Armor Crush

Armor Crush

Active · Physical · 1 level · ID 362

Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense.

MP
35
HP
338
Cast
1.90 s
Reuse
4 s
Range
40

The description and the numbers are those of level 1, the last one.

Mechanics

A sword or blunt strike on one target: deals damage past the shield and has a chance to stun for 9 seconds. While the target is stunned, its «P. Def.» and «M. Def.» are lowered by 30%. The chance depends on the target's «CON», on the gap between the skill level and the target's level and on its stun resistance. The chance enchant raises the base chance from 40% to 80%.

On this page
  1. How it works
  2. Stun chance
  3. How the chance is calculated
  4. Enchant
  5. How to protect yourself
  6. How long the stun lasts
  7. Gear and buffs: what changes the chance
  8. In battles on the server
  9. Tested on the server
  10. Specifics of our server

# How it works

«Armor Crush» Armor Crush is a melee strike on a single target, cast range 40. Base cast time 1.9 seconds plus a 0.1 second pause after the strike, cooldown 4 seconds, cost 35 MP and 338 HP. It needs a sword or a blunt weapon, one-handed or two-handed. The strike ignores the shield, a critical hit and Over-hit are possible.

The skill is learned by Titan, Fortune Seeker and Maestro at level 77.

Parts of the skill

Piece What it does When it triggers
Damage
  • physical strike
  • ignores the shield
always, unless the target evaded
Stun for 9 seconds the target cannot move, attack or use skills by chance, only if the strike dealt damage
Defense reduction «P. Def.» × 0.7 and «M. Def.» × 0.7 together with the stun and for the same time

# Stun chance

The stun chance depends on three things: the target's «CON», the difference between the skill level and the target's level, and the target's stun resistance. The result is never below 10% or above 90%. The higher the target's «CON», the lower the chance.

The attacker's «STR», «P. Atk.» and level do not affect the chance. Stun power does - it comes from boss jewelry and a few skills.

Chance against a level 85 target without stun resistance

Target's «CON» Roughly who no enchant enchant +15 «Chance» enchant +15 «Power»
20 37% 81% 40%
24 dark elf mages 37% 81% 40%
25 elf mages 37% 81% 40%
27 human mages 37% 81% 40%
30 female kamael 35% 75% 38%
31 male kamael, orc mages 33% 73% 36%
32 dark elf fighters 32% 69% 35%
36 elf fighters 27% 58% 29%
40 21% 45% 23%
43 human fighters 16% 34% 17%
45 dwarves 12% 27% 13%
47 orc fighters 10% 19% 10%
50 10% 10% 10%
55 10% 10% 10%
60 10% 10% 10%

# How the chance is calculated

Chance = base chance x target's «CON» multiplier x level multiplier x resistance multiplier. The result is not below 10% and not above 90%.

  1. The base chance is 40%; the «Chance» enchant raises it from 42% at +1 to 80% at +15.
  2. «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and at «CON» 50 reaches 0.10.
  3. Level multiplier = 1.01 x (1 + (skill level - target level) / 100). The skill level here is not the character level: it is written in the skill itself and grows with its level and enchant. Without enchant it is 77, with any enchant - from 81 at +1 to 85 at +13.
  4. Resistance multiplier = 1 + (attacker's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Both resistance and power are counted as no more than 150.

Step-by-step calculation: enchant +15 «Chance», level 85 target

Target «CON» «CON» multiplier Level multiplier Resistance multiplier Calculation Chance
human mage without resistance 27 × 1.00 × 1.01 × 1.00 80 x 1.00 x 1.01 x 1.00 = 80.8% 81%
human fighter without resistance 43 × 0.42 × 1.01 × 1.00 80 x 0.42 x 1.01 x 1.00 = 33.9% 34%
human fighter, «Resist Shock» Resist Shock lv. 4 43 × 0.42 × 1.01 × 0.60 80 x 0.42 x 1.01 x 0.60 = 20.4% 20%
orc warrior with a +4 «CON» dye, «Resist Shock» Resist Shock level 4 51 × 0.10 × 1.01 × 0.60 80 x 0.10 x 1.01 x 0.60 = 4.8% 10%
43 × 0.42 × 1.01 × 1.00 80 x 0.42 x 1.01 x 1.00 = 33.9% 34%
«CON» multiplier
Target's «CON» «CON» bonus Chance multiplier
20 0.80 × 1.00
24 0.90 × 1.00
25 0.93 × 1.00
27 0.98 × 1.00
28 1.01 × 0.99
30 1.07 × 0.93
31 1.10 × 0.90
32 1.14 × 0.86
34 1.21 × 0.79
36 1.28 × 0.72
38 1.36 × 0.64
40 1.44 × 0.56
42 1.53 × 0.47
43 1.58 × 0.42
45 1.67 × 0.33
47 1.77 × 0.23
49 1.88 × 0.12
50 1.94 × 0.10
55 2.25 × 0.10
60 2.60 × 0.10

Chance against targets of different levels, without stun resistance

Target level Level multiplier, no enchant «CON» 27, no enchant «CON» 43, no enchant Level multiplier, enchant +15 «Chance» «CON» 27, enchant +15 «Chance» «CON» 43, enchant +15 «Chance» Level multiplier, enchant +15 «Power» «CON» 27, enchant +15 «Power» «CON» 43, enchant +15 «Power»
76 × 1.02 41% 17% × 1.10 88% 37% × 1.10 44% 18%
77 × 1.01 40% 17% × 1.09 87% 37% × 1.09 44% 18%
78 × 1.00 40% 17% × 1.08 86% 36% × 1.08 43% 18%
80 × 0.98 39% 16% × 1.06 85% 36% × 1.06 42% 18%
82 × 0.96 38% 16% × 1.04 83% 35% × 1.04 42% 17%
83 × 0.95 38% 16% × 1.03 82% 35% × 1.03 41% 17%
84 × 0.94 38% 16% × 1.02 82% 34% × 1.02 41% 17%
85 × 0.93 37% 16% × 1.01 81% 34% × 1.01 40% 17%

# Enchant

There are three enchant routes. «Chance» raises the base stun chance from 40% to 80% - doubling it. «Power» increases the strike power, «Cost» lowers the MP and HP cost. Any route raises the skill level in the chance calculation: from 77 to 81 at +1 and to 85 at +13.

Enchant «Chance»

Enchant Base chance Skill level in the chance calculation Chance on a level 85 target, «CON» 27 «CON» 43 «CON» 47
+1 42% 81 41% 17% 10%
+3 48% 81 47% 20% 11%
+6 56% 82 55% 23% 13%
+9 64% 83 63% 27% 15%
+12 72% 84 72% 30% 17%
+13 74% 85 75% 31% 17%
+15 80% 85 81% 34% 19%

Enchant «Power» and «Cost»

Enchant Strike power in the «Power» route Skill level in the chance calculation Chance on a level 85 target, «CON» 27 «CON» 43
+1 3420 81 39% 16%
+3 3532 81 39% 16%
+6 3700 82 39% 16%
+9 3868 83 40% 17%
+12 4036 84 40% 17%
+13 4092 85 40% 17%
+15 4204 85 40% 17%

# How to protect yourself

Stun resistance protects from stun: it lowers the chance and shortens the duration. Resistance 40 leaves 60% of the chance calculated from «CON» and level, resistance 80 leaves 20%. The attacker's stun power is subtracted from the target's resistance. General debuff resistance, «M. Def.» and mental resistance do not affect stun.

Chance against a level 85 target at different stun resistance

Resistance What it comes from (example) Resistance multiplier enchant +15 «Chance», «CON» 27 enchant +15 «Chance», «CON» 43 no enchant, «CON» 27
0 none × 1.00 81% 34% 37%
15 «Resist Shock» Resist Shock lv. 1 × 0.85 69% 29% 32%
20 «Earring of Zaken» Earring of Zaken × 0.80 65% 27% 30%
30 «Fortitude» Fortitude × 0.70 57% 24% 26%
40 «Resist Shock» Resist Shock lv. 4 × 0.60 48% 20% 22%
50 full set bonus, for example with «Moirai Breastplate» Moirai Breastplate × 0.50 40% 17% 19%
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken × 0.40 32% 14% 15%
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas × 0.20 16% 10% 10%
90 «Resist Shock» Resist Shock lv. 4 and the full set bonus × 0.10 10% 10% 10%
120 «Resist Shock» Resist Shock lv. 4, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken × 0.10 10% 10% 10%
150 cap: anything above is not counted × 0.10 10% 10% 10%

Target's buffs and skills: chance and duration, enchant +15 «Chance», level 85 target

On the target Resistance Chance, «CON» 27 Chance, «CON» 43 Time «CON» 43, attacker's stun power 40: chance duration
none 0 81% 34% 9 s 48% 12 s
«Resist Shock» Resist Shock lv. 1 15 69% 29% 7 s 42% 11 s
«Resist Shock» Resist Shock lv. 2 20 65% 27% 7 s 41% 10 s
«Resist Shock» Resist Shock lv. 3 30 57% 24% 6 s 37% 9 s
«Resist Shock» Resist Shock lv. 4 - this is the level the buffer gives 40 48% 20% 6 s 34% 9 s
«Resist Shock» Resist Shock with enchant +10 «Power» 46 44% 18% 6 s 32% 8 s
«Resist Shock» Resist Shock with enchant +20 «Power» 53 38% 16% 5 s 30% 7 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 32% 14% 5 s 27% 7 s
«Fortitude» Fortitude 30 57% 24% 6 s 37% 9 s
«War Frenzy» War Frenzy lv. 3 15 69% 29% 7 s 42% 11 s
«Lionheart» Lionheart lv. 1 40 48% 20% 6 s 34% 9 s
«Lionheart» Lionheart lv. 2 60 32% 14% 5 s 27% 7 s
«Lionheart» Lionheart lv. 3 80 16% 10% 5 s 20% 6 s
«Resist Shock» Resist Shock lv. 4 and «War Frenzy» War Frenzy lv. 3 55 36% 15% 5 s 29% 7 s
«Resist Shock» Resist Shock lv. 4 and «Clan Resist Shock» Clan Resist Shock lv. 3 64 29% 12% 5 s 26% 7 s
«Resist Shock» Resist Shock lv. 4 and «Fortitude» Fortitude 70 24% 10% 5 s 24% 6 s
«Resist Shock» Resist Shock with enchant +30 «Power» and «Fortitude» Fortitude 90 10% 10% 4 s 17% 6 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 10% 10% 4 s 10% 5 s

What gives stun resistance

Source Resistance
«Resist Shock» Resist Shock (levels 1-4: 15 / 20 / 30 / 40; «Power» enchant: 40 at +1, 46 at +10, 53 at +20, 60 at +30) or «Resist Shock (Event)» Resist Shock (Event) (40) or the clan hall effect (15 / 20 / 30 / 40) from 15 to 60
«Lionheart» Lionheart, levels 1-3 - self only, 60 seconds 40 / 60 / 80
«Fortitude» Fortitude - a toggle skill 30, up to 35 with enchant
«War Frenzy» War Frenzy, levels 1-3 - a toggle skill 5 / 10 / 15, up to 25 with enchant
«Residential Shock Immunity» Residential Shock Immunity - a skill of the castle owners' circlet, for 7 seconds, cooldown 10 minutes 80 or 100
«Blessing of Resistance - Stun» Blessing of Resistance - Stun - an agathion skill 40
«Clan Resist Shock» Clan Resist Shock, levels 1-3 - a clan skill 12 / 20 / 24
«Residence Fortitude» Residence Fortitude - a skill of residence owners 10
«Warrior Ability - Resist Trait» Warrior Ability - Resist Trait - a subclass certification skill 5
full set bonus with any of the chest pieces: «Majestic Plate Armor» Majestic Plate Armor, «Majestic Leather Armor» Majestic Leather Armor, «Majestic Robe» Majestic Robe, «Major Arcana Robe» Major Arcana Robe, «Moirai Breastplate» Moirai Breastplate, «Vorpal Leather Breastplate» Vorpal Leather Breastplate, «Vorpal Tunic» Vorpal Tunic, «Vesper Tunic» Vesper Tunic, «Vesper Noble Tunic» Vesper Noble Tunic, «Elegia Tunic» Elegia Tunic - and with their PvP versions 50
heavy set bonus with a shield: «Dynasty Breast Plate» Dynasty Breast Plate / «Dynasty Platinum Plate» Dynasty Platinum Plate 13 / 15
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Necklace of Freya» Necklace of Freya / «Blessed Necklace of Freya» Blessed Necklace of Freya 15 / 20
«Dynasty Necklace» Dynasty Necklace / «Dynasty Earrings» Dynasty Earrings / «Dynasty Ring» Dynasty Ring 18 / 12 / 8
«Aden Guard Earring» Aden Guard Earring and «Aden Protection Earring» Aden Protection Earring, «Innadril Guard Earring» Innadril Guard Earring and «Innadril Protection Earring» Innadril Protection Earring - each 15
«White Talisman of Grounding» White Talisman of Grounding / «Talisman - Resistance to Stun» Talisman - Resistance to Stun 10 / 15
«Primeval Potion» Primeval Potion 15
augmentation property for stun resistance from 0.85 to 3.42

What gives the attacker stun power

Source Stun power
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Gludio Guard Earring» Gludio Guard Earring and «Gludio Protection Earring» Gludio Protection Earring, «Goddard Guard Earring» Goddard Guard Earring and «Goddard Protection Earring» Goddard Protection Earring - each 15
«Spike» Spike (needs a blunt weapon) or «Weapon Maintenance» Weapon Maintenance or their copies from a pet and a mentor 8
«Sword/Blunt Weapon Mastery» Sword/Blunt Weapon Mastery from skill level 9, dwarves only: on a regular hit with a sword or a blunt weapon, with a 50% chance for 5 seconds 20
augmentation property for stun power from 0.85 to 3.42

What else cancels the stun

What is on the target What happens
immunity to debuffs or invulnerability the stun does not land
evasion of physical skills if the target evaded, there is neither damage nor stun
shield does not help: the strike ignores the shield
reflection of physical skills the stun is not returned to the attacker and stays on the target

# How long the stun lasts

The skill states 9 seconds. The target's stun resistance shortens the duration, the attacker's stun power lengthens it. Against raid bosses the duration does not change.

How it is calculated: difference = the attacker's stun power - the target's resistance.

  1. The difference is zero (no resistance, or the power fully cancels it): the time equals the written one.
  2. Difference below zero (resistance is stronger): duration = 9 / (1 + difference / 100), the difference is taken without its sign.
  3. Difference above zero (power is higher): duration = 9 x (1 + difference / 100).
  4. The result is rounded down to whole seconds.

Example: the target has «Resist Shock» Resist Shock level 4 - resistance 40. An attacker without stun power: difference -40, time 9 / 1.4 = 6.43, rounded down to 6 s. An attacker with «Improved Earring of Antharas» Improved Earring of Antharas with power 40: difference 0, time 9 s.

How many seconds the stun lasts

Target's stun resistance What it comes from (example) Attacker without stun power Stun power 40 Stun power 80
0 none 9 s 12 s 16 s
15 «Resist Shock» Resist Shock lv. 1 7 s 11 s 14 s
20 «Earring of Zaken» Earring of Zaken 7 s 10 s 14 s
30 «Fortitude» Fortitude 6 s 9 s 13 s
40 «Resist Shock» Resist Shock lv. 4 6 s 9 s 12 s
50 full set bonus 6 s 8 s 11 s
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 5 s 7 s 10 s
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 5 s 6 s 9 s
100 4 s 5 s 7 s
120 4 s 5 s 6 s
150 cap 3 s 4 s 5 s

# Gear and buffs: what changes the chance

The attacker's «STR», «P. Atk.» and regular buffs do not change the stun chance - only stun power does. On the target's side the chance is changed by «CON» and stun resistance.

Tests: level 85 Titan, +15 enchant «Chance», target - level 85 Duelist («CON» 43), 4000 casts per cell. Skills and jewelry in the tests are real. The time in these tables is recalculated by the formula after the 14.10.2026 fix (checked on the core by a test), the chance is measured.

What the attacker has

What the attacker has Stun power Target without resistance: chance duration Target under «Resist Shock» Resist Shock lv. 4: chance duration Target under «Resist Shock» Resist Shock lv. 4 and with «Improved Earring of Antharas» Improved Earring of Antharas: chance duration
nothing 0 35.1% 9 s 21.1% 6 s 10.7% 5 s
stun power 8, as from «Spike» Spike 8 36.7% 9 s 23.1% 6 s 10.5% 5 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 46.1% 12 s 31.8% 8 s 18.9% 6 s
«Earring of Zaken» Earring of Zaken 20 40.8% 10 s 27.8% 7 s 12.2% 5 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 47.1% 12 s 34.0% 9 s 20.2% 6 s
«Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 80 61.3% 16 s 47.1% 12 s 33.7% 9 s
«Improved Earring of Antharas» Improved Earring of Antharas, «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken and «Necklace of Frintezza» Necklace of Frintezza 95 64.5% 17 s 52.4% 13 s 38.5% 10 s

What the target has, attacker without stun power

What is on the target Stun resistance Chance Time
nothing 0 33.7% 9 s
«Resist Shock» Resist Shock lv. 1 15 28.6% 7 s
«Resist Shock» Resist Shock lv. 4 40 20.0% 6 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 13.7% 5 s
«Resist Shock (Event)» Resist Shock (Event) 40 20.2% 6 s
«Fortitude» Fortitude 30 23.6% 6 s
«Lionheart» Lionheart lv. 1 40 20.0% 6 s
«Lionheart» Lionheart lv. 3 80 9.7% 5 s
«Clan Resist Shock» Clan Resist Shock lv. 3 24 27.0% 7 s
«Earring of Zaken» Earring of Zaken 20 27.8% 7 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 20.0% 6 s
«Necklace of Frintezza» Necklace of Frintezza 15 29.4% 7 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 21.4% 6 s
full set bonus with «Moirai Breastplate» Moirai Breastplate 50 17.4% 6 s
vulnerability 11, as from «Acrobatic Move» Acrobatic Move while running vulnerability 11 37.7% 9 s
«Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 60 14.2% 5 s
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 10.0% 5 s
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 10.1% 4 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 11.0% 4 s
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 9.7% 3 s
«Resist Shock» Resist Shock lv. 4, the full set bonus, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 170 9.9% 3 s

# In battles on the server

Data from the log of battles between players over 06-11.10.2026, seven stun skills together: «Stun Attack» Stun Attack, «Hammer Crush» Hammer Crush, «Armor Crush» Armor Crush, «Rush Impact» Rush Impact, «Rush Impact» Rush Impact, «Stun Shot» Stun Shot, «Shield Stun» Shield Stun. The log does not mark the Olympiad separately, its fights are included in the total.

Key point: in real fights the chance is almost always cut by the target's resistance. «Resist Shock» Resist Shock level 4 from a buffer or its event copy was on the target in 68% of rolls, and almost half of all rolls (46%) went with the minimum chance of 10%. The target had «CON» above 27 in 93% of rolls. The attacker's stun power outweighed the target's resistance in only 7% of rolls.

Uses and stuns over 06-11.10.2026

Skill Hits with damage Stuns Share
«Stun Attack» Stun Attack 182 13 7.1%
«Hammer Crush» Hammer Crush 451 61 13.5%
«Armor Crush» Armor Crush 1596 298 18.7%
«Rush Impact» Rush Impact 3184 567 17.8%
«Rush Impact» Rush Impact 5578 1040 18.6%
«Stun Shot» Stun Shot 976 161 16.5%
«Shield Stun» Shield Stun 364 101 27.7%
all seven skills 12331 2241 18.2%

What eats the chance: average chance over 720 rolls on 11.10.2026

What is counted Average chance
base chance and skill level 67%
accounting for the targets' «CON» 45%
with the targets' resistance and the attackers' stun power 20%

What the targets had at the moment of the roll, 720 rolls on 11.10.2026

On the target Share of rolls
«Resist Shock» Resist Shock lv. 4 or «Resist Shock (Event)» Resist Shock (Event) 68%
«Fortitude» Fortitude 11%
«War Frenzy» War Frenzy 7%
«Lionheart» Lionheart 7%
not a single protective skill 20%

How long the stuns lasted, 2241 stuns over 06-11.10.2026

Time Share of stuns
from 3 to 5 seconds 38%
6 or 7 seconds 28%
8 seconds 4%
9 seconds and more 30%

# Tested on the server

Measurements on the server code: the real skill handler, the attacker and targets are characters of the needed classes and levels, the resistance skills and jewelry are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.

Chance by class: measured, 4000 uses each, level 85 target without resistance

Target «CON» no enchant enchant +15 «Chance» enchant +15 «Power»
Storm Screamer 24 39.2% 80.3% 39.8%
Mystic Muse 25 37.8% 80.8% 41.4%
Archmage 27 37.0% 80.7% 39.2%
Female Soul Hound 30 33.1% 74.2% 38.0%
Doombringer 31 33.5% 72.8% 37.3%
Ghost Hunter 32 33.0% 70.5% 33.5%
Eva's Templar 36 26.4% 60.0% 28.8%
Phoenix Knight 43 15.0% 33.1% 17.1%
Fortune Seeker 45 12.4% 26.4% 13.6%
Titan 47 9.5% 18.7% 9.5%

Chance at different «CON»: measured, 4000 uses each, level 85 target with «CON» set

Target's «CON» no enchant enchant +15 «Chance»
20 36.9% 81.1%
25 38.4% 80.7%
30 34.0% 74.2%
35 27.2% 61.9%
40 21.1% 45.6%
45 12.1% 27.5%
50 9.4% 9.0%
55 9.8% 10.4%
60 9.6% 9.9%

Different professions and levels: measured, 4000 uses each, target without resistance

Skill Attacker Target Target's «CON» Chance Time
lv. 1 Titan lv. 77 Duelist lv. 77 43 17.4% 9 s
lv. 1 Titan lv. 80 Duelist lv. 80 43 15.9% 9 s
lv. 1 Titan lv. 85 Duelist lv. 85 43 15.3% 9 s
lv. 1 Titan lv. 77 Archmage lv. 77 27 41.3% 9 s
enchant +15 Titan lv. 85 Duelist lv. 80 43 35.4% 9 s

Resistance: measured, 4000 uses each, level 85 Archmage («CON» 27)

On the target Resistance Chance, enchant +15 «Chance» Time Chance, no enchant
nothing 0 81.3% 9 s 36.6%
«Resist Shock» Resist Shock lv. 4 40 48.1% 6 s 22.5%
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 15.4% 5 s 10.4%
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 10.2% 4 s 10.0%
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 10.6% 3 s 9.7%

Other rules: measured

What was tested Result
target with 100% reflection of physical skills, 2000 uses
  • the target took the damage
  • stun on the target - 1611 times, on the attacker - 0
target with 100% evasion of physical skills, 2000 uses no damage and no stun, not even once
target with immunity to debuffs, 2000 uses no stun, not even once
«Armor Crush» Armor Crush on a target stunned by «Hammer Crush» Hammer Crush, 4000 times the previous stun stayed - 537, the second skill's stun took over - 3278, the stun was broken by the strike - 185
«Hammer Crush» Hammer Crush on a target stunned by «Armor Crush» Armor Crush, 4000 times the previous stun stayed - 3119, the second skill's stun took over - 708, the stun was broken by the strike - 173
a second «Armor Crush» Armor Crush strike on a target already stunned by it, 4000 times the target stayed stunned in 3801 cases, the stun was broken by the strike in 199
breaking the stun with a hit, 100000 checks each regular hit - 9.8%, critical hit - 75.0%

# Specifics of our server

The skill's logic is as close as possible to the official High Five servers (PTS). All numbers come from their data: strike power 3077, base stun chance 40%, duration 9 seconds, target's «P. Def.» and «M. Def.» -30%, cooldown 4 seconds. Nobody reliably knows how exactly the official server calculates the stun chance and duration inside: there is no open description, and known builds read the same numbers differently. So where the data leaves a choice, our rule is set explicitly:

  1. Stun resistance works twice: it lowers the chance and shortens the stun duration. The attacker's stun power works the other way - it raises the chance and lengthens the duration.
  2. Stun resistance and stun power are counted as no more than 150 each, the final chance is not below 10% and not above 90%.
  3. The time is calculated only from the difference between the attacker's stun power and the target's resistance: on an unprotected target, as with equal power and resistance, the stun lasts exactly the written time - 9 seconds.
  4. A regular hit and a direct physical damage skill break the stun with a 10% chance, their critical hit - with a 75% chance.
  5. While the target is under a stun from this same skill, no new roll is made and the time is not refreshed.
  6. Against raid bosses the chance is half as high, against Grand Bosses - 5 times lower.

Updated:

Enchant tree 3

The skill is enchanted from level 1 along one of the routes. Pick a step of a route to see what the skill becomes.

Armor Crush lvl 1
  1. Power

    +15

    Enchant Power: Increases the skill's Power.

    +15 Power Increases Power by 56.

    Attacks the enemy with 4204 Power added to P. Atk. Inflicts shock for 9 seconds, and decreases P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword, or two-handed blunt weapon to be equipped. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases the skill's Power.

  2. Cost

    +15

    Enchant Cost: Decreases MP consumption/HP.

    +15 Cost Decreases MP consumption by 1 and HP consumption by 11.

    Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption/HP.

  3. Chance

    +15

    Enchant Chance: Increases the success rate.

    +15 Chance Increases the success rate.

    Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Chance: Increases the success rate.

Who learns it 3

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