Warsmith: skills
Dwarf Β· 2nd profession Β· lvl 40 Β· 35 skills
Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.
Or every mark of the profession in one quest: Good Work's Reward walkthrough
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 40
-
ActivePhysicalWhirlwind lvl 1
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 36 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 2
Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 37 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 3
Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 38 Cast 1.07 s Reuse 4 s
-
PassiveVital Force lvl 3
Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
-
ActivePhysicalFatal Strike lvl 1
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 36 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 2
Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 37 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 3
Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 38 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 9
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +47.7
Blunt, Two-handed Blunt: +50.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 10
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +52.1
Blunt, Two-handed Blunt: +55
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 11
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +56.4
Blunt, Two-handed Blunt: +59.6
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveFast HP Recovery lvl 3
Increases HP Recovery Bonus by 1.7.
-
PassivePolearm Mastery lvl 9
Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 10
Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 11
Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 14
Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 15
Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 16
Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 14
Increases P. Def. by 20.4 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 15
Increases P. Def. by 21.6 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 16
Increases P. Def. by 22.8 when equipped with heavy armor.
-
PassiveCrystallize lvl 2
Makes C-Grade crystallization possible.
-
ActivePhysicalHammer Crush lvl 1 Mechanics explained
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 2 Mechanics explained
Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 3 Mechanics explained
Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalRepair Golem lvl 1
Repairs the summoned golem to recover the golem's HP by 8%.
MP 61 Cast 2.50 s Reuse 2 s Range 40
-
ActivePhysicalGolem Reinforcement lvl 1
For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and maximum HP by 5%.
MP 35 Cast 4 s Reuse 2 s Range 40
-
ActivePhysicalRush v2 lvl 1
Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.
MP 38 Cast 0.80 s Reuse 3 s Range 400
-
ActivePhysicalBattle Cry lvl 1
Regenerates 15% of Max HP and increases one's own Max HP by 15% for 10 minutes.
MP 18 Cast 1.50 s Reuse 150 s
Level 43
-
ActivePhysicalSummon Mechanic Golem lvl 3
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
Each use takes:
Crystal (C-Grade) x3
While it is out it takes:
Crystal (C-Grade) x1
(4 times)
MP 75 Cast 15 s Reuse 5 s
-
ActivePhysicalWhirlwind lvl 4
Swings a spear to attack nearby enemies with 663 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 38 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 5
Swings a spear to attack nearby enemies with 703 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 40 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 6
Swings a spear to attack nearby enemies with 744 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 41 Cast 1.07 s Reuse 4 s
-
PassiveCreate Item lvl 5
Allows the user to manufacture level 5 items.
-
ActivePhysicalFatal Strike lvl 4
Attacks the enemy with 884 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 38 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 5
Attacks the enemy with 937 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 40 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 6
Attacks the enemy with 992 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 41 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 12
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +61
Blunt, Two-handed Blunt: +64.5
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 13
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +65.6
Blunt, Two-handed Blunt: +69.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 14
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +70.2
Blunt, Two-handed Blunt: +74.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 4
Increases Max HP by 200.
-
PassiveFast HP Recovery lvl 4
Increases HP Recovery Bonus by 2.1.
-
PassivePolearm Mastery lvl 12
Increases P. Atk. by 29 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 13
Increases P. Atk. by 30.9 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 14
Increases P. Atk. by 32.9 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 17
Increases P. Def. by 25.3 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 18
Increases P. Def. by 26.6 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 19
Increases P. Def. by 27.9 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 17
Increases P. Def. by 24.1 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 18
Increases P. Def. by 25.4 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 19
Increases P. Def. by 26.7 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 4 Mechanics explained
Attacks the enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 5 Mechanics explained
Attacks the enemy with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 6 Mechanics explained
Attacks the enemy with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 39 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalStrengthen Golem lvl 1
Increases the summoned golem's P. Atk. by 8% and Atk. Spd. by 3% for 20 minutes.
MP 24 Cast 4 s Reuse 2 s Range 40
Level 46
-
ActivePhysical
-
ActivePhysicalWhirlwind lvl 7
Swings a spear to attack nearby enemies with 787 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 42 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 8
Swings a spear to attack nearby enemies with 832 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 43 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 9
Swings a spear to attack nearby enemies with 879 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 44 Cast 1.07 s Reuse 4 s
-
PassiveVital Force lvl 4
Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting.
-
PassiveWeight Limit lvl 3
Quadruple the weight limit.
-
ActivePhysicalFatal Strike lvl 7
Attacks the enemy with 1049 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 42 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 8
Attacks the enemy with 1109 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 43 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 9
Attacks the enemy with 1171 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 44 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 15
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +75
Blunt, Two-handed Blunt: +79.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 16
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +79.8
Blunt, Two-handed Blunt: +84.4
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 17
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +84.7
Blunt, Two-handed Blunt: +89.6
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassivePolearm Mastery lvl 15
Increases P. Atk. by 35 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 16
Increases P. Atk. by 37.1 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 17
Increases P. Atk. by 39.4 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 20
Increases P. Def. by 29.3 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 21
Increases P. Def. by 30.7 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 22
Increases P. Def. by 32.1 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 20
Increases P. Def. by 28 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 21
Increases P. Def. by 29.4 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 22
Increases P. Def. by 30.8 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 7 Mechanics explained
Attacks the enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 40 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 8 Mechanics explained
Attacks the enemy with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 42 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 9 Mechanics explained
Attacks the enemy with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 43 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalCase Harden lvl 1
Enhances the armor surface to increase P. Def. by 10% for 20 minute(s).
MP 41 Cast 4 s Reuse 2 s Range 400
-
ActivePhysicalHard Tanning lvl 1
Tans armor to increase P. Def. by 5% and Evasion by 2 for 20 minutes. Works only on light armor users and can't be used on pets.
MP 41 Cast 4 s Reuse 2 s Range 400
-
ActivePhysicalEmbroider lvl 1
Embroiders a robe to increase P. Def. by 5% and MP Recovery Bonus by 2 for 20 minutes.
MP 41 Cast 4 s Reuse 2 s Range 400
Level 49
-
ActivePhysicalSummon Siege Golem lvl 1
Summons siege weapon. Summoning requires 180 Crystals: C-Grade and additionally consumes 40 Gemstones: C-Grade every minute.
Each use takes:
Crystal (C-Grade) x180
While it is out it takes:
Gemstone C x40
(60 times)
MP 530 Cast 180 s Reuse 5 s
-
ActivePhysicalSummon Mechanic Golem lvl 4
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
Each use takes:
Crystal (C-Grade) x1
While it is out it takes:
Crystal (C-Grade) x2
(4 times)
MP 88 Cast 15 s Reuse 5 s
-
ActivePhysicalWhirlwind lvl 10
Swings a spear to attack nearby enemies with 927 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 46 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 11
Swings a spear to attack nearby enemies with 977 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 47 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 12
Swings a spear to attack nearby enemies with 1029 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 48 Cast 1.07 s Reuse 4 s
-
PassiveCreate Item lvl 6
Allows the user to manufacture level 6 items.
-
ActivePhysicalFatal Strike lvl 10
Attacks the enemy with 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 46 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 11
Attacks the enemy with 1302 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 47 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 12
Attacks the enemy with 1371 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 48 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 18
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +89.7
Blunt, Two-handed Blunt: +94.9
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 19
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +94.8
Blunt, Two-handed Blunt: +100.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 20
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +99.9
Blunt, Two-handed Blunt: +105.7
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 5
Increases Max HP by 250.
-
PassivePolearm Mastery lvl 18
Increases P. Atk. by 41.7 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 19
Increases P. Atk. by 44.1 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 20
Increases P. Atk. by 46.6 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 23
Increases P. Def. by 33.6 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 24
Increases P. Def. by 35 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 25
Increases P. Def. by 36.5 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 23
Increases P. Def. by 32.2 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 24
Increases P. Def. by 33.7 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 25
Increases P. Def. by 35.2 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 10 Mechanics explained
Attacks the enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 44 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 11 Mechanics explained
Attacks the enemy with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 45 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 12 Mechanics explained
Attacks the enemy with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 46 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalRepair Golem lvl 2
Repairs the summoned golem to recover the golem's HP by 12%.
MP 78 Cast 2.50 s Reuse 2 s Range 40
-
ActivePhysicalGolem Reinforcement lvl 2
For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 12% and maximum HP by 8%.
MP 44 Cast 4 s Reuse 2 s Range 40
-
ActivePhysicalSharp Edge lvl 1
Sharpens a bladed weapon to increase P. Atk. by 5% and Critical Rate by 20% for 20 minutes.
MP 44 Cast 4 s Reuse 2 s Range 400
-
ActivePhysicalSpike lvl 1
Adds a spike to a blunt weapon to increase P. Atk. by 5% and its weight for shock attacks by 8% for 20 minute(s).
MP 44 Cast 4 s Reuse 2 s Range 400
-
ActivePhysicalRestring lvl 1
Enhances the string of a bow or crossbow to increase P. Atk. by 5% and range by 100 for 20 minute(s).
MP 44 Cast 4 s Reuse 2 s Range 400
-
ActivePhysicalBattle Cry lvl 2
Regenerates 20% of Max HP and increases one's own Max HP by 20% for 10 minutes.
MP 22 Cast 1.50 s Reuse 150 s
Level 52
-
ActivePhysicalWhirlwind lvl 13
Swings a spear to attack nearby enemies with 1082 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 50 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 14
Swings a spear to attack nearby enemies with 1137 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 50 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 15
Swings a spear to attack nearby enemies with 1194 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 51 Cast 1.07 s Reuse 4 s
-
PassiveVital Force lvl 5
Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting.
-
ActivePhysicalFatal Strike lvl 13
Attacks the enemy with 1443 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 50 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 14
Attacks the enemy with 1516 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 50 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 15
Attacks the enemy with 1592 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 51 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 21
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +105.2
Blunt, Two-handed Blunt: +111.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 22
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +110.6
Blunt, Two-handed Blunt: +116.9
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 23
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +115.9
Blunt, Two-handed Blunt: +122.6
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveFast HP Recovery lvl 5
Increases HP Recovery Bonus by 2.6.
-
PassivePolearm Mastery lvl 21
Increases P. Atk. by 49.2 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 22
Increases P. Atk. by 51.9 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 23
Increases P. Atk. by 54.6 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 26
Increases P. Def. by 38.1 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 27
Increases P. Def. by 39.6 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 28
Increases P. Def. by 41.2 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 26
Increases P. Def. by 36.7 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 27
Increases P. Def. by 38.2 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 28
Increases P. Def. by 39.8 when equipped with heavy armor.
-
PassiveCrystallize lvl 3
Makes B-Grade crystallization possible.
-
ActivePhysicalHammer Crush lvl 13 Mechanics explained
Attacks the enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 47 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 14 Mechanics explained
Attacks the enemy with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 48 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 15 Mechanics explained
Attacks the enemy with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 49 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalStrengthen Golem lvl 2
Increases the summoned golem's P. Atk. by 12% and Atk. Spd. by 6% for 20 minutes.
MP 36 Cast 4 s Reuse 2 s Range 40
-
ActivePhysicalSummon Merchant Golem lvl 1
Summons a trader association golem who can do basic transactions. Consumes 5 D-grade Crystals when summoning.
Each use takes:
Crystal (D-Grade) x5
MP 122 Cast 15 s Reuse 75 s
-
PassiveDivine Inspiration lvl 1
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
Level 55
-
ActivePhysicalSummon Mechanic Golem lvl 5
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
Each use takes:
Crystal (C-Grade) x3
While it is out it takes:
Crystal (C-Grade) x2
(4 times)
MP 100 Cast 15 s Reuse 5 s
-
ActivePhysicalWhirlwind lvl 16
Swings a spear to attack nearby enemies with 1253 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 52 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 17
Swings a spear to attack nearby enemies with 1313 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 53 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 18
Swings a spear to attack nearby enemies with 1374 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 55 Cast 1.07 s Reuse 4 s
-
PassiveCreate Item lvl 7
Allows the user to manufacture level 7 items.
-
ActivePhysicalFatal Strike lvl 16
Attacks the enemy with 1670 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 52 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 17
Attacks the enemy with 1750 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 53 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 18
Attacks the enemy with 1832 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 55 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 24
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +121.5
Blunt, Two-handed Blunt: +128.4
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 25
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +127.1
Blunt, Two-handed Blunt: +134.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 26
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +132.6
Blunt, Two-handed Blunt: +140.1
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 6
Increases Max HP by 300.
-
PassivePolearm Mastery lvl 24
Increases P. Atk. by 57.5 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 25
Increases P. Atk. by 60.4 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 26
Increases P. Atk. by 63.3 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 29
Increases P. Def. by 42.8 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 30
Increases P. Def. by 44.5 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 31
Increases P. Def. by 46.1 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 29
Increases P. Def. by 41.4 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 30
Increases P. Def. by 43 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 31
Increases P. Def. by 44.6 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 16 Mechanics explained
Attacks the enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 17 Mechanics explained
Attacks the enemy with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 51 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 18 Mechanics explained
Attacks the enemy with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 52 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalRepair Golem lvl 3
Repairs the summoned golem to recover the golem's HP by 15%.
MP 88 Cast 2.50 s Reuse 2 s Range 40
-
ActivePhysicalGolem Reinforcement lvl 3
For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 15% and maximum HP by 10%.
MP 44 Cast 4 s Reuse 2 s Range 40
Level 58
-
ActivePhysicalWhirlwind lvl 19
Swings a spear to attack nearby enemies with 1438 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 56 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 20
Swings a spear to attack nearby enemies with 1502 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 57 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 21
Swings a spear to attack nearby enemies with 1568 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 58 Cast 1.07 s Reuse 4 s
-
PassiveVital Force lvl 6
Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting.
-
ActivePhysicalFatal Strike lvl 19
Attacks the enemy with 1917 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 56 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 20
Attacks the enemy with 2003 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 57 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 21
Attacks the enemy with 2091 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 58 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 27
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +138.4
Blunt, Two-handed Blunt: +146.2
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 28
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +144.2
Blunt, Two-handed Blunt: +152.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 29
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +150
Blunt, Two-handed Blunt: +158.4
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveFast HP Recovery lvl 6
Increases HP Recovery Bonus by 2.7.
-
PassivePolearm Mastery lvl 27
Increases P. Atk. by 66.4 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 28
Increases P. Atk. by 69.5 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 29
Increases P. Atk. by 72.7 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 32
Increases P. Def. by 47.8 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 33
Increases P. Def. by 49.5 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 34
Increases P. Def. by 51.3 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 32
Increases P. Def. by 46.3 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 33
Increases P. Def. by 48 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 34
Increases P. Def. by 49.7 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 19 Mechanics explained
Attacks the enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 20 Mechanics explained
Attacks the enemy with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 21 Mechanics explained
Attacks the enemy with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSummon Wild Hog Cannon lvl 1
Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 70 Crystals: B-Grade and an additional 20 Gemstones: B-Grade per minute.
Each use takes:
Crystal (B-Grade) x70
While it is out it takes:
Gemstone B x20
(60 times)
MP 530 Cast 180 s Reuse 5 s
-
ActivePhysicalSummon Big Boom lvl 1
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Each use takes:
Crystal (D-Grade) x3
While it is out it takes:
Crystal (D-Grade) x5
(4 times)
MP 74 Cast 6 s Reuse 5 s
-
TogglePolearm Accuracy lvl 1 Mechanics explained
Accuracy +2 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
-
ToggleWar Frenzy lvl 1 Mechanics explained
Stun Resist +5, Sleep Resist +10.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
-
ActivePhysicalStrengthen Golem lvl 3
Increases the summoned golem's P. Atk. by 15% and Atk. Spd. by 9% for 20 minutes.
MP 42 Cast 4 s Reuse 2 s Range 40
-
ActivePhysicalBattle Cry lvl 3
Regenerates 25% of Max HP and increases one's own Max HP by 25% for 10 minutes.
MP 27 Cast 1.50 s Reuse 150 s
Level 60
-
ActivePhysicalSummon Mechanic Golem lvl 6
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
Each use takes:
Crystal (C-Grade) x2
While it is out it takes:
Crystal (C-Grade) x3
(4 times)
MP 110 Cast 15 s Reuse 5 s
-
ActivePhysicalWhirlwind lvl 22
Swings a spear to attack nearby enemies with 1636 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 60 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 23
Swings a spear to attack nearby enemies with 1704 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 61 Cast 1.07 s Reuse 4 s
-
ActivePhysicalFatal Strike lvl 22
Attacks the enemy with 2181 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 60 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 23
Attacks the enemy with 2272 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 61 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 30
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +156
Blunt, Two-handed Blunt: +164.7
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 31
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +162
Blunt, Two-handed Blunt: +170.9
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassivePolearm Mastery lvl 30
Increases P. Atk. by 76 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 31
Increases P. Atk. by 79.3 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 35
Increases P. Def. by 53 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 36
Increases P. Def. by 54.8 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 35
Increases P. Def. by 51.4 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 36
Increases P. Def. by 53.2 when equipped with heavy armor.
-
PassiveCrystallize lvl 4
Makes A-Grade crystallization possible.
-
ActivePhysicalHammer Crush lvl 22 Mechanics explained
Attacks the enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 23 Mechanics explained
Attacks the enemy with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 58 Cast 1.08 s Reuse 3 s Range 40
Level 61
-
PassiveDivine Inspiration lvl 2
Increases the number of buffs an individual can receive by 2.
Learned from a book:
Ancient Book: Divine Inspiration (Original Language Version)
where to get it
Level 62
-
ActivePhysical
-
ActivePhysicalWhirlwind lvl 24
Swings a spear to attack nearby enemies with 1774 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 61 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 25
Swings a spear to attack nearby enemies with 1845 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 62 Cast 1.07 s Reuse 4 s
-
PassiveCreate Item lvl 8
Allows the user to manufacture level 8 items.
-
ActivePhysicalFatal Strike lvl 24
Attacks the enemy with 2366 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 61 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 25
Attacks the enemy with 2460 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 62 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 32
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +168
Blunt, Two-handed Blunt: +177.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 33
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +174.1
Blunt, Two-handed Blunt: +183.6
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 7
Increases Max HP by 350.
-
PassivePolearm Mastery lvl 32
Increases P. Atk. by 82.7 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 33
Increases P. Atk. by 86.1 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 37
Increases P. Def. by 56.6 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 38
Increases P. Def. by 58.4 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 37
Increases P. Def. by 55 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 38
Increases P. Def. by 56.7 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 24 Mechanics explained
Attacks the enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 59 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 25 Mechanics explained
Attacks the enemy with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 60 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSummon Big Boom lvl 2
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Each use takes:
Crystal (D-Grade) x3
While it is out it takes:
Crystal (D-Grade) x5
(4 times)
MP 82 Cast 6 s Reuse 5 s
Level 64
-
ActivePhysicalSummon Mechanic Golem lvl 7
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
Each use takes:
Crystal (C-Grade) x4
While it is out it takes:
Crystal (C-Grade) x3
(4 times)
MP 119 Cast 15 s Reuse 5 s
-
ActivePhysicalWhirlwind lvl 26
Swings a spear to attack nearby enemies with 1917 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 63 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 27
Swings a spear to attack nearby enemies with 1990 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 65 Cast 1.07 s Reuse 4 s
-
PassiveVital Force lvl 7
Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting.
-
ActivePhysicalFatal Strike lvl 26
Attacks the enemy with 2556 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 63 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 27
Attacks the enemy with 2653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 65 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 34
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +180.3
Blunt, Two-handed Blunt: +190.1
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 35
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +186.4
Blunt, Two-handed Blunt: +196.5
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassivePolearm Mastery lvl 34
Increases P. Atk. by 89.6 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 35
Increases P. Atk. by 93.1 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 39
Increases P. Def. by 60.2 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 40
Increases P. Def. by 62.1 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 39
Increases P. Def. by 58.6 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 40
Increases P. Def. by 60.4 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 26 Mechanics explained
Attacks the enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 27 Mechanics explained
Attacks the enemy with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 62 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalBattle Cry lvl 4
Regenerates 30% of Max HP and increases one's own Max HP by 30% for 10 minutes.
MP 30 Cast 1.50 s Reuse 150 s
Level 66
-
ActivePhysicalWhirlwind lvl 28
Swings a spear to attack nearby enemies with 2064 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 66 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 29
Swings a spear to attack nearby enemies with 2138 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 67 Cast 1.07 s Reuse 4 s
-
ActivePhysicalFatal Strike lvl 28
Attacks the enemy with 2751 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 66 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 29
Attacks the enemy with 2850 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 67 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 36
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +192.6
Blunt, Two-handed Blunt: +203
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 37
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +198.9
Blunt, Two-handed Blunt: +209.6
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 8
Increases Max HP by 400.
-
PassivePolearm Mastery lvl 36
Increases P. Atk. by 96.6 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 37
Increases P. Atk. by 100.2 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 41
Increases P. Def. by 64 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 42
Increases P. Def. by 65.8 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 41
Increases P. Def. by 62.2 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 42
Increases P. Def. by 64.1 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 28 Mechanics explained
Attacks the enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 29 Mechanics explained
Attacks the enemy with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 64 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSummon Big Boom lvl 3
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Each use takes:
Crystal (D-Grade) x4
While it is out it takes:
Crystal (D-Grade) x5
(4 times)
MP 88 Cast 6 s Reuse 5 s
-
ActivePhysicalWrath lvl 1
A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.
MP 66 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalWrath lvl 2
A powerful spear thrust weakens nearby enemies' CP by 10%. Requires a polearm.
MP 67 Cast 1.08 s Reuse 30 s Range 40
-
TogglePolearm Accuracy lvl 2 Mechanics explained
Accuracy +3 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
-
ToggleWar Frenzy lvl 2 Mechanics explained
Stun Resist +10, Sleep Resist +20.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
Level 68
-
ActivePhysicalSummon Mechanic Golem lvl 8
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
Each use takes:
Crystal (C-Grade) x3
While it is out it takes:
Crystal (C-Grade) x4
(4 times)
MP 126 Cast 15 s Reuse 5 s
-
ActivePhysicalWhirlwind lvl 30
Swings a spear to attack nearby enemies with 2213 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 68 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 31
Swings a spear to attack nearby enemies with 2288 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 69 Cast 1.07 s Reuse 4 s
-
ActivePhysicalFatal Strike lvl 30
Attacks the enemy with 2950 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 68 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 31
Attacks the enemy with 3050 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 69 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 38
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +205.1
Blunt, Two-handed Blunt: +216.1
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 39
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +211.5
Blunt, Two-handed Blunt: +222.8
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveFast HP Recovery lvl 7
Increases HP Recovery Bonus by 3.4.
-
PassivePolearm Mastery lvl 38
Increases P. Atk. by 103.8 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 39
Increases P. Atk. by 107.5 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 43
Increases P. Def. by 67.7 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 44
Increases P. Def. by 69.7 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 43
Increases P. Def. by 66 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 44
Increases P. Def. by 67.8 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 30 Mechanics explained
Attacks the enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 31 Mechanics explained
Attacks the enemy with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalWrath lvl 3
A powerful spear thrust weakens nearby enemies' CP by 12%. Requires a polearm.
MP 68 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalWrath lvl 4
A powerful spear thrust weakens nearby enemies' CP by 15%. Requires a polearm.
MP 69 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalSummon Swoop Cannon lvl 1
Summons a Swoop Cannon. Requires 27 Crystals: A-Grade. Consumes 13 Gemstones: B-Grade per minute.
Each use takes:
Crystal (A-Grade) x27
While it is out it takes:
Gemstone B x13
(60 times)
MP 530 Cast 10 s Reuse 5 s
Level 70
-
ActivePhysicalWhirlwind lvl 32
Swings a spear to attack nearby enemies with 2363 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 70 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 33
Swings a spear to attack nearby enemies with 2439 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 71 Cast 1.07 s Reuse 4 s
-
PassiveCreate Item lvl 9
Allows the user to manufacture level 9 items.
-
ActivePhysicalFatal Strike lvl 32
Attacks the enemy with 3151 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 70 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 33
Attacks the enemy with 3252 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 71 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 40
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +217.8
Blunt, Two-handed Blunt: +229.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 41
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +224.1
Blunt, Two-handed Blunt: +236
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 9
Increases Max HP by 440.
-
PassivePolearm Mastery lvl 40
Increases P. Atk. by 111.1 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 41
Increases P. Atk. by 114.8 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 45
Increases P. Def. by 71.6 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 46
Increases P. Def. by 73.5 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 45
Increases P. Def. by 69.7 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 46
Increases P. Def. by 71.6 when equipped with heavy armor.
-
PassiveCrystallize lvl 5
Makes S-Grade crystallization possible.
-
ActivePhysicalHammer Crush lvl 32 Mechanics explained
Attacks the enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 67 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 33 Mechanics explained
Attacks the enemy with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSummon Big Boom lvl 4
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Each use takes:
Crystal (D-Grade) x4
While it is out it takes:
Crystal (D-Grade) x5
(4 times)
MP 94 Cast 6 s Reuse 5 s
-
ActivePhysicalWrath lvl 5
A powerful spear thrust weakens nearby enemies' CP by 17%. Requires a polearm.
MP 70 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalWrath lvl 6
A powerful spear thrust weakens nearby enemies' CP by 20%. Requires a polearm.
MP 71 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalBattle Cry lvl 5
Regenerates 35% of Max HP and increases one's own Max HP by 35% for 10 minutes.
MP 33 Cast 1.50 s Reuse 150 s
Level 72
-
ActivePhysicalSummon Mechanic Golem lvl 9
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
Each use takes:
Crystal (C-Grade) x5
While it is out it takes:
Crystal (C-Grade) x4
(4 times)
MP 133 Cast 15 s Reuse 5 s
-
ActivePhysicalWhirlwind lvl 34
Swings a spear to attack nearby enemies with 2515 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 72 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 35
Swings a spear to attack nearby enemies with 2590 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 73 Cast 1.07 s Reuse 4 s
-
PassiveVital Force lvl 8
Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting.
-
ActivePhysicalFatal Strike lvl 34
Attacks the enemy with 3353 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 72 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 35
Attacks the enemy with 3453 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 73 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 42
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +230.4
Blunt, Two-handed Blunt: +242.5
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 43
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +236.8
Blunt, Two-handed Blunt: +249.2
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassivePolearm Mastery lvl 42
Increases P. Atk. by 118.4 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 43
Increases P. Atk. by 122.1 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 47
Increases P. Def. by 75.5 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 48
Increases P. Def. by 77.4 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 47
Increases P. Def. by 73.6 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 48
Increases P. Def. by 75.5 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 34 Mechanics explained
Attacks the enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 69 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 35 Mechanics explained
Attacks the enemy with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 70 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalWrath lvl 7
A powerful spear thrust weakens nearby enemies' CP by 22%. Requires a polearm.
MP 72 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalWrath lvl 8
A powerful spear thrust weakens nearby enemies' CP by 25%. Requires a polearm.
MP 73 Cast 1.08 s Reuse 30 s Range 40
Level 74
-
ActivePhysicalWhirlwind lvl 36
Swings a spear to attack nearby enemies with 2665 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 74 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 37
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 75 Cast 1.07 s Reuse 4 s
-
ActivePhysicalFatal Strike lvl 36
Attacks the enemy with 3553 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 74 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 37
Attacks the enemy with 3653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 75 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 44
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +243
Blunt, Two-handed Blunt: +255.7
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 45
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +249.3
Blunt, Two-handed Blunt: +262.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 10
Increases Max HP by 480.
-
PassiveFast HP Recovery lvl 8
Increases HP Recovery Bonus by 4.
-
PassivePolearm Mastery lvl 44
Increases P. Atk. by 125.7 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 45
Increases P. Atk. by 129.3 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 49
Increases P. Def. by 79.4 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 50
Increases P. Def. by 81.3 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 49
Increases P. Def. by 77.4 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 50
Increases P. Def. by 79.3 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 36 Mechanics explained
Attacks the enemy with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 71 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 37 Mechanics explained
Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 72 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSummon Big Boom lvl 5
Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Each use takes:
Crystal (D-Grade) x5
While it is out it takes:
Crystal (D-Grade) x5
(4 times)
MP 100 Cast 6 s Reuse 5 s
-
ActivePhysicalWrath lvl 9
A powerful spear thrust weakens nearby enemies' CP by 27%. Requires a polearm.
MP 74 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalWrath lvl 10
A powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.
MP 75 Cast 1.08 s Reuse 30 s Range 40
-
TogglePolearm Accuracy lvl 3 Mechanics explained
Accuracy +4 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
-
ToggleWar Frenzy lvl 3 Mechanics explained
Stun Resist +15, Sleep Resist +30.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 15 MP.MP 15
Level 76
-
PassiveDivine Inspiration lvl 3
Increases the number of buffs an individual can receive by 3.
Learned from a book:
Ancient Book: Divine Inspiration (Manuscript)
where to get it
-
PassiveDivine Inspiration lvl 4
Increases the number of buffs an individual can receive by 4.
Learned from a book:
Ancient Book: Divine Inspiration (Original Version)
where to get it
All skills
Warsmith
2nd profession
35
-
ActivePhysicalBattle Cry lvl 1-5 from character level 40
Regenerates 15% of Max HP and increases one's own Max HP by 15% for 10 minutes.
MP 18 Cast 1.50 s Reuse 150 s
-
ActivePhysicalFatal Strike lvl 1-37 from character level 40
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 36 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalGolem Reinforcement lvl 1-3 from character level 40
For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and maximum HP by 5%.
MP 35 Cast 4 s Reuse 2 s Range 40
-
ActivePhysicalHammer Crush lvl 1-37 Mechanics explained from character level 40
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalRepair Golem lvl 1-3 from character level 40
Repairs the summoned golem to recover the golem's HP by 8%.
MP 61 Cast 2.50 s Reuse 2 s Range 40
-
ActivePhysicalRush v2 lvl 1 from character level 40
Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.
MP 38 Cast 0.80 s Reuse 3 s Range 400
-
ActivePhysicalWhirlwind lvl 1-37 from character level 40
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 36 Cast 1.07 s Reuse 4 s
-
PassiveCrystallize lvl 2-5 from character level 40
Makes C-Grade crystallization possible.
-
PassiveFast HP Recovery lvl 3-8 from character level 40
Increases HP Recovery Bonus by 1.7.
-
PassiveHeavy Armor Mastery lvl 14-50 from character level 40
Increases P. Def. by 20.4 when equipped with heavy armor.
-
PassiveLight Armor Mastery lvl 14-50 from character level 40
Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.
-
PassivePolearm Mastery lvl 9-45 from character level 40
Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.
-
PassiveSword/Blunt Weapon Mastery lvl 9-45 from character level 40
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +47.7
Blunt, Two-handed Blunt: +50.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveVital Force lvl 3-8 from character level 40
Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
-
ActivePhysicalStrengthen Golem lvl 1-3 from character level 43
Increases the summoned golem's P. Atk. by 8% and Atk. Spd. by 3% for 20 minutes.
MP 24 Cast 4 s Reuse 2 s Range 40
-
ActivePhysicalSummon Mechanic Golem lvl 3-9 from character level 43
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
Each use takes:
Crystal (C-Grade) x3
While it is out it takes:
Crystal (C-Grade) x1
(4 times)
MP 75 Cast 15 s Reuse 5 s
-
PassiveBoost HP lvl 4-10 from character level 43
Increases Max HP by 200.
-
PassiveCreate Item lvl 5-9 from character level 43
Allows the user to manufacture level 5 items.
-
ActivePhysical
-
ActivePhysicalCase Harden lvl 1 from character level 46
Enhances the armor surface to increase P. Def. by 10% for 20 minute(s).
MP 41 Cast 4 s Reuse 2 s Range 400
-
ActivePhysicalEmbroider lvl 1 from character level 46
Embroiders a robe to increase P. Def. by 5% and MP Recovery Bonus by 2 for 20 minutes.
MP 41 Cast 4 s Reuse 2 s Range 400
-
ActivePhysicalHard Tanning lvl 1 from character level 46
Tans armor to increase P. Def. by 5% and Evasion by 2 for 20 minutes. Works only on light armor users and can't be used on pets.
MP 41 Cast 4 s Reuse 2 s Range 400
-
PassiveWeight Limit lvl 3 from character level 46
Quadruple the weight limit.
-
ActivePhysicalRestring lvl 1 from character level 49
Enhances the string of a bow or crossbow to increase P. Atk. by 5% and range by 100 for 20 minute(s).
MP 44 Cast 4 s Reuse 2 s Range 400
-
ActivePhysicalSharp Edge lvl 1 from character level 49
Sharpens a bladed weapon to increase P. Atk. by 5% and Critical Rate by 20% for 20 minutes.
MP 44 Cast 4 s Reuse 2 s Range 400
-
ActivePhysicalSpike lvl 1 from character level 49
Adds a spike to a blunt weapon to increase P. Atk. by 5% and its weight for shock attacks by 8% for 20 minute(s).
MP 44 Cast 4 s Reuse 2 s Range 400
-
ActivePhysicalSummon Siege Golem lvl 1 from character level 49
Summons siege weapon. Summoning requires 180 Crystals: C-Grade and additionally consumes 40 Gemstones: C-Grade every minute.
Each use takes:
Crystal (C-Grade) x180
While it is out it takes:
Gemstone C x40
(60 times)
MP 530 Cast 180 s Reuse 5 s
-
ActivePhysicalSummon Merchant Golem lvl 1 from character level 52
Summons a trader association golem who can do basic transactions. Consumes 5 D-grade Crystals when summoning.
Each use takes:
Crystal (D-Grade) x5
MP 122 Cast 15 s Reuse 75 s
-
PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
-
ActivePhysicalSummon Big Boom lvl 1-5 from character level 58
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
Each use takes:
Crystal (D-Grade) x3
While it is out it takes:
Crystal (D-Grade) x5
(4 times)
MP 74 Cast 6 s Reuse 5 s
-
ActivePhysicalSummon Wild Hog Cannon lvl 1 from character level 58
Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 70 Crystals: B-Grade and an additional 20 Gemstones: B-Grade per minute.
Each use takes:
Crystal (B-Grade) x70
While it is out it takes:
Gemstone B x20
(60 times)
MP 530 Cast 180 s Reuse 5 s
-
TogglePolearm Accuracy lvl 1-3 Mechanics explained from character level 58
Accuracy +2 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
-
ToggleWar Frenzy lvl 1-3 Mechanics explained from character level 58
Stun Resist +5, Sleep Resist +10.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
-
ActivePhysicalWrath lvl 1-10 from character level 66
A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.
MP 66 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalSummon Swoop Cannon lvl 1 from character level 68
Summons a Swoop Cannon. Requires 27 Crystals: A-Grade. Consumes 13 Gemstones: B-Grade per minute.
Each use takes:
Crystal (A-Grade) x27
While it is out it takes:
Gemstone B x13
(60 times)
MP 530 Cast 10 s Reuse 5 s
Artisan
1st profession
14
-
ActivePhysical
-
ActivePhysicalStun Attack lvl 1-15 Mechanics explained from character level 20
Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
MP 19 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalWild Sweep lvl 1-15 from character level 20
Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.
MP 19 Cast 1.08 s Reuse 4 s Range 40
-
PassiveBoost HP lvl 1-3 from character level 20
Increases Max HP by 60.
-
PassiveCreate Item lvl 2-4 from character level 20
Allows the user to manufacture level 2 items.
-
PassiveCrystallize lvl 1 from character level 20
Makes D-Grade crystallization possible.
-
PassiveHeavy Armor Mastery lvl 1-13 from character level 20
Increases P. Def. by 1.9 when equipped with heavy armor.
-
PassiveLight Armor Mastery lvl 1-13 from character level 20
Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.
-
PassivePolearm Mastery lvl 1-8 from character level 20
Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.
-
PassiveSword/Blunt Weapon Mastery lvl 1-8 from character level 20
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +7.2
Blunt, Two-handed Blunt: +7.5 -
PassiveFast HP Recovery lvl 1-2 from character level 24
Increases HP Recovery Bonus by 1.1.
-
PassiveVital Force lvl 1-2 from character level 24
Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.
-
PassiveWeight Limit lvl 2 from character level 24
Triple your weight limit.
-
ActivePhysicalSummon Mechanic Golem lvl 1-2 from character level 28
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15 percent of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
Each use takes:
Crystal (D-Grade) x7
While it is out it takes:
Crystal (D-Grade) x4
(4 times)
MP 49 Cast 15 s Reuse 5 s
Dwarven Fighter
Starting class
13
-
ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
-
ActivePhysicalDwarven Craft lvl 1 from character level 1
Can read Dwarven recipe books.
-
PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
-
PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
-
PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
-
PassiveCreate Item lvl 1 from character level 5
Allows the user to manufacture level 1 items.
-
PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
-
ActivePhysicalSpoil lvl 1 from character level 10
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
MP 12 Cast 1.80 s Reuse 3 s Range 40
-
ActivePhysicalSweeper lvl 1 from character level 10
Used on the corpses of Spoiled monsters to obtain extra items.
MP 3 Cast 0.50 s Reuse 0.50 s Range 20
-
PassiveWeight Limit lvl 1 from character level 10
Double your weight limit.
-
PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
-
ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
-
ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.