Plains Walker: skills
Elf Β· 2nd profession Β· lvl 40 Β· 37 skills
Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.
Or every mark of the profession in one quest: Good Work's Reward walkthrough
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 40
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ActiveMagicCharm lvl 16
Decreases the enemy's aggression toward the user by 252.
MP 18 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 17
Decreases the enemy's aggression toward the user by 259.
MP 18 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 18
Decreases the enemy's aggression toward the user by 266.
MP 18 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagic
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ActivePhysicalUnlock lvl 6
There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Each use takes:
Thief Key x5
MP 35 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 1 Mechanics explained
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 2 Mechanics explained
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 3 Mechanics explained
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
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ActiveMagic
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ActiveMagic
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ToggleFake Death lvl 1 Mechanics explained
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
MP 200
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ActiveMagic
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ActiveMagic
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PassiveCritical Chance lvl 2
Increases Critical Rate by 30%.
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PassiveDagger Mastery lvl 9
Dagger, Dual Daggers: P. Atk. +20.3.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 10
Dagger, Dual Daggers: P. Atk. +21.8.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 11
Dagger, Dual Daggers: P. Atk. +23.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ToggleSilent Move lvl 1
Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.
MP 7
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PassiveLight Armor Mastery lvl 11
Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 12
Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 13
Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 1 Mechanics explained
Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 33 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 2 Mechanics explained
Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 34 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 3 Mechanics explained
Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 6 Mechanics explained
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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ActivePhysicalShadow Step lvl 1 Mechanics explained
Allows user to stealthily approach the enemy from behind. Target cancel is possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 0.10 s Reuse 75 s Range 600
Level 43
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ActivePhysicalSwitch lvl 1
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 19 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 19
Decreases the enemy's aggression toward the user by 272.
MP 19 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 20
Decreases the enemy's aggression toward the user by 279.
MP 19 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 21
Decreases the enemy's aggression toward the user by 286.
MP 19 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalUnlock lvl 7
There is a 100% chance to open a level 2 door, a 5% chance to open a level 3 door, and 90% chance to open a level 44 treasure chest. Requires 6 Thief Keys.
Each use takes:
Thief Key x6
MP 39 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 4 Mechanics explained
Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 5 Mechanics explained
Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 59 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 6 Mechanics explained
Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
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ActiveMagic
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ActiveMagic
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ActiveMagic
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PassiveQuick Step lvl 2
Increases Speed by 11.
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PassiveEsprit lvl 2
Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
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PassiveDagger Mastery lvl 12
Dagger, Dual Daggers: P. Atk. +25.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 13
Dagger, Dual Daggers: P. Atk. +26.6.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 14
Dagger, Dual Daggers: P. Atk. +28.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveAcrobatic Move lvl 2
Increases Evasion by 5 when running.
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PassiveLight Armor Mastery lvl 14
Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 15
Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 16
Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 4 Mechanics explained
Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 5 Mechanics explained
Attacks the target's vital points with 1405 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 6 Mechanics explained
Attacks the target's vital points with 1488 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 7 Mechanics explained
Critical Damage Add +166.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 8 MP.MP 8
Level 46
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ActivePhysicalSwitch lvl 2
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 21 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 22
Decreases the enemy's aggression toward the user by 293.
MP 20 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 23
Decreases the enemy's aggression toward the user by 300.
MP 20 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 24
Decreases the enemy's aggression toward the user by 307.
MP 22 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalUnlock lvl 8
There is a 100% chance to open a level 2 door, a 30% chance to open a level 3 door, and 90% chance to open a level 48 treasure chest. Requires 7 Thief Keys.
Each use takes:
Thief Key x7
MP 43 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 7 Mechanics explained
Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 8 Mechanics explained
Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 9 Mechanics explained
Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
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ActiveMagic
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ActiveMagic
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ActiveMagic
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ActiveMagic
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PassiveEsprit lvl 3
Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.
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PassiveBoost Evasion lvl 2
Increases Evasion by 3.
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PassiveDagger Mastery lvl 15
Dagger, Dual Daggers: P. Atk. +30.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 16
Dagger, Dual Daggers: P. Atk. +32.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 17
Dagger, Dual Daggers: P. Atk. +34.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 17
Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 18
Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 19
Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 7 Mechanics explained
Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 8 Mechanics explained
Attacks the target's vital points with 1664 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 39 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 9 Mechanics explained
Attacks the target's vital points with 1757 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ToggleChameleon Rest lvl 1
Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously.
MP 9
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ToggleVicious Stance lvl 8 Mechanics explained
Critical Damage Add +196.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 9 MP.MP 9
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ActivePhysicalSummon Treasure Key lvl 1
Creates 1 Maestro's Key. Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 122 Cast 3 s Reuse 600 s
Level 49
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ActivePhysicalSwitch lvl 3
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 22 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 25
Decreases the enemy's aggression toward the user by 313.
MP 22 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 26
Decreases the enemy's aggression toward the user by 320.
MP 23 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 27
Decreases the enemy's aggression toward the user by 327.
MP 23 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalBackstab lvl 10 Mechanics explained
Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 11 Mechanics explained
Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 12 Mechanics explained
Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
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ActiveMagic
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ActiveMagic
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ActivePhysicalBleed lvl 3
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
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ActiveMagic
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PassiveCritical Chance lvl 3
Increases Critical Rate by 40%.
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PassiveEsprit lvl 4
Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.
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PassiveDagger Mastery lvl 18
Dagger, Dual Daggers: P. Atk. +36.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 19
Dagger, Dual Daggers: P. Atk. +38.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 20
Dagger, Dual Daggers: P. Atk. +40.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 20
Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 21
Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 22
Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 10 Mechanics explained
Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 41 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 11 Mechanics explained
Attacks the target's vital points with 1953 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 12 Mechanics explained
Attacks the target's vital points with 2057 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 9 Mechanics explained
Critical Damage Add +229.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 9 MP.MP 9
Level 52
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ActivePhysicalSwitch lvl 4
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 24 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 28
Decreases the enemy's aggression toward the user by 334.
MP 23 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 29
Decreases the enemy's aggression toward the user by 340.
MP 24 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 30
Decreases the enemy's aggression toward the user by 347.
MP 24 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalUnlock lvl 9
There is a 100% chance to open a level 2 door, a 75% chance to open a level 3 door, and 90% chance to open a level 52 treasure chest. Requires 8 Thief Keys.
Each use takes:
Thief Key x8
MP 47 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 13 Mechanics explained
Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 14 Mechanics explained
Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 15 Mechanics explained
Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 76 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysical
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ActiveMagic
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ActiveMagic
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ActiveMagic
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ActiveMagic
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PassiveEsprit lvl 5
Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.
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PassiveDagger Mastery lvl 21
Dagger, Dual Daggers: P. Atk. +42.7.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 22
Dagger, Dual Daggers: P. Atk. +45.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 23
Dagger, Dual Daggers: P. Atk. +47.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActiveMagic
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PassiveLight Armor Mastery lvl 23
Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 24
Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 25
Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 13 Mechanics explained
Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 45 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 14 Mechanics explained
Attacks the target's vital points with 2274 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 45 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 15 Mechanics explained
Attacks the target's vital points with 2388 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 10 Mechanics explained
Critical Damage Add +266.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 10 MP.MP 10
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PassiveDivine Inspiration lvl 1
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
Level 55
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ActivePhysicalSwitch lvl 5
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 25 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 31
Decreases the enemy's aggression toward the user by 353.
MP 25 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 32
Decreases the enemy's aggression toward the user by 360.
MP 25 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 33
Decreases the enemy's aggression toward the user by 366.
MP 25 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalUnlock lvl 10
There is a 100% chance to open a door below level 3, and 90% chance to open a level 56 treasure chest. Requires 10 Thief Keys.
Each use takes:
Thief Key x10
MP 51 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 16 Mechanics explained
Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 78 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 17 Mechanics explained
Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 80 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 18 Mechanics explained
Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 82 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
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ActiveMagic
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ActiveMagic
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ActiveMagic
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ActivePhysicalUltimate Evasion lvl 2
For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.
MP 25 Cast 1 s Reuse 900 s
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PassiveAcrobatics lvl 2
Increases the maximum height user can fall without taking damage by 100.
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PassiveBoost Breath lvl 2
Increases lung capacity by 300.
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PassiveDagger Mastery lvl 24
Dagger, Dual Daggers: P. Atk. +49.9.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 25
Dagger, Dual Daggers: P. Atk. +52.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 26
Dagger, Dual Daggers: P. Atk. +55.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveAcrobatic Move lvl 3
Increases Evasion by 6 when running.
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PassiveLight Armor Mastery lvl 26
Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 27
Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 28
Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 16 Mechanics explained
Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 17 Mechanics explained
Attacks the target's vital points with 2625 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 18 Mechanics explained
Attacks the target's vital points with 2748 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 49 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 11 Mechanics explained
Critical Damage Add +306.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 10 MP.MP 10
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ActivePhysicalSand Bomb lvl 1
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 25 Cast 2 s Reuse 4 s Range 150
Level 58
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ActivePhysicalSwitch lvl 6
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 27 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 34
Decreases the enemy's aggression toward the user by 373.
MP 27 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 35
Decreases the enemy's aggression toward the user by 379.
MP 27 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 36
Decreases the enemy's aggression toward the user by 385.
MP 28 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalBackstab lvl 19 Mechanics explained
Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 84 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 20 Mechanics explained
Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 86 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 21 Mechanics explained
Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 87 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
-
ActiveMagic
-
ActiveMagic
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ActivePhysicalBleed lvl 4
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second.
MP 73 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
-
ActiveMagic
-
PassiveCritical Chance lvl 4
Increases Critical Rate by 50%.
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PassiveBoost Evasion lvl 3
Increases Evasion by 4.
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PassiveDagger Mastery lvl 27
Dagger, Dual Daggers: P. Atk. +57.7.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 28
Dagger, Dual Daggers: P. Atk. +60.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 29
Dagger, Dual Daggers: P. Atk. +63.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 29
Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 30
Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 31
Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 19 Mechanics explained
Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 20 Mechanics explained
Attacks the target's vital points with 3004 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 52 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 21 Mechanics explained
Attacks the target's vital points with 3136 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 53 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 12 Mechanics explained
Critical Damage Add +349.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ActivePhysicalMortal Strike lvl 1
Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.
MP 27 Cast 2 s Reuse 150 s
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ActivePhysicalSand Bomb lvl 2
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 27 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalSummon Treasure Key lvl 2
Creates 1-2 Maestro's Key(s). Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 159 Cast 3 s Reuse 600 s
Level 60
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ActivePhysicalSwitch lvl 7
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 28 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 37
Decreases the enemy's aggression toward the user by 391.
MP 28 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 38
Decreases the enemy's aggression toward the user by 396.
MP 28 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagic
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ActivePhysicalUnlock lvl 11
There is a 100% chance to open a door below level 3, and 90% chance to open a level 60 treasure chest. Requires 11 Thief Keys.
Each use takes:
Thief Key x11
MP 55 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 22 Mechanics explained
Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 89 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 23 Mechanics explained
Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 91 Cast 1.08 s Reuse 3 s Range 40
-
ActiveMagic
-
ActiveMagic
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ActiveMagic
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PassiveDagger Mastery lvl 30
Dagger, Dual Daggers: P. Atk. +66.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 31
Dagger, Dual Daggers: P. Atk. +69.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 32
Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 33
Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 22 Mechanics explained
Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 23 Mechanics explained
Attacks the target's vital points with 3408 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 13 Mechanics explained
Critical Damage Add +379.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ActivePhysicalSand Bomb lvl 3
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 28 Cast 2 s Reuse 4 s Range 150
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ActivePhysical
Level 61
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PassiveDivine Inspiration lvl 2
Increases the number of buffs an individual can receive by 2.
Learned from a book:
Ancient Book: Divine Inspiration (Original Language Version)
where to get it
Level 62
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ActivePhysicalSwitch lvl 8
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 29 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 39
Decreases the enemy's aggression toward the user by 402.
MP 29 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 40
Decreases the enemy's aggression toward the user by 407.
MP 29 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalBackstab lvl 24 Mechanics explained
Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 91 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 25 Mechanics explained
Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 93 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
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ActiveMagic
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ActiveMagic
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ActiveMagic
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PassiveEsprit lvl 6
Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.
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PassiveDagger Mastery lvl 32
Dagger, Dual Daggers: P. Atk. +71.9.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 33
Dagger, Dual Daggers: P. Atk. +74.9.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 34
Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 35
Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 24 Mechanics explained
Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 25 Mechanics explained
Attacks the target's vital points with 3690 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 14 Mechanics explained
Critical Damage Add +410.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
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ActivePhysicalSand Bomb lvl 4
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 29 Cast 2 s Reuse 4 s Range 150
Level 64
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ActivePhysicalSwitch lvl 9
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 30 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 41
Decreases the enemy's aggression toward the user by 413.
MP 30 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 42
Decreases the enemy's aggression toward the user by 418.
MP 30 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalUnlock lvl 12
There is a 100% chance to open a door below level 3, and 90% chance to open a level 64 treasure chest. Requires 13 Thief Keys.
Each use takes:
Thief Key x13
MP 59 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 26 Mechanics explained
Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 95 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 27 Mechanics explained
Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 97 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
-
ActiveMagic
-
ActiveMagic
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PassiveDagger Mastery lvl 34
Dagger, Dual Daggers: P. Atk. +78.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 35
Dagger, Dual Daggers: P. Atk. +81.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 36
Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 37
Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
ActivePhysicalDeadly Blow lvl 26 Mechanics explained
Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 27 Mechanics explained
Attacks the target's vital points with 3980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 58 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 15 Mechanics explained
Critical Damage Add +443.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
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ActivePhysicalSand Bomb lvl 5
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 30 Cast 2 s Reuse 4 s Range 150
Level 66
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ActivePhysicalSwitch lvl 10
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 31 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 43
Decreases the enemy's aggression toward the user by 423.
MP 30 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 44
Decreases the enemy's aggression toward the user by 428.
MP 32 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalBackstab lvl 28 Mechanics explained
Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 98 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 29 Mechanics explained
Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 100 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
-
ActiveMagic
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ActivePhysicalBleed lvl 5
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second.
MP 83 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
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PassiveDagger Mastery lvl 36
Dagger, Dual Daggers: P. Atk. +84.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 37
Dagger, Dual Daggers: P. Atk. +87.3.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 38
Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 39
Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
ActivePhysicalDeadly Blow lvl 28 Mechanics explained
Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 59 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 29 Mechanics explained
Attacks the target's vital points with 4275 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 16 Mechanics explained
Critical Damage Add +475.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalBlinding Blow lvl 1
Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 63 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalBlinding Blow lvl 2
Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 64 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalMortal Strike lvl 2
Increases the user's success rate of vital point attacks by 15% for 2 minutes. Requires a dagger.
MP 31 Cast 2 s Reuse 150 s
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ActivePhysicalSand Bomb lvl 6
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
MP 31 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalSummon Treasure Key lvl 3
Creates 1-3 Maestro's Key(s). Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 183 Cast 3 s Reuse 600 s
Level 68
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ActivePhysicalSwitch lvl 11
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 32 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 45
Decreases the enemy's aggression toward the user by 432.
MP 32 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 46
Decreases the enemy's aggression toward the user by 437.
MP 33 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalUnlock lvl 13
There is a 100% chance to open a door below level 3, and 90% chance to open a level 68 treasure chest. Requires 15 Thief Keys.
Each use takes:
Thief Key x15
MP 63 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 30 Mechanics explained
Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 102 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 31 Mechanics explained
Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 103 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
-
ActiveMagic
-
ActiveMagic
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PassiveEsprit lvl 7
Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.
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PassiveDagger Mastery lvl 38
Dagger, Dual Daggers: P. Atk. +90.5.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 39
Dagger, Dual Daggers: P. Atk. +93.7.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 40
Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 41
Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
ActivePhysicalDeadly Blow lvl 30 Mechanics explained
Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 31 Mechanics explained
Attacks the target's vital points with 4575 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 62 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 17 Mechanics explained
Critical Damage Add +509.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalBlinding Blow lvl 3
Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 65 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalBlinding Blow lvl 4
Attacks the target's vital points with 3050 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 66 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalSand Bomb lvl 7
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
MP 32 Cast 2 s Reuse 4 s Range 150
Level 70
-
ActivePhysicalSwitch lvl 12
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 33 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 47
Decreases the enemy's aggression toward the user by 441.
MP 33 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 48
Decreases the enemy's aggression toward the user by 445.
MP 33 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalBackstab lvl 32 Mechanics explained
Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 105 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 33 Mechanics explained
Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 106 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
-
ActiveMagic
-
ActivePhysicalBleed lvl 6
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.
MP 89 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
-
PassiveDagger Mastery lvl 40
Dagger, Dual Daggers: P. Atk. +96.8.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 41
Dagger, Dual Daggers: P. Atk. +100.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 42
Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 43
Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
ActivePhysicalDeadly Blow lvl 32 Mechanics explained
Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 33 Mechanics explained
Attacks the target's vital points with 4878 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 64 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 18 Mechanics explained
Critical Damage Add +542.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
-
ActivePhysicalBlinding Blow lvl 5
Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 67 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalBlinding Blow lvl 6
Attacks the target's vital points with 3252 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 68 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalSand Bomb lvl 8
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
MP 33 Cast 2 s Reuse 4 s Range 150
Level 72
-
ActivePhysicalSwitch lvl 13
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 34 Cast 1.20 s Reuse 3 s Range 600
-
ActiveMagicCharm lvl 49
Decreases the enemy's aggression toward the user by 449.
MP 34 Cast 1.50 s Reuse 15 s Range 600
-
ActiveMagicCharm lvl 50
Decreases the enemy's aggression toward the user by 452.
MP 34 Cast 1.50 s Reuse 15 s Range 600
-
ActivePhysicalUnlock lvl 14
There is a 100% chance to open a door below level 3, and 90% chance to open alevel 72 treasure chest. Requires 17 Thief Keys.
Each use takes:
Thief Key x17
MP 67 Cast 2.50 s Reuse 30 s Range 40
-
ActivePhysicalBackstab lvl 34 Mechanics explained
Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 108 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalBackstab lvl 35 Mechanics explained
Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 109 Cast 1.08 s Reuse 3 s Range 40
-
ActiveMagic
-
ActiveMagic
-
ActiveMagic
-
PassiveDagger Mastery lvl 42
Dagger, Dual Daggers: P. Atk. +103.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 43
Dagger, Dual Daggers: P. Atk. +106.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 44
Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 45
Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
ActivePhysicalDeadly Blow lvl 34 Mechanics explained
Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalDeadly Blow lvl 35 Mechanics explained
Attacks the target's vital points with 5180 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
-
ToggleVicious Stance lvl 19 Mechanics explained
Critical Damage Add +576.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
-
ActivePhysicalBlinding Blow lvl 7
Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 69 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalBlinding Blow lvl 8
Attacks the target's vital points with 3453 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 70 Cast 1.08 s Reuse 30 s Range 40
-
ActivePhysicalSand Bomb lvl 9
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
MP 34 Cast 2 s Reuse 4 s Range 150
Level 74
-
ActivePhysicalSwitch lvl 14
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 34 Cast 1.20 s Reuse 3 s Range 600
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ActiveMagicCharm lvl 51
Decreases the enemy's aggression toward the user by 455.
MP 34 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicCharm lvl 52
Decreases the enemy's aggression toward the user by 458.
MP 35 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalBackstab lvl 36 Mechanics explained
Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 111 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 37 Mechanics explained
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 112 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
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ActiveMagic
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ActiveMagic
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PassiveEsprit lvl 8
Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.
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PassiveDagger Mastery lvl 44
Dagger, Dual Daggers: P. Atk. +109.6.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 45
Dagger, Dual Daggers: P. Atk. +112.8.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 46
Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 47
Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 36 Mechanics explained
Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 67 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 37 Mechanics explained
Attacks the target's vital points with 5479 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 20 Mechanics explained
Critical Damage Add +609.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ActivePhysicalBlinding Blow lvl 9
Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 71 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalBlinding Blow lvl 10
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 72 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalMortal Strike lvl 3
Increases the user's success rate of vital point attacks by 20% for 2 minutes. Requires a dagger.
MP 34 Cast 2 s Reuse 150 s
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ActivePhysicalSand Bomb lvl 10
Detonates a sand bomb to decrease the enemy's Accuracy by 12 for 30 seconds.
MP 34 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalSummon Treasure Key lvl 4
Creates 1-4 Maestro's Key(s). Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 204 Cast 3 s Reuse 600 s
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ActivePhysical
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ActivePhysical
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PassiveEvasion Chance lvl 1
10% chance when you evade a normal attack: success rate of deadly blow skills +10% for 120 seconds.
Triggers no more than once every 5 seconds.Learned from a book:
Forgotten Scroll - Evasion Chance
where to get it
Level 76
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PassiveDivine Inspiration lvl 3
Increases the number of buffs an individual can receive by 3.
Learned from a book:
Ancient Book: Divine Inspiration (Manuscript)
where to get it
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PassiveDivine Inspiration lvl 4
Increases the number of buffs an individual can receive by 4.
Learned from a book:
Ancient Book: Divine Inspiration (Original Version)
where to get it
All skills
Plains Walker
2nd profession
37
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ActivePhysicalBackstab lvl 1-37 Mechanics explained from character level 40
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicCharm lvl 16-52 from character level 40
Decreases the enemy's aggression toward the user by 252.
MP 18 Cast 1.50 s Reuse 15 s Range 600
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ActivePhysicalDeadly Blow lvl 1-37 Mechanics explained from character level 40
Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 33 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicElemental Heal lvl 19-55 from character level 40
Restores one's own HP with 236 Power.
MP 115 Cast 5 s Reuse 3 s
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ActiveMagicEntangle lvl 2-16 from character level 40
Decreases the enemy's Speed by 30% for 1 minute.
MP 18 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPoison Recovery lvl 2-3 from character level 40
Cures the user of moderate poisoning.
MP 35 Cast 1 s Reuse 2 s
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ActivePhysicalShadow Step lvl 1 Mechanics explained from character level 40
Allows user to stealthily approach the enemy from behind. Target cancel is possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 0.10 s Reuse 75 s Range 600
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ActiveMagicSpirit Barrier lvl 1-3 from character level 40
Increases the user's M. Def. by 15% for 20 minutes.
MP 18 Cast 4 s Reuse 2 s
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ActivePhysicalUnlock lvl 6-14 from character level 40
There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Each use takes:
Thief Key x5
MP 35 Cast 2.50 s Reuse 30 s Range 40
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PassiveCritical Chance lvl 2-4 from character level 40
Increases Critical Rate by 30%.
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PassiveDagger Mastery lvl 9-45 from character level 40
Dagger, Dual Daggers: P. Atk. +20.3.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ToggleFake Death lvl 1 Mechanics explained from character level 40
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
MP 200
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PassiveLight Armor Mastery lvl 11-47 from character level 40
Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ToggleSilent Move lvl 1 from character level 40
Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.
MP 7
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ToggleVicious Stance lvl 6-20 Mechanics explained from character level 40
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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ActivePhysicalSwitch lvl 1-14 from character level 43
Confuses the enemy, causing them to cancel their target. Requires a dagger.
MP 19 Cast 1.20 s Reuse 3 s Range 600
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PassiveAcrobatic Move lvl 2-3 from character level 43
Increases Evasion by 5 when running.
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PassiveEsprit lvl 2-8 from character level 43
Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
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PassiveQuick Step lvl 2 from character level 43
Increases Speed by 11.
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ActiveMagic
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ActivePhysicalSummon Treasure Key lvl 1-4 from character level 46
Creates 1 Maestro's Key. Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 122 Cast 3 s Reuse 600 s
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PassiveBoost Evasion lvl 2-3 from character level 46
Increases Evasion by 3.
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ToggleChameleon Rest lvl 1 from character level 46
Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously.
MP 9
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ActivePhysicalBleed lvl 3-6 from character level 49
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysical
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ActiveMagic
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
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ActivePhysicalSand Bomb lvl 1-10 from character level 55
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 25 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalUltimate Evasion lvl 2 from character level 55
For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.
MP 25 Cast 1 s Reuse 900 s
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PassiveAcrobatics lvl 2 from character level 55
Increases the maximum height user can fall without taking damage by 100.
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PassiveBoost Breath lvl 2 from character level 55
Increases lung capacity by 300.
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ActivePhysicalMortal Strike lvl 1-3 from character level 58
Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.
MP 27 Cast 2 s Reuse 150 s
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ActivePhysicalEscape Shackle lvl 1 from character level 60
Allows you to escape from a captured state.
MP 60 Cast 1 s Reuse 15 s
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ActivePhysicalBlinding Blow lvl 1-10 from character level 66
Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 63 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysical
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ActivePhysicalRemove Trap lvl 1 from character level 74
Disarms traps below Level 78.
MP 17 Cast 4 s Reuse 8 s Range 400
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PassiveEvasion Chance lvl 1 from character level 74
10% chance when you evade a normal attack: success rate of deadly blow skills +10% for 120 seconds.
Triggers no more than once every 5 seconds.Learned from a book:
Forgotten Scroll - Evasion Chance
where to get it
Elven Scout
1st profession
28
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ActiveMagicCharm lvl 1-15 from character level 20
Decreases the enemy's aggression toward the user by 132.
MP 10 Cast 1.50 s Reuse 15 s Range 600
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ActiveMagicDefense Aura lvl 2 from character level 20
Increases P. Def. by 12% for 20 minutes.
MP 10 Cast 4 s Reuse 2 s
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ActiveMagicElemental Heal lvl 4-18 from character level 20
Restores one's own HP with 95 Power.
MP 53 Cast 5 s Reuse 3 s
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ActivePhysicalMortal Blow lvl 10-24 from character level 20
Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 18 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 10-24 from character level 20
Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 38 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalUnlock lvl 1-5 from character level 20
There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.
Each use takes:
Thief Key x2
MP 19 Cast 2.50 s Reuse 30 s Range 40
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PassiveAcrobatics lvl 1 from character level 20
Increases the maximum height user can fall without taking damage by 60.
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PassiveBoost Breath lvl 1 from character level 20
Increases lung capacity by 180.
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PassiveBow Mastery lvl 1-15 from character level 20
Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveDagger Mastery lvl 1-8 from character level 20
Dagger, Dual Daggers: P. Atk. +3.6.
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PassiveLight Armor Mastery lvl 1-10 from character level 20
Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.
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PassiveLong Shot lvl 1 from character level 20
Increases the bow's range by 200.
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ToggleVicious Stance lvl 1-5 Mechanics explained from character level 20
Critical Damage Add +35.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 4 MP.MP 4
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ActivePhysicalBleed lvl 1-2 from character level 24
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.
MP 28 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagic
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ActiveMagicPoison Recovery lvl 1 from character level 24
Cures the user of minor poisoning.
MP 20 Cast 1 s Reuse 2 s
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ToggleAccuracy lvl 1 Mechanics explained from character level 24
Accuracy +3.
While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 5 MP.MP 5
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PassiveBoost Evasion lvl 1 from character level 24
Increases Evasion by 2.
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ActiveMagicAttack Aura lvl 2 from character level 28
Increases P. Atk. by 12% for 20 minutes.
MP 13 Cast 4 s Reuse 2 s
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ActivePhysicalUltimate Evasion lvl 1 from character level 28
For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.
MP 13 Cast 1 s Reuse 900 s
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PassiveAcrobatic Move lvl 1 from character level 28
Increases Evasion by 4 when running.
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PassiveQuick Step lvl 1 from character level 28
Increases Speed by 7.
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ActivePhysicalRapid Shot lvl 1 from character level 32
Increases the user's bow Atk. Spd. by 8% for 20 minutes.
MP 18 Cast 1.50 s Reuse 3 s
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ActiveMagic
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PassiveCritical Chance lvl 1 from character level 32
Increases Critical Rate by 20%.
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ActiveMagicEntangle lvl 1 from character level 36
Decreases the enemy's Speed by 20% for 1 minute.
MP 17 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalStun Shot lvl 1-3 Mechanics explained from character level 36
Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 46 Cast 3 s Reuse 3 s Range 900
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PassiveEsprit lvl 1 from character level 36
Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.
Elven Fighter
Starting class
14
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActiveMagicDefense Aura lvl 1 from character level 5
Increases P. Def. by 8% for 20 minutes.
MP 5 Cast 4 s Reuse 2 s
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ActivePhysicalMortal Blow lvl 1-9 from character level 5
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1-9 from character level 5
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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ActiveMagicAttack Aura lvl 1 from character level 10
Increases P. Atk. by 8% for 20 minutes.
MP 7 Cast 4 s Reuse 2 s
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ActiveMagicElemental Heal lvl 1-3 from character level 15
Restores one's own HP with 71 Power.
MP 40 Cast 5 s Reuse 3 s
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.