Bounty Hunter: skills
Dwarf Β· 2nd profession Β· lvl 40 Β· 27 skills
Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.
Or every mark of the profession in one quest: Good Work's Reward walkthrough
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 40
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ActivePhysicalBackstab lvl 1 Mechanics explained
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 2 Mechanics explained
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 3 Mechanics explained
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 1
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 36 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 2
Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 37 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 3
Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 38 Cast 1.07 s Reuse 4 s
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ToggleFake Death lvl 1 Mechanics explained
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
MP 200
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PassiveVital Force lvl 3
Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
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ActivePhysicalFatal Strike lvl 1
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 2
Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 3
Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 9
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +47.7
Blunt, Two-handed Blunt: +50.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 10
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +52.1
Blunt, Two-handed Blunt: +55
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 11
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +56.4
Blunt, Two-handed Blunt: +59.6
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 9
Dagger, Dual Daggers: P. Atk. +20.3.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 10
Dagger, Dual Daggers: P. Atk. +21.8.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 11
Dagger, Dual Daggers: P. Atk. +23.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveFast HP Recovery lvl 3
Increases HP Recovery Bonus by 1.7.
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PassivePolearm Mastery lvl 9
Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 10
Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 11
Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 14
Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 15
Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 16
Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 14
Increases P. Def. by 20.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 15
Increases P. Def. by 21.6 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 16
Increases P. Def. by 22.8 when equipped with heavy armor.
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PassiveCrystallize lvl 2
Makes C-Grade crystallization possible.
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ActivePhysicalHammer Crush lvl 1 Mechanics explained
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 2 Mechanics explained
Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 3 Mechanics explained
Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 1 Mechanics explained
Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 33 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 2 Mechanics explained
Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 34 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 3 Mechanics explained
Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalCrushing Strike lvl 1
Impacts the enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 38 Cast 0.80 s Reuse 5 s Range 40
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ActivePhysicalBlazing Boost lvl 1
Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped.
MP 38 Cast 0.80 s Reuse 3 s Range 400
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PassivePotential Ability lvl 2
When equipped with a dagger or a dual dagger, increases Critical Rate by 30% and Critical Damage by 295. Requires a light armor to be equipped.
Level 43
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ActivePhysicalBackstab lvl 4 Mechanics explained
Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 5 Mechanics explained
Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 59 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 6 Mechanics explained
Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 4
Swings a spear to attack nearby enemies with 663 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 38 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 5
Swings a spear to attack nearby enemies with 703 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 40 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 6
Swings a spear to attack nearby enemies with 744 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 41 Cast 1.07 s Reuse 4 s
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ActivePhysicalFatal Strike lvl 4
Attacks the enemy with 884 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 5
Attacks the enemy with 937 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 6
Attacks the enemy with 992 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 41 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 12
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +61
Blunt, Two-handed Blunt: +64.5
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 13
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +65.6
Blunt, Two-handed Blunt: +69.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 14
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +70.2
Blunt, Two-handed Blunt: +74.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 12
Dagger, Dual Daggers: P. Atk. +25.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 13
Dagger, Dual Daggers: P. Atk. +26.6.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 14
Dagger, Dual Daggers: P. Atk. +28.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 4
Increases Max HP by 200.
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PassiveFast HP Recovery lvl 4
Increases HP Recovery Bonus by 2.1.
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PassivePolearm Mastery lvl 12
Increases P. Atk. by 29 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 13
Increases P. Atk. by 30.9 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 14
Increases P. Atk. by 32.9 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 17
Increases P. Def. by 25.3 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 18
Increases P. Def. by 26.6 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 19
Increases P. Def. by 27.9 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 17
Increases P. Def. by 24.1 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 18
Increases P. Def. by 25.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 19
Increases P. Def. by 26.7 when equipped with heavy armor.
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ActivePhysicalSpoil lvl 5
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
MP 38 Cast 1.80 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 4 Mechanics explained
Attacks the enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 5 Mechanics explained
Attacks the enemy with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 6 Mechanics explained
Attacks the enemy with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 39 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 4 Mechanics explained
Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 5 Mechanics explained
Attacks the target's vital points with 1405 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 6 Mechanics explained
Attacks the target's vital points with 1488 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysical
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ActivePhysicalCrushing Strike lvl 2
Impacts the enemy with 1240 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 41 Cast 0.80 s Reuse 5 s Range 40
Level 46
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ActivePhysicalBackstab lvl 7 Mechanics explained
Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 8 Mechanics explained
Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 9 Mechanics explained
Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysical
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ActivePhysicalWhirlwind lvl 7
Swings a spear to attack nearby enemies with 787 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 42 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 8
Swings a spear to attack nearby enemies with 832 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 43 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 9
Swings a spear to attack nearby enemies with 879 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 44 Cast 1.07 s Reuse 4 s
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PassiveVital Force lvl 4
Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting.
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PassiveWeight Limit lvl 3
Quadruple the weight limit.
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ActivePhysicalFatal Strike lvl 7
Attacks the enemy with 1049 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 8
Attacks the enemy with 1109 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 9
Attacks the enemy with 1171 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 44 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 15
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +75
Blunt, Two-handed Blunt: +79.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 16
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +79.8
Blunt, Two-handed Blunt: +84.4
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 17
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +84.7
Blunt, Two-handed Blunt: +89.6
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 15
Dagger, Dual Daggers: P. Atk. +30.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 16
Dagger, Dual Daggers: P. Atk. +32.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 17
Dagger, Dual Daggers: P. Atk. +34.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassivePolearm Mastery lvl 15
Increases P. Atk. by 35 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 16
Increases P. Atk. by 37.1 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 17
Increases P. Atk. by 39.4 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 20
Increases P. Def. by 29.3 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 21
Increases P. Def. by 30.7 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 22
Increases P. Def. by 32.1 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 20
Increases P. Def. by 28 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 21
Increases P. Def. by 29.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 22
Increases P. Def. by 30.8 when equipped with heavy armor.
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ActivePhysicalHammer Crush lvl 7 Mechanics explained
Attacks the enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 8 Mechanics explained
Attacks the enemy with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 9 Mechanics explained
Attacks the enemy with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 7 Mechanics explained
Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 8 Mechanics explained
Attacks the target's vital points with 1664 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 39 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 9 Mechanics explained
Attacks the target's vital points with 1757 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalCrushing Strike lvl 3
Impacts the enemy with 1464 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 44 Cast 0.80 s Reuse 5 s Range 40
Level 49
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ActivePhysicalBackstab lvl 10 Mechanics explained
Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 11 Mechanics explained
Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 12 Mechanics explained
Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 10
Swings a spear to attack nearby enemies with 927 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 46 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 11
Swings a spear to attack nearby enemies with 977 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 47 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 12
Swings a spear to attack nearby enemies with 1029 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 48 Cast 1.07 s Reuse 4 s
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ActivePhysicalFatal Strike lvl 10
Attacks the enemy with 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 11
Attacks the enemy with 1302 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 12
Attacks the enemy with 1371 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 18
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +89.7
Blunt, Two-handed Blunt: +94.9
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 19
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +94.8
Blunt, Two-handed Blunt: +100.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 20
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +99.9
Blunt, Two-handed Blunt: +105.7
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 18
Dagger, Dual Daggers: P. Atk. +36.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 19
Dagger, Dual Daggers: P. Atk. +38.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 20
Dagger, Dual Daggers: P. Atk. +40.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 5
Increases Max HP by 250.
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PassivePolearm Mastery lvl 18
Increases P. Atk. by 41.7 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 19
Increases P. Atk. by 44.1 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 20
Increases P. Atk. by 46.6 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 23
Increases P. Def. by 33.6 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 24
Increases P. Def. by 35 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 25
Increases P. Def. by 36.5 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 23
Increases P. Def. by 32.2 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 24
Increases P. Def. by 33.7 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 25
Increases P. Def. by 35.2 when equipped with heavy armor.
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ActivePhysicalSpoil lvl 6
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
MP 44 Cast 1.80 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 10 Mechanics explained
Attacks the enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 44 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 11 Mechanics explained
Attacks the enemy with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 45 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 12 Mechanics explained
Attacks the enemy with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 10 Mechanics explained
Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 41 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 11 Mechanics explained
Attacks the target's vital points with 1953 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 12 Mechanics explained
Attacks the target's vital points with 2057 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysical
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ActivePhysicalCrushing Strike lvl 4
Impacts the enemy with 1714 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 48 Cast 0.80 s Reuse 5 s Range 40
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PassivePotential Ability lvl 3
When equipped with a dagger or a dual dagger, increases Critical Rate by 40% and Critical Damage by 384. Requires a light armor to be equipped.
Level 52
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ActivePhysicalBackstab lvl 13 Mechanics explained
Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 14 Mechanics explained
Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 15 Mechanics explained
Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 76 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 13
Swings a spear to attack nearby enemies with 1082 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 50 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 14
Swings a spear to attack nearby enemies with 1137 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 50 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 15
Swings a spear to attack nearby enemies with 1194 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 51 Cast 1.07 s Reuse 4 s
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PassiveVital Force lvl 5
Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting.
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ActivePhysicalFatal Strike lvl 13
Attacks the enemy with 1443 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 14
Attacks the enemy with 1516 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 15
Attacks the enemy with 1592 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 51 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 21
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +105.2
Blunt, Two-handed Blunt: +111.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 22
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +110.6
Blunt, Two-handed Blunt: +116.9
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 23
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +115.9
Blunt, Two-handed Blunt: +122.6
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 21
Dagger, Dual Daggers: P. Atk. +42.7.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 22
Dagger, Dual Daggers: P. Atk. +45.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 23
Dagger, Dual Daggers: P. Atk. +47.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveFast HP Recovery lvl 5
Increases HP Recovery Bonus by 2.6.
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PassivePolearm Mastery lvl 21
Increases P. Atk. by 49.2 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 22
Increases P. Atk. by 51.9 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 23
Increases P. Atk. by 54.6 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 26
Increases P. Def. by 38.1 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 27
Increases P. Def. by 39.6 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 28
Increases P. Def. by 41.2 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 26
Increases P. Def. by 36.7 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 27
Increases P. Def. by 38.2 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 28
Increases P. Def. by 39.8 when equipped with heavy armor.
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PassiveCrystallize lvl 3
Makes B-Grade crystallization possible.
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ActivePhysicalHammer Crush lvl 13 Mechanics explained
Attacks the enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 14 Mechanics explained
Attacks the enemy with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 15 Mechanics explained
Attacks the enemy with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 49 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 13 Mechanics explained
Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 45 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 14 Mechanics explained
Attacks the target's vital points with 2274 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 45 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 15 Mechanics explained
Attacks the target's vital points with 2388 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalCrushing Strike lvl 5
Impacts the enemy with 1990 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 51 Cast 0.80 s Reuse 5 s Range 40
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PassiveDivine Inspiration lvl 1
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
Level 55
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ActivePhysicalBackstab lvl 16 Mechanics explained
Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 78 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 17 Mechanics explained
Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 80 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 18 Mechanics explained
Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 82 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 16
Swings a spear to attack nearby enemies with 1253 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 52 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 17
Swings a spear to attack nearby enemies with 1313 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 53 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 18
Swings a spear to attack nearby enemies with 1374 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 55 Cast 1.07 s Reuse 4 s
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ActivePhysicalFatal Strike lvl 16
Attacks the enemy with 1670 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 52 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 17
Attacks the enemy with 1750 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 53 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 18
Attacks the enemy with 1832 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 24
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +121.5
Blunt, Two-handed Blunt: +128.4
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 25
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +127.1
Blunt, Two-handed Blunt: +134.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 26
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +132.6
Blunt, Two-handed Blunt: +140.1
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 24
Dagger, Dual Daggers: P. Atk. +49.9.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 25
Dagger, Dual Daggers: P. Atk. +52.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 26
Dagger, Dual Daggers: P. Atk. +55.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 6
Increases Max HP by 300.
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PassivePolearm Mastery lvl 24
Increases P. Atk. by 57.5 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 25
Increases P. Atk. by 60.4 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 26
Increases P. Atk. by 63.3 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 29
Increases P. Def. by 42.8 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 30
Increases P. Def. by 44.5 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 31
Increases P. Def. by 46.1 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 29
Increases P. Def. by 41.4 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 30
Increases P. Def. by 43 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 31
Increases P. Def. by 44.6 when equipped with heavy armor.
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ActivePhysicalSpoil lvl 7
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
MP 50 Cast 1.80 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 16 Mechanics explained
Attacks the enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 17 Mechanics explained
Attacks the enemy with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 51 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 18 Mechanics explained
Attacks the enemy with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 52 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 16 Mechanics explained
Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 17 Mechanics explained
Attacks the target's vital points with 2625 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 18 Mechanics explained
Attacks the target's vital points with 2748 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 49 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysical
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ActivePhysicalCrushing Strike lvl 6
Impacts the enemy with 2290 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 55 Cast 0.80 s Reuse 5 s Range 40
Level 58
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ActivePhysicalBackstab lvl 19 Mechanics explained
Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 84 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 20 Mechanics explained
Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 86 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 21 Mechanics explained
Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 87 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 19
Swings a spear to attack nearby enemies with 1438 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 56 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 20
Swings a spear to attack nearby enemies with 1502 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 57 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 21
Swings a spear to attack nearby enemies with 1568 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 58 Cast 1.07 s Reuse 4 s
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PassiveVital Force lvl 6
Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting.
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ActivePhysicalFatal Strike lvl 19
Attacks the enemy with 1917 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 20
Attacks the enemy with 2003 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 21
Attacks the enemy with 2091 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 58 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 27
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +138.4
Blunt, Two-handed Blunt: +146.2
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 28
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +144.2
Blunt, Two-handed Blunt: +152.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 29
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +150
Blunt, Two-handed Blunt: +158.4
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 27
Dagger, Dual Daggers: P. Atk. +57.7.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 28
Dagger, Dual Daggers: P. Atk. +60.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 29
Dagger, Dual Daggers: P. Atk. +63.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveFast HP Recovery lvl 6
Increases HP Recovery Bonus by 2.7.
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PassivePolearm Mastery lvl 27
Increases P. Atk. by 66.4 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 28
Increases P. Atk. by 69.5 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 29
Increases P. Atk. by 72.7 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 32
Increases P. Def. by 47.8 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 33
Increases P. Def. by 49.5 and Evasion by 6 when equipped with light armor.
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PassiveLight Armor Mastery lvl 34
Increases P. Def. by 51.3 and Evasion by 6 when equipped with light armor.
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PassiveHeavy Armor Mastery lvl 32
Increases P. Def. by 46.3 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 33
Increases P. Def. by 48 when equipped with heavy armor.
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PassiveHeavy Armor Mastery lvl 34
Increases P. Def. by 49.7 when equipped with heavy armor.
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ActivePhysicalHammer Crush lvl 19 Mechanics explained
Attacks the enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 20 Mechanics explained
Attacks the enemy with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 21 Mechanics explained
Attacks the enemy with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 19 Mechanics explained
Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 20 Mechanics explained
Attacks the target's vital points with 3004 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 52 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 21 Mechanics explained
Attacks the target's vital points with 3136 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 53 Cast 1.08 s Reuse 3 s Range 40
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TogglePolearm Accuracy lvl 1 Mechanics explained
Accuracy +2 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ToggleWar Frenzy lvl 1 Mechanics explained
Stun Resist +5, Sleep Resist +10.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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PassiveCollector's Experience lvl 1
Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +72.7.
Shield block rate +10%.
30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
Triggers no more than once every 15 seconds. -
ActivePhysicalCrushing Strike lvl 7
Impacts the enemy with 2614 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 58 Cast 0.80 s Reuse 5 s Range 40
Level 60
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ActivePhysicalBackstab lvl 22 Mechanics explained
Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 89 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 23 Mechanics explained
Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 91 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 22
Swings a spear to attack nearby enemies with 1636 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 60 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 23
Swings a spear to attack nearby enemies with 1704 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 61 Cast 1.07 s Reuse 4 s
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ActivePhysicalFatal Strike lvl 22
Attacks the enemy with 2181 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 23
Attacks the enemy with 2272 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 30
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +156
Blunt, Two-handed Blunt: +164.7
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 31
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +162
Blunt, Two-handed Blunt: +170.9
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 30
Dagger, Dual Daggers: P. Atk. +66.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 31
Dagger, Dual Daggers: P. Atk. +69.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassivePolearm Mastery lvl 30
Increases P. Atk. by 76 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 31
Increases P. Atk. by 79.3 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 35
Increases P. Def. by 53 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 36
Increases P. Def. by 54.8 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 35
Increases P. Def. by 51.4 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 36
Increases P. Def. by 53.2 when equipped with heavy armor.
-
PassiveCrystallize lvl 4
Makes A-Grade crystallization possible.
-
ActivePhysicalSpoil lvl 8
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
MP 55 Cast 1.80 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 22 Mechanics explained
Attacks the enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 23 Mechanics explained
Attacks the enemy with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 58 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalDeadly Blow lvl 22 Mechanics explained
Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 23 Mechanics explained
Attacks the target's vital points with 3408 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalCrushing Strike lvl 8
Impacts the enemy with 2840 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 61 Cast 0.80 s Reuse 5 s Range 40
Level 61
-
PassiveDivine Inspiration lvl 2
Increases the number of buffs an individual can receive by 2.
Learned from a book:
Ancient Book: Divine Inspiration (Original Language Version)
where to get it
Level 62
-
ActivePhysicalBackstab lvl 24 Mechanics explained
Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 91 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 25 Mechanics explained
Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 93 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysical
-
ActivePhysicalWhirlwind lvl 24
Swings a spear to attack nearby enemies with 1774 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 61 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 25
Swings a spear to attack nearby enemies with 1845 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 62 Cast 1.07 s Reuse 4 s
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ActivePhysicalFatal Strike lvl 24
Attacks the enemy with 2366 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 61 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 25
Attacks the enemy with 2460 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 62 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 32
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +168
Blunt, Two-handed Blunt: +177.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 33
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +174.1
Blunt, Two-handed Blunt: +183.6
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 32
Dagger, Dual Daggers: P. Atk. +71.9.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 33
Dagger, Dual Daggers: P. Atk. +74.9.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 7
Increases Max HP by 350.
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PassivePolearm Mastery lvl 32
Increases P. Atk. by 82.7 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 33
Increases P. Atk. by 86.1 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 37
Increases P. Def. by 56.6 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 38
Increases P. Def. by 58.4 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 37
Increases P. Def. by 55 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 38
Increases P. Def. by 56.7 when equipped with heavy armor.
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ActivePhysicalHammer Crush lvl 24 Mechanics explained
Attacks the enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 59 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 25 Mechanics explained
Attacks the enemy with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 24 Mechanics explained
Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 25 Mechanics explained
Attacks the target's vital points with 3690 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysical
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PassiveCollector's Experience lvl 2
Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +86.1.
Shield block rate +15%.
30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
Triggers no more than once every 15 seconds. -
ActivePhysicalCrushing Strike lvl 9
Impacts the enemy with 3075 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 62 Cast 0.80 s Reuse 5 s Range 40
Level 64
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ActivePhysicalBackstab lvl 26 Mechanics explained
Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 95 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 27 Mechanics explained
Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 97 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 26
Swings a spear to attack nearby enemies with 1917 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 63 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 27
Swings a spear to attack nearby enemies with 1990 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 65 Cast 1.07 s Reuse 4 s
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PassiveVital Force lvl 7
Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting.
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ActivePhysicalFatal Strike lvl 26
Attacks the enemy with 2556 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 27
Attacks the enemy with 2653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 34
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +180.3
Blunt, Two-handed Blunt: +190.1
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 35
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +186.4
Blunt, Two-handed Blunt: +196.5
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 34
Dagger, Dual Daggers: P. Atk. +78.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 35
Dagger, Dual Daggers: P. Atk. +81.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassivePolearm Mastery lvl 34
Increases P. Atk. by 89.6 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 35
Increases P. Atk. by 93.1 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 39
Increases P. Def. by 60.2 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 40
Increases P. Def. by 62.1 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 39
Increases P. Def. by 58.6 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 40
Increases P. Def. by 60.4 when equipped with heavy armor.
-
ActivePhysicalSpoil lvl 9
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
MP 59 Cast 1.80 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 26 Mechanics explained
Attacks the enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 27 Mechanics explained
Attacks the enemy with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 62 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 26 Mechanics explained
Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalDeadly Blow lvl 27 Mechanics explained
Attacks the target's vital points with 3980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 58 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalCrushing Strike lvl 10
Impacts the enemy with 3316 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 65 Cast 0.80 s Reuse 5 s Range 40
Level 66
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ActivePhysicalBackstab lvl 28 Mechanics explained
Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 98 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 29 Mechanics explained
Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 100 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 28
Swings a spear to attack nearby enemies with 2064 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 66 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 29
Swings a spear to attack nearby enemies with 2138 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 67 Cast 1.07 s Reuse 4 s
-
ActivePhysicalFatal Strike lvl 28
Attacks the enemy with 2751 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 29
Attacks the enemy with 2850 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 67 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 36
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +192.6
Blunt, Two-handed Blunt: +203
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 37
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +198.9
Blunt, Two-handed Blunt: +209.6
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 36
Dagger, Dual Daggers: P. Atk. +84.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 37
Dagger, Dual Daggers: P. Atk. +87.3.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 8
Increases Max HP by 400.
-
PassivePolearm Mastery lvl 36
Increases P. Atk. by 96.6 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 37
Increases P. Atk. by 100.2 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 41
Increases P. Def. by 64 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 42
Increases P. Def. by 65.8 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 41
Increases P. Def. by 62.2 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 42
Increases P. Def. by 64.1 when equipped with heavy armor.
-
ActivePhysicalHammer Crush lvl 28 Mechanics explained
Attacks the enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 29 Mechanics explained
Attacks the enemy with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 64 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalDeadly Blow lvl 28 Mechanics explained
Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 59 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalDeadly Blow lvl 29 Mechanics explained
Attacks the target's vital points with 4275 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 60 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysical
-
ActivePhysicalWrath lvl 1
A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.
MP 66 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalWrath lvl 2
A powerful spear thrust weakens nearby enemies' CP by 10%. Requires a polearm.
MP 67 Cast 1.08 s Reuse 30 s Range 40
-
TogglePolearm Accuracy lvl 2 Mechanics explained
Accuracy +3 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
-
ToggleWar Frenzy lvl 2 Mechanics explained
Stun Resist +10, Sleep Resist +20.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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PassiveCollector's Experience lvl 3
Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +100.2.
Shield block rate +20%.
30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
Triggers no more than once every 15 seconds. -
ActivePhysicalCrushing Strike lvl 11
Impacts the enemy with 3563 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 67 Cast 0.80 s Reuse 5 s Range 40
Level 68
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ActivePhysicalBackstab lvl 30 Mechanics explained
Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 102 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalBackstab lvl 31 Mechanics explained
Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 103 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 30
Swings a spear to attack nearby enemies with 2213 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 68 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 31
Swings a spear to attack nearby enemies with 2288 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 69 Cast 1.07 s Reuse 4 s
-
ActivePhysicalFatal Strike lvl 30
Attacks the enemy with 2950 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 68 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 31
Attacks the enemy with 3050 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 69 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 38
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +205.1
Blunt, Two-handed Blunt: +216.1
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 39
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +211.5
Blunt, Two-handed Blunt: +222.8
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 38
Dagger, Dual Daggers: P. Atk. +90.5.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 39
Dagger, Dual Daggers: P. Atk. +93.7.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveFast HP Recovery lvl 7
Increases HP Recovery Bonus by 3.4.
-
PassivePolearm Mastery lvl 38
Increases P. Atk. by 103.8 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 39
Increases P. Atk. by 107.5 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 43
Increases P. Def. by 67.7 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 44
Increases P. Def. by 69.7 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 43
Increases P. Def. by 66 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 44
Increases P. Def. by 67.8 when equipped with heavy armor.
-
ActivePhysicalSpoil lvl 10
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
MP 63 Cast 1.80 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 30 Mechanics explained
Attacks the enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalHammer Crush lvl 31 Mechanics explained
Attacks the enemy with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalDeadly Blow lvl 30 Mechanics explained
Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalDeadly Blow lvl 31 Mechanics explained
Attacks the target's vital points with 4575 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 62 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWrath lvl 3
A powerful spear thrust weakens nearby enemies' CP by 12%. Requires a polearm.
MP 68 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalWrath lvl 4
A powerful spear thrust weakens nearby enemies' CP by 15%. Requires a polearm.
MP 69 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalCrushing Strike lvl 12
Impacts the enemy with 3813 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 69 Cast 0.80 s Reuse 5 s Range 40
Level 70
-
ActivePhysicalBackstab lvl 32 Mechanics explained
Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 105 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalBackstab lvl 33 Mechanics explained
Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 106 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 32
Swings a spear to attack nearby enemies with 2363 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 70 Cast 1.07 s Reuse 4 s
-
ActivePhysicalWhirlwind lvl 33
Swings a spear to attack nearby enemies with 2439 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 71 Cast 1.07 s Reuse 4 s
-
ActivePhysicalFatal Strike lvl 32
Attacks the enemy with 3151 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 70 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalFatal Strike lvl 33
Attacks the enemy with 3252 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 71 Cast 1.08 s Reuse 3 s Range 40
-
PassiveSword/Blunt Weapon Mastery lvl 40
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +217.8
Blunt, Two-handed Blunt: +229.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 41
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +224.1
Blunt, Two-handed Blunt: +236
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 40
Dagger, Dual Daggers: P. Atk. +96.8.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 41
Dagger, Dual Daggers: P. Atk. +100.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 9
Increases Max HP by 440.
-
PassivePolearm Mastery lvl 40
Increases P. Atk. by 111.1 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 41
Increases P. Atk. by 114.8 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 45
Increases P. Def. by 71.6 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 46
Increases P. Def. by 73.5 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 45
Increases P. Def. by 69.7 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 46
Increases P. Def. by 71.6 when equipped with heavy armor.
-
PassiveCrystallize lvl 5
Makes S-Grade crystallization possible.
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ActivePhysicalHammer Crush lvl 32 Mechanics explained
Attacks the enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 67 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 33 Mechanics explained
Attacks the enemy with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 32 Mechanics explained
Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 33 Mechanics explained
Attacks the target's vital points with 4878 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 64 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysical
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ActivePhysicalWrath lvl 5
A powerful spear thrust weakens nearby enemies' CP by 17%. Requires a polearm.
MP 70 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalWrath lvl 6
A powerful spear thrust weakens nearby enemies' CP by 20%. Requires a polearm.
MP 71 Cast 1.08 s Reuse 30 s Range 40
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PassiveCollector's Experience lvl 4
Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +114.8.
Shield block rate +25%.
30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
Triggers no more than once every 15 seconds. -
ActivePhysicalCrushing Strike lvl 13
Impacts the enemy with 4065 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 71 Cast 0.80 s Reuse 5 s Range 40
Level 72
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ActivePhysicalBackstab lvl 34 Mechanics explained
Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 108 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 35 Mechanics explained
Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 109 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 34
Swings a spear to attack nearby enemies with 2515 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 72 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 35
Swings a spear to attack nearby enemies with 2590 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 73 Cast 1.07 s Reuse 4 s
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PassiveVital Force lvl 8
Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting.
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ActivePhysicalFatal Strike lvl 34
Attacks the enemy with 3353 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 35
Attacks the enemy with 3453 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 73 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 42
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +230.4
Blunt, Two-handed Blunt: +242.5
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 43
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +236.8
Blunt, Two-handed Blunt: +249.2
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 42
Dagger, Dual Daggers: P. Atk. +103.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 43
Dagger, Dual Daggers: P. Atk. +106.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassivePolearm Mastery lvl 42
Increases P. Atk. by 118.4 when using a polearm, and allows an attack on multiple targets.
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PassivePolearm Mastery lvl 43
Increases P. Atk. by 122.1 when using a polearm, and allows an attack on multiple targets.
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PassiveLight Armor Mastery lvl 47
Increases P. Def. by 75.5 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 48
Increases P. Def. by 77.4 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 47
Increases P. Def. by 73.6 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 48
Increases P. Def. by 75.5 when equipped with heavy armor.
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ActivePhysicalSpoil lvl 11
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
MP 67 Cast 1.80 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 34 Mechanics explained
Attacks the enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 69 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 35 Mechanics explained
Attacks the enemy with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 34 Mechanics explained
Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 35 Mechanics explained
Attacks the target's vital points with 5180 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWrath lvl 7
A powerful spear thrust weakens nearby enemies' CP by 22%. Requires a polearm.
MP 72 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalWrath lvl 8
A powerful spear thrust weakens nearby enemies' CP by 25%. Requires a polearm.
MP 73 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalCrushing Strike lvl 14
Impacts the enemy with 4316 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 73 Cast 0.80 s Reuse 5 s Range 40
Level 74
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ActivePhysicalBackstab lvl 36 Mechanics explained
Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 111 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 37 Mechanics explained
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 112 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 36
Swings a spear to attack nearby enemies with 2665 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 74 Cast 1.07 s Reuse 4 s
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ActivePhysicalWhirlwind lvl 37
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 75 Cast 1.07 s Reuse 4 s
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ActivePhysicalFatal Strike lvl 36
Attacks the enemy with 3553 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 37
Attacks the enemy with 3653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 75 Cast 1.08 s Reuse 3 s Range 40
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PassiveSword/Blunt Weapon Mastery lvl 44
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +243
Blunt, Two-handed Blunt: +255.7
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveSword/Blunt Weapon Mastery lvl 45
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +249.3
Blunt, Two-handed Blunt: +262.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 44
Dagger, Dual Daggers: P. Atk. +109.6.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 45
Dagger, Dual Daggers: P. Atk. +112.8.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveBoost HP lvl 10
Increases Max HP by 480.
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PassiveFast HP Recovery lvl 8
Increases HP Recovery Bonus by 4.
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PassivePolearm Mastery lvl 44
Increases P. Atk. by 125.7 when using a polearm, and allows an attack on multiple targets.
-
PassivePolearm Mastery lvl 45
Increases P. Atk. by 129.3 when using a polearm, and allows an attack on multiple targets.
-
PassiveLight Armor Mastery lvl 49
Increases P. Def. by 79.4 and Evasion by 6 when equipped with light armor.
-
PassiveLight Armor Mastery lvl 50
Increases P. Def. by 81.3 and Evasion by 6 when equipped with light armor.
-
PassiveHeavy Armor Mastery lvl 49
Increases P. Def. by 77.4 when equipped with heavy armor.
-
PassiveHeavy Armor Mastery lvl 50
Increases P. Def. by 79.3 when equipped with heavy armor.
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ActivePhysicalHammer Crush lvl 36 Mechanics explained
Attacks the enemy with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 71 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 37 Mechanics explained
Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 36 Mechanics explained
Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 67 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 37 Mechanics explained
Attacks the target's vital points with 5479 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysical
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ActivePhysicalWrath lvl 9
A powerful spear thrust weakens nearby enemies' CP by 27%. Requires a polearm.
MP 74 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalWrath lvl 10
A powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.
MP 75 Cast 1.08 s Reuse 30 s Range 40
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TogglePolearm Accuracy lvl 3 Mechanics explained
Accuracy +4 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ToggleWar Frenzy lvl 3 Mechanics explained
Stun Resist +15, Sleep Resist +30.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 15 MP.MP 15
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PassiveCollector's Experience lvl 5
Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +129.3.
Shield block rate +30%.
30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
Triggers no more than once every 15 seconds. -
ActivePhysicalCrushing Strike lvl 15
Impacts the enemy with 4566 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 75 Cast 0.80 s Reuse 5 s Range 40
Level 76
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PassiveDivine Inspiration lvl 3
Increases the number of buffs an individual can receive by 3.
Learned from a book:
Ancient Book: Divine Inspiration (Manuscript)
where to get it
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PassiveDivine Inspiration lvl 4
Increases the number of buffs an individual can receive by 4.
Learned from a book:
Ancient Book: Divine Inspiration (Original Version)
where to get it
All skills
Bounty Hunter
2nd profession
27
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ActivePhysicalBackstab lvl 1-37 Mechanics explained from character level 40
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBlazing Boost lvl 1 from character level 40
Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped.
MP 38 Cast 0.80 s Reuse 3 s Range 400
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ActivePhysicalCrushing Strike lvl 1-15 from character level 40
Impacts the enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
MP 38 Cast 0.80 s Reuse 5 s Range 40
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ActivePhysicalDeadly Blow lvl 1-37 Mechanics explained from character level 40
Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 33 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalFatal Strike lvl 1-37 from character level 40
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalHammer Crush lvl 1-37 Mechanics explained from character level 40
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWhirlwind lvl 1-37 from character level 40
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
MP 36 Cast 1.07 s Reuse 4 s
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PassiveCrystallize lvl 2-5 from character level 40
Makes C-Grade crystallization possible.
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PassiveDagger Mastery lvl 9-45 from character level 40
Dagger, Dual Daggers: P. Atk. +20.3.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ToggleFake Death lvl 1 Mechanics explained from character level 40
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
MP 200
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PassiveFast HP Recovery lvl 3-8 from character level 40
Increases HP Recovery Bonus by 1.7.
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PassiveHeavy Armor Mastery lvl 14-50 from character level 40
Increases P. Def. by 20.4 when equipped with heavy armor.
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PassiveLight Armor Mastery lvl 14-50 from character level 40
Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.
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PassivePolearm Mastery lvl 9-45 from character level 40
Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.
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PassivePotential Ability lvl 2-3 from character level 40
When equipped with a dagger or a dual dagger, increases Critical Rate by 30% and Critical Damage by 295. Requires a light armor to be equipped.
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PassiveSword/Blunt Weapon Mastery lvl 9-45 from character level 40
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +47.7
Blunt, Two-handed Blunt: +50.3
50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveVital Force lvl 3-8 from character level 40
Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
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ActivePhysicalSpoil lvl 5-11 from character level 43
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
MP 38 Cast 1.80 s Reuse 3 s Range 40
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ActivePhysicalSpoil Festival lvl 3-9 from character level 43
Causes Spoil around the enemy.
MP 113 Cast 1.80 s Reuse 3 s Range 40
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PassiveBoost HP lvl 4-10 from character level 43
Increases Max HP by 200.
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ActivePhysical
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PassiveWeight Limit lvl 3 from character level 46
Quadruple the weight limit.
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
-
PassiveCollector's Experience lvl 1-5 from character level 58
Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +72.7.
Shield block rate +10%.
30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
Triggers no more than once every 15 seconds. -
TogglePolearm Accuracy lvl 1-3 Mechanics explained from character level 58
Accuracy +2 (Polearm).
While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ToggleWar Frenzy lvl 1-3 Mechanics explained from character level 58
Stun Resist +5, Sleep Resist +10.
While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalWrath lvl 1-10 from character level 66
A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.
MP 66 Cast 1.08 s Reuse 30 s Range 40
Scavenger
1st profession
17
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ActivePhysical
-
ActivePhysicalSpoil lvl 2-4 from character level 20
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
MP 19 Cast 1.80 s Reuse 3 s Range 40
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ActivePhysicalStun Attack lvl 1-15 Mechanics explained from character level 20
Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
MP 19 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalWild Sweep lvl 1-15 from character level 20
Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.
MP 19 Cast 1.08 s Reuse 4 s Range 40
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PassiveBoost HP lvl 1-3 from character level 20
Increases Max HP by 60.
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PassiveCrystallize lvl 1 from character level 20
Makes D-Grade crystallization possible.
-
PassiveDagger Mastery lvl 1-8 from character level 20
Dagger, Dual Daggers: P. Atk. +3.6.
-
PassiveHeavy Armor Mastery lvl 1-13 from character level 20
Increases P. Def. by 1.9 when equipped with heavy armor.
-
PassiveLight Armor Mastery lvl 1-13 from character level 20
Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.
-
PassivePolearm Mastery lvl 1-8 from character level 20
Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.
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PassiveSword/Blunt Weapon Mastery lvl 1-8 from character level 20
P. Atk. depending on the weapon:
Sword, Two-handed Sword: +7.2
Blunt, Two-handed Blunt: +7.5 -
PassiveFast HP Recovery lvl 1-2 from character level 24
Increases HP Recovery Bonus by 1.1.
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PassiveVital Force lvl 1-2 from character level 24
Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.
-
PassiveWeight Limit lvl 2 from character level 24
Triple your weight limit.
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ActivePhysicalSpoil Festival lvl 1-2 from character level 28
Causes Spoil around the enemy.
MP 73 Cast 1.80 s Reuse 3 s Range 40
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ActivePhysicalSweeper Festival lvl 1 from character level 28
When used on nearby corpses that are in a Spoil state, extra items may be obtained.
MP 12 Cast 0.50 s Reuse 3 s
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PassivePotential Ability lvl 1 from character level 28
When equipped with a dagger or a dual dagger, increases Critical Rate by 20% and Critical Damage by 177. Requires a light armor to be equipped.
Dwarven Fighter
Starting class
13
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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ActivePhysicalDwarven Craft lvl 1 from character level 1
Can read Dwarven recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
-
PassiveCreate Item lvl 1 from character level 5
Allows the user to manufacture level 1 items.
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
-
ActivePhysicalSpoil lvl 1 from character level 10
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
MP 12 Cast 1.80 s Reuse 3 s Range 40
-
ActivePhysicalSweeper lvl 1 from character level 10
Used on the corpses of Spoiled monsters to obtain extra items.
MP 3 Cast 0.50 s Reuse 0.50 s Range 20
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PassiveWeight Limit lvl 1 from character level 10
Double your weight limit.
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.