Bounty Hunter: skills

Dwarf Β· 2nd profession Β· lvl 40 Β· 27 skills

Quests to become Bounty Hunter

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Guildsmanlvl 35 - 85 Β· Valkon walkthrough
  2. Testimony of Prosperitylvl 37 - 85 Β· Parman walkthrough
  3. Test of the Searcherlvl 39 - 85 Β· Luther walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Backstab lvl 1 Mechanics explained

    Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 2 Mechanics explained

    Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 3 Mechanics explained

    Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 1

    Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 36 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 2

    Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 37 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 3

    Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 38 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Fake Death lvl 1 Mechanics explained

    Plays dead to keep a monster from attacking. Consumes 10 MP per second.

    MP 200

    Toggle
  • Vital Force lvl 3

    Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

    Passive
  • Fatal Strike lvl 1

    Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 2

    Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 3

    Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 9

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +47.7
    Blunt, Two-handed Blunt: +50.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 10

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +52.1
    Blunt, Two-handed Blunt: +55
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 11

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +56.4
    Blunt, Two-handed Blunt: +59.6
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 9

    Dagger, Dual Daggers: P. Atk. +20.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 10

    Dagger, Dual Daggers: P. Atk. +21.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 11

    Dagger, Dual Daggers: P. Atk. +23.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Fast HP Recovery lvl 3

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Polearm Mastery lvl 9

    Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 10

    Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 11

    Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 14

    Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 15

    Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 16

    Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 14

    Increases P. Def. by 20.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 15

    Increases P. Def. by 21.6 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 16

    Increases P. Def. by 22.8 when equipped with heavy armor.

    Passive
  • Crystallize lvl 2

    Makes C-Grade crystallization possible.

    Passive
  • Hammer Crush lvl 1 Mechanics explained

    Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 2 Mechanics explained

    Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 3 Mechanics explained

    Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 1 Mechanics explained

    Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 33 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 2 Mechanics explained

    Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 34 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 3 Mechanics explained

    Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Crushing Strike lvl 1

    Impacts the enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 38 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical
  • Blazing Boost lvl 1

    Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped.

    MP 38 Cast 0.80 s Reuse 3 s Range 400

    ActivePhysical
  • Potential Ability lvl 2

    When equipped with a dagger or a dual dagger, increases Critical Rate by 30% and Critical Damage by 295. Requires a light armor to be equipped.

    Passive

Level 43

  • Backstab lvl 4 Mechanics explained

    Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 5 Mechanics explained

    Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 59 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 6 Mechanics explained

    Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 4

    Swings a spear to attack nearby enemies with 663 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 38 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 5

    Swings a spear to attack nearby enemies with 703 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 40 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 6

    Swings a spear to attack nearby enemies with 744 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 41 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Fatal Strike lvl 4

    Attacks the enemy with 884 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 5

    Attacks the enemy with 937 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 6

    Attacks the enemy with 992 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 41 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 12

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +61
    Blunt, Two-handed Blunt: +64.5
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 13

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +65.6
    Blunt, Two-handed Blunt: +69.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 14

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +70.2
    Blunt, Two-handed Blunt: +74.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 12

    Dagger, Dual Daggers: P. Atk. +25.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 13

    Dagger, Dual Daggers: P. Atk. +26.6.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 14

    Dagger, Dual Daggers: P. Atk. +28.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Boost HP lvl 4

    Increases Max HP by 200.

    Passive
  • Fast HP Recovery lvl 4

    Increases HP Recovery Bonus by 2.1.

    Passive
  • Polearm Mastery lvl 12

    Increases P. Atk. by 29 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 13

    Increases P. Atk. by 30.9 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 14

    Increases P. Atk. by 32.9 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 17

    Increases P. Def. by 25.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 18

    Increases P. Def. by 26.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 19

    Increases P. Def. by 27.9 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 17

    Increases P. Def. by 24.1 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 18

    Increases P. Def. by 25.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 19

    Increases P. Def. by 26.7 when equipped with heavy armor.

    Passive
  • Spoil lvl 5

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 38 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 4 Mechanics explained

    Attacks the enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 5 Mechanics explained

    Attacks the enemy with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 6 Mechanics explained

    Attacks the enemy with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 39 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 4 Mechanics explained

    Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 5 Mechanics explained

    Attacks the target's vital points with 1405 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 6 Mechanics explained

    Attacks the target's vital points with 1488 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Spoil Festival lvl 3

    Causes Spoil around the enemy.

    MP 113 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Crushing Strike lvl 2

    Impacts the enemy with 1240 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 41 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 46

  • Backstab lvl 7 Mechanics explained

    Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 8 Mechanics explained

    Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 9 Mechanics explained

    Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Bandage lvl 2

    Cures moderate bleeding.

    MP 41 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Whirlwind lvl 7

    Swings a spear to attack nearby enemies with 787 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 42 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 8

    Swings a spear to attack nearby enemies with 832 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 43 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 9

    Swings a spear to attack nearby enemies with 879 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 44 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Vital Force lvl 4

    Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting.

    Passive
  • Weight Limit lvl 3

    Quadruple the weight limit.

    Passive
  • Fatal Strike lvl 7

    Attacks the enemy with 1049 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 8

    Attacks the enemy with 1109 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 9

    Attacks the enemy with 1171 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 44 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 15

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +75
    Blunt, Two-handed Blunt: +79.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 16

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +79.8
    Blunt, Two-handed Blunt: +84.4
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 17

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +84.7
    Blunt, Two-handed Blunt: +89.6
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 15

    Dagger, Dual Daggers: P. Atk. +30.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 16

    Dagger, Dual Daggers: P. Atk. +32.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 17

    Dagger, Dual Daggers: P. Atk. +34.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Polearm Mastery lvl 15

    Increases P. Atk. by 35 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 16

    Increases P. Atk. by 37.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 17

    Increases P. Atk. by 39.4 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 20

    Increases P. Def. by 29.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 21

    Increases P. Def. by 30.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 22

    Increases P. Def. by 32.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 20

    Increases P. Def. by 28 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 21

    Increases P. Def. by 29.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 22

    Increases P. Def. by 30.8 when equipped with heavy armor.

    Passive
  • Hammer Crush lvl 7 Mechanics explained

    Attacks the enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 8 Mechanics explained

    Attacks the enemy with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 9 Mechanics explained

    Attacks the enemy with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 7 Mechanics explained

    Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 8 Mechanics explained

    Attacks the target's vital points with 1664 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 39 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 9 Mechanics explained

    Attacks the target's vital points with 1757 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Crushing Strike lvl 3

    Impacts the enemy with 1464 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 44 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 49

  • Backstab lvl 10 Mechanics explained

    Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 11 Mechanics explained

    Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 12 Mechanics explained

    Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 72 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 10

    Swings a spear to attack nearby enemies with 927 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 46 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 11

    Swings a spear to attack nearby enemies with 977 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 47 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 12

    Swings a spear to attack nearby enemies with 1029 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 48 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Fatal Strike lvl 10

    Attacks the enemy with 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 11

    Attacks the enemy with 1302 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 12

    Attacks the enemy with 1371 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 18

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +89.7
    Blunt, Two-handed Blunt: +94.9
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 19

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +94.8
    Blunt, Two-handed Blunt: +100.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 20

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +99.9
    Blunt, Two-handed Blunt: +105.7
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 18

    Dagger, Dual Daggers: P. Atk. +36.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 19

    Dagger, Dual Daggers: P. Atk. +38.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 20

    Dagger, Dual Daggers: P. Atk. +40.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Boost HP lvl 5

    Increases Max HP by 250.

    Passive
  • Polearm Mastery lvl 18

    Increases P. Atk. by 41.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 19

    Increases P. Atk. by 44.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 20

    Increases P. Atk. by 46.6 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 23

    Increases P. Def. by 33.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 24

    Increases P. Def. by 35 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 25

    Increases P. Def. by 36.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 23

    Increases P. Def. by 32.2 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 24

    Increases P. Def. by 33.7 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 25

    Increases P. Def. by 35.2 when equipped with heavy armor.

    Passive
  • Spoil lvl 6

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 44 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 10 Mechanics explained

    Attacks the enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 44 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 11 Mechanics explained

    Attacks the enemy with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 45 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 12 Mechanics explained

    Attacks the enemy with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 10 Mechanics explained

    Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 41 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 11 Mechanics explained

    Attacks the target's vital points with 1953 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 12 Mechanics explained

    Attacks the target's vital points with 2057 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Spoil Festival lvl 4

    Causes Spoil around the enemy.

    MP 131 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Crushing Strike lvl 4

    Impacts the enemy with 1714 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 48 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical
  • Potential Ability lvl 3

    When equipped with a dagger or a dual dagger, increases Critical Rate by 40% and Critical Damage by 384. Requires a light armor to be equipped.

    Passive

Level 52

  • Backstab lvl 13 Mechanics explained

    Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 14 Mechanics explained

    Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 15 Mechanics explained

    Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 76 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 13

    Swings a spear to attack nearby enemies with 1082 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 50 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 14

    Swings a spear to attack nearby enemies with 1137 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 50 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 15

    Swings a spear to attack nearby enemies with 1194 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 51 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Vital Force lvl 5

    Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting.

    Passive
  • Fatal Strike lvl 13

    Attacks the enemy with 1443 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 14

    Attacks the enemy with 1516 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 15

    Attacks the enemy with 1592 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 51 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 21

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +105.2
    Blunt, Two-handed Blunt: +111.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 22

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +110.6
    Blunt, Two-handed Blunt: +116.9
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 23

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +115.9
    Blunt, Two-handed Blunt: +122.6
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 21

    Dagger, Dual Daggers: P. Atk. +42.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 22

    Dagger, Dual Daggers: P. Atk. +45.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 23

    Dagger, Dual Daggers: P. Atk. +47.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Fast HP Recovery lvl 5

    Increases HP Recovery Bonus by 2.6.

    Passive
  • Polearm Mastery lvl 21

    Increases P. Atk. by 49.2 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 22

    Increases P. Atk. by 51.9 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 23

    Increases P. Atk. by 54.6 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 26

    Increases P. Def. by 38.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 27

    Increases P. Def. by 39.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 28

    Increases P. Def. by 41.2 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 26

    Increases P. Def. by 36.7 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 27

    Increases P. Def. by 38.2 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 28

    Increases P. Def. by 39.8 when equipped with heavy armor.

    Passive
  • Crystallize lvl 3

    Makes B-Grade crystallization possible.

    Passive
  • Hammer Crush lvl 13 Mechanics explained

    Attacks the enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 14 Mechanics explained

    Attacks the enemy with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 15 Mechanics explained

    Attacks the enemy with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 49 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 13 Mechanics explained

    Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 45 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 14 Mechanics explained

    Attacks the target's vital points with 2274 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 45 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 15 Mechanics explained

    Attacks the target's vital points with 2388 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Crushing Strike lvl 5

    Impacts the enemy with 1990 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 51 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Backstab lvl 16 Mechanics explained

    Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 78 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 17 Mechanics explained

    Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 80 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 18 Mechanics explained

    Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 82 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 16

    Swings a spear to attack nearby enemies with 1253 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 52 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 17

    Swings a spear to attack nearby enemies with 1313 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 53 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 18

    Swings a spear to attack nearby enemies with 1374 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 55 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Fatal Strike lvl 16

    Attacks the enemy with 1670 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 17

    Attacks the enemy with 1750 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 53 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 18

    Attacks the enemy with 1832 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 24

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +121.5
    Blunt, Two-handed Blunt: +128.4
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 25

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +127.1
    Blunt, Two-handed Blunt: +134.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 26

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +132.6
    Blunt, Two-handed Blunt: +140.1
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 24

    Dagger, Dual Daggers: P. Atk. +49.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 25

    Dagger, Dual Daggers: P. Atk. +52.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 26

    Dagger, Dual Daggers: P. Atk. +55.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Boost HP lvl 6

    Increases Max HP by 300.

    Passive
  • Polearm Mastery lvl 24

    Increases P. Atk. by 57.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 25

    Increases P. Atk. by 60.4 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 26

    Increases P. Atk. by 63.3 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 29

    Increases P. Def. by 42.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 30

    Increases P. Def. by 44.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 31

    Increases P. Def. by 46.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 29

    Increases P. Def. by 41.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 30

    Increases P. Def. by 43 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 31

    Increases P. Def. by 44.6 when equipped with heavy armor.

    Passive
  • Spoil lvl 7

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 50 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 16 Mechanics explained

    Attacks the enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 17 Mechanics explained

    Attacks the enemy with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 51 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 18 Mechanics explained

    Attacks the enemy with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 16 Mechanics explained

    Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 17 Mechanics explained

    Attacks the target's vital points with 2625 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 18 Mechanics explained

    Attacks the target's vital points with 2748 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 49 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Spoil Festival lvl 5

    Causes Spoil around the enemy.

    MP 150 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Crushing Strike lvl 6

    Impacts the enemy with 2290 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 55 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 58

  • Backstab lvl 19 Mechanics explained

    Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 84 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 20 Mechanics explained

    Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 86 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 21 Mechanics explained

    Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 87 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 19

    Swings a spear to attack nearby enemies with 1438 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 56 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 20

    Swings a spear to attack nearby enemies with 1502 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 57 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 21

    Swings a spear to attack nearby enemies with 1568 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 58 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Vital Force lvl 6

    Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting.

    Passive
  • Fatal Strike lvl 19

    Attacks the enemy with 1917 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 20

    Attacks the enemy with 2003 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 21

    Attacks the enemy with 2091 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 27

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +138.4
    Blunt, Two-handed Blunt: +146.2
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 28

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +144.2
    Blunt, Two-handed Blunt: +152.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 29

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +150
    Blunt, Two-handed Blunt: +158.4
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 27

    Dagger, Dual Daggers: P. Atk. +57.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 28

    Dagger, Dual Daggers: P. Atk. +60.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 29

    Dagger, Dual Daggers: P. Atk. +63.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Fast HP Recovery lvl 6

    Increases HP Recovery Bonus by 2.7.

    Passive
  • Polearm Mastery lvl 27

    Increases P. Atk. by 66.4 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 28

    Increases P. Atk. by 69.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 29

    Increases P. Atk. by 72.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 32

    Increases P. Def. by 47.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 33

    Increases P. Def. by 49.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 34

    Increases P. Def. by 51.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 32

    Increases P. Def. by 46.3 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 33

    Increases P. Def. by 48 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 34

    Increases P. Def. by 49.7 when equipped with heavy armor.

    Passive
  • Hammer Crush lvl 19 Mechanics explained

    Attacks the enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 20 Mechanics explained

    Attacks the enemy with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 21 Mechanics explained

    Attacks the enemy with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 19 Mechanics explained

    Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 20 Mechanics explained

    Attacks the target's vital points with 3004 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 21 Mechanics explained

    Attacks the target's vital points with 3136 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 53 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Polearm Accuracy lvl 1 Mechanics explained

    Accuracy +2 (Polearm).
    While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • War Frenzy lvl 1 Mechanics explained

    Stun Resist +5, Sleep Resist +10.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Collector's Experience lvl 1

    Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +72.7.
    Shield block rate +10%.
    30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
    Triggers no more than once every 15 seconds.

    Passive
  • Crushing Strike lvl 7

    Impacts the enemy with 2614 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 58 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 60

  • Backstab lvl 22 Mechanics explained

    Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 89 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 23 Mechanics explained

    Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 91 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 22

    Swings a spear to attack nearby enemies with 1636 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 60 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 23

    Swings a spear to attack nearby enemies with 1704 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 61 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Fatal Strike lvl 22

    Attacks the enemy with 2181 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 23

    Attacks the enemy with 2272 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 30

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +156
    Blunt, Two-handed Blunt: +164.7
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 31

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +162
    Blunt, Two-handed Blunt: +170.9
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 30

    Dagger, Dual Daggers: P. Atk. +66.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 31

    Dagger, Dual Daggers: P. Atk. +69.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Polearm Mastery lvl 30

    Increases P. Atk. by 76 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 31

    Increases P. Atk. by 79.3 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 35

    Increases P. Def. by 53 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 36

    Increases P. Def. by 54.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 35

    Increases P. Def. by 51.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 36

    Increases P. Def. by 53.2 when equipped with heavy armor.

    Passive
  • Crystallize lvl 4

    Makes A-Grade crystallization possible.

    Passive
  • Spoil lvl 8

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 55 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 22 Mechanics explained

    Attacks the enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 23 Mechanics explained

    Attacks the enemy with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 22 Mechanics explained

    Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 23 Mechanics explained

    Attacks the target's vital points with 3408 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Crushing Strike lvl 8

    Impacts the enemy with 2840 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 61 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 61

Level 62

  • Backstab lvl 24 Mechanics explained

    Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 91 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 25 Mechanics explained

    Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 93 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Bandage lvl 3

    Cures severe bleeding.

    MP 55 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Whirlwind lvl 24

    Swings a spear to attack nearby enemies with 1774 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 61 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 25

    Swings a spear to attack nearby enemies with 1845 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 62 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Fatal Strike lvl 24

    Attacks the enemy with 2366 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 25

    Attacks the enemy with 2460 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 32

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +168
    Blunt, Two-handed Blunt: +177.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 33

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +174.1
    Blunt, Two-handed Blunt: +183.6
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 32

    Dagger, Dual Daggers: P. Atk. +71.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 33

    Dagger, Dual Daggers: P. Atk. +74.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Boost HP lvl 7

    Increases Max HP by 350.

    Passive
  • Polearm Mastery lvl 32

    Increases P. Atk. by 82.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 33

    Increases P. Atk. by 86.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 37

    Increases P. Def. by 56.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 38

    Increases P. Def. by 58.4 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 37

    Increases P. Def. by 55 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 38

    Increases P. Def. by 56.7 when equipped with heavy armor.

    Passive
  • Hammer Crush lvl 24 Mechanics explained

    Attacks the enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 59 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 25 Mechanics explained

    Attacks the enemy with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 24 Mechanics explained

    Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 25 Mechanics explained

    Attacks the target's vital points with 3690 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Spoil Festival lvl 6

    Causes Spoil around the enemy.

    MP 172 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Collector's Experience lvl 2

    Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +86.1.
    Shield block rate +15%.
    30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
    Triggers no more than once every 15 seconds.

    Passive
  • Crushing Strike lvl 9

    Impacts the enemy with 3075 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 62 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 64

  • Backstab lvl 26 Mechanics explained

    Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 95 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 27 Mechanics explained

    Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 97 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 26

    Swings a spear to attack nearby enemies with 1917 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 63 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 27

    Swings a spear to attack nearby enemies with 1990 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 65 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Vital Force lvl 7

    Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting.

    Passive
  • Fatal Strike lvl 26

    Attacks the enemy with 2556 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 27

    Attacks the enemy with 2653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 34

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +180.3
    Blunt, Two-handed Blunt: +190.1
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 35

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +186.4
    Blunt, Two-handed Blunt: +196.5
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 34

    Dagger, Dual Daggers: P. Atk. +78.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 35

    Dagger, Dual Daggers: P. Atk. +81.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Polearm Mastery lvl 34

    Increases P. Atk. by 89.6 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 35

    Increases P. Atk. by 93.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 39

    Increases P. Def. by 60.2 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 40

    Increases P. Def. by 62.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 39

    Increases P. Def. by 58.6 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 40

    Increases P. Def. by 60.4 when equipped with heavy armor.

    Passive
  • Spoil lvl 9

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 59 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 26 Mechanics explained

    Attacks the enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 27 Mechanics explained

    Attacks the enemy with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 26 Mechanics explained

    Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 27 Mechanics explained

    Attacks the target's vital points with 3980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Crushing Strike lvl 10

    Impacts the enemy with 3316 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 65 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 66

  • Backstab lvl 28 Mechanics explained

    Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 98 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 29 Mechanics explained

    Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 100 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 28

    Swings a spear to attack nearby enemies with 2064 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 66 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 29

    Swings a spear to attack nearby enemies with 2138 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 67 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Fatal Strike lvl 28

    Attacks the enemy with 2751 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 29

    Attacks the enemy with 2850 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 36

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +192.6
    Blunt, Two-handed Blunt: +203
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 37

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +198.9
    Blunt, Two-handed Blunt: +209.6
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 36

    Dagger, Dual Daggers: P. Atk. +84.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 37

    Dagger, Dual Daggers: P. Atk. +87.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Boost HP lvl 8

    Increases Max HP by 400.

    Passive
  • Polearm Mastery lvl 36

    Increases P. Atk. by 96.6 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 37

    Increases P. Atk. by 100.2 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 41

    Increases P. Def. by 64 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 42

    Increases P. Def. by 65.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 41

    Increases P. Def. by 62.2 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 42

    Increases P. Def. by 64.1 when equipped with heavy armor.

    Passive
  • Hammer Crush lvl 28 Mechanics explained

    Attacks the enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 29 Mechanics explained

    Attacks the enemy with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 64 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 28 Mechanics explained

    Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 59 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 29 Mechanics explained

    Attacks the target's vital points with 4275 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Spoil Festival lvl 7

    Causes Spoil around the enemy.

    MP 183 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Wrath lvl 1

    A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.

    MP 66 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Wrath lvl 2

    A powerful spear thrust weakens nearby enemies' CP by 10%. Requires a polearm.

    MP 67 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Polearm Accuracy lvl 2 Mechanics explained

    Accuracy +3 (Polearm).
    While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • War Frenzy lvl 2 Mechanics explained

    Stun Resist +10, Sleep Resist +20.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Collector's Experience lvl 3

    Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +100.2.
    Shield block rate +20%.
    30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
    Triggers no more than once every 15 seconds.

    Passive
  • Crushing Strike lvl 11

    Impacts the enemy with 3563 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 67 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 68

  • Backstab lvl 30 Mechanics explained

    Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 102 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 31 Mechanics explained

    Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 103 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 30

    Swings a spear to attack nearby enemies with 2213 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 68 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 31

    Swings a spear to attack nearby enemies with 2288 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 69 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Fatal Strike lvl 30

    Attacks the enemy with 2950 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 31

    Attacks the enemy with 3050 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 69 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 38

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +205.1
    Blunt, Two-handed Blunt: +216.1
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 39

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +211.5
    Blunt, Two-handed Blunt: +222.8
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 38

    Dagger, Dual Daggers: P. Atk. +90.5.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 39

    Dagger, Dual Daggers: P. Atk. +93.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Fast HP Recovery lvl 7

    Increases HP Recovery Bonus by 3.4.

    Passive
  • Polearm Mastery lvl 38

    Increases P. Atk. by 103.8 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 39

    Increases P. Atk. by 107.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 43

    Increases P. Def. by 67.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 44

    Increases P. Def. by 69.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 43

    Increases P. Def. by 66 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 44

    Increases P. Def. by 67.8 when equipped with heavy armor.

    Passive
  • Spoil lvl 10

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 63 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 30 Mechanics explained

    Attacks the enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 31 Mechanics explained

    Attacks the enemy with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 30 Mechanics explained

    Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 31 Mechanics explained

    Attacks the target's vital points with 4575 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Wrath lvl 3

    A powerful spear thrust weakens nearby enemies' CP by 12%. Requires a polearm.

    MP 68 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Wrath lvl 4

    A powerful spear thrust weakens nearby enemies' CP by 15%. Requires a polearm.

    MP 69 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Crushing Strike lvl 12

    Impacts the enemy with 3813 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 69 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 70

  • Backstab lvl 32 Mechanics explained

    Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 105 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 33 Mechanics explained

    Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 106 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 32

    Swings a spear to attack nearby enemies with 2363 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 70 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 33

    Swings a spear to attack nearby enemies with 2439 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 71 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Fatal Strike lvl 32

    Attacks the enemy with 3151 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 33

    Attacks the enemy with 3252 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 71 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 40

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +217.8
    Blunt, Two-handed Blunt: +229.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 41

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +224.1
    Blunt, Two-handed Blunt: +236
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 40

    Dagger, Dual Daggers: P. Atk. +96.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 41

    Dagger, Dual Daggers: P. Atk. +100.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Boost HP lvl 9

    Increases Max HP by 440.

    Passive
  • Polearm Mastery lvl 40

    Increases P. Atk. by 111.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 41

    Increases P. Atk. by 114.8 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 45

    Increases P. Def. by 71.6 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 46

    Increases P. Def. by 73.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 45

    Increases P. Def. by 69.7 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 46

    Increases P. Def. by 71.6 when equipped with heavy armor.

    Passive
  • Crystallize lvl 5

    Makes S-Grade crystallization possible.

    Passive
  • Hammer Crush lvl 32 Mechanics explained

    Attacks the enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 33 Mechanics explained

    Attacks the enemy with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 32 Mechanics explained

    Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 33 Mechanics explained

    Attacks the target's vital points with 4878 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 64 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Spoil Festival lvl 8

    Causes Spoil around the enemy.

    MP 194 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Wrath lvl 5

    A powerful spear thrust weakens nearby enemies' CP by 17%. Requires a polearm.

    MP 70 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Wrath lvl 6

    A powerful spear thrust weakens nearby enemies' CP by 20%. Requires a polearm.

    MP 71 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Collector's Experience lvl 4

    Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +114.8.
    Shield block rate +25%.
    30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
    Triggers no more than once every 15 seconds.

    Passive
  • Crushing Strike lvl 13

    Impacts the enemy with 4065 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 71 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 72

  • Backstab lvl 34 Mechanics explained

    Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 108 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 35 Mechanics explained

    Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 109 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 34

    Swings a spear to attack nearby enemies with 2515 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 72 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 35

    Swings a spear to attack nearby enemies with 2590 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 73 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Vital Force lvl 8

    Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting.

    Passive
  • Fatal Strike lvl 34

    Attacks the enemy with 3353 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 72 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 35

    Attacks the enemy with 3453 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 73 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 42

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +230.4
    Blunt, Two-handed Blunt: +242.5
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 43

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +236.8
    Blunt, Two-handed Blunt: +249.2
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 42

    Dagger, Dual Daggers: P. Atk. +103.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 43

    Dagger, Dual Daggers: P. Atk. +106.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Polearm Mastery lvl 42

    Increases P. Atk. by 118.4 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 43

    Increases P. Atk. by 122.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 47

    Increases P. Def. by 75.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 48

    Increases P. Def. by 77.4 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 47

    Increases P. Def. by 73.6 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 48

    Increases P. Def. by 75.5 when equipped with heavy armor.

    Passive
  • Spoil lvl 11

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 67 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 34 Mechanics explained

    Attacks the enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 69 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 35 Mechanics explained

    Attacks the enemy with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 34 Mechanics explained

    Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 35 Mechanics explained

    Attacks the target's vital points with 5180 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Wrath lvl 7

    A powerful spear thrust weakens nearby enemies' CP by 22%. Requires a polearm.

    MP 72 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Wrath lvl 8

    A powerful spear thrust weakens nearby enemies' CP by 25%. Requires a polearm.

    MP 73 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Crushing Strike lvl 14

    Impacts the enemy with 4316 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 73 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 74

  • Backstab lvl 36 Mechanics explained

    Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 111 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 37 Mechanics explained

    Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 112 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 36

    Swings a spear to attack nearby enemies with 2665 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 74 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Whirlwind lvl 37

    Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 75 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Fatal Strike lvl 36

    Attacks the enemy with 3553 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 37

    Attacks the enemy with 3653 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 75 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 44

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +243
    Blunt, Two-handed Blunt: +255.7
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sword/Blunt Weapon Mastery lvl 45

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +249.3
    Blunt, Two-handed Blunt: +262.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 44

    Dagger, Dual Daggers: P. Atk. +109.6.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 45

    Dagger, Dual Daggers: P. Atk. +112.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Boost HP lvl 10

    Increases Max HP by 480.

    Passive
  • Fast HP Recovery lvl 8

    Increases HP Recovery Bonus by 4.

    Passive
  • Polearm Mastery lvl 44

    Increases P. Atk. by 125.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 45

    Increases P. Atk. by 129.3 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 49

    Increases P. Def. by 79.4 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 50

    Increases P. Def. by 81.3 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 49

    Increases P. Def. by 77.4 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 50

    Increases P. Def. by 79.3 when equipped with heavy armor.

    Passive
  • Hammer Crush lvl 36 Mechanics explained

    Attacks the enemy with 2345 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 71 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 37 Mechanics explained

    Attacks the enemy with 2411 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 72 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 36 Mechanics explained

    Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 37 Mechanics explained

    Attacks the target's vital points with 5479 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Spoil Festival lvl 9

    Causes Spoil around the enemy.

    MP 204 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Wrath lvl 9

    A powerful spear thrust weakens nearby enemies' CP by 27%. Requires a polearm.

    MP 74 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Wrath lvl 10

    A powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm.

    MP 75 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Polearm Accuracy lvl 3 Mechanics explained

    Accuracy +4 (Polearm).
    While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • War Frenzy lvl 3 Mechanics explained

    Stun Resist +15, Sleep Resist +30.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 15 MP.

    MP 15

    Toggle
  • Collector's Experience lvl 5

    Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +129.3.
    Shield block rate +30%.
    30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
    Triggers no more than once every 15 seconds.

    Passive
  • Crushing Strike lvl 15

    Impacts the enemy with 4566 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 75 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical

Level 76

All skills

Bounty Hunter

2nd profession 27
  • Backstab lvl 1-37 Mechanics explained from character level 40

    Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Blazing Boost lvl 1 from character level 40

    Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped.

    MP 38 Cast 0.80 s Reuse 3 s Range 400

    ActivePhysical
  • Crushing Strike lvl 1-15 from character level 40

    Impacts the enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.

    MP 38 Cast 0.80 s Reuse 5 s Range 40

    ActivePhysical
  • Deadly Blow lvl 1-37 Mechanics explained from character level 40

    Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 33 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Fatal Strike lvl 1-37 from character level 40

    Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Hammer Crush lvl 1-37 Mechanics explained from character level 40

    Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Whirlwind lvl 1-37 from character level 40

    Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

    MP 36 Cast 1.07 s Reuse 4 s

    ActivePhysical
  • Crystallize lvl 2-5 from character level 40

    Makes C-Grade crystallization possible.

    Passive
  • Dagger Mastery lvl 9-45 from character level 40

    Dagger, Dual Daggers: P. Atk. +20.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Fake Death lvl 1 Mechanics explained from character level 40

    Plays dead to keep a monster from attacking. Consumes 10 MP per second.

    MP 200

    Toggle
  • Fast HP Recovery lvl 3-8 from character level 40

    Increases HP Recovery Bonus by 1.7.

    Passive
  • Heavy Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 20.4 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 14-50 from character level 40

    Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

    Passive
  • Polearm Mastery lvl 9-45 from character level 40

    Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Potential Ability lvl 2-3 from character level 40

    When equipped with a dagger or a dual dagger, increases Critical Rate by 30% and Critical Damage by 295. Requires a light armor to be equipped.

    Passive
  • Sword/Blunt Weapon Mastery lvl 9-45 from character level 40

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +47.7
    Blunt, Two-handed Blunt: +50.3
    50% chance on a hit with a normal attack (Sword, Two-handed Sword, Blunt, Two-handed Blunt): MP cost of physical skills -60%, Stun proficiency +20 for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Vital Force lvl 3-8 from character level 40

    Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

    Passive
  • Spoil lvl 5-11 from character level 43

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 38 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Spoil Festival lvl 3-9 from character level 43

    Causes Spoil around the enemy.

    MP 113 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Boost HP lvl 4-10 from character level 43

    Increases Max HP by 200.

    Passive
  • Bandage lvl 2-3 from character level 46

    Cures moderate bleeding.

    MP 41 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Weight Limit lvl 3 from character level 46

    Quadruple the weight limit.

    Passive
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Collector's Experience lvl 1-5 from character level 58

    Sword, Two-handed Sword, Blunt, Two-handed Blunt: P. Atk. +72.7.
    Shield block rate +10%.
    30% chance when you use Crushing Strike: P. Atk. +15%, Critical Rate +10% of base, Critical Damage +10%, Atk. Spd. +3%, Speed +5 for 10 seconds.
    Triggers no more than once every 15 seconds.

    Passive
  • Polearm Accuracy lvl 1-3 Mechanics explained from character level 58

    Accuracy +2 (Polearm).
    While active, consumes 16.9 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

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  • War Frenzy lvl 1-3 Mechanics explained from character level 58

    Stun Resist +5, Sleep Resist +10.
    While active, consumes 33.8 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

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  • Wrath lvl 1-10 from character level 66

    A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm.

    MP 66 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical

Scavenger

1st profession 17
  • Bandage lvl 1 from character level 20

    Cures minor bleeding.

    MP 19 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Spoil lvl 2-4 from character level 20

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 19 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 1-15 Mechanics explained from character level 20

    Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Wild Sweep lvl 1-15 from character level 20

    Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Boost HP lvl 1-3 from character level 20

    Increases Max HP by 60.

    Passive
  • Crystallize lvl 1 from character level 20

    Makes D-Grade crystallization possible.

    Passive
  • Dagger Mastery lvl 1-8 from character level 20

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Heavy Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 1.9 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.

    Passive
  • Polearm Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +7.2
    Blunt, Two-handed Blunt: +7.5

    Passive
  • Fast HP Recovery lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.1.

    Passive
  • Vital Force lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.

    Passive
  • Weight Limit lvl 2 from character level 24

    Triple your weight limit.

    Passive
  • Spoil Festival lvl 1-2 from character level 28

    Causes Spoil around the enemy.

    MP 73 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Sweeper Festival lvl 1 from character level 28

    When used on nearby corpses that are in a Spoil state, extra items may be obtained.

    MP 12 Cast 0.50 s Reuse 3 s

    ActivePhysical
  • Potential Ability lvl 1 from character level 28

    When equipped with a dagger or a dual dagger, increases Critical Rate by 20% and Critical Damage by 177. Requires a light armor to be equipped.

    Passive

Dwarven Fighter

Starting class 13
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Dwarven Craft lvl 1 from character level 1

    Can read Dwarven recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Create Item lvl 1 from character level 5

    Allows the user to manufacture level 1 items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Spoil lvl 1 from character level 10

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 12 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Sweeper lvl 1 from character level 10

    Used on the corpses of Spoiled monsters to obtain extra items.

    MP 3 Cast 0.50 s Reuse 0.50 s Range 20

    ActivePhysical
  • Weight Limit lvl 1 from character level 10

    Double your weight limit.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical