Gladiator: skills
Human Β· 2nd profession Β· lvl 40 Β· 28 skills
Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.
Or every mark of the profession in one quest: Good Work's Reward walkthrough
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 40
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ActivePhysicalTriple Slash lvl 1
Attacks the enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 42 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 2
Attacks the enemy with 549 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 43 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 3
Attacks the enemy with 583 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 45 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Focus lvl 1
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
MP 5 HP 25 Cast 0.90 s
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ActivePhysicalDetect Animal Weakness lvl 1
Increases the user's P. Atk. toward animals by 30% for 10 minutes.
MP 18 Cast 1.50 s Reuse 3 s
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PassiveDual Weapon Mastery lvl 1
Increases P. Atk. by 23.7 when using a dualsword.
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PassiveDual Weapon Mastery lvl 2
Increases P. Atk. by 25.4 when using a dualsword.
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PassiveDual Weapon Mastery lvl 3
Increases P. Atk. by 27.1 when using a dualsword.
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ActivePhysicalFatal Strike lvl 1
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 2
Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 3
Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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PassiveFast HP Recovery lvl 3
Increases HP Recovery Bonus by 1.7.
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PassiveLight Armor Mastery lvl 14
Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 15
Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 16
Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 14
Increases P. Def. by 20.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 15
Increases P. Def. by 21.6 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 16
Increases P. Def. by 22.8 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 9
Increases P. Atk. by 23.7 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 10
Increases P. Atk. by 25.4 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 11
Increases P. Atk. by 27.1 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 1 Mechanics explained
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 2 Mechanics explained
Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 3 Mechanics explained
Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 6 Mechanics explained
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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PassiveSonic Mastery lvl 1
15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 1).
Triggers no more than once every 10 seconds. -
ActivePhysicalRush v2 lvl 1
Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.
MP 38 Cast 0.80 s Reuse 3 s Range 400
Level 43
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ActivePhysicalTriple Slash lvl 4
Attacks the enemy with 619 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 45 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 5
Attacks the enemy with 656 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 46 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 6
Attacks the enemy with 694 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 47 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 1
Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 25 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 2
Supplements the user's P. Atk. with 392 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 26 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 3
Supplements the user's P. Atk. with 417 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 27 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 4
Supplements the user's P. Atk. with 442 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 27 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 5
Supplements the user's P. Atk. with 469 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 28 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 6
Supplements the user's P. Atk. with 496 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 29 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Focus lvl 2
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 2.
MP 5 HP 25 Cast 0.90 s
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ActivePhysicalSonic Buster lvl 1 Mechanics explained
Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 46 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 2 Mechanics explained
Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 47 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 3 Mechanics explained
Supplements the user's P. Atk. with 124 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 49 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysical
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PassiveDual Weapon Mastery lvl 4
Increases P. Atk. by 29 when using a dualsword.
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PassiveDual Weapon Mastery lvl 5
Increases P. Atk. by 30.9 when using a dualsword.
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PassiveDual Weapon Mastery lvl 6
Increases P. Atk. by 32.9 when using a dualsword.
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ActivePhysicalFatal Strike lvl 4
Attacks the enemy with 884 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 5
Attacks the enemy with 937 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 6
Attacks the enemy with 992 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 41 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 17
Increases P. Def. by 25.3 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 18
Increases P. Def. by 26.6 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 19
Increases P. Def. by 27.9 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 17
Increases P. Def. by 24.1 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 18
Increases P. Def. by 25.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 19
Increases P. Def. by 26.7 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 12
Increases P. Atk. by 29 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 13
Increases P. Atk. by 30.9 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 14
Increases P. Atk. by 32.9 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 4 Mechanics explained
Attacks the enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 5 Mechanics explained
Attacks the enemy with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 6 Mechanics explained
Attacks the enemy with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 39 Cast 1.08 s Reuse 3 s Range 40
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PassiveFinal Frenzy lvl 1
Increases P. Atk. by 32.9 when HP is below 30%.
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ToggleVicious Stance lvl 7 Mechanics explained
Critical Damage Add +166.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 8 MP.MP 8
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PassiveSonic Mastery lvl 2
15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 2).
Triggers no more than once every 10 seconds.
Level 46
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ActivePhysicalTriple Slash lvl 7
Attacks the enemy with 735 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 49 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 8
Attacks the enemy with 777 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 50 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 9
Attacks the enemy with 820 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 52 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 7
Supplements the user's P. Atk. with 525 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 30 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 8
Supplements the user's P. Atk. with 555 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 30 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 9
Supplements the user's P. Atk. with 586 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 31 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Buster lvl 4 Mechanics explained
Supplements the user's P. Atk. with 132 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 50 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 5 Mechanics explained
Supplements the user's P. Atk. with 139 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 52 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 6 Mechanics explained
Supplements the user's P. Atk. with 147 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 53 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalDetect Plant Weakness lvl 1
Increases the user's P. Atk. toward plants by 30% for 10 minutes.
MP 21 Cast 1.50 s Reuse 3 s
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PassiveDual Weapon Mastery lvl 7
Increases P. Atk. by 35 when using a dualsword.
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PassiveDual Weapon Mastery lvl 8
Increases P. Atk. by 37.1 when using a dualsword.
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PassiveDual Weapon Mastery lvl 9
Increases P. Atk. by 39.4 when using a dualsword.
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ActivePhysicalFatal Strike lvl 7
Attacks the enemy with 1049 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 8
Attacks the enemy with 1109 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 9
Attacks the enemy with 1171 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 44 Cast 1.08 s Reuse 3 s Range 40
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PassiveFast HP Recovery lvl 4
Increases HP Recovery Bonus by 2.1.
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PassiveLight Armor Mastery lvl 20
Increases P. Def. by 29.3 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 21
Increases P. Def. by 30.7 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 22
Increases P. Def. by 32.1 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 20
Increases P. Def. by 28 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 21
Increases P. Def. by 29.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 22
Increases P. Def. by 30.8 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 15
Increases P. Atk. by 35 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 16
Increases P. Atk. by 37.1 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 17
Increases P. Atk. by 39.4 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 7 Mechanics explained
Attacks the enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 8 Mechanics explained
Attacks the enemy with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 9 Mechanics explained
Attacks the enemy with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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PassiveFinal Frenzy lvl 2
Increases P. Atk. by 39.4 when HP is below 30%.
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ToggleVicious Stance lvl 8 Mechanics explained
Critical Damage Add +196.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 9 MP.MP 9
Level 49
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ActivePhysicalTriple Slash lvl 10
Attacks the enemy with 865 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 53 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 11
Attacks the enemy with 912 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 55 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 12
Attacks the enemy with 960 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 56 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 1
Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 59 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 2
Supplements the user's P. Atk. with Power 971, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 60 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 3
Supplements the user's P. Atk. with Power 1025, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 62 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 4
Supplements the user's P. Atk. with Power 1081, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 64 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 5
Supplements the user's P. Atk. with Power 1140, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 66 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 6
Supplements the user's P. Atk. with Power 1200, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 67 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 10
Supplements the user's P. Atk. with 618 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 32 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 11
Supplements the user's P. Atk. with 651 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 33 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 12
Supplements the user's P. Atk. with 686 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 34 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 1 Mechanics explained
Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 55 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 2 Mechanics explained
Supplements the user's P. Atk. with 163 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 56 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 3 Mechanics explained
Supplements the user's P. Atk. with 172 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 58 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Focus lvl 3
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 3.
MP 5 HP 25 Cast 0.90 s
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ActivePhysicalSonic Buster lvl 7 Mechanics explained
Supplements the user's P. Atk. with 155 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 55 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 8 Mechanics explained
Supplements the user's P. Atk. with 163 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 56 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 9 Mechanics explained
Supplements the user's P. Atk. with 172 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 58 Cast 0.72 s Reuse 2 s Range 40
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PassiveDual Weapon Mastery lvl 10
Increases P. Atk. by 41.7 when using a dualsword.
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PassiveDual Weapon Mastery lvl 11
Increases P. Atk. by 44.1 when using a dualsword.
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PassiveDual Weapon Mastery lvl 12
Increases P. Atk. by 46.6 when using a dualsword.
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ActivePhysicalFatal Strike lvl 10
Attacks the enemy with 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 11
Attacks the enemy with 1302 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 12
Attacks the enemy with 1371 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 23
Increases P. Def. by 33.6 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 24
Increases P. Def. by 35 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 25
Increases P. Def. by 36.5 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 23
Increases P. Def. by 32.2 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 24
Increases P. Def. by 33.7 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 25
Increases P. Def. by 35.2 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 18
Increases P. Atk. by 41.7 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 19
Increases P. Atk. by 44.1 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 20
Increases P. Atk. by 46.6 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 10 Mechanics explained
Attacks the enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 44 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 11 Mechanics explained
Attacks the enemy with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 45 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 12 Mechanics explained
Attacks the enemy with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalLionheart lvl 2
Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60% for 1 minute.
MP 22 Cast 1.50 s Reuse 150 s
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PassiveFinal Frenzy lvl 3
Increases P. Atk. by 46.6 when HP is below 30%.
-
ToggleVicious Stance lvl 9 Mechanics explained
Critical Damage Add +229.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 9 MP.MP 9
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PassiveSonic Mastery lvl 3
15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 3).
Triggers no more than once every 10 seconds.
Level 52
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ActivePhysicalTriple Slash lvl 13
Attacks the enemy with 1010 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 58 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 14
Attacks the enemy with 1062 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 58 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 15
Attacks the enemy with 1115 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 59 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 7
Supplements the user's P. Atk. with Power 1262, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 69 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 8
Supplements the user's P. Atk. with Power 1327, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 69 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 9
Supplements the user's P. Atk. with 139 Power3, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 71 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 13
Supplements the user's P. Atk. with 722 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 35 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 14
Supplements the user's P. Atk. with 758 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 35 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 15
Supplements the user's P. Atk. with 796 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 36 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 4 Mechanics explained
Supplements the user's P. Atk. with 181 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 59 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 5 Mechanics explained
Supplements the user's P. Atk. with 190 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 59 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 6 Mechanics explained
Supplements the user's P. Atk. with 199 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 61 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Buster lvl 10 Mechanics explained
Supplements the user's P. Atk. with 181 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 59 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 11 Mechanics explained
Supplements the user's P. Atk. with 190 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 59 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 12 Mechanics explained
Supplements the user's P. Atk. with 199 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 61 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalDetect Beast Weakness lvl 1
Increases the user's P. Atk. toward beasts by 30% for 10 minutes.
MP 24 Cast 1.50 s Reuse 3 s
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PassiveDual Weapon Mastery lvl 13
Increases P. Atk. by 49.2 when using a dualsword.
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PassiveDual Weapon Mastery lvl 14
Increases P. Atk. by 51.9 when using a dualsword.
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PassiveDual Weapon Mastery lvl 15
Increases P. Atk. by 54.6 when using a dualsword.
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ActivePhysicalFatal Strike lvl 13
Attacks the enemy with 1443 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 14
Attacks the enemy with 1516 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 15
Attacks the enemy with 1592 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 51 Cast 1.08 s Reuse 3 s Range 40
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PassiveFast HP Recovery lvl 5
Increases HP Recovery Bonus by 2.6.
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PassiveLight Armor Mastery lvl 26
Increases P. Def. by 38.1 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 27
Increases P. Def. by 39.6 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 28
Increases P. Def. by 41.2 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 26
Increases P. Def. by 36.7 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 27
Increases P. Def. by 38.2 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 28
Increases P. Def. by 39.8 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 21
Increases P. Atk. by 49.2 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 22
Increases P. Atk. by 51.9 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 23
Increases P. Atk. by 54.6 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 13 Mechanics explained
Attacks the enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 14 Mechanics explained
Attacks the enemy with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 15 Mechanics explained
Attacks the enemy with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 49 Cast 1.08 s Reuse 3 s Range 40
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PassiveFinal Frenzy lvl 4
Increases P. Atk. by 54.6 when HP is below 30%.
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ToggleVicious Stance lvl 10 Mechanics explained
Critical Damage Add +266.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 10 MP.MP 10
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PassiveDivine Inspiration lvl 1
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
Level 55
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ActivePhysicalTriple Slash lvl 16
Attacks the enemy with 1169 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 61 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 17
Attacks the enemy with 1225 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 62 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 18
Attacks the enemy with 1283 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 64 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 10
Supplements the user's P. Atk. with Power 1461, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 73 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 11
Supplements the user's P. Atk. with Power 1531, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 75 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 12
Supplements the user's P. Atk. with Power 1603, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 76 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 16
Supplements the user's P. Atk. with 835 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 37 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 17
Supplements the user's P. Atk. with 875 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 38 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 18
Supplements the user's P. Atk. with 916 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 38 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 7 Mechanics explained
Supplements the user's P. Atk. with 209 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 62 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 8 Mechanics explained
Supplements the user's P. Atk. with 219 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 64 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 9 Mechanics explained
Supplements the user's P. Atk. with 229 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 65 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Focus lvl 4
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 4.
MP 5 HP 25 Cast 0.90 s
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ActivePhysicalSonic Buster lvl 13 Mechanics explained
Supplements the user's P. Atk. with 209 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 62 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 14 Mechanics explained
Supplements the user's P. Atk. with 219 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 64 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 15 Mechanics explained
Supplements the user's P. Atk. with 229 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 65 Cast 0.72 s Reuse 2 s Range 40
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PassiveDual Weapon Mastery lvl 16
Increases P. Atk. by 57.5 when using a dualsword.
-
PassiveDual Weapon Mastery lvl 17
Increases P. Atk. by 60.4 when using a dualsword.
-
PassiveDual Weapon Mastery lvl 18
Increases P. Atk. by 63.3 when using a dualsword.
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ActivePhysicalFatal Strike lvl 16
Attacks the enemy with 1670 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 52 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 17
Attacks the enemy with 1750 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 53 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 18
Attacks the enemy with 1832 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 29
Increases P. Def. by 42.8 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 30
Increases P. Def. by 44.5 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 31
Increases P. Def. by 46.1 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 29
Increases P. Def. by 41.4 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 30
Increases P. Def. by 43 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 31
Increases P. Def. by 44.6 when equipped with heavy armor.
-
PassiveSword/Blunt Weapon Mastery lvl 24
Increases P. Atk. by 57.5 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 25
Increases P. Atk. by 60.4 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 26
Increases P. Atk. by 63.3 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 16 Mechanics explained
Attacks the enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 17 Mechanics explained
Attacks the enemy with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 51 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 18 Mechanics explained
Attacks the enemy with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 52 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 1
Attacks the enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 103 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 2
Attacks the enemy with rapid three slashes with 2042 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 105 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 3
Attacks the enemy with rapid three slashes with 2138 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 108 Cast 1.67 s Reuse 5 s Range 40
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PassiveFinal Frenzy lvl 5
Increases P. Atk. by 63.3 when HP is below 30%.
-
ToggleVicious Stance lvl 11 Mechanics explained
Critical Damage Add +306.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 10 MP.MP 10
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PassiveSonic Mastery lvl 4
15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 4).
Triggers no more than once every 10 seconds.
Level 58
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ActivePhysicalTriple Slash lvl 19
Attacks the enemy with 1342 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 65 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 20
Attacks the enemy with 1402 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 67 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 21
Attacks the enemy with 1464 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 68 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 13
Supplements the user's P. Atk. with Power 1677, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 78 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 14
Supplements the user's P. Atk. with Power 1753, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 80 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 15
Supplements the user's P. Atk. with Power 1830, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 82 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 19
Supplements the user's P. Atk. with 959 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 39 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 20
Supplements the user's P. Atk. with 1002 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 40 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 21
Supplements the user's P. Atk. with 1046 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 41 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 10 Mechanics explained
Supplements the user's P. Atk. with 240 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 67 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 11 Mechanics explained
Supplements the user's P. Atk. with 251 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 69 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 12 Mechanics explained
Supplements the user's P. Atk. with 262 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 70 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Buster lvl 16 Mechanics explained
Supplements the user's P. Atk. with 240 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 67 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 17 Mechanics explained
Supplements the user's P. Atk. with 251 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 69 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 18 Mechanics explained
Supplements the user's P. Atk. with 262 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 70 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalDetect Dragon Weakness lvl 1
Increases the user's P. Atk. toward Dragons by 30% for 10 minutes.
MP 27 Cast 1.50 s Reuse 3 s
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PassiveDual Weapon Mastery lvl 19
Increases P. Atk. by 66.4 when using a dualsword.
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PassiveDual Weapon Mastery lvl 20
Increases P. Atk. by 69.5 when using a dualsword.
-
PassiveDual Weapon Mastery lvl 21
Increases P. Atk. by 72.7 when using a dualsword.
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ActivePhysicalFatal Strike lvl 19
Attacks the enemy with 1917 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 20
Attacks the enemy with 2003 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 21
Attacks the enemy with 2091 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 58 Cast 1.08 s Reuse 3 s Range 40
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PassiveFast HP Recovery lvl 6
Increases HP Recovery Bonus by 2.7.
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PassiveLight Armor Mastery lvl 32
Increases P. Def. by 47.8 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 33
Increases P. Def. by 49.5 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 34
Increases P. Def. by 51.3 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 32
Increases P. Def. by 46.3 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 33
Increases P. Def. by 48 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 34
Increases P. Def. by 49.7 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 27
Increases P. Atk. by 66.4 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 28
Increases P. Atk. by 69.5 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 29
Increases P. Atk. by 72.7 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 19 Mechanics explained
Attacks the enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 20 Mechanics explained
Attacks the enemy with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 21 Mechanics explained
Attacks the enemy with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 4
Attacks the enemy with rapid three slashes with 2236 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 110 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 5
Attacks the enemy with rapid three slashes with 2337 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 113 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 6
Attacks the enemy with rapid three slashes with 2439 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 115 Cast 1.67 s Reuse 5 s Range 40
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PassiveFinal Frenzy lvl 6
Increases P. Atk. by 72.7 when HP is below 30%.
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ToggleVicious Stance lvl 12 Mechanics explained
Critical Damage Add +349.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ToggleWar Frenzy lvl 1 Mechanics explained
Stun Resist +5, Sleep Resist +10.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
Level 60
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ActivePhysicalTriple Slash lvl 22
Attacks the enemy with 1527 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 70 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 23
Attacks the enemy with 1591 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 71 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 16
Supplements the user's P. Atk. with Power 1908, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 83 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 17
Supplements the user's P. Atk. with Power 1988, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 85 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 22
Supplements the user's P. Atk. with 1091 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 42 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 23
Supplements the user's P. Atk. with 1136 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 43 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 13 Mechanics explained
Supplements the user's P. Atk. with 273 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 71 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 14 Mechanics explained
Supplements the user's P. Atk. with 284 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 73 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Focus lvl 5
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 5.
MP 5 HP 25 Cast 0.90 s
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ActivePhysicalSonic Buster lvl 19 Mechanics explained
Supplements the user's P. Atk. with 273 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 71 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 20 Mechanics explained
Supplements the user's P. Atk. with 284 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 73 Cast 0.72 s Reuse 2 s Range 40
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PassiveDual Weapon Mastery lvl 22
Increases P. Atk. by 76 when using a dualsword.
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PassiveDual Weapon Mastery lvl 23
Increases P. Atk. by 79.3 when using a dualsword.
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ActivePhysicalFatal Strike lvl 22
Attacks the enemy with 2181 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 23
Attacks the enemy with 2272 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 35
Increases P. Def. by 53 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 36
Increases P. Def. by 54.8 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 35
Increases P. Def. by 51.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 36
Increases P. Def. by 53.2 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 30
Increases P. Atk. by 76 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 31
Increases P. Atk. by 79.3 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 22 Mechanics explained
Attacks the enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 23 Mechanics explained
Attacks the enemy with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 58 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 7
Attacks the enemy with rapid three slashes with 2544 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 118 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 8
Attacks the enemy with rapid three slashes with 2651 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 120 Cast 1.67 s Reuse 5 s Range 40
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PassiveFinal Frenzy lvl 7
Increases P. Atk. by 79.3 when HP is below 30%.
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ToggleVicious Stance lvl 13 Mechanics explained
Critical Damage Add +379.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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PassiveSonic Mastery lvl 5
15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 5).
Triggers no more than once every 10 seconds.
Level 61
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PassiveDivine Inspiration lvl 2
Increases the number of buffs an individual can receive by 2.
Learned from a book:
Ancient Book: Divine Inspiration (Original Language Version)
where to get it
Level 62
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ActivePhysicalTriple Slash lvl 24
Attacks the enemy with 1656 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 71 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 25
Attacks the enemy with 1722 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 73 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 18
Supplements the user's P. Atk. with Power 2070, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 85 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 19
Supplements the user's P. Atk. with Power 2153, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 87 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 24
Supplements the user's P. Atk. with 1183 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 43 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 25
Supplements the user's P. Atk. with 1230 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 44 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 15 Mechanics explained
Supplements the user's P. Atk. with 296 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 73 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 16 Mechanics explained
Supplements the user's P. Atk. with 308 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 75 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Buster lvl 21 Mechanics explained
Supplements the user's P. Atk. with 296 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 73 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 22 Mechanics explained
Supplements the user's P. Atk. with 308 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 75 Cast 0.72 s Reuse 2 s Range 40
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PassiveDual Weapon Mastery lvl 24
Increases P. Atk. by 82.7 when using a dualsword.
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PassiveDual Weapon Mastery lvl 25
Increases P. Atk. by 86.1 when using a dualsword.
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ActivePhysicalFatal Strike lvl 24
Attacks the enemy with 2366 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 25
Attacks the enemy with 2460 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 62 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 37
Increases P. Def. by 56.6 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 38
Increases P. Def. by 58.4 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 37
Increases P. Def. by 55 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 38
Increases P. Def. by 56.7 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 32
Increases P. Atk. by 82.7 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 33
Increases P. Atk. by 86.1 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 24 Mechanics explained
Attacks the enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 59 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 25 Mechanics explained
Attacks the enemy with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 9
Attacks the enemy with rapid three slashes with 2760 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 121 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 10
Attacks the enemy with rapid three slashes with 2870 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 123 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalLionheart lvl 3
Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 80% for 1 minute.
MP 29 Cast 1.50 s Reuse 150 s
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PassiveFinal Frenzy lvl 8
Increases P. Atk. by 86.1 when HP is below 30%.
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ToggleVicious Stance lvl 14 Mechanics explained
Critical Damage Add +410.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
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ActivePhysicalSonic Move lvl 1
Uses sword energy to increase Speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword.
MP 29 Cast 1 s Reuse 30 s
Level 64
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ActivePhysicalTriple Slash lvl 26
Attacks the enemy with 1789 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 74 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 27
Attacks the enemy with 1857 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 75 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 20
Supplements the user's P. Atk. with Power 2237, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 89 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 21
Supplements the user's P. Atk. with Power 2322, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 90 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 26
Supplements the user's P. Atk. with 1278 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 45 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 27
Supplements the user's P. Atk. with 1327 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 45 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 17 Mechanics explained
Supplements the user's P. Atk. with 320 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 76 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 18 Mechanics explained
Supplements the user's P. Atk. with 332 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 77 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Buster lvl 23 Mechanics explained
Supplements the user's P. Atk. with 320 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 76 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 24 Mechanics explained
Supplements the user's P. Atk. with 332 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 77 Cast 0.72 s Reuse 2 s Range 40
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PassiveDual Weapon Mastery lvl 26
Increases P. Atk. by 89.6 when using a dualsword.
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PassiveDual Weapon Mastery lvl 27
Increases P. Atk. by 93.1 when using a dualsword.
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ActivePhysicalFatal Strike lvl 26
Attacks the enemy with 2556 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 27
Attacks the enemy with 2653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 39
Increases P. Def. by 60.2 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 40
Increases P. Def. by 62.1 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 39
Increases P. Def. by 58.6 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 40
Increases P. Def. by 60.4 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 34
Increases P. Atk. by 89.6 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 35
Increases P. Atk. by 93.1 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 26 Mechanics explained
Attacks the enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 27 Mechanics explained
Attacks the enemy with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 62 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 11
Attacks the enemy with rapid three slashes with 2982 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 125 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 12
Attacks the enemy with rapid three slashes with 3095 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 128 Cast 1.67 s Reuse 5 s Range 40
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PassiveFinal Frenzy lvl 9
Increases P. Atk. by 93.1 when HP is below 30%.
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ActivePhysicalDuelist Spirit lvl 1
Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP.
MP 30 Cast 1.50 s Reuse 30 s
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ToggleVicious Stance lvl 15 Mechanics explained
Critical Damage Add +443.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
Level 66
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ActivePhysicalTriple Slash lvl 28
Attacks the enemy with 1926 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 77 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 29
Attacks the enemy with 1995 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 78 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 22
Supplements the user's P. Atk. with Power 2408, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 92 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 23
Supplements the user's P. Atk. with Power 2494, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 93 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 28
Supplements the user's P. Atk. with 1376 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 46 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 29
Supplements the user's P. Atk. with 1425 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 47 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 19 Mechanics explained
Supplements the user's P. Atk. with 344 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 79 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 20 Mechanics explained
Supplements the user's P. Atk. with 357 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 80 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Focus lvl 6
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 6.
MP 5 HP 25 Cast 0.90 s
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ActivePhysicalSonic Buster lvl 25 Mechanics explained
Supplements the user's P. Atk. with 344 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 79 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 26 Mechanics explained
Supplements the user's P. Atk. with 357 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 80 Cast 0.72 s Reuse 2 s Range 40
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PassiveDual Weapon Mastery lvl 28
Increases P. Atk. by 96.6 when using a dualsword.
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PassiveDual Weapon Mastery lvl 29
Increases P. Atk. by 100.2 when using a dualsword.
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ActivePhysicalFatal Strike lvl 28
Attacks the enemy with 2751 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 29
Attacks the enemy with 2850 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 67 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 41
Increases P. Def. by 64 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 42
Increases P. Def. by 65.8 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 41
Increases P. Def. by 62.2 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 42
Increases P. Def. by 64.1 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 36
Increases P. Atk. by 96.6 when using a sword or blunt weapon.
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PassiveSword/Blunt Weapon Mastery lvl 37
Increases P. Atk. by 100.2 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 28 Mechanics explained
Attacks the enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 29 Mechanics explained
Attacks the enemy with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 64 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 13
Attacks the enemy with rapid three slashes with 3210 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 130 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 14
Attacks the enemy with rapid three slashes with 3325 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 132 Cast 1.67 s Reuse 5 s Range 40
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PassiveFinal Frenzy lvl 10
Increases P. Atk. by 100.2 when HP is below 30%.
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ToggleVicious Stance lvl 16 Mechanics explained
Critical Damage Add +475.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ToggleWar Frenzy lvl 2 Mechanics explained
Stun Resist +10, Sleep Resist +20.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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PassiveSonic Mastery lvl 6
15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 6).
Triggers no more than once every 10 seconds.
Level 68
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ActivePhysicalTriple Slash lvl 30
Attacks the enemy with 2065 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 79 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 31
Attacks the enemy with 2135 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 80 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 24
Supplements the user's P. Atk. with Power 2581, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 95 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 25
Supplements the user's P. Atk. with Power 2669, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 96 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 30
Supplements the user's P. Atk. with 1475 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 48 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 31
Supplements the user's P. Atk. with 1525 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 48 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 21 Mechanics explained
Supplements the user's P. Atk. with 369 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 81 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 22 Mechanics explained
Supplements the user's P. Atk. with 382 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 83 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Buster lvl 27 Mechanics explained
Supplements the user's P. Atk. with 369 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 81 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 28 Mechanics explained
Supplements the user's P. Atk. with 382 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 83 Cast 0.72 s Reuse 2 s Range 40
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PassiveDual Weapon Mastery lvl 30
Increases P. Atk. by 103.8 when using a dualsword.
-
PassiveDual Weapon Mastery lvl 31
Increases P. Atk. by 107.5 when using a dualsword.
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ActivePhysicalFatal Strike lvl 30
Attacks the enemy with 2950 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 31
Attacks the enemy with 3050 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 69 Cast 1.08 s Reuse 3 s Range 40
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PassiveFast HP Recovery lvl 7
Increases HP Recovery Bonus by 3.4.
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PassiveLight Armor Mastery lvl 43
Increases P. Def. by 67.7 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 44
Increases P. Def. by 69.7 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 43
Increases P. Def. by 66 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 44
Increases P. Def. by 67.8 when equipped with heavy armor.
-
PassiveSword/Blunt Weapon Mastery lvl 38
Increases P. Atk. by 103.8 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 39
Increases P. Atk. by 107.5 when using a sword or blunt weapon.
-
ActivePhysicalHammer Crush lvl 30 Mechanics explained
Attacks the enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 31 Mechanics explained
Attacks the enemy with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 15
Attacks the enemy with rapid three slashes with 3442 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 134 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 16
Attacks the enemy with rapid three slashes with 3559 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 136 Cast 1.67 s Reuse 5 s Range 40
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PassiveFinal Frenzy lvl 11
Increases P. Atk. by 107.5 when HP is below 30%.
-
ToggleVicious Stance lvl 17 Mechanics explained
Critical Damage Add +509.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalSonic Move lvl 2
Uses sword energy to increase Speed by 66 for 15 seconds. Requires 3rd stage of Sword Energy recharge. Requires a dualsword.
MP 32 Cast 1 s Reuse 30 s
Level 70
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ActivePhysicalTriple Slash lvl 32
Attacks the enemy with 2206 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 82 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 33
Attacks the enemy with 2277 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 83 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 26
Supplements the user's P. Atk. with Power 2757, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 98 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 27
Supplements the user's P. Atk. with Power 2846, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 99 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 32
Supplements the user's P. Atk. with 1576 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 49 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 33
Supplements the user's P. Atk. with 1626 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 50 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 23 Mechanics explained
Supplements the user's P. Atk. with 394 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 84 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 24 Mechanics explained
Supplements the user's P. Atk. with 407 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 85 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Focus lvl 7
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 7.
MP 5 HP 25 Cast 0.90 s
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ActivePhysicalSonic Buster lvl 29 Mechanics explained
Supplements the user's P. Atk. with 394 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 84 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 30 Mechanics explained
Supplements the user's P. Atk. with 407 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 85 Cast 0.72 s Reuse 2 s Range 40
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PassiveDual Weapon Mastery lvl 32
Increases P. Atk. by 111.1 when using a dualsword.
-
PassiveDual Weapon Mastery lvl 33
Increases P. Atk. by 114.8 when using a dualsword.
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ActivePhysicalFatal Strike lvl 32
Attacks the enemy with 3151 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 33
Attacks the enemy with 3252 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 71 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 45
Increases P. Def. by 71.6 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 46
Increases P. Def. by 73.5 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 45
Increases P. Def. by 69.7 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 46
Increases P. Def. by 71.6 when equipped with heavy armor.
-
PassiveSword/Blunt Weapon Mastery lvl 40
Increases P. Atk. by 111.1 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 41
Increases P. Atk. by 114.8 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 32 Mechanics explained
Attacks the enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 67 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 33 Mechanics explained
Attacks the enemy with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 17
Attacks the enemy with rapid three slashes with 3676 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 139 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 18
Attacks the enemy with rapid three slashes with 3794 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 141 Cast 1.67 s Reuse 5 s Range 40
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PassiveFinal Frenzy lvl 12
Increases P. Atk. by 114.8 when HP is below 30%.
-
ToggleVicious Stance lvl 18 Mechanics explained
Critical Damage Add +542.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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PassiveSonic Mastery lvl 7
15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 7).
Triggers no more than once every 10 seconds.
Level 72
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ActivePhysicalTriple Slash lvl 34
Attacks the enemy with 2347 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 84 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 35
Attacks the enemy with 2417 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 85 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 28
Supplements the user's P. Atk. with Power 2934, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 101 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 29
Supplements the user's P. Atk. with Power 3022, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 102 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 34
Supplements the user's P. Atk. with 1677 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 51 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 35
Supplements the user's P. Atk. with 1727 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 51 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 25 Mechanics explained
Supplements the user's P. Atk. with 420 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 86 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 26 Mechanics explained
Supplements the user's P. Atk. with 432 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 88 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Buster lvl 31 Mechanics explained
Supplements the user's P. Atk. with 420 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 86 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 32 Mechanics explained
Supplements the user's P. Atk. with 432 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 88 Cast 0.72 s Reuse 2 s Range 40
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PassiveDual Weapon Mastery lvl 34
Increases P. Atk. by 118.4 when using a dualsword.
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PassiveDual Weapon Mastery lvl 35
Increases P. Atk. by 122.1 when using a dualsword.
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ActivePhysicalFatal Strike lvl 34
Attacks the enemy with 3353 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 35
Attacks the enemy with 3453 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 73 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 47
Increases P. Def. by 75.5 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 48
Increases P. Def. by 77.4 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 47
Increases P. Def. by 73.6 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 48
Increases P. Def. by 75.5 when equipped with heavy armor.
-
PassiveSword/Blunt Weapon Mastery lvl 42
Increases P. Atk. by 118.4 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 43
Increases P. Atk. by 122.1 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 34 Mechanics explained
Attacks the enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 69 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 35 Mechanics explained
Attacks the enemy with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 19
Attacks the enemy with rapid three slashes with 3911 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 143 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 20
Attacks the enemy with rapid three slashes with 4029 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 145 Cast 1.67 s Reuse 5 s Range 40
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PassiveFinal Frenzy lvl 13
Increases P. Atk. by 122.1 when HP is below 30%.
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ActivePhysicalDuelist Spirit lvl 2
Increases dualsword weapon Atk. Spd. by 12% for 1 minute and ordinary/skill attack damage by 10% during PvP.
MP 34 Cast 1.50 s Reuse 30 s
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ToggleVicious Stance lvl 19 Mechanics explained
Critical Damage Add +576.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
Level 74
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ActivePhysicalTriple Slash lvl 36
Attacks the enemy with 2488 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 86 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalTriple Slash lvl 37
Attacks the enemy with 2557 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 86 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 30
Supplements the user's P. Atk. with Power 3109, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 104 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalDouble Sonic Slash lvl 31
Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 105 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalSonic Blaster lvl 36
Supplements the user's P. Atk. with 1777 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 52 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Blaster lvl 37
Supplements the user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 53 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Storm lvl 27 Mechanics explained
Supplements the user's P. Atk. with 445 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 89 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Storm lvl 28 Mechanics explained
Supplements the user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 90 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalSonic Buster lvl 33 Mechanics explained
Supplements the user's P. Atk. with 445 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 89 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalSonic Buster lvl 34 Mechanics explained
Supplements the user's P. Atk. with 457 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 90 Cast 0.72 s Reuse 2 s Range 40
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PassiveDual Weapon Mastery lvl 36
Increases P. Atk. by 125.7 when using a dualsword.
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PassiveDual Weapon Mastery lvl 37
Increases P. Atk. by 129.3 when using a dualsword.
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ActivePhysicalFatal Strike lvl 36
Attacks the enemy with 3553 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 37
Attacks the enemy with 3653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 75 Cast 1.08 s Reuse 3 s Range 40
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PassiveFast HP Recovery lvl 8
Increases HP Recovery Bonus by 4.
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PassiveLight Armor Mastery lvl 49
Increases P. Def. by 79.4 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 50
Increases P. Def. by 81.3 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 49
Increases P. Def. by 77.4 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 50
Increases P. Def. by 79.3 when equipped with heavy armor.
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PassiveSword/Blunt Weapon Mastery lvl 44
Increases P. Atk. by 125.7 when using a sword or blunt weapon.
-
PassiveSword/Blunt Weapon Mastery lvl 45
Increases P. Atk. by 129.3 when using a sword or blunt weapon.
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ActivePhysicalHammer Crush lvl 36 Mechanics explained
Attacks the enemy with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 71 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 37 Mechanics explained
Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 21
Attacks the enemy with rapid three slashes with 4146 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 146 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalTriple Sonic Slash lvl 22
Attacks the enemy with rapid three slashes with 4262 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 148 Cast 1.67 s Reuse 5 s Range 40
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PassiveFinal Frenzy lvl 14
Increases P. Atk. by 129.3 when HP is below 30%.
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ToggleVicious Stance lvl 20 Mechanics explained
Critical Damage Add +609.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ToggleWar Frenzy lvl 3 Mechanics explained
Stun Resist +15, Sleep Resist +30.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 15 MP.MP 15
Level 76
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PassiveDivine Inspiration lvl 3
Increases the number of buffs an individual can receive by 3.
Learned from a book:
Ancient Book: Divine Inspiration (Manuscript)
where to get it
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PassiveDivine Inspiration lvl 4
Increases the number of buffs an individual can receive by 4.
Learned from a book:
Ancient Book: Divine Inspiration (Original Version)
where to get it
All skills
Gladiator
2nd profession
28
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ActivePhysicalDetect Animal Weakness lvl 1 from character level 40
Increases the user's P. Atk. toward animals by 30% for 10 minutes.
MP 18 Cast 1.50 s Reuse 3 s
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ActivePhysicalFatal Strike lvl 1-37 from character level 40
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 1-37 Mechanics explained from character level 40
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalRush v2 lvl 1 from character level 40
Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.
MP 38 Cast 0.80 s Reuse 3 s Range 400
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ActivePhysicalSonic Focus lvl 1-7 from character level 40
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
MP 5 HP 25 Cast 0.90 s
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ActivePhysicalTriple Slash lvl 1-37 from character level 40
Attacks the enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 42 Cast 1.73 s Reuse 3 s Range 40
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PassiveDual Weapon Mastery lvl 1-37 from character level 40
Increases P. Atk. by 23.7 when using a dualsword.
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PassiveFast HP Recovery lvl 3-8 from character level 40
Increases HP Recovery Bonus by 1.7.
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PassiveHeavy Armor Mastery lvl 14-50 from character level 40
Increases P. Def. by 20.4 when equipped with heavy armor.
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PassiveLight Armor Mastery lvl 14-50 from character level 40
Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.
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PassiveSonic Mastery lvl 1-7 from character level 40
15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 1).
Triggers no more than once every 10 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 9-45 from character level 40
Increases P. Atk. by 23.7 when using a sword or blunt weapon.
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ToggleVicious Stance lvl 6-20 Mechanics explained from character level 40
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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ActivePhysicalSonic Blaster lvl 1-37 from character level 43
Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
MP 25 Cast 1.90 s Reuse 3 s Range 600
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ActivePhysicalSonic Buster lvl 1-34 Mechanics explained from character level 43
Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 46 Cast 0.72 s Reuse 2 s Range 40
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ActivePhysicalWar Cry lvl 2 from character level 43
Increases P. Atk. by 25% for 1 minute.
MP 19 Cast 1.50 s Reuse 45 s
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PassiveFinal Frenzy lvl 1-14 from character level 43
Increases P. Atk. by 32.9 when HP is below 30%.
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ActivePhysicalDetect Plant Weakness lvl 1 from character level 46
Increases the user's P. Atk. toward plants by 30% for 10 minutes.
MP 21 Cast 1.50 s Reuse 3 s
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ActivePhysicalDouble Sonic Slash lvl 1-31 from character level 49
Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
MP 59 Cast 1.73 s Reuse 3 s Range 40
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ActivePhysicalLionheart lvl 2-3 from character level 49
Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60% for 1 minute.
MP 22 Cast 1.50 s Reuse 150 s
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ActivePhysicalSonic Storm lvl 1-28 Mechanics explained from character level 49
Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Each use takes:
Energy Stone x3
MP 55 Cast 1.90 s Reuse 3 s Range 500
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ActivePhysicalDetect Beast Weakness lvl 1 from character level 52
Increases the user's P. Atk. toward beasts by 30% for 10 minutes.
MP 24 Cast 1.50 s Reuse 3 s
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
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ActivePhysicalTriple Sonic Slash lvl 1-22 from character level 55
Attacks the enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
MP 103 Cast 1.67 s Reuse 5 s Range 40
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ActivePhysicalDetect Dragon Weakness lvl 1 from character level 58
Increases the user's P. Atk. toward Dragons by 30% for 10 minutes.
MP 27 Cast 1.50 s Reuse 3 s
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ToggleWar Frenzy lvl 1-3 Mechanics explained from character level 58
Stun Resist +5, Sleep Resist +10.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalSonic Move lvl 1-2 from character level 62
Uses sword energy to increase Speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword.
MP 29 Cast 1 s Reuse 30 s
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ActivePhysicalDuelist Spirit lvl 1-2 from character level 64
Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP.
MP 30 Cast 1.50 s Reuse 30 s
Warrior
1st profession
16
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ActivePhysicalPower Smash lvl 1-15 from character level 20
Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible.
MP 19 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalStun Attack lvl 1-15 Mechanics explained from character level 20
Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
MP 19 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWar Cry lvl 1 from character level 20
Increases P. Atk. by 20% for 1 minute.
MP 10 Cast 1.50 s Reuse 45 s
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ActivePhysicalWild Sweep lvl 1-15 from character level 20
Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.
MP 19 Cast 1.08 s Reuse 4 s Range 40
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PassiveBoost HP lvl 1-3 from character level 20
Increases Max HP by 60.
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PassiveHeavy Armor Mastery lvl 1-13 from character level 20
Increases P. Def. by 1.9 when equipped with heavy armor.
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PassiveLight Armor Mastery lvl 1-13 from character level 20
Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.
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PassivePolearm Mastery lvl 1-8 from character level 20
Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.
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PassiveSword/Blunt Weapon Mastery lvl 1-8 from character level 20
Increases P. Atk. by 4.5 when using a sword or blunt weapon.
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ToggleVicious Stance lvl 1-5 Mechanics explained from character level 20
Critical Damage Add +35.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 4 MP.MP 4
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ToggleAccuracy lvl 1 Mechanics explained from character level 24
Accuracy +3.
While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 5 MP.MP 5
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PassiveFast HP Recovery lvl 1-2 from character level 24
Increases HP Recovery Bonus by 1.1.
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PassiveVital Force lvl 1-2 from character level 24
Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.
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ActivePhysicalBattle Roar lvl 1 from character level 28
Regenerates 10% of the user's original HP and increases the user's Max HP by 10% for 10 minutes.
MP 13 Cast 1.50 s Reuse 150 s
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ActivePhysicalDetect Insect Weakness lvl 1 from character level 32
Increases the user's P. Atk. toward insects by 30% for 10 minutes.
MP 14 Cast 1.50 s Reuse 3 s
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ActivePhysicalLionheart lvl 1 from character level 36
Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute.
MP 16 Cast 1.50 s Reuse 150 s
Human Fighter
Starting class
12
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActivePhysicalMortal Blow lvl 1-9 from character level 5
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1-9 from character level 5
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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ToggleRelax lvl 1 from character level 5
Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.
MP 2
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.