Gladiator: skills

Human Β· 2nd profession Β· lvl 40 Β· 28 skills

Quests to become Gladiator

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Challengerlvl 35 - 85 Β· Kash walkthrough
  2. Testimony of Trustlvl 37 - 85 Β· Hollint walkthrough
  3. Test of the Duelistlvl 39 - 85 Β· Kaien walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Triple Slash lvl 1

    Attacks the enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 42 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 2

    Attacks the enemy with 549 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 43 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 3

    Attacks the enemy with 583 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 45 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Focus lvl 1

    Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.

    MP 5 HP 25 Cast 0.90 s

    ActivePhysical
  • Detect Animal Weakness lvl 1

    Increases the user's P. Atk. toward animals by 30% for 10 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Dual Weapon Mastery lvl 1

    Increases P. Atk. by 23.7 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 2

    Increases P. Atk. by 25.4 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 3

    Increases P. Atk. by 27.1 when using a dualsword.

    Passive
  • Fatal Strike lvl 1

    Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 2

    Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 3

    Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fast HP Recovery lvl 3

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Light Armor Mastery lvl 14

    Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 15

    Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 16

    Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 14

    Increases P. Def. by 20.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 15

    Increases P. Def. by 21.6 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 16

    Increases P. Def. by 22.8 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 9

    Increases P. Atk. by 23.7 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 10

    Increases P. Atk. by 25.4 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 11

    Increases P. Atk. by 27.1 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 1 Mechanics explained

    Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 2 Mechanics explained

    Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 3 Mechanics explained

    Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 6 Mechanics explained

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Sonic Mastery lvl 1

    15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 1).
    Triggers no more than once every 10 seconds.

    Passive
  • Rush v2 lvl 1

    Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

    MP 38 Cast 0.80 s Reuse 3 s Range 400

    ActivePhysical

Level 43

  • Triple Slash lvl 4

    Attacks the enemy with 619 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 45 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 5

    Attacks the enemy with 656 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 46 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 6

    Attacks the enemy with 694 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 47 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 1

    Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 25 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 2

    Supplements the user's P. Atk. with 392 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 26 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 3

    Supplements the user's P. Atk. with 417 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 27 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 4

    Supplements the user's P. Atk. with 442 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 27 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 5

    Supplements the user's P. Atk. with 469 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 28 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 6

    Supplements the user's P. Atk. with 496 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 29 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Focus lvl 2

    Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 2.

    MP 5 HP 25 Cast 0.90 s

    ActivePhysical
  • Sonic Buster lvl 1 Mechanics explained

    Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 46 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 2 Mechanics explained

    Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 47 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 3 Mechanics explained

    Supplements the user's P. Atk. with 124 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 49 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • War Cry lvl 2

    Increases P. Atk. by 25% for 1 minute.

    MP 19 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Dual Weapon Mastery lvl 4

    Increases P. Atk. by 29 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 5

    Increases P. Atk. by 30.9 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 6

    Increases P. Atk. by 32.9 when using a dualsword.

    Passive
  • Fatal Strike lvl 4

    Attacks the enemy with 884 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 5

    Attacks the enemy with 937 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 6

    Attacks the enemy with 992 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 41 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 17

    Increases P. Def. by 25.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 18

    Increases P. Def. by 26.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 19

    Increases P. Def. by 27.9 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 17

    Increases P. Def. by 24.1 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 18

    Increases P. Def. by 25.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 19

    Increases P. Def. by 26.7 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 12

    Increases P. Atk. by 29 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 13

    Increases P. Atk. by 30.9 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 14

    Increases P. Atk. by 32.9 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 4 Mechanics explained

    Attacks the enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 5 Mechanics explained

    Attacks the enemy with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 6 Mechanics explained

    Attacks the enemy with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 39 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Final Frenzy lvl 1

    Increases P. Atk. by 32.9 when HP is below 30%.

    Passive
  • Vicious Stance lvl 7 Mechanics explained

    Critical Damage Add +166.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 8 MP.

    MP 8

    Toggle
  • Sonic Mastery lvl 2

    15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 2).
    Triggers no more than once every 10 seconds.

    Passive

Level 46

  • Triple Slash lvl 7

    Attacks the enemy with 735 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 49 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 8

    Attacks the enemy with 777 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 50 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 9

    Attacks the enemy with 820 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 52 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 7

    Supplements the user's P. Atk. with 525 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 30 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 8

    Supplements the user's P. Atk. with 555 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 30 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 9

    Supplements the user's P. Atk. with 586 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 31 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Buster lvl 4 Mechanics explained

    Supplements the user's P. Atk. with 132 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 50 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 5 Mechanics explained

    Supplements the user's P. Atk. with 139 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 52 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 6 Mechanics explained

    Supplements the user's P. Atk. with 147 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 53 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Detect Plant Weakness lvl 1

    Increases the user's P. Atk. toward plants by 30% for 10 minutes.

    MP 21 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Dual Weapon Mastery lvl 7

    Increases P. Atk. by 35 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 8

    Increases P. Atk. by 37.1 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 9

    Increases P. Atk. by 39.4 when using a dualsword.

    Passive
  • Fatal Strike lvl 7

    Attacks the enemy with 1049 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 8

    Attacks the enemy with 1109 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 9

    Attacks the enemy with 1171 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 44 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fast HP Recovery lvl 4

    Increases HP Recovery Bonus by 2.1.

    Passive
  • Light Armor Mastery lvl 20

    Increases P. Def. by 29.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 21

    Increases P. Def. by 30.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 22

    Increases P. Def. by 32.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 20

    Increases P. Def. by 28 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 21

    Increases P. Def. by 29.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 22

    Increases P. Def. by 30.8 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 15

    Increases P. Atk. by 35 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 16

    Increases P. Atk. by 37.1 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 17

    Increases P. Atk. by 39.4 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 7 Mechanics explained

    Attacks the enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 8 Mechanics explained

    Attacks the enemy with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 9 Mechanics explained

    Attacks the enemy with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Final Frenzy lvl 2

    Increases P. Atk. by 39.4 when HP is below 30%.

    Passive
  • Vicious Stance lvl 8 Mechanics explained

    Critical Damage Add +196.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle

Level 49

  • Triple Slash lvl 10

    Attacks the enemy with 865 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 53 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 11

    Attacks the enemy with 912 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 55 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 12

    Attacks the enemy with 960 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 56 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 1

    Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 59 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 2

    Supplements the user's P. Atk. with Power 971, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 60 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 3

    Supplements the user's P. Atk. with Power 1025, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 62 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 4

    Supplements the user's P. Atk. with Power 1081, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 64 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 5

    Supplements the user's P. Atk. with Power 1140, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 66 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 6

    Supplements the user's P. Atk. with Power 1200, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 67 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 10

    Supplements the user's P. Atk. with 618 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 32 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 11

    Supplements the user's P. Atk. with 651 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 33 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 12

    Supplements the user's P. Atk. with 686 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 34 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 1 Mechanics explained

    Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 55 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 2 Mechanics explained

    Supplements the user's P. Atk. with 163 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 56 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 3 Mechanics explained

    Supplements the user's P. Atk. with 172 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 58 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Focus lvl 3

    Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 3.

    MP 5 HP 25 Cast 0.90 s

    ActivePhysical
  • Sonic Buster lvl 7 Mechanics explained

    Supplements the user's P. Atk. with 155 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 55 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 8 Mechanics explained

    Supplements the user's P. Atk. with 163 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 56 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 9 Mechanics explained

    Supplements the user's P. Atk. with 172 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 58 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 10

    Increases P. Atk. by 41.7 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 11

    Increases P. Atk. by 44.1 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 12

    Increases P. Atk. by 46.6 when using a dualsword.

    Passive
  • Fatal Strike lvl 10

    Attacks the enemy with 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 11

    Attacks the enemy with 1302 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 12

    Attacks the enemy with 1371 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 23

    Increases P. Def. by 33.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 24

    Increases P. Def. by 35 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 25

    Increases P. Def. by 36.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 23

    Increases P. Def. by 32.2 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 24

    Increases P. Def. by 33.7 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 25

    Increases P. Def. by 35.2 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 18

    Increases P. Atk. by 41.7 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 19

    Increases P. Atk. by 44.1 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 20

    Increases P. Atk. by 46.6 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 10 Mechanics explained

    Attacks the enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 44 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 11 Mechanics explained

    Attacks the enemy with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 45 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 12 Mechanics explained

    Attacks the enemy with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Lionheart lvl 2

    Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60% for 1 minute.

    MP 22 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Final Frenzy lvl 3

    Increases P. Atk. by 46.6 when HP is below 30%.

    Passive
  • Vicious Stance lvl 9 Mechanics explained

    Critical Damage Add +229.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle
  • Sonic Mastery lvl 3

    15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 3).
    Triggers no more than once every 10 seconds.

    Passive

Level 52

  • Triple Slash lvl 13

    Attacks the enemy with 1010 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 58 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 14

    Attacks the enemy with 1062 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 58 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 15

    Attacks the enemy with 1115 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 59 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 7

    Supplements the user's P. Atk. with Power 1262, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 69 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 8

    Supplements the user's P. Atk. with Power 1327, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 69 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 9

    Supplements the user's P. Atk. with 139 Power3, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 71 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 13

    Supplements the user's P. Atk. with 722 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 35 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 14

    Supplements the user's P. Atk. with 758 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 35 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 15

    Supplements the user's P. Atk. with 796 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 36 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 4 Mechanics explained

    Supplements the user's P. Atk. with 181 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 59 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 5 Mechanics explained

    Supplements the user's P. Atk. with 190 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 59 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 6 Mechanics explained

    Supplements the user's P. Atk. with 199 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 61 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Buster lvl 10 Mechanics explained

    Supplements the user's P. Atk. with 181 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 59 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 11 Mechanics explained

    Supplements the user's P. Atk. with 190 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 59 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 12 Mechanics explained

    Supplements the user's P. Atk. with 199 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 61 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Detect Beast Weakness lvl 1

    Increases the user's P. Atk. toward beasts by 30% for 10 minutes.

    MP 24 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Dual Weapon Mastery lvl 13

    Increases P. Atk. by 49.2 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 14

    Increases P. Atk. by 51.9 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 15

    Increases P. Atk. by 54.6 when using a dualsword.

    Passive
  • Fatal Strike lvl 13

    Attacks the enemy with 1443 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 14

    Attacks the enemy with 1516 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 15

    Attacks the enemy with 1592 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 51 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fast HP Recovery lvl 5

    Increases HP Recovery Bonus by 2.6.

    Passive
  • Light Armor Mastery lvl 26

    Increases P. Def. by 38.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 27

    Increases P. Def. by 39.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 28

    Increases P. Def. by 41.2 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 26

    Increases P. Def. by 36.7 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 27

    Increases P. Def. by 38.2 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 28

    Increases P. Def. by 39.8 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 21

    Increases P. Atk. by 49.2 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 22

    Increases P. Atk. by 51.9 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 23

    Increases P. Atk. by 54.6 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 13 Mechanics explained

    Attacks the enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 14 Mechanics explained

    Attacks the enemy with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 15 Mechanics explained

    Attacks the enemy with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 49 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Final Frenzy lvl 4

    Increases P. Atk. by 54.6 when HP is below 30%.

    Passive
  • Vicious Stance lvl 10 Mechanics explained

    Critical Damage Add +266.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Triple Slash lvl 16

    Attacks the enemy with 1169 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 61 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 17

    Attacks the enemy with 1225 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 62 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 18

    Attacks the enemy with 1283 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 64 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 10

    Supplements the user's P. Atk. with Power 1461, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 73 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 11

    Supplements the user's P. Atk. with Power 1531, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 75 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 12

    Supplements the user's P. Atk. with Power 1603, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 76 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 16

    Supplements the user's P. Atk. with 835 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 37 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 17

    Supplements the user's P. Atk. with 875 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 38 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 18

    Supplements the user's P. Atk. with 916 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 38 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 7 Mechanics explained

    Supplements the user's P. Atk. with 209 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 62 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 8 Mechanics explained

    Supplements the user's P. Atk. with 219 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 64 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 9 Mechanics explained

    Supplements the user's P. Atk. with 229 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 65 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Focus lvl 4

    Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 4.

    MP 5 HP 25 Cast 0.90 s

    ActivePhysical
  • Sonic Buster lvl 13 Mechanics explained

    Supplements the user's P. Atk. with 209 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 62 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 14 Mechanics explained

    Supplements the user's P. Atk. with 219 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 64 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 15 Mechanics explained

    Supplements the user's P. Atk. with 229 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 65 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 16

    Increases P. Atk. by 57.5 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 17

    Increases P. Atk. by 60.4 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 18

    Increases P. Atk. by 63.3 when using a dualsword.

    Passive
  • Fatal Strike lvl 16

    Attacks the enemy with 1670 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 17

    Attacks the enemy with 1750 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 53 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 18

    Attacks the enemy with 1832 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 29

    Increases P. Def. by 42.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 30

    Increases P. Def. by 44.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 31

    Increases P. Def. by 46.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 29

    Increases P. Def. by 41.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 30

    Increases P. Def. by 43 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 31

    Increases P. Def. by 44.6 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 24

    Increases P. Atk. by 57.5 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 25

    Increases P. Atk. by 60.4 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 26

    Increases P. Atk. by 63.3 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 16 Mechanics explained

    Attacks the enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 17 Mechanics explained

    Attacks the enemy with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 51 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 18 Mechanics explained

    Attacks the enemy with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 1

    Attacks the enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 103 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 2

    Attacks the enemy with rapid three slashes with 2042 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 105 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 3

    Attacks the enemy with rapid three slashes with 2138 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 108 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Final Frenzy lvl 5

    Increases P. Atk. by 63.3 when HP is below 30%.

    Passive
  • Vicious Stance lvl 11 Mechanics explained

    Critical Damage Add +306.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Sonic Mastery lvl 4

    15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 4).
    Triggers no more than once every 10 seconds.

    Passive

Level 58

  • Triple Slash lvl 19

    Attacks the enemy with 1342 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 65 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 20

    Attacks the enemy with 1402 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 67 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 21

    Attacks the enemy with 1464 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 68 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 13

    Supplements the user's P. Atk. with Power 1677, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 78 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 14

    Supplements the user's P. Atk. with Power 1753, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 80 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 15

    Supplements the user's P. Atk. with Power 1830, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 82 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 19

    Supplements the user's P. Atk. with 959 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 39 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 20

    Supplements the user's P. Atk. with 1002 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 40 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 21

    Supplements the user's P. Atk. with 1046 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 41 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 10 Mechanics explained

    Supplements the user's P. Atk. with 240 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 67 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 11 Mechanics explained

    Supplements the user's P. Atk. with 251 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 69 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 12 Mechanics explained

    Supplements the user's P. Atk. with 262 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 70 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Buster lvl 16 Mechanics explained

    Supplements the user's P. Atk. with 240 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 67 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 17 Mechanics explained

    Supplements the user's P. Atk. with 251 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 69 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 18 Mechanics explained

    Supplements the user's P. Atk. with 262 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 70 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Detect Dragon Weakness lvl 1

    Increases the user's P. Atk. toward Dragons by 30% for 10 minutes.

    MP 27 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Dual Weapon Mastery lvl 19

    Increases P. Atk. by 66.4 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 20

    Increases P. Atk. by 69.5 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 21

    Increases P. Atk. by 72.7 when using a dualsword.

    Passive
  • Fatal Strike lvl 19

    Attacks the enemy with 1917 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 20

    Attacks the enemy with 2003 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 21

    Attacks the enemy with 2091 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fast HP Recovery lvl 6

    Increases HP Recovery Bonus by 2.7.

    Passive
  • Light Armor Mastery lvl 32

    Increases P. Def. by 47.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 33

    Increases P. Def. by 49.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 34

    Increases P. Def. by 51.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 32

    Increases P. Def. by 46.3 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 33

    Increases P. Def. by 48 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 34

    Increases P. Def. by 49.7 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 27

    Increases P. Atk. by 66.4 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 28

    Increases P. Atk. by 69.5 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 29

    Increases P. Atk. by 72.7 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 19 Mechanics explained

    Attacks the enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 20 Mechanics explained

    Attacks the enemy with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 21 Mechanics explained

    Attacks the enemy with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 4

    Attacks the enemy with rapid three slashes with 2236 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 110 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 5

    Attacks the enemy with rapid three slashes with 2337 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 113 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 6

    Attacks the enemy with rapid three slashes with 2439 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 115 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Final Frenzy lvl 6

    Increases P. Atk. by 72.7 when HP is below 30%.

    Passive
  • Vicious Stance lvl 12 Mechanics explained

    Critical Damage Add +349.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • War Frenzy lvl 1 Mechanics explained

    Stun Resist +5, Sleep Resist +10.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle

Level 60

  • Triple Slash lvl 22

    Attacks the enemy with 1527 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 70 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 23

    Attacks the enemy with 1591 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 71 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 16

    Supplements the user's P. Atk. with Power 1908, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 83 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 17

    Supplements the user's P. Atk. with Power 1988, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 85 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 22

    Supplements the user's P. Atk. with 1091 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 42 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 23

    Supplements the user's P. Atk. with 1136 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 43 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 13 Mechanics explained

    Supplements the user's P. Atk. with 273 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 71 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 14 Mechanics explained

    Supplements the user's P. Atk. with 284 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 73 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Focus lvl 5

    Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 5.

    MP 5 HP 25 Cast 0.90 s

    ActivePhysical
  • Sonic Buster lvl 19 Mechanics explained

    Supplements the user's P. Atk. with 273 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 71 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 20 Mechanics explained

    Supplements the user's P. Atk. with 284 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 73 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 22

    Increases P. Atk. by 76 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 23

    Increases P. Atk. by 79.3 when using a dualsword.

    Passive
  • Fatal Strike lvl 22

    Attacks the enemy with 2181 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 23

    Attacks the enemy with 2272 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 35

    Increases P. Def. by 53 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 36

    Increases P. Def. by 54.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 35

    Increases P. Def. by 51.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 36

    Increases P. Def. by 53.2 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 30

    Increases P. Atk. by 76 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 31

    Increases P. Atk. by 79.3 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 22 Mechanics explained

    Attacks the enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 23 Mechanics explained

    Attacks the enemy with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 7

    Attacks the enemy with rapid three slashes with 2544 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 118 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 8

    Attacks the enemy with rapid three slashes with 2651 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 120 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Final Frenzy lvl 7

    Increases P. Atk. by 79.3 when HP is below 30%.

    Passive
  • Vicious Stance lvl 13 Mechanics explained

    Critical Damage Add +379.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Sonic Mastery lvl 5

    15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 5).
    Triggers no more than once every 10 seconds.

    Passive

Level 61

Level 62

  • Triple Slash lvl 24

    Attacks the enemy with 1656 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 71 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 25

    Attacks the enemy with 1722 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 73 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 18

    Supplements the user's P. Atk. with Power 2070, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 85 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 19

    Supplements the user's P. Atk. with Power 2153, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 87 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 24

    Supplements the user's P. Atk. with 1183 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 43 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 25

    Supplements the user's P. Atk. with 1230 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 44 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 15 Mechanics explained

    Supplements the user's P. Atk. with 296 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 73 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 16 Mechanics explained

    Supplements the user's P. Atk. with 308 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 75 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Buster lvl 21 Mechanics explained

    Supplements the user's P. Atk. with 296 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 73 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 22 Mechanics explained

    Supplements the user's P. Atk. with 308 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 75 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 24

    Increases P. Atk. by 82.7 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 25

    Increases P. Atk. by 86.1 when using a dualsword.

    Passive
  • Fatal Strike lvl 24

    Attacks the enemy with 2366 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 25

    Attacks the enemy with 2460 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 37

    Increases P. Def. by 56.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 38

    Increases P. Def. by 58.4 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 37

    Increases P. Def. by 55 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 38

    Increases P. Def. by 56.7 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 32

    Increases P. Atk. by 82.7 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 33

    Increases P. Atk. by 86.1 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 24 Mechanics explained

    Attacks the enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 59 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 25 Mechanics explained

    Attacks the enemy with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 9

    Attacks the enemy with rapid three slashes with 2760 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 121 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 10

    Attacks the enemy with rapid three slashes with 2870 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 123 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Lionheart lvl 3

    Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 80% for 1 minute.

    MP 29 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Final Frenzy lvl 8

    Increases P. Atk. by 86.1 when HP is below 30%.

    Passive
  • Vicious Stance lvl 14 Mechanics explained

    Critical Damage Add +410.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Sonic Move lvl 1

    Uses sword energy to increase Speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword.

    MP 29 Cast 1 s Reuse 30 s

    ActivePhysical

Level 64

  • Triple Slash lvl 26

    Attacks the enemy with 1789 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 74 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 27

    Attacks the enemy with 1857 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 75 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 20

    Supplements the user's P. Atk. with Power 2237, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 89 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 21

    Supplements the user's P. Atk. with Power 2322, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 90 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 26

    Supplements the user's P. Atk. with 1278 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 45 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 27

    Supplements the user's P. Atk. with 1327 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 45 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 17 Mechanics explained

    Supplements the user's P. Atk. with 320 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 76 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 18 Mechanics explained

    Supplements the user's P. Atk. with 332 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 77 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Buster lvl 23 Mechanics explained

    Supplements the user's P. Atk. with 320 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 76 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 24 Mechanics explained

    Supplements the user's P. Atk. with 332 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 77 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 26

    Increases P. Atk. by 89.6 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 27

    Increases P. Atk. by 93.1 when using a dualsword.

    Passive
  • Fatal Strike lvl 26

    Attacks the enemy with 2556 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 27

    Attacks the enemy with 2653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 39

    Increases P. Def. by 60.2 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 40

    Increases P. Def. by 62.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 39

    Increases P. Def. by 58.6 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 40

    Increases P. Def. by 60.4 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 34

    Increases P. Atk. by 89.6 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 35

    Increases P. Atk. by 93.1 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 26 Mechanics explained

    Attacks the enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 27 Mechanics explained

    Attacks the enemy with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 11

    Attacks the enemy with rapid three slashes with 2982 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 125 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 12

    Attacks the enemy with rapid three slashes with 3095 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 128 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Final Frenzy lvl 9

    Increases P. Atk. by 93.1 when HP is below 30%.

    Passive
  • Duelist Spirit lvl 1

    Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP.

    MP 30 Cast 1.50 s Reuse 30 s

    ActivePhysical
  • Vicious Stance lvl 15 Mechanics explained

    Critical Damage Add +443.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle

Level 66

  • Triple Slash lvl 28

    Attacks the enemy with 1926 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 77 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 29

    Attacks the enemy with 1995 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 78 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 22

    Supplements the user's P. Atk. with Power 2408, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 92 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 23

    Supplements the user's P. Atk. with Power 2494, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 93 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 28

    Supplements the user's P. Atk. with 1376 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 46 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 29

    Supplements the user's P. Atk. with 1425 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 47 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 19 Mechanics explained

    Supplements the user's P. Atk. with 344 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 79 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 20 Mechanics explained

    Supplements the user's P. Atk. with 357 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 80 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Focus lvl 6

    Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 6.

    MP 5 HP 25 Cast 0.90 s

    ActivePhysical
  • Sonic Buster lvl 25 Mechanics explained

    Supplements the user's P. Atk. with 344 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 79 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 26 Mechanics explained

    Supplements the user's P. Atk. with 357 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 80 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 28

    Increases P. Atk. by 96.6 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 29

    Increases P. Atk. by 100.2 when using a dualsword.

    Passive
  • Fatal Strike lvl 28

    Attacks the enemy with 2751 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 29

    Attacks the enemy with 2850 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 41

    Increases P. Def. by 64 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 42

    Increases P. Def. by 65.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 41

    Increases P. Def. by 62.2 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 42

    Increases P. Def. by 64.1 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 36

    Increases P. Atk. by 96.6 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 37

    Increases P. Atk. by 100.2 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 28 Mechanics explained

    Attacks the enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 29 Mechanics explained

    Attacks the enemy with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 64 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 13

    Attacks the enemy with rapid three slashes with 3210 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 130 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 14

    Attacks the enemy with rapid three slashes with 3325 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 132 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Final Frenzy lvl 10

    Increases P. Atk. by 100.2 when HP is below 30%.

    Passive
  • Vicious Stance lvl 16 Mechanics explained

    Critical Damage Add +475.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • War Frenzy lvl 2 Mechanics explained

    Stun Resist +10, Sleep Resist +20.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Sonic Mastery lvl 6

    15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 6).
    Triggers no more than once every 10 seconds.

    Passive

Level 68

  • Triple Slash lvl 30

    Attacks the enemy with 2065 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 79 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 31

    Attacks the enemy with 2135 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 80 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 24

    Supplements the user's P. Atk. with Power 2581, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 95 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 25

    Supplements the user's P. Atk. with Power 2669, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 96 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 30

    Supplements the user's P. Atk. with 1475 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 48 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 31

    Supplements the user's P. Atk. with 1525 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 48 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 21 Mechanics explained

    Supplements the user's P. Atk. with 369 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 81 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 22 Mechanics explained

    Supplements the user's P. Atk. with 382 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 83 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Buster lvl 27 Mechanics explained

    Supplements the user's P. Atk. with 369 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 81 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 28 Mechanics explained

    Supplements the user's P. Atk. with 382 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 83 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 30

    Increases P. Atk. by 103.8 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 31

    Increases P. Atk. by 107.5 when using a dualsword.

    Passive
  • Fatal Strike lvl 30

    Attacks the enemy with 2950 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 31

    Attacks the enemy with 3050 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 69 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fast HP Recovery lvl 7

    Increases HP Recovery Bonus by 3.4.

    Passive
  • Light Armor Mastery lvl 43

    Increases P. Def. by 67.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 44

    Increases P. Def. by 69.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 43

    Increases P. Def. by 66 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 44

    Increases P. Def. by 67.8 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 38

    Increases P. Atk. by 103.8 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 39

    Increases P. Atk. by 107.5 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 30 Mechanics explained

    Attacks the enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 31 Mechanics explained

    Attacks the enemy with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 15

    Attacks the enemy with rapid three slashes with 3442 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 134 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 16

    Attacks the enemy with rapid three slashes with 3559 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 136 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Final Frenzy lvl 11

    Increases P. Atk. by 107.5 when HP is below 30%.

    Passive
  • Vicious Stance lvl 17 Mechanics explained

    Critical Damage Add +509.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Sonic Move lvl 2

    Uses sword energy to increase Speed by 66 for 15 seconds. Requires 3rd stage of Sword Energy recharge. Requires a dualsword.

    MP 32 Cast 1 s Reuse 30 s

    ActivePhysical

Level 70

  • Triple Slash lvl 32

    Attacks the enemy with 2206 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 82 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 33

    Attacks the enemy with 2277 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 83 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 26

    Supplements the user's P. Atk. with Power 2757, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 98 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 27

    Supplements the user's P. Atk. with Power 2846, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 99 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 32

    Supplements the user's P. Atk. with 1576 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 49 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 33

    Supplements the user's P. Atk. with 1626 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 50 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 23 Mechanics explained

    Supplements the user's P. Atk. with 394 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 84 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 24 Mechanics explained

    Supplements the user's P. Atk. with 407 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 85 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Focus lvl 7

    Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 7.

    MP 5 HP 25 Cast 0.90 s

    ActivePhysical
  • Sonic Buster lvl 29 Mechanics explained

    Supplements the user's P. Atk. with 394 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 84 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 30 Mechanics explained

    Supplements the user's P. Atk. with 407 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 85 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 32

    Increases P. Atk. by 111.1 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 33

    Increases P. Atk. by 114.8 when using a dualsword.

    Passive
  • Fatal Strike lvl 32

    Attacks the enemy with 3151 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 33

    Attacks the enemy with 3252 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 71 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 45

    Increases P. Def. by 71.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 46

    Increases P. Def. by 73.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 45

    Increases P. Def. by 69.7 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 46

    Increases P. Def. by 71.6 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 40

    Increases P. Atk. by 111.1 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 41

    Increases P. Atk. by 114.8 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 32 Mechanics explained

    Attacks the enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 33 Mechanics explained

    Attacks the enemy with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 17

    Attacks the enemy with rapid three slashes with 3676 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 139 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 18

    Attacks the enemy with rapid three slashes with 3794 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 141 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Final Frenzy lvl 12

    Increases P. Atk. by 114.8 when HP is below 30%.

    Passive
  • Vicious Stance lvl 18 Mechanics explained

    Critical Damage Add +542.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Sonic Mastery lvl 7

    15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 7).
    Triggers no more than once every 10 seconds.

    Passive

Level 72

  • Triple Slash lvl 34

    Attacks the enemy with 2347 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 84 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 35

    Attacks the enemy with 2417 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 85 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 28

    Supplements the user's P. Atk. with Power 2934, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 101 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 29

    Supplements the user's P. Atk. with Power 3022, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 102 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 34

    Supplements the user's P. Atk. with 1677 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 51 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 35

    Supplements the user's P. Atk. with 1727 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 51 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 25 Mechanics explained

    Supplements the user's P. Atk. with 420 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 86 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 26 Mechanics explained

    Supplements the user's P. Atk. with 432 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 88 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Buster lvl 31 Mechanics explained

    Supplements the user's P. Atk. with 420 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 86 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 32 Mechanics explained

    Supplements the user's P. Atk. with 432 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 88 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 34

    Increases P. Atk. by 118.4 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 35

    Increases P. Atk. by 122.1 when using a dualsword.

    Passive
  • Fatal Strike lvl 34

    Attacks the enemy with 3353 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 72 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 35

    Attacks the enemy with 3453 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 73 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 47

    Increases P. Def. by 75.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 48

    Increases P. Def. by 77.4 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 47

    Increases P. Def. by 73.6 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 48

    Increases P. Def. by 75.5 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 42

    Increases P. Atk. by 118.4 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 43

    Increases P. Atk. by 122.1 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 34 Mechanics explained

    Attacks the enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 69 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 35 Mechanics explained

    Attacks the enemy with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 19

    Attacks the enemy with rapid three slashes with 3911 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 143 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 20

    Attacks the enemy with rapid three slashes with 4029 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 145 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Final Frenzy lvl 13

    Increases P. Atk. by 122.1 when HP is below 30%.

    Passive
  • Duelist Spirit lvl 2

    Increases dualsword weapon Atk. Spd. by 12% for 1 minute and ordinary/skill attack damage by 10% during PvP.

    MP 34 Cast 1.50 s Reuse 30 s

    ActivePhysical
  • Vicious Stance lvl 19 Mechanics explained

    Critical Damage Add +576.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle

Level 74

  • Triple Slash lvl 36

    Attacks the enemy with 2488 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 86 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Slash lvl 37

    Attacks the enemy with 2557 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 86 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 30

    Supplements the user's P. Atk. with Power 3109, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 104 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Double Sonic Slash lvl 31

    Supplements the user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 105 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Sonic Blaster lvl 36

    Supplements the user's P. Atk. with 1777 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 52 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Blaster lvl 37

    Supplements the user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 53 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Storm lvl 27 Mechanics explained

    Supplements the user's P. Atk. with 445 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 89 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Storm lvl 28 Mechanics explained

    Supplements the user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 90 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Sonic Buster lvl 33 Mechanics explained

    Supplements the user's P. Atk. with 445 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 89 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Sonic Buster lvl 34 Mechanics explained

    Supplements the user's P. Atk. with 457 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 90 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 36

    Increases P. Atk. by 125.7 when using a dualsword.

    Passive
  • Dual Weapon Mastery lvl 37

    Increases P. Atk. by 129.3 when using a dualsword.

    Passive
  • Fatal Strike lvl 36

    Attacks the enemy with 3553 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 37

    Attacks the enemy with 3653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 75 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fast HP Recovery lvl 8

    Increases HP Recovery Bonus by 4.

    Passive
  • Light Armor Mastery lvl 49

    Increases P. Def. by 79.4 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 50

    Increases P. Def. by 81.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 49

    Increases P. Def. by 77.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 50

    Increases P. Def. by 79.3 when equipped with heavy armor.

    Passive
  • Sword/Blunt Weapon Mastery lvl 44

    Increases P. Atk. by 125.7 when using a sword or blunt weapon.

    Passive
  • Sword/Blunt Weapon Mastery lvl 45

    Increases P. Atk. by 129.3 when using a sword or blunt weapon.

    Passive
  • Hammer Crush lvl 36 Mechanics explained

    Attacks the enemy with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 71 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 37 Mechanics explained

    Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 72 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 21

    Attacks the enemy with rapid three slashes with 4146 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 146 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Triple Sonic Slash lvl 22

    Attacks the enemy with rapid three slashes with 4262 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 148 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Final Frenzy lvl 14

    Increases P. Atk. by 129.3 when HP is below 30%.

    Passive
  • Vicious Stance lvl 20 Mechanics explained

    Critical Damage Add +609.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • War Frenzy lvl 3 Mechanics explained

    Stun Resist +15, Sleep Resist +30.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 15 MP.

    MP 15

    Toggle

Level 76

All skills

Gladiator

2nd profession 28
  • Detect Animal Weakness lvl 1 from character level 40

    Increases the user's P. Atk. toward animals by 30% for 10 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Fatal Strike lvl 1-37 from character level 40

    Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 1-37 Mechanics explained from character level 40

    Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Rush v2 lvl 1 from character level 40

    Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

    MP 38 Cast 0.80 s Reuse 3 s Range 400

    ActivePhysical
  • Sonic Focus lvl 1-7 from character level 40

    Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.

    MP 5 HP 25 Cast 0.90 s

    ActivePhysical
  • Triple Slash lvl 1-37 from character level 40

    Attacks the enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 42 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Dual Weapon Mastery lvl 1-37 from character level 40

    Increases P. Atk. by 23.7 when using a dualsword.

    Passive
  • Fast HP Recovery lvl 3-8 from character level 40

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Heavy Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 20.4 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Sonic Mastery lvl 1-7 from character level 40

    15% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt, Dual Swords): +1 energy stage (up to stage 1).
    Triggers no more than once every 10 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 23.7 when using a sword or blunt weapon.

    Passive
  • Vicious Stance lvl 6-20 Mechanics explained from character level 40

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Sonic Blaster lvl 1-37 from character level 43

    Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 25 Cast 1.90 s Reuse 3 s Range 600

    ActivePhysical
  • Sonic Buster lvl 1-34 Mechanics explained from character level 43

    Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 46 Cast 0.72 s Reuse 2 s Range 40

    ActivePhysical
  • War Cry lvl 2 from character level 43

    Increases P. Atk. by 25% for 1 minute.

    MP 19 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Final Frenzy lvl 1-14 from character level 43

    Increases P. Atk. by 32.9 when HP is below 30%.

    Passive
  • Detect Plant Weakness lvl 1 from character level 46

    Increases the user's P. Atk. toward plants by 30% for 10 minutes.

    MP 21 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Double Sonic Slash lvl 1-31 from character level 49

    Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.

    MP 59 Cast 1.73 s Reuse 3 s Range 40

    ActivePhysical
  • Lionheart lvl 2-3 from character level 49

    Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60% for 1 minute.

    MP 22 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Sonic Storm lvl 1-28 Mechanics explained from character level 49

    Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

    Each use takes: Energy Stone x3

    MP 55 Cast 1.90 s Reuse 3 s Range 500

    ActivePhysical
  • Detect Beast Weakness lvl 1 from character level 52

    Increases the user's P. Atk. toward beasts by 30% for 10 minutes.

    MP 24 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Triple Sonic Slash lvl 1-22 from character level 55

    Attacks the enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.

    MP 103 Cast 1.67 s Reuse 5 s Range 40

    ActivePhysical
  • Detect Dragon Weakness lvl 1 from character level 58

    Increases the user's P. Atk. toward Dragons by 30% for 10 minutes.

    MP 27 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • War Frenzy lvl 1-3 Mechanics explained from character level 58

    Stun Resist +5, Sleep Resist +10.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Sonic Move lvl 1-2 from character level 62

    Uses sword energy to increase Speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword.

    MP 29 Cast 1 s Reuse 30 s

    ActivePhysical
  • Duelist Spirit lvl 1-2 from character level 64

    Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP.

    MP 30 Cast 1.50 s Reuse 30 s

    ActivePhysical

Warrior

1st profession 16
  • Power Smash lvl 1-15 from character level 20

    Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 1-15 Mechanics explained from character level 20

    Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • War Cry lvl 1 from character level 20

    Increases P. Atk. by 20% for 1 minute.

    MP 10 Cast 1.50 s Reuse 45 s

    ActivePhysical
  • Wild Sweep lvl 1-15 from character level 20

    Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Boost HP lvl 1-3 from character level 20

    Increases Max HP by 60.

    Passive
  • Heavy Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 1.9 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.

    Passive
  • Polearm Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a sword or blunt weapon.

    Passive
  • Vicious Stance lvl 1-5 Mechanics explained from character level 20

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle
  • Accuracy lvl 1 Mechanics explained from character level 24

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Fast HP Recovery lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.1.

    Passive
  • Vital Force lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.

    Passive
  • Battle Roar lvl 1 from character level 28

    Regenerates 10% of the user's original HP and increases the user's Max HP by 10% for 10 minutes.

    MP 13 Cast 1.50 s Reuse 150 s

    ActivePhysical
  • Detect Insect Weakness lvl 1 from character level 32

    Increases the user's P. Atk. toward insects by 30% for 10 minutes.

    MP 14 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Lionheart lvl 1 from character level 36

    Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute.

    MP 16 Cast 1.50 s Reuse 150 s

    ActivePhysical

Human Fighter

Starting class 12
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Relax lvl 1 from character level 5

    Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.

    MP 2

    Toggle
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical