Tribunal

Tribunal

Active · Physical · 10 levels · ID 400

Inflicts holy damage on the enemy with 1841 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy

MP
72
Cast
1.30 s
Reuse
4 s
Range
40

The description and the numbers are those of level 10, the last one.

Mechanics

«Tribunal» Tribunal is a single-target holy attribute strike for «Paladin», «Temple Knight», «Phoenix Knight» and «Eva's Templar». On a hit, with a chance that depends on the target's «MEN», it lowers the target's «Crit. Rate» by 30-50% for 30 seconds and increases the damage it takes from melee weapons by 12-20%; a player target is forced to target the paladin for 3 seconds.

On this page
  1. How it works
  2. Damage
  3. Critical hit chance
  4. Weakening for 30 seconds
  5. Weakening chance
  6. Enchant
  7. Holy attribute and damage
  8. Counterattack and reflection
  9. Tested on the server
  10. Specifics of our server

# How it works

«Tribunal» Tribunal is a single-target physical skill with a range of 40. It is learned by «Paladin», «Temple Knight», «Phoenix Knight» and «Eva's Templar»: levels 1-10 from character level 55 to 74. Requires a sword or a blunt weapon (one-handed or two-handed); with a rapier, ancient sword, spear, fists and other weapons the skill cannot be used. Use time 1.3 seconds, cooldown 4 seconds.

The skill has three parts:

  1. A holy attribute strike: the skill's power is added to «P. Atk.», a critical hit and an overhit are possible.
  2. Weakening for 30 seconds: the target's «Crit. Rate» drops and the damage it takes from melee weapons grows. It lands with a chance that depends on the target's «MEN».
  3. Provocation for 3 seconds: a player in the target is forced to target the paladin and cannot change the target; a monster gets a large portion of hate.

The weakening and the provocation are applied only if the strike hit and dealt damage.

Skill levels

Level Char. lv. MP Power Target's «Crit. Rate» Melee weapon damage to the target Weakening strength
1 55 52 924 -30% +12% 1
2 58 56 1 054 -30% +12% 1
3 60 58 1 146 -30% +12% 1
4 62 60 1 240 -30% +12% 1
5 64 62 1 337 -30% +12% 1
6 66 64 1 437 -40% +16% 2
7 68 66 1 538 -40% +16% 2
8 70 68 1 639 -40% +16% 2
9 72 70 1 741 -40% +16% 2
10 74 72 1 841 -50% +20% 3

# Damage

The damage is calculated as for an ordinary physical skill:

damage = 76 × («P. Atk.» + power) × soulshot / target's «P. Def.»

  1. A soulshot doubles the sum of «P. Atk.» and power.
  2. If the target holds a shield and blocks the strike, the shield's defense is added to its «P. Def.». A perfect block leaves 1 point of damage and prevents the weakening from being applied.
  3. The result is multiplied by the target's defense against your weapon (the weakening of «Tribunal» Tribunal from a previous use gives × 1.12 - × 1.20), by the weapon's damage spread (as a rule, ±10% for swords, ±20% for blunt weapons), by the PvP damage and defense bonuses and by physical skill boosts. The paladin's physical skill boosts: «Patience» Patience - with a 10% chance after taking a hit × 1.2 for 7 seconds; «Fighter's Will» Fighter's Will (from level 81) - with a 3% chance on a hit «Physical Pose» Physical Pose × 1.2 for 10 seconds; together they give × 1.44.
  4. Then +93 is added from «Olf's T-shirt» Olf's T-shirt enchanted to +7 or higher.
  5. Then everything together, including these +93, is multiplied by the holy attribute multiplier (see «Holy attribute and damage»), and on a critical hit - also by 2. Critical power, and the buffs and stones for it, do not change the damage of a critical «Tribunal» Tribunal.

Example: «P. Atk.» 3 000, power 1 841, soulshot, target's «P. Def.» 2 500: 76 × (3 000 + 1 841) × 2 / 2 500 = 294 damage, 589 on a critical hit.

Damage without PvP and attribute multipliers, with a soulshot: level 10 / enchant +30 on power

«P. Atk.» «P. Def.» 1 500 2 000 2 500 3 000
2 000 389 / 511 292 / 383 234 / 306 195 / 255
3 000 491 / 612 368 / 459 294 / 367 245 / 306
4 000 592 / 713 444 / 535 355 / 428 296 / 357

# Critical hit chance

The critical hit chance of «Tribunal» Tribunal does not depend on the paladin's «Crit. Rate»:

chance = 10% × «STR» bonus × target's resistance to critical hits

The «STR» bonus is taken from the character's full «STR» - with dyes, set and jewelry. Buffs and stones for critical hit chance do not affect this chance.

Critical hit chance by the paladin's «STR»

«STR» «STR» bonus Target without resistance Target resistance × 0.70 Target resistance × 0.49
36 1.04 10.4% 7.3% 5.1%
39 1.16 11.6% 8.1% 5.7%
41 1.24 12.4% 8.7% 6.1%
43 1.33 13.3% 9.3% 6.5%
46 1.48 14.8% 10.4% 7.3%
48 1.59 15.9% 11.1% 7.8%
51 1.77 17.7% 12.4% 8.7%

# Weakening for 30 seconds

If the weakening has landed, for 30 seconds the target's:

  1. «Crit. Rate» drops by 30% / 40% / 50% (levels 1-5 / 6-9 / 10 and any enchant). The base part of the chance is reduced - the part that comes from «DEX» and the weapon.
  2. The damage the target takes from melee weapons grows by 12% / 16% / 20%. This works for all attackers, not only for the paladin: both for ordinary hits and for physical skills.
  3. With the crit damage weakening enchant: the power of the target's critical hits drops by 5-15% (see «Enchant»).

Repeated use: if the new roll succeeds, the weakening is applied anew and the 30 seconds start again; if it fails, the old weakening stays until it ends.

It is removed by debuff cleansing skills (for example «Cleanse» Cleanse, «Soul Cleanse» Soul Cleanse) and by death.

# Weakening chance

The base weakening chance is 80% (with the chance enchant - up to 100%). It is multiplied by three multipliers, and the result is never below 10% or above 90%:

chance = base chance × «MEN» multiplier × level multiplier × holy attribute multiplier

  1. «MEN» multiplier: 2 - the target's «MEN» bonus, no more than 1 and no less than 0.10. The target's full «MEN» is taken - with dyes, set and jewelry. The higher the «MEN», the lower the multiplier.
  2. Level multiplier: 1.02 × (1 + (skill level - target level) / 100). The skill level is 74 at level 10, from 76 to 85 with enchant (see «Enchant»).
  3. Holy attribute multiplier: 1 + (holy attack - target's holy defense) / 1000. Holy attack here is the weapon's attack attribute if it is holy, plus 20 from the skill (21-50 with the holy attack enchant). If the weapon has no holy attribute, the 20 from the skill are not added, and the target's holy defense lowers the chance.

Example: enchant +15 on power, a level 85 target with «MEN» 30, attributes equal. 80 × 0.65 × 0.969 = 50.4%.

Chance against a level 85 target, attributes equal

Target's «MEN» «MEN» multiplier Level 10 Enchant +15 (except chance) Enchant +15 for chance Enchant +30 on chance
20 × 0.78 57% 60% 68% 80%
23 × 0.74 54% 57% 65% 75%
25 × 0.72 52% 56% 63% 73%
28 × 0.68 49% 53% 59% 69%
30 × 0.65 47% 50% 57% 66%
33 × 0.61 44% 47% 53% 62%
35 × 0.58 42% 45% 51% 59%
38 × 0.54 39% 42% 47% 55%
40 × 0.51 37% 40% 44% 52%
43 × 0.47 34% 36% 41% 48%
46 × 0.42 31% 33% 37% 43%

Level multiplier

Target level Level 10 (skill level 74) Enchant +13 - +15 (80) Enchant +28 - +30 (85)
76 × 1.000 × 1.061 × 1.112
78 × 0.979 × 1.040 × 1.091
80 × 0.959 × 1.020 × 1.071
82 × 0.938 × 1.000 × 1.051
84 × 0.918 × 0.979 × 1.030
85 × 0.908 × 0.969 × 1.020

Holy attribute multiplier: enchant +15, a level 85 target with «MEN» 30

Holy attack - target's holy defense Multiplier Chance
-300 × 0.70 35%
-200 × 0.80 40%
-100 × 0.90 45%
-50 × 0.95 48%
0 × 1.00 50%
+50 × 1.05 53%
+100 × 1.10 55%
+200 × 1.20 60%

# Enchant

The enchant opens from level 76 after skill level 10. There are four routes. Any route raises the skill level in the chance calculation (from 74 to 76-85) and immediately gives the level 10 weakening: target's «Crit. Rate» -50%, melee weapon damage to it +20%.

  1. On power: power 1 881 at +1, then +40 for each step, 3 041 at +30.
  2. On chance: base weakening chance 80% at +1, 90% at +15, 100% at +30. The final chance does not go above 90%, so after +15 the route helps only against targets with high «MEN».
  3. On crit damage weakening: the weakening additionally lowers the power of the target's critical hits by 5% at +1 and up to 15% at +30.
  4. On holy attack: the skill's holy attribute is 21 at +1, 50 at +30 instead of 20. It raises both the damage (the attribute multiplier) and the weakening chance.

The enchant does not change the MP cost.

Enchant steps

Enchant Skill level in the calculation Power (power route) Base chance (chance route) Target's critical power (crit damage route) Holy attribute (holy attack route)
+1 76 1 881 80% -5% 21
+5 77 2 041 83% -6% 25
+10 79 2 241 86% -8% 30
+15 80 2 441 90% -10% 35
+20 82 2 641 93% (90%) -11% 40
+25 84 2 841 96% (90%) -13% 45
+30 85 3 041 100% (90%) -15% 50

# Holy attribute and damage

The damage of «Tribunal» Tribunal is holy. Attribute power = 20 from the skill (21-50 with the holy attack enchant) + the weapon's attack attribute if it is holy. The target's holy defense is subtracted from it; a negative difference counts as zero - the damage does not become lower than normal.

Without a holy weapon, the 20 from the skill are almost always covered by the target's holy defense, and the multiplier is 1. With a holy weapon the damage grows noticeably.

Damage multiplier by attribute difference

Attribute power - target's holy defense Damage multiplier
0 × 1.00
10 × 1.04
20 × 1.08
30 × 1.12
49 × 1.19
50 × 1.20
100 × 1.20
149 × 1.20
150 × 1.40
299 × 1.40
300 × 1.70

# Counterattack and reflection

The range of «Tribunal» Tribunal is 40, exactly melee, so against a target under «Counterattack» Counterattack the skill gets answered: with a 90% chance the paladin takes damage of 1189 × the target's «P. Atk.» / the paladin's «P. Def.», × 2 if «Tribunal» Tribunal landed as a critical hit. The paladin still deals the full strike and weakening. Details are on the «Counterattack» Counterattack page.

The target's skills that reflect physical skills do not send back «Tribunal» Tribunal: the damage and the weakening still go to the target.

# Tested on the server

The calculation was checked against real player fights on the server from 5 to 16 October 2026: 477 hits of «Tribunal» Tribunal on players from 7 paladins, level 10 and enchants +27 on power, +10, +12 and +15 on crit damage weakening.

What the fights showed

What was checked Measured Calculation
Weakening chance, 168 rolls (since 11 October)
  • in all 168 rolls the chance matched the formula, targets' «MEN» from 25 to 40
  • chance from 30% to 64%, 43.5% on average
67 landed, 73 expected by the formula
Holy attribute multiplier in the chance from × 0.59 to × 1.19: many targets have holy defense higher than the paladin's holy attack as in the formula
Weakening time 54 weakenings lasted 29 seconds before the restart on 15 October, 5 - exactly 30 seconds after it 30 seconds
Repeated use 68 times a new weakening replaced the old one and restarted the countdown as described
Critical hit chance
  • 59 critical out of 477 (12.4%)
  • on 180 strikes with the paladin's «STR» known - 17
18.7 expected
Damage
  • all 474 hits with damage above 1 - with a soulshot. Of the 464 without a shield block, 458 fit the formula, taking into account the weapon spread, the physical skill boosts at the moments they were active («Patience» Patience - 140 hits, «Physical Pose» Physical Pose - 25, 13 of them together with «Patience» Patience), and the +93 bonus from «Olf's T-shirt» Olf's T-shirt: 4 of the 7 paladins have it enchanted to +10 and the damage always matches with the bonus, the fifth got the bonus on 16 October, and for two paladins with the T-shirt at +0 and +3 the damage matches without it. Random damage numbers in the same range pass this check in 28% of cases, and with the boosts shuffled between strikes - in 70%: the match by the real moments when the boosts were active (99%) is not random. Of the 6 mismatches, 3 strikes were made on 5 October, when the boosts were not yet written to the log, and they fit one unaccounted boost × 1.2
  • 2 fit if you count a boost whose start did not get into the log
  • 1 could not be explained
as in the formula
Weakening on the target 174 hits landed on a target that already had the weakening: weapon damage to it × 1.20 +20%
Perfect shield block 3 out of 3 times - 1 point of damage, the weakening did not land as described
Immunity to debuffs 3 uses on such a target: neither weakening nor provocation as described

# Specifics of our server

The skill's logic is as close as possible to the official High Five servers (PTS). Nobody knows for certain how the official server calculates the chance and damage inside, so where the data leaves a choice, on our server the rule is set explicitly:

  1. The weakening chance depends on the target's «MEN», level and holy defense. Resistance to mental attacks and general debuff resistance do not change it.
  2. The weakening time is always 30 seconds, it is not shortened by the target's resistance.
  3. A critical hit of «Tribunal» Tribunal is exactly × 2, critical power does not change it.
  4. A repeated use replaces the weakening only when the roll succeeds.

Updated:

Enchant tree 4

The skill is enchanted from level 10 along one of the routes. Pick a step of a route to see what the skill becomes.

Tribunal lvl 10
  1. Power

    +30

    Enchant power: Power is increased.

    +30 Power Increases Power by 40.

    Inflicts holy damage on the enemy with 3041 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Enchant power: Power is increased.

  2. Cost

    +30

    Enchant cost: Decreases MP consumption.

    +30 Cost Decreases MP consumption.

    Inflicts holy damage on the enemy with 1841 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Enchant cost: Decreases MP consumption.

  3. Modify Critical

    +30

    Enchant Additional Critical: The target's Critical Damage is decreased by 5%.

    +30 Modify Critical Decreases Critical Damage of the target by 1%.

    Inflicts holy damage on the enemy with 1841 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Enchant Additional Critical: The target's Critical Damage is decreased by 15%.

  4. Holy Attack

    +30

    Enchant Alignment Attack Holy: Holy attribute of 21 is bestowed.

    +30 Holy Attack Increases holy damage by 1.

    Inflicts holy damage on the enemy with 1841 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. Enchant Alignment Attack Holy: Holy attribute of 50 is bestowed.

Who learns it 2

Description by level

LevelDescription
1Inflicts holy damage on the enemy with 924 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 30% and Resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy
2Inflicts holy damage on the enemy with 1054 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 30% and Resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy
3Inflicts holy damage on the enemy with 1146 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 30% and Resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy
4Inflicts holy damage on the enemy with 1240 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 30% and Resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy
5Inflicts holy damage on the enemy with 1337 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 30% and Resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy
6Inflicts holy damage on the enemy with 1437 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 40% and Resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy
7Inflicts holy damage on the enemy with 1538 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 40% and Resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy
8Inflicts holy damage on the enemy with 1639 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 40% and Resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy
9Inflicts holy damage on the enemy with 1741 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 40% and Resistance to every type of close range weapon by 16. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy
10Inflicts holy damage on the enemy with 1841 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 50% and Resistance to every type of close range weapon by 20. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible.
Attack attribute: Holy

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