# How it works
«Shield Stun»
is a melee strike on a single target, cast range 40. Base cast time 1.2 seconds plus a 0.3 second pause after the strike, cooldown 3 seconds. It needs a shield. The skill deals no damage.
The skill is learned by Human Knight - 15 levels, from character level 20 to 36; Paladin and Dark Avenger - up to skill level 52, from character level 40 to 74. Enchanting is available to their third professions: Phoenix Knight and Hell Knight.
Parts of the skill
| Piece | What it does | When it triggers |
|---|---|---|
| Stun for 9 seconds | the target cannot move, attack or use skills | by chance on every use |
Skill levels
| Skill level | From which character level | MP cost | Skill level in the chance calculation | Chance on a target of your level, «CON» 27 | Chance on a target of your level, «CON» 43 | Chance on a level 85 target, «CON» 27 | Chance on a level 85 target, «CON» 43 |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 10 MP | 18 | 80% | 34% | 27% | 11% |
| 2 | 20 | 10 MP | 19 | 81% | 34% | 28% | 12% |
| 3 | 20 | 10 MP | 20 | 82% | 34% | 29% | 12% |
| 4 | 24 | 11 MP | 22 | 80% | 34% | 30% | 13% |
| 5 | 24 | 11 MP | 23 | 81% | 34% | 31% | 13% |
| 6 | 24 | 12 MP | 24 | 82% | 34% | 32% | 13% |
| 7 | 28 | 13 MP | 26 | 80% | 34% | 33% | 14% |
| 8 | 28 | 13 MP | 27 | 81% | 34% | 34% | 14% |
| 9 | 28 | 14 MP | 28 | 82% | 34% | 35% | 15% |
| 10 | 32 | 14 MP | 30 | 80% | 34% | 37% | 15% |
| 11 | 32 | 14 MP | 31 | 81% | 34% | 38% | 16% |
| 12 | 32 | 15 MP | 32 | 82% | 34% | 38% | 16% |
| 13 | 36 | 16 MP | 34 | 80% | 34% | 40% | 17% |
| 14 | 36 | 17 MP | 35 | 81% | 34% | 41% | 17% |
| 15 | 36 | 17 MP | 36 | 82% | 34% | 42% | 17% |
| 16 | 40 | 18 MP | 38 | 80% | 34% | 43% | 18% |
| 17 | 40 | 19 MP | 39 | 81% | 34% | 44% | 19% |
| 18 | 40 | 19 MP | 40 | 82% | 34% | 45% | 19% |
| 19 | 43 | 19 MP | 41 | 80% | 34% | 46% | 19% |
| 20 | 43 | 20 MP | 42 | 81% | 34% | 47% | 20% |
| 21 | 43 | 21 MP | 43 | 82% | 34% | 47% | 20% |
| 22 | 46 | 21 MP | 44 | 80% | 34% | 48% | 20% |
| 23 | 46 | 22 MP | 45 | 81% | 34% | 49% | 21% |
| 24 | 46 | 22 MP | 46 | 82% | 34% | 50% | 21% |
| 25 | 49 | 23 MP | 47 | 80% | 34% | 51% | 21% |
| 26 | 49 | 24 MP | 48 | 81% | 34% | 51% | 22% |
| 27 | 49 | 24 MP | 49 | 82% | 34% | 52% | 22% |
| 28 | 52 | 25 MP | 50 | 80% | 34% | 53% | 22% |
| 29 | 52 | 25 MP | 51 | 81% | 34% | 54% | 23% |
| 30 | 52 | 26 MP | 52 | 82% | 34% | 55% | 23% |
| 31 | 55 | 26 MP | 53 | 80% | 34% | 55% | 23% |
| 32 | 55 | 27 MP | 54 | 81% | 34% | 56% | 24% |
| 33 | 55 | 28 MP | 55 | 82% | 34% | 57% | 24% |
| 34 | 58 | 28 MP | 56 | 80% | 34% | 58% | 24% |
| 35 | 58 | 29 MP | 57 | 81% | 34% | 59% | 25% |
| 36 | 58 | 29 MP | 58 | 82% | 34% | 60% | 25% |
| 37 | 60 | 30 MP | 59 | 81% | 34% | 60% | 25% |
| 38 | 60 | 31 MP | 60 | 82% | 34% | 61% | 26% |
| 39 | 62 | 31 MP | 61 | 81% | 34% | 62% | 26% |
| 40 | 62 | 31 MP | 62 | 82% | 34% | 63% | 26% |
| 41 | 64 | 32 MP | 63 | 81% | 34% | 64% | 27% |
| 42 | 64 | 33 MP | 64 | 82% | 34% | 64% | 27% |
| 43 | 66 | 33 MP | 65 | 81% | 34% | 65% | 27% |
| 44 | 66 | 34 MP | 66 | 82% | 34% | 66% | 28% |
| 45 | 68 | 34 MP | 67 | 81% | 34% | 67% | 28% |
| 46 | 68 | 35 MP | 68 | 82% | 34% | 68% | 28% |
| 47 | 70 | 35 MP | 69 | 81% | 34% | 69% | 29% |
| 48 | 70 | 36 MP | 70 | 82% | 34% | 69% | 29% |
| 49 | 72 | 36 MP | 71 | 81% | 34% | 70% | 29% |
| 50 | 72 | 37 MP | 72 | 82% | 34% | 71% | 30% |
| 51 | 74 | 37 MP | 73 | 81% | 34% | 72% | 30% |
| 52 | 74 | 38 MP | 74 | 82% | 34% | 73% | 31% |
# Stun chance
The stun chance depends on three things: the target's «CON», the difference between the skill level and the target's level, and the target's stun resistance. The result is never below 10% or above 90%. The higher the target's «CON», the lower the chance.
«STR», «P. Atk.» and the attacker's own level do not affect the chance. Stun power does - it comes from boss jewelry and a few skills. In the elemental enchant routes one more multiplier is added - from the weapon's attribute and the target's defense against that element.
Chance against a level 85 target without stun resistance
| Target's «CON» | Roughly who | lv. 52, no enchant | enchant +30 «Time» | enchant +30 «Recycle» |
|---|---|---|---|---|
| 20 | 73% | 82% | 82% | |
| 24 | dark elf mages | 73% | 82% | 82% |
| 25 | elf mages | 73% | 82% | 82% |
| 27 | human mages | 73% | 82% | 82% |
| 30 | female kamael | 68% | 76% | 76% |
| 31 | male kamael, orc mages | 65% | 73% | 73% |
| 32 | dark elf fighters | 62% | 70% | 70% |
| 36 | elf fighters | 52% | 59% | 59% |
| 40 | 41% | 46% | 46% | |
| 43 | human fighters | 31% | 34% | 34% |
| 45 | dwarves | 24% | 27% | 27% |
| 47 | orc fighters | 17% | 19% | 19% |
| 50 | 10% | 10% | 10% | |
| 55 | 10% | 10% | 10% | |
| 60 | 10% | 10% | 10% |
# How the chance is calculated
Chance = base chance x target's «CON» multiplier x level multiplier x resistance multiplier. The result is not below 10% and not above 90%.
- The base chance is 80% on all skill levels and with enchant.
- «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and at «CON» 50 reaches 0.10.
- Level multiplier = 1.02 x (1 + (skill level - target level) / 100). The skill level here is not the character level: it is written in the skill itself and grows with its level and enchant. For skill level 52 it is 74, with any enchant - from 76 at +1 to 85 at +28.
- Resistance multiplier = 1 + (attacker's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Both resistance and power are counted as no more than 150.
Step-by-step calculation: enchant +30 «Time», level 85 target
| Target | «CON» | «CON» multiplier | Level multiplier | Resistance multiplier | Calculation | Chance |
|---|---|---|---|---|---|---|
| human mage without resistance | 27 | × 1.00 | × 1.02 | × 1.00 | 80 x 1.00 x 1.02 x 1.00 = 81.6% | 82% |
| human fighter without resistance | 43 | × 0.42 | × 1.02 | × 1.00 | 80 x 0.42 x 1.02 x 1.00 = 34.3% | 34% |
| 43 | × 0.42 | × 1.02 | × 0.60 | 80 x 0.42 x 1.02 x 0.60 = 20.6% | 21% | |
| 51 | × 0.10 | × 1.02 | × 0.60 | 80 x 0.10 x 1.02 x 0.60 = 4.9% | 10% | |
| 43 | × 0.42 | × 1.02 | × 1.00 | 80 x 0.42 x 1.02 x 1.00 = 34.3% | 34% |
«CON» multiplier
| Target's «CON» | «CON» bonus | Chance multiplier |
|---|---|---|
| 20 | 0.80 | × 1.00 |
| 24 | 0.90 | × 1.00 |
| 25 | 0.93 | × 1.00 |
| 27 | 0.98 | × 1.00 |
| 28 | 1.01 | × 0.99 |
| 30 | 1.07 | × 0.93 |
| 31 | 1.10 | × 0.90 |
| 32 | 1.14 | × 0.86 |
| 34 | 1.21 | × 0.79 |
| 36 | 1.28 | × 0.72 |
| 38 | 1.36 | × 0.64 |
| 40 | 1.44 | × 0.56 |
| 42 | 1.53 | × 0.47 |
| 43 | 1.58 | × 0.42 |
| 45 | 1.67 | × 0.33 |
| 47 | 1.77 | × 0.23 |
| 49 | 1.88 | × 0.12 |
| 50 | 1.94 | × 0.10 |
| 55 | 2.25 | × 0.10 |
| 60 | 2.60 | × 0.10 |
Chance against targets of different levels, without stun resistance
| Target level | Level multiplier, lv. 52, no enchant | «CON» 27, lv. 52 without enchant | «CON» 43, lv. 52 without enchant | Level multiplier, enchant +30 «Time» | «CON» 27, +30 «Time» enchant | «CON» 43, +30 «Time» enchant | Level multiplier, enchant +30 «Recycle» | «CON» 27, +30 «Recycle» enchant | «CON» 43, +30 «Recycle» enchant |
|---|---|---|---|---|---|---|---|---|---|
| 40 | × 1.37 | 90% | 46% | × 1.48 | 90% | 50% | × 1.48 | 90% | 50% |
| 52 | × 1.24 | 90% | 42% | × 1.36 | 90% | 46% | × 1.36 | 90% | 46% |
| 62 | × 1.14 | 90% | 38% | × 1.25 | 90% | 42% | × 1.25 | 90% | 42% |
| 70 | × 1.06 | 85% | 36% | × 1.17 | 90% | 39% | × 1.17 | 90% | 39% |
| 74 | × 1.02 | 82% | 34% | × 1.13 | 90% | 38% | × 1.13 | 90% | 38% |
| 76 | × 1.00 | 80% | 34% | × 1.11 | 89% | 37% | × 1.11 | 89% | 37% |
| 78 | × 0.98 | 78% | 33% | × 1.09 | 87% | 37% | × 1.09 | 87% | 37% |
| 80 | × 0.96 | 77% | 32% | × 1.07 | 86% | 36% | × 1.07 | 86% | 36% |
| 82 | × 0.94 | 75% | 32% | × 1.05 | 84% | 35% | × 1.05 | 84% | 35% |
| 85 | × 0.91 | 73% | 31% | × 1.02 | 82% | 34% | × 1.02 | 82% | 34% |
# Enchant
There are six enchant routes. «Recycle» shortens the cooldown from 3 seconds to 1. «Time» increases the stun time from 9 to 20 seconds. «Weaken Fire», «Weaken Water», «Weaken Wind» and «Weaken Earth» lower the target's resistance to one element for the duration of the stun - up to 50 at +30 - and make the skill itself elemental: their chance also depends on the element, see the next section. The table shows the written time: that is how long the stun lasts on a target without stun resistance. The enchant does not change the base chance of 80%, but any route raises the skill level in the chance calculation: from 74 to 76 at +1 and to 85 at +28.
What the routes give
| Enchant | Cooldown in the «Recycle» route | Duration in the «Time» route | Element resistance reduction in the vulnerability routes | Skill level in the chance calculation | Chance on a level 85 target, «CON» 27 | «CON» 43 |
|---|---|---|---|---|---|---|
| +1 | 2.5 s | 10 s | 2 | 76 | 74% | 31% |
| +5 | 2.5 s | 11 s | 9 | 77 | 75% | 32% |
| +10 | 2.5 s | 13 s | 17 | 79 | 77% | 32% |
| +15 | 2 s | 15 s | 25 | 80 | 78% | 33% |
| +20 | 2 s | 16 s | 33 | 82 | 79% | 33% |
| +25 | 1.5 s | 18 s | 41 | 84 | 81% | 34% |
| +28 | 1.5 s | 19 s | 46 | 85 | 82% | 34% |
| +30 | 1 s | 20 s | 50 | 85 | 82% | 34% |
# Element routes: the chance depends on the attribute
In the «Weaken Fire», «Weaken Water», «Weaken Wind» and «Weaken Earth» routes the skill itself becomes elemental, and one more multiplier enters the stun chance:
element multiplier = 1 + (attacker's element attack - target's resistance to this element) / 1000.
- If the weapon's attribute matches the route's element, element attack = weapon attribute + 20 from the enchant.
- If the weapon has a different attribute, the enchant adds no element: only the attack of this element from other sources (augmentation, agathion, potions) goes into the calculation - usually from 0 to 20, and the multiplier almost always lowers the chance.
- Target's resistance is the sum of its resistance to this element from armor and buffs.
Conclusion: an element route is worth taking only to match the attribute of your own weapon. With a weapon of another element, against a target with resistance 300 the chance drops by 30% of its value. The other routes do not have this multiplier.
Element multiplier and chance: +30 element enchant, level 85 target, «CON» 27, no stun resistance
| Target's resistance to the element | Weapon of another element: multiplier | chance | Weapon of the same element, attribute 150: multiplier | chance | Weapon of the same element, attribute 300: multiplier | chance |
|---|---|---|---|---|---|---|
| 0 | × 1.00 | 82% | × 1.17 | 90% | × 1.32 | 90% |
| 60 | × 0.94 | 77% | × 1.11 | 90% | × 1.26 | 90% |
| 120 | × 0.88 | 72% | × 1.05 | 86% | × 1.20 | 90% |
| 200 | × 0.80 | 65% | × 0.97 | 79% | × 1.12 | 90% |
| 300 | × 0.70 | 57% | × 0.87 | 71% | × 1.02 | 83% |
| 450 | × 0.55 | 45% | × 0.72 | 59% | × 0.87 | 71% |
Measured, 4000 uses each, level 85 Archmage
| Target's resistance to the element | Weapon of another element | Weapon of the same element, attribute 150 | Weapon of the same element, attribute 300 |
|---|---|---|---|
| 0 | 82.5% | 89.6% | 90.5% |
| 100 | 73.6% | 87.8% | 90.8% |
| 200 | 64.5% | 79.0% | 89.5% |
| 300 | 56.2% | 71.0% | 83.1% |
| 450 | 44.1% | 58.2% | 72.6% |
# How to protect yourself
Stun resistance protects from stun: it lowers the chance and shortens the duration. Resistance 40 leaves 60% of the chance calculated from «CON» and level, resistance 80 leaves 20%. The attacker's stun power is subtracted from the target's resistance. General debuff resistance, «M. Def.» and mental resistance do not affect stun.
Chance against a level 85 target at different stun resistance
| Resistance | What it comes from (example) | Resistance multiplier | +30 «Time» enchant, «CON» 27 | +30 «Time» enchant, «CON» 43 | lv. 52 without enchant, «CON» 27 |
|---|---|---|---|---|---|
| 0 | none | × 1.00 | 82% | 34% | 73% |
| 15 | × 0.85 | 69% | 29% | 62% | |
| 20 | × 0.80 | 65% | 27% | 58% | |
| 30 | × 0.70 | 57% | 24% | 51% | |
| 40 | × 0.60 | 49% | 21% | 44% | |
| 50 | × 0.50 | 41% | 17% | 36% | |
| 60 | × 0.40 | 33% | 14% | 29% | |
| 80 | × 0.20 | 16% | 10% | 15% | |
| 90 | × 0.10 | 10% | 10% | 10% | |
| 120 | × 0.10 | 10% | 10% | 10% | |
| 150 | cap: anything above is not counted | × 0.10 | 10% | 10% | 10% |
Target's buffs and skills: chance and duration, enchant +30 «Time», level 85 target
| On the target | Resistance | Chance, «CON» 27 | Chance, «CON» 43 | Time | «CON» 43, attacker's stun power 40: chance | duration |
|---|---|---|---|---|---|---|
| none | 0 | 82% | 34% | 20 s | 48% | 28 s |
| 15 | 69% | 29% | 17 s | 43% | 25 s | |
| 20 | 65% | 27% | 16 s | 41% | 24 s | |
| 30 | 57% | 24% | 15 s | 38% | 22 s | |
| 40 | 49% | 21% | 14 s | 34% | 20 s | |
| 46 | 44% | 19% | 13 s | 32% | 18 s | |
| 53 | 38% | 16% | 13 s | 30% | 17 s | |
| 60 | 33% | 14% | 12 s | 27% | 16 s | |
| 30 | 57% | 24% | 15 s | 38% | 22 s | |
| 15 | 69% | 29% | 17 s | 43% | 25 s | |
| 40 | 49% | 21% | 14 s | 34% | 20 s | |
| 60 | 33% | 14% | 12 s | 27% | 16 s | |
| 80 | 16% | 10% | 11 s | 21% | 14 s | |
| 55 | 37% | 15% | 12 s | 29% | 17 s | |
| 64 | 29% | 12% | 12 s | 26% | 16 s | |
| 70 | 24% | 10% | 11 s | 24% | 15 s | |
| 90 | 10% | 10% | 10 s | 17% | 13 s | |
| 120 | 10% | 10% | 9 s | 10% | 11 s |
What gives stun resistance
| Source | Resistance |
|---|---|
| from 15 to 60 | |
| 40 / 60 / 80 | |
| 30, up to 35 with enchant | |
| 5 / 10 / 15, up to 25 with enchant | |
| 80 or 100 | |
| 40 | |
| 12 / 20 / 24 | |
| 10 | |
| 5 | |
| 50 | |
| 13 / 15 | |
| 20 / 30 / 40 | |
| 20 / 30 / 40 | |
| 10 / 15 / 20 | |
| 20 / 15 | |
| 15 / 20 | |
| 18 / 12 / 8 | |
| 15 | |
| 10 / 15 | |
| 15 | |
| augmentation property for stun resistance | from 0.85 to 3.42 |
What gives the attacker stun power
| Source | Stun power |
|---|---|
| 20 / 30 / 40 | |
| 20 / 30 / 40 | |
| 10 / 15 / 20 | |
| 20 / 15 | |
| 15 | |
| 8 | |
| 20 | |
| augmentation property for stun power | from 0.85 to 3.42 |
What else cancels the stun
| What is on the target | What happens |
|---|---|
| immunity to debuffs or invulnerability | the stun does not land |
| evasion of physical skills | does not help: the skill deals no damage and cannot be evaded |
| a shield equipped (not a sigil), the attacker within the target's block sector | with a 10% chance - a perfect block: the stun does not land |
| reflection of physical skills | with the reflect chance the skill bounces back to the attacker: the stun is then rolled on his «CON», level and defense, and the target does not get it |
# How long the stun lasts
The skill states 9 seconds, with the «Time» enchant - from 10 to 20 seconds. The target's stun resistance shortens the duration, the attacker's stun power lengthens it. Against raid bosses the duration does not change.
How it is calculated: difference = the attacker's stun power - the target's resistance.
- The difference is zero (no resistance, or the power fully cancels it): the time equals the written one.
- Difference below zero (resistance is stronger): duration = 9 / (1 + difference / 100), the difference is taken without its sign.
- Difference above zero (power is higher): duration = 9 x (1 + difference / 100).
- The result is rounded down to whole seconds.
Example: the target has «Resist Shock»
level 4 - resistance 40. An attacker without stun power: difference -40, time 9 / 1.4 = 6.43, rounded down to 6 s. An attacker with «Improved Earring of Antharas»
with power 40: difference 0, time 9 s.
How many seconds the stun lasts
| Target's stun resistance | What it comes from (example) | Without the time enchant: attacker without stun power | stun power 40 | Enchant +30 «Time»: attacker without stun power | stun power 40 |
|---|---|---|---|---|---|
| 0 | none | 9 s | 12 s | 20 s | 28 s |
| 15 | 7 s | 11 s | 17 s | 25 s | |
| 20 | 7 s | 10 s | 16 s | 24 s | |
| 30 | 6 s | 9 s | 15 s | 22 s | |
| 40 | 6 s | 9 s | 14 s | 20 s | |
| 50 | full set bonus | 6 s | 8 s | 13 s | 18 s |
| 60 | 5 s | 7 s | 12 s | 16 s | |
| 80 | 5 s | 6 s | 11 s | 14 s | |
| 100 | 4 s | 5 s | 10 s | 12 s | |
| 120 | 4 s | 5 s | 9 s | 11 s | |
| 150 | cap | 3 s | 4 s | 8 s | 9 s |
# Gear and buffs: what changes the chance
«STR», «P. Atk.» and the attacker's usual buffs do not change the stun chance - only stun power does, and in the element routes also the weapon's attribute. On the target's side the chance is changed by «CON» and stun resistance.
Measurements: Phoenix Knight level 85, enchant +30 «Time», target - Duelist level 85 («CON» 43), 4000 uses per cell. The skills and jewelry in the tests are real. Time in these tables is recalculated by the formula after the fix of 14.10.2026 (verified by a test on the core), chance is measured.
What the attacker has
| What the attacker has | Stun power | Target without resistance: chance | duration | Target under «Resist Shock» |
duration | Target under «Resist Shock» |
duration |
|---|---|---|---|---|---|---|---|
| nothing | 0 | 34.3% | 20 s | 20.2% | 14 s | 9.3% | 11 s |
| 8 | 37.4% | 21 s | 23.6% | 15 s | 9.3% | 11 s | |
| 35 | 46.8% | 27 s | 33.0% | 19 s | 18.3% | 13 s | |
| 20 | 42.8% | 24 s | 27.5% | 16 s | 13.9% | 12 s | |
| 40 | 49.0% | 28 s | 33.2% | 20 s | 19.9% | 14 s | |
| 80 | 61.7% | 36 s | 47.5% | 28 s | 32.9% | 20 s | |
| 95 | 64.9% | 39 s | 52.3% | 31 s | 39.0% | 22 s |
What the target has, attacker without stun power
| What is on the target | Stun resistance | Chance | Time |
|---|---|---|---|
| nothing | 0 | 35.1% | 20 s |
| 15 | 28.2% | 17 s | |
| 40 | 21.3% | 14 s | |
| 60 | 14.9% | 12 s | |
| 40 | 20.8% | 14 s | |
| 30 | 23.8% | 15 s | |
| 40 | 19.6% | 14 s | |
| 80 | 9.8% | 11 s | |
| 24 | 27.4% | 16 s | |
| 20 | 27.1% | 16 s | |
| 40 | 20.3% | 14 s | |
| 15 | 29.2% | 17 s | |
| 35 | 22.7% | 14 s | |
| 50 | 17.4% | 13 s | |
| vulnerability 11 | 37.8% | 22 s | |
| 60 | 13.9% | 12 s | |
| 80 | 10.8% | 11 s | |
| 90 | 10.2% | 10 s | |
| 120 | 9.7% | 9 s | |
| 130 | 10.1% | 8 s | |
| 170 | 10.4% | 8 s |
# In battles on the server
Data from the log of battles between players over 06-11.10.2026, seven stun skills together: «Stun Attack»
, «Hammer Crush»
, «Armor Crush»
, «Rush Impact»
, «Rush Impact»
, «Stun Shot»
, «Shield Stun»
. The log does not mark the Olympiad separately, its fights are included in the total.
Key point: in real fights the chance is almost always cut by the target's resistance. «Resist Shock»
level 4 from a buffer or its event copy was on the target in 68% of rolls, and almost half of all rolls (46%) went with the minimum chance of 10%. The target had «CON» above 27 in 93% of rolls. The attacker's stun power outweighed the target's resistance in only 7% of rolls.
Uses and stuns over 06-11.10.2026
| Skill | Hits with damage | Stuns | Share |
|---|---|---|---|
| 182 | 13 | 7.1% | |
| 451 | 61 | 13.5% | |
| 1596 | 298 | 18.7% | |
| 3184 | 567 | 17.8% | |
| 5578 | 1040 | 18.6% | |
| 976 | 161 | 16.5% | |
| 364 | 101 | 27.7% | |
| all seven skills | 12331 | 2241 | 18.2% |
What eats the chance: average chance over 720 rolls on 11.10.2026
| What is counted | Average chance |
|---|---|
| base chance and skill level | 67% |
| accounting for the targets' «CON» | 45% |
| with the targets' resistance and the attackers' stun power | 20% |
What the targets had at the moment of the roll, 720 rolls on 11.10.2026
| On the target | Share of rolls |
|---|---|
| 68% | |
| 11% | |
| 7% | |
| 7% | |
| not a single protective skill | 20% |
How long the stuns lasted, 2241 stuns over 06-11.10.2026
| Time | Share of stuns |
|---|---|
| from 3 to 5 seconds | 38% |
| 6 or 7 seconds | 28% |
| 8 seconds | 4% |
| 9 seconds and more | 30% |
# Tested on the server
Measurements on the server code: the real skill handler, the attacker and targets are characters of the needed classes and levels, the resistance skills and jewelry are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.
Chance by class: measured, 4000 uses each, level 85 target without resistance
| Target | «CON» | lv. 52, no enchant | enchant +30 «Time» | enchant +30 «Recycle» |
|---|---|---|---|---|
| Storm Screamer | 24 | 72.4% | 81.0% | 81.2% |
| Mystic Muse | 25 | 72.6% | 81.7% | 81.2% |
| Archmage | 27 | 72.5% | 81.3% | 81.7% |
| Female Soul Hound | 30 | 67.4% | 75.1% | 76.5% |
| Doombringer | 31 | 66.0% | 74.0% | 73.2% |
| Ghost Hunter | 32 | 62.9% | 70.4% | 69.7% |
| Eva's Templar | 36 | 50.9% | 58.6% | 58.9% |
| Phoenix Knight | 43 | 29.6% | 34.3% | 33.6% |
| Fortune Seeker | 45 | 23.4% | 27.0% | 26.7% |
| Titan | 47 | 17.2% | 18.2% | 17.7% |
Chance at different «CON»: measured, 4000 uses each, level 85 target with «CON» set
| Target's «CON» | lv. 52, no enchant | enchant +30 «Time» | enchant +30 «Recycle» |
|---|---|---|---|
| 20 | 72.5% | 81.8% | 81.0% |
| 25 | 73.2% | 81.2% | 81.3% |
| 30 | 66.4% | 75.2% | 76.7% |
| 35 | 55.8% | 62.2% | 61.2% |
| 40 | 40.4% | 46.4% | 45.4% |
| 45 | 24.7% | 25.8% | 26.6% |
| 50 | 10.2% | 10.1% | 9.8% |
| 55 | 10.9% | 9.4% | 11.3% |
| 60 | 9.7% | 10.8% | 9.7% |
Different professions and levels: measured, 4000 uses each, target without resistance
| Skill | Attacker | Target | Target's «CON» | Chance | Time |
|---|---|---|---|---|---|
| lv. 1 | Human Knight lv. 20 | Warrior lv. 20 | 43 | 34.4% | 9 s |
| lv. 1 | Human Knight lv. 20 | Human Wizard lv. 20 | 27 | 80.7% | 9 s |
| lv. 15 | Human Knight lv. 36 | Warrior lv. 36 | 43 | 33.5% | 9 s |
| lv. 15 | Human Knight lv. 36 | Human Wizard lv. 36 | 27 | 81.9% | 9 s |
| lv. 16 | Paladin lv. 40 | Gladiator lv. 40 | 43 | 35.0% | 9 s |
| lv. 16 | Paladin lv. 40 | Sorcerer lv. 40 | 27 | 79.5% | 9 s |
| lv. 34 | Paladin lv. 56 | Gladiator lv. 56 | 43 | 33.2% | 9 s |
| lv. 52 | Paladin lv. 74 | Gladiator lv. 74 | 43 | 34.4% | 9 s |
| lv. 52 | Paladin lv. 74 | Sorcerer lv. 74 | 27 | 80.9% | 9 s |
| lv. 52 | Paladin lv. 74 | Destroyer lv. 74 | 47 | 19.0% | 9 s |
| lv. 52 | Phoenix Knight lv. 80 | Duelist lv. 80 | 43 | 32.5% | 9 s |
| lv. 52 | Phoenix Knight lv. 85 | Duelist lv. 85 | 43 | 31.0% | 9 s |
| enchant +30 | Phoenix Knight lv. 85 | Duelist lv. 80 | 43 | 35.0% | 9 s |
Resistance: measured, 4000 uses each, level 85 Archmage («CON» 27)
| On the target | Resistance | Chance, enchant +30 «Time» | Time | Chance, lv. 52, no enchant |
|---|---|---|---|---|
| nothing | 0 | 80.7% | 20 s | 72.1% |
| 40 | 49.0% | 14 s | 43.1% | |
| 80 | 16.4% | 11 s | 14.1% | |
| 90 | 10.7% | 10 s | 10.0% | |
| 130 | 10.1% | 8 s | 10.0% |
Other rules: measured
| What was tested | Result |
|---|---|
| target with 100% reflection of physical skills, 2000 uses |
|
| target with 100% evasion of physical skills, 2000 uses | stun on the target - 1465 times: evasion does not work |
| target with immunity to debuffs, 2000 uses | no stun, not even once |
| breaking the stun with a hit, 100000 checks each | regular hit - 9.8%, critical hit - 75.0% |
# Specifics of our server
The skill's logic is as close as possible to the official High Five servers (PTS). All the numbers are taken from their data: base stun chance 80%, duration 9 seconds, cooldown 3 seconds. Nobody knows for certain how exactly the official server calculates the stun chance and duration inside: there is no public description, and the known builds interpret the same numbers differently. So where the data leaves a choice, on our server the rule is set explicitly:
- Stun resistance works twice: it lowers the chance and shortens the stun duration. The attacker's stun power works the other way - it raises the chance and lengthens the duration.
- Stun resistance and stun power are counted as no more than 150 each, the final chance is not below 10% and not above 90%.
- The time is calculated only from the difference between the attacker's stun power and the target's resistance: on an unprotected target, as with equal power and resistance, the stun lasts exactly the written time - 9 seconds (20 seconds with the +30 «Time» enchant).
- A regular hit and a direct physical damage skill break the stun with a 10% chance, their critical hit - with a 75% chance.
- While the target is under a stun from this same skill, no new roll is made and the time is not refreshed.
- Against raid bosses the chance is half as high, against Grand Bosses - 5 times lower.
- In the element enchant routes the stun chance is multiplied by the element multiplier: the weapon's attribute against the target's resistance.
Updated:
Enchant tree 6
The skill is enchanted from level 52 along one of the routes. Pick a step of a route to see what the skill becomes.
-
Recycle
+30Enchant Recycle: Decreases re-use time.
+30 Recycle Decreases re-use time by 0.5 seconds.
Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield. Enchant Recycle: Decreases re-use time.
-
Time
+30Enchant Time: Increases duration.
+30 Time Increases the effect's duration by 1 second.
Makes an attack with a shield, stunning the target for 20 seconds. Requires a shield. Enchant Time: Increases duration.
-
Weaken Fire
+30Enchant Weaken Fire: Weakens the target's Fire Resistance by 2.
+30 Weaken Fire Weakens the target's Fire Resistance by 2.
Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield. Enchant Weaken Fire: Weakens the target's Fire Resistance by 50.
-
Weaken Water
+30Enchant Weaken Water: Weakens the target's Water Resistance by 2.
+30 Weaken Water Weakens the target's Water Resistance by 2.
Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield. Enchant Weaken Water: Weakens the target's Water Resistance by 50.
-
Weaken Wind
+30Enchant Weaken Wind: Weakens the target's Wind Resistance by 2.
+30 Weaken Wind Weakens the target's Wind Resistance by 2.
Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield. Enchant Weaken Wind: Weakens the target's Wind Resistance by 50.
-
Weaken Earth
+30Enchant Weaken Earth: Weakens the target's Earth Resistance by 2.
+30 Weaken Earth Weakens the target's Earth Resistance by 2.
Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield. Enchant Weaken Earth: Weakens the target's Earth Resistance by 50.