Sonic Storm

Sonic Storm

Active · Physical · 28 levels · ID 7

Supplements the user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

Each use takes: Energy Stone x3

MP
90
Cast
1.90 s
Reuse
3 s
Range
500

The description and the numbers are those of level 28, the last one.

Mechanics

«Sonic Storm» Sonic Storm is an area physical attack of «Gladiator» and «Duelist»: it hits the selected enemy at a distance of up to 500 and all enemies within a radius of 150 around it. Damage grows with the number of accumulated energy charges - from × 1.2 at 2 charges to × 2.4 at 8, and the charges themselves are not spent on the strike.

On this page
  1. How it works
  2. Area and number of targets
  3. How much damage
  4. Critical hit
  5. PvP, pets and defense
  6. Enchant
  7. Tested on the server

# How it works

«Gladiator» learns «Sonic Storm» Sonic Storm from level 49, the last, 28th skill level - from character level 74. «Duelist» gets the skill together with the class.

Conditions: a sword (one-handed or two-handed), a blunt weapon or dual swords in hand, and at least 2 energy charges accumulated. Charges are gathered by «Sonic Focus» Sonic Focus: «Gladiator» - up to 7, «Duelist» - up to 8 (level 8 of «Sonic Focus» Sonic Focus - from character level 79). Another 1 charge each comes from «Sonic Mastery» Sonic Mastery - with a 15% chance on a regular attack hit, at most 1 time every 10 seconds - and from «Sonic Rage» Sonic Rage of «Duelist» (from level 78, only with dual swords).

One cast consumes 3 «Energy Stone» Energy Stone and from 55 to 90 MP (depending on the skill level). Range - 500, base cast time - 1.9 seconds, reuse - after 3 seconds. Over-hit on monsters is possible. The skill has no additional effects (stuns, debuffs) - only damage.

Skill levels
Skill level Character level Power MP
1 49 155 55
2 49 163 56
3 49 172 58
4 52 181 59
5 52 190 59
6 52 199 61
7 55 209 62
8 55 219 64
9 55 229 65
10 58 240 67
11 58 251 69
12 58 262 70
13 60 273 71
14 60 284 73
15 62 296 73
16 62 308 75
17 64 320 76
18 64 332 77
19 66 344 79
20 66 357 80
21 68 369 81
22 68 382 83
23 70 394 84
24 70 407 85
25 72 420 86
26 72 432 88
27 74 445 89
28 74 457 90

# Area and number of targets

The strike hits the selected enemy and all enemies within a radius of 150 around it (not around the fighter himself). The number of targets per cast is limited by a random number from 5 to 16, counting the main target; extra enemies in the radius are not hit.

The set of targets is determined at the moment of the strike, not at the start of the cast: whoever entered the radius during that time is hit too. Not hit: those the fighter cannot see (behind a wall or an obstacle), those who are farther than 1000 from the fighter at the moment of the strike or stand in a peace zone - including the main target.

Who «Sonic Storm» Sonic Storm does not hit:

  1. your own party and command channel;
  2. your clan and alliance - except arenas and cases when the clans are at war with each other;
  3. players in a peace zone;
  4. outside PvP zones - other players without a PvP flag and without karma (except clan wars and sieges); with Ctrl a player without a flag can also be the main target, but players without a flag around him are still not hit;
  5. guards - without Ctrl outside an arena;
  6. at a siege - your siege allies.

A duel opponent is always hit.

# How much damage

Damage to each target is calculated separately:

damage = («P. Atk.» + power) × 77 × charge multiplier × 2 (with a soulshot) / target's «P. Def.»

  1. Power - by skill level: 457 at level 28, up to 581 with the power enchant; with the «Duel» route enchant against players, their pets and servitors - up to 696.
  2. Charge multiplier = 1 + 0.2 × (charges - 1): charges are not spent, so every strike at 8 charges goes with × 2.4.
  3. Without a soulshot the damage is halved.
  4. If the target blocked the strike with a shield, the shield's defense is added to its «P. Def.»; on a perfect block the damage is 1. A shield blocks only if the target faces the fighter.
  5. Against monsters the damage is multiplied by the physical skill damage bonus against monsters (for example, «Anakim's Blessing Rune» Anakim's Blessing Rune, «Efficacy of Strength» Efficacy of Strength).
  6. Against a player the damage is further multiplied by the fighter's PvP skill damage bonuses and divided by the target's PvP skill defense (belts, PvP weapons and armor).
  7. Critical hit - × 2 (see below).

There is no random spread: with the same stats on both sides the damage is the same, the fractional part is dropped. Position (from the side, from behind) does not change the damage by itself, but from behind or from the side the target cannot block the strike with a shield. The level difference does not affect damage. The target's weakness to the fighter's weapon type (for example, to dual swords) is taken into account.

Damage by number of charges: «P. Atk.» 5 000, target's «P. Def.» 2 500, with a soulshot, no crit and no PvP bonuses

Charges Multiplier Power 457 Power 696 (Duel +30, against players and their pets)
2 × 1.2 403 421
3 × 1.4 470 491
4 × 1.6 537 561
5 × 1.8 605 631
6 × 2.0 672 701
7 × 2.2 739 771
8 × 2.4 806 842

Damage by target's «P. Def.»: 8 charges / 2 charges, power 457, with a soulshot, no crit and no PvP bonuses

«P. Atk.» «P. Def.» 1 500 2 500 4 000
3 000 851 / 425 511 / 255 319 / 159
5 000 1 344 / 672 806 / 403 504 / 252
8 000 2 083 / 1 041 1 250 / 625 781 / 390

# Critical hit

The crit chance of «Sonic Storm» Sonic Storm is set by the skill itself: 15% × the fighter's «STR» bonus. «Crit. Rate» from the character window, crit rate buffs and standing behind the target do not affect it.

A crit doubles the damage - exactly × 2. The fighter's critical damage (buffs and items for crit damage) does not affect this multiplier, and the target's critical damage reduction (for example, «Chant of Protection» Chant of Protection) does not lower it.

Crit chance by the fighter's «STR»

«STR» Crit chance
40 18%
42 19.4%
44 20.7%
46 22.2%
48 23.9%
50 25.6%
52 27.5%
54 29.6%
56 31.6%

# PvP, pets and defense

Some bonuses work only against players or only against monsters:

  1. The fighter's PvP skill damage bonuses and the target's PvP skill defense - only when the target is a player; they do not count against pets and servitors.
  2. Physical skill damage boosts - for example, «Final Secret» Final Secret (× 1.3), «Patience» Patience and «Physical Pose» Physical Pose (× 1.2 each), «Olf's T-shirt» Olf's T-shirt from +7 (+93 to skill damage) - boost «Sonic Storm» Sonic Storm only against players: against monsters, pets and servitors their bonus does not apply.
  3. The power of the «Duel» route enchant works against players, their pets and servitors, but not against monsters.
  4. Against monsters PvP damage bonuses are not counted; instead the physical skill damage bonus against monsters applies (runes and buffs, for example «Anakim's Blessing Rune» Anakim's Blessing Rune).

Defense against «Sonic Storm» Sonic Storm:

  1. «P. Def.» - damage is inversely proportional to it;
  2. shield block (only facing the fighter; a perfect block - with a 10% chance): on a successful block the shield's defense is added to «P. Def.», on a perfect block the damage is 1;
  3. evasion of physical skills;
  4. PvP skill defense (players only);
  5. elemental resistance - only against an element enchant.

«Counterattack» Counterattack and other effects that respond to physical skills do not trigger on «Sonic Storm» Sonic Storm: they respond only to melee skills with a range of up to 40, and «Sonic Storm» Sonic Storm has 500. Skill damage reflection does not work either.

# Enchant

Enchanting is available from character level 76, each route has 30 steps. The required skill magic level grows from 76 to 85.

Enchant routes

Route +1 +30 What it changes
«Power» 461 581 power against all targets
«Cost» 88 MP 45 MP MP cost, power 457
Fire / Water / Wind / Earth Attack 1 50 skill elemental attack, power 457
«Duel» 465 696
  • power against players, their pets and servitors
  • against monsters - 457

# Tested on the server

PvP battle log for 05.10-16.10.2026: 1 368 hits of «Sonic Storm» Sonic Storm on players, their pets and servitors, 986 casts, 4 fighters. The log does not record hits on monsters.

  1. Damage. 65 strikes were blocked by a shield, 13 - by a perfect block (damage 1, as it should be). The other strikes since 06.10 (1 184 of them) were compared with the formula above: skill damage boosts were taken from the fighter's buff log at the moment of the strike, the +93 bonus from «Olf's T-shirt» Olf's T-shirt - one per fighter, not per strike; only the number of charges (from 2 to 8) and the soulshot were fitted - the log does not record them. 1 113 strikes (94%) matched within 1%; for random numbers of the same size such fitting matches 17-19%.
  2. Player-only bonuses. For the fighter with «Olf's T-shirt» Olf's T-shirt +10, 780 strikes on players out of 827 matched - with the +93 bonus and × 1.3 from «Final Secret» Final Secret in the seconds when the buff was on him; without them - 64. His strikes on pets and servitors match without these bonuses.
  3. Crit. The chance by «STR» was checked on 544 strikes where the fighter's «STR» is known («STR» 40-52): 123 crits against 133 expected - within the random spread. A crit doubled the damage also against targets with reduced crit damage (198 such strikes).
  4. Targets. Against players and their pets - from 1 to 6 targets per cast: one 722 times, two 177 times, three 63, four or more 24.
  5. Real stats: fighters' «P. Atk.» - 2 900-8 300 (median 5 100), targets' «P. Def.» - 1 400-6 500 (median 2 400), damage of one hit - 360-3 200 (median 1 160).

Updated:

Enchant tree 7

The skill is enchanted from level 28 along one of the routes. Pick a step of a route to see what the skill becomes.

Sonic Storm lvl 28
  1. Power

    +30

    Enchant Power: Increases Power.

    +30 Power Increases Power by 5.

    Supplements the user's P. Atk. with 581 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases Power.

  2. Cost

    +30

    Enchant Cost: Decreases MP consumption.

    +30 Cost Decreases MP consumption by 1.

    Supplements the user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.

  3. Fire Attack

    +30

    Enchant Fire Attack: Increases Fire damage by 1.

    +30 Fire Attack Increases Fire damage by 2.

    Supplements the user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 50.

  4. Water Attack

    +30

    Enchant Water Attack: Increases Water damage by 1.

    +30 Water Attack Increases Water damage by 2.

    Supplements the user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 50.

  5. Wind Attack

    +30

    Enchant Wind Attack: Increases Wind damage by 1.

    +30 Wind Attack Increases Wind damage by 2.

    Supplements the user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 50.

  6. Earth Attack

    +30

    Enchant Earth Attack: Increases Earth damage by 1.

    +30 Earth Attack Increases Earth damage by 2.

    Supplements the user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 50.

  7. Duel

    +30

    Enchant Duel: Attacks with 465 Power during PvP.

    +30 Duel Increases Power during PvP by 7.

    Supplements the user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 696 Power during PvP.

Who learns it 1

Description by level

LevelDescription
1Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
2Supplements the user's P. Atk. with 163 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
3Supplements the user's P. Atk. with 172 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
4Supplements the user's P. Atk. with 181 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
5Supplements the user's P. Atk. with 190 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
6Supplements the user's P. Atk. with 199 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
7Supplements the user's P. Atk. with 209 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
8Supplements the user's P. Atk. with 219 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
9Supplements the user's P. Atk. with 229 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
10Supplements the user's P. Atk. with 240 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
11Supplements the user's P. Atk. with 251 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
12Supplements the user's P. Atk. with 262 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
13Supplements the user's P. Atk. with 273 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
14Supplements the user's P. Atk. with 284 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
15Supplements the user's P. Atk. with 296 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
16Supplements the user's P. Atk. with 308 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
17Supplements the user's P. Atk. with 320 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
18Supplements the user's P. Atk. with 332 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
19Supplements the user's P. Atk. with 344 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
20Supplements the user's P. Atk. with 357 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
21Supplements the user's P. Atk. with 369 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
22Supplements the user's P. Atk. with 382 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
23Supplements the user's P. Atk. with 394 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
24Supplements the user's P. Atk. with 407 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
25Supplements the user's P. Atk. with 420 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
26Supplements the user's P. Atk. with 432 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
27Supplements the user's P. Atk. with 445 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
28Supplements the user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.

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