Shield Stun

Shield Stun

Active · Physical · 52 levels · ID 92

Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield.

MP
38
Cast
1.20 s
Reuse
3 s
Range
40

The description and the numbers are those of level 52, the last one.

Mechanics

A shield bash on one target: deals no damage, may stun for 9 seconds. Base chance 80% - higher than the striking stuns of fighters and archers. The chance depends on the target's «CON», the difference between the skill level and the target's level, and its stun resistance. Duration enchanting brings the stun up to 20 seconds.

On this page
  1. How it works
  2. Stun chance
  3. How the chance is calculated
  4. Enchant
  5. Element routes: the chance depends on the attribute
  6. How to protect yourself
  7. How long the stun lasts
  8. Gear and buffs: what changes the chance
  9. In battles on the server
  10. Tested on the server
  11. Specifics of our server

# How it works

«Shield Stun» Shield Stun is a melee strike on a single target, cast range 40. Base cast time 1.2 seconds plus a 0.3 second pause after the strike, cooldown 3 seconds. It needs a shield. The skill deals no damage.

The skill is learned by Human Knight - 15 levels, from character level 20 to 36; Paladin and Dark Avenger - up to skill level 52, from character level 40 to 74. Enchanting is available to their third professions: Phoenix Knight and Hell Knight.

Parts of the skill

Piece What it does When it triggers
Stun for 9 seconds the target cannot move, attack or use skills by chance on every use
Skill levels
Skill level From which character level MP cost Skill level in the chance calculation Chance on a target of your level, «CON» 27 Chance on a target of your level, «CON» 43 Chance on a level 85 target, «CON» 27 Chance on a level 85 target, «CON» 43
1 20 10 MP 18 80% 34% 27% 11%
2 20 10 MP 19 81% 34% 28% 12%
3 20 10 MP 20 82% 34% 29% 12%
4 24 11 MP 22 80% 34% 30% 13%
5 24 11 MP 23 81% 34% 31% 13%
6 24 12 MP 24 82% 34% 32% 13%
7 28 13 MP 26 80% 34% 33% 14%
8 28 13 MP 27 81% 34% 34% 14%
9 28 14 MP 28 82% 34% 35% 15%
10 32 14 MP 30 80% 34% 37% 15%
11 32 14 MP 31 81% 34% 38% 16%
12 32 15 MP 32 82% 34% 38% 16%
13 36 16 MP 34 80% 34% 40% 17%
14 36 17 MP 35 81% 34% 41% 17%
15 36 17 MP 36 82% 34% 42% 17%
16 40 18 MP 38 80% 34% 43% 18%
17 40 19 MP 39 81% 34% 44% 19%
18 40 19 MP 40 82% 34% 45% 19%
19 43 19 MP 41 80% 34% 46% 19%
20 43 20 MP 42 81% 34% 47% 20%
21 43 21 MP 43 82% 34% 47% 20%
22 46 21 MP 44 80% 34% 48% 20%
23 46 22 MP 45 81% 34% 49% 21%
24 46 22 MP 46 82% 34% 50% 21%
25 49 23 MP 47 80% 34% 51% 21%
26 49 24 MP 48 81% 34% 51% 22%
27 49 24 MP 49 82% 34% 52% 22%
28 52 25 MP 50 80% 34% 53% 22%
29 52 25 MP 51 81% 34% 54% 23%
30 52 26 MP 52 82% 34% 55% 23%
31 55 26 MP 53 80% 34% 55% 23%
32 55 27 MP 54 81% 34% 56% 24%
33 55 28 MP 55 82% 34% 57% 24%
34 58 28 MP 56 80% 34% 58% 24%
35 58 29 MP 57 81% 34% 59% 25%
36 58 29 MP 58 82% 34% 60% 25%
37 60 30 MP 59 81% 34% 60% 25%
38 60 31 MP 60 82% 34% 61% 26%
39 62 31 MP 61 81% 34% 62% 26%
40 62 31 MP 62 82% 34% 63% 26%
41 64 32 MP 63 81% 34% 64% 27%
42 64 33 MP 64 82% 34% 64% 27%
43 66 33 MP 65 81% 34% 65% 27%
44 66 34 MP 66 82% 34% 66% 28%
45 68 34 MP 67 81% 34% 67% 28%
46 68 35 MP 68 82% 34% 68% 28%
47 70 35 MP 69 81% 34% 69% 29%
48 70 36 MP 70 82% 34% 69% 29%
49 72 36 MP 71 81% 34% 70% 29%
50 72 37 MP 72 82% 34% 71% 30%
51 74 37 MP 73 81% 34% 72% 30%
52 74 38 MP 74 82% 34% 73% 31%

# Stun chance

The stun chance depends on three things: the target's «CON», the difference between the skill level and the target's level, and the target's stun resistance. The result is never below 10% or above 90%. The higher the target's «CON», the lower the chance.

«STR», «P. Atk.» and the attacker's own level do not affect the chance. Stun power does - it comes from boss jewelry and a few skills. In the elemental enchant routes one more multiplier is added - from the weapon's attribute and the target's defense against that element.

Chance against a level 85 target without stun resistance

Target's «CON» Roughly who lv. 52, no enchant enchant +30 «Time» enchant +30 «Recycle»
20 73% 82% 82%
24 dark elf mages 73% 82% 82%
25 elf mages 73% 82% 82%
27 human mages 73% 82% 82%
30 female kamael 68% 76% 76%
31 male kamael, orc mages 65% 73% 73%
32 dark elf fighters 62% 70% 70%
36 elf fighters 52% 59% 59%
40 41% 46% 46%
43 human fighters 31% 34% 34%
45 dwarves 24% 27% 27%
47 orc fighters 17% 19% 19%
50 10% 10% 10%
55 10% 10% 10%
60 10% 10% 10%

# How the chance is calculated

Chance = base chance x target's «CON» multiplier x level multiplier x resistance multiplier. The result is not below 10% and not above 90%.

  1. The base chance is 80% on all skill levels and with enchant.
  2. «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and at «CON» 50 reaches 0.10.
  3. Level multiplier = 1.02 x (1 + (skill level - target level) / 100). The skill level here is not the character level: it is written in the skill itself and grows with its level and enchant. For skill level 52 it is 74, with any enchant - from 76 at +1 to 85 at +28.
  4. Resistance multiplier = 1 + (attacker's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Both resistance and power are counted as no more than 150.

Step-by-step calculation: enchant +30 «Time», level 85 target

Target «CON» «CON» multiplier Level multiplier Resistance multiplier Calculation Chance
human mage without resistance 27 × 1.00 × 1.02 × 1.00 80 x 1.00 x 1.02 x 1.00 = 81.6% 82%
human fighter without resistance 43 × 0.42 × 1.02 × 1.00 80 x 0.42 x 1.02 x 1.00 = 34.3% 34%
human fighter, «Resist Shock» Resist Shock lv. 4 43 × 0.42 × 1.02 × 0.60 80 x 0.42 x 1.02 x 0.60 = 20.6% 21%
orc warrior with a +4 «CON» dye, «Resist Shock» Resist Shock level 4 51 × 0.10 × 1.02 × 0.60 80 x 0.10 x 1.02 x 0.60 = 4.9% 10%
43 × 0.42 × 1.02 × 1.00 80 x 0.42 x 1.02 x 1.00 = 34.3% 34%
«CON» multiplier
Target's «CON» «CON» bonus Chance multiplier
20 0.80 × 1.00
24 0.90 × 1.00
25 0.93 × 1.00
27 0.98 × 1.00
28 1.01 × 0.99
30 1.07 × 0.93
31 1.10 × 0.90
32 1.14 × 0.86
34 1.21 × 0.79
36 1.28 × 0.72
38 1.36 × 0.64
40 1.44 × 0.56
42 1.53 × 0.47
43 1.58 × 0.42
45 1.67 × 0.33
47 1.77 × 0.23
49 1.88 × 0.12
50 1.94 × 0.10
55 2.25 × 0.10
60 2.60 × 0.10

Chance against targets of different levels, without stun resistance

Target level Level multiplier, lv. 52, no enchant «CON» 27, lv. 52 without enchant «CON» 43, lv. 52 without enchant Level multiplier, enchant +30 «Time» «CON» 27, +30 «Time» enchant «CON» 43, +30 «Time» enchant Level multiplier, enchant +30 «Recycle» «CON» 27, +30 «Recycle» enchant «CON» 43, +30 «Recycle» enchant
40 × 1.37 90% 46% × 1.48 90% 50% × 1.48 90% 50%
52 × 1.24 90% 42% × 1.36 90% 46% × 1.36 90% 46%
62 × 1.14 90% 38% × 1.25 90% 42% × 1.25 90% 42%
70 × 1.06 85% 36% × 1.17 90% 39% × 1.17 90% 39%
74 × 1.02 82% 34% × 1.13 90% 38% × 1.13 90% 38%
76 × 1.00 80% 34% × 1.11 89% 37% × 1.11 89% 37%
78 × 0.98 78% 33% × 1.09 87% 37% × 1.09 87% 37%
80 × 0.96 77% 32% × 1.07 86% 36% × 1.07 86% 36%
82 × 0.94 75% 32% × 1.05 84% 35% × 1.05 84% 35%
85 × 0.91 73% 31% × 1.02 82% 34% × 1.02 82% 34%

# Enchant

There are six enchant routes. «Recycle» shortens the cooldown from 3 seconds to 1. «Time» increases the stun time from 9 to 20 seconds. «Weaken Fire», «Weaken Water», «Weaken Wind» and «Weaken Earth» lower the target's resistance to one element for the duration of the stun - up to 50 at +30 - and make the skill itself elemental: their chance also depends on the element, see the next section. The table shows the written time: that is how long the stun lasts on a target without stun resistance. The enchant does not change the base chance of 80%, but any route raises the skill level in the chance calculation: from 74 to 76 at +1 and to 85 at +28.

What the routes give

Enchant Cooldown in the «Recycle» route Duration in the «Time» route Element resistance reduction in the vulnerability routes Skill level in the chance calculation Chance on a level 85 target, «CON» 27 «CON» 43
+1 2.5 s 10 s 2 76 74% 31%
+5 2.5 s 11 s 9 77 75% 32%
+10 2.5 s 13 s 17 79 77% 32%
+15 2 s 15 s 25 80 78% 33%
+20 2 s 16 s 33 82 79% 33%
+25 1.5 s 18 s 41 84 81% 34%
+28 1.5 s 19 s 46 85 82% 34%
+30 1 s 20 s 50 85 82% 34%

# Element routes: the chance depends on the attribute

In the «Weaken Fire», «Weaken Water», «Weaken Wind» and «Weaken Earth» routes the skill itself becomes elemental, and one more multiplier enters the stun chance:

element multiplier = 1 + (attacker's element attack - target's resistance to this element) / 1000.

  1. If the weapon's attribute matches the route's element, element attack = weapon attribute + 20 from the enchant.
  2. If the weapon has a different attribute, the enchant adds no element: only the attack of this element from other sources (augmentation, agathion, potions) goes into the calculation - usually from 0 to 20, and the multiplier almost always lowers the chance.
  3. Target's resistance is the sum of its resistance to this element from armor and buffs.

Conclusion: an element route is worth taking only to match the attribute of your own weapon. With a weapon of another element, against a target with resistance 300 the chance drops by 30% of its value. The other routes do not have this multiplier.

Element multiplier and chance: +30 element enchant, level 85 target, «CON» 27, no stun resistance

Target's resistance to the element Weapon of another element: multiplier chance Weapon of the same element, attribute 150: multiplier chance Weapon of the same element, attribute 300: multiplier chance
0 × 1.00 82% × 1.17 90% × 1.32 90%
60 × 0.94 77% × 1.11 90% × 1.26 90%
120 × 0.88 72% × 1.05 86% × 1.20 90%
200 × 0.80 65% × 0.97 79% × 1.12 90%
300 × 0.70 57% × 0.87 71% × 1.02 83%
450 × 0.55 45% × 0.72 59% × 0.87 71%

Measured, 4000 uses each, level 85 Archmage

Target's resistance to the element Weapon of another element Weapon of the same element, attribute 150 Weapon of the same element, attribute 300
0 82.5% 89.6% 90.5%
100 73.6% 87.8% 90.8%
200 64.5% 79.0% 89.5%
300 56.2% 71.0% 83.1%
450 44.1% 58.2% 72.6%

# How to protect yourself

Stun resistance protects from stun: it lowers the chance and shortens the duration. Resistance 40 leaves 60% of the chance calculated from «CON» and level, resistance 80 leaves 20%. The attacker's stun power is subtracted from the target's resistance. General debuff resistance, «M. Def.» and mental resistance do not affect stun.

Chance against a level 85 target at different stun resistance

Resistance What it comes from (example) Resistance multiplier +30 «Time» enchant, «CON» 27 +30 «Time» enchant, «CON» 43 lv. 52 without enchant, «CON» 27
0 none × 1.00 82% 34% 73%
15 «Resist Shock» Resist Shock lv. 1 × 0.85 69% 29% 62%
20 «Earring of Zaken» Earring of Zaken × 0.80 65% 27% 58%
30 «Fortitude» Fortitude × 0.70 57% 24% 51%
40 «Resist Shock» Resist Shock lv. 4 × 0.60 49% 21% 44%
50 full set bonus, for example with «Moirai Breastplate» Moirai Breastplate × 0.50 41% 17% 36%
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken × 0.40 33% 14% 29%
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas × 0.20 16% 10% 15%
90 «Resist Shock» Resist Shock lv. 4 and the full set bonus × 0.10 10% 10% 10%
120 «Resist Shock» Resist Shock lv. 4, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken × 0.10 10% 10% 10%
150 cap: anything above is not counted × 0.10 10% 10% 10%

Target's buffs and skills: chance and duration, enchant +30 «Time», level 85 target

On the target Resistance Chance, «CON» 27 Chance, «CON» 43 Time «CON» 43, attacker's stun power 40: chance duration
none 0 82% 34% 20 s 48% 28 s
«Resist Shock» Resist Shock lv. 1 15 69% 29% 17 s 43% 25 s
«Resist Shock» Resist Shock lv. 2 20 65% 27% 16 s 41% 24 s
«Resist Shock» Resist Shock lv. 3 30 57% 24% 15 s 38% 22 s
«Resist Shock» Resist Shock lv. 4 - this is the level the buffer gives 40 49% 21% 14 s 34% 20 s
«Resist Shock» Resist Shock with enchant +10 «Power» 46 44% 19% 13 s 32% 18 s
«Resist Shock» Resist Shock with enchant +20 «Power» 53 38% 16% 13 s 30% 17 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 33% 14% 12 s 27% 16 s
«Fortitude» Fortitude 30 57% 24% 15 s 38% 22 s
«War Frenzy» War Frenzy lv. 3 15 69% 29% 17 s 43% 25 s
«Lionheart» Lionheart lv. 1 40 49% 21% 14 s 34% 20 s
«Lionheart» Lionheart lv. 2 60 33% 14% 12 s 27% 16 s
«Lionheart» Lionheart lv. 3 80 16% 10% 11 s 21% 14 s
«Resist Shock» Resist Shock lv. 4 and «War Frenzy» War Frenzy lv. 3 55 37% 15% 12 s 29% 17 s
«Resist Shock» Resist Shock lv. 4 and «Clan Resist Shock» Clan Resist Shock lv. 3 64 29% 12% 12 s 26% 16 s
«Resist Shock» Resist Shock lv. 4 and «Fortitude» Fortitude 70 24% 10% 11 s 24% 15 s
«Resist Shock» Resist Shock with enchant +30 «Power» and «Fortitude» Fortitude 90 10% 10% 10 s 17% 13 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 10% 10% 9 s 10% 11 s

What gives stun resistance

Source Resistance
«Resist Shock» Resist Shock (levels 1-4: 15 / 20 / 30 / 40; «Power» enchant: 40 at +1, 46 at +10, 53 at +20, 60 at +30) or «Resist Shock (Event)» Resist Shock (Event) (40) or the clan hall effect (15 / 20 / 30 / 40) from 15 to 60
«Lionheart» Lionheart, levels 1-3 - self only, 60 seconds 40 / 60 / 80
«Fortitude» Fortitude - a toggle skill 30, up to 35 with enchant
«War Frenzy» War Frenzy, levels 1-3 - a toggle skill 5 / 10 / 15, up to 25 with enchant
«Residential Shock Immunity» Residential Shock Immunity - a skill of the castle owners' circlet, for 7 seconds, cooldown 10 minutes 80 or 100
«Blessing of Resistance - Stun» Blessing of Resistance - Stun - an agathion skill 40
«Clan Resist Shock» Clan Resist Shock, levels 1-3 - a clan skill 12 / 20 / 24
«Residence Fortitude» Residence Fortitude - a skill of residence owners 10
«Warrior Ability - Resist Trait» Warrior Ability - Resist Trait - a subclass certification skill 5
full set bonus with any of the chest pieces: «Majestic Plate Armor» Majestic Plate Armor, «Majestic Leather Armor» Majestic Leather Armor, «Majestic Robe» Majestic Robe, «Major Arcana Robe» Major Arcana Robe, «Moirai Breastplate» Moirai Breastplate, «Vorpal Leather Breastplate» Vorpal Leather Breastplate, «Vorpal Tunic» Vorpal Tunic, «Vesper Tunic» Vesper Tunic, «Vesper Noble Tunic» Vesper Noble Tunic, «Elegia Tunic» Elegia Tunic - and with their PvP versions 50
heavy set bonus with a shield: «Dynasty Breast Plate» Dynasty Breast Plate / «Dynasty Platinum Plate» Dynasty Platinum Plate 13 / 15
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Necklace of Freya» Necklace of Freya / «Blessed Necklace of Freya» Blessed Necklace of Freya 15 / 20
«Dynasty Necklace» Dynasty Necklace / «Dynasty Earrings» Dynasty Earrings / «Dynasty Ring» Dynasty Ring 18 / 12 / 8
«Aden Guard Earring» Aden Guard Earring and «Aden Protection Earring» Aden Protection Earring, «Innadril Guard Earring» Innadril Guard Earring and «Innadril Protection Earring» Innadril Protection Earring - each 15
«White Talisman of Grounding» White Talisman of Grounding / «Talisman - Resistance to Stun» Talisman - Resistance to Stun 10 / 15
«Primeval Potion» Primeval Potion 15
augmentation property for stun resistance from 0.85 to 3.42

What gives the attacker stun power

Source Stun power
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Gludio Guard Earring» Gludio Guard Earring and «Gludio Protection Earring» Gludio Protection Earring, «Goddard Guard Earring» Goddard Guard Earring and «Goddard Protection Earring» Goddard Protection Earring - each 15
«Spike» Spike (needs a blunt weapon) or «Weapon Maintenance» Weapon Maintenance or their copies from a pet and a mentor 8
«Sword/Blunt Weapon Mastery» Sword/Blunt Weapon Mastery from skill level 9, dwarves only: on a regular hit with a sword or a blunt weapon, with a 50% chance for 5 seconds 20
augmentation property for stun power from 0.85 to 3.42

What else cancels the stun

What is on the target What happens
immunity to debuffs or invulnerability the stun does not land
evasion of physical skills does not help: the skill deals no damage and cannot be evaded
a shield equipped (not a sigil), the attacker within the target's block sector with a 10% chance - a perfect block: the stun does not land
reflection of physical skills with the reflect chance the skill bounces back to the attacker: the stun is then rolled on his «CON», level and defense, and the target does not get it

# How long the stun lasts

The skill states 9 seconds, with the «Time» enchant - from 10 to 20 seconds. The target's stun resistance shortens the duration, the attacker's stun power lengthens it. Against raid bosses the duration does not change.

How it is calculated: difference = the attacker's stun power - the target's resistance.

  1. The difference is zero (no resistance, or the power fully cancels it): the time equals the written one.
  2. Difference below zero (resistance is stronger): duration = 9 / (1 + difference / 100), the difference is taken without its sign.
  3. Difference above zero (power is higher): duration = 9 x (1 + difference / 100).
  4. The result is rounded down to whole seconds.

Example: the target has «Resist Shock» Resist Shock level 4 - resistance 40. An attacker without stun power: difference -40, time 9 / 1.4 = 6.43, rounded down to 6 s. An attacker with «Improved Earring of Antharas» Improved Earring of Antharas with power 40: difference 0, time 9 s.

How many seconds the stun lasts

Target's stun resistance What it comes from (example) Without the time enchant: attacker without stun power stun power 40 Enchant +30 «Time»: attacker without stun power stun power 40
0 none 9 s 12 s 20 s 28 s
15 «Resist Shock» Resist Shock lv. 1 7 s 11 s 17 s 25 s
20 «Earring of Zaken» Earring of Zaken 7 s 10 s 16 s 24 s
30 «Fortitude» Fortitude 6 s 9 s 15 s 22 s
40 «Resist Shock» Resist Shock lv. 4 6 s 9 s 14 s 20 s
50 full set bonus 6 s 8 s 13 s 18 s
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 5 s 7 s 12 s 16 s
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 5 s 6 s 11 s 14 s
100 4 s 5 s 10 s 12 s
120 4 s 5 s 9 s 11 s
150 cap 3 s 4 s 8 s 9 s

# Gear and buffs: what changes the chance

«STR», «P. Atk.» and the attacker's usual buffs do not change the stun chance - only stun power does, and in the element routes also the weapon's attribute. On the target's side the chance is changed by «CON» and stun resistance.

Measurements: Phoenix Knight level 85, enchant +30 «Time», target - Duelist level 85 («CON» 43), 4000 uses per cell. The skills and jewelry in the tests are real. Time in these tables is recalculated by the formula after the fix of 14.10.2026 (verified by a test on the core), chance is measured.

What the attacker has

What the attacker has Stun power Target without resistance: chance duration Target under «Resist Shock» Resist Shock lv. 4: chance duration Target under «Resist Shock» Resist Shock lv. 4 and with «Improved Earring of Antharas» Improved Earring of Antharas: chance duration
nothing 0 34.3% 20 s 20.2% 14 s 9.3% 11 s
stun power 8, as from «Spike» Spike 8 37.4% 21 s 23.6% 15 s 9.3% 11 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 46.8% 27 s 33.0% 19 s 18.3% 13 s
«Earring of Zaken» Earring of Zaken 20 42.8% 24 s 27.5% 16 s 13.9% 12 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 49.0% 28 s 33.2% 20 s 19.9% 14 s
«Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 80 61.7% 36 s 47.5% 28 s 32.9% 20 s
«Improved Earring of Antharas» Improved Earring of Antharas, «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken and «Necklace of Frintezza» Necklace of Frintezza 95 64.9% 39 s 52.3% 31 s 39.0% 22 s

What the target has, attacker without stun power

What is on the target Stun resistance Chance Time
nothing 0 35.1% 20 s
«Resist Shock» Resist Shock lv. 1 15 28.2% 17 s
«Resist Shock» Resist Shock lv. 4 40 21.3% 14 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 14.9% 12 s
«Resist Shock (Event)» Resist Shock (Event) 40 20.8% 14 s
«Fortitude» Fortitude 30 23.8% 15 s
«Lionheart» Lionheart lv. 1 40 19.6% 14 s
«Lionheart» Lionheart lv. 3 80 9.8% 11 s
«Clan Resist Shock» Clan Resist Shock lv. 3 24 27.4% 16 s
«Earring of Zaken» Earring of Zaken 20 27.1% 16 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 20.3% 14 s
«Necklace of Frintezza» Necklace of Frintezza 15 29.2% 17 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 22.7% 14 s
full set bonus with «Moirai Breastplate» Moirai Breastplate 50 17.4% 13 s
vulnerability 11, as from «Acrobatic Move» Acrobatic Move while running vulnerability 11 37.8% 22 s
«Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 60 13.9% 12 s
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 10.8% 11 s
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 10.2% 10 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 9.7% 9 s
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 10.1% 8 s
«Resist Shock» Resist Shock lv. 4, the full set bonus, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 170 10.4% 8 s

# In battles on the server

Data from the log of battles between players over 06-11.10.2026, seven stun skills together: «Stun Attack» Stun Attack, «Hammer Crush» Hammer Crush, «Armor Crush» Armor Crush, «Rush Impact» Rush Impact, «Rush Impact» Rush Impact, «Stun Shot» Stun Shot, «Shield Stun» Shield Stun. The log does not mark the Olympiad separately, its fights are included in the total.

Key point: in real fights the chance is almost always cut by the target's resistance. «Resist Shock» Resist Shock level 4 from a buffer or its event copy was on the target in 68% of rolls, and almost half of all rolls (46%) went with the minimum chance of 10%. The target had «CON» above 27 in 93% of rolls. The attacker's stun power outweighed the target's resistance in only 7% of rolls.

Uses and stuns over 06-11.10.2026

Skill Hits with damage Stuns Share
«Stun Attack» Stun Attack 182 13 7.1%
«Hammer Crush» Hammer Crush 451 61 13.5%
«Armor Crush» Armor Crush 1596 298 18.7%
«Rush Impact» Rush Impact 3184 567 17.8%
«Rush Impact» Rush Impact 5578 1040 18.6%
«Stun Shot» Stun Shot 976 161 16.5%
«Shield Stun» Shield Stun 364 101 27.7%
all seven skills 12331 2241 18.2%

What eats the chance: average chance over 720 rolls on 11.10.2026

What is counted Average chance
base chance and skill level 67%
accounting for the targets' «CON» 45%
with the targets' resistance and the attackers' stun power 20%

What the targets had at the moment of the roll, 720 rolls on 11.10.2026

On the target Share of rolls
«Resist Shock» Resist Shock lv. 4 or «Resist Shock (Event)» Resist Shock (Event) 68%
«Fortitude» Fortitude 11%
«War Frenzy» War Frenzy 7%
«Lionheart» Lionheart 7%
not a single protective skill 20%

How long the stuns lasted, 2241 stuns over 06-11.10.2026

Time Share of stuns
from 3 to 5 seconds 38%
6 or 7 seconds 28%
8 seconds 4%
9 seconds and more 30%

# Tested on the server

Measurements on the server code: the real skill handler, the attacker and targets are characters of the needed classes and levels, the resistance skills and jewelry are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.

Chance by class: measured, 4000 uses each, level 85 target without resistance

Target «CON» lv. 52, no enchant enchant +30 «Time» enchant +30 «Recycle»
Storm Screamer 24 72.4% 81.0% 81.2%
Mystic Muse 25 72.6% 81.7% 81.2%
Archmage 27 72.5% 81.3% 81.7%
Female Soul Hound 30 67.4% 75.1% 76.5%
Doombringer 31 66.0% 74.0% 73.2%
Ghost Hunter 32 62.9% 70.4% 69.7%
Eva's Templar 36 50.9% 58.6% 58.9%
Phoenix Knight 43 29.6% 34.3% 33.6%
Fortune Seeker 45 23.4% 27.0% 26.7%
Titan 47 17.2% 18.2% 17.7%

Chance at different «CON»: measured, 4000 uses each, level 85 target with «CON» set

Target's «CON» lv. 52, no enchant enchant +30 «Time» enchant +30 «Recycle»
20 72.5% 81.8% 81.0%
25 73.2% 81.2% 81.3%
30 66.4% 75.2% 76.7%
35 55.8% 62.2% 61.2%
40 40.4% 46.4% 45.4%
45 24.7% 25.8% 26.6%
50 10.2% 10.1% 9.8%
55 10.9% 9.4% 11.3%
60 9.7% 10.8% 9.7%

Different professions and levels: measured, 4000 uses each, target without resistance

Skill Attacker Target Target's «CON» Chance Time
lv. 1 Human Knight lv. 20 Warrior lv. 20 43 34.4% 9 s
lv. 1 Human Knight lv. 20 Human Wizard lv. 20 27 80.7% 9 s
lv. 15 Human Knight lv. 36 Warrior lv. 36 43 33.5% 9 s
lv. 15 Human Knight lv. 36 Human Wizard lv. 36 27 81.9% 9 s
lv. 16 Paladin lv. 40 Gladiator lv. 40 43 35.0% 9 s
lv. 16 Paladin lv. 40 Sorcerer lv. 40 27 79.5% 9 s
lv. 34 Paladin lv. 56 Gladiator lv. 56 43 33.2% 9 s
lv. 52 Paladin lv. 74 Gladiator lv. 74 43 34.4% 9 s
lv. 52 Paladin lv. 74 Sorcerer lv. 74 27 80.9% 9 s
lv. 52 Paladin lv. 74 Destroyer lv. 74 47 19.0% 9 s
lv. 52 Phoenix Knight lv. 80 Duelist lv. 80 43 32.5% 9 s
lv. 52 Phoenix Knight lv. 85 Duelist lv. 85 43 31.0% 9 s
enchant +30 Phoenix Knight lv. 85 Duelist lv. 80 43 35.0% 9 s

Resistance: measured, 4000 uses each, level 85 Archmage («CON» 27)

On the target Resistance Chance, enchant +30 «Time» Time Chance, lv. 52, no enchant
nothing 0 80.7% 20 s 72.1%
«Resist Shock» Resist Shock lv. 4 40 49.0% 14 s 43.1%
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 16.4% 11 s 14.1%
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 10.7% 10 s 10.0%
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 10.1% 8 s 10.0%

Other rules: measured

What was tested Result
target with 100% reflection of physical skills, 2000 uses
  • no stun on the target, not even once
  • it ended up on the attacker 628 times
target with 100% evasion of physical skills, 2000 uses stun on the target - 1465 times: evasion does not work
target with immunity to debuffs, 2000 uses no stun, not even once
breaking the stun with a hit, 100000 checks each regular hit - 9.8%, critical hit - 75.0%

# Specifics of our server

The skill's logic is as close as possible to the official High Five servers (PTS). All the numbers are taken from their data: base stun chance 80%, duration 9 seconds, cooldown 3 seconds. Nobody knows for certain how exactly the official server calculates the stun chance and duration inside: there is no public description, and the known builds interpret the same numbers differently. So where the data leaves a choice, on our server the rule is set explicitly:

  1. Stun resistance works twice: it lowers the chance and shortens the stun duration. The attacker's stun power works the other way - it raises the chance and lengthens the duration.
  2. Stun resistance and stun power are counted as no more than 150 each, the final chance is not below 10% and not above 90%.
  3. The time is calculated only from the difference between the attacker's stun power and the target's resistance: on an unprotected target, as with equal power and resistance, the stun lasts exactly the written time - 9 seconds (20 seconds with the +30 «Time» enchant).
  4. A regular hit and a direct physical damage skill break the stun with a 10% chance, their critical hit - with a 75% chance.
  5. While the target is under a stun from this same skill, no new roll is made and the time is not refreshed.
  6. Against raid bosses the chance is half as high, against Grand Bosses - 5 times lower.
  7. In the element enchant routes the stun chance is multiplied by the element multiplier: the weapon's attribute against the target's resistance.

Updated:

Enchant tree 6

The skill is enchanted from level 52 along one of the routes. Pick a step of a route to see what the skill becomes.

Shield Stun lvl 52
  1. Recycle

    +30

    Enchant Recycle: Decreases re-use time.

    +30 Recycle Decreases re-use time by 0.5 seconds.

    Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield. Enchant Recycle: Decreases re-use time.

  2. Time

    +30

    Enchant Time: Increases duration.

    +30 Time Increases the effect's duration by 1 second.

    Makes an attack with a shield, stunning the target for 20 seconds. Requires a shield. Enchant Time: Increases duration.

  3. Weaken Fire

    +30

    Enchant Weaken Fire: Weakens the target's Fire Resistance by 2.

    +30 Weaken Fire Weakens the target's Fire Resistance by 2.

    Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield. Enchant Weaken Fire: Weakens the target's Fire Resistance by 50.

  4. Weaken Water

    +30

    Enchant Weaken Water: Weakens the target's Water Resistance by 2.

    +30 Weaken Water Weakens the target's Water Resistance by 2.

    Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield. Enchant Weaken Water: Weakens the target's Water Resistance by 50.

  5. Weaken Wind

    +30

    Enchant Weaken Wind: Weakens the target's Wind Resistance by 2.

    +30 Weaken Wind Weakens the target's Wind Resistance by 2.

    Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield. Enchant Weaken Wind: Weakens the target's Wind Resistance by 50.

  6. Weaken Earth

    +30

    Enchant Weaken Earth: Weakens the target's Earth Resistance by 2.

    +30 Weaken Earth Weakens the target's Earth Resistance by 2.

    Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield. Enchant Weaken Earth: Weakens the target's Earth Resistance by 50.

In the wiki 1

Who learns it 3

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