Abyss Walker: skills
Dark Elf Β· 2nd profession Β· lvl 40 Β· 36 skills
Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.
Or every mark of the profession in one quest: Good Work's Reward walkthrough
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 40
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ActiveMagicConfusion lvl 5
Throws the enemy into confusion, changing their target of attack.
MP 18 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalUnlock lvl 6
There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Each use takes:
Thief Key x5
MP 35 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 1 Mechanics explained
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 2 Mechanics explained
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 3 Mechanics explained
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 17
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 25 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 18
Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 27 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 19
Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 27 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 3
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 34 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 4
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 35 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 3
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 1 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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PassiveCritical Damage lvl 3
Increases Critical Damages by 93.
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PassiveDagger Mastery lvl 9
Dagger, Dual Daggers: P. Atk. +20.3.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 10
Dagger, Dual Daggers: P. Atk. +21.8.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 11
Dagger, Dual Daggers: P. Atk. +23.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ToggleSilent Move lvl 1
Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.
MP 7
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ActivePhysicalSting lvl 13
Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 14
Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 15
Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 11
Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 12
Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 13
Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 1 Mechanics explained
Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 33 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 2 Mechanics explained
Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 34 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 3 Mechanics explained
Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 6 Mechanics explained
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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ActivePhysicalShadow Step lvl 1 Mechanics explained
Allows user to stealthily approach the enemy from behind. Target cancel is possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 0.10 s Reuse 75 s Range 600
Level 43
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ActiveMagicConfusion lvl 6
Throws the enemy into confusion, changing their target of attack.
MP 19 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalUnlock lvl 7
There is a 100% chance to open a level 2 door, a 5% chance to open a level 3 door, and 90% chance to open a level 44 treasure chest. Requires 6 Thief Keys.
Each use takes:
Thief Key x6
MP 39 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 4 Mechanics explained
Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 5 Mechanics explained
Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 59 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 6 Mechanics explained
Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 20
Inflicts dark damage on the target with 53 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 28 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 21
Inflicts dark damage on the target with 55 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 28 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 22
Inflicts dark damage on the target with 57 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 29 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 5
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 33 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 38 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 6
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 34 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 38 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 1
Creates an illusion of nearby monsters for 2 minutes.
MP 19 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 4
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 19 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 2 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 19 Cast 1.20 s Reuse 2 s Range 600
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PassiveQuick Step lvl 2
Increases Speed by 11.
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PassiveEsprit lvl 2
Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
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PassiveDagger Mastery lvl 12
Dagger, Dual Daggers: P. Atk. +25.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 13
Dagger, Dual Daggers: P. Atk. +26.6.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 14
Dagger, Dual Daggers: P. Atk. +28.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 16
Attacks the enemy with 295 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 17
Attacks the enemy with 313 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 18
Attacks the enemy with 331 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 41 Cast 1.08 s Reuse 3 s Range 40
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PassiveAcrobatic Move lvl 2
Increases Evasion by 5 when running.
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PassiveLight Armor Mastery lvl 14
Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 15
Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 16
Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 4 Mechanics explained
Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 35 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 5 Mechanics explained
Attacks the target's vital points with 1405 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 6 Mechanics explained
Attacks the target's vital points with 1488 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 7 Mechanics explained
Critical Damage Add +166.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 8 MP.MP 8
Level 46
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ActiveMagicConfusion lvl 7
Throws the enemy into confusion, changing their target of attack.
MP 22 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalUnlock lvl 8
There is a 100% chance to open a level 2 door, a 30% chance to open a level 3 door, and 90% chance to open a level 48 treasure chest. Requires 7 Thief Keys.
Each use takes:
Thief Key x7
MP 43 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 7 Mechanics explained
Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 8 Mechanics explained
Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 9 Mechanics explained
Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 23
Inflicts dark damage on the target with 58 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 30 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 24
Inflicts dark damage on the target with 60 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 30 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 25
Inflicts dark damage on the target with 61 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 32 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 7
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 36 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 40 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 8
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 37 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 42 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 2
Creates an illusion of nearby monsters for 2 minutes.
MP 21 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 5
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 22 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 3 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 22 Cast 1.20 s Reuse 2 s Range 600
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PassiveEsprit lvl 3
Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.
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PassiveBoost Evasion lvl 2
Increases Evasion by 3.
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PassiveDagger Mastery lvl 15
Dagger, Dual Daggers: P. Atk. +30.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 16
Dagger, Dual Daggers: P. Atk. +32.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 17
Dagger, Dual Daggers: P. Atk. +34.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 19
Attacks the enemy with 350 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 20
Attacks the enemy with 370 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 21
Attacks the enemy with 391 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 44 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 17
Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 18
Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 19
Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 7 Mechanics explained
Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 8 Mechanics explained
Attacks the target's vital points with 1664 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 39 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 9 Mechanics explained
Attacks the target's vital points with 1757 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 8 Mechanics explained
Critical Damage Add +196.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 9 MP.MP 9
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ActivePhysicalSummon Treasure Key lvl 1
Creates 1 Maestro's Key. Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 122 Cast 3 s Reuse 600 s
Level 49
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ActiveMagicConfusion lvl 8
Throws the enemy into confusion, changing their target of attack.
MP 23 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalTrick lvl 1
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 22 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysicalBackstab lvl 10 Mechanics explained
Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 11 Mechanics explained
Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 12 Mechanics explained
Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 26
Inflicts dark damage on the target with 63 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 32 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 27
Inflicts dark damage on the target with 65 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 33 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 28
Inflicts dark damage on the target with 66 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 34 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalBleed lvl 3
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicFreezing Strike lvl 9
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 39 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 44 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 10
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 40 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 44 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 3
Creates an illusion of nearby monsters for 2 minutes.
MP 22 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 6
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 23 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 4 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 23 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 2
Poisons the target, causing loss of 41 HP per second for 30 seconds.
MP 23 Cast 3 s Reuse 2 s Range 600
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PassiveEsprit lvl 4
Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.
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PassiveDagger Mastery lvl 18
Dagger, Dual Daggers: P. Atk. +36.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 19
Dagger, Dual Daggers: P. Atk. +38.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 20
Dagger, Dual Daggers: P. Atk. +40.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 22
Attacks the enemy with 412 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 23
Attacks the enemy with 434 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 24
Attacks the enemy with 457 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 20
Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 21
Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 22
Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 10 Mechanics explained
Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 41 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 11 Mechanics explained
Attacks the target's vital points with 1953 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 12 Mechanics explained
Attacks the target's vital points with 2057 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 9 Mechanics explained
Critical Damage Add +229.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 9 MP.MP 9
Level 52
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ActiveMagicConfusion lvl 9
Throws the enemy into confusion, changing their target of attack.
MP 24 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalTrick lvl 2
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 24 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysicalUnlock lvl 9
There is a 100% chance to open a level 2 door, a 75% chance to open a level 3 door, and 90% chance to open a level 52 treasure chest. Requires 8 Thief Keys.
Each use takes:
Thief Key x8
MP 47 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 13 Mechanics explained
Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 14 Mechanics explained
Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 15 Mechanics explained
Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 76 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysical
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ActiveMagicDrain Health lvl 29
Inflicts dark damage on the target with 68 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 34 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 30
Inflicts dark damage on the target with 70 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 35 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 31
Inflicts dark damage on the target with 72 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 35 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 11
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 42 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 47 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 12
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 43 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 48 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 4
Creates an illusion of nearby monsters for 2 minutes.
MP 24 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 7
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 24 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 5 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 24 Cast 1.20 s Reuse 2 s Range 600
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PassiveEsprit lvl 5
Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.
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PassiveCritical Damage lvl 4
Increases Critical Damages by 177.
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PassiveDagger Mastery lvl 21
Dagger, Dual Daggers: P. Atk. +42.7.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 22
Dagger, Dual Daggers: P. Atk. +45.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 23
Dagger, Dual Daggers: P. Atk. +47.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 25
Attacks the enemy with 481 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 26
Attacks the enemy with 506 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 27
Attacks the enemy with 531 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 51 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 23
Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 24
Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 25
Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 13 Mechanics explained
Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 45 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 14 Mechanics explained
Attacks the target's vital points with 2274 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 45 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 15 Mechanics explained
Attacks the target's vital points with 2388 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 10 Mechanics explained
Critical Damage Add +266.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 10 MP.MP 10
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PassiveDivine Inspiration lvl 1
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
Level 55
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ActiveMagicConfusion lvl 10
Throws the enemy into confusion, changing their target of attack.
MP 25 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalTrick lvl 3
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 25 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysicalUnlock lvl 10
There is a 100% chance to open a door below level 3, and 90% chance to open a level 56 treasure chest. Requires 10 Thief Keys.
Each use takes:
Thief Key x10
MP 51 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 16 Mechanics explained
Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 78 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 17 Mechanics explained
Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 80 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 18 Mechanics explained
Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 82 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 32
Inflicts dark damage on the target with 73 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 37 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 33
Inflicts dark damage on the target with 75 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 38 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 34
Inflicts dark damage on the target with 77 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 38 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 13
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 45 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 49 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 14
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 46 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 50 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 5
Creates an illusion of nearby monsters for 2 minutes.
MP 25 Cast 1.20 s Reuse 5 s Range 500
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ActivePhysicalUltimate Evasion lvl 2
For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.
MP 25 Cast 1 s Reuse 900 s
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ActiveMagicPower Break lvl 8
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 25 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 6 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 25 Cast 1.20 s Reuse 2 s Range 600
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PassiveAcrobatics lvl 2
Increases the maximum height user can fall without taking damage by 100.
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PassiveBoost Breath lvl 2
Increases lung capacity by 300.
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PassiveDagger Mastery lvl 24
Dagger, Dual Daggers: P. Atk. +49.9.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 25
Dagger, Dual Daggers: P. Atk. +52.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 26
Dagger, Dual Daggers: P. Atk. +55.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 28
Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 52 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 29
Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 53 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 30
Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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PassiveAcrobatic Move lvl 3
Increases Evasion by 6 when running.
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PassiveLight Armor Mastery lvl 26
Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 27
Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 28
Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 16 Mechanics explained
Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 17 Mechanics explained
Attacks the target's vital points with 2625 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 18 Mechanics explained
Attacks the target's vital points with 2748 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 49 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 11 Mechanics explained
Critical Damage Add +306.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 10 MP.MP 10
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ActivePhysicalSand Bomb lvl 1
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 25 Cast 2 s Reuse 4 s Range 150
Level 58
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ActiveMagicConfusion lvl 11
Throws the enemy into confusion, changing their target of attack.
MP 28 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalTrick lvl 4
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 27 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysicalBackstab lvl 19 Mechanics explained
Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 84 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 20 Mechanics explained
Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 86 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 21 Mechanics explained
Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 87 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 35
Inflicts dark damage on the target with 78 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 39 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 36
Inflicts dark damage on the target with 80 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 40 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 37
Inflicts dark damage on the target with 82 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 40 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalBleed lvl 4
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second.
MP 73 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicFreezing Strike lvl 15
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 48 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 53 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 16
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 49 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 54 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 6
Creates an illusion of nearby monsters for 2 minutes.
MP 27 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 9
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 7 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 3
Poisons the target, causing loss of 50 HP per second for 30 seconds.
MP 28 Cast 3 s Reuse 2 s Range 600
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PassiveBoost Evasion lvl 3
Increases Evasion by 4.
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PassiveDagger Mastery lvl 27
Dagger, Dual Daggers: P. Atk. +57.7.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 28
Dagger, Dual Daggers: P. Atk. +60.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 29
Dagger, Dual Daggers: P. Atk. +63.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 31
Attacks the enemy with 639 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 32
Attacks the enemy with 668 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 33
Attacks the enemy with 697 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 58 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 29
Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 30
Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 31
Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 19 Mechanics explained
Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 20 Mechanics explained
Attacks the target's vital points with 3004 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 52 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 21 Mechanics explained
Attacks the target's vital points with 3136 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 53 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 12 Mechanics explained
Critical Damage Add +349.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ActivePhysicalMortal Strike lvl 1
Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.
MP 27 Cast 2 s Reuse 150 s
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ActivePhysicalSand Bomb lvl 2
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 27 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalSummon Treasure Key lvl 2
Creates 1-2 Maestro's Key(s). Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 159 Cast 3 s Reuse 600 s
Level 60
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ActiveMagicConfusion lvl 12
Throws the enemy into confusion, changing their target of attack.
MP 28 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalTrick lvl 5
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 28 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysicalUnlock lvl 11
There is a 100% chance to open a door below level 3, and 90% chance to open a level 60 treasure chest. Requires 11 Thief Keys.
Each use takes:
Thief Key x11
MP 55 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 22 Mechanics explained
Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 89 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 23 Mechanics explained
Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 91 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 38
Inflicts dark damage on the target with 84 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 42 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 39
Inflicts dark damage on the target with 85 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 42 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 17
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 51 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 55 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 7
Creates an illusion of nearby monsters for 2 minutes.
MP 28 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 10
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 8 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
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PassiveDagger Mastery lvl 30
Dagger, Dual Daggers: P. Atk. +66.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 31
Dagger, Dual Daggers: P. Atk. +69.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 34
Attacks the enemy with 727 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 35
Attacks the enemy with 758 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 32
Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 33
Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 22 Mechanics explained
Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 23 Mechanics explained
Attacks the target's vital points with 3408 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 13 Mechanics explained
Critical Damage Add +379.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
-
ActivePhysicalSand Bomb lvl 3
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 28 Cast 2 s Reuse 4 s Range 150
-
ActivePhysical
Level 61
-
PassiveDivine Inspiration lvl 2
Increases the number of buffs an individual can receive by 2.
Learned from a book:
Ancient Book: Divine Inspiration (Original Language Version)
where to get it
Level 62
-
ActiveMagicConfusion lvl 13
Throws the enemy into confusion, changing their target of attack.
MP 29 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalTrick lvl 6
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 29 Cast 1.20 s Reuse 5 s Range 400
-
ActivePhysicalBackstab lvl 24 Mechanics explained
Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 91 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 25 Mechanics explained
Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 93 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 40
Inflicts dark damage on the target with 87 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 43 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 41
Inflicts dark damage on the target with 89 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 44 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 18
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 53 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 58 Cast 3 s Reuse 2 s Range 600
-
ActivePhysicalVeil lvl 8
Creates an illusion of nearby monsters for 2 minutes.
MP 29 Cast 1.20 s Reuse 5 s Range 500
-
ActiveMagicPower Break lvl 11
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 29 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 9 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 29 Cast 1.20 s Reuse 2 s Range 600
-
PassiveEsprit lvl 6
Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.
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PassiveDagger Mastery lvl 32
Dagger, Dual Daggers: P. Atk. +71.9.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 33
Dagger, Dual Daggers: P. Atk. +74.9.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 36
Attacks the enemy with 789 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 37
Attacks the enemy with 820 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 62 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 34
Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 35
Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
ActivePhysicalDeadly Blow lvl 24 Mechanics explained
Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 25 Mechanics explained
Attacks the target's vital points with 3690 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
-
ToggleVicious Stance lvl 14 Mechanics explained
Critical Damage Add +410.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
-
ActivePhysicalSand Bomb lvl 4
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 29 Cast 2 s Reuse 4 s Range 150
Level 64
-
ActiveMagicConfusion lvl 14
Throws the enemy into confusion, changing their target of attack.
MP 30 Cast 1.50 s Reuse 5 s Range 600
-
ActivePhysicalTrick lvl 7
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 30 Cast 1.20 s Reuse 5 s Range 400
-
ActivePhysicalUnlock lvl 12
There is a 100% chance to open a door below level 3, and 90% chance to open a level 64 treasure chest. Requires 13 Thief Keys.
Each use takes:
Thief Key x13
MP 59 Cast 2.50 s Reuse 30 s Range 40
-
ActivePhysicalBackstab lvl 26 Mechanics explained
Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 95 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalBackstab lvl 27 Mechanics explained
Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 97 Cast 1.08 s Reuse 3 s Range 40
-
ActiveMagicDrain Health lvl 42
Inflicts dark damage on the target with 90 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 44 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicDrain Health lvl 43
Inflicts dark damage on the target with 92 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 45 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicFreezing Strike lvl 19
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 56 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 60 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 9
Creates an illusion of nearby monsters for 2 minutes.
MP 30 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 12
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 30 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 10 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 30 Cast 1.20 s Reuse 2 s Range 600
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PassiveCritical Damage lvl 5
Increases Critical Damages by 295.
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PassiveDagger Mastery lvl 34
Dagger, Dual Daggers: P. Atk. +78.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 35
Dagger, Dual Daggers: P. Atk. +81.1.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 38
Attacks the enemy with 852 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 39
Attacks the enemy with 885 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 36
Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 37
Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 26 Mechanics explained
Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 27 Mechanics explained
Attacks the target's vital points with 3980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 58 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 15 Mechanics explained
Critical Damage Add +443.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
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ActivePhysicalSand Bomb lvl 5
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 30 Cast 2 s Reuse 4 s Range 150
Level 66
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ActiveMagicConfusion lvl 15
Throws the enemy into confusion, changing their target of attack.
MP 32 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalTrick lvl 8
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 31 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysicalBackstab lvl 28 Mechanics explained
Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 98 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 29 Mechanics explained
Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 100 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 44
Inflicts dark damage on the target with 94 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 45 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 45
Inflicts dark damage on the target with 96 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 47 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalBleed lvl 5
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second.
MP 83 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicFreezing Strike lvl 20
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 58 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 62 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 10
Creates an illusion of nearby monsters for 2 minutes.
MP 31 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 13
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 32 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 11 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 32 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 4
Poisons the target, causing loss of 58 HP per second for 30 seconds.
MP 32 Cast 3 s Reuse 2 s Range 600
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PassiveDagger Mastery lvl 36
Dagger, Dual Daggers: P. Atk. +84.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 37
Dagger, Dual Daggers: P. Atk. +87.3.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 40
Attacks the enemy with 917 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 41
Attacks the enemy with 950 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 67 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 38
Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 39
Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 28 Mechanics explained
Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 59 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 29 Mechanics explained
Attacks the target's vital points with 4275 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 16 Mechanics explained
Critical Damage Add +475.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalBlinding Blow lvl 1
Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 63 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalBlinding Blow lvl 2
Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 64 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalMortal Strike lvl 2
Increases the user's success rate of vital point attacks by 15% for 2 minutes. Requires a dagger.
MP 31 Cast 2 s Reuse 150 s
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ActivePhysicalSand Bomb lvl 6
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
MP 31 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalSummon Treasure Key lvl 3
Creates 1-3 Maestro's Key(s). Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 183 Cast 3 s Reuse 600 s
Level 68
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ActiveMagicConfusion lvl 16
Throws the enemy into confusion, changing their target of attack.
MP 33 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalTrick lvl 9
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 32 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysicalUnlock lvl 13
There is a 100% chance to open a door below level 3, and 90% chance to open a level 68 treasure chest. Requires 15 Thief Keys.
Each use takes:
Thief Key x15
MP 63 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 30 Mechanics explained
Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 102 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 31 Mechanics explained
Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 103 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 46
Inflicts dark damage on the target with 97 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 48 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 47
Inflicts dark damage on the target with 99 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 48 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 21
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 59 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 64 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 11
Creates an illusion of nearby monsters for 2 minutes.
MP 32 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 14
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 12 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
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PassiveEsprit lvl 7
Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.
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PassiveDagger Mastery lvl 38
Dagger, Dual Daggers: P. Atk. +90.5.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 39
Dagger, Dual Daggers: P. Atk. +93.7.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 42
Attacks the enemy with 984 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 43
Attacks the enemy with 1017 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 69 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 40
Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 41
Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 30 Mechanics explained
Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 31 Mechanics explained
Attacks the target's vital points with 4575 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 62 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 17 Mechanics explained
Critical Damage Add +509.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalBlinding Blow lvl 3
Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 65 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalBlinding Blow lvl 4
Attacks the target's vital points with 3050 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 66 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalSand Bomb lvl 7
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
MP 32 Cast 2 s Reuse 4 s Range 150
Level 70
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ActiveMagicConfusion lvl 17
Throws the enemy into confusion, changing their target of attack.
MP 33 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalTrick lvl 10
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 33 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysicalBackstab lvl 32 Mechanics explained
Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 105 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 33 Mechanics explained
Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 106 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 48
Inflicts dark damage on the target with 100 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 49 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 49
Inflicts dark damage on the target with 102 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 49 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalBleed lvl 6
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.
MP 89 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicFreezing Strike lvl 22
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 61 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 65 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 12
Creates an illusion of nearby monsters for 2 minutes.
MP 33 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 15
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 13 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
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PassiveDagger Mastery lvl 40
Dagger, Dual Daggers: P. Atk. +96.8.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 41
Dagger, Dual Daggers: P. Atk. +100.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 44
Attacks the enemy with 1051 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 45
Attacks the enemy with 1084 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 71 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 42
Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 43
Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 32 Mechanics explained
Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 33 Mechanics explained
Attacks the target's vital points with 4878 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 64 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 18 Mechanics explained
Critical Damage Add +542.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalBlinding Blow lvl 5
Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 67 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalBlinding Blow lvl 6
Attacks the target's vital points with 3252 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 68 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalSand Bomb lvl 8
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
MP 33 Cast 2 s Reuse 4 s Range 150
Level 72
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ActiveMagicConfusion lvl 18
Throws the enemy into confusion, changing their target of attack.
MP 34 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalTrick lvl 11
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 34 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysicalUnlock lvl 14
There is a 100% chance to open a door below level 3, and 90% chance to open alevel 72 treasure chest. Requires 17 Thief Keys.
Each use takes:
Thief Key x17
MP 67 Cast 2.50 s Reuse 30 s Range 40
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ActivePhysicalBackstab lvl 34 Mechanics explained
Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 108 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 35 Mechanics explained
Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 109 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 50
Inflicts dark damage on the target with 104 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 50 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 51
Inflicts dark damage on the target with 105 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 50 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 23
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 63 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 67 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 13
Creates an illusion of nearby monsters for 2 minutes.
MP 34 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 16
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 34 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 14 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 34 Cast 1.20 s Reuse 2 s Range 600
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PassiveCritical Damage lvl 6
Increases Critical Damages by 384.
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PassiveDagger Mastery lvl 42
Dagger, Dual Daggers: P. Atk. +103.2.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 43
Dagger, Dual Daggers: P. Atk. +106.4.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 46
Attacks the enemy with 1118 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 47
Attacks the enemy with 1151 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 73 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 44
Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 45
Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 34 Mechanics explained
Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 35 Mechanics explained
Attacks the target's vital points with 5180 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 19 Mechanics explained
Critical Damage Add +576.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ActivePhysicalBlinding Blow lvl 7
Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 69 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalBlinding Blow lvl 8
Attacks the target's vital points with 3453 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 70 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalSand Bomb lvl 9
Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
MP 34 Cast 2 s Reuse 4 s Range 150
Level 74
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ActiveMagicConfusion lvl 19
Throws the enemy into confusion, changing their target of attack.
MP 35 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalTrick lvl 12
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 34 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysicalBackstab lvl 36 Mechanics explained
Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 111 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalBackstab lvl 37 Mechanics explained
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 112 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 52
Inflicts dark damage on the target with 107 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 52 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 53
Inflicts dark damage on the target with 108 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 52 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 24
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 65 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 69 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalVeil lvl 14
Creates an illusion of nearby monsters for 2 minutes.
MP 34 Cast 1.20 s Reuse 5 s Range 500
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ActiveMagicPower Break lvl 17
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 35 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 15 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 35 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 5
Poisons the target, causing loss of 63 HP per second for 30 seconds.
MP 35 Cast 3 s Reuse 2 s Range 600
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PassiveEsprit lvl 8
Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.
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PassiveCritical Damage lvl 7
Increases Critical Damages by 406.
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PassiveDagger Mastery lvl 44
Dagger, Dual Daggers: P. Atk. +109.6.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveDagger Mastery lvl 45
Dagger, Dual Daggers: P. Atk. +112.8.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
ActivePhysicalSting lvl 48
Attacks the enemy with 1185 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 49
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 75 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 46
Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 47
Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ActivePhysicalDeadly Blow lvl 36 Mechanics explained
Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 67 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalDeadly Blow lvl 37 Mechanics explained
Attacks the target's vital points with 5479 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
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ToggleVicious Stance lvl 20 Mechanics explained
Critical Damage Add +609.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ActivePhysicalBlinding Blow lvl 9
Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 71 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalBlinding Blow lvl 10
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 72 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysicalMortal Strike lvl 3
Increases the user's success rate of vital point attacks by 20% for 2 minutes. Requires a dagger.
MP 34 Cast 2 s Reuse 150 s
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ActivePhysicalSand Bomb lvl 10
Detonates a sand bomb to decrease the enemy's Accuracy by 12 for 30 seconds.
MP 34 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalSummon Treasure Key lvl 4
Creates 1-4 Maestro's Key(s). Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 204 Cast 3 s Reuse 600 s
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ActivePhysical
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ActivePhysical
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PassiveEvasion Counter lvl 1 Mechanics explained
10% chance when you evade a normal attack: Stun on the attacker for 9 seconds, base land rate 80%.
Triggers no more than once every 5 seconds.Learned from a book:
Forgotten Scroll - Evasion Counter
where to get it
Level 76
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PassiveDivine Inspiration lvl 3
Increases the number of buffs an individual can receive by 3.
Learned from a book:
Ancient Book: Divine Inspiration (Manuscript)
where to get it
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PassiveDivine Inspiration lvl 4
Increases the number of buffs an individual can receive by 4.
Learned from a book:
Ancient Book: Divine Inspiration (Original Version)
where to get it
All skills
Abyss Walker
2nd profession
36
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ActivePhysicalBackstab lvl 1-37 Mechanics explained from character level 40
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
MP 54 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicConfusion lvl 5-19 from character level 40
Throws the enemy into confusion, changing their target of attack.
MP 18 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDeadly Blow lvl 1-37 Mechanics explained from character level 40
Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
MP 33 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicDrain Health lvl 17-53 from character level 40
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 25 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 3-24 from character level 40
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 34 Cast 3 s Reuse 2 s Range 600
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ActiveMagicHex lvl 1-15 Mechanics explained from character level 40
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 3-17 from character level 40
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActivePhysicalShadow Step lvl 1 Mechanics explained from character level 40
Allows user to stealthily approach the enemy from behind. Target cancel is possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 50 Cast 0.10 s Reuse 75 s Range 600
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ActivePhysicalSting lvl 13-49 from character level 40
Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalUnlock lvl 6-14 from character level 40
There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Each use takes:
Thief Key x5
MP 35 Cast 2.50 s Reuse 30 s Range 40
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PassiveCritical Damage lvl 3-7 from character level 40
Increases Critical Damages by 93.
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PassiveDagger Mastery lvl 9-45 from character level 40
Dagger, Dual Daggers: P. Atk. +20.3.
33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
Triggers no more than once every 8 seconds. -
PassiveLight Armor Mastery lvl 11-47 from character level 40
Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ToggleSilent Move lvl 1 from character level 40
Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.
MP 7
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ToggleVicious Stance lvl 6-20 Mechanics explained from character level 40
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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ActivePhysicalVeil lvl 1-14 from character level 43
Creates an illusion of nearby monsters for 2 minutes.
MP 19 Cast 1.20 s Reuse 5 s Range 500
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PassiveAcrobatic Move lvl 2-3 from character level 43
Increases Evasion by 5 when running.
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PassiveEsprit lvl 2-8 from character level 43
Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
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PassiveQuick Step lvl 2 from character level 43
Increases Speed by 11.
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ActivePhysicalSummon Treasure Key lvl 1-4 from character level 46
Creates 1 Maestro's Key. Consumes 2 Thief Keys.
Each use takes:
Thief Key x2
MP 122 Cast 3 s Reuse 600 s
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PassiveBoost Evasion lvl 2-3 from character level 46
Increases Evasion by 3.
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ActivePhysicalBleed lvl 3-6 from character level 49
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicPoison lvl 2-5 from character level 49
Poisons the target, causing loss of 41 HP per second for 30 seconds.
MP 23 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalTrick lvl 1-12 from character level 49
Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
MP 22 Cast 1.20 s Reuse 5 s Range 400
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ActivePhysical
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
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ActivePhysicalSand Bomb lvl 1-10 from character level 55
Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
MP 25 Cast 2 s Reuse 4 s Range 150
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ActivePhysicalUltimate Evasion lvl 2 from character level 55
For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.
MP 25 Cast 1 s Reuse 900 s
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PassiveAcrobatics lvl 2 from character level 55
Increases the maximum height user can fall without taking damage by 100.
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PassiveBoost Breath lvl 2 from character level 55
Increases lung capacity by 300.
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ActivePhysicalMortal Strike lvl 1-3 from character level 58
Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.
MP 27 Cast 2 s Reuse 150 s
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ActivePhysicalEscape Shackle lvl 1 from character level 60
Allows you to escape from a captured state.
MP 60 Cast 1 s Reuse 15 s
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ActivePhysicalBlinding Blow lvl 1-10 from character level 66
Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
MP 63 Cast 1.08 s Reuse 30 s Range 40
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ActivePhysical
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ActivePhysicalRemove Trap lvl 1 from character level 74
Disarms traps below Level 78.
MP 17 Cast 4 s Reuse 8 s Range 400
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PassiveEvasion Counter lvl 1 Mechanics explained from character level 74
10% chance when you evade a normal attack: Stun on the attacker for 9 seconds, base land rate 80%.
Triggers no more than once every 5 seconds.Learned from a book:
Forgotten Scroll - Evasion Counter
where to get it
Assassin
1st profession
28
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ActiveMagicDefense Aura lvl 2 from character level 20
Increases P. Def. by 12% for 20 minutes.
MP 10 Cast 4 s Reuse 2 s
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ActiveMagicDrain Health lvl 3-16 from character level 20
Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 14 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalMortal Blow lvl 10-24 from character level 20
Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 18 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicPoison lvl 1 from character level 20
Poisons the target, causing loss of 24 HP per second for 30 seconds.
MP 10 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalPower Shot lvl 10-24 from character level 20
Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 38 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalUnlock lvl 1-5 from character level 20
There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.
Each use takes:
Thief Key x2
MP 19 Cast 2.50 s Reuse 30 s Range 40
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PassiveAcrobatics lvl 1 from character level 20
Increases the maximum height user can fall without taking damage by 60.
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PassiveBoost Breath lvl 1 from character level 20
Increases lung capacity by 180.
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PassiveBow Mastery lvl 1-15 from character level 20
Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveDagger Mastery lvl 1-8 from character level 20
Dagger, Dual Daggers: P. Atk. +3.6.
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PassiveLight Armor Mastery lvl 1-10 from character level 20
Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.
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PassiveLong Shot lvl 1 from character level 20
Increases the bow's range by 200.
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ToggleVicious Stance lvl 1-5 Mechanics explained from character level 20
Critical Damage Add +35.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 4 MP.MP 4
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ActivePhysicalBleed lvl 1-2 from character level 24
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.
MP 28 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicConfusion lvl 1-4 from character level 24
Throws the enemy into confusion, changing their target of attack.
MP 12 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalSting lvl 1-12 from character level 24
Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 21 Cast 1.08 s Reuse 3 s Range 40
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ToggleAccuracy lvl 1 Mechanics explained from character level 24
Accuracy +3.
While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 5 MP.MP 5
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PassiveBoost Evasion lvl 1 from character level 24
Increases Evasion by 2.
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PassiveCritical Damage lvl 1-2 from character level 24
Increases Critical Damages by 32.
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ActiveMagicAttack Aura lvl 2 from character level 28
Increases P. Atk. by 12% for 20 minutes.
MP 13 Cast 4 s Reuse 2 s
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ActivePhysicalUltimate Evasion lvl 1 from character level 28
For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.
MP 13 Cast 1 s Reuse 900 s
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PassiveAcrobatic Move lvl 1 from character level 28
Increases Evasion by 4 when running.
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PassiveQuick Step lvl 1 from character level 28
Increases Speed by 7.
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ActiveMagicPower Break lvl 1-2 from character level 32
Decreases the enemy's P. Atk. by 20% for 30 seconds.
MP 14 Cast 1.20 s Reuse 2 s Range 600
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ActivePhysicalRapid Shot lvl 1 from character level 32
Increases the user's bow Atk. Spd. by 8% for 20 minutes.
MP 18 Cast 1.50 s Reuse 3 s
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ActiveMagicFreezing Strike lvl 1-2 from character level 36
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 30 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalStun Shot lvl 1-3 Mechanics explained from character level 36
Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 46 Cast 3 s Reuse 3 s Range 900
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PassiveEsprit lvl 1 from character level 36
Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.
Dark Fighter
Starting class
15
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActiveMagicDefense Aura lvl 1 from character level 5
Increases P. Def. by 8% for 20 minutes.
MP 5 Cast 4 s Reuse 2 s
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ActivePhysicalMortal Blow lvl 1-9 from character level 5
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1-9 from character level 5
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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ActiveMagicAttack Aura lvl 1 from character level 10
Increases P. Atk. by 8% for 20 minutes.
MP 7 Cast 4 s Reuse 2 s
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ActiveMagicDrain Health lvl 1-2 from character level 15
Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 12 Cast 3 s Reuse 4 s Range 600
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PassiveShadow Sense lvl 1 from character level 15
Increases Accuracy by 3 at night.
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.