Hammer Crush
Active · Physical · 37 levels · ID 260
Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
- MP
- 72
- Cast
- 1.08 s
- Reuse
- 3 s
- Range
- 40
The description and the numbers are those of level 37, the last one.
Mechanics
A blunt weapon strike on one target: deals damage ignoring the shield and stuns for 9 seconds with a chance. The chance depends on the target's «CON», the difference between the skill level and the target's level, and its stun resistance. The Chance enchant raises the base chance from 50% to 80%.
On this page
# How it works
«Hammer Crush»
is a melee strike on a single target, cast range 40. Base cast time 1.08 seconds plus a 0.72 second pause after the strike, cooldown 3 seconds. It needs a blunt weapon, one-handed or two-handed. The strike ignores the shield, a critical hit and Over-hit are possible.
The skill is learned by Gladiator, Destroyer, Bounty Hunter and Warsmith - 37 levels, from character level 40 to 74; Overlord and Warcryer - 35 levels. Enchanting is available to the third professions with the full 37 levels of the skill: Duelist, Titan, Fortune Seeker, Maestro. Dominator and Doomcryer cannot enchant it.
Parts of the skill
| Piece | What it does | When it triggers |
|---|---|---|
| Damage |
|
always, unless the target evaded |
| Stun for 9 seconds | the target cannot move, attack or use skills | by chance, only if the strike dealt damage |
Skill levels
| Skill level | From which character level | Strike power | MP cost | Skill level in the chance calculation | Chance on a target of your level, «CON» 27 | Chance on a target of your level, «CON» 43 | Chance on a level 85 target, «CON» 27 | Chance on a level 85 target, «CON» 43 |
|---|---|---|---|---|---|---|---|---|
| 1 | 40 | 487 | 35 MP | 38 | 49% | 21% | 27% | 11% |
| 2 | 40 | 518 | 36 MP | 39 | 50% | 21% | 27% | 11% |
| 3 | 40 | 550 | 37 MP | 40 | 50% | 21% | 28% | 12% |
| 4 | 43 | 583 | 37 MP | 41 | 49% | 21% | 28% | 12% |
| 5 | 43 | 618 | 38 MP | 42 | 50% | 21% | 29% | 12% |
| 6 | 43 | 655 | 39 MP | 43 | 50% | 21% | 29% | 12% |
| 7 | 46 | 693 | 40 MP | 44 | 49% | 21% | 30% | 13% |
| 8 | 46 | 732 | 42 MP | 45 | 50% | 21% | 30% | 13% |
| 9 | 46 | 773 | 43 MP | 46 | 50% | 21% | 31% | 13% |
| 10 | 49 | 816 | 44 MP | 47 | 49% | 21% | 31% | 13% |
| 11 | 49 | 860 | 45 MP | 48 | 50% | 21% | 32% | 13% |
| 12 | 49 | 905 | 46 MP | 49 | 50% | 21% | 32% | 14% |
| 13 | 52 | 952 | 47 MP | 50 | 49% | 21% | 33% | 14% |
| 14 | 52 | 1001 | 48 MP | 51 | 50% | 21% | 33% | 14% |
| 15 | 52 | 1051 | 49 MP | 52 | 50% | 21% | 34% | 14% |
| 16 | 55 | 1102 | 50 MP | 53 | 49% | 21% | 34% | 14% |
| 17 | 55 | 1155 | 51 MP | 54 | 50% | 21% | 35% | 15% |
| 18 | 55 | 1210 | 52 MP | 55 | 50% | 21% | 35% | 15% |
| 19 | 58 | 1265 | 54 MP | 56 | 49% | 21% | 36% | 15% |
| 20 | 58 | 1322 | 55 MP | 57 | 50% | 21% | 36% | 15% |
| 21 | 58 | 1380 | 56 MP | 58 | 50% | 21% | 37% | 15% |
| 22 | 60 | 1440 | 57 MP | 59 | 50% | 21% | 37% | 16% |
| 23 | 60 | 1500 | 58 MP | 60 | 50% | 21% | 38% | 16% |
| 24 | 62 | 1561 | 59 MP | 61 | 50% | 21% | 38% | 16% |
| 25 | 62 | 1624 | 60 MP | 62 | 50% | 21% | 39% | 16% |
| 26 | 64 | 1687 | 61 MP | 63 | 50% | 21% | 39% | 17% |
| 27 | 64 | 1751 | 62 MP | 64 | 50% | 21% | 40% | 17% |
| 28 | 66 | 1816 | 63 MP | 65 | 50% | 21% | 40% | 17% |
| 29 | 66 | 1881 | 64 MP | 66 | 50% | 21% | 41% | 17% |
| 30 | 68 | 1947 | 65 MP | 67 | 50% | 21% | 41% | 17% |
| 31 | 68 | 2013 | 66 MP | 68 | 50% | 21% | 42% | 18% |
| 32 | 70 | 2080 | 67 MP | 69 | 50% | 21% | 42% | 18% |
| 33 | 70 | 2146 | 68 MP | 70 | 50% | 21% | 43% | 18% |
| 34 | 72 | 2213 | 69 MP | 71 | 50% | 21% | 43% | 18% |
| 35 | 72 | 2279 | 70 MP | 72 | 50% | 21% | 44% | 18% |
| 36 | 74 | 2345 | 71 MP | 73 | 50% | 21% | 44% | 19% |
| 37 | 74 | 2411 | 72 MP | 74 | 50% | 21% | 45% | 19% |
# Stun chance
The stun chance depends on three things: the target's «CON», the difference between the skill level and the target's level, and the target's stun resistance. The result is never below 10% or above 90%. The higher the target's «CON», the lower the chance.
«STR», «P. Atk.» and the attacker's own level do not affect the chance. Stun power does - it comes from boss jewelry and a few skills. In the elemental enchant routes one more multiplier is added - from the weapon's attribute and the target's defense against that element.
Chance against a level 85 target without stun resistance
| Target's «CON» | Roughly who | lv. 37, no enchant | enchant +30 «Chance» | enchant +30 «Cost» |
|---|---|---|---|---|
| 20 | 45% | 81% | 50% | |
| 24 | dark elf mages | 45% | 81% | 50% |
| 25 | elf mages | 45% | 81% | 50% |
| 27 | human mages | 45% | 81% | 50% |
| 30 | female kamael | 42% | 75% | 47% |
| 31 | male kamael, orc mages | 40% | 73% | 45% |
| 32 | dark elf fighters | 39% | 69% | 43% |
| 36 | elf fighters | 32% | 58% | 36% |
| 40 | 25% | 45% | 28% | |
| 43 | human fighters | 19% | 34% | 21% |
| 45 | dwarves | 15% | 27% | 17% |
| 47 | orc fighters | 10% | 19% | 12% |
| 50 | 10% | 10% | 10% | |
| 55 | 10% | 10% | 10% | |
| 60 | 10% | 10% | 10% |
# How the chance is calculated
Chance = base chance x target's «CON» multiplier x level multiplier x resistance multiplier. The result is not below 10% and not above 90%.
- The base chance is 50%; the «Chance» enchant raises it from 51% at +1 to 80% at +30.
- «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and at «CON» 50 reaches 0.10.
- Level multiplier = 1.01 x (1 + (skill level - target level) / 100). The skill level here is not the character level: it is written in the skill itself and grows with its level and enchant. For skill level 37 it is 74, with any enchant - from 76 at +1 to 85 at +28.
- Resistance multiplier = 1 + (attacker's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Both resistance and power are counted as no more than 150.
Step-by-step calculation: enchant +30 «Chance», level 85 target
| Target | «CON» | «CON» multiplier | Level multiplier | Resistance multiplier | Calculation | Chance |
|---|---|---|---|---|---|---|
| human mage without resistance | 27 | × 1.00 | × 1.01 | × 1.00 | 80 x 1.00 x 1.01 x 1.00 = 80.8% | 81% |
| human fighter without resistance | 43 | × 0.42 | × 1.01 | × 1.00 | 80 x 0.42 x 1.01 x 1.00 = 33.9% | 34% |
| 43 | × 0.42 | × 1.01 | × 0.60 | 80 x 0.42 x 1.01 x 0.60 = 20.4% | 20% | |
| 51 | × 0.10 | × 1.01 | × 0.60 | 80 x 0.10 x 1.01 x 0.60 = 4.8% | 10% | |
| 43 | × 0.42 | × 1.01 | × 1.00 | 80 x 0.42 x 1.01 x 1.00 = 33.9% | 34% |
«CON» multiplier
| Target's «CON» | «CON» bonus | Chance multiplier |
|---|---|---|
| 20 | 0.80 | × 1.00 |
| 24 | 0.90 | × 1.00 |
| 25 | 0.93 | × 1.00 |
| 27 | 0.98 | × 1.00 |
| 28 | 1.01 | × 0.99 |
| 30 | 1.07 | × 0.93 |
| 31 | 1.10 | × 0.90 |
| 32 | 1.14 | × 0.86 |
| 34 | 1.21 | × 0.79 |
| 36 | 1.28 | × 0.72 |
| 38 | 1.36 | × 0.64 |
| 40 | 1.44 | × 0.56 |
| 42 | 1.53 | × 0.47 |
| 43 | 1.58 | × 0.42 |
| 45 | 1.67 | × 0.33 |
| 47 | 1.77 | × 0.23 |
| 49 | 1.88 | × 0.12 |
| 50 | 1.94 | × 0.10 |
| 55 | 2.25 | × 0.10 |
| 60 | 2.60 | × 0.10 |
Chance against targets of different levels, without stun resistance
| Target level | Level multiplier, lv. 37, no enchant | «CON» 27, lv. 37 without enchant | «CON» 43, lv. 37 no enchant | Level multiplier, enchant +30 «Chance» | «CON» 27, enchant +30 «Chance» | «CON» 43, enchant +30 «Chance» | Level multiplier, enchant +30 «Cost» | «CON» 27, enchant +30 «Cost» | «CON» 43, enchant +30 «Cost» |
|---|---|---|---|---|---|---|---|---|---|
| 40 | × 1.35 | 68% | 28% | × 1.46 | 90% | 49% | × 1.46 | 73% | 31% |
| 52 | × 1.23 | 62% | 26% | × 1.34 | 90% | 45% | × 1.34 | 67% | 28% |
| 62 | × 1.13 | 57% | 24% | × 1.24 | 90% | 42% | × 1.24 | 62% | 26% |
| 70 | × 1.05 | 53% | 22% | × 1.16 | 90% | 39% | × 1.16 | 58% | 24% |
| 74 | × 1.01 | 50% | 21% | × 1.12 | 90% | 38% | × 1.12 | 56% | 24% |
| 76 | × 0.99 | 49% | 21% | × 1.10 | 88% | 37% | × 1.10 | 55% | 23% |
| 78 | × 0.97 | 48% | 20% | × 1.08 | 86% | 36% | × 1.08 | 54% | 23% |
| 80 | × 0.95 | 47% | 20% | × 1.06 | 85% | 36% | × 1.06 | 53% | 22% |
| 82 | × 0.93 | 46% | 20% | × 1.04 | 83% | 35% | × 1.04 | 52% | 22% |
| 85 | × 0.90 | 45% | 19% | × 1.01 | 81% | 34% | × 1.01 | 50% | 21% |
# Enchant
There are six enchant routes. «Chance» raises the base stun chance from 50% to 80%. «Cost» increases the strike power and lowers the MP cost. «Fire Attack», «Water Attack», «Wind Attack» and «Earth Attack» make the strike elemental - for them the stun chance also depends on the element, see the next section. Any route raises the skill level in the chance calculation: from 74 to 76 at +1 and to 85 at +28 - so the chance against a level 85 target grows a little even without the chance route.
Enchant «Chance»
| Enchant | Base chance | Skill level in the chance calculation | Chance on a level 85 target, «CON» 27 | «CON» 43 | «CON» 47 |
|---|---|---|---|---|---|
| +1 | 51% | 76 | 47% | 20% | 11% |
| +5 | 55% | 77 | 51% | 21% | 12% |
| +10 | 60% | 79 | 57% | 24% | 13% |
| +15 | 65% | 80 | 62% | 26% | 14% |
| +20 | 70% | 82 | 69% | 29% | 16% |
| +25 | 75% | 84 | 75% | 31% | 17% |
| +28 | 78% | 85 | 79% | 33% | 18% |
| +30 | 80% | 85 | 81% | 34% | 19% |
Enchant «Cost»
| Enchant | Strike power | Skill level in the chance calculation | Chance on a level 85 target, «CON» 27 | «CON» 43 |
|---|---|---|---|---|
| +1 | 2432 | 76 | 46% | 19% |
| +5 | 2519 | 77 | 46% | 20% |
| +10 | 2628 | 79 | 47% | 20% |
| +15 | 2737 | 80 | 48% | 20% |
| +20 | 2845 | 82 | 49% | 21% |
| +25 | 2954 | 84 | 50% | 21% |
| +28 | 3019 | 85 | 50% | 21% |
| +30 | 3063 | 85 | 50% | 21% |
# Element routes: the chance depends on the attribute
In the «Fire Attack», «Water Attack», «Wind Attack» and «Earth Attack» routes the skill itself becomes elemental, and one more multiplier enters the stun chance:
element multiplier = 1 + (attacker's element attack - target's resistance to this element) / 1000.
- If the weapon's attribute matches the route's element, element attack = weapon attribute + up to 50 from the enchant.
- If the weapon has a different attribute, the enchant adds no element: only the attack of this element from other sources (augmentation, agathion, potions) goes into the calculation - usually from 0 to 20, and the multiplier almost always lowers the chance.
- Target's resistance is the sum of its resistance to this element from armor and buffs.
Conclusion: an element route is worth taking only to match the attribute of your own weapon. With a weapon of another element, against a target with resistance 300 the chance drops by 30% of its value. The other routes do not have this multiplier.
Element multiplier and chance: +30 element enchant, level 85 target, «CON» 27, no stun resistance
| Target's resistance to the element | Weapon of another element: multiplier | chance | Weapon of the same element, attribute 150: multiplier | chance | Weapon of the same element, attribute 300: multiplier | chance |
|---|---|---|---|---|---|---|
| 0 | × 1.00 | 50% | × 1.20 | 61% | × 1.35 | 68% |
| 60 | × 0.94 | 47% | × 1.14 | 58% | × 1.29 | 65% |
| 120 | × 0.88 | 44% | × 1.08 | 55% | × 1.23 | 62% |
| 200 | × 0.80 | 40% | × 1.00 | 50% | × 1.15 | 58% |
| 300 | × 0.70 | 35% | × 0.90 | 45% | × 1.05 | 53% |
| 450 | × 0.55 | 28% | × 0.75 | 38% | × 0.90 | 45% |
Measured, 4000 uses each, level 85 Archmage
| Target's resistance to the element | Weapon of another element | Weapon of the same element, attribute 150 | Weapon of the same element, attribute 300 |
|---|---|---|---|
| 0 | 50.0% | 61.0% | 67.6% |
| 100 | 45.7% | 55.6% | 62.3% |
| 200 | 40.1% | 50.5% | 58.7% |
| 300 | 34.8% | 45.8% | 53.2% |
| 450 | 26.5% | 38.1% | 45.7% |
# How to protect yourself
Stun resistance protects from stun: it lowers the chance and shortens the duration. Resistance 40 leaves 60% of the chance calculated from «CON» and level, resistance 80 leaves 20%. The attacker's stun power is subtracted from the target's resistance. General debuff resistance, «M. Def.» and mental resistance do not affect stun.
Chance against a level 85 target at different stun resistance
| Resistance | What it comes from (example) | Resistance multiplier | enchant +30 «Chance», «CON» 27 | enchant +30 «Chance», «CON» 43 | Lv. 37 no enchant, «CON» 27 |
|---|---|---|---|---|---|
| 0 | none | × 1.00 | 81% | 34% | 45% |
| 15 | × 0.85 | 69% | 29% | 38% | |
| 20 | × 0.80 | 65% | 27% | 36% | |
| 30 | × 0.70 | 57% | 24% | 31% | |
| 40 | × 0.60 | 48% | 20% | 27% | |
| 50 | × 0.50 | 40% | 17% | 22% | |
| 60 | × 0.40 | 32% | 14% | 18% | |
| 80 | × 0.20 | 16% | 10% | 10% | |
| 90 | × 0.10 | 10% | 10% | 10% | |
| 120 | × 0.10 | 10% | 10% | 10% | |
| 150 | cap: anything above is not counted | × 0.10 | 10% | 10% | 10% |
Target's buffs and skills: chance and duration, enchant +30 «Chance», level 85 target
| On the target | Resistance | Chance, «CON» 27 | Chance, «CON» 43 | Time | «CON» 43, attacker's stun power 40: chance | duration |
|---|---|---|---|---|---|---|
| none | 0 | 81% | 34% | 9 s | 48% | 12 s |
| 15 | 69% | 29% | 7 s | 42% | 11 s | |
| 20 | 65% | 27% | 7 s | 41% | 10 s | |
| 30 | 57% | 24% | 6 s | 37% | 9 s | |
| 40 | 48% | 20% | 6 s | 34% | 9 s | |
| 46 | 44% | 18% | 6 s | 32% | 8 s | |
| 53 | 38% | 16% | 5 s | 30% | 7 s | |
| 60 | 32% | 14% | 5 s | 27% | 7 s | |
| 30 | 57% | 24% | 6 s | 37% | 9 s | |
| 15 | 69% | 29% | 7 s | 42% | 11 s | |
| 40 | 48% | 20% | 6 s | 34% | 9 s | |
| 60 | 32% | 14% | 5 s | 27% | 7 s | |
| 80 | 16% | 10% | 5 s | 20% | 6 s | |
| 55 | 36% | 15% | 5 s | 29% | 7 s | |
| 64 | 29% | 12% | 5 s | 26% | 7 s | |
| 70 | 24% | 10% | 5 s | 24% | 6 s | |
| 90 | 10% | 10% | 4 s | 17% | 6 s | |
| 120 | 10% | 10% | 4 s | 10% | 5 s |
What gives stun resistance
| Source | Resistance |
|---|---|
| from 15 to 60 | |
| 40 / 60 / 80 | |
| 30, up to 35 with enchant | |
| 5 / 10 / 15, up to 25 with enchant | |
| 80 or 100 | |
| 40 | |
| 12 / 20 / 24 | |
| 10 | |
| 5 | |
| 50 | |
| 13 / 15 | |
| 20 / 30 / 40 | |
| 20 / 30 / 40 | |
| 10 / 15 / 20 | |
| 20 / 15 | |
| 15 / 20 | |
| 18 / 12 / 8 | |
| 15 | |
| 10 / 15 | |
| 15 | |
| augmentation property for stun resistance | from 0.85 to 3.42 |
What gives the attacker stun power
| Source | Stun power |
|---|---|
| 20 / 30 / 40 | |
| 20 / 30 / 40 | |
| 10 / 15 / 20 | |
| 20 / 15 | |
| 15 | |
| 8 | |
| 20 | |
| augmentation property for stun power | from 0.85 to 3.42 |
What else cancels the stun
| What is on the target | What happens |
|---|---|
| immunity to debuffs or invulnerability | the stun does not land |
| evasion of physical skills | if the target evaded, there is neither damage nor stun |
| shield | does not help: the strike ignores the shield |
| reflection of physical skills | the stun is not returned to the attacker and stays on the target |
# How long the stun lasts
The skill states 9 seconds. The target's stun resistance shortens the duration, the attacker's stun power lengthens it. Against raid bosses the duration does not change.
How it is calculated: difference = the attacker's stun power - the target's resistance.
- The difference is zero (no resistance, or the power fully cancels it): the time equals the written one.
- Difference below zero (resistance is stronger): duration = 9 / (1 + difference / 100), the difference is taken without its sign.
- Difference above zero (power is higher): duration = 9 x (1 + difference / 100).
- The result is rounded down to whole seconds.
Example: the target has «Resist Shock»
level 4 - resistance 40. An attacker without stun power: difference -40, time 9 / 1.4 = 6.43, rounded down to 6 s. An attacker with «Improved Earring of Antharas»
with power 40: difference 0, time 9 s.
How many seconds the stun lasts
| Target's stun resistance | What it comes from (example) | Attacker without stun power | Stun power 40 | Stun power 80 |
|---|---|---|---|---|
| 0 | none | 9 s | 12 s | 16 s |
| 15 | 7 s | 11 s | 14 s | |
| 20 | 7 s | 10 s | 14 s | |
| 30 | 6 s | 9 s | 13 s | |
| 40 | 6 s | 9 s | 12 s | |
| 50 | full set bonus | 6 s | 8 s | 11 s |
| 60 | 5 s | 7 s | 10 s | |
| 80 | 5 s | 6 s | 9 s | |
| 100 | 4 s | 5 s | 7 s | |
| 120 | 4 s | 5 s | 6 s | |
| 150 | cap | 3 s | 4 s | 5 s |
# Gear and buffs: what changes the chance
«STR», «P. Atk.» and the attacker's usual buffs do not change the stun chance - only stun power does, and in the element routes also the weapon's attribute. On the target's side the chance is changed by «CON» and stun resistance.
Tests: level 85 Titan, +30 enchant «Chance», target - level 85 Duelist («CON» 43), 4000 casts per cell. Skills and jewelry in the tests are real. The time in these tables is recalculated by the formula after the 14.10.2026 fix (checked on the core by a test), the chance is measured.
What the attacker has
| What the attacker has | Stun power | Target without resistance: chance | duration | Target under «Resist Shock» |
duration | Target under «Resist Shock» |
duration |
|---|---|---|---|---|---|---|---|
| nothing | 0 | 35.5% | 9 s | 20.4% | 6 s | 9.5% | 5 s |
| 8 | 36.2% | 9 s | 22.8% | 6 s | 9.8% | 5 s | |
| 35 | 44.5% | 12 s | 32.5% | 8 s | 18.8% | 6 s | |
| 20 | 40.6% | 10 s | 28.2% | 7 s | 13.4% | 5 s | |
| 40 | 48.4% | 12 s | 34.6% | 9 s | 19.6% | 6 s | |
| 80 | 62.0% | 16 s | 48.0% | 12 s | 33.1% | 9 s | |
| 95 | 64.5% | 17 s | 53.5% | 13 s | 39.3% | 10 s |
What the target has, attacker without stun power
| What is on the target | Stun resistance | Chance | Time |
|---|---|---|---|
| nothing | 0 | 35.1% | 9 s |
| 15 | 29.8% | 7 s | |
| 40 | 20.0% | 6 s | |
| 60 | 13.5% | 5 s | |
| 40 | 20.2% | 6 s | |
| 30 | 24.4% | 6 s | |
| 40 | 20.3% | 6 s | |
| 80 | 9.6% | 5 s | |
| 24 | 24.3% | 7 s | |
| 20 | 26.7% | 7 s | |
| 40 | 20.8% | 6 s | |
| 15 | 29.3% | 7 s | |
| 35 | 22.9% | 6 s | |
| 50 | 16.9% | 6 s | |
| vulnerability 11 | 37.3% | 9 s | |
| 60 | 13.2% | 5 s | |
| 80 | 10.8% | 5 s | |
| 90 | 10.2% | 4 s | |
| 120 | 10.2% | 4 s | |
| 130 | 10.2% | 3 s | |
| 170 | 9.9% | 3 s |
# In battles on the server
Data from the log of battles between players over 06-11.10.2026, seven stun skills together: «Stun Attack»
, «Hammer Crush»
, «Armor Crush»
, «Rush Impact»
, «Rush Impact»
, «Stun Shot»
, «Shield Stun»
. The log does not mark the Olympiad separately, its fights are included in the total.
Key point: in real fights the chance is almost always cut by the target's resistance. «Resist Shock»
level 4 from a buffer or its event copy was on the target in 68% of rolls, and almost half of all rolls (46%) went with the minimum chance of 10%. The target had «CON» above 27 in 93% of rolls. The attacker's stun power outweighed the target's resistance in only 7% of rolls.
Uses and stuns over 06-11.10.2026
| Skill | Hits with damage | Stuns | Share |
|---|---|---|---|
| 182 | 13 | 7.1% | |
| 451 | 61 | 13.5% | |
| 1596 | 298 | 18.7% | |
| 3184 | 567 | 17.8% | |
| 5578 | 1040 | 18.6% | |
| 976 | 161 | 16.5% | |
| 364 | 101 | 27.7% | |
| all seven skills | 12331 | 2241 | 18.2% |
What eats the chance: average chance over 720 rolls on 11.10.2026
| What is counted | Average chance |
|---|---|
| base chance and skill level | 67% |
| accounting for the targets' «CON» | 45% |
| with the targets' resistance and the attackers' stun power | 20% |
What the targets had at the moment of the roll, 720 rolls on 11.10.2026
| On the target | Share of rolls |
|---|---|
| 68% | |
| 11% | |
| 7% | |
| 7% | |
| not a single protective skill | 20% |
How long the stuns lasted, 2241 stuns over 06-11.10.2026
| Time | Share of stuns |
|---|---|
| from 3 to 5 seconds | 38% |
| 6 or 7 seconds | 28% |
| 8 seconds | 4% |
| 9 seconds and more | 30% |
# Tested on the server
Measurements on the server code: the real skill handler, the attacker and targets are characters of the needed classes and levels, the resistance skills and jewelry are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.
Chance by class: measured, 4000 uses each, level 85 target without resistance
| Target | «CON» | lv. 37, no enchant | enchant +30 «Chance» | enchant +30 «Cost» |
|---|---|---|---|---|
| Storm Screamer | 24 | 43.7% | 79.9% | 50.6% |
| Mystic Muse | 25 | 45.5% | 80.5% | 50.5% |
| Archmage | 27 | 44.9% | 81.3% | 51.1% |
| Female Soul Hound | 30 | 41.8% | 74.5% | 47.2% |
| Doombringer | 31 | 39.5% | 72.4% | 46.6% |
| Ghost Hunter | 32 | 37.9% | 69.0% | 43.6% |
| Eva's Templar | 36 | 32.5% | 59.7% | 35.2% |
| Phoenix Knight | 43 | 19.5% | 35.1% | 19.9% |
| Fortune Seeker | 45 | 13.6% | 25.3% | 16.9% |
| Titan | 47 | 10.2% | 18.2% | 11.8% |
Chance at different «CON»: measured, 4000 uses each, level 85 target with «CON» set
| Target's «CON» | lv. 37, no enchant | enchant +30 «Chance» | enchant +30 «Cost» |
|---|---|---|---|
| 20 | 45.0% | 80.4% | 51.3% |
| 25 | 45.8% | 81.4% | 51.4% |
| 30 | 42.1% | 74.8% | 46.3% |
| 35 | 34.0% | 61.5% | 38.8% |
| 40 | 25.1% | 44.0% | 28.4% |
| 45 | 15.9% | 28.2% | 17.3% |
| 50 | 10.3% | 10.0% | 9.7% |
| 55 | 9.8% | 9.8% | 10.0% |
| 60 | 9.8% | 10.8% | 9.4% |
Different professions and levels: measured, 4000 uses each, target without resistance
| Skill | Attacker | Target | Target's «CON» | Chance | Time |
|---|---|---|---|---|---|
| lv. 1 | Destroyer lv. 40 | Gladiator lv. 40 | 43 | 20.9% | 9 s |
| lv. 1 | Destroyer lv. 40 | Sorcerer lv. 40 | 27 | 49.6% | 9 s |
| lv. 1 | Destroyer lv. 40 | Treasure Hunter lv. 40 | 43 | 21.4% | 9 s |
| lv. 13 | Destroyer lv. 52 | Gladiator lv. 52 | 43 | 21.4% | 9 s |
| lv. 13 | Destroyer lv. 52 | Sorcerer lv. 52 | 27 | 47.6% | 9 s |
| lv. 25 | Destroyer lv. 62 | Gladiator lv. 62 | 43 | 22.0% | 9 s |
| lv. 25 | Destroyer lv. 62 | Sorcerer lv. 62 | 27 | 50.0% | 9 s |
| lv. 37 | Destroyer lv. 74 | Gladiator lv. 74 | 43 | 21.2% | 9 s |
| lv. 37 | Destroyer lv. 74 | Sorcerer lv. 74 | 27 | 51.1% | 9 s |
| lv. 37 | Destroyer lv. 74 | Treasure Hunter lv. 74 | 43 | 22.8% | 9 s |
| lv. 37 | Destroyer lv. 74 | Destroyer lv. 74 | 47 | 11.9% | 9 s |
| lv. 37 | Titan lv. 76 | Duelist lv. 76 | 43 | 20.4% | 9 s |
| lv. 37 | Titan lv. 80 | Duelist lv. 80 | 43 | 20.6% | 9 s |
| lv. 37 | Titan lv. 85 | Duelist lv. 85 | 43 | 18.6% | 9 s |
| enchant +30 | Titan lv. 85 | Duelist lv. 78 | 43 | 37.5% | 9 s |
| enchant +30 | Titan lv. 85 | Duelist lv. 80 | 43 | 36.2% | 9 s |
Resistance: measured, 4000 uses each, level 85 Archmage («CON» 27)
| On the target | Resistance | Chance, enchant +30 «Chance» | Time | Chance, lv. 37, no enchant |
|---|---|---|---|---|
| nothing | 0 | 80.5% | 9 s | 44.6% |
| 40 | 47.0% | 6 s | 27.0% | |
| 80 | 16.6% | 5 s | 10.3% | |
| 90 | 11.1% | 4 s | 9.5% | |
| 130 | 9.9% | 3 s | 10.2% |
Other rules: measured
| What was tested | Result |
|---|---|
| target with 100% reflection of physical skills, 2000 uses |
|
| target with 100% evasion of physical skills, 2000 uses | no damage and no stun, not even once |
| target with immunity to debuffs, 2000 uses | no stun, not even once |
| the target stayed stunned in 3834 cases, the stun was broken by the strike in 166 | |
| the previous stun stayed - 537, the second skill's stun took over - 3278, the stun was broken by the strike - 185 | |
| the previous stun stayed - 3119, the second skill's stun took over - 708, the stun was broken by the strike - 173 | |
| the previous stun stayed - 578, the second skill's stun took over - 3246, the stun was broken by the strike - 176 | |
| breaking the stun with a hit, 100000 checks each | regular hit - 9.8%, critical hit - 75.0% |
# Specifics of our server
The skill's logic is as close as possible to the official High Five servers (PTS). All the numbers are taken from their data: strike power 2411 at level 37, base stun chance 50%, duration 9 seconds, cooldown 3 seconds. Nobody knows for certain how exactly the official server calculates the stun chance and duration inside: there is no public description, and the known builds interpret the same numbers differently. So where the data leaves a choice, on our server the rule is set explicitly:
- Stun resistance works twice: it lowers the chance and shortens the stun duration. The attacker's stun power works the other way - it raises the chance and lengthens the duration.
- Stun resistance and stun power are counted as no more than 150 each, the final chance is not below 10% and not above 90%.
- The time is calculated only from the difference between the attacker's stun power and the target's resistance: on an unprotected target, as with equal power and resistance, the stun lasts exactly the written time - 9 seconds.
- A regular hit and a direct physical damage skill break the stun with a 10% chance, their critical hit - with a 75% chance.
- While the target is under a stun from this same skill, no new roll is made and the time is not refreshed.
- Against raid bosses the chance is half as high, against Grand Bosses - 5 times lower.
- In the element enchant routes the stun chance is multiplied by the element multiplier: the weapon's attribute against the target's resistance.
Updated:
Enchant tree 6
The skill is enchanted from level 37 along one of the routes. Pick a step of a route to see what the skill becomes.
-
Chance
+30Enchant chance: Increases the success rate.
+30 Chance Increases the success rate.
Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant chance: Increases the success rate.
-
Cost
+30Enchant Cost: Increases Power and decreases MP consumption.
+30 Cost Increases Power by 22 and decreases MP consumption by 1.
Attacks the enemy with 3063 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Increases Power and decreases MP consumption.
-
Fire Attack
+30Enchant Fire Attack: Increases Fire damage by 2.
+30 Fire Attack Increases Fire damage by 2.
Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 50.
-
Water Attack
+30Enchant Water Attack: Water attribute is bestowed by 2.
+30 Water Attack Increases Water damage by 2.
Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 50.
-
Wind Attack
+30Enchant Wind Attack: Wind attribute is bestowed by 2.
+30 Wind Attack Increases Wind damage by 2.
Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 50.
-
Earth Attack
+30Enchant Earth Attack: Earth attribute is bestowed by 2.
+30 Earth Attack Increases Earth damage by 2.
Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 50.
Who learns it 6
Description by level
| Level | Description |
|---|---|
| 1 | Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 2 | Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 3 | Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 4 | Attacks the enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 5 | Attacks the enemy with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 6 | Attacks the enemy with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 7 | Attacks the enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 8 | Attacks the enemy with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 9 | Attacks the enemy with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 10 | Attacks the enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 11 | Attacks the enemy with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 12 | Attacks the enemy with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 13 | Attacks the enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 14 | Attacks the enemy with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 15 | Attacks the enemy with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 16 | Attacks the enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 17 | Attacks the enemy with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 18 | Attacks the enemy with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 19 | Attacks the enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 20 | Attacks the enemy with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 21 | Attacks the enemy with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 22 | Attacks the enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 23 | Attacks the enemy with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 24 | Attacks the enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 25 | Attacks the enemy with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 26 | Attacks the enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 27 | Attacks the enemy with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 28 | Attacks the enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 29 | Attacks the enemy with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 30 | Attacks the enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 31 | Attacks the enemy with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 32 | Attacks the enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 33 | Attacks the enemy with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 34 | Attacks the enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 35 | Attacks the enemy with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 36 | Attacks the enemy with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
| 37 | Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |