Backstab

Backstab

Active · Physical · 37 levels · ID 30

Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

MP
112
Cast
1.08 s
Reuse
3 s
Range
40

The description and the numbers are those of level 37, the last one.

Mechanics

«Backstab» Backstab is a dagger blow with power up to 5889 that reliably lands only from behind: from the back the chance is 100%, from the side no more than 40%, from the front 3%. From the back the damage is additionally × 1.5 and a half-kill is possible, taking all of a player's CP.

On this page
  1. How it works
  2. From behind, from the side, from the front
  3. Damage
  4. Half-kill
  5. What protects
  6. Specifics of our server
  7. Tested on the server

# How it works

«Backstab» Backstab is a melee physical skill with a range of 40. Requires a dagger or dual daggers. Use time 1.08 seconds, cooldown 3 seconds. An overhit and a half-kill are possible.

The success of the blow is decided at the start of the use - by where the attacker stands relative to the target at that moment. If the blow does not land, there is no damage at all, but MP and the cooldown are still spent.

It is learned by «Treasure Hunter», «Plains Walker» and «Abyss Walker» from level 40; on the third class («Adventurer», «Wind Rider», «Ghost Hunter») the skill remains. It is also learned by «Bounty Hunter» and «Fortune Seeker» - from the same levels. The last, 37th level - from character level 74.

Skill levels
Lvl. Character level Power MP Skill level for calculations Half-kill, base
1 40 1107 54 38 5%
2 40 1176 56 39 5%
3 40 1249 57 40 5%
4 43 1325 57 41 5%
5 43 1405 59 42 5%
6 43 1488 61 43 5%
7 46 1574 63 44 5%
8 46 1664 65 45 5%
9 46 1757 66 46 5%
10 49 1853 68 47 5%
11 49 1953 70 48 5%
12 49 2057 72 49 5%
13 52 2164 74 50 5%
14 52 2274 74 51 5%
15 52 2388 76 52 5%
16 55 2505 78 53 5%
17 55 2625 80 54 5%
18 55 2748 82 55 5%
19 58 2875 84 56 5%
20 58 3004 86 57 5%
21 58 3136 87 58 5%
22 60 3217 89 59 5%
23 60 3408 91 60 5%
24 62 3548 91 61 10%
25 62 3690 93 62 10%
26 64 3834 95 63 10%
27 64 3980 97 64 10%
28 66 4127 98 65 10%
29 66 4275 100 66 10%
30 68 4425 102 67 10%
31 68 4575 103 68 10%
32 70 4726 105 69 10%
33 70 4878 106 70 10%
34 72 5029 108 71 15%
35 72 5180 109 72 15%
36 74 5330 111 73 15%
37 74 5479 112 74 15%

Enchant (from level 76, 30 steps in each route)

Route What it changes +1 +30
«Power» power in any fight 5493 5889
«Cost» MP cost (power 5479) 110 MP 56 MP
four element routes - fire, water, wind, earth the skill's element attack power (its own element in each route) +11 +50
«Duel» power only against players (against monsters and pets 5479) 5552 7655

# From behind, from the side, from the front

The direction is counted from where the target is facing:

- from behind - the attacker is in an 80-degree sector behind the target's back (40 degrees to each side of the line of its back); - from the front - a 200-degree sector in front of the target's face; - from the side - the two remaining sectors of 40 degrees each.

A target that runs or turns changes direction at that very instant, so what matters is the position exactly at the moment the blow starts.

Chance to land the blow

Where the attacker strikes from Chance
from behind 100%
from the side up to 40%: 40 × «DEX» bonus × height correction × effects that raise the chance of lethal blows × 1.6 × 0.5, no more than 40%
from the front 3%, always

Side chance by «DEX» and height (target in combat)

«DEX» target 25 lower at the same height target 25 higher
30 31.7% 38.7% 40.0%
35 33.1% 40.0% 40.0%
40 34.6% 40.0% 40.0%
45 36.3% 40.0% 40.0%

# Damage

Blow damage:

damage = (77 × («P. Atk.» + power) / target's «P. Def.» × critical power × target's vulnerability to crits × shot × position × element × PvP bonus + extra) × target's vulnerability to daggers

extra = (extra critical damage - target's resistance to it) × 470.2 / target's «P. Def.»

- 77 is 70 × 1.10113 rounded, 470.2 = 6.1 × 77; - critical power is a multiplier from buffs, skills and items, starting at × 1; the blow has no crit doubling of its own; - extra critical damage is the bonus from «Vicious Stance» Vicious Stance, «Critical Power» Critical Power, sets and weapon special abilities; the shot, position, vulnerability to crits, element and PvP bonus do not multiply it; - in PvP the target's «P. Def.» in both parts is multiplied by its PvP physical skill defense; - vulnerability to daggers multiplies all the damage; - the result varies by the weapon's damage spread: for daggers, as a rule, ±5%, for dual daggers ±10%.

The soulshot and position work in a special way for this blow: the shot gives × 1.5 and multiplies both «P. Atk.» and the power (for «Deadly Blow» Deadly Blow - × 2.04 to «P. Atk.» only), the position from behind gives another × 1.5. The position multipliers of «Backstab» Backstab and of the other dagger blows follow different rules: here from behind × 1.5, from the side and from the front × 1; for the others from the front × 1.1, from the side × 1, from behind × 1.2.

Soulshot and position

Where the attacker is Soulshot Behind the back Summary
from behind × 1.5 × 1.5 × 2.25
from the side or from the front × 1.5 × 1 × 1.5
from behind, without a soulshot × 1 × 1.5 × 1.5
from the side or from the front, without a soulshot × 1 × 1 × 1

Chance of double damage (× 2), in percent

«DEX» target's vulnerability to crits × 1 × 0.7 × 0.5
32 16.8% 11.8% 8.4%
38 17.7% 12.4% 8.8%
44 18.8% 13.1% 9.4%
50 19.8% 13.9% 9.9%

Examples by stats from real fights (with a shot, with or without the «Duel» enchant)

«P. Atk.» Target's «P. Def.» Power Critical power Vulnerability to crits PvP bonus Extra Calculated from behind Calculated from the side Dealt
1253 2216 × 1.11 5479 × 2.73 × 0.70 × 1.05 0 952 635 988
2534 3007 7365 × 3.38 × 0.91 × 1.10 666 2036 1392 2215
2007 2083 7655 × 7.21 × 0.70 × 1.10 706 4625 3137 4587

# Half-kill

After a successful roll from behind, a half-kill is checked. From the side and from the front it does not happen. The check is made even when the target evaded: evasion removes the damage, but not the half-kill.

chance = base × (1 + (skill level for calculations - target level) / 100) × effects that raise the chance of lethal blows

The base is 5% at levels 1-23, 10% at 24-33, 15% at 34-37 and at any enchant. There are currently no effects on the server that raise the chance of lethal blows - the multiplier is × 1. On a player a half-kill leaves 1 CP (it does not touch HP), on a monster it takes half of its current HP, on a pet and a servitor - half of HP.

Half-kill chance by target level

Skill Level for calculations target 80 target 85 target 86 target 90
37 (no enchant) 74 14.10% → 15% 13.35% → 14% 13.20% → 14% 12.60% → 13%
enchant +1 76 14.40% → 15% 13.65% → 14% 13.50% → 14% 12.90% → 13%
enchant +30 85 15.75% → 16% 15.00% → 15% 14.85% → 15% 14.25% → 15%

# What protects

The blow cannot be cancelled by debuff protection: it is damage, not an effect.

Protection from the blow

What How it works
Stand facing the attacker
  • the chance to land drops from 100% to 3%
  • from the side - up to 40%
Evasion of physical skills
  • all the damage goes into the evasion
  • a half-kill is still possible
Vulnerability to crits below × 1 reduces both the damage and the chance of double damage
PvP physical skill defense multiplies the target's «P. Def.»
«P. Def.» the damage is inversely proportional to defense
Vulnerability to daggers
Shield
Level more than 5 above the attacker a half-kill does not land
«Counterattack» Counterattack does not reduce the blow, but with a 90% chance answers the attacker with damage
Our critical power cap × 15 with daggers in the open world, × 5 at the Olympiad

# Specifics of our server

Nobody knows exactly how a backstab works on the official servers; the rules below are set explicitly on our server and checked against the combat log:

- from behind the blow always lands, from the front - in 3% of cases, from the side - no more than 40%; - from behind the main part of the damage is × 1.5, the extra from extra critical damage does not depend on position, so the result from behind is 1.45-1.5 times higher than from the side; - critical power with daggers is capped at × 15, at the Olympiad - × 5.

# Tested on the server

Combat log from 5 to 16 October 2026: 953 hits of «Backstab» Backstab on players from 16 characters, 129 of them from «Bounty Hunter» and «Fortune Seeker». Failed blows do not get into the log, so the chance to land cannot be measured from the log - only the damage and the side the blow came from.

- Damage: 721 hits with full stats (no shield and no invulnerability) were recalculated by the formula above with the spread of their own weapon (dagger ±5%, dual daggers ±10%). 682 of them (95%) fit one of the variants: from behind - 544, from behind with doubling - 70, from the side - 58, from the side with doubling - 7, from the side without a soulshot - 3; the average deviation from the calculation is 0.1%. The formula does not explain the other 39 - in them the damage could have changed after the calculation (damage transfer, buffs changing at the moment of the blow). - Side: of the 682 explained blows, 614 (90%) were dealt from behind, 68 (10%) - from the side or from the front. - Double damage: 70 out of 614 blows from behind (11.4%). The most frequent attacker («DEX» 44) - 48 doublings in 380 blows from behind against 50 calculated. - Shield: 64 hits landed on a shield, 5 of them a perfect block with damage 1-2. - Critical power in the log: from × 0.91 to × 14.48 after the cap, attackers' «P. Atk.» from 704 to 3956, targets' «P. Def.» from 609 to 12373, targets' vulnerability to crits from × 0.32 to × 1.3. - Crit power cap: all 22 cut blows fell on 6 October, when the cap for daggers was × 10; with the current cap of × 15 not a single blow has been cut. At the Olympiad (cap × 5) - 88 blows, none of them cut.

Updated:

Enchant tree 7

The skill is enchanted from level 37 along one of the routes. Pick a step of a route to see what the skill becomes.

Backstab lvl 37
  1. Power

    +30

    Enchant Power: Increases Power.

    +30 Power Increases Power by 14.

    Supplements P. Atk. with 5889 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.

  2. Cost

    +30

    Enchant Cost: Decreases MP consumption.

    +30 Cost Decreases MP consumption by 1.

    Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.

  3. Fire Attack

    +30

    Enchant Fire Attack: Increases Fire damage by 11.

    +30 Fire Attack Increases Fire damage by 2.

    Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 50.

  4. Water Attack

    +30

    Enchant Water Attack: Increases Water damage by 11.

    +30 Water Attack Increases Water damage by 2.

    Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 50.

  5. Wind Attack

    +30

    Enchant Wind Attack: Increases Wind damage by 11.

    +30 Wind Attack Increases Wind damage by 2.

    Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 50.

  6. Earth Attack

    +30

    Enchant Earth Attack: Increases Earth damage by 11.

    +30 Earth Attack Increases Earth damage by 2.

    Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 50.

  7. Duel

    +30

    Enchant duel: Attacks with 5552 Power during PvP.

    +30 Duel Increases Power during PvP by 72.

    Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7655 Power during PvP.

Who learns it 4

Description by level

LevelDescription
1Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
2Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
3Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
4Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
5Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
6Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
7Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
8Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
9Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
10Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
11Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
12Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
13Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
14Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
15Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
16Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
17Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
18Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
19Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
20Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
21Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
22Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
23Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
24Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
25Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
26Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
27Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
28Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
29Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
30Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
31Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
32Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
33Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
34Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
35Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
36Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
37Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

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