Plains Walker: skills

Elf Β· 2nd profession Β· lvl 40 Β· 37 skills

Quests to become Plains Walker

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Seekerlvl 35 - 85 Β· Dufner walkthrough
  2. Testimony of Lifelvl 37 - 85 Β· Cardien walkthrough
  3. Test of the Searcherlvl 39 - 85 Β· Luther walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Charm lvl 16

    Decreases the enemy's aggression toward the user by 252.

    MP 18 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 17

    Decreases the enemy's aggression toward the user by 259.

    MP 18 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 18

    Decreases the enemy's aggression toward the user by 266.

    MP 18 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Poison Recovery lvl 2

    Cures the user of moderate poisoning.

    MP 35 Cast 1 s Reuse 2 s

    ActiveMagic
  • Unlock lvl 6

    There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

    Each use takes: Thief Key x5

    MP 35 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 1 Mechanics explained

    Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 2 Mechanics explained

    Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 3 Mechanics explained

    Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 19

    Restores one's own HP with 236 Power.

    MP 115 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 20

    Restores one's own HP with 245 Power.

    MP 119 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 21

    Restores one's own HP with 254 Power.

    MP 122 Cast 5 s Reuse 3 s

    ActiveMagic
  • Fake Death lvl 1 Mechanics explained

    Plays dead to keep a monster from attacking. Consumes 10 MP per second.

    MP 200

    Toggle
  • Entangle lvl 2

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 18 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Spirit Barrier lvl 1

    Increases the user's M. Def. by 15% for 20 minutes.

    MP 18 Cast 4 s Reuse 2 s

    ActiveMagic
  • Critical Chance lvl 2

    Increases Critical Rate by 30%.

    Passive
  • Dagger Mastery lvl 9

    Dagger, Dual Daggers: P. Atk. +20.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 10

    Dagger, Dual Daggers: P. Atk. +21.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 11

    Dagger, Dual Daggers: P. Atk. +23.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Silent Move lvl 1

    Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

    MP 7

    Toggle
  • Light Armor Mastery lvl 11

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 12

    Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 13

    Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 1 Mechanics explained

    Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 33 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 2 Mechanics explained

    Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 34 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 3 Mechanics explained

    Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 6 Mechanics explained

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Shadow Step lvl 1 Mechanics explained

    Allows user to stealthily approach the enemy from behind. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 0.10 s Reuse 75 s Range 600

    ActivePhysical

Level 43

  • Switch lvl 1

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 19 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 19

    Decreases the enemy's aggression toward the user by 272.

    MP 19 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 20

    Decreases the enemy's aggression toward the user by 279.

    MP 19 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 21

    Decreases the enemy's aggression toward the user by 286.

    MP 19 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Unlock lvl 7

    There is a 100% chance to open a level 2 door, a 5% chance to open a level 3 door, and 90% chance to open a level 44 treasure chest. Requires 6 Thief Keys.

    Each use takes: Thief Key x6

    MP 39 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 4 Mechanics explained

    Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 5 Mechanics explained

    Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 59 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 6 Mechanics explained

    Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 22

    Restores one's own HP with 262 Power.

    MP 122 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 23

    Restores one's own HP with 271 Power.

    MP 127 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 24

    Restores one's own HP with 281 Power.

    MP 130 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 3

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 19 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Quick Step lvl 2

    Increases Speed by 11.

    Passive
  • Esprit lvl 2

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Dagger Mastery lvl 12

    Dagger, Dual Daggers: P. Atk. +25.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 13

    Dagger, Dual Daggers: P. Atk. +26.6.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 14

    Dagger, Dual Daggers: P. Atk. +28.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Acrobatic Move lvl 2

    Increases Evasion by 5 when running.

    Passive
  • Light Armor Mastery lvl 14

    Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 15

    Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 16

    Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 4 Mechanics explained

    Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 5 Mechanics explained

    Attacks the target's vital points with 1405 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 6 Mechanics explained

    Attacks the target's vital points with 1488 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 7 Mechanics explained

    Critical Damage Add +166.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 8 MP.

    MP 8

    Toggle

Level 46

  • Switch lvl 2

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 21 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 22

    Decreases the enemy's aggression toward the user by 293.

    MP 20 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 23

    Decreases the enemy's aggression toward the user by 300.

    MP 20 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 24

    Decreases the enemy's aggression toward the user by 307.

    MP 22 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Unlock lvl 8

    There is a 100% chance to open a level 2 door, a 30% chance to open a level 3 door, and 90% chance to open a level 48 treasure chest. Requires 7 Thief Keys.

    Each use takes: Thief Key x7

    MP 43 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 7 Mechanics explained

    Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 8 Mechanics explained

    Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 9 Mechanics explained

    Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 25

    Restores one's own HP with 290 Power.

    MP 134 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 26

    Restores one's own HP with 299 Power.

    MP 139 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 27

    Restores one's own HP with 308 Power.

    MP 143 Cast 5 s Reuse 3 s

    ActiveMagic
  • Cure Bleeding lvl 2

    Heals moderate bleeding.

    MP 42 Cast 1 s Reuse 2 s

    ActiveMagic
  • Entangle lvl 4

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 22 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 3

    Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.

    Passive
  • Boost Evasion lvl 2

    Increases Evasion by 3.

    Passive
  • Dagger Mastery lvl 15

    Dagger, Dual Daggers: P. Atk. +30.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 16

    Dagger, Dual Daggers: P. Atk. +32.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 17

    Dagger, Dual Daggers: P. Atk. +34.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 17

    Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 18

    Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 19

    Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 7 Mechanics explained

    Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 8 Mechanics explained

    Attacks the target's vital points with 1664 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 39 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 9 Mechanics explained

    Attacks the target's vital points with 1757 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Chameleon Rest lvl 1

    Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously.

    MP 9

    Toggle
  • Vicious Stance lvl 8 Mechanics explained

    Critical Damage Add +196.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle
  • Summon Treasure Key lvl 1

    Creates 1 Maestro's Key. Consumes 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 122 Cast 3 s Reuse 600 s

    ActivePhysical

Level 49

  • Switch lvl 3

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 22 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 25

    Decreases the enemy's aggression toward the user by 313.

    MP 22 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 26

    Decreases the enemy's aggression toward the user by 320.

    MP 23 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 27

    Decreases the enemy's aggression toward the user by 327.

    MP 23 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Backstab lvl 10 Mechanics explained

    Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 11 Mechanics explained

    Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 12 Mechanics explained

    Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 72 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 28

    Restores one's own HP with 318 Power.

    MP 148 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 29

    Restores one's own HP with 328 Power.

    MP 152 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 30

    Restores one's own HP with 337 Power.

    MP 157 Cast 5 s Reuse 3 s

    ActiveMagic
  • Bleed lvl 3

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Entangle lvl 5

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Spirit Barrier lvl 2

    Increases the user's M. Def. by 23% for 20 minutes.

    MP 23 Cast 4 s Reuse 2 s

    ActiveMagic
  • Critical Chance lvl 3

    Increases Critical Rate by 40%.

    Passive
  • Esprit lvl 4

    Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.

    Passive
  • Dagger Mastery lvl 18

    Dagger, Dual Daggers: P. Atk. +36.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 19

    Dagger, Dual Daggers: P. Atk. +38.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 20

    Dagger, Dual Daggers: P. Atk. +40.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 20

    Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 21

    Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 22

    Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 10 Mechanics explained

    Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 41 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 11 Mechanics explained

    Attacks the target's vital points with 1953 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 12 Mechanics explained

    Attacks the target's vital points with 2057 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 9 Mechanics explained

    Critical Damage Add +229.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle

Level 52

  • Switch lvl 4

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 24 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 28

    Decreases the enemy's aggression toward the user by 334.

    MP 23 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 29

    Decreases the enemy's aggression toward the user by 340.

    MP 24 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 30

    Decreases the enemy's aggression toward the user by 347.

    MP 24 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Unlock lvl 9

    There is a 100% chance to open a level 2 door, a 75% chance to open a level 3 door, and 90% chance to open a level 52 treasure chest. Requires 8 Thief Keys.

    Each use takes: Thief Key x8

    MP 47 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 13 Mechanics explained

    Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 14 Mechanics explained

    Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 15 Mechanics explained

    Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 76 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Lure lvl 1

    Quietly lures the enemy.

    MP 44 Cast 1.50 s Reuse 3 s Range 400

    ActivePhysical
  • Elemental Heal lvl 31

    Restores one's own HP with 346 Power.

    MP 159 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 32

    Restores one's own HP with 356 Power.

    MP 159 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 33

    Restores one's own HP with 365 Power.

    MP 164 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 6

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 24 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 5

    Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.

    Passive
  • Dagger Mastery lvl 21

    Dagger, Dual Daggers: P. Atk. +42.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 22

    Dagger, Dual Daggers: P. Atk. +45.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 23

    Dagger, Dual Daggers: P. Atk. +47.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sprint lvl 2

    Increases Speed by 33 for 20 minutes.

    MP 24 Cast 4 s Reuse 3 s

    ActiveMagic
  • Light Armor Mastery lvl 23

    Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 24

    Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 25

    Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 13 Mechanics explained

    Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 45 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 14 Mechanics explained

    Attacks the target's vital points with 2274 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 45 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 15 Mechanics explained

    Attacks the target's vital points with 2388 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 10 Mechanics explained

    Critical Damage Add +266.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Switch lvl 5

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 25 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 31

    Decreases the enemy's aggression toward the user by 353.

    MP 25 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 32

    Decreases the enemy's aggression toward the user by 360.

    MP 25 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 33

    Decreases the enemy's aggression toward the user by 366.

    MP 25 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Unlock lvl 10

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 56 treasure chest. Requires 10 Thief Keys.

    Each use takes: Thief Key x10

    MP 51 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 16 Mechanics explained

    Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 78 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 17 Mechanics explained

    Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 80 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 18 Mechanics explained

    Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 82 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 34

    Restores one's own HP with 375 Power.

    MP 168 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 35

    Restores one's own HP with 384 Power.

    MP 173 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 36

    Restores one's own HP with 393 Power.

    MP 177 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 7

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 25 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Ultimate Evasion lvl 2

    For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.

    MP 25 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatics lvl 2

    Increases the maximum height user can fall without taking damage by 100.

    Passive
  • Boost Breath lvl 2

    Increases lung capacity by 300.

    Passive
  • Dagger Mastery lvl 24

    Dagger, Dual Daggers: P. Atk. +49.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 25

    Dagger, Dual Daggers: P. Atk. +52.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 26

    Dagger, Dual Daggers: P. Atk. +55.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Acrobatic Move lvl 3

    Increases Evasion by 6 when running.

    Passive
  • Light Armor Mastery lvl 26

    Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 27

    Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 28

    Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 16 Mechanics explained

    Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 17 Mechanics explained

    Attacks the target's vital points with 2625 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 18 Mechanics explained

    Attacks the target's vital points with 2748 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 49 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 11 Mechanics explained

    Critical Damage Add +306.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Sand Bomb lvl 1

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 58

  • Switch lvl 6

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 27 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 34

    Decreases the enemy's aggression toward the user by 373.

    MP 27 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 35

    Decreases the enemy's aggression toward the user by 379.

    MP 27 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 36

    Decreases the enemy's aggression toward the user by 385.

    MP 28 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Backstab lvl 19 Mechanics explained

    Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 84 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 20 Mechanics explained

    Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 86 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 21 Mechanics explained

    Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 87 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 37

    Restores one's own HP with 403 Power.

    MP 180 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 38

    Restores one's own HP with 412 Power.

    MP 185 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 39

    Restores one's own HP with 421 Power.

    MP 189 Cast 5 s Reuse 3 s

    ActiveMagic
  • Bleed lvl 4

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second.

    MP 73 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Entangle lvl 8

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 28 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Spirit Barrier lvl 3

    Increases the user's M. Def. by 30% for 20 minutes.

    MP 28 Cast 4 s Reuse 2 s

    ActiveMagic
  • Critical Chance lvl 4

    Increases Critical Rate by 50%.

    Passive
  • Boost Evasion lvl 3

    Increases Evasion by 4.

    Passive
  • Dagger Mastery lvl 27

    Dagger, Dual Daggers: P. Atk. +57.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 28

    Dagger, Dual Daggers: P. Atk. +60.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 29

    Dagger, Dual Daggers: P. Atk. +63.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 29

    Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 30

    Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 31

    Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 19 Mechanics explained

    Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 20 Mechanics explained

    Attacks the target's vital points with 3004 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 21 Mechanics explained

    Attacks the target's vital points with 3136 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 53 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 12 Mechanics explained

    Critical Damage Add +349.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Mortal Strike lvl 1

    Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.

    MP 27 Cast 2 s Reuse 150 s

    ActivePhysical
  • Sand Bomb lvl 2

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 27 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Summon Treasure Key lvl 2

    Creates 1-2 Maestro's Key(s). Consumes 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 159 Cast 3 s Reuse 600 s

    ActivePhysical

Level 60

  • Switch lvl 7

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 28 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 37

    Decreases the enemy's aggression toward the user by 391.

    MP 28 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 38

    Decreases the enemy's aggression toward the user by 396.

    MP 28 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Poison Recovery lvl 3

    Cures the user of severe poisoning.

    MP 55 Cast 1 s Reuse 2 s

    ActiveMagic
  • Unlock lvl 11

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 60 treasure chest. Requires 11 Thief Keys.

    Each use takes: Thief Key x11

    MP 55 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 22 Mechanics explained

    Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 89 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 23 Mechanics explained

    Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 91 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 40

    Restores one's own HP with 430 Power.

    MP 193 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 41

    Restores one's own HP with 439 Power.

    MP 195 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 9

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 28 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dagger Mastery lvl 30

    Dagger, Dual Daggers: P. Atk. +66.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 31

    Dagger, Dual Daggers: P. Atk. +69.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 32

    Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 33

    Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 22 Mechanics explained

    Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 23 Mechanics explained

    Attacks the target's vital points with 3408 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 13 Mechanics explained

    Critical Damage Add +379.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Sand Bomb lvl 3

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 28 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Escape Shackle lvl 1

    Allows you to escape from a captured state.

    MP 60 Cast 1 s Reuse 15 s

    ActivePhysical

Level 61

Level 62

  • Switch lvl 8

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 29 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 39

    Decreases the enemy's aggression toward the user by 402.

    MP 29 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 40

    Decreases the enemy's aggression toward the user by 407.

    MP 29 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Backstab lvl 24 Mechanics explained

    Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 91 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 25 Mechanics explained

    Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 93 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 42

    Restores one's own HP with 448 Power.

    MP 195 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 43

    Restores one's own HP with 457 Power.

    MP 199 Cast 5 s Reuse 3 s

    ActiveMagic
  • Cure Bleeding lvl 3

    Heals major bleeding.

    MP 55 Cast 1 s Reuse 2 s

    ActiveMagic
  • Entangle lvl 10

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 29 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 6

    Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.

    Passive
  • Dagger Mastery lvl 32

    Dagger, Dual Daggers: P. Atk. +71.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 33

    Dagger, Dual Daggers: P. Atk. +74.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 34

    Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 35

    Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 24 Mechanics explained

    Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 25 Mechanics explained

    Attacks the target's vital points with 3690 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 14 Mechanics explained

    Critical Damage Add +410.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Sand Bomb lvl 4

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 29 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 64

  • Switch lvl 9

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 30 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 41

    Decreases the enemy's aggression toward the user by 413.

    MP 30 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 42

    Decreases the enemy's aggression toward the user by 418.

    MP 30 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Unlock lvl 12

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 64 treasure chest. Requires 13 Thief Keys.

    Each use takes: Thief Key x13

    MP 59 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 26 Mechanics explained

    Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 95 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 27 Mechanics explained

    Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 97 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 44

    Restores one's own HP with 466 Power.

    MP 203 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 45

    Restores one's own HP with 474 Power.

    MP 207 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 11

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 30 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dagger Mastery lvl 34

    Dagger, Dual Daggers: P. Atk. +78.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 35

    Dagger, Dual Daggers: P. Atk. +81.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 36

    Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 37

    Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 26 Mechanics explained

    Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 27 Mechanics explained

    Attacks the target's vital points with 3980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 15 Mechanics explained

    Critical Damage Add +443.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Sand Bomb lvl 5

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 30 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 66

  • Switch lvl 10

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 31 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 43

    Decreases the enemy's aggression toward the user by 423.

    MP 30 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 44

    Decreases the enemy's aggression toward the user by 428.

    MP 32 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Backstab lvl 28 Mechanics explained

    Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 98 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 29 Mechanics explained

    Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 100 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 46

    Restores one's own HP with 482 Power.

    MP 210 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 47

    Restores one's own HP with 490 Power.

    MP 214 Cast 5 s Reuse 3 s

    ActiveMagic
  • Bleed lvl 5

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second.

    MP 83 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Entangle lvl 12

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 32 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dagger Mastery lvl 36

    Dagger, Dual Daggers: P. Atk. +84.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 37

    Dagger, Dual Daggers: P. Atk. +87.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 38

    Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 39

    Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 28 Mechanics explained

    Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 59 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 29 Mechanics explained

    Attacks the target's vital points with 4275 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 16 Mechanics explained

    Critical Damage Add +475.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Blinding Blow lvl 1

    Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 63 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Blinding Blow lvl 2

    Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 64 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Mortal Strike lvl 2

    Increases the user's success rate of vital point attacks by 15% for 2 minutes. Requires a dagger.

    MP 31 Cast 2 s Reuse 150 s

    ActivePhysical
  • Sand Bomb lvl 6

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 31 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Summon Treasure Key lvl 3

    Creates 1-3 Maestro's Key(s). Consumes 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 183 Cast 3 s Reuse 600 s

    ActivePhysical

Level 68

  • Switch lvl 11

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 32 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 45

    Decreases the enemy's aggression toward the user by 432.

    MP 32 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 46

    Decreases the enemy's aggression toward the user by 437.

    MP 33 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Unlock lvl 13

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 68 treasure chest. Requires 15 Thief Keys.

    Each use takes: Thief Key x15

    MP 63 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 30 Mechanics explained

    Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 102 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 31 Mechanics explained

    Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 103 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 48

    Restores one's own HP with 498 Power.

    MP 218 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 49

    Restores one's own HP with 506 Power.

    MP 222 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 13

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 33 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 7

    Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.

    Passive
  • Dagger Mastery lvl 38

    Dagger, Dual Daggers: P. Atk. +90.5.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 39

    Dagger, Dual Daggers: P. Atk. +93.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 40

    Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 41

    Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 30 Mechanics explained

    Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 31 Mechanics explained

    Attacks the target's vital points with 4575 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 17 Mechanics explained

    Critical Damage Add +509.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Blinding Blow lvl 3

    Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 65 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Blinding Blow lvl 4

    Attacks the target's vital points with 3050 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 66 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Sand Bomb lvl 7

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 32 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 70

  • Switch lvl 12

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 33 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 47

    Decreases the enemy's aggression toward the user by 441.

    MP 33 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 48

    Decreases the enemy's aggression toward the user by 445.

    MP 33 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Backstab lvl 32 Mechanics explained

    Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 105 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 33 Mechanics explained

    Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 106 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 50

    Restores one's own HP with 513 Power.

    MP 224 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 51

    Restores one's own HP with 520 Power.

    MP 228 Cast 5 s Reuse 3 s

    ActiveMagic
  • Bleed lvl 6

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.

    MP 89 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Entangle lvl 14

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 33 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dagger Mastery lvl 40

    Dagger, Dual Daggers: P. Atk. +96.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 41

    Dagger, Dual Daggers: P. Atk. +100.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 42

    Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 43

    Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 32 Mechanics explained

    Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 33 Mechanics explained

    Attacks the target's vital points with 4878 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 64 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 18 Mechanics explained

    Critical Damage Add +542.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Blinding Blow lvl 5

    Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 67 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Blinding Blow lvl 6

    Attacks the target's vital points with 3252 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 68 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Sand Bomb lvl 8

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 33 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 72

  • Switch lvl 13

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 34 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 49

    Decreases the enemy's aggression toward the user by 449.

    MP 34 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 50

    Decreases the enemy's aggression toward the user by 452.

    MP 34 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Unlock lvl 14

    There is a 100% chance to open a door below level 3, and 90% chance to open alevel 72 treasure chest. Requires 17 Thief Keys.

    Each use takes: Thief Key x17

    MP 67 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 34 Mechanics explained

    Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 108 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 35 Mechanics explained

    Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 109 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 52

    Restores one's own HP with 527 Power.

    MP 230 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 53

    Restores one's own HP with 534 Power.

    MP 233 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 15

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dagger Mastery lvl 42

    Dagger, Dual Daggers: P. Atk. +103.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 43

    Dagger, Dual Daggers: P. Atk. +106.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 44

    Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 45

    Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 34 Mechanics explained

    Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 35 Mechanics explained

    Attacks the target's vital points with 5180 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 19 Mechanics explained

    Critical Damage Add +576.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Blinding Blow lvl 7

    Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 69 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Blinding Blow lvl 8

    Attacks the target's vital points with 3453 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 70 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Sand Bomb lvl 9

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 34 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 74

  • Switch lvl 14

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 34 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Charm lvl 51

    Decreases the enemy's aggression toward the user by 455.

    MP 34 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 52

    Decreases the enemy's aggression toward the user by 458.

    MP 35 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Backstab lvl 36 Mechanics explained

    Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 111 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 37 Mechanics explained

    Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 112 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 54

    Restores one's own HP with 540 Power.

    MP 237 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 55

    Restores one's own HP with 546 Power.

    MP 239 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 16

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 35 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 8

    Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.

    Passive
  • Dagger Mastery lvl 44

    Dagger, Dual Daggers: P. Atk. +109.6.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 45

    Dagger, Dual Daggers: P. Atk. +112.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 46

    Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 47

    Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 36 Mechanics explained

    Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 37 Mechanics explained

    Attacks the target's vital points with 5479 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 20 Mechanics explained

    Critical Damage Add +609.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Blinding Blow lvl 9

    Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 71 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Blinding Blow lvl 10

    Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 72 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Mortal Strike lvl 3

    Increases the user's success rate of vital point attacks by 20% for 2 minutes. Requires a dagger.

    MP 34 Cast 2 s Reuse 150 s

    ActivePhysical
  • Sand Bomb lvl 10

    Detonates a sand bomb to decrease the enemy's Accuracy by 12 for 30 seconds.

    MP 34 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Summon Treasure Key lvl 4

    Creates 1-4 Maestro's Key(s). Consumes 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 204 Cast 3 s Reuse 600 s

    ActivePhysical
  • Find Trap lvl 1

    Detects traps below Level 78.

    MP 67 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Remove Trap lvl 1

    Disarms traps below Level 78.

    MP 17 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Evasion Chance lvl 1

    10% chance when you evade a normal attack: success rate of deadly blow skills +10% for 120 seconds.
    Triggers no more than once every 5 seconds.

    Learned from a book: Forgotten Scroll - Evasion Chance where to get it

    Passive

Level 76

All skills

Plains Walker

2nd profession 37
  • Backstab lvl 1-37 Mechanics explained from character level 40

    Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Charm lvl 16-52 from character level 40

    Decreases the enemy's aggression toward the user by 252.

    MP 18 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Deadly Blow lvl 1-37 Mechanics explained from character level 40

    Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 33 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Elemental Heal lvl 19-55 from character level 40

    Restores one's own HP with 236 Power.

    MP 115 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 2-16 from character level 40

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 18 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Poison Recovery lvl 2-3 from character level 40

    Cures the user of moderate poisoning.

    MP 35 Cast 1 s Reuse 2 s

    ActiveMagic
  • Shadow Step lvl 1 Mechanics explained from character level 40

    Allows user to stealthily approach the enemy from behind. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 0.10 s Reuse 75 s Range 600

    ActivePhysical
  • Spirit Barrier lvl 1-3 from character level 40

    Increases the user's M. Def. by 15% for 20 minutes.

    MP 18 Cast 4 s Reuse 2 s

    ActiveMagic
  • Unlock lvl 6-14 from character level 40

    There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

    Each use takes: Thief Key x5

    MP 35 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Critical Chance lvl 2-4 from character level 40

    Increases Critical Rate by 30%.

    Passive
  • Dagger Mastery lvl 9-45 from character level 40

    Dagger, Dual Daggers: P. Atk. +20.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Fake Death lvl 1 Mechanics explained from character level 40

    Plays dead to keep a monster from attacking. Consumes 10 MP per second.

    MP 200

    Toggle
  • Light Armor Mastery lvl 11-47 from character level 40

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Silent Move lvl 1 from character level 40

    Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

    MP 7

    Toggle
  • Vicious Stance lvl 6-20 Mechanics explained from character level 40

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Switch lvl 1-14 from character level 43

    Confuses the enemy, causing them to cancel their target. Requires a dagger.

    MP 19 Cast 1.20 s Reuse 3 s Range 600

    ActivePhysical
  • Acrobatic Move lvl 2-3 from character level 43

    Increases Evasion by 5 when running.

    Passive
  • Esprit lvl 2-8 from character level 43

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Quick Step lvl 2 from character level 43

    Increases Speed by 11.

    Passive
  • Cure Bleeding lvl 2-3 from character level 46

    Heals moderate bleeding.

    MP 42 Cast 1 s Reuse 2 s

    ActiveMagic
  • Summon Treasure Key lvl 1-4 from character level 46

    Creates 1 Maestro's Key. Consumes 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 122 Cast 3 s Reuse 600 s

    ActivePhysical
  • Boost Evasion lvl 2-3 from character level 46

    Increases Evasion by 3.

    Passive
  • Chameleon Rest lvl 1 from character level 46

    Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously.

    MP 9

    Toggle
  • Bleed lvl 3-6 from character level 49

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Lure lvl 1 from character level 52

    Quietly lures the enemy.

    MP 44 Cast 1.50 s Reuse 3 s Range 400

    ActivePhysical
  • Sprint lvl 2 from character level 52

    Increases Speed by 33 for 20 minutes.

    MP 24 Cast 4 s Reuse 3 s

    ActiveMagic
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Sand Bomb lvl 1-10 from character level 55

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Ultimate Evasion lvl 2 from character level 55

    For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.

    MP 25 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatics lvl 2 from character level 55

    Increases the maximum height user can fall without taking damage by 100.

    Passive
  • Boost Breath lvl 2 from character level 55

    Increases lung capacity by 300.

    Passive
  • Mortal Strike lvl 1-3 from character level 58

    Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.

    MP 27 Cast 2 s Reuse 150 s

    ActivePhysical
  • Escape Shackle lvl 1 from character level 60

    Allows you to escape from a captured state.

    MP 60 Cast 1 s Reuse 15 s

    ActivePhysical
  • Blinding Blow lvl 1-10 from character level 66

    Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 63 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Find Trap lvl 1 from character level 74

    Detects traps below Level 78.

    MP 67 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Remove Trap lvl 1 from character level 74

    Disarms traps below Level 78.

    MP 17 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Evasion Chance lvl 1 from character level 74

    10% chance when you evade a normal attack: success rate of deadly blow skills +10% for 120 seconds.
    Triggers no more than once every 5 seconds.

    Learned from a book: Forgotten Scroll - Evasion Chance where to get it

    Passive

Elven Scout

1st profession 28
  • Charm lvl 1-15 from character level 20

    Decreases the enemy's aggression toward the user by 132.

    MP 10 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Elemental Heal lvl 4-18 from character level 20

    Restores one's own HP with 95 Power.

    MP 53 Cast 5 s Reuse 3 s

    ActiveMagic
  • Mortal Blow lvl 10-24 from character level 20

    Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 10-24 from character level 20

    Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 38 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Unlock lvl 1-5 from character level 20

    There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 19 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Acrobatics lvl 1 from character level 20

    Increases the maximum height user can fall without taking damage by 60.

    Passive
  • Boost Breath lvl 1 from character level 20

    Increases lung capacity by 180.

    Passive
  • Bow Mastery lvl 1-15 from character level 20

    Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 1-8 from character level 20

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Light Armor Mastery lvl 1-10 from character level 20

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Long Shot lvl 1 from character level 20

    Increases the bow's range by 200.

    Passive
  • Vicious Stance lvl 1-5 Mechanics explained from character level 20

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle
  • Bleed lvl 1-2 from character level 24

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Cure Bleeding lvl 1 from character level 24

    Heals minor bleeding.

    MP 22 Cast 1 s Reuse 2 s

    ActiveMagic
  • Poison Recovery lvl 1 from character level 24

    Cures the user of minor poisoning.

    MP 20 Cast 1 s Reuse 2 s

    ActiveMagic
  • Accuracy lvl 1 Mechanics explained from character level 24

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Boost Evasion lvl 1 from character level 24

    Increases Evasion by 2.

    Passive
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Ultimate Evasion lvl 1 from character level 28

    For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.

    MP 13 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatic Move lvl 1 from character level 28

    Increases Evasion by 4 when running.

    Passive
  • Quick Step lvl 1 from character level 28

    Increases Speed by 7.

    Passive
  • Rapid Shot lvl 1 from character level 32

    Increases the user's bow Atk. Spd. by 8% for 20 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Sprint lvl 1 from character level 32

    Increases Speed by 22 for 20 minutes.

    MP 14 Cast 4 s Reuse 3 s

    ActiveMagic
  • Critical Chance lvl 1 from character level 32

    Increases Critical Rate by 20%.

    Passive
  • Entangle lvl 1 from character level 36

    Decreases the enemy's Speed by 20% for 1 minute.

    MP 17 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Stun Shot lvl 1-3 Mechanics explained from character level 36

    Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 46 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Esprit lvl 1 from character level 36

    Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.

    Passive

Elven Fighter

Starting class 14
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Elemental Heal lvl 1-3 from character level 15

    Restores one's own HP with 71 Power.

    MP 40 Cast 5 s Reuse 3 s

    ActiveMagic
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical