Tribunal
Active · Physical · 10 levels · ID 400
Inflicts holy damage on the enemy with 1841 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy
- MP
- 72
- Cast
- 1.30 s
- Reuse
- 4 s
- Range
- 40
The description and the numbers are those of level 10, the last one.
Mechanics
«Tribunal»
is a single-target holy attribute strike for «Paladin», «Temple Knight», «Phoenix Knight» and «Eva's Templar». On a hit, with a chance that depends on the target's «MEN», it lowers the target's «Crit. Rate» by 30-50% for 30 seconds and increases the damage it takes from melee weapons by 12-20%; a player target is forced to target the paladin for 3 seconds.
On this page
# How it works
«Tribunal»
is a single-target physical skill with a range of 40. It is learned by «Paladin», «Temple Knight», «Phoenix Knight» and «Eva's Templar»: levels 1-10 from character level 55 to 74. Requires a sword or a blunt weapon (one-handed or two-handed); with a rapier, ancient sword, spear, fists and other weapons the skill cannot be used. Use time 1.3 seconds, cooldown 4 seconds.
The skill has three parts:
- A holy attribute strike: the skill's power is added to «P. Atk.», a critical hit and an overhit are possible.
- Weakening for 30 seconds: the target's «Crit. Rate» drops and the damage it takes from melee weapons grows. It lands with a chance that depends on the target's «MEN».
- Provocation for 3 seconds: a player in the target is forced to target the paladin and cannot change the target; a monster gets a large portion of hate.
The weakening and the provocation are applied only if the strike hit and dealt damage.
Skill levels
| Level | Char. lv. | MP | Power | Target's «Crit. Rate» | Melee weapon damage to the target | Weakening strength |
|---|---|---|---|---|---|---|
| 1 | 55 | 52 | 924 | -30% | +12% | 1 |
| 2 | 58 | 56 | 1 054 | -30% | +12% | 1 |
| 3 | 60 | 58 | 1 146 | -30% | +12% | 1 |
| 4 | 62 | 60 | 1 240 | -30% | +12% | 1 |
| 5 | 64 | 62 | 1 337 | -30% | +12% | 1 |
| 6 | 66 | 64 | 1 437 | -40% | +16% | 2 |
| 7 | 68 | 66 | 1 538 | -40% | +16% | 2 |
| 8 | 70 | 68 | 1 639 | -40% | +16% | 2 |
| 9 | 72 | 70 | 1 741 | -40% | +16% | 2 |
| 10 | 74 | 72 | 1 841 | -50% | +20% | 3 |
# Damage
The damage is calculated as for an ordinary physical skill:
damage = 76 × («P. Atk.» + power) × soulshot / target's «P. Def.»
- A soulshot doubles the sum of «P. Atk.» and power.
- If the target holds a shield and blocks the strike, the shield's defense is added to its «P. Def.». A perfect block leaves 1 point of damage and prevents the weakening from being applied.
- The result is multiplied by the target's defense against your weapon (the weakening of «Tribunal»
from a previous use gives × 1.12 - × 1.20), by the weapon's damage spread (as a rule, ±10% for swords, ±20% for blunt weapons), by the PvP damage and defense bonuses and by physical skill boosts. The paladin's physical skill boosts: «Patience»
- with a 10% chance after taking a hit × 1.2 for 7 seconds; «Fighter's Will»
(from level 81) - with a 3% chance on a hit «Physical Pose»
× 1.2 for 10 seconds; together they give × 1.44. - Then +93 is added from «Olf's T-shirt»
enchanted to +7 or higher. - Then everything together, including these +93, is multiplied by the holy attribute multiplier (see «Holy attribute and damage»), and on a critical hit - also by 2. Critical power, and the buffs and stones for it, do not change the damage of a critical «Tribunal»
.
Example: «P. Atk.» 3 000, power 1 841, soulshot, target's «P. Def.» 2 500: 76 × (3 000 + 1 841) × 2 / 2 500 = 294 damage, 589 on a critical hit.
Damage without PvP and attribute multipliers, with a soulshot: level 10 / enchant +30 on power
| «P. Atk.» | «P. Def.» 1 500 | 2 000 | 2 500 | 3 000 |
|---|---|---|---|---|
| 2 000 | 389 / 511 | 292 / 383 | 234 / 306 | 195 / 255 |
| 3 000 | 491 / 612 | 368 / 459 | 294 / 367 | 245 / 306 |
| 4 000 | 592 / 713 | 444 / 535 | 355 / 428 | 296 / 357 |
# Critical hit chance
The critical hit chance of «Tribunal»
does not depend on the paladin's «Crit. Rate»:
chance = 10% × «STR» bonus × target's resistance to critical hits
The «STR» bonus is taken from the character's full «STR» - with dyes, set and jewelry. Buffs and stones for critical hit chance do not affect this chance.
Critical hit chance by the paladin's «STR»
| «STR» | «STR» bonus | Target without resistance | Target resistance × 0.70 | Target resistance × 0.49 |
|---|---|---|---|---|
| 36 | 1.04 | 10.4% | 7.3% | 5.1% |
| 39 | 1.16 | 11.6% | 8.1% | 5.7% |
| 41 | 1.24 | 12.4% | 8.7% | 6.1% |
| 43 | 1.33 | 13.3% | 9.3% | 6.5% |
| 46 | 1.48 | 14.8% | 10.4% | 7.3% |
| 48 | 1.59 | 15.9% | 11.1% | 7.8% |
| 51 | 1.77 | 17.7% | 12.4% | 8.7% |
# Weakening for 30 seconds
If the weakening has landed, for 30 seconds the target's:
- «Crit. Rate» drops by 30% / 40% / 50% (levels 1-5 / 6-9 / 10 and any enchant). The base part of the chance is reduced - the part that comes from «DEX» and the weapon.
- The damage the target takes from melee weapons grows by 12% / 16% / 20%. This works for all attackers, not only for the paladin: both for ordinary hits and for physical skills.
- With the crit damage weakening enchant: the power of the target's critical hits drops by 5-15% (see «Enchant»).
Repeated use: if the new roll succeeds, the weakening is applied anew and the 30 seconds start again; if it fails, the old weakening stays until it ends.
It is removed by debuff cleansing skills (for example «Cleanse»
, «Soul Cleanse»
) and by death.
# Weakening chance
The base weakening chance is 80% (with the chance enchant - up to 100%). It is multiplied by three multipliers, and the result is never below 10% or above 90%:
chance = base chance × «MEN» multiplier × level multiplier × holy attribute multiplier
- «MEN» multiplier: 2 - the target's «MEN» bonus, no more than 1 and no less than 0.10. The target's full «MEN» is taken - with dyes, set and jewelry. The higher the «MEN», the lower the multiplier.
- Level multiplier: 1.02 × (1 + (skill level - target level) / 100). The skill level is 74 at level 10, from 76 to 85 with enchant (see «Enchant»).
- Holy attribute multiplier: 1 + (holy attack - target's holy defense) / 1000. Holy attack here is the weapon's attack attribute if it is holy, plus 20 from the skill (21-50 with the holy attack enchant). If the weapon has no holy attribute, the 20 from the skill are not added, and the target's holy defense lowers the chance.
Example: enchant +15 on power, a level 85 target with «MEN» 30, attributes equal. 80 × 0.65 × 0.969 = 50.4%.
Chance against a level 85 target, attributes equal
| Target's «MEN» | «MEN» multiplier | Level 10 | Enchant +15 (except chance) | Enchant +15 for chance | Enchant +30 on chance |
|---|---|---|---|---|---|
| 20 | × 0.78 | 57% | 60% | 68% | 80% |
| 23 | × 0.74 | 54% | 57% | 65% | 75% |
| 25 | × 0.72 | 52% | 56% | 63% | 73% |
| 28 | × 0.68 | 49% | 53% | 59% | 69% |
| 30 | × 0.65 | 47% | 50% | 57% | 66% |
| 33 | × 0.61 | 44% | 47% | 53% | 62% |
| 35 | × 0.58 | 42% | 45% | 51% | 59% |
| 38 | × 0.54 | 39% | 42% | 47% | 55% |
| 40 | × 0.51 | 37% | 40% | 44% | 52% |
| 43 | × 0.47 | 34% | 36% | 41% | 48% |
| 46 | × 0.42 | 31% | 33% | 37% | 43% |
Level multiplier
| Target level | Level 10 (skill level 74) | Enchant +13 - +15 (80) | Enchant +28 - +30 (85) |
|---|---|---|---|
| 76 | × 1.000 | × 1.061 | × 1.112 |
| 78 | × 0.979 | × 1.040 | × 1.091 |
| 80 | × 0.959 | × 1.020 | × 1.071 |
| 82 | × 0.938 | × 1.000 | × 1.051 |
| 84 | × 0.918 | × 0.979 | × 1.030 |
| 85 | × 0.908 | × 0.969 | × 1.020 |
Holy attribute multiplier: enchant +15, a level 85 target with «MEN» 30
| Holy attack - target's holy defense | Multiplier | Chance |
|---|---|---|
| -300 | × 0.70 | 35% |
| -200 | × 0.80 | 40% |
| -100 | × 0.90 | 45% |
| -50 | × 0.95 | 48% |
| 0 | × 1.00 | 50% |
| +50 | × 1.05 | 53% |
| +100 | × 1.10 | 55% |
| +200 | × 1.20 | 60% |
# Enchant
The enchant opens from level 76 after skill level 10. There are four routes. Any route raises the skill level in the chance calculation (from 74 to 76-85) and immediately gives the level 10 weakening: target's «Crit. Rate» -50%, melee weapon damage to it +20%.
- On power: power 1 881 at +1, then +40 for each step, 3 041 at +30.
- On chance: base weakening chance 80% at +1, 90% at +15, 100% at +30. The final chance does not go above 90%, so after +15 the route helps only against targets with high «MEN».
- On crit damage weakening: the weakening additionally lowers the power of the target's critical hits by 5% at +1 and up to 15% at +30.
- On holy attack: the skill's holy attribute is 21 at +1, 50 at +30 instead of 20. It raises both the damage (the attribute multiplier) and the weakening chance.
The enchant does not change the MP cost.
Enchant steps
| Enchant | Skill level in the calculation | Power (power route) | Base chance (chance route) | Target's critical power (crit damage route) | Holy attribute (holy attack route) |
|---|---|---|---|---|---|
| +1 | 76 | 1 881 | 80% | -5% | 21 |
| +5 | 77 | 2 041 | 83% | -6% | 25 |
| +10 | 79 | 2 241 | 86% | -8% | 30 |
| +15 | 80 | 2 441 | 90% | -10% | 35 |
| +20 | 82 | 2 641 | 93% (90%) | -11% | 40 |
| +25 | 84 | 2 841 | 96% (90%) | -13% | 45 |
| +30 | 85 | 3 041 | 100% (90%) | -15% | 50 |
# Holy attribute and damage
The damage of «Tribunal»
is holy. Attribute power = 20 from the skill (21-50 with the holy attack enchant) + the weapon's attack attribute if it is holy. The target's holy defense is subtracted from it; a negative difference counts as zero - the damage does not become lower than normal.
Without a holy weapon, the 20 from the skill are almost always covered by the target's holy defense, and the multiplier is 1. With a holy weapon the damage grows noticeably.
Damage multiplier by attribute difference
| Attribute power - target's holy defense | Damage multiplier |
|---|---|
| 0 | × 1.00 |
| 10 | × 1.04 |
| 20 | × 1.08 |
| 30 | × 1.12 |
| 49 | × 1.19 |
| 50 | × 1.20 |
| 100 | × 1.20 |
| 149 | × 1.20 |
| 150 | × 1.40 |
| 299 | × 1.40 |
| 300 | × 1.70 |
# Counterattack and reflection
The range of «Tribunal»
is 40, exactly melee, so against a target under «Counterattack»
the skill gets answered: with a 90% chance the paladin takes damage of 1189 × the target's «P. Atk.» / the paladin's «P. Def.», × 2 if «Tribunal»
landed as a critical hit. The paladin still deals the full strike and weakening. Details are on the «Counterattack»
page.
The target's skills that reflect physical skills do not send back «Tribunal»
: the damage and the weakening still go to the target.
# Tested on the server
The calculation was checked against real player fights on the server from 5 to 16 October 2026: 477 hits of «Tribunal»
on players from 7 paladins, level 10 and enchants +27 on power, +10, +12 and +15 on crit damage weakening.
What the fights showed
| What was checked | Measured | Calculation |
|---|---|---|
| Weakening chance, 168 rolls (since 11 October) |
|
67 landed, 73 expected by the formula |
| Holy attribute multiplier in the chance | from × 0.59 to × 1.19: many targets have holy defense higher than the paladin's holy attack | as in the formula |
| Weakening time | 54 weakenings lasted 29 seconds before the restart on 15 October, 5 - exactly 30 seconds after it | 30 seconds |
| Repeated use | 68 times a new weakening replaced the old one and restarted the countdown | as described |
| Critical hit chance |
|
18.7 expected |
| Damage |
|
as in the formula |
| Weakening on the target | 174 hits landed on a target that already had the weakening: weapon damage to it × 1.20 | +20% |
| Perfect shield block | 3 out of 3 times - 1 point of damage, the weakening did not land | as described |
| Immunity to debuffs | 3 uses on such a target: neither weakening nor provocation | as described |
# Specifics of our server
The skill's logic is as close as possible to the official High Five servers (PTS). Nobody knows for certain how the official server calculates the chance and damage inside, so where the data leaves a choice, on our server the rule is set explicitly:
- The weakening chance depends on the target's «MEN», level and holy defense. Resistance to mental attacks and general debuff resistance do not change it.
- The weakening time is always 30 seconds, it is not shortened by the target's resistance.
- A critical hit of «Tribunal»
is exactly × 2, critical power does not change it. - A repeated use replaces the weakening only when the roll succeeds.
Updated:
Enchant tree 4
The skill is enchanted from level 10 along one of the routes. Pick a step of a route to see what the skill becomes.
-
Power
+30Enchant power: Power is increased.
+30 Power Increases Power by 40.
Inflicts holy damage on the enemy with 3041 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Enchant power: Power is increased.
-
Cost
+30Enchant cost: Decreases MP consumption.
+30 Cost Decreases MP consumption.
Inflicts holy damage on the enemy with 1841 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Enchant cost: Decreases MP consumption.
-
Modify Critical
+30Enchant Additional Critical: The target's Critical Damage is decreased by 5%.
+30 Modify Critical Decreases Critical Damage of the target by 1%.
Inflicts holy damage on the enemy with 1841 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Enchant Additional Critical: The target's Critical Damage is decreased by 15%.
-
Holy Attack
+30Enchant Alignment Attack Holy: Holy attribute of 21 is bestowed.
+30 Holy Attack Increases holy damage by 1.
Inflicts holy damage on the enemy with 1841 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Enchant Alignment Attack Holy: Holy attribute of 50 is bestowed.
Who learns it 2
Description by level
| Level | Description |
|---|---|
| 1 | Inflicts holy damage on the enemy with 924 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 30% and Resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Attack attribute: Holy |
| 2 | Inflicts holy damage on the enemy with 1054 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 30% and Resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Attack attribute: Holy |
| 3 | Inflicts holy damage on the enemy with 1146 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 30% and Resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Attack attribute: Holy |
| 4 | Inflicts holy damage on the enemy with 1240 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 30% and Resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Attack attribute: Holy |
| 5 | Inflicts holy damage on the enemy with 1337 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 30% and Resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Attack attribute: Holy |
| 6 | Inflicts holy damage on the enemy with 1437 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 40% and Resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Attack attribute: Holy |
| 7 | Inflicts holy damage on the enemy with 1538 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 40% and Resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Attack attribute: Holy |
| 8 | Inflicts holy damage on the enemy with 1639 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 40% and Resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Attack attribute: Holy |
| 9 | Inflicts holy damage on the enemy with 1741 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 40% and Resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Attack attribute: Holy |
| 10 | Inflicts holy damage on the enemy with 1841 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Attack attribute: Holy |