Backstab
Active · Physical · 37 levels · ID 30
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
- MP
- 112
- Cast
- 1.08 s
- Reuse
- 3 s
- Range
- 40
The description and the numbers are those of level 37, the last one.
Mechanics
«Backstab»
is a dagger blow with power up to 5889 that reliably lands only from behind: from the back the chance is 100%, from the side no more than 40%, from the front 3%. From the back the damage is additionally × 1.5 and a half-kill is possible, taking all of a player's CP.
On this page
# How it works
«Backstab»
is a melee physical skill with a range of 40. Requires a dagger or dual daggers. Use time 1.08 seconds, cooldown 3 seconds. An overhit and a half-kill are possible.
The success of the blow is decided at the start of the use - by where the attacker stands relative to the target at that moment. If the blow does not land, there is no damage at all, but MP and the cooldown are still spent.
It is learned by «Treasure Hunter», «Plains Walker» and «Abyss Walker» from level 40; on the third class («Adventurer», «Wind Rider», «Ghost Hunter») the skill remains. It is also learned by «Bounty Hunter» and «Fortune Seeker» - from the same levels. The last, 37th level - from character level 74.
Skill levels
| Lvl. | Character level | Power | MP | Skill level for calculations | Half-kill, base |
|---|---|---|---|---|---|
| 1 | 40 | 1107 | 54 | 38 | 5% |
| 2 | 40 | 1176 | 56 | 39 | 5% |
| 3 | 40 | 1249 | 57 | 40 | 5% |
| 4 | 43 | 1325 | 57 | 41 | 5% |
| 5 | 43 | 1405 | 59 | 42 | 5% |
| 6 | 43 | 1488 | 61 | 43 | 5% |
| 7 | 46 | 1574 | 63 | 44 | 5% |
| 8 | 46 | 1664 | 65 | 45 | 5% |
| 9 | 46 | 1757 | 66 | 46 | 5% |
| 10 | 49 | 1853 | 68 | 47 | 5% |
| 11 | 49 | 1953 | 70 | 48 | 5% |
| 12 | 49 | 2057 | 72 | 49 | 5% |
| 13 | 52 | 2164 | 74 | 50 | 5% |
| 14 | 52 | 2274 | 74 | 51 | 5% |
| 15 | 52 | 2388 | 76 | 52 | 5% |
| 16 | 55 | 2505 | 78 | 53 | 5% |
| 17 | 55 | 2625 | 80 | 54 | 5% |
| 18 | 55 | 2748 | 82 | 55 | 5% |
| 19 | 58 | 2875 | 84 | 56 | 5% |
| 20 | 58 | 3004 | 86 | 57 | 5% |
| 21 | 58 | 3136 | 87 | 58 | 5% |
| 22 | 60 | 3217 | 89 | 59 | 5% |
| 23 | 60 | 3408 | 91 | 60 | 5% |
| 24 | 62 | 3548 | 91 | 61 | 10% |
| 25 | 62 | 3690 | 93 | 62 | 10% |
| 26 | 64 | 3834 | 95 | 63 | 10% |
| 27 | 64 | 3980 | 97 | 64 | 10% |
| 28 | 66 | 4127 | 98 | 65 | 10% |
| 29 | 66 | 4275 | 100 | 66 | 10% |
| 30 | 68 | 4425 | 102 | 67 | 10% |
| 31 | 68 | 4575 | 103 | 68 | 10% |
| 32 | 70 | 4726 | 105 | 69 | 10% |
| 33 | 70 | 4878 | 106 | 70 | 10% |
| 34 | 72 | 5029 | 108 | 71 | 15% |
| 35 | 72 | 5180 | 109 | 72 | 15% |
| 36 | 74 | 5330 | 111 | 73 | 15% |
| 37 | 74 | 5479 | 112 | 74 | 15% |
Enchant (from level 76, 30 steps in each route)
| Route | What it changes | +1 | +30 |
|---|---|---|---|
| «Power» | power in any fight | 5493 | 5889 |
| «Cost» | MP cost (power 5479) | 110 MP | 56 MP |
| four element routes - fire, water, wind, earth | the skill's element attack power (its own element in each route) | +11 | +50 |
| «Duel» | power only against players (against monsters and pets 5479) | 5552 | 7655 |
# From behind, from the side, from the front
The direction is counted from where the target is facing:
- from behind - the attacker is in an 80-degree sector behind the target's back (40 degrees to each side of the line of its back); - from the front - a 200-degree sector in front of the target's face; - from the side - the two remaining sectors of 40 degrees each.
A target that runs or turns changes direction at that very instant, so what matters is the position exactly at the moment the blow starts.
Chance to land the blow
| Where the attacker strikes from | Chance |
|---|---|
| from behind | 100% |
| from the side | up to 40%: 40 × «DEX» bonus × height correction × effects that raise the chance of lethal blows × 1.6 × 0.5, no more than 40% |
| from the front | 3%, always |
Side chance by «DEX» and height (target in combat)
| «DEX» | target 25 lower | at the same height | target 25 higher |
|---|---|---|---|
| 30 | 31.7% | 38.7% | 40.0% |
| 35 | 33.1% | 40.0% | 40.0% |
| 40 | 34.6% | 40.0% | 40.0% |
| 45 | 36.3% | 40.0% | 40.0% |
# Damage
Blow damage:
damage = (77 × («P. Atk.» + power) / target's «P. Def.» × critical power × target's vulnerability to crits × shot × position × element × PvP bonus + extra) × target's vulnerability to daggers
extra = (extra critical damage - target's resistance to it) × 470.2 / target's «P. Def.»
- 77 is 70 × 1.10113 rounded, 470.2 = 6.1 × 77; - critical power is a multiplier from buffs, skills and items, starting at × 1; the blow has no crit doubling of its own; - extra critical damage is the bonus from «Vicious Stance»
, «Critical Power»
, sets and weapon special abilities; the shot, position, vulnerability to crits, element and PvP bonus do not multiply it; - in PvP the target's «P. Def.» in both parts is multiplied by its PvP physical skill defense; - vulnerability to daggers multiplies all the damage; - the result varies by the weapon's damage spread: for daggers, as a rule, ±5%, for dual daggers ±10%.
The soulshot and position work in a special way for this blow: the shot gives × 1.5 and multiplies both «P. Atk.» and the power (for «Deadly Blow»
- × 2.04 to «P. Atk.» only), the position from behind gives another × 1.5. The position multipliers of «Backstab»
and of the other dagger blows follow different rules: here from behind × 1.5, from the side and from the front × 1; for the others from the front × 1.1, from the side × 1, from behind × 1.2.
Soulshot and position
| Where the attacker is | Soulshot | Behind the back | Summary |
|---|---|---|---|
| from behind | × 1.5 | × 1.5 | × 2.25 |
| from the side or from the front | × 1.5 | × 1 | × 1.5 |
| from behind, without a soulshot | × 1 | × 1.5 | × 1.5 |
| from the side or from the front, without a soulshot | × 1 | × 1 | × 1 |
Chance of double damage (× 2), in percent
| «DEX» | target's vulnerability to crits × 1 | × 0.7 | × 0.5 |
|---|---|---|---|
| 32 | 16.8% | 11.8% | 8.4% |
| 38 | 17.7% | 12.4% | 8.8% |
| 44 | 18.8% | 13.1% | 9.4% |
| 50 | 19.8% | 13.9% | 9.9% |
Examples by stats from real fights (with a shot, with or without the «Duel» enchant)
| «P. Atk.» | Target's «P. Def.» | Power | Critical power | Vulnerability to crits | PvP bonus | Extra | Calculated from behind | Calculated from the side | Dealt |
|---|---|---|---|---|---|---|---|---|---|
| 1253 | 2216 × 1.11 | 5479 | × 2.73 | × 0.70 | × 1.05 | 0 | 952 | 635 | 988 |
| 2534 | 3007 | 7365 | × 3.38 | × 0.91 | × 1.10 | 666 | 2036 | 1392 | 2215 |
| 2007 | 2083 | 7655 | × 7.21 | × 0.70 | × 1.10 | 706 | 4625 | 3137 | 4587 |
# Half-kill
After a successful roll from behind, a half-kill is checked. From the side and from the front it does not happen. The check is made even when the target evaded: evasion removes the damage, but not the half-kill.
chance = base × (1 + (skill level for calculations - target level) / 100) × effects that raise the chance of lethal blows
The base is 5% at levels 1-23, 10% at 24-33, 15% at 34-37 and at any enchant. There are currently no effects on the server that raise the chance of lethal blows - the multiplier is × 1. On a player a half-kill leaves 1 CP (it does not touch HP), on a monster it takes half of its current HP, on a pet and a servitor - half of HP.
Half-kill chance by target level
| Skill | Level for calculations | target 80 | target 85 | target 86 | target 90 |
|---|---|---|---|---|---|
| 37 (no enchant) | 74 | 14.10% → 15% | 13.35% → 14% | 13.20% → 14% | 12.60% → 13% |
| enchant +1 | 76 | 14.40% → 15% | 13.65% → 14% | 13.50% → 14% | 12.90% → 13% |
| enchant +30 | 85 | 15.75% → 16% | 15.00% → 15% | 14.85% → 15% | 14.25% → 15% |
# What protects
The blow cannot be cancelled by debuff protection: it is damage, not an effect.
Protection from the blow
| What | How it works |
|---|---|
| Stand facing the attacker |
|
| Evasion of physical skills |
|
| Vulnerability to crits below × 1 | reduces both the damage and the chance of double damage |
| PvP physical skill defense | multiplies the target's «P. Def.» |
| «P. Def.» | the damage is inversely proportional to defense |
| Vulnerability to daggers | |
| Shield |
|
| Level more than 5 above the attacker | a half-kill does not land |
| does not reduce the blow, but with a 90% chance answers the attacker with damage | |
| Our critical power cap | × 15 with daggers in the open world, × 5 at the Olympiad |
# Specifics of our server
Nobody knows exactly how a backstab works on the official servers; the rules below are set explicitly on our server and checked against the combat log:
- from behind the blow always lands, from the front - in 3% of cases, from the side - no more than 40%; - from behind the main part of the damage is × 1.5, the extra from extra critical damage does not depend on position, so the result from behind is 1.45-1.5 times higher than from the side; - critical power with daggers is capped at × 15, at the Olympiad - × 5.
# Tested on the server
Combat log from 5 to 16 October 2026: 953 hits of «Backstab»
on players from 16 characters, 129 of them from «Bounty Hunter» and «Fortune Seeker». Failed blows do not get into the log, so the chance to land cannot be measured from the log - only the damage and the side the blow came from.
- Damage: 721 hits with full stats (no shield and no invulnerability) were recalculated by the formula above with the spread of their own weapon (dagger ±5%, dual daggers ±10%). 682 of them (95%) fit one of the variants: from behind - 544, from behind with doubling - 70, from the side - 58, from the side with doubling - 7, from the side without a soulshot - 3; the average deviation from the calculation is 0.1%. The formula does not explain the other 39 - in them the damage could have changed after the calculation (damage transfer, buffs changing at the moment of the blow). - Side: of the 682 explained blows, 614 (90%) were dealt from behind, 68 (10%) - from the side or from the front. - Double damage: 70 out of 614 blows from behind (11.4%). The most frequent attacker («DEX» 44) - 48 doublings in 380 blows from behind against 50 calculated. - Shield: 64 hits landed on a shield, 5 of them a perfect block with damage 1-2. - Critical power in the log: from × 0.91 to × 14.48 after the cap, attackers' «P. Atk.» from 704 to 3956, targets' «P. Def.» from 609 to 12373, targets' vulnerability to crits from × 0.32 to × 1.3. - Crit power cap: all 22 cut blows fell on 6 October, when the cap for daggers was × 10; with the current cap of × 15 not a single blow has been cut. At the Olympiad (cap × 5) - 88 blows, none of them cut.
Updated:
Enchant tree 7
The skill is enchanted from level 37 along one of the routes. Pick a step of a route to see what the skill becomes.
-
Power
+30Enchant Power: Increases Power.
+30 Power Increases Power by 14.
Supplements P. Atk. with 5889 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
-
Cost
+30Enchant Cost: Decreases MP consumption.
+30 Cost Decreases MP consumption by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
-
Fire Attack
+30Enchant Fire Attack: Increases Fire damage by 11.
+30 Fire Attack Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 50.
-
Water Attack
+30Enchant Water Attack: Increases Water damage by 11.
+30 Water Attack Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 50.
-
Wind Attack
+30Enchant Wind Attack: Increases Wind damage by 11.
+30 Wind Attack Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 50.
-
Earth Attack
+30Enchant Earth Attack: Increases Earth damage by 11.
+30 Earth Attack Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 50.
-
Duel
+30Enchant duel: Attacks with 5552 Power during PvP.
+30 Duel Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7655 Power during PvP.
Who learns it 4
Description by level
| Level | Description |
|---|---|
| 1 | Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 2 | Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 3 | Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 4 | Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 5 | Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 6 | Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 7 | Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 8 | Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 9 | Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 10 | Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 11 | Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 12 | Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 13 | Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 14 | Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 15 | Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 16 | Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 17 | Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 18 | Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 19 | Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 20 | Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 21 | Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 22 | Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 23 | Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 24 | Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 25 | Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 26 | Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 27 | Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 28 | Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 29 | Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 30 | Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 31 | Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 32 | Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 33 | Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 34 | Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 35 | Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 36 | Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
| 37 | Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |