Shadow Step
Active · Physical · 1 level · ID 821
Allows user to stealthily approach the enemy from behind. Target cancel is possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
- MP
- 50
- Cast
- 0.10 s
- Reuse
- 75 s
- Range
- 600
The description and the numbers are those of level 1, the last one.
Mechanics
An instant jump behind the enemy at up to 600 range, trying to cancel its target. Target cancel does not always land: the chance depends only on the target's «INT» and level - against level 85 fighters 88-99%, against mages 73-86%, even lower with an «INT» dye. Does not work on Raid Bosses, Grand Bosses, invulnerable targets or those protected from debuffs.
On this page
# How it works
«Shadow Step»
is a skill of dagger users of all three races from level 72, learned from the book «Forgotten Scroll - Shadow Step»
. Cost - 50 MP, cooldown - 75 seconds, range - 600.
Two things happen when it is used:
- The character instantly ends up behind the target. The jump always works, even if the target drop failed. The skill can also be used while held, when the character cannot run.
- The target rolls the chance to drop its target. If the chance succeeds, the opponent loses their selected target, their ordinary attack and skill cast are interrupted, and auto-attack stops.
Dropping the target is an instant action, not an effect with a duration: there is no icon, and nothing prevents the opponent from selecting a target again right away - by a click, the nearest-target key or a macro with the /target command. So against a player with a targeting macro the gain is a fraction of a second, while they take the target again and start attacking.
# Target drop chance
The chance is calculated by the formula:
chance = 72 + 100 - target level + 30 - target «INT»
72 is the skill level, 100 is its base chance. A result above 100% counts as 100%.
Nothing depends on the dagger user: not their level, gear, enchant or attack attribute. On the target's side, neither «M. Def.», debuff resistance nor resistances matter: only «INT» (with dyes and everything that raises it) and level.
Examples: - Human fighter level 85, «INT» 21: 72 + 100 - 85 + 30 - 21 = 96%. - Dark elf mage level 85, «INT» 44: 72 + 100 - 85 + 30 - 44 = 73%. - The same with a +5 «INT» dye: 72 + 100 - 85 + 30 - 49 = 68%. - Orc fighter level 76, «INT» 18: 72 + 100 - 76 + 30 - 18 = 108, counts as 100%.
Target cancel chance by target «INT» and level
| Target «INT» | Roughly who | lvl 76 | lvl 80 | lvl 85 |
|---|---|---|---|---|
| 18 | orc fighters | 100% | 100% | 99% |
| 20 | dwarves | 100% | 100% | 97% |
| 21 | human warriors | 100% | 100% | 96% |
| 23 | elf warriors | 100% | 99% | 94% |
| 25 | dark elf warriors | 100% | 97% | 92% |
| 28 | Kamaels (female) | 98% | 94% | 89% |
| 29 | Kamaels (male) | 97% | 93% | 88% |
| 31 | orc mages | 95% | 91% | 86% |
| 37 | elf mages | 89% | 85% | 80% |
| 41 | human mages | 85% | 81% | 76% |
| 44 | dark elf mages | 82% | 78% | 73% |
| 46 | human mages with a +5 «INT» dye | 80% | 76% | 71% |
| 49 | dark elf mages with a +5 «INT» dye | 77% | 73% | 68% |
| 50 | 76% | 72% | 67% | |
| 55 | 71% | 67% | 62% | |
| 60 | 66% | 62% | 57% |
# Who it does not work on
The jump behind works on any target, while the target drop does not succeed at all:
Protection from target drop
| Who | What happens |
|---|---|
| Raid Bosses and Grand Bosses | the target, attack and skill cast are never interrupted |
| the target drop does not succeed | |
| the target drop does not succeed, and the dagger user gets a message that the target resists | |
| Monsters immune to Deadly Blow | the target drop does not succeed |
# Monsters, pets and servitors
The chance against a monster is calculated the same way - by its «INT» and level.
If the drop succeeds, the monster forgets all its aggro toward the dagger user, interrupts its hit and skill cast, and does not look for a new target for 2-3 seconds. Then it attacks whoever is left in its aggro list, or the dagger user again if they hit it.
A pet or servitor loses its selected target, and its hit and skill cast are interrupted, but the attack order remains: it keeps hitting the same target.
# How to see your chance
Open the menu with the .cfg command and turn on the option «Skills Chances». After that, every time «Shadow Step» is used, a line with the target drop chance against that target arrives in chat. The number there is not capped, so against low-level warriors it can be above 100%.
# Tested on the server
The rules above were checked by tests on the real server code: a character of the needed class and level is created, who keeps the dagger user targeted and attacks them, «Shadow Step» is used on them thousands of times, and the number of uses in which the target was lost is counted.
A level 85 target keeps the dagger user targeted and attacks them
| Target | Uses | Target dropped | By the formula |
|---|---|---|---|
| orc fighter, «INT» 18 | 4000 | 99.1% | 99% |
| human fighter, «INT» 21 | 4000 | 96.4% | 96% |
| dark elf fighter, «INT» 25 | 4000 | 92.3% | 92% |
| kamael, «INT» 29 | 4000 | 87.7% | 88% |
| orc mage, «INT» 31 | 4000 | 85.9% | 86% |
| elf mage, «INT» 37 | 4000 | 79.6% | 80% |
| human mage, «INT» 41 | 4000 | 75.2% | 76% |
| dark elf mage, «INT» 44 | 4000 | 72.6% | 73% |
| human mage, «INT» 46 (+5 dye) | 4000 | 72.3% | 71% |
| dark elf mage, «INT» 49 (+5 dye) | 4000 | 68.4% | 68% |
| dark elf mage, «INT» 54 (+10 dye) | 4000 | 62.7% | 63% |
The dagger user's level does not matter: target - human mage, «INT» 41
| Dagger user's level | Target level | Uses | Target dropped | By the formula |
|---|---|---|---|---|
| 76 | 78 | 4000 | 83.5% | 83% |
| 76 | 85 | 4000 | 76.4% | 76% |
| 85 | 78 | 4000 | 83.9% | 83% |
| 85 | 85 | 4000 | 75.9% | 76% |
Resistance
| Case | Measured |
|---|---|
| the target remained in 1000 uses out of 1000 | |
| the target remained in 1000 uses out of 1000 | |
| A Raid Boss keeps the dagger user targeted | the target remained in 500 uses out of 500 |
# Specifics of our server
The skill works the same as in the known High Five server builds: the target cancel chance is calculated by the target's «INT» and level instead of landing 100% of the time. How exactly the official server calculates this chance is not reliably known, so the rule is set explicitly:
- The target drop follows the formula from the section «Target drop chance»; the chance does not depend on the dagger user.
- The target drop does not prevent the opponent from selecting a target again right away.
- Target cancel does not work on Raid Bosses and Grand Bosses (the in-game skill description says the same).
Updated: