Armor Crush
Active · Physical · 1 level · ID 362
Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense.
- MP
- 35
- HP
- 338
- Cast
- 1.90 s
- Reuse
- 4 s
- Range
- 40
The description and the numbers are those of level 1, the last one.
Mechanics
A sword or blunt strike on one target: deals damage past the shield and has a chance to stun for 9 seconds. While the target is stunned, its «P. Def.» and «M. Def.» are lowered by 30%. The chance depends on the target's «CON», on the gap between the skill level and the target's level and on its stun resistance. The chance enchant raises the base chance from 40% to 80%.
On this page
# How it works
«Armor Crush»
is a melee strike on a single target, cast range 40. Base cast time 1.9 seconds plus a 0.1 second pause after the strike, cooldown 4 seconds, cost 35 MP and 338 HP. It needs a sword or a blunt weapon, one-handed or two-handed. The strike ignores the shield, a critical hit and Over-hit are possible.
The skill is learned by Titan, Fortune Seeker and Maestro at level 77.
Parts of the skill
| Piece | What it does | When it triggers |
|---|---|---|
| Damage |
|
always, unless the target evaded |
| Stun for 9 seconds | the target cannot move, attack or use skills | by chance, only if the strike dealt damage |
| Defense reduction | «P. Def.» × 0.7 and «M. Def.» × 0.7 | together with the stun and for the same time |
# Stun chance
The stun chance depends on three things: the target's «CON», the difference between the skill level and the target's level, and the target's stun resistance. The result is never below 10% or above 90%. The higher the target's «CON», the lower the chance.
The attacker's «STR», «P. Atk.» and level do not affect the chance. Stun power does - it comes from boss jewelry and a few skills.
Chance against a level 85 target without stun resistance
| Target's «CON» | Roughly who | no enchant | enchant +15 «Chance» | enchant +15 «Power» |
|---|---|---|---|---|
| 20 | 37% | 81% | 40% | |
| 24 | dark elf mages | 37% | 81% | 40% |
| 25 | elf mages | 37% | 81% | 40% |
| 27 | human mages | 37% | 81% | 40% |
| 30 | female kamael | 35% | 75% | 38% |
| 31 | male kamael, orc mages | 33% | 73% | 36% |
| 32 | dark elf fighters | 32% | 69% | 35% |
| 36 | elf fighters | 27% | 58% | 29% |
| 40 | 21% | 45% | 23% | |
| 43 | human fighters | 16% | 34% | 17% |
| 45 | dwarves | 12% | 27% | 13% |
| 47 | orc fighters | 10% | 19% | 10% |
| 50 | 10% | 10% | 10% | |
| 55 | 10% | 10% | 10% | |
| 60 | 10% | 10% | 10% |
# How the chance is calculated
Chance = base chance x target's «CON» multiplier x level multiplier x resistance multiplier. The result is not below 10% and not above 90%.
- The base chance is 40%; the «Chance» enchant raises it from 42% at +1 to 80% at +15.
- «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and at «CON» 50 reaches 0.10.
- Level multiplier = 1.01 x (1 + (skill level - target level) / 100). The skill level here is not the character level: it is written in the skill itself and grows with its level and enchant. Without enchant it is 77, with any enchant - from 81 at +1 to 85 at +13.
- Resistance multiplier = 1 + (attacker's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Both resistance and power are counted as no more than 150.
Step-by-step calculation: enchant +15 «Chance», level 85 target
| Target | «CON» | «CON» multiplier | Level multiplier | Resistance multiplier | Calculation | Chance |
|---|---|---|---|---|---|---|
| human mage without resistance | 27 | × 1.00 | × 1.01 | × 1.00 | 80 x 1.00 x 1.01 x 1.00 = 80.8% | 81% |
| human fighter without resistance | 43 | × 0.42 | × 1.01 | × 1.00 | 80 x 0.42 x 1.01 x 1.00 = 33.9% | 34% |
| 43 | × 0.42 | × 1.01 | × 0.60 | 80 x 0.42 x 1.01 x 0.60 = 20.4% | 20% | |
| 51 | × 0.10 | × 1.01 | × 0.60 | 80 x 0.10 x 1.01 x 0.60 = 4.8% | 10% | |
| 43 | × 0.42 | × 1.01 | × 1.00 | 80 x 0.42 x 1.01 x 1.00 = 33.9% | 34% |
«CON» multiplier
| Target's «CON» | «CON» bonus | Chance multiplier |
|---|---|---|
| 20 | 0.80 | × 1.00 |
| 24 | 0.90 | × 1.00 |
| 25 | 0.93 | × 1.00 |
| 27 | 0.98 | × 1.00 |
| 28 | 1.01 | × 0.99 |
| 30 | 1.07 | × 0.93 |
| 31 | 1.10 | × 0.90 |
| 32 | 1.14 | × 0.86 |
| 34 | 1.21 | × 0.79 |
| 36 | 1.28 | × 0.72 |
| 38 | 1.36 | × 0.64 |
| 40 | 1.44 | × 0.56 |
| 42 | 1.53 | × 0.47 |
| 43 | 1.58 | × 0.42 |
| 45 | 1.67 | × 0.33 |
| 47 | 1.77 | × 0.23 |
| 49 | 1.88 | × 0.12 |
| 50 | 1.94 | × 0.10 |
| 55 | 2.25 | × 0.10 |
| 60 | 2.60 | × 0.10 |
Chance against targets of different levels, without stun resistance
| Target level | Level multiplier, no enchant | «CON» 27, no enchant | «CON» 43, no enchant | Level multiplier, enchant +15 «Chance» | «CON» 27, enchant +15 «Chance» | «CON» 43, enchant +15 «Chance» | Level multiplier, enchant +15 «Power» | «CON» 27, enchant +15 «Power» | «CON» 43, enchant +15 «Power» |
|---|---|---|---|---|---|---|---|---|---|
| 76 | × 1.02 | 41% | 17% | × 1.10 | 88% | 37% | × 1.10 | 44% | 18% |
| 77 | × 1.01 | 40% | 17% | × 1.09 | 87% | 37% | × 1.09 | 44% | 18% |
| 78 | × 1.00 | 40% | 17% | × 1.08 | 86% | 36% | × 1.08 | 43% | 18% |
| 80 | × 0.98 | 39% | 16% | × 1.06 | 85% | 36% | × 1.06 | 42% | 18% |
| 82 | × 0.96 | 38% | 16% | × 1.04 | 83% | 35% | × 1.04 | 42% | 17% |
| 83 | × 0.95 | 38% | 16% | × 1.03 | 82% | 35% | × 1.03 | 41% | 17% |
| 84 | × 0.94 | 38% | 16% | × 1.02 | 82% | 34% | × 1.02 | 41% | 17% |
| 85 | × 0.93 | 37% | 16% | × 1.01 | 81% | 34% | × 1.01 | 40% | 17% |
# Enchant
There are three enchant routes. «Chance» raises the base stun chance from 40% to 80% - doubling it. «Power» increases the strike power, «Cost» lowers the MP and HP cost. Any route raises the skill level in the chance calculation: from 77 to 81 at +1 and to 85 at +13.
Enchant «Chance»
| Enchant | Base chance | Skill level in the chance calculation | Chance on a level 85 target, «CON» 27 | «CON» 43 | «CON» 47 |
|---|---|---|---|---|---|
| +1 | 42% | 81 | 41% | 17% | 10% |
| +3 | 48% | 81 | 47% | 20% | 11% |
| +6 | 56% | 82 | 55% | 23% | 13% |
| +9 | 64% | 83 | 63% | 27% | 15% |
| +12 | 72% | 84 | 72% | 30% | 17% |
| +13 | 74% | 85 | 75% | 31% | 17% |
| +15 | 80% | 85 | 81% | 34% | 19% |
Enchant «Power» and «Cost»
| Enchant | Strike power in the «Power» route | Skill level in the chance calculation | Chance on a level 85 target, «CON» 27 | «CON» 43 |
|---|---|---|---|---|
| +1 | 3420 | 81 | 39% | 16% |
| +3 | 3532 | 81 | 39% | 16% |
| +6 | 3700 | 82 | 39% | 16% |
| +9 | 3868 | 83 | 40% | 17% |
| +12 | 4036 | 84 | 40% | 17% |
| +13 | 4092 | 85 | 40% | 17% |
| +15 | 4204 | 85 | 40% | 17% |
# How to protect yourself
Stun resistance protects from stun: it lowers the chance and shortens the duration. Resistance 40 leaves 60% of the chance calculated from «CON» and level, resistance 80 leaves 20%. The attacker's stun power is subtracted from the target's resistance. General debuff resistance, «M. Def.» and mental resistance do not affect stun.
Chance against a level 85 target at different stun resistance
| Resistance | What it comes from (example) | Resistance multiplier | enchant +15 «Chance», «CON» 27 | enchant +15 «Chance», «CON» 43 | no enchant, «CON» 27 |
|---|---|---|---|---|---|
| 0 | none | × 1.00 | 81% | 34% | 37% |
| 15 | × 0.85 | 69% | 29% | 32% | |
| 20 | × 0.80 | 65% | 27% | 30% | |
| 30 | × 0.70 | 57% | 24% | 26% | |
| 40 | × 0.60 | 48% | 20% | 22% | |
| 50 | × 0.50 | 40% | 17% | 19% | |
| 60 | × 0.40 | 32% | 14% | 15% | |
| 80 | × 0.20 | 16% | 10% | 10% | |
| 90 | × 0.10 | 10% | 10% | 10% | |
| 120 | × 0.10 | 10% | 10% | 10% | |
| 150 | cap: anything above is not counted | × 0.10 | 10% | 10% | 10% |
Target's buffs and skills: chance and duration, enchant +15 «Chance», level 85 target
| On the target | Resistance | Chance, «CON» 27 | Chance, «CON» 43 | Time | «CON» 43, attacker's stun power 40: chance | duration |
|---|---|---|---|---|---|---|
| none | 0 | 81% | 34% | 9 s | 48% | 12 s |
| 15 | 69% | 29% | 7 s | 42% | 11 s | |
| 20 | 65% | 27% | 7 s | 41% | 10 s | |
| 30 | 57% | 24% | 6 s | 37% | 9 s | |
| 40 | 48% | 20% | 6 s | 34% | 9 s | |
| 46 | 44% | 18% | 6 s | 32% | 8 s | |
| 53 | 38% | 16% | 5 s | 30% | 7 s | |
| 60 | 32% | 14% | 5 s | 27% | 7 s | |
| 30 | 57% | 24% | 6 s | 37% | 9 s | |
| 15 | 69% | 29% | 7 s | 42% | 11 s | |
| 40 | 48% | 20% | 6 s | 34% | 9 s | |
| 60 | 32% | 14% | 5 s | 27% | 7 s | |
| 80 | 16% | 10% | 5 s | 20% | 6 s | |
| 55 | 36% | 15% | 5 s | 29% | 7 s | |
| 64 | 29% | 12% | 5 s | 26% | 7 s | |
| 70 | 24% | 10% | 5 s | 24% | 6 s | |
| 90 | 10% | 10% | 4 s | 17% | 6 s | |
| 120 | 10% | 10% | 4 s | 10% | 5 s |
What gives stun resistance
| Source | Resistance |
|---|---|
| from 15 to 60 | |
| 40 / 60 / 80 | |
| 30, up to 35 with enchant | |
| 5 / 10 / 15, up to 25 with enchant | |
| 80 or 100 | |
| 40 | |
| 12 / 20 / 24 | |
| 10 | |
| 5 | |
| 50 | |
| 13 / 15 | |
| 20 / 30 / 40 | |
| 20 / 30 / 40 | |
| 10 / 15 / 20 | |
| 20 / 15 | |
| 15 / 20 | |
| 18 / 12 / 8 | |
| 15 | |
| 10 / 15 | |
| 15 | |
| augmentation property for stun resistance | from 0.85 to 3.42 |
What gives the attacker stun power
| Source | Stun power |
|---|---|
| 20 / 30 / 40 | |
| 20 / 30 / 40 | |
| 10 / 15 / 20 | |
| 20 / 15 | |
| 15 | |
| 8 | |
| 20 | |
| augmentation property for stun power | from 0.85 to 3.42 |
What else cancels the stun
| What is on the target | What happens |
|---|---|
| immunity to debuffs or invulnerability | the stun does not land |
| evasion of physical skills | if the target evaded, there is neither damage nor stun |
| shield | does not help: the strike ignores the shield |
| reflection of physical skills | the stun is not returned to the attacker and stays on the target |
# How long the stun lasts
The skill states 9 seconds. The target's stun resistance shortens the duration, the attacker's stun power lengthens it. Against raid bosses the duration does not change.
How it is calculated: difference = the attacker's stun power - the target's resistance.
- The difference is zero (no resistance, or the power fully cancels it): the time equals the written one.
- Difference below zero (resistance is stronger): duration = 9 / (1 + difference / 100), the difference is taken without its sign.
- Difference above zero (power is higher): duration = 9 x (1 + difference / 100).
- The result is rounded down to whole seconds.
Example: the target has «Resist Shock»
level 4 - resistance 40. An attacker without stun power: difference -40, time 9 / 1.4 = 6.43, rounded down to 6 s. An attacker with «Improved Earring of Antharas»
with power 40: difference 0, time 9 s.
How many seconds the stun lasts
| Target's stun resistance | What it comes from (example) | Attacker without stun power | Stun power 40 | Stun power 80 |
|---|---|---|---|---|
| 0 | none | 9 s | 12 s | 16 s |
| 15 | 7 s | 11 s | 14 s | |
| 20 | 7 s | 10 s | 14 s | |
| 30 | 6 s | 9 s | 13 s | |
| 40 | 6 s | 9 s | 12 s | |
| 50 | full set bonus | 6 s | 8 s | 11 s |
| 60 | 5 s | 7 s | 10 s | |
| 80 | 5 s | 6 s | 9 s | |
| 100 | 4 s | 5 s | 7 s | |
| 120 | 4 s | 5 s | 6 s | |
| 150 | cap | 3 s | 4 s | 5 s |
# Gear and buffs: what changes the chance
The attacker's «STR», «P. Atk.» and regular buffs do not change the stun chance - only stun power does. On the target's side the chance is changed by «CON» and stun resistance.
Tests: level 85 Titan, +15 enchant «Chance», target - level 85 Duelist («CON» 43), 4000 casts per cell. Skills and jewelry in the tests are real. The time in these tables is recalculated by the formula after the 14.10.2026 fix (checked on the core by a test), the chance is measured.
What the attacker has
| What the attacker has | Stun power | Target without resistance: chance | duration | Target under «Resist Shock» |
duration | Target under «Resist Shock» |
duration |
|---|---|---|---|---|---|---|---|
| nothing | 0 | 35.1% | 9 s | 21.1% | 6 s | 10.7% | 5 s |
| 8 | 36.7% | 9 s | 23.1% | 6 s | 10.5% | 5 s | |
| 35 | 46.1% | 12 s | 31.8% | 8 s | 18.9% | 6 s | |
| 20 | 40.8% | 10 s | 27.8% | 7 s | 12.2% | 5 s | |
| 40 | 47.1% | 12 s | 34.0% | 9 s | 20.2% | 6 s | |
| 80 | 61.3% | 16 s | 47.1% | 12 s | 33.7% | 9 s | |
| 95 | 64.5% | 17 s | 52.4% | 13 s | 38.5% | 10 s |
What the target has, attacker without stun power
| What is on the target | Stun resistance | Chance | Time |
|---|---|---|---|
| nothing | 0 | 33.7% | 9 s |
| 15 | 28.6% | 7 s | |
| 40 | 20.0% | 6 s | |
| 60 | 13.7% | 5 s | |
| 40 | 20.2% | 6 s | |
| 30 | 23.6% | 6 s | |
| 40 | 20.0% | 6 s | |
| 80 | 9.7% | 5 s | |
| 24 | 27.0% | 7 s | |
| 20 | 27.8% | 7 s | |
| 40 | 20.0% | 6 s | |
| 15 | 29.4% | 7 s | |
| 35 | 21.4% | 6 s | |
| 50 | 17.4% | 6 s | |
| vulnerability 11 | 37.7% | 9 s | |
| 60 | 14.2% | 5 s | |
| 80 | 10.0% | 5 s | |
| 90 | 10.1% | 4 s | |
| 120 | 11.0% | 4 s | |
| 130 | 9.7% | 3 s | |
| 170 | 9.9% | 3 s |
# In battles on the server
Data from the log of battles between players over 06-11.10.2026, seven stun skills together: «Stun Attack»
, «Hammer Crush»
, «Armor Crush»
, «Rush Impact»
, «Rush Impact»
, «Stun Shot»
, «Shield Stun»
. The log does not mark the Olympiad separately, its fights are included in the total.
Key point: in real fights the chance is almost always cut by the target's resistance. «Resist Shock»
level 4 from a buffer or its event copy was on the target in 68% of rolls, and almost half of all rolls (46%) went with the minimum chance of 10%. The target had «CON» above 27 in 93% of rolls. The attacker's stun power outweighed the target's resistance in only 7% of rolls.
Uses and stuns over 06-11.10.2026
| Skill | Hits with damage | Stuns | Share |
|---|---|---|---|
| 182 | 13 | 7.1% | |
| 451 | 61 | 13.5% | |
| 1596 | 298 | 18.7% | |
| 3184 | 567 | 17.8% | |
| 5578 | 1040 | 18.6% | |
| 976 | 161 | 16.5% | |
| 364 | 101 | 27.7% | |
| all seven skills | 12331 | 2241 | 18.2% |
What eats the chance: average chance over 720 rolls on 11.10.2026
| What is counted | Average chance |
|---|---|
| base chance and skill level | 67% |
| accounting for the targets' «CON» | 45% |
| with the targets' resistance and the attackers' stun power | 20% |
What the targets had at the moment of the roll, 720 rolls on 11.10.2026
| On the target | Share of rolls |
|---|---|
| 68% | |
| 11% | |
| 7% | |
| 7% | |
| not a single protective skill | 20% |
How long the stuns lasted, 2241 stuns over 06-11.10.2026
| Time | Share of stuns |
|---|---|
| from 3 to 5 seconds | 38% |
| 6 or 7 seconds | 28% |
| 8 seconds | 4% |
| 9 seconds and more | 30% |
# Tested on the server
Measurements on the server code: the real skill handler, the attacker and targets are characters of the needed classes and levels, the resistance skills and jewelry are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.
Chance by class: measured, 4000 uses each, level 85 target without resistance
| Target | «CON» | no enchant | enchant +15 «Chance» | enchant +15 «Power» |
|---|---|---|---|---|
| Storm Screamer | 24 | 39.2% | 80.3% | 39.8% |
| Mystic Muse | 25 | 37.8% | 80.8% | 41.4% |
| Archmage | 27 | 37.0% | 80.7% | 39.2% |
| Female Soul Hound | 30 | 33.1% | 74.2% | 38.0% |
| Doombringer | 31 | 33.5% | 72.8% | 37.3% |
| Ghost Hunter | 32 | 33.0% | 70.5% | 33.5% |
| Eva's Templar | 36 | 26.4% | 60.0% | 28.8% |
| Phoenix Knight | 43 | 15.0% | 33.1% | 17.1% |
| Fortune Seeker | 45 | 12.4% | 26.4% | 13.6% |
| Titan | 47 | 9.5% | 18.7% | 9.5% |
Chance at different «CON»: measured, 4000 uses each, level 85 target with «CON» set
| Target's «CON» | no enchant | enchant +15 «Chance» |
|---|---|---|
| 20 | 36.9% | 81.1% |
| 25 | 38.4% | 80.7% |
| 30 | 34.0% | 74.2% |
| 35 | 27.2% | 61.9% |
| 40 | 21.1% | 45.6% |
| 45 | 12.1% | 27.5% |
| 50 | 9.4% | 9.0% |
| 55 | 9.8% | 10.4% |
| 60 | 9.6% | 9.9% |
Different professions and levels: measured, 4000 uses each, target without resistance
| Skill | Attacker | Target | Target's «CON» | Chance | Time |
|---|---|---|---|---|---|
| lv. 1 | Titan lv. 77 | Duelist lv. 77 | 43 | 17.4% | 9 s |
| lv. 1 | Titan lv. 80 | Duelist lv. 80 | 43 | 15.9% | 9 s |
| lv. 1 | Titan lv. 85 | Duelist lv. 85 | 43 | 15.3% | 9 s |
| lv. 1 | Titan lv. 77 | Archmage lv. 77 | 27 | 41.3% | 9 s |
| enchant +15 | Titan lv. 85 | Duelist lv. 80 | 43 | 35.4% | 9 s |
Resistance: measured, 4000 uses each, level 85 Archmage («CON» 27)
| On the target | Resistance | Chance, enchant +15 «Chance» | Time | Chance, no enchant |
|---|---|---|---|---|
| nothing | 0 | 81.3% | 9 s | 36.6% |
| 40 | 48.1% | 6 s | 22.5% | |
| 80 | 15.4% | 5 s | 10.4% | |
| 90 | 10.2% | 4 s | 10.0% | |
| 130 | 10.6% | 3 s | 9.7% |
Other rules: measured
| What was tested | Result |
|---|---|
| target with 100% reflection of physical skills, 2000 uses |
|
| target with 100% evasion of physical skills, 2000 uses | no damage and no stun, not even once |
| target with immunity to debuffs, 2000 uses | no stun, not even once |
| the previous stun stayed - 537, the second skill's stun took over - 3278, the stun was broken by the strike - 185 | |
| the previous stun stayed - 3119, the second skill's stun took over - 708, the stun was broken by the strike - 173 | |
| the target stayed stunned in 3801 cases, the stun was broken by the strike in 199 | |
| breaking the stun with a hit, 100000 checks each | regular hit - 9.8%, critical hit - 75.0% |
# Specifics of our server
The skill's logic is as close as possible to the official High Five servers (PTS). All numbers come from their data: strike power 3077, base stun chance 40%, duration 9 seconds, target's «P. Def.» and «M. Def.» -30%, cooldown 4 seconds. Nobody reliably knows how exactly the official server calculates the stun chance and duration inside: there is no open description, and known builds read the same numbers differently. So where the data leaves a choice, our rule is set explicitly:
- Stun resistance works twice: it lowers the chance and shortens the stun duration. The attacker's stun power works the other way - it raises the chance and lengthens the duration.
- Stun resistance and stun power are counted as no more than 150 each, the final chance is not below 10% and not above 90%.
- The time is calculated only from the difference between the attacker's stun power and the target's resistance: on an unprotected target, as with equal power and resistance, the stun lasts exactly the written time - 9 seconds.
- A regular hit and a direct physical damage skill break the stun with a 10% chance, their critical hit - with a 75% chance.
- While the target is under a stun from this same skill, no new roll is made and the time is not refreshed.
- Against raid bosses the chance is half as high, against Grand Bosses - 5 times lower.
Updated:
Enchant tree 3
The skill is enchanted from level 1 along one of the routes. Pick a step of a route to see what the skill becomes.
-
Power
+15Enchant Power: Increases the skill's Power.
+15 Power Increases Power by 56.
Attacks the enemy with 4204 Power added to P. Atk. Inflicts shock for 9 seconds, and decreases P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword, or two-handed blunt weapon to be equipped. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases the skill's Power.
-
Cost
+15Enchant Cost: Decreases MP consumption/HP.
+15 Cost Decreases MP consumption by 1 and HP consumption by 11.
Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption/HP.
-
Chance
+15Enchant Chance: Increases the success rate.
+15 Chance Increases the success rate.
Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Chance: Increases the success rate.