Maestro: skills

Dwarf Β· 3rd profession Β· lvl 76 Β· 20 skills

Quest to become Maestro

Quests for the 3rd profession β†’

A Saga per class from level 76: the quest changes the class by itself at its end.

  1. Saga of the Maestro walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 76

  • Wisdom lvl 1

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Health lvl 1

    Increases Resistance to poison and Bleed attacks by 20.

    Passive

Level 77

  • Skill Mastery lvl 1

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Riposte Stance lvl 1 Mechanics explained

    Atk. Spd. -20%, Run Spd. -10%, Accuracy -4.
    Returns 30% of the damage of melee regular attacks to the attacker.
    30% chance to reflect a physical skill back at its caster.
    30% chance to reflect a magic skill back at its caster.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 35 MP.

    MP 35

    Toggle
  • Armor Crush lvl 1 Mechanics explained

    Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 35 HP 338 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical

Level 78

  • Parry Stance lvl 1 Mechanics explained

    P. Def. +25%, M. Def. +25%, Atk. Spd. -20%, Run Spd. -10%, Accuracy -4.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 36 MP.

    MP 36

    Toggle
  • Earthquake lvl 1

    Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled.
    Target cancel does not work on Raid Bosses and Grand Bosses.
    Attack attribute: Earth

    MP 78 HP 340 Cast 1.80 s Reuse 8 s

    ActivePhysical
  • Master of Combat lvl 1

    Increases Max CP by 5%, and when using a sword/blunt weapon/spear/dualsword/hand-to-hand combat weapon, increases P. Atk. by 80.

    Passive
  • Braveheart lvl 1

    Increases combat spirit to recover CP by 1000.

    MP 57 Cast 1.50 s Reuse 150 s

    ActivePhysical

Level 80

  • Symbol of Honor lvl 1

    Creates a seal that maximizes HP/CP regeneration of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical

Level 81

Level 82

Level 83

All skills

Maestro

3rd profession 20
  • Health lvl 1 from character level 76

    Increases Resistance to poison and Bleed attacks by 20.

    Passive
  • Wisdom lvl 1 from character level 76

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Armor Crush lvl 1 Mechanics explained from character level 77

    Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense.

    MP 35 HP 338 Cast 1.90 s Reuse 4 s Range 40

    ActivePhysical
  • Riposte Stance lvl 1 Mechanics explained from character level 77

    Atk. Spd. -20%, Run Spd. -10%, Accuracy -4.
    Returns 30% of the damage of melee regular attacks to the attacker.
    30% chance to reflect a physical skill back at its caster.
    30% chance to reflect a magic skill back at its caster.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 35 MP.

    MP 35

    Toggle
  • Skill Mastery lvl 1 from character level 77

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Braveheart lvl 1 from character level 78

    Increases combat spirit to recover CP by 1000.

    MP 57 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Earthquake lvl 1 from character level 78

    Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled.
    Target cancel does not work on Raid Bosses and Grand Bosses.
    Attack attribute: Earth

    MP 78 HP 340 Cast 1.80 s Reuse 8 s

    ActivePhysical
  • Master of Combat lvl 1 from character level 78

    Increases Max CP by 5%, and when using a sword/blunt weapon/spear/dualsword/hand-to-hand combat weapon, increases P. Atk. by 80.

    Passive
  • Parry Stance lvl 1 Mechanics explained from character level 78

    P. Def. +25%, M. Def. +25%, Atk. Spd. -20%, Run Spd. -10%, Accuracy -4.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 36 MP.

    MP 36

    Toggle
  • Symbol of Honor lvl 1 from character level 80

    Creates a seal that maximizes HP/CP regeneration of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical
  • Final Secret lvl 1 Mechanics explained from character level 81

    For 30 seconds, you call upon your hidden reserves to increase your skills power and ordinary attack damage by 30% during PvP.

    Learned from a book: Forgotten Scroll - Final Secret where to get it

    MP 37 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Archer's Will lvl 1 from character level 81

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Expose Weak Point lvl 1 from character level 81

    5% chance when you take damage from a normal attack or a skill: P. Def. -20%, chance to take a critical hit from a normal attack +30% on the attacker for 30 seconds, base land rate 80%.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Expose Weak Point where to get it

    Passive
  • Fighter's Will lvl 1 from character level 81

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Create Item lvl 10 from character level 82

    Allows the user to manufacture level 10 items.

    Learned from a book: Forgotten Scroll - Create Item Lv 10 where to get it

    Passive
  • Protection of Alignment lvl 1 from character level 82

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Protection of Elemental lvl 1 from character level 82

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Rune lvl 1 from character level 82

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Golem Armor lvl 1 from character level 83

    Transforms into a Golem with increased battle abilities.

    Learned from a book: Forgotten Scroll - Golem Armor where to get it

    MP 44 Cast 2.50 s Reuse 3600 s

    ActiveMagic
  • Rush Impact v2 lvl 1 Mechanics explained from character level 83

    Rushes forward to attack the enemies in front with 4224 Power added to P. Atk. and inflicts Shock for 9 seconds. Cannot be used when a bow/crossbow is equipped.

    MP 82 Cast 0.80 s Reuse 20 s Range 600

    ActivePhysical

Warsmith

2nd profession 35
  • Battle Cry lvl 1-5 from character level 40

    Regenerates 15% of Max HP and increases one's own Max HP by 15% for 10 minutes.

    MP 18 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Fatal Strike lvl 1-37 from character level 40

    Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Golem Reinforcement lvl 1-3 from character level 40

    For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and maximum HP by 5%.

    MP 35 Cast 4 s Reuse 2 s Range 40

    ActivePhysical
  • Hammer Crush lvl 1-37 Mechanics explained from character level 40

    Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Repair Golem lvl 1-3 from character level 40

    Repairs the summoned golem to recover the golem's HP by 8%.

    MP 61 Cast 2.50 s Reuse 2 s Range 40

    ActivePhysical
  • Rush v2 lvl 1 from character level 40

    Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

    MP 38 Cast 0.80 s Reuse 3 s Range 400

    ActivePhysical
  • Whirlwind lvl 1-37 from character level 40

    Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 36 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Crystallize lvl 2-5 from character level 40

    Makes C-Grade crystallization possible.

    Passive
  • Fast HP Recovery lvl 3-8 from character level 40

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Heavy Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 20.4 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Polearm Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Sword/Blunt Weapon Mastery lvl 9-45 from character level 40

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +47.7
    Blunt, Two-handed Blunt: +50.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Vital Force lvl 3-8 from character level 40

    Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

    Passive
  • Strengthen Golem lvl 1-3 from character level 43

    Increases the summoned golem's P. Atk. by 8% and Atk. Spd. by 3% for 20 minutes.

    MP 24 Cast 4 s Reuse 2 s Range 40

    ActivePhysical
  • Summon Mechanic Golem lvl 3-9 from character level 43

    Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.

    Each use takes: Crystal (C-Grade) x3

    While it is out it takes: Crystal (C-Grade) x1 (4 times)

    MP 75 Cast 15 s Reuse 5 s

    ActivePhysical
  • Boost HP lvl 4-10 from character level 43

    Increases Max HP by 200.

    Passive
  • Create Item lvl 5-9 from character level 43

    Allows the user to manufacture level 5 items.

    Passive
  • Bandage lvl 2-3 from character level 46

    Cures moderate bleeding.

    MP 41 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Case Harden lvl 1 from character level 46

    Enhances the armor surface to increase P. Def. by 10% for 20 minute(s).

    MP 41 Cast 4 s Reuse 2 s Range 400

    ActivePhysical
  • Embroider lvl 1 from character level 46

    Embroiders a robe to increase P. Def. by 5% and MP Recovery Bonus by 2 for 20 minutes.

    MP 41 Cast 4 s Reuse 2 s Range 400

    ActivePhysical
  • Hard Tanning lvl 1 from character level 46

    Tans armor to increase P. Def. by 5% and Evasion by 2 for 20 minutes. Works only on light armor users and can't be used on pets.

    MP 41 Cast 4 s Reuse 2 s Range 400

    ActivePhysical
  • Weight Limit lvl 3 from character level 46

    Quadruple the weight limit.

    Passive
  • Restring lvl 1 from character level 49

    Enhances the string of a bow or crossbow to increase P. Atk. by 5% and range by 100 for 20 minute(s).

    MP 44 Cast 4 s Reuse 2 s Range 400

    ActivePhysical
  • Sharp Edge lvl 1 from character level 49

    Sharpens a bladed weapon to increase P. Atk. by 5% and Critical Rate by 20% for 20 minutes.

    MP 44 Cast 4 s Reuse 2 s Range 400

    ActivePhysical
  • Spike lvl 1 from character level 49

    Adds a spike to a blunt weapon to increase P. Atk. by 5% and its weight for shock attacks by 8% for 20 minute(s).

    MP 44 Cast 4 s Reuse 2 s Range 400

    ActivePhysical
  • Summon Siege Golem lvl 1 from character level 49

    Summons siege weapon. Summoning requires 180 Crystals: C-Grade and additionally consumes 40 Gemstones: C-Grade every minute.

    Each use takes: Crystal (C-Grade) x180

    While it is out it takes: Gemstone C x40 (60 times)

    MP 530 Cast 180 s Reuse 5 s

    ActivePhysical
  • Summon Merchant Golem lvl 1 from character level 52

    Summons a trader association golem who can do basic transactions. Consumes 5 D-grade Crystals when summoning.

    Each use takes: Crystal (D-Grade) x5

    MP 122 Cast 15 s Reuse 75 s

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Summon Big Boom lvl 1-5 from character level 58

    Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.

    Each use takes: Crystal (D-Grade) x3

    While it is out it takes: Crystal (D-Grade) x5 (4 times)

    MP 74 Cast 6 s Reuse 5 s

    ActivePhysical
  • Summon Wild Hog Cannon lvl 1 from character level 58

    Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 70 Crystals: B-Grade and an additional 20 Gemstones: B-Grade per minute.

    Each use takes: Crystal (B-Grade) x70

    While it is out it takes: Gemstone B x20 (60 times)

    MP 530 Cast 180 s Reuse 5 s

    ActivePhysical
  • Polearm Accuracy lvl 1-3 Mechanics explained from character level 58

    Accuracy +2 (Polearm).
    While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • War Frenzy lvl 1-3 Mechanics explained from character level 58

    Stun Resist +5, Sleep Resist +10.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Wrath lvl 1-10 from character level 66

    A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.

    MP 66 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Summon Swoop Cannon lvl 1 from character level 68

    Summons a Swoop Cannon. Requires 27 Crystals: A-Grade. Consumes 13 Gemstones: B-Grade per minute.

    Each use takes: Crystal (A-Grade) x27

    While it is out it takes: Gemstone B x13 (60 times)

    MP 530 Cast 10 s Reuse 5 s

    ActivePhysical

Artisan

1st profession 14
  • Bandage lvl 1 from character level 20

    Cures minor bleeding.

    MP 19 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Stun Attack lvl 1-15 Mechanics explained from character level 20

    Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Wild Sweep lvl 1-15 from character level 20

    Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Boost HP lvl 1-3 from character level 20

    Increases Max HP by 60.

    Passive
  • Create Item lvl 2-4 from character level 20

    Allows the user to manufacture level 2 items.

    Passive
  • Crystallize lvl 1 from character level 20

    Makes D-Grade crystallization possible.

    Passive
  • Heavy Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 1.9 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.

    Passive
  • Polearm Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +7.2
    Blunt, Two-handed Blunt: +7.5

    Passive
  • Fast HP Recovery lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.1.

    Passive
  • Vital Force lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.

    Passive
  • Weight Limit lvl 2 from character level 24

    Triple your weight limit.

    Passive
  • Summon Mechanic Golem lvl 1-2 from character level 28

    Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15 percent of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.

    Each use takes: Crystal (D-Grade) x7

    While it is out it takes: Crystal (D-Grade) x4 (4 times)

    MP 49 Cast 15 s Reuse 5 s

    ActivePhysical

Dwarven Fighter

Starting class 13
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Dwarven Craft lvl 1 from character level 1

    Can read Dwarven recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Create Item lvl 1 from character level 5

    Allows the user to manufacture level 1 items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Spoil lvl 1 from character level 10

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 12 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Sweeper lvl 1 from character level 10

    Used on the corpses of Spoiled monsters to obtain extra items.

    MP 3 Cast 0.50 s Reuse 0.50 s Range 20

    ActivePhysical
  • Weight Limit lvl 1 from character level 10

    Double your weight limit.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical