Scavenger: skills

Dwarf Β· 1st profession Β· lvl 20 Β· 17 skills

Quest to become Scavenger

Quests for the 1st profession β†’

A quest per class from level 18: it ends with the item the guild master asks for to change the class.

  1. Path to Become a Scavenger Β· Pippi walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 20

  • Bandage lvl 1

    Cures minor bleeding.

    MP 19 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Stun Attack lvl 1 Mechanics explained

    Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 2 Mechanics explained

    Supplements the user's P. Atk. with 39 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 3 Mechanics explained

    Supplements the user's P. Atk. with 42 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 20 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 1

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +7.2
    Blunt, Two-handed Blunt: +7.5

    Passive
  • Dagger Mastery lvl 1

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Boost HP lvl 1

    Increases Max HP by 60.

    Passive
  • Polearm Mastery lvl 1

    Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 1

    Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 2

    Increases P. Def. by 5.3 and Evasion by 3 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 1

    Increases P. Def. by 1.9 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 2

    Increases P. Def. by 3.3 when equipped with heavy armor.

    Passive
  • Wild Sweep lvl 1

    Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Wild Sweep lvl 2

    Attacks multiple enemies simultaneously with 117 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 20 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Wild Sweep lvl 3

    Attacks multiple enemies simultaneously with 126 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 20 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Crystallize lvl 1

    Makes D-Grade crystallization possible.

    Passive
  • Spoil lvl 2

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 19 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical

Level 24

  • Stun Attack lvl 4 Mechanics explained

    Supplements the user's P. Atk. with 49 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 5 Mechanics explained

    Supplements the user's P. Atk. with 53 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 6 Mechanics explained

    Supplements the user's P. Atk. with 57 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 22 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vital Force lvl 1

    Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.

    Passive
  • Weight Limit lvl 2

    Triple your weight limit.

    Passive
  • Sword/Blunt Weapon Mastery lvl 2

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +12.6
    Blunt, Two-handed Blunt: +13.2

    Passive
  • Dagger Mastery lvl 2

    Dagger, Dual Daggers: P. Atk. +6.

    Passive
  • Fast HP Recovery lvl 1

    Increases HP Recovery Bonus by 1.1.

    Passive
  • Polearm Mastery lvl 2

    Increases P. Atk. by 7.3 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 3

    Increases P. Def. by 6.5 and Evasion by 5 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 4

    Increases P. Def. by 7.7 and Evasion by 5 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 3

    Increases P. Def. by 4.8 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 4

    Increases P. Def. by 6.4 when equipped with heavy armor.

    Passive
  • Wild Sweep lvl 4

    Attacks multiple enemies simultaneously with 147 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Wild Sweep lvl 5

    Attacks multiple enemies simultaneously with 159 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 22 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Wild Sweep lvl 6

    Attacks multiple enemies simultaneously with 171 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 23 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical

Level 28

  • Stun Attack lvl 7 Mechanics explained

    Supplements the user's P. Atk. with 66 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 24 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 8 Mechanics explained

    Supplements the user's P. Atk. with 71 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 25 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 9 Mechanics explained

    Supplements the user's P. Atk. with 77 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 26 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 3

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +16.9
    Blunt, Two-handed Blunt: +17.8

    Passive
  • Sword/Blunt Weapon Mastery lvl 4

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +21.4
    Blunt, Two-handed Blunt: +22.5

    Passive
  • Dagger Mastery lvl 3

    Dagger, Dual Daggers: P. Atk. +7.4.

    Passive
  • Dagger Mastery lvl 4

    Dagger, Dual Daggers: P. Atk. +9.

    Passive
  • Boost HP lvl 2

    Increases Max HP by 100.

    Passive
  • Polearm Mastery lvl 3

    Increases P. Atk. by 8.9 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 4

    Increases P. Atk. by 10.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 5

    Increases P. Def. by 9 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 6

    Increases P. Def. by 9.9 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 7

    Increases P. Def. by 10.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 5

    Increases P. Def. by 8.1 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 6

    Increases P. Def. by 8.9 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 7

    Increases P. Def. by 9.8 when equipped with heavy armor.

    Passive
  • Wild Sweep lvl 7

    Attacks multiple enemies simultaneously with 198 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 25 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Wild Sweep lvl 8

    Attacks multiple enemies simultaneously with 213 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 26 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Wild Sweep lvl 9

    Attacks multiple enemies simultaneously with 229 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 27 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Spoil lvl 3

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 25 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Spoil Festival lvl 1

    Causes Spoil around the enemy.

    MP 73 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Sweeper Festival lvl 1

    When used on nearby corpses that are in a Spoil state, extra items may be obtained.

    MP 12 Cast 0.50 s Reuse 3 s

    ActivePhysical
  • Potential Ability lvl 1

    When equipped with a dagger or a dual dagger, increases Critical Rate by 20% and Critical Damage by 177. Requires a light armor to be equipped.

    Passive

Level 32

  • Stun Attack lvl 10 Mechanics explained

    Supplements the user's P. Atk. with 88 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 27 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 11 Mechanics explained

    Supplements the user's P. Atk. with 94 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 12 Mechanics explained

    Supplements the user's P. Atk. with 101 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 29 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vital Force lvl 2

    Increases HP Recovery Bonus by 2.7 and MP Recovery Bonus by 2.1 when sitting.

    Passive
  • Sword/Blunt Weapon Mastery lvl 5

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +26.1
    Blunt, Two-handed Blunt: +27.6

    Passive
  • Sword/Blunt Weapon Mastery lvl 6

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +31.1
    Blunt, Two-handed Blunt: +32.8

    Passive
  • Dagger Mastery lvl 5

    Dagger, Dual Daggers: P. Atk. +10.8.

    Passive
  • Dagger Mastery lvl 6

    Dagger, Dual Daggers: P. Atk. +12.8.

    Passive
  • Fast HP Recovery lvl 2

    Increases HP Recovery Bonus by 1.6.

    Passive
  • Polearm Mastery lvl 5

    Increases P. Atk. by 12.8 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 6

    Increases P. Atk. by 15.1 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 8

    Increases P. Def. by 12.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 9

    Increases P. Def. by 13.7 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 10

    Increases P. Def. by 14.8 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 8

    Increases P. Def. by 11.7 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 9

    Increases P. Def. by 12.7 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 10

    Increases P. Def. by 13.7 when equipped with heavy armor.

    Passive
  • Wild Sweep lvl 10

    Attacks multiple enemies simultaneously with 263 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 28 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Wild Sweep lvl 11

    Attacks multiple enemies simultaneously with 281 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 28 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Wild Sweep lvl 12

    Attacks multiple enemies simultaneously with 301 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 29 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical

Level 36

  • Stun Attack lvl 13 Mechanics explained

    Supplements the user's P. Atk. with 115 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 31 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 14 Mechanics explained

    Supplements the user's P. Atk. with 123 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 32 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 15 Mechanics explained

    Supplements the user's P. Atk. with 131 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 33 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sword/Blunt Weapon Mastery lvl 7

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +36.4
    Blunt, Two-handed Blunt: +38.4

    Passive
  • Sword/Blunt Weapon Mastery lvl 8

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +41.8
    Blunt, Two-handed Blunt: +44.1

    Passive
  • Dagger Mastery lvl 7

    Dagger, Dual Daggers: P. Atk. +15.1.

    Passive
  • Dagger Mastery lvl 8

    Dagger, Dual Daggers: P. Atk. +17.6.

    Passive
  • Boost HP lvl 3

    Increases Max HP by 150.

    Passive
  • Polearm Mastery lvl 7

    Increases P. Atk. by 17.7 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Polearm Mastery lvl 8

    Increases P. Atk. by 20.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Light Armor Mastery lvl 11

    Increases P. Def. by 16.9 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 12

    Increases P. Def. by 18 and Evasion by 6 when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 13

    Increases P. Def. by 19.1 and Evasion by 6 when equipped with light armor.

    Passive
  • Heavy Armor Mastery lvl 11

    Increases P. Def. by 15.8 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 12

    Increases P. Def. by 16.9 when equipped with heavy armor.

    Passive
  • Heavy Armor Mastery lvl 13

    Increases P. Def. by 18 when equipped with heavy armor.

    Passive
  • Wild Sweep lvl 13

    Attacks multiple enemies simultaneously with 344 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 32 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Wild Sweep lvl 14

    Attacks multiple enemies simultaneously with 367 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 33 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Wild Sweep lvl 15

    Attacks multiple enemies simultaneously with 391 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 34 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Spoil lvl 4

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 31 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Spoil Festival lvl 2

    Causes Spoil around the enemy.

    MP 93 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical

All skills

Scavenger

1st profession 17
  • Bandage lvl 1 from character level 20

    Cures minor bleeding.

    MP 19 Cast 1.50 s Reuse 1 s

    ActivePhysical
  • Spoil lvl 2-4 from character level 20

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 19 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Attack lvl 1-15 Mechanics explained from character level 20

    Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Wild Sweep lvl 1-15 from character level 20

    Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.

    MP 19 Cast 1.08 s Reuse 4 s Range 40

    ActivePhysical
  • Boost HP lvl 1-3 from character level 20

    Increases Max HP by 60.

    Passive
  • Crystallize lvl 1 from character level 20

    Makes D-Grade crystallization possible.

    Passive
  • Dagger Mastery lvl 1-8 from character level 20

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Heavy Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 1.9 when equipped with heavy armor.

    Passive
  • Light Armor Mastery lvl 1-13 from character level 20

    Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.

    Passive
  • Polearm Mastery lvl 1-8 from character level 20

    Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.

    Passive
  • Sword/Blunt Weapon Mastery lvl 1-8 from character level 20

    P. Atk. depending on the weapon:
    Sword, Two-handed Sword: +7.2
    Blunt, Two-handed Blunt: +7.5

    Passive
  • Fast HP Recovery lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.1.

    Passive
  • Vital Force lvl 1-2 from character level 24

    Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.

    Passive
  • Weight Limit lvl 2 from character level 24

    Triple your weight limit.

    Passive
  • Spoil Festival lvl 1-2 from character level 28

    Causes Spoil around the enemy.

    MP 73 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Sweeper Festival lvl 1 from character level 28

    When used on nearby corpses that are in a Spoil state, extra items may be obtained.

    MP 12 Cast 0.50 s Reuse 3 s

    ActivePhysical
  • Potential Ability lvl 1 from character level 28

    When equipped with a dagger or a dual dagger, increases Critical Rate by 20% and Critical Damage by 177. Requires a light armor to be equipped.

    Passive

Dwarven Fighter

Starting class 13
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Dwarven Craft lvl 1 from character level 1

    Can read Dwarven recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Create Item lvl 1 from character level 5

    Allows the user to manufacture level 1 items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Spoil lvl 1 from character level 10

    Imbues a monster with magic that renders it susceptible to the Sweeper skill.

    MP 12 Cast 1.80 s Reuse 3 s Range 40

    ActivePhysical
  • Sweeper lvl 1 from character level 10

    Used on the corpses of Spoiled monsters to obtain extra items.

    MP 3 Cast 0.50 s Reuse 0.50 s Range 20

    ActivePhysical
  • Weight Limit lvl 1 from character level 10

    Double your weight limit.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical