Hammer Crush

Hammer Crush

Active · Physical · 37 levels · ID 260

Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

MP
72
Cast
1.08 s
Reuse
3 s
Range
40

The description and the numbers are those of level 37, the last one.

Mechanics

A blunt weapon strike on one target: deals damage ignoring the shield and stuns for 9 seconds with a chance. The chance depends on the target's «CON», the difference between the skill level and the target's level, and its stun resistance. The Chance enchant raises the base chance from 50% to 80%.

On this page
  1. How it works
  2. Stun chance
  3. How the chance is calculated
  4. Enchant
  5. Element routes: the chance depends on the attribute
  6. How to protect yourself
  7. How long the stun lasts
  8. Gear and buffs: what changes the chance
  9. In battles on the server
  10. Tested on the server
  11. Specifics of our server

# How it works

«Hammer Crush» Hammer Crush is a melee strike on a single target, cast range 40. Base cast time 1.08 seconds plus a 0.72 second pause after the strike, cooldown 3 seconds. It needs a blunt weapon, one-handed or two-handed. The strike ignores the shield, a critical hit and Over-hit are possible.

The skill is learned by Gladiator, Destroyer, Bounty Hunter and Warsmith - 37 levels, from character level 40 to 74; Overlord and Warcryer - 35 levels. Enchanting is available to the third professions with the full 37 levels of the skill: Duelist, Titan, Fortune Seeker, Maestro. Dominator and Doomcryer cannot enchant it.

Parts of the skill

Piece What it does When it triggers
Damage
  • physical strike
  • ignores the shield
always, unless the target evaded
Stun for 9 seconds the target cannot move, attack or use skills by chance, only if the strike dealt damage
Skill levels
Skill level From which character level Strike power MP cost Skill level in the chance calculation Chance on a target of your level, «CON» 27 Chance on a target of your level, «CON» 43 Chance on a level 85 target, «CON» 27 Chance on a level 85 target, «CON» 43
1 40 487 35 MP 38 49% 21% 27% 11%
2 40 518 36 MP 39 50% 21% 27% 11%
3 40 550 37 MP 40 50% 21% 28% 12%
4 43 583 37 MP 41 49% 21% 28% 12%
5 43 618 38 MP 42 50% 21% 29% 12%
6 43 655 39 MP 43 50% 21% 29% 12%
7 46 693 40 MP 44 49% 21% 30% 13%
8 46 732 42 MP 45 50% 21% 30% 13%
9 46 773 43 MP 46 50% 21% 31% 13%
10 49 816 44 MP 47 49% 21% 31% 13%
11 49 860 45 MP 48 50% 21% 32% 13%
12 49 905 46 MP 49 50% 21% 32% 14%
13 52 952 47 MP 50 49% 21% 33% 14%
14 52 1001 48 MP 51 50% 21% 33% 14%
15 52 1051 49 MP 52 50% 21% 34% 14%
16 55 1102 50 MP 53 49% 21% 34% 14%
17 55 1155 51 MP 54 50% 21% 35% 15%
18 55 1210 52 MP 55 50% 21% 35% 15%
19 58 1265 54 MP 56 49% 21% 36% 15%
20 58 1322 55 MP 57 50% 21% 36% 15%
21 58 1380 56 MP 58 50% 21% 37% 15%
22 60 1440 57 MP 59 50% 21% 37% 16%
23 60 1500 58 MP 60 50% 21% 38% 16%
24 62 1561 59 MP 61 50% 21% 38% 16%
25 62 1624 60 MP 62 50% 21% 39% 16%
26 64 1687 61 MP 63 50% 21% 39% 17%
27 64 1751 62 MP 64 50% 21% 40% 17%
28 66 1816 63 MP 65 50% 21% 40% 17%
29 66 1881 64 MP 66 50% 21% 41% 17%
30 68 1947 65 MP 67 50% 21% 41% 17%
31 68 2013 66 MP 68 50% 21% 42% 18%
32 70 2080 67 MP 69 50% 21% 42% 18%
33 70 2146 68 MP 70 50% 21% 43% 18%
34 72 2213 69 MP 71 50% 21% 43% 18%
35 72 2279 70 MP 72 50% 21% 44% 18%
36 74 2345 71 MP 73 50% 21% 44% 19%
37 74 2411 72 MP 74 50% 21% 45% 19%

# Stun chance

The stun chance depends on three things: the target's «CON», the difference between the skill level and the target's level, and the target's stun resistance. The result is never below 10% or above 90%. The higher the target's «CON», the lower the chance.

«STR», «P. Atk.» and the attacker's own level do not affect the chance. Stun power does - it comes from boss jewelry and a few skills. In the elemental enchant routes one more multiplier is added - from the weapon's attribute and the target's defense against that element.

Chance against a level 85 target without stun resistance

Target's «CON» Roughly who lv. 37, no enchant enchant +30 «Chance» enchant +30 «Cost»
20 45% 81% 50%
24 dark elf mages 45% 81% 50%
25 elf mages 45% 81% 50%
27 human mages 45% 81% 50%
30 female kamael 42% 75% 47%
31 male kamael, orc mages 40% 73% 45%
32 dark elf fighters 39% 69% 43%
36 elf fighters 32% 58% 36%
40 25% 45% 28%
43 human fighters 19% 34% 21%
45 dwarves 15% 27% 17%
47 orc fighters 10% 19% 12%
50 10% 10% 10%
55 10% 10% 10%
60 10% 10% 10%

# How the chance is calculated

Chance = base chance x target's «CON» multiplier x level multiplier x resistance multiplier. The result is not below 10% and not above 90%.

  1. The base chance is 50%; the «Chance» enchant raises it from 51% at +1 to 80% at +30.
  2. «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and at «CON» 50 reaches 0.10.
  3. Level multiplier = 1.01 x (1 + (skill level - target level) / 100). The skill level here is not the character level: it is written in the skill itself and grows with its level and enchant. For skill level 37 it is 74, with any enchant - from 76 at +1 to 85 at +28.
  4. Resistance multiplier = 1 + (attacker's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Both resistance and power are counted as no more than 150.

Step-by-step calculation: enchant +30 «Chance», level 85 target

Target «CON» «CON» multiplier Level multiplier Resistance multiplier Calculation Chance
human mage without resistance 27 × 1.00 × 1.01 × 1.00 80 x 1.00 x 1.01 x 1.00 = 80.8% 81%
human fighter without resistance 43 × 0.42 × 1.01 × 1.00 80 x 0.42 x 1.01 x 1.00 = 33.9% 34%
human fighter, «Resist Shock» Resist Shock lv. 4 43 × 0.42 × 1.01 × 0.60 80 x 0.42 x 1.01 x 0.60 = 20.4% 20%
orc warrior with a +4 «CON» dye, «Resist Shock» Resist Shock level 4 51 × 0.10 × 1.01 × 0.60 80 x 0.10 x 1.01 x 0.60 = 4.8% 10%
43 × 0.42 × 1.01 × 1.00 80 x 0.42 x 1.01 x 1.00 = 33.9% 34%
«CON» multiplier
Target's «CON» «CON» bonus Chance multiplier
20 0.80 × 1.00
24 0.90 × 1.00
25 0.93 × 1.00
27 0.98 × 1.00
28 1.01 × 0.99
30 1.07 × 0.93
31 1.10 × 0.90
32 1.14 × 0.86
34 1.21 × 0.79
36 1.28 × 0.72
38 1.36 × 0.64
40 1.44 × 0.56
42 1.53 × 0.47
43 1.58 × 0.42
45 1.67 × 0.33
47 1.77 × 0.23
49 1.88 × 0.12
50 1.94 × 0.10
55 2.25 × 0.10
60 2.60 × 0.10

Chance against targets of different levels, without stun resistance

Target level Level multiplier, lv. 37, no enchant «CON» 27, lv. 37 without enchant «CON» 43, lv. 37 no enchant Level multiplier, enchant +30 «Chance» «CON» 27, enchant +30 «Chance» «CON» 43, enchant +30 «Chance» Level multiplier, enchant +30 «Cost» «CON» 27, enchant +30 «Cost» «CON» 43, enchant +30 «Cost»
40 × 1.35 68% 28% × 1.46 90% 49% × 1.46 73% 31%
52 × 1.23 62% 26% × 1.34 90% 45% × 1.34 67% 28%
62 × 1.13 57% 24% × 1.24 90% 42% × 1.24 62% 26%
70 × 1.05 53% 22% × 1.16 90% 39% × 1.16 58% 24%
74 × 1.01 50% 21% × 1.12 90% 38% × 1.12 56% 24%
76 × 0.99 49% 21% × 1.10 88% 37% × 1.10 55% 23%
78 × 0.97 48% 20% × 1.08 86% 36% × 1.08 54% 23%
80 × 0.95 47% 20% × 1.06 85% 36% × 1.06 53% 22%
82 × 0.93 46% 20% × 1.04 83% 35% × 1.04 52% 22%
85 × 0.90 45% 19% × 1.01 81% 34% × 1.01 50% 21%

# Enchant

There are six enchant routes. «Chance» raises the base stun chance from 50% to 80%. «Cost» increases the strike power and lowers the MP cost. «Fire Attack», «Water Attack», «Wind Attack» and «Earth Attack» make the strike elemental - for them the stun chance also depends on the element, see the next section. Any route raises the skill level in the chance calculation: from 74 to 76 at +1 and to 85 at +28 - so the chance against a level 85 target grows a little even without the chance route.

Enchant «Chance»

Enchant Base chance Skill level in the chance calculation Chance on a level 85 target, «CON» 27 «CON» 43 «CON» 47
+1 51% 76 47% 20% 11%
+5 55% 77 51% 21% 12%
+10 60% 79 57% 24% 13%
+15 65% 80 62% 26% 14%
+20 70% 82 69% 29% 16%
+25 75% 84 75% 31% 17%
+28 78% 85 79% 33% 18%
+30 80% 85 81% 34% 19%

Enchant «Cost»

Enchant Strike power Skill level in the chance calculation Chance on a level 85 target, «CON» 27 «CON» 43
+1 2432 76 46% 19%
+5 2519 77 46% 20%
+10 2628 79 47% 20%
+15 2737 80 48% 20%
+20 2845 82 49% 21%
+25 2954 84 50% 21%
+28 3019 85 50% 21%
+30 3063 85 50% 21%

# Element routes: the chance depends on the attribute

In the «Fire Attack», «Water Attack», «Wind Attack» and «Earth Attack» routes the skill itself becomes elemental, and one more multiplier enters the stun chance:

element multiplier = 1 + (attacker's element attack - target's resistance to this element) / 1000.

  1. If the weapon's attribute matches the route's element, element attack = weapon attribute + up to 50 from the enchant.
  2. If the weapon has a different attribute, the enchant adds no element: only the attack of this element from other sources (augmentation, agathion, potions) goes into the calculation - usually from 0 to 20, and the multiplier almost always lowers the chance.
  3. Target's resistance is the sum of its resistance to this element from armor and buffs.

Conclusion: an element route is worth taking only to match the attribute of your own weapon. With a weapon of another element, against a target with resistance 300 the chance drops by 30% of its value. The other routes do not have this multiplier.

Element multiplier and chance: +30 element enchant, level 85 target, «CON» 27, no stun resistance

Target's resistance to the element Weapon of another element: multiplier chance Weapon of the same element, attribute 150: multiplier chance Weapon of the same element, attribute 300: multiplier chance
0 × 1.00 50% × 1.20 61% × 1.35 68%
60 × 0.94 47% × 1.14 58% × 1.29 65%
120 × 0.88 44% × 1.08 55% × 1.23 62%
200 × 0.80 40% × 1.00 50% × 1.15 58%
300 × 0.70 35% × 0.90 45% × 1.05 53%
450 × 0.55 28% × 0.75 38% × 0.90 45%

Measured, 4000 uses each, level 85 Archmage

Target's resistance to the element Weapon of another element Weapon of the same element, attribute 150 Weapon of the same element, attribute 300
0 50.0% 61.0% 67.6%
100 45.7% 55.6% 62.3%
200 40.1% 50.5% 58.7%
300 34.8% 45.8% 53.2%
450 26.5% 38.1% 45.7%

# How to protect yourself

Stun resistance protects from stun: it lowers the chance and shortens the duration. Resistance 40 leaves 60% of the chance calculated from «CON» and level, resistance 80 leaves 20%. The attacker's stun power is subtracted from the target's resistance. General debuff resistance, «M. Def.» and mental resistance do not affect stun.

Chance against a level 85 target at different stun resistance

Resistance What it comes from (example) Resistance multiplier enchant +30 «Chance», «CON» 27 enchant +30 «Chance», «CON» 43 Lv. 37 no enchant, «CON» 27
0 none × 1.00 81% 34% 45%
15 «Resist Shock» Resist Shock lv. 1 × 0.85 69% 29% 38%
20 «Earring of Zaken» Earring of Zaken × 0.80 65% 27% 36%
30 «Fortitude» Fortitude × 0.70 57% 24% 31%
40 «Resist Shock» Resist Shock lv. 4 × 0.60 48% 20% 27%
50 full set bonus, for example with «Moirai Breastplate» Moirai Breastplate × 0.50 40% 17% 22%
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken × 0.40 32% 14% 18%
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas × 0.20 16% 10% 10%
90 «Resist Shock» Resist Shock lv. 4 and the full set bonus × 0.10 10% 10% 10%
120 «Resist Shock» Resist Shock lv. 4, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken × 0.10 10% 10% 10%
150 cap: anything above is not counted × 0.10 10% 10% 10%

Target's buffs and skills: chance and duration, enchant +30 «Chance», level 85 target

On the target Resistance Chance, «CON» 27 Chance, «CON» 43 Time «CON» 43, attacker's stun power 40: chance duration
none 0 81% 34% 9 s 48% 12 s
«Resist Shock» Resist Shock lv. 1 15 69% 29% 7 s 42% 11 s
«Resist Shock» Resist Shock lv. 2 20 65% 27% 7 s 41% 10 s
«Resist Shock» Resist Shock lv. 3 30 57% 24% 6 s 37% 9 s
«Resist Shock» Resist Shock lv. 4 - this is the level the buffer gives 40 48% 20% 6 s 34% 9 s
«Resist Shock» Resist Shock with enchant +10 «Power» 46 44% 18% 6 s 32% 8 s
«Resist Shock» Resist Shock with enchant +20 «Power» 53 38% 16% 5 s 30% 7 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 32% 14% 5 s 27% 7 s
«Fortitude» Fortitude 30 57% 24% 6 s 37% 9 s
«War Frenzy» War Frenzy lv. 3 15 69% 29% 7 s 42% 11 s
«Lionheart» Lionheart lv. 1 40 48% 20% 6 s 34% 9 s
«Lionheart» Lionheart lv. 2 60 32% 14% 5 s 27% 7 s
«Lionheart» Lionheart lv. 3 80 16% 10% 5 s 20% 6 s
«Resist Shock» Resist Shock lv. 4 and «War Frenzy» War Frenzy lv. 3 55 36% 15% 5 s 29% 7 s
«Resist Shock» Resist Shock lv. 4 and «Clan Resist Shock» Clan Resist Shock lv. 3 64 29% 12% 5 s 26% 7 s
«Resist Shock» Resist Shock lv. 4 and «Fortitude» Fortitude 70 24% 10% 5 s 24% 6 s
«Resist Shock» Resist Shock with enchant +30 «Power» and «Fortitude» Fortitude 90 10% 10% 4 s 17% 6 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 10% 10% 4 s 10% 5 s

What gives stun resistance

Source Resistance
«Resist Shock» Resist Shock (levels 1-4: 15 / 20 / 30 / 40; «Power» enchant: 40 at +1, 46 at +10, 53 at +20, 60 at +30) or «Resist Shock (Event)» Resist Shock (Event) (40) or the clan hall effect (15 / 20 / 30 / 40) from 15 to 60
«Lionheart» Lionheart, levels 1-3 - self only, 60 seconds 40 / 60 / 80
«Fortitude» Fortitude - a toggle skill 30, up to 35 with enchant
«War Frenzy» War Frenzy, levels 1-3 - a toggle skill 5 / 10 / 15, up to 25 with enchant
«Residential Shock Immunity» Residential Shock Immunity - a skill of the castle owners' circlet, for 7 seconds, cooldown 10 minutes 80 or 100
«Blessing of Resistance - Stun» Blessing of Resistance - Stun - an agathion skill 40
«Clan Resist Shock» Clan Resist Shock, levels 1-3 - a clan skill 12 / 20 / 24
«Residence Fortitude» Residence Fortitude - a skill of residence owners 10
«Warrior Ability - Resist Trait» Warrior Ability - Resist Trait - a subclass certification skill 5
full set bonus with any of the chest pieces: «Majestic Plate Armor» Majestic Plate Armor, «Majestic Leather Armor» Majestic Leather Armor, «Majestic Robe» Majestic Robe, «Major Arcana Robe» Major Arcana Robe, «Moirai Breastplate» Moirai Breastplate, «Vorpal Leather Breastplate» Vorpal Leather Breastplate, «Vorpal Tunic» Vorpal Tunic, «Vesper Tunic» Vesper Tunic, «Vesper Noble Tunic» Vesper Noble Tunic, «Elegia Tunic» Elegia Tunic - and with their PvP versions 50
heavy set bonus with a shield: «Dynasty Breast Plate» Dynasty Breast Plate / «Dynasty Platinum Plate» Dynasty Platinum Plate 13 / 15
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Necklace of Freya» Necklace of Freya / «Blessed Necklace of Freya» Blessed Necklace of Freya 15 / 20
«Dynasty Necklace» Dynasty Necklace / «Dynasty Earrings» Dynasty Earrings / «Dynasty Ring» Dynasty Ring 18 / 12 / 8
«Aden Guard Earring» Aden Guard Earring and «Aden Protection Earring» Aden Protection Earring, «Innadril Guard Earring» Innadril Guard Earring and «Innadril Protection Earring» Innadril Protection Earring - each 15
«White Talisman of Grounding» White Talisman of Grounding / «Talisman - Resistance to Stun» Talisman - Resistance to Stun 10 / 15
«Primeval Potion» Primeval Potion 15
augmentation property for stun resistance from 0.85 to 3.42

What gives the attacker stun power

Source Stun power
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Gludio Guard Earring» Gludio Guard Earring and «Gludio Protection Earring» Gludio Protection Earring, «Goddard Guard Earring» Goddard Guard Earring and «Goddard Protection Earring» Goddard Protection Earring - each 15
«Spike» Spike (needs a blunt weapon) or «Weapon Maintenance» Weapon Maintenance or their copies from a pet and a mentor 8
«Sword/Blunt Weapon Mastery» Sword/Blunt Weapon Mastery from skill level 9, dwarves only: on a regular hit with a sword or a blunt weapon, with a 50% chance for 5 seconds 20
augmentation property for stun power from 0.85 to 3.42

What else cancels the stun

What is on the target What happens
immunity to debuffs or invulnerability the stun does not land
evasion of physical skills if the target evaded, there is neither damage nor stun
shield does not help: the strike ignores the shield
reflection of physical skills the stun is not returned to the attacker and stays on the target

# How long the stun lasts

The skill states 9 seconds. The target's stun resistance shortens the duration, the attacker's stun power lengthens it. Against raid bosses the duration does not change.

How it is calculated: difference = the attacker's stun power - the target's resistance.

  1. The difference is zero (no resistance, or the power fully cancels it): the time equals the written one.
  2. Difference below zero (resistance is stronger): duration = 9 / (1 + difference / 100), the difference is taken without its sign.
  3. Difference above zero (power is higher): duration = 9 x (1 + difference / 100).
  4. The result is rounded down to whole seconds.

Example: the target has «Resist Shock» Resist Shock level 4 - resistance 40. An attacker without stun power: difference -40, time 9 / 1.4 = 6.43, rounded down to 6 s. An attacker with «Improved Earring of Antharas» Improved Earring of Antharas with power 40: difference 0, time 9 s.

How many seconds the stun lasts

Target's stun resistance What it comes from (example) Attacker without stun power Stun power 40 Stun power 80
0 none 9 s 12 s 16 s
15 «Resist Shock» Resist Shock lv. 1 7 s 11 s 14 s
20 «Earring of Zaken» Earring of Zaken 7 s 10 s 14 s
30 «Fortitude» Fortitude 6 s 9 s 13 s
40 «Resist Shock» Resist Shock lv. 4 6 s 9 s 12 s
50 full set bonus 6 s 8 s 11 s
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 5 s 7 s 10 s
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 5 s 6 s 9 s
100 4 s 5 s 7 s
120 4 s 5 s 6 s
150 cap 3 s 4 s 5 s

# Gear and buffs: what changes the chance

«STR», «P. Atk.» and the attacker's usual buffs do not change the stun chance - only stun power does, and in the element routes also the weapon's attribute. On the target's side the chance is changed by «CON» and stun resistance.

Tests: level 85 Titan, +30 enchant «Chance», target - level 85 Duelist («CON» 43), 4000 casts per cell. Skills and jewelry in the tests are real. The time in these tables is recalculated by the formula after the 14.10.2026 fix (checked on the core by a test), the chance is measured.

What the attacker has

What the attacker has Stun power Target without resistance: chance duration Target under «Resist Shock» Resist Shock lv. 4: chance duration Target under «Resist Shock» Resist Shock lv. 4 and with «Improved Earring of Antharas» Improved Earring of Antharas: chance duration
nothing 0 35.5% 9 s 20.4% 6 s 9.5% 5 s
stun power 8, as from «Spike» Spike 8 36.2% 9 s 22.8% 6 s 9.8% 5 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 44.5% 12 s 32.5% 8 s 18.8% 6 s
«Earring of Zaken» Earring of Zaken 20 40.6% 10 s 28.2% 7 s 13.4% 5 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 48.4% 12 s 34.6% 9 s 19.6% 6 s
«Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 80 62.0% 16 s 48.0% 12 s 33.1% 9 s
«Improved Earring of Antharas» Improved Earring of Antharas, «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken and «Necklace of Frintezza» Necklace of Frintezza 95 64.5% 17 s 53.5% 13 s 39.3% 10 s

What the target has, attacker without stun power

What is on the target Stun resistance Chance Time
nothing 0 35.1% 9 s
«Resist Shock» Resist Shock lv. 1 15 29.8% 7 s
«Resist Shock» Resist Shock lv. 4 40 20.0% 6 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 13.5% 5 s
«Resist Shock (Event)» Resist Shock (Event) 40 20.2% 6 s
«Fortitude» Fortitude 30 24.4% 6 s
«Lionheart» Lionheart lv. 1 40 20.3% 6 s
«Lionheart» Lionheart lv. 3 80 9.6% 5 s
«Clan Resist Shock» Clan Resist Shock lv. 3 24 24.3% 7 s
«Earring of Zaken» Earring of Zaken 20 26.7% 7 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 20.8% 6 s
«Necklace of Frintezza» Necklace of Frintezza 15 29.3% 7 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 22.9% 6 s
full set bonus with «Moirai Breastplate» Moirai Breastplate 50 16.9% 6 s
vulnerability 11, as from «Acrobatic Move» Acrobatic Move while running vulnerability 11 37.3% 9 s
«Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 60 13.2% 5 s
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 10.8% 5 s
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 10.2% 4 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 10.2% 4 s
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 10.2% 3 s
«Resist Shock» Resist Shock lv. 4, the full set bonus, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 170 9.9% 3 s

# In battles on the server

Data from the log of battles between players over 06-11.10.2026, seven stun skills together: «Stun Attack» Stun Attack, «Hammer Crush» Hammer Crush, «Armor Crush» Armor Crush, «Rush Impact» Rush Impact, «Rush Impact» Rush Impact, «Stun Shot» Stun Shot, «Shield Stun» Shield Stun. The log does not mark the Olympiad separately, its fights are included in the total.

Key point: in real fights the chance is almost always cut by the target's resistance. «Resist Shock» Resist Shock level 4 from a buffer or its event copy was on the target in 68% of rolls, and almost half of all rolls (46%) went with the minimum chance of 10%. The target had «CON» above 27 in 93% of rolls. The attacker's stun power outweighed the target's resistance in only 7% of rolls.

Uses and stuns over 06-11.10.2026

Skill Hits with damage Stuns Share
«Stun Attack» Stun Attack 182 13 7.1%
«Hammer Crush» Hammer Crush 451 61 13.5%
«Armor Crush» Armor Crush 1596 298 18.7%
«Rush Impact» Rush Impact 3184 567 17.8%
«Rush Impact» Rush Impact 5578 1040 18.6%
«Stun Shot» Stun Shot 976 161 16.5%
«Shield Stun» Shield Stun 364 101 27.7%
all seven skills 12331 2241 18.2%

What eats the chance: average chance over 720 rolls on 11.10.2026

What is counted Average chance
base chance and skill level 67%
accounting for the targets' «CON» 45%
with the targets' resistance and the attackers' stun power 20%

What the targets had at the moment of the roll, 720 rolls on 11.10.2026

On the target Share of rolls
«Resist Shock» Resist Shock lv. 4 or «Resist Shock (Event)» Resist Shock (Event) 68%
«Fortitude» Fortitude 11%
«War Frenzy» War Frenzy 7%
«Lionheart» Lionheart 7%
not a single protective skill 20%

How long the stuns lasted, 2241 stuns over 06-11.10.2026

Time Share of stuns
from 3 to 5 seconds 38%
6 or 7 seconds 28%
8 seconds 4%
9 seconds and more 30%

# Tested on the server

Measurements on the server code: the real skill handler, the attacker and targets are characters of the needed classes and levels, the resistance skills and jewelry are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.

Chance by class: measured, 4000 uses each, level 85 target without resistance

Target «CON» lv. 37, no enchant enchant +30 «Chance» enchant +30 «Cost»
Storm Screamer 24 43.7% 79.9% 50.6%
Mystic Muse 25 45.5% 80.5% 50.5%
Archmage 27 44.9% 81.3% 51.1%
Female Soul Hound 30 41.8% 74.5% 47.2%
Doombringer 31 39.5% 72.4% 46.6%
Ghost Hunter 32 37.9% 69.0% 43.6%
Eva's Templar 36 32.5% 59.7% 35.2%
Phoenix Knight 43 19.5% 35.1% 19.9%
Fortune Seeker 45 13.6% 25.3% 16.9%
Titan 47 10.2% 18.2% 11.8%

Chance at different «CON»: measured, 4000 uses each, level 85 target with «CON» set

Target's «CON» lv. 37, no enchant enchant +30 «Chance» enchant +30 «Cost»
20 45.0% 80.4% 51.3%
25 45.8% 81.4% 51.4%
30 42.1% 74.8% 46.3%
35 34.0% 61.5% 38.8%
40 25.1% 44.0% 28.4%
45 15.9% 28.2% 17.3%
50 10.3% 10.0% 9.7%
55 9.8% 9.8% 10.0%
60 9.8% 10.8% 9.4%

Different professions and levels: measured, 4000 uses each, target without resistance

Skill Attacker Target Target's «CON» Chance Time
lv. 1 Destroyer lv. 40 Gladiator lv. 40 43 20.9% 9 s
lv. 1 Destroyer lv. 40 Sorcerer lv. 40 27 49.6% 9 s
lv. 1 Destroyer lv. 40 Treasure Hunter lv. 40 43 21.4% 9 s
lv. 13 Destroyer lv. 52 Gladiator lv. 52 43 21.4% 9 s
lv. 13 Destroyer lv. 52 Sorcerer lv. 52 27 47.6% 9 s
lv. 25 Destroyer lv. 62 Gladiator lv. 62 43 22.0% 9 s
lv. 25 Destroyer lv. 62 Sorcerer lv. 62 27 50.0% 9 s
lv. 37 Destroyer lv. 74 Gladiator lv. 74 43 21.2% 9 s
lv. 37 Destroyer lv. 74 Sorcerer lv. 74 27 51.1% 9 s
lv. 37 Destroyer lv. 74 Treasure Hunter lv. 74 43 22.8% 9 s
lv. 37 Destroyer lv. 74 Destroyer lv. 74 47 11.9% 9 s
lv. 37 Titan lv. 76 Duelist lv. 76 43 20.4% 9 s
lv. 37 Titan lv. 80 Duelist lv. 80 43 20.6% 9 s
lv. 37 Titan lv. 85 Duelist lv. 85 43 18.6% 9 s
enchant +30 Titan lv. 85 Duelist lv. 78 43 37.5% 9 s
enchant +30 Titan lv. 85 Duelist lv. 80 43 36.2% 9 s

Resistance: measured, 4000 uses each, level 85 Archmage («CON» 27)

On the target Resistance Chance, enchant +30 «Chance» Time Chance, lv. 37, no enchant
nothing 0 80.5% 9 s 44.6%
«Resist Shock» Resist Shock lv. 4 40 47.0% 6 s 27.0%
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 16.6% 5 s 10.3%
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 11.1% 4 s 9.5%
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 9.9% 3 s 10.2%

Other rules: measured

What was tested Result
target with 100% reflection of physical skills, 2000 uses
  • the target took the damage
  • stun on the target - 1623 times, on the attacker - 0
target with 100% evasion of physical skills, 2000 uses no damage and no stun, not even once
target with immunity to debuffs, 2000 uses no stun, not even once
a second «Hammer Crush» Hammer Crush strike on a target already stunned by it, 4000 times the target stayed stunned in 3834 cases, the stun was broken by the strike in 166
«Armor Crush» Armor Crush on a target stunned by «Hammer Crush» Hammer Crush, 4000 times the previous stun stayed - 537, the second skill's stun took over - 3278, the stun was broken by the strike - 185
«Hammer Crush» Hammer Crush on a target stunned by «Armor Crush» Armor Crush, 4000 times the previous stun stayed - 3119, the second skill's stun took over - 708, the stun was broken by the strike - 173
«Hammer Crush» Hammer Crush on a target stunned by «Rush Impact» Rush Impact, 4000 times the previous stun stayed - 578, the second skill's stun took over - 3246, the stun was broken by the strike - 176
breaking the stun with a hit, 100000 checks each regular hit - 9.8%, critical hit - 75.0%

# Specifics of our server

The skill's logic is as close as possible to the official High Five servers (PTS). All the numbers are taken from their data: strike power 2411 at level 37, base stun chance 50%, duration 9 seconds, cooldown 3 seconds. Nobody knows for certain how exactly the official server calculates the stun chance and duration inside: there is no public description, and the known builds interpret the same numbers differently. So where the data leaves a choice, on our server the rule is set explicitly:

  1. Stun resistance works twice: it lowers the chance and shortens the stun duration. The attacker's stun power works the other way - it raises the chance and lengthens the duration.
  2. Stun resistance and stun power are counted as no more than 150 each, the final chance is not below 10% and not above 90%.
  3. The time is calculated only from the difference between the attacker's stun power and the target's resistance: on an unprotected target, as with equal power and resistance, the stun lasts exactly the written time - 9 seconds.
  4. A regular hit and a direct physical damage skill break the stun with a 10% chance, their critical hit - with a 75% chance.
  5. While the target is under a stun from this same skill, no new roll is made and the time is not refreshed.
  6. Against raid bosses the chance is half as high, against Grand Bosses - 5 times lower.
  7. In the element enchant routes the stun chance is multiplied by the element multiplier: the weapon's attribute against the target's resistance.

Updated:

Enchant tree 6

The skill is enchanted from level 37 along one of the routes. Pick a step of a route to see what the skill becomes.

Hammer Crush lvl 37
  1. Chance

    +30

    Enchant chance: Increases the success rate.

    +30 Chance Increases the success rate.

    Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant chance: Increases the success rate.

  2. Cost

    +30

    Enchant Cost: Increases Power and decreases MP consumption.

    +30 Cost Increases Power by 22 and decreases MP consumption by 1.

    Attacks the enemy with 3063 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Increases Power and decreases MP consumption.

  3. Fire Attack

    +30

    Enchant Fire Attack: Increases Fire damage by 2.

    +30 Fire Attack Increases Fire damage by 2.

    Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 50.

  4. Water Attack

    +30

    Enchant Water Attack: Water attribute is bestowed by 2.

    +30 Water Attack Increases Water damage by 2.

    Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 50.

  5. Wind Attack

    +30

    Enchant Wind Attack: Wind attribute is bestowed by 2.

    +30 Wind Attack Increases Wind damage by 2.

    Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 50.

  6. Earth Attack

    +30

    Enchant Earth Attack: Earth attribute is bestowed by 2.

    +30 Earth Attack Increases Earth damage by 2.

    Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 50.

Who learns it 6

Description by level

LevelDescription
1Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
2Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
3Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
4Attacks the enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
5Attacks the enemy with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
6Attacks the enemy with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
7Attacks the enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
8Attacks the enemy with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
9Attacks the enemy with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
10Attacks the enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
11Attacks the enemy with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
12Attacks the enemy with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
13Attacks the enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
14Attacks the enemy with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
15Attacks the enemy with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
16Attacks the enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
17Attacks the enemy with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
18Attacks the enemy with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
19Attacks the enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
20Attacks the enemy with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
21Attacks the enemy with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
22Attacks the enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
23Attacks the enemy with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
24Attacks the enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
25Attacks the enemy with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
26Attacks the enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
27Attacks the enemy with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
28Attacks the enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
29Attacks the enemy with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
30Attacks the enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
31Attacks the enemy with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
32Attacks the enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
33Attacks the enemy with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
34Attacks the enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
35Attacks the enemy with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
36Attacks the enemy with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
37Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

← Class tree