Evasion Counter
Passive · 1 level · ID 818
10% chance when you evade a normal attack: Stun on the attacker for 9 seconds, base land rate 80%.
Triggers no more than once every 5 seconds.
Mechanics
Passive skill: when the character evades a regular attack, with a 10% chance the attacker gets stunned. The base chance of the stun itself is 80%, the final one from 10% to 90% - it depends on the target's «CON», level and stun resistance; the stun lasts 9 seconds, the target's resistance shortens the duration. Triggers at most 1 time every 5 seconds.
On this page
# How it works
«Evasion Counter»
is a passive skill. It is learned by dark elf dagger users (Abyss Walker and Ghost Hunter) from level 74 with the book «Forgotten Scroll - Evasion Counter»
.
Triggering takes two rolls, one after the other.
Two rolls
| Step | Chance | What happens |
|---|---|---|
| 1. Trigger | 10% on every evasion |
|
| 2. Stun | base 80%, final from 10% to 90% |
|
# When an evasion counts
Evading a regular attack depends on the difference between the attacker's «Accuracy» and the target's «Evasion». Hit chance = 80% + 2% x (accuracy - evasion), no less than 20% and no more than 98%; miss chance - the rest, from 2% to 80%. The lower limit of 2% is reached already when the attacker's accuracy is higher than the target's evasion by 9.
Before the limits, the hit chance is also multiplied by a position modifier: from behind +10%, from the side +5%, more than 50 units above the target +3%, below the target -3%, at night by game time -10%; the modifiers add up (from behind at night - × 1.00). So from behind the target evades less often, at night - more often.
Example: with equal accuracy and evasion, an attacker from the front in the daytime misses 20% of hits. Out of every 100 such misses the skill triggers 10 times on average, but at most 1 time every 5 seconds.
Attacker's miss chance
| Target's evasion minus attacker's accuracy | Miss chance |
|---|---|
| 30 and more | 80% |
| 20 | 60% |
| 10 | 40% |
| 5 | 30% |
| 0 | 20% |
| -5 | 10% |
| -8 | 4% |
| -9 and less | 2% |
# Stun chance
Chance = 80% x target's «CON» multiplier x level multiplier x stun resistance multiplier. The result is not below 10% and not above 90%.
- «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 it is 1, then it falls and at «CON» 50 reaches 0.10.
- Level multiplier: the calculation uses the stun's level (80), not the character's. Against a level 85 target it is × 0.97, against a lower-level target the chance is higher.
- Resistance multiplier: 1 + (owner's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Resistance 40 gives × 0.60, resistance 100 - already × 0.10. Stun power comes from Grand Boss earrings, guardsmen's earrings, buffs and augments - see «Stun resistance».
«M. Atk.», «M. Def.» and attributes do not affect the chance. A perfect shield block cancels the stun.
Stun chance against a level 85 target
| Target's «CON» | No resistance | Resistance 20 | Resistance 40 | Resistance 60 | Resistance 80 | No resistance, owner's power 40 |
|---|---|---|---|---|---|---|
| 27 | 78% | 62% | 47% | 31% | 16% | 90% |
| 30 | 72% | 58% | 43% | 29% | 14% | 90% |
| 32 | 67% | 53% | 40% | 27% | 13% | 90% |
| 34 | 61% | 49% | 37% | 24% | 12% | 86% |
| 36 | 56% | 45% | 33% | 22% | 11% | 78% |
| 38 | 50% | 40% | 30% | 20% | 10% | 69% |
| 40 | 43% | 35% | 26% | 17% | 10% | 61% |
| 43 | 33% | 26% | 20% | 13% | 10% | 46% |
| 45 | 26% | 20% | 15% | 10% | 10% | 36% |
| 47 | 18% | 14% | 11% | 10% | 10% | 25% |
| 50 | 10% | 10% | 10% | 10% | 10% | 11% |
Step-by-step calculation, level 85 target
| Target | «CON» multiplier | Level multiplier | Resistance multiplier | Calculation | Chance |
|---|---|---|---|---|---|
| mage, «CON» 27, no resistance | × 1.00 | × 0.97 | × 1.00 | 80 x 1.00 x 0.97 x 1.00 = 77.5% | 78% |
| mage, «CON» 27, resistance 66 | × 1.00 | × 0.97 | × 0.34 | 80 x 1.00 x 0.97 x 0.34 = 26.4% | 26% |
| fighter, «CON» 38, resistance 10 | × 0.64 | × 0.97 | × 0.90 | 80 x 0.64 x 0.97 x 0.90 = 44.7% | 45% |
| fighter, «CON» 43, resistance 30 | × 0.42 | × 0.97 | × 0.70 | 80 x 0.42 x 0.97 x 0.70 = 22.8% | 23% |
| fighter, «CON» 47, resistance 20 | × 0.23 | × 0.97 | × 0.80 | 80 x 0.23 x 0.97 x 0.80 = 14.3% | 14% |
Chance against targets of different levels, no resistance
| Target level | Level multiplier | «CON» 27 | «CON» 38 | «CON» 43 |
|---|---|---|---|---|
| 76 | × 1.06 | 85% | 54% | 36% |
| 78 | × 1.04 | 83% | 53% | 35% |
| 80 | × 1.02 | 82% | 52% | 34% |
| 82 | × 1.00 | 80% | 51% | 34% |
| 84 | × 0.98 | 78% | 50% | 33% |
| 85 | × 0.97 | 78% | 50% | 33% |
# Stun duration
The stun is set to 9 seconds. The time is changed by the same difference as the chance: owner's stun power minus target's stun resistance (here without the 0.10-1.90 limit).
- The difference is zero: 9 seconds.
- Resistance is stronger: time = 9 / (1 + difference / 100), the difference without its sign.
- Stun power is stronger: time = 9 x (1 + difference / 100).
- The result is rounded down to whole seconds.
Example: target's resistance 66, the owner has no stun power: 9 / 1.66 = 5.4, result 5 seconds. The owner has power 40, the target has no resistance: 9 x 1.40 = 12.6, result 12 seconds.
How many seconds the stun lasts
| Difference: target's resistance minus owner's stun power | Time |
|---|---|
| -90 (power is stronger) | 17 s |
| -65 | 14 s |
| -40 | 12 s |
| -20 | 10 s |
| 0 | 9 s |
| 10 | 8 s |
| 20 | 7 s |
| 30-50 | 6 s |
| 60-80 | 5 s |
| 100 | 4 s |
| 150 | 3 s |
# Stun resistance
The target's stun resistance lowers both the chance and the time. Resistance from different sources adds up, no more than 150 is counted. The stun power of the «Evasion Counter» owner works the other way, also no more than 150.
What gives stun resistance
| Source | Resistance |
|---|---|
| 15 / 20 / 30 / 40, up to 60 with enchant | |
| 40 / 60 / 80 | |
| 30, up to 35 with enchant | |
| 5 / 10 / 15, up to 25 with enchant | |
| 40 | |
| 12 / 20 / 24 | |
| 5 | |
| 10 | |
| 15 / 20 / 30 / 40 | |
| 11 | |
| 15 | |
| 30 | |
| 20 | |
| 40 | |
| 20 | |
| 30 | |
| 40 | |
| 10 | |
| 15 | |
| 20 | |
| 18 | |
| 12 | |
| 8 | |
| 15 | |
| 4.76 | |
| 4.76 | |
| 3.57 | |
| 20 | |
| 15 | |
| 15 | |
| 20 | |
| 15 | |
| 10 | |
| Augment «Augment Option - Stun Resistance» | from 0.85 to 3.42 |
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| 50 | |
| 50 | |
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| 13 / 15 |
What gives stun power
| Source | Stun power |
|---|---|
| «Earring of Antharas», «Earring of Zaken», Frintezza necklaces, Olympiad Hero items | as much as resistance - see the table above |
| 15 | |
| 8 | |
| 8 | |
| Augment «Augment Option - Enhance Shock» | from 0.85 to 1.71 |
# Tested on the server
The rules above were checked against the server's PvP battle log for 05.10-16.10.2026. The sample has one owner of the skill; the stun landed on 21 different opponents.
What the log showed
| What was checked | Measured | Conclusion |
|---|---|---|
| Stun chance | 42 triggers for 11.10-16.10: 41 had a roll, 1 - a perfect shield block. The formula matched the server's chance in all 41 rolls. Chance against targets - from 10% to 90%, most often 10-30% |
|
| «CON» multiplier |
|
the target's full «CON» at the moment of the roll is used |
| Stun time | 46 stuns, recorded time from 4 to 14 seconds. In 14 cases with a known target resistance the time matched the formula in all 14 | the target's resistance and the owner's stun power change the time as described above |
| How long it lasts | 28 stuns lasted the full time, 17 were removed early, 1 - by the target's death | hits on the stunned target often break the stun |
| At most 1 time every 5 seconds | the shortest interval between triggers is 5.0 seconds | the limit works |
| Trigger rate | 680 evasions of regular attacks - 40 triggers, 5.9%. Attackers from other clans: 165 evasions, 13 triggers, 7.9% (16.5 expected, spread about 4). Attackers from the owner's clan: 515 evasions, 27 triggers, 5.2% | against outsiders the skill triggers as it should, within the random spread. Against clanmates the stun is not applied outside a PvP zone, a duel and the Olympiad, but the 5-second wait still starts - such triggers are not visible in the log. That is why the figure of 680 is inflated too: some of these evasions fell into the hidden 5 seconds |
| Ranged attacks | 11 of 40 triggers - against attackers farther than 150, including archers | distance does not matter |
# Specifics of our server
The skill's numbers are taken from the data of the official High Five servers (PTS): 10% per evasion, base stun chance 80%, 9 seconds, 5-second wait. How the official server calculates the stun chance and time internally, nobody knows for sure. On our server the rule is set explicitly:
- A trigger counts only on regular attacks - evading a skill does not count.
- The 5-second wait starts from the trigger, not from a landed stun.
- The stun chance depends on the target's «CON» and level and on the difference between the target's resistance and the owner's stun power; the result is not below 10% and not above 90%.
- Against another character the stun is applied only where he can be attacked without forcing (see «How it works»); if not, the 5-second wait is still used up.
Updated: