Fake Death

Fake Death

Toggle · 1 level · ID 60

Plays dead to keep a monster from attacking. Consumes 10 MP per second.

MP
200

The description and the numbers are those of level 1, the last one.

Mechanics

A toggle skill of the Treasure Hunter, Plainswalker and Bounty Hunter: the character drops as if dead, and monsters stop attacking. On our server the chance to deceive is 100%. While the character is lying down, 10 MP per second is spent. The skill does not save you from regular attacks and direct damage skills of other players.

On this page
  1. How it works
  2. How monsters react
  3. What makes the character stand up
  4. Against players
  5. MP cost
  6. Tested on the server
  7. Specifics of our server

# How it works

«Fake Death» Fake Death is learned at level 40 by the Treasure Hunter, Plainswalker and Bounty Hunter. Turning it on costs 200 MP, then 10 MP per second while the character is lying down. It has no duration and no cooldown - the character lies as long as there is enough MP or until something makes them stand up, and can lie down again right away.

When it is turned on, the character stops attacking and casting and comes to a halt.

What you cannot do lying down

Action What happens
move and attack not allowed
use regular skills not allowed, the character stays down
use items not allowed - potions and scrolls do not work
pick up items from the ground not allowed
talk to NPCs not allowed
open Alt+B not allowed

# How monsters react

The chance to deceive is 100%.

  1. A monster that was hitting the character drops them: the next time it picks a target, its aggression towards the one lying down is reset. If the monster has other targets, it switches to them, if not - it leaves.
  2. Aggressive monsters nearby do not notice a character lying down, no matter how long they lie.
  3. A monster does not hit a character lying down with a regular attack. A hit started before the fall deals no damage.

# What makes the character stand up

The character stands up if

What happened Details
any other toggle skill is pressed
  • the character stands up in any case
  • the skill itself is toggled if its conditions are met: one that is off turns on, one that is on turns off
the «sit / stand» action is pressed other actions are not performed while lying down
less MP is left than the next deduction needs the skill turns off by itself
a player, their servitor or pet started a regular attack on the character lying down the character stands up even before the first hit, while the attacker is only approaching
a direct physical or magic damage skill is used on the character lying down
  • from a player or a monster
  • makes the character stand up even if they evaded it
a skill that takes away a share of CP is used on the character lying down
  • makes the character stand up only if the skill landed by chance
  • for example, «Touch of Death» Touch of Death

What does not make the character stand up

What happened What happens to the character
a monster's regular hit is not dealt to a character lying down
an area skill aimed directly at the character lying down is not used: invalid target. Only an area around another target or around the attacker can catch a character lying down - then they take damage and stand up
dagger blows («Backstab» Backstab and the like), Gladiator and Tyrant skills that spend charges, HP drain do not land on a character lying down: neither damage nor standing up
poison, bleed and other damage over time
  • HP is taken away, the character stays down
  • regular poison and bleed do not bring HP below 1
skills that burn MP MP is taken away, the character stays down
debuffs without damage: sleep, hold, silence are applied, the character stays down

# Against players

Another player can target a character lying down; a regular attack makes them stand up even before the first hit. An area skill cannot pick a character lying down as its main target.

# MP cost

200 MP when turned on. Then 10 MP per second: MP is deducted once every 3 seconds, 30 points at a time (the first deduction covers the time from turning on to the nearest deduction, so it is smaller). The skill turns off when less than 31 MP is left.

How long you can lie down

MP at the moment of turning on Time lying down
500 about 30 s
800 about 60 s
1000 about 80 s
1500 about 130 s
2000 about 180 s

# Tested on the server

The MP cost was measured. The other rules are taken from the server code and were not measured by runs.

Measurements

What was tested Result
MP deducted over 3 seconds lying down 30 MP, HP and CP untouched
deduction period 3 seconds

# Specifics of our server

In High Five knowledge bases the skill is listed with two parts: MP cost and evading monster aggression with the number 70. How this number is applied is not stated there: it may be one common roll when turning on or a separate roll for each monster. On our server the rule is set explicitly:

  1. The chance to deceive is 100%, not 70: all monsters that were hitting the character drop them, and aggressive monsters nearby do not notice them.
  2. The MP cost is exactly 10 per second: 30 MP once every 3 seconds.
  3. There is no protection after standing up.

Updated:

Who learns it 3

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