Abyss Walker: skills

Dark Elf Β· 2nd profession Β· lvl 40 Β· 36 skills

Quests to become Abyss Walker

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Seekerlvl 35 - 85 Β· Dufner walkthrough
  2. Testimony of Fatelvl 37 - 85 Β· Kaira walkthrough
  3. Test of the Searcherlvl 39 - 85 Β· Luther walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Confusion lvl 5

    Throws the enemy into confusion, changing their target of attack.

    MP 18 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Unlock lvl 6

    There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

    Each use takes: Thief Key x5

    MP 35 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 1 Mechanics explained

    Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 2 Mechanics explained

    Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 3 Mechanics explained

    Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 17

    Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 25 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 18

    Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 27 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 19

    Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 27 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 3

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 4

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 35 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 3

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 1 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Critical Damage lvl 3

    Increases Critical Damages by 93.

    Passive
  • Dagger Mastery lvl 9

    Dagger, Dual Daggers: P. Atk. +20.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 10

    Dagger, Dual Daggers: P. Atk. +21.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 11

    Dagger, Dual Daggers: P. Atk. +23.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Silent Move lvl 1

    Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

    MP 7

    Toggle
  • Sting lvl 13

    Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 14

    Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 15

    Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 11

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 12

    Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 13

    Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 1 Mechanics explained

    Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 33 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 2 Mechanics explained

    Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 34 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 3 Mechanics explained

    Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 6 Mechanics explained

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Shadow Step lvl 1 Mechanics explained

    Allows user to stealthily approach the enemy from behind. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 0.10 s Reuse 75 s Range 600

    ActivePhysical

Level 43

  • Confusion lvl 6

    Throws the enemy into confusion, changing their target of attack.

    MP 19 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Unlock lvl 7

    There is a 100% chance to open a level 2 door, a 5% chance to open a level 3 door, and 90% chance to open a level 44 treasure chest. Requires 6 Thief Keys.

    Each use takes: Thief Key x6

    MP 39 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 4 Mechanics explained

    Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 5 Mechanics explained

    Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 59 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 6 Mechanics explained

    Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 20

    Inflicts dark damage on the target with 53 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 28 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 21

    Inflicts dark damage on the target with 55 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 28 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 22

    Inflicts dark damage on the target with 57 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 29 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 5

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 33 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 38 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 6

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 34 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 38 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 1

    Creates an illusion of nearby monsters for 2 minutes.

    MP 19 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 4

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 19 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 2 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 19 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Quick Step lvl 2

    Increases Speed by 11.

    Passive
  • Esprit lvl 2

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Dagger Mastery lvl 12

    Dagger, Dual Daggers: P. Atk. +25.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 13

    Dagger, Dual Daggers: P. Atk. +26.6.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 14

    Dagger, Dual Daggers: P. Atk. +28.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 16

    Attacks the enemy with 295 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 17

    Attacks the enemy with 313 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 18

    Attacks the enemy with 331 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 41 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Acrobatic Move lvl 2

    Increases Evasion by 5 when running.

    Passive
  • Light Armor Mastery lvl 14

    Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 15

    Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 16

    Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 4 Mechanics explained

    Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 35 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 5 Mechanics explained

    Attacks the target's vital points with 1405 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 6 Mechanics explained

    Attacks the target's vital points with 1488 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 7 Mechanics explained

    Critical Damage Add +166.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 8 MP.

    MP 8

    Toggle

Level 46

  • Confusion lvl 7

    Throws the enemy into confusion, changing their target of attack.

    MP 22 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Unlock lvl 8

    There is a 100% chance to open a level 2 door, a 30% chance to open a level 3 door, and 90% chance to open a level 48 treasure chest. Requires 7 Thief Keys.

    Each use takes: Thief Key x7

    MP 43 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 7 Mechanics explained

    Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 8 Mechanics explained

    Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 9 Mechanics explained

    Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 23

    Inflicts dark damage on the target with 58 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 30 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 24

    Inflicts dark damage on the target with 60 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 30 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 25

    Inflicts dark damage on the target with 61 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 32 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 7

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 36 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 40 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 8

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 37 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 42 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 2

    Creates an illusion of nearby monsters for 2 minutes.

    MP 21 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 5

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 22 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 3 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 22 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 3

    Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.

    Passive
  • Boost Evasion lvl 2

    Increases Evasion by 3.

    Passive
  • Dagger Mastery lvl 15

    Dagger, Dual Daggers: P. Atk. +30.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 16

    Dagger, Dual Daggers: P. Atk. +32.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 17

    Dagger, Dual Daggers: P. Atk. +34.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 19

    Attacks the enemy with 350 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 20

    Attacks the enemy with 370 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 21

    Attacks the enemy with 391 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 44 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 17

    Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 18

    Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 19

    Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 7 Mechanics explained

    Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 8 Mechanics explained

    Attacks the target's vital points with 1664 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 39 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 9 Mechanics explained

    Attacks the target's vital points with 1757 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 8 Mechanics explained

    Critical Damage Add +196.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle
  • Summon Treasure Key lvl 1

    Creates 1 Maestro's Key. Consumes 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 122 Cast 3 s Reuse 600 s

    ActivePhysical

Level 49

  • Confusion lvl 8

    Throws the enemy into confusion, changing their target of attack.

    MP 23 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 1

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 22 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Backstab lvl 10 Mechanics explained

    Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 11 Mechanics explained

    Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 12 Mechanics explained

    Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 72 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 26

    Inflicts dark damage on the target with 63 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 32 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 27

    Inflicts dark damage on the target with 65 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 33 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 28

    Inflicts dark damage on the target with 66 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 34 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Bleed lvl 3

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Freezing Strike lvl 9

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 39 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 44 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 10

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 40 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 44 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 3

    Creates an illusion of nearby monsters for 2 minutes.

    MP 22 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 6

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 23 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 4 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 23 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 2

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 4

    Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.

    Passive
  • Dagger Mastery lvl 18

    Dagger, Dual Daggers: P. Atk. +36.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 19

    Dagger, Dual Daggers: P. Atk. +38.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 20

    Dagger, Dual Daggers: P. Atk. +40.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 22

    Attacks the enemy with 412 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 23

    Attacks the enemy with 434 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 24

    Attacks the enemy with 457 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 20

    Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 21

    Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 22

    Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 10 Mechanics explained

    Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 41 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 11 Mechanics explained

    Attacks the target's vital points with 1953 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 12 Mechanics explained

    Attacks the target's vital points with 2057 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 9 Mechanics explained

    Critical Damage Add +229.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle

Level 52

  • Confusion lvl 9

    Throws the enemy into confusion, changing their target of attack.

    MP 24 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 2

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 24 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Unlock lvl 9

    There is a 100% chance to open a level 2 door, a 75% chance to open a level 3 door, and 90% chance to open a level 52 treasure chest. Requires 8 Thief Keys.

    Each use takes: Thief Key x8

    MP 47 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 13 Mechanics explained

    Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 14 Mechanics explained

    Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 15 Mechanics explained

    Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 76 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Lure lvl 1

    Quietly lures the enemy.

    MP 44 Cast 1.50 s Reuse 3 s Range 400

    ActivePhysical
  • Drain Health lvl 29

    Inflicts dark damage on the target with 68 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 34 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 30

    Inflicts dark damage on the target with 70 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 35 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 31

    Inflicts dark damage on the target with 72 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 35 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 11

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 42 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 47 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 12

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 43 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 48 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 4

    Creates an illusion of nearby monsters for 2 minutes.

    MP 24 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 7

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 24 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 5 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 24 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 5

    Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.

    Passive
  • Critical Damage lvl 4

    Increases Critical Damages by 177.

    Passive
  • Dagger Mastery lvl 21

    Dagger, Dual Daggers: P. Atk. +42.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 22

    Dagger, Dual Daggers: P. Atk. +45.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 23

    Dagger, Dual Daggers: P. Atk. +47.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 25

    Attacks the enemy with 481 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 26

    Attacks the enemy with 506 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 27

    Attacks the enemy with 531 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 51 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 23

    Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 24

    Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 25

    Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 13 Mechanics explained

    Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 45 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 14 Mechanics explained

    Attacks the target's vital points with 2274 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 45 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 15 Mechanics explained

    Attacks the target's vital points with 2388 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 10 Mechanics explained

    Critical Damage Add +266.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Confusion lvl 10

    Throws the enemy into confusion, changing their target of attack.

    MP 25 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 3

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 25 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Unlock lvl 10

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 56 treasure chest. Requires 10 Thief Keys.

    Each use takes: Thief Key x10

    MP 51 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 16 Mechanics explained

    Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 78 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 17 Mechanics explained

    Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 80 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 18 Mechanics explained

    Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 82 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 32

    Inflicts dark damage on the target with 73 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 37 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 33

    Inflicts dark damage on the target with 75 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 38 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 34

    Inflicts dark damage on the target with 77 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 38 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 13

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 45 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 49 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 14

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 46 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 50 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 5

    Creates an illusion of nearby monsters for 2 minutes.

    MP 25 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Ultimate Evasion lvl 2

    For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.

    MP 25 Cast 1 s Reuse 900 s

    ActivePhysical
  • Power Break lvl 8

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 25 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 6 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 25 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Acrobatics lvl 2

    Increases the maximum height user can fall without taking damage by 100.

    Passive
  • Boost Breath lvl 2

    Increases lung capacity by 300.

    Passive
  • Dagger Mastery lvl 24

    Dagger, Dual Daggers: P. Atk. +49.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 25

    Dagger, Dual Daggers: P. Atk. +52.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 26

    Dagger, Dual Daggers: P. Atk. +55.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 28

    Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 29

    Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 53 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 30

    Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Acrobatic Move lvl 3

    Increases Evasion by 6 when running.

    Passive
  • Light Armor Mastery lvl 26

    Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 27

    Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 28

    Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 16 Mechanics explained

    Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 17 Mechanics explained

    Attacks the target's vital points with 2625 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 18 Mechanics explained

    Attacks the target's vital points with 2748 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 49 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 11 Mechanics explained

    Critical Damage Add +306.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Sand Bomb lvl 1

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 58

  • Confusion lvl 11

    Throws the enemy into confusion, changing their target of attack.

    MP 28 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 4

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 27 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Backstab lvl 19 Mechanics explained

    Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 84 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 20 Mechanics explained

    Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 86 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 21 Mechanics explained

    Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 87 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 35

    Inflicts dark damage on the target with 78 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 39 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 36

    Inflicts dark damage on the target with 80 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 40 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 37

    Inflicts dark damage on the target with 82 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 40 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Bleed lvl 4

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second.

    MP 73 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Freezing Strike lvl 15

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 48 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 53 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 16

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 49 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 54 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 6

    Creates an illusion of nearby monsters for 2 minutes.

    MP 27 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 9

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 7 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 3

    Poisons the target, causing loss of 50 HP per second for 30 seconds.

    MP 28 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Boost Evasion lvl 3

    Increases Evasion by 4.

    Passive
  • Dagger Mastery lvl 27

    Dagger, Dual Daggers: P. Atk. +57.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 28

    Dagger, Dual Daggers: P. Atk. +60.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 29

    Dagger, Dual Daggers: P. Atk. +63.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 31

    Attacks the enemy with 639 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 32

    Attacks the enemy with 668 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 33

    Attacks the enemy with 697 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 29

    Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 30

    Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 31

    Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Deadly Blow lvl 19 Mechanics explained

    Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 20 Mechanics explained

    Attacks the target's vital points with 3004 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 21 Mechanics explained

    Attacks the target's vital points with 3136 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 53 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 12 Mechanics explained

    Critical Damage Add +349.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Mortal Strike lvl 1

    Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.

    MP 27 Cast 2 s Reuse 150 s

    ActivePhysical
  • Sand Bomb lvl 2

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 27 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Summon Treasure Key lvl 2

    Creates 1-2 Maestro's Key(s). Consumes 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 159 Cast 3 s Reuse 600 s

    ActivePhysical

Level 60

  • Confusion lvl 12

    Throws the enemy into confusion, changing their target of attack.

    MP 28 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 5

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 28 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Unlock lvl 11

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 60 treasure chest. Requires 11 Thief Keys.

    Each use takes: Thief Key x11

    MP 55 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 22 Mechanics explained

    Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 89 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 23 Mechanics explained

    Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 91 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 38

    Inflicts dark damage on the target with 84 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 42 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 39

    Inflicts dark damage on the target with 85 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 42 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 17

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 51 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 55 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 7

    Creates an illusion of nearby monsters for 2 minutes.

    MP 28 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 10

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 8 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dagger Mastery lvl 30

    Dagger, Dual Daggers: P. Atk. +66.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 31

    Dagger, Dual Daggers: P. Atk. +69.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 34

    Attacks the enemy with 727 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 35

    Attacks the enemy with 758 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 32

    Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 33

    Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 22 Mechanics explained

    Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 23 Mechanics explained

    Attacks the target's vital points with 3408 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 13 Mechanics explained

    Critical Damage Add +379.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Sand Bomb lvl 3

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 28 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Escape Shackle lvl 1

    Allows you to escape from a captured state.

    MP 60 Cast 1 s Reuse 15 s

    ActivePhysical

Level 61

Level 62

  • Confusion lvl 13

    Throws the enemy into confusion, changing their target of attack.

    MP 29 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 6

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 29 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Backstab lvl 24 Mechanics explained

    Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 91 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 25 Mechanics explained

    Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 93 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 40

    Inflicts dark damage on the target with 87 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 43 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 41

    Inflicts dark damage on the target with 89 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 44 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 18

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 53 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 58 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 8

    Creates an illusion of nearby monsters for 2 minutes.

    MP 29 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 11

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 29 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 9 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 29 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 6

    Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.

    Passive
  • Dagger Mastery lvl 32

    Dagger, Dual Daggers: P. Atk. +71.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 33

    Dagger, Dual Daggers: P. Atk. +74.9.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 36

    Attacks the enemy with 789 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 37

    Attacks the enemy with 820 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 34

    Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 35

    Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 24 Mechanics explained

    Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 25 Mechanics explained

    Attacks the target's vital points with 3690 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 14 Mechanics explained

    Critical Damage Add +410.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Sand Bomb lvl 4

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 29 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 64

  • Confusion lvl 14

    Throws the enemy into confusion, changing their target of attack.

    MP 30 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 7

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 30 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Unlock lvl 12

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 64 treasure chest. Requires 13 Thief Keys.

    Each use takes: Thief Key x13

    MP 59 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 26 Mechanics explained

    Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 95 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 27 Mechanics explained

    Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 97 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 42

    Inflicts dark damage on the target with 90 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 44 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 43

    Inflicts dark damage on the target with 92 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 45 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 19

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 56 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 60 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 9

    Creates an illusion of nearby monsters for 2 minutes.

    MP 30 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 12

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 30 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 10 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 30 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Critical Damage lvl 5

    Increases Critical Damages by 295.

    Passive
  • Dagger Mastery lvl 34

    Dagger, Dual Daggers: P. Atk. +78.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 35

    Dagger, Dual Daggers: P. Atk. +81.1.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 38

    Attacks the enemy with 852 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 39

    Attacks the enemy with 885 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 36

    Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 37

    Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 26 Mechanics explained

    Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 27 Mechanics explained

    Attacks the target's vital points with 3980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 15 Mechanics explained

    Critical Damage Add +443.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Sand Bomb lvl 5

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 30 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 66

  • Confusion lvl 15

    Throws the enemy into confusion, changing their target of attack.

    MP 32 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 8

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 31 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Backstab lvl 28 Mechanics explained

    Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 98 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 29 Mechanics explained

    Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 100 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 44

    Inflicts dark damage on the target with 94 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 45 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 45

    Inflicts dark damage on the target with 96 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 47 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Bleed lvl 5

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second.

    MP 83 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Freezing Strike lvl 20

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 58 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 62 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 10

    Creates an illusion of nearby monsters for 2 minutes.

    MP 31 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 13

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 32 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 11 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 32 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 4

    Poisons the target, causing loss of 58 HP per second for 30 seconds.

    MP 32 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Dagger Mastery lvl 36

    Dagger, Dual Daggers: P. Atk. +84.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 37

    Dagger, Dual Daggers: P. Atk. +87.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 40

    Attacks the enemy with 917 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 41

    Attacks the enemy with 950 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 38

    Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 39

    Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 28 Mechanics explained

    Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 59 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 29 Mechanics explained

    Attacks the target's vital points with 4275 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 16 Mechanics explained

    Critical Damage Add +475.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Blinding Blow lvl 1

    Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 63 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Blinding Blow lvl 2

    Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 64 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Mortal Strike lvl 2

    Increases the user's success rate of vital point attacks by 15% for 2 minutes. Requires a dagger.

    MP 31 Cast 2 s Reuse 150 s

    ActivePhysical
  • Sand Bomb lvl 6

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 31 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Summon Treasure Key lvl 3

    Creates 1-3 Maestro's Key(s). Consumes 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 183 Cast 3 s Reuse 600 s

    ActivePhysical

Level 68

  • Confusion lvl 16

    Throws the enemy into confusion, changing their target of attack.

    MP 33 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 9

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 32 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Unlock lvl 13

    There is a 100% chance to open a door below level 3, and 90% chance to open a level 68 treasure chest. Requires 15 Thief Keys.

    Each use takes: Thief Key x15

    MP 63 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 30 Mechanics explained

    Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 102 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 31 Mechanics explained

    Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 103 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 46

    Inflicts dark damage on the target with 97 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 48 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 47

    Inflicts dark damage on the target with 99 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 48 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 21

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 59 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 64 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 11

    Creates an illusion of nearby monsters for 2 minutes.

    MP 32 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 14

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 12 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 7

    Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.

    Passive
  • Dagger Mastery lvl 38

    Dagger, Dual Daggers: P. Atk. +90.5.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 39

    Dagger, Dual Daggers: P. Atk. +93.7.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 42

    Attacks the enemy with 984 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 43

    Attacks the enemy with 1017 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 69 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 40

    Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 41

    Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 30 Mechanics explained

    Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 31 Mechanics explained

    Attacks the target's vital points with 4575 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 17 Mechanics explained

    Critical Damage Add +509.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Blinding Blow lvl 3

    Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 65 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Blinding Blow lvl 4

    Attacks the target's vital points with 3050 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 66 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Sand Bomb lvl 7

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 32 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 70

  • Confusion lvl 17

    Throws the enemy into confusion, changing their target of attack.

    MP 33 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 10

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 33 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Backstab lvl 32 Mechanics explained

    Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 105 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 33 Mechanics explained

    Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 106 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 48

    Inflicts dark damage on the target with 100 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 49 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 49

    Inflicts dark damage on the target with 102 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 49 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Bleed lvl 6

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.

    MP 89 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Freezing Strike lvl 22

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 61 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 65 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 12

    Creates an illusion of nearby monsters for 2 minutes.

    MP 33 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 15

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 13 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Dagger Mastery lvl 40

    Dagger, Dual Daggers: P. Atk. +96.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 41

    Dagger, Dual Daggers: P. Atk. +100.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 44

    Attacks the enemy with 1051 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 45

    Attacks the enemy with 1084 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 71 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 42

    Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 43

    Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 32 Mechanics explained

    Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 33 Mechanics explained

    Attacks the target's vital points with 4878 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 64 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 18 Mechanics explained

    Critical Damage Add +542.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Blinding Blow lvl 5

    Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 67 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Blinding Blow lvl 6

    Attacks the target's vital points with 3252 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 68 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Sand Bomb lvl 8

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 33 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 72

  • Confusion lvl 18

    Throws the enemy into confusion, changing their target of attack.

    MP 34 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 11

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 34 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Unlock lvl 14

    There is a 100% chance to open a door below level 3, and 90% chance to open alevel 72 treasure chest. Requires 17 Thief Keys.

    Each use takes: Thief Key x17

    MP 67 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Backstab lvl 34 Mechanics explained

    Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 108 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 35 Mechanics explained

    Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 109 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 50

    Inflicts dark damage on the target with 104 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 50 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 51

    Inflicts dark damage on the target with 105 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 50 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 23

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 63 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 67 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 13

    Creates an illusion of nearby monsters for 2 minutes.

    MP 34 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 16

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 34 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 14 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 34 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Critical Damage lvl 6

    Increases Critical Damages by 384.

    Passive
  • Dagger Mastery lvl 42

    Dagger, Dual Daggers: P. Atk. +103.2.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 43

    Dagger, Dual Daggers: P. Atk. +106.4.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 46

    Attacks the enemy with 1118 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 72 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 47

    Attacks the enemy with 1151 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 73 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 44

    Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 45

    Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 34 Mechanics explained

    Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 35 Mechanics explained

    Attacks the target's vital points with 5180 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 19 Mechanics explained

    Critical Damage Add +576.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Blinding Blow lvl 7

    Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 69 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Blinding Blow lvl 8

    Attacks the target's vital points with 3453 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 70 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Sand Bomb lvl 9

    Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.

    MP 34 Cast 2 s Reuse 4 s Range 150

    ActivePhysical

Level 74

  • Confusion lvl 19

    Throws the enemy into confusion, changing their target of attack.

    MP 35 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Trick lvl 12

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 34 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Backstab lvl 36 Mechanics explained

    Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 111 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Backstab lvl 37 Mechanics explained

    Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 112 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 52

    Inflicts dark damage on the target with 107 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 52 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 53

    Inflicts dark damage on the target with 108 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 52 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 24

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 65 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 69 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Veil lvl 14

    Creates an illusion of nearby monsters for 2 minutes.

    MP 34 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Power Break lvl 17

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 35 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 15 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 35 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 5

    Poisons the target, causing loss of 63 HP per second for 30 seconds.

    MP 35 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 8

    Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.

    Passive
  • Critical Damage lvl 7

    Increases Critical Damages by 406.

    Passive
  • Dagger Mastery lvl 44

    Dagger, Dual Daggers: P. Atk. +109.6.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Dagger Mastery lvl 45

    Dagger, Dual Daggers: P. Atk. +112.8.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Sting lvl 48

    Attacks the enemy with 1185 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 49

    Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 75 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 46

    Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 47

    Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Deadly Blow lvl 36 Mechanics explained

    Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Deadly Blow lvl 37 Mechanics explained

    Attacks the target's vital points with 5479 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Vicious Stance lvl 20 Mechanics explained

    Critical Damage Add +609.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Blinding Blow lvl 9

    Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 71 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Blinding Blow lvl 10

    Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 72 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Mortal Strike lvl 3

    Increases the user's success rate of vital point attacks by 20% for 2 minutes. Requires a dagger.

    MP 34 Cast 2 s Reuse 150 s

    ActivePhysical
  • Sand Bomb lvl 10

    Detonates a sand bomb to decrease the enemy's Accuracy by 12 for 30 seconds.

    MP 34 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Summon Treasure Key lvl 4

    Creates 1-4 Maestro's Key(s). Consumes 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 204 Cast 3 s Reuse 600 s

    ActivePhysical
  • Find Trap lvl 1

    Detects traps below Level 78.

    MP 67 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Remove Trap lvl 1

    Disarms traps below Level 78.

    MP 17 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Evasion Counter lvl 1 Mechanics explained

    10% chance when you evade a normal attack: Stun on the attacker for 9 seconds, base land rate 80%.
    Triggers no more than once every 5 seconds.

    Learned from a book: Forgotten Scroll - Evasion Counter where to get it

    Passive

Level 76

All skills

Abyss Walker

2nd profession 36
  • Backstab lvl 1-37 Mechanics explained from character level 40

    Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

    MP 54 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Confusion lvl 5-19 from character level 40

    Throws the enemy into confusion, changing their target of attack.

    MP 18 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Deadly Blow lvl 1-37 Mechanics explained from character level 40

    Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

    MP 33 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Drain Health lvl 17-53 from character level 40

    Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 25 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 3-24 from character level 40

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 1-15 Mechanics explained from character level 40

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 3-17 from character level 40

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Shadow Step lvl 1 Mechanics explained from character level 40

    Allows user to stealthily approach the enemy from behind. Target cancel is possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 50 Cast 0.10 s Reuse 75 s Range 600

    ActivePhysical
  • Sting lvl 13-49 from character level 40

    Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Unlock lvl 6-14 from character level 40

    There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

    Each use takes: Thief Key x5

    MP 35 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Critical Damage lvl 3-7 from character level 40

    Increases Critical Damages by 93.

    Passive
  • Dagger Mastery lvl 9-45 from character level 40

    Dagger, Dual Daggers: P. Atk. +20.3.
    33% chance on a hit with a normal attack with that weapon: MP cost of physical skills -60%, success rate of deadly blow skills +10% for 5 seconds.
    Triggers no more than once every 8 seconds.

    Passive
  • Light Armor Mastery lvl 11-47 from character level 40

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Silent Move lvl 1 from character level 40

    Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

    MP 7

    Toggle
  • Vicious Stance lvl 6-20 Mechanics explained from character level 40

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Veil lvl 1-14 from character level 43

    Creates an illusion of nearby monsters for 2 minutes.

    MP 19 Cast 1.20 s Reuse 5 s Range 500

    ActivePhysical
  • Acrobatic Move lvl 2-3 from character level 43

    Increases Evasion by 5 when running.

    Passive
  • Esprit lvl 2-8 from character level 43

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Quick Step lvl 2 from character level 43

    Increases Speed by 11.

    Passive
  • Summon Treasure Key lvl 1-4 from character level 46

    Creates 1 Maestro's Key. Consumes 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 122 Cast 3 s Reuse 600 s

    ActivePhysical
  • Boost Evasion lvl 2-3 from character level 46

    Increases Evasion by 3.

    Passive
  • Bleed lvl 3-6 from character level 49

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Poison lvl 2-5 from character level 49

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Trick lvl 1-12 from character level 49

    Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.

    MP 22 Cast 1.20 s Reuse 5 s Range 400

    ActivePhysical
  • Lure lvl 1 from character level 52

    Quietly lures the enemy.

    MP 44 Cast 1.50 s Reuse 3 s Range 400

    ActivePhysical
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Sand Bomb lvl 1-10 from character level 55

    Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

    MP 25 Cast 2 s Reuse 4 s Range 150

    ActivePhysical
  • Ultimate Evasion lvl 2 from character level 55

    For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.

    MP 25 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatics lvl 2 from character level 55

    Increases the maximum height user can fall without taking damage by 100.

    Passive
  • Boost Breath lvl 2 from character level 55

    Increases lung capacity by 300.

    Passive
  • Mortal Strike lvl 1-3 from character level 58

    Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.

    MP 27 Cast 2 s Reuse 150 s

    ActivePhysical
  • Escape Shackle lvl 1 from character level 60

    Allows you to escape from a captured state.

    MP 60 Cast 1 s Reuse 15 s

    ActivePhysical
  • Blinding Blow lvl 1-10 from character level 66

    Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

    MP 63 Cast 1.08 s Reuse 30 s Range 40

    ActivePhysical
  • Find Trap lvl 1 from character level 74

    Detects traps below Level 78.

    MP 67 Cast 2.50 s Reuse 3 s

    ActivePhysical
  • Remove Trap lvl 1 from character level 74

    Disarms traps below Level 78.

    MP 17 Cast 4 s Reuse 8 s Range 400

    ActivePhysical
  • Evasion Counter lvl 1 Mechanics explained from character level 74

    10% chance when you evade a normal attack: Stun on the attacker for 9 seconds, base land rate 80%.
    Triggers no more than once every 5 seconds.

    Learned from a book: Forgotten Scroll - Evasion Counter where to get it

    Passive

Assassin

1st profession 28
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 3-16 from character level 20

    Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 14 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Mortal Blow lvl 10-24 from character level 20

    Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Poison lvl 1 from character level 20

    Poisons the target, causing loss of 24 HP per second for 30 seconds.

    MP 10 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Shot lvl 10-24 from character level 20

    Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 38 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Unlock lvl 1-5 from character level 20

    There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 19 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Acrobatics lvl 1 from character level 20

    Increases the maximum height user can fall without taking damage by 60.

    Passive
  • Boost Breath lvl 1 from character level 20

    Increases lung capacity by 180.

    Passive
  • Bow Mastery lvl 1-15 from character level 20

    Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 1-8 from character level 20

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Light Armor Mastery lvl 1-10 from character level 20

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Long Shot lvl 1 from character level 20

    Increases the bow's range by 200.

    Passive
  • Vicious Stance lvl 1-5 Mechanics explained from character level 20

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle
  • Bleed lvl 1-2 from character level 24

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Confusion lvl 1-4 from character level 24

    Throws the enemy into confusion, changing their target of attack.

    MP 12 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Sting lvl 1-12 from character level 24

    Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Accuracy lvl 1 Mechanics explained from character level 24

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Boost Evasion lvl 1 from character level 24

    Increases Evasion by 2.

    Passive
  • Critical Damage lvl 1-2 from character level 24

    Increases Critical Damages by 32.

    Passive
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Ultimate Evasion lvl 1 from character level 28

    For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.

    MP 13 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatic Move lvl 1 from character level 28

    Increases Evasion by 4 when running.

    Passive
  • Quick Step lvl 1 from character level 28

    Increases Speed by 7.

    Passive
  • Power Break lvl 1-2 from character level 32

    Decreases the enemy's P. Atk. by 20% for 30 seconds.

    MP 14 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Rapid Shot lvl 1 from character level 32

    Increases the user's bow Atk. Spd. by 8% for 20 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Freezing Strike lvl 1-2 from character level 36

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 30 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Stun Shot lvl 1-3 Mechanics explained from character level 36

    Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 46 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Esprit lvl 1 from character level 36

    Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.

    Passive

Dark Fighter

Starting class 15
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 1-2 from character level 15

    Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 12 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Shadow Sense lvl 1 from character level 15

    Increases Accuracy by 3 at night.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical