Slashing Blade

Slashing Blade

Active · Physical · 31 levels · ID 496

Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.

MP
75
Cast
1.50 s
Reuse
4 s

The description and the numbers are those of level 31, the last one.

Mechanics

«Slashing Blade» Slashing Blade is an ancient sword attack on all enemies around you within a radius of 150: from 6 to 17 targets, damage is calculated from «P. Atk.» plus skill power and grows with a soulshot and absorbed Souls (up to 5). The skill has no critical hit; shields and evasion of skills protect against it as against any physical attack.

On this page
  1. How it works
  2. How much damage it deals
  3. What protects
  4. Enchant
  5. Tested on the server

# How it works

«Slashing Blade» Slashing Blade is an active skill of «Berserker» and «Doombringer». It needs an equipped ancient sword. Cast time 1.5 seconds, cooldown 4 seconds, MP cost from 42 to 75 depending on the level.

The skill strikes around the character, there is no need to select a target. It hits monsters and players within a radius of 150 from the character (vertically - no farther than 200): from 6 to 17 targets each time, if there are that many around. Targets are picked when the cast starts and take damage when the skill fires, 1.5 seconds later - an opponent who manages to step away during that time still gets hit.

Not hit: members of your own party and command channel, players in a peace zone, siege allies. For other players the usual PvP rules apply, as for any area attack.

Skill levels
Skill level Character level Power MP
1 46 787 42
2 46 832 43
3 46 879 44
4 49 927 46
5 49 977 47
6 49 1 029 48
7 52 1 082 50
8 52 1 137 50
9 52 1 194 51
10 55 1 253 52
11 55 1 313 53
12 55 1 374 55
13 58 1 438 56
14 58 1 502 57
15 58 1 568 58
16 60 1 636 60
17 60 1 704 61
18 62 1 774 61
19 62 1 845 62
20 64 1 917 63
21 64 1 990 65
22 66 2 064 66
23 66 2 138 67
24 68 2 213 68
25 68 2 288 69
26 70 2 363 70
27 70 2 439 71
28 72 2 515 72
29 72 2 590 73
30 74 2 665 74
31 74 2 740 75

# How much damage it deals

Damage to each target is calculated separately:

damage = 76 × («P. Atk.» + skill power) × soulshot / target's «P. Def.»

- skill power - from the level table or the enchant; in PvP with the «Duel» enchant - its own PvP power; - soulshot: × 2 if a soulshot is used, otherwise × 1; - the target's «P. Def.» is increased by the shield's defense on a successful shield block; in PvP it is multiplied by the target's PvP skill defense bonus; - the target's weakness to ancient swords: for example, «Tribunal» Tribunal and «Judgment» Judgment - up to × 1.2, «Stigma of Shilen» Stigma of Shilen - up to × 1.4; - random weapon spread: ±15% for ancient swords; - in PvP - the attacker's PvP skill damage bonus; - the attacker's physical skill boosts: first the multipliers, for example «Final Secret» Final Secret × 1.3, «Patience» Patience and «Physical Pose» Physical Pose × 1.2 each; after them - a flat +93 from «Olf's T-shirt» Olf's T-shirt enchanted to +7 or higher; - element - only with an element enchant, see the «Enchant» section; the weapon's element does not apply to this skill; - against monsters - skill damage bonuses against monsters (PvE) and damage bonuses against the monster's race; - at the end - the Souls bonus: +4% per Soul, no more than 5 Souls.

«Slashing Blade» Slashing Blade has no critical hit: the skill never deals double damage, critical damage bonuses do not apply to it.

Example (PvP): «P. Atk.» 3 300, power 2 740 (level 31), soulshot, target's «P. Def.» 2 400, target's defense bonus × 1.06, attacker's bonus × 1.10, 5 Souls. 76 × (3 300 + 2 740) × 2 / (2 400 × 1.06) = 360; × 1.10 = 396; × 1.20 for 5 Souls = 475 damage (±15%).

PvP damage to one target: level 31 / «Duel» enchant +20

«P. Atk.» «P. Def.» 1 500 2 500 4 000
2 000 597 / 718 358 / 430 223 / 268
3 300 762 / 882 457 / 529 285 / 330
5 000 975 / 1 096 585 / 657 366 / 410

Souls bonus

Souls absorbed Damage
0 × 1.00
1 × 1.04
2 × 1.08
3 × 1.12
4 × 1.16
5 × 1.20

# What protects

- Evasion of physical skills: each target is checked separately, one that evades takes no damage. - Shield: if a target with a shield faces the attacker, a perfect block triggers with a 10% chance - damage 1. Otherwise, on a successful block the shield's defense is added to the target's «P. Def.». - «P. Def.» and PvP physical skill defense bonuses. - Do not keep ancient sword weakness debuffs on yourself («Tribunal» Tribunal, «Judgment» Judgment, «Stigma of Shilen» Stigma of Shilen): removing them brings the damage back to normal. - Elemental resistance - only against the skill with an element enchant: without it the strike has no element, even if the weapon has an attribute.

# Enchant

Enchanting opens from skill level 31.

- «Power» - skill power from 2 907 to 3 480 (after 2 740 at level 31). - «Cost» - MP cost from 75 down to 37, power grows to 2 900. - four elemental attack routes (fire, water, wind, earth) - the strike gets an element with a power of 1 to 50; if the weapon has an attribute of the same element, its power is added (except when a pet rather than a servitor is summoned). Skill power stays at 2 740. - «Duel» - against players power from 2 788 to 4 177, against monsters it stays at 2 740.

Enchant: power by route

Enchant Power Cost Duel (PvP) Element power
+1 2 907 2 745 / 73 MP 2 788 (outside PvP 2 740) 1
+10 3 085 2 793 / 62 MP 3 219 (outside PvP 2 740) 16
+20 3 283 2 847 / 49 MP 3 698 (outside PvP 2 740) 33
+30 3 480 2 900 / 37 MP 4 177 (outside PvP 2 740) 50

Elemental damage multiplier

The strike's element power minus the target's resistance to that element Damage
0 × 1
10 × 1.039
25 × 1.099
49 × 1.193
50 × 1.2
149 × 1.2
150 × 1.4
300 × 1.7

# Tested on the server

Battles from 5 to 16 October 2026 were analysed: 103 hits on players, 76 casts, 7 «Doombringer» characters.

- Player targets per cast: 1 - in 64 cases, 2 - in 5, 3 - in 4, 4 - in 2, 9 - in 1 (monsters are not counted in this log). - Element: all 103 hits had no elemental bonus, including one hit with an earth enchant +24 (power 40) - the target's earth resistance was not lower. - Critical hits - 0 out of 103, as the skill's rules imply. - Shield: 4 hits - a regular block, 1 - a perfect block (damage 1); one more hit with damage 1 was recorded before the log started marking shields. - Damage to a player: from 1 to 1 669, median 576. Attackers' «P. Atk.» - from 1 794 to 6 507, targets' «P. Def.» - from 435 to 11 636. - Hit range in the log - up to 188: an opponent stepping away during the 1.5-second cast still gets hit. - Damage: 97 hits without a shield block and without damage 1 were checked. 16 of them happened before the log started recording the attacker's buffs, so their boosts cannot be checked. The other 81 were compared with the formula of this section: the boost multiplier was taken only from whether the buff was on the attacker at the moment of the hit, the +93 bonus - one per attacker, by the enchant of their «Olf's T-shirt» Olf's T-shirt (three of the seven have +10, three are below +7, one changed the T-shirt after the battles). 78 of 81 matched, allowing for the ±15% spread: 49 - without boost buffs, 23 - with «Final Secret» Final Secret, 6 - with «Physical Pose» Physical Pose. Of these, 3 hits by one attacker match only if he wore a +7 or higher T-shirt that day - which one is unknown, he has a different one now. 3 hits are not explained by the formula. The log does not record the number of absorbed Souls, so from 0 to 5 Souls were allowed for each hit - this makes the check looser. For comparison: if random damage is substituted for the real one, this check passes from 21% to 34% of hits, and without accounting for buffs 56 of 81 match.

Updated:

Enchant tree 7

The skill is enchanted from level 31 along one of the routes. Pick a step of a route to see what the skill becomes.

Slashing Blade lvl 31
  1. Power

    +30

    Enchant Power: Increases Power.

    +30 Power Increases Power by 19.

    Supplements the user's P. Atk. by 3480 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.

  2. Cost

    +30

    Enchant Cost: Increases Power and decreases MP consumption.

    +30 Cost Decreases MP consumption by 1 and increases Power by 5.

    Widely swings a sword to attack nearby enemies with 2900 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. Enchant Cost: Increases Power and decreases MP consumption.

  3. Fire Attack

    +30

    Enchant Fire Attack: Increases Fire damage by 1.

    +30 Fire Attack Increases Fire damage by 2.

    Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 50.

  4. Water Attack

    +30

    Enchant Water Attack: Increases Water damage by 1.

    +30 Water Attack Increases Water damage by 2.

    Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 50.

  5. Wind Attack

    +30

    Enchant Wind Attack: Increases Wind damage by 1.

    +30 Wind Attack Increases Wind damage by 2.

    Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 50.

  6. Earth Attack

    +30

    Enchant Earth Attack: Increases Earth damage by 1.

    +30 Earth Attack Increases Earth damage by 2.

    Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 50.

  7. Duel

    +30

    Enchant Duel: Attacks with 2788 Power during PvP.

    +30 Duel Increases Power during PvP by 48.

    Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4177 Power during PvP.

Who learns it 1

Description by level

LevelDescription
1Supplements the user's P. Atk. by 787 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
2Supplements the user's P. Atk. by 832 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
3Supplements the user's P. Atk. by 879 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
4Supplements the user's P. Atk. by 927 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
5Supplements the user's P. Atk. by 977 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
6Supplements the user's P. Atk. by 1029 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
7Supplements the user's P. Atk. by 1082 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
8Supplements the user's P. Atk. by 1137 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
9Supplements the user's P. Atk. by 1194 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
10Supplements the user's P. Atk. by 1253 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
11Supplements the user's P. Atk. by 1313 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
12Supplements the user's P. Atk. by 1374 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
13Supplements the user's P. Atk. by 1438 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
14Supplements the user's P. Atk. by 1502 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
15Supplements the user's P. Atk. by 1568 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
16Supplements the user's P. Atk. by 1636 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
17Supplements the user's P. Atk. by 1704 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
18Supplements the user's P. Atk. by 1774 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
19Supplements the user's P. Atk. by 1845 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
20Supplements the user's P. Atk. by 1917 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
21Supplements the user's P. Atk. by 1990 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
22Supplements the user's P. Atk. by 2064 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
23Supplements the user's P. Atk. by 2138 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
24Supplements the user's P. Atk. by 2213 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
25Supplements the user's P. Atk. by 2288 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
26Supplements the user's P. Atk. by 2363 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
27Supplements the user's P. Atk. by 2439 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
28Supplements the user's P. Atk. by 2515 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
29Supplements the user's P. Atk. by 2590 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
30Supplements the user's P. Atk. by 2665 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
31Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.

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