Counterattack

Counterattack

Active · Physical · 1 level · ID 447

For 10 seconds, transfers damage from close range physical attacks and skills back to the opponent.

MP
29
Cast
0.50 s
Reuse
75 s

The description and the numbers are those of level 1, the last one.

Mechanics

«Counterattack» Counterattack is a «Ghost Hunter» skill for 10 seconds: with a 90% chance it answers with damage every melee physical skill that dealt damage to the owner. The answer is calculated from the owner's «P. Atk.» and the attacker's «P. Def.», not from the damage taken; ordinary hits, magic and skills without damage are not reflected, the skill has no stun.

On this page
  1. How it works
  2. How much damage the attacker takes
  3. What it stacks with
  4. Tested on the server

# How it works

«Counterattack» Counterattack is a self effect: 29 MP, use time 0.5 seconds, cooldown 75 seconds, lasts 10 seconds. It is learned by «Ghost Hunter» from level 79.

While the effect is on, each melee physical skill that dealt damage to the owner is checked separately: with a 90% chance the attacker takes answering damage. The owner still takes the full damage of the skill - the counterattack does not reduce it.

What it triggers on

Attack on the owner Answer
A melee physical skill with a range of up to 40 that deals damage: «Deadly Blow» Deadly Blow, «Backstab» Backstab, «Armor Crush» Armor Crush, «Hammer Crush» Hammer Crush, «Stun Attack» Stun Attack, «Tribunal» Tribunal, «Sonic Buster» Sonic Buster yes, 90% chance
The skill was evaded or dealt no damage none
An ordinary weapon hit none
A physical skill with a range above 40: «Sonic Storm» Sonic Storm, «Rush Impact» Rush Impact, bow shots none
A skill that hits around the attacker without a range: «Slashing Blade» Slashing Blade. An area skill in front of the user with a range of up to 40 gets answered - «Sonic Buster» Sonic Buster none
A physical stun or weakening without damage none
Magic none

# How much damage the attacker takes

The answering damage depends neither on the power of the other player's skill nor on the damage the owner took:

damage = 1189 × owner's «P. Atk.» / attacker's «P. Def.»

Both values are taken against this opponent, so they can differ slightly from the status window (for example, because of bonuses against certain opponents).

If the attacker's skill landed as a critical hit, the answer is × 2. «Critical» here means a crit of the skill itself: its chance is set by the skill's base crit chance and the attacker's «STR» (for dagger blows - «DEX»), not by the character's «Critical». For dagger blows this is the blow's separate damage doubling, not an ordinary dagger crit. The answer, like ordinary damage from a player, takes CP first, then HP.

Example: the owner's «P. Atk.» 3 000, the attacker's «P. Def.» 2 000. 1189 × 3 000 / 2 000 = 1 783 damage; if the attacker's skill was critical - 1189 × 3 000 / 2 000 × 2 = 3 567.

Answering damage: normal / after the attacker's critical skill

Owner's «P. Atk.» «P. Def.» 1 500 2 000 2 500 3 000
2 000 1 585 / 3 170 1 189 / 2 378 951 / 1 902 792 / 1 585
3 000 2 378 / 4 756 1 783 / 3 567 1 426 / 2 853 1 189 / 2 378
4 000 3 170 / 6 341 2 378 / 4 756 1 902 / 3 804 1 585 / 3 170

# What it stacks with

«Counterattack» Counterattack and «Eye for Eye» Eye for Eye take the same effect slot: the one applied last works. «Eye for Eye» Eye for Eye additionally reflects damage from ordinary hits. «Shield of Revenge» Shield of Revenge also takes this slot: its answer chance is 20%, and when applied it replaces the counterattack, and the counterattack replaces it.

«Kasha's Divine Protection» Kasha's Divine Protection takes a different slot and stacks with the counterattack: the 90% and 70% chances add up, and the answer comes to every suitable hit.

«Kasha's Divine Protection» Kasha's Divine Protection has other effects too: it returns 70% of the damage from ordinary hits to the attacker and with a chance tries to return the skill's effect to them. Currently this skill is not given to players.

# Tested on the server

PvP combat log for 05.10-16.10.2026: the skill was used 53 times, 45 times the effect lasted the full 10 seconds, 8 times it was removed earlier (death or effect removal).

While it was active, 80 skills hit the owner: 69 qualified for an answer (11 of them critical), 11 did not - «Sonic Storm» Sonic Storm, «Rush Impact» Rush Impact, «Slashing Blade» Slashing Blade and other ranged and area skills.

The calculated answer on these hits is from 192 to 2 363 damage, around 930 in the middle. The owner's «P. Atk.» in these fights was 1 600-4 000, the attacking players' «P. Def.» about 1 300-2 600.

The combat log does not record the answering damage itself, so the number of triggers (90% expected) has not been checked against the log.

Updated:

Who learns it 1

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