Stun Shot

Stun Shot

Active · Physical · 40 levels · ID 101

Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.

MP
109
Cast
3 s
Reuse
3 s
Range
900

The description and the numbers are those of level 40, the last one.

Mechanics

A bow shot at a single target: deals damage and has a chance to stun for 9 seconds, and can also reset the target's own target. The stun chance depends on the target's «CON», the difference between skill level and target level, and its stun resistance. The chance enchant raises the base chance from 50% to 80%.

On this page
  1. How it works
  2. Stun chance
  3. How the chance is calculated
  4. Enchant
  5. How to protect yourself
  6. How long the stun lasts
  7. Gear and buffs: what changes the chance
  8. In battles on the server
  9. Tested on the server
  10. Specifics of our server

# How it works

«Stun Shot» Stun Shot is a shot at a single target, cast range 900. Base cast time 3 seconds plus a 1 second pause after the shot, cooldown 3 seconds. It needs a bow. Over-hit is possible, the skill has no critical hit, the target's shield is taken into account.

The skill is learned by Rogue, Elven Scout and Assassin - 3 levels at character level 36; Hawkeye, Silver Ranger and Phantom Ranger - up to skill level 40, from character level 40 to 74. Enchanting is available to their third professions: Sagittarius, Moonlight Sentinel, Ghost Sentinel.

Parts of the skill

Piece What it does When it triggers
Damage physical strike always, unless the target evaded
Stun for 9 seconds the target cannot move, attack or use skills by chance, only if the strike dealt damage
Target cancel the target loses its selected target, its attack and skill cast are interrupted
  • by a separate roll on every hit that deals damage, regardless of the stun
  • the chance depends on the target's «INT»
Skill levels
Skill level From which character level Strike power MP cost Skill level in the chance calculation Chance on a target of your level, «CON» 27 Chance on a target of your level, «CON» 43 Chance on a level 85 target, «CON» 27 Chance on a level 85 target, «CON» 43
1 36 344 46 MP 34 49% 21% 25% 10%
2 36 367 48 MP 35 50% 21% 25% 11%
3 36 391 49 MP 36 50% 21% 26% 11%
4 40 443 52 MP 38 49% 21% 27% 11%
5 40 471 54 MP 39 50% 21% 27% 11%
6 40 500 56 MP 40 50% 21% 28% 12%
7 43 530 56 MP 41 49% 21% 28% 12%
8 43 562 58 MP 42 50% 21% 29% 12%
9 43 595 59 MP 43 50% 21% 29% 12%
10 46 630 61 MP 44 49% 21% 30% 13%
11 46 666 63 MP 45 50% 21% 30% 13%
12 46 703 65 MP 46 50% 21% 31% 13%
13 49 742 66 MP 47 49% 21% 31% 13%
14 49 782 68 MP 48 50% 21% 32% 13%
15 49 823 70 MP 49 50% 21% 32% 14%
16 52 866 72 MP 50 49% 21% 33% 14%
17 52 910 72 MP 51 50% 21% 33% 14%
18 52 955 74 MP 52 50% 21% 34% 14%
19 55 1002 76 MP 53 49% 21% 34% 14%
20 55 1050 78 MP 54 50% 21% 35% 15%
21 55 1100 80 MP 55 50% 21% 35% 15%
22 58 1150 81 MP 56 49% 21% 36% 15%
23 58 1202 83 MP 57 50% 21% 36% 15%
24 58 1255 85 MP 58 50% 21% 37% 15%
25 60 1309 87 MP 59 50% 21% 37% 16%
26 60 1364 88 MP 60 50% 21% 38% 16%
27 62 1420 89 MP 61 50% 21% 38% 16%
28 62 1476 91 MP 62 50% 21% 39% 16%
29 64 1534 92 MP 63 50% 21% 39% 17%
30 64 1592 94 MP 64 50% 21% 40% 17%
31 66 1651 96 MP 65 50% 21% 40% 17%
32 66 1710 97 MP 66 50% 21% 41% 17%
33 68 1770 99 MP 67 50% 21% 41% 17%
34 68 1830 100 MP 68 50% 21% 42% 18%
35 70 1891 102 MP 69 50% 21% 42% 18%
36 70 1951 103 MP 70 50% 21% 43% 18%
37 72 2012 105 MP 71 50% 21% 43% 18%
38 72 2072 106 MP 72 50% 21% 44% 18%
39 74 2132 108 MP 73 50% 21% 44% 19%
40 74 2192 109 MP 74 50% 21% 45% 19%

# Stun chance

The stun chance depends on three things: the target's «CON», the difference between the skill level and the target's level, and the target's stun resistance. The result is never below 10% or above 90%. The higher the target's «CON», the lower the chance.

The attacker's «STR», «P. Atk.» and level do not affect the chance. Stun power does - it comes from boss jewelry and a few skills.

Chance against a level 85 target without stun resistance

Target's «CON» Roughly who lv. 40, no enchant enchant +30 «Chance» enchant +30 «Cost»
20 45% 81% 50%
24 dark elf mages 45% 81% 50%
25 elf mages 45% 81% 50%
27 human mages 45% 81% 50%
30 female kamael 42% 75% 47%
31 male kamael, orc mages 40% 73% 45%
32 dark elf fighters 39% 69% 43%
36 elf fighters 32% 58% 36%
40 25% 45% 28%
43 human fighters 19% 34% 21%
45 dwarves 15% 27% 17%
47 orc fighters 10% 19% 12%
50 10% 10% 10%
55 10% 10% 10%
60 10% 10% 10%

# How the chance is calculated

Chance = base chance x target's «CON» multiplier x level multiplier x resistance multiplier. The result is not below 10% and not above 90%.

  1. The base chance is 50%; the «Chance» enchant raises it from 51% at +1 to 80% at +30.
  2. «CON» multiplier: the target's full «CON» is used - with dyes, set and jewelry. Up to «CON» 27 the multiplier is 1, then it falls and at «CON» 50 reaches 0.10.
  3. Level multiplier = 1.01 x (1 + (skill level - target level) / 100). The skill level here is not the character level: it is written in the skill itself and grows with its level and enchant. For skill level 40 it is 74, with any enchant - from 76 at +1 to 85 at +28.
  4. Resistance multiplier = 1 + (attacker's stun power - target's stun resistance) / 100, not less than 0.10 and not more than 1.90. Both resistance and power are counted as no more than 150.

Step-by-step calculation: enchant +30 «Chance», level 85 target

Target «CON» «CON» multiplier Level multiplier Resistance multiplier Calculation Chance
human mage without resistance 27 × 1.00 × 1.01 × 1.00 80 x 1.00 x 1.01 x 1.00 = 80.8% 81%
human fighter without resistance 43 × 0.42 × 1.01 × 1.00 80 x 0.42 x 1.01 x 1.00 = 33.9% 34%
human fighter, «Resist Shock» Resist Shock lv. 4 43 × 0.42 × 1.01 × 0.60 80 x 0.42 x 1.01 x 0.60 = 20.4% 20%
orc warrior with a +4 «CON» dye, «Resist Shock» Resist Shock level 4 51 × 0.10 × 1.01 × 0.60 80 x 0.10 x 1.01 x 0.60 = 4.8% 10%
43 × 0.42 × 1.01 × 1.00 80 x 0.42 x 1.01 x 1.00 = 33.9% 34%
«CON» multiplier
Target's «CON» «CON» bonus Chance multiplier
20 0.80 × 1.00
24 0.90 × 1.00
25 0.93 × 1.00
27 0.98 × 1.00
28 1.01 × 0.99
30 1.07 × 0.93
31 1.10 × 0.90
32 1.14 × 0.86
34 1.21 × 0.79
36 1.28 × 0.72
38 1.36 × 0.64
40 1.44 × 0.56
42 1.53 × 0.47
43 1.58 × 0.42
45 1.67 × 0.33
47 1.77 × 0.23
49 1.88 × 0.12
50 1.94 × 0.10
55 2.25 × 0.10
60 2.60 × 0.10

Chance against targets of different levels, without stun resistance

Target level Level multiplier, lv. 40, no enchant «CON» 27, level 40, no enchant «CON» 43, level 40, no enchant Level multiplier, enchant +30 «Chance» «CON» 27, enchant +30 «Chance» «CON» 43, enchant +30 «Chance» Level multiplier, enchant +30 «Cost» «CON» 27, enchant +30 «Cost» «CON» 43, enchant +30 «Cost»
40 × 1.35 68% 28% × 1.46 90% 49% × 1.46 73% 31%
52 × 1.23 62% 26% × 1.34 90% 45% × 1.34 67% 28%
62 × 1.13 57% 24% × 1.24 90% 42% × 1.24 62% 26%
70 × 1.05 53% 22% × 1.16 90% 39% × 1.16 58% 24%
74 × 1.01 50% 21% × 1.12 90% 38% × 1.12 56% 24%
76 × 0.99 49% 21% × 1.10 88% 37% × 1.10 55% 23%
78 × 0.97 48% 20% × 1.08 86% 36% × 1.08 54% 23%
80 × 0.95 47% 20% × 1.06 85% 36% × 1.06 53% 22%
82 × 0.93 46% 20% × 1.04 83% 35% × 1.04 52% 22%
85 × 0.90 45% 19% × 1.01 81% 34% × 1.01 50% 21%

# Enchant

There are four enchant routes. «Chance» raises the base stun chance from 50% to 80%. «Cost» increases hit power and lowers MP cost. «Defense» and «Magic Defense» add to the stun a reduction of the target's «P. Def.» or «M. Def.» - up to 30% at +30, while it is stunned. Any route raises the skill level used in the chance calculation: from 74 to 76 at +1 and to 85 at +28.

Enchant «Chance»

Enchant Base chance Skill level in the chance calculation Chance on a level 85 target, «CON» 27 «CON» 43 «CON» 47
+1 51% 76 47% 20% 11%
+5 55% 77 51% 21% 12%
+10 60% 79 57% 24% 13%
+15 65% 80 62% 26% 14%
+20 70% 82 69% 29% 16%
+25 75% 84 75% 31% 17%
+28 78% 85 79% 33% 18%
+30 80% 85 81% 34% 19%

Enchant «Cost», «Defense» and «Magic Defense»

Enchant Strike power in the «Cost» route Skill level in the chance calculation Chance on a level 85 target, «CON» 27 «CON» 43 Stunned target's defense in the defense routes
+1 2211 76 46% 19% × 0.99
+5 2290 77 46% 20% × 0.95
+10 2389 79 47% 20% × 0.90
+15 2488 80 48% 20% × 0.85
+20 2586 82 49% 21% × 0.80
+25 2685 84 50% 21% × 0.75
+28 2744 85 50% 21% × 0.72
+30 2784 85 50% 21% × 0.70

# How to protect yourself

Stun resistance protects from stun: it lowers the chance and shortens the duration. Resistance 40 leaves 60% of the chance calculated from «CON» and level, resistance 80 leaves 20%. The attacker's stun power is subtracted from the target's resistance. General debuff resistance, «M. Def.» and mental resistance do not affect stun.

Chance against a level 85 target at different stun resistance

Resistance What it comes from (example) Resistance multiplier enchant +30 «Chance», «CON» 27 enchant +30 «Chance», «CON» 43 level 40, no enchant, «CON» 27
0 none × 1.00 81% 34% 45%
15 «Resist Shock» Resist Shock lv. 1 × 0.85 69% 29% 38%
20 «Earring of Zaken» Earring of Zaken × 0.80 65% 27% 36%
30 «Fortitude» Fortitude × 0.70 57% 24% 31%
40 «Resist Shock» Resist Shock lv. 4 × 0.60 48% 20% 27%
50 full set bonus, for example with «Moirai Breastplate» Moirai Breastplate × 0.50 40% 17% 22%
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken × 0.40 32% 14% 18%
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas × 0.20 16% 10% 10%
90 «Resist Shock» Resist Shock lv. 4 and the full set bonus × 0.10 10% 10% 10%
120 «Resist Shock» Resist Shock lv. 4, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken × 0.10 10% 10% 10%
150 cap: anything above is not counted × 0.10 10% 10% 10%

Target's buffs and skills: chance and duration, enchant +30 «Chance», level 85 target

On the target Resistance Chance, «CON» 27 Chance, «CON» 43 Time «CON» 43, attacker's stun power 40: chance duration
none 0 81% 34% 9 s 48% 12 s
«Resist Shock» Resist Shock lv. 1 15 69% 29% 7 s 42% 11 s
«Resist Shock» Resist Shock lv. 2 20 65% 27% 7 s 41% 10 s
«Resist Shock» Resist Shock lv. 3 30 57% 24% 6 s 37% 9 s
«Resist Shock» Resist Shock lv. 4 - this is the level the buffer gives 40 48% 20% 6 s 34% 9 s
«Resist Shock» Resist Shock with enchant +10 «Power» 46 44% 18% 6 s 32% 8 s
«Resist Shock» Resist Shock with enchant +20 «Power» 53 38% 16% 5 s 30% 7 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 32% 14% 5 s 27% 7 s
«Fortitude» Fortitude 30 57% 24% 6 s 37% 9 s
«War Frenzy» War Frenzy lv. 3 15 69% 29% 7 s 42% 11 s
«Lionheart» Lionheart lv. 1 40 48% 20% 6 s 34% 9 s
«Lionheart» Lionheart lv. 2 60 32% 14% 5 s 27% 7 s
«Lionheart» Lionheart lv. 3 80 16% 10% 5 s 20% 6 s
«Resist Shock» Resist Shock lv. 4 and «War Frenzy» War Frenzy lv. 3 55 36% 15% 5 s 29% 7 s
«Resist Shock» Resist Shock lv. 4 and «Clan Resist Shock» Clan Resist Shock lv. 3 64 29% 12% 5 s 26% 7 s
«Resist Shock» Resist Shock lv. 4 and «Fortitude» Fortitude 70 24% 10% 5 s 24% 6 s
«Resist Shock» Resist Shock with enchant +30 «Power» and «Fortitude» Fortitude 90 10% 10% 4 s 17% 6 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 10% 10% 4 s 10% 5 s

What gives stun resistance

Source Resistance
«Resist Shock» Resist Shock (levels 1-4: 15 / 20 / 30 / 40; «Power» enchant: 40 at +1, 46 at +10, 53 at +20, 60 at +30) or «Resist Shock (Event)» Resist Shock (Event) (40) or the clan hall effect (15 / 20 / 30 / 40) from 15 to 60
«Lionheart» Lionheart, levels 1-3 - self only, 60 seconds 40 / 60 / 80
«Fortitude» Fortitude - a toggle skill 30, up to 35 with enchant
«War Frenzy» War Frenzy, levels 1-3 - a toggle skill 5 / 10 / 15, up to 25 with enchant
«Residential Shock Immunity» Residential Shock Immunity - a skill of the castle owners' circlet, for 7 seconds, cooldown 10 minutes 80 or 100
«Blessing of Resistance - Stun» Blessing of Resistance - Stun - an agathion skill 40
«Clan Resist Shock» Clan Resist Shock, levels 1-3 - a clan skill 12 / 20 / 24
«Residence Fortitude» Residence Fortitude - a skill of residence owners 10
«Warrior Ability - Resist Trait» Warrior Ability - Resist Trait - a subclass certification skill 5
full set bonus with any of the chest pieces: «Majestic Plate Armor» Majestic Plate Armor, «Majestic Leather Armor» Majestic Leather Armor, «Majestic Robe» Majestic Robe, «Major Arcana Robe» Major Arcana Robe, «Moirai Breastplate» Moirai Breastplate, «Vorpal Leather Breastplate» Vorpal Leather Breastplate, «Vorpal Tunic» Vorpal Tunic, «Vesper Tunic» Vesper Tunic, «Vesper Noble Tunic» Vesper Noble Tunic, «Elegia Tunic» Elegia Tunic - and with their PvP versions 50
heavy set bonus with a shield: «Dynasty Breast Plate» Dynasty Breast Plate / «Dynasty Platinum Plate» Dynasty Platinum Plate 13 / 15
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Necklace of Freya» Necklace of Freya / «Blessed Necklace of Freya» Blessed Necklace of Freya 15 / 20
«Dynasty Necklace» Dynasty Necklace / «Dynasty Earrings» Dynasty Earrings / «Dynasty Ring» Dynasty Ring 18 / 12 / 8
«Aden Guard Earring» Aden Guard Earring and «Aden Protection Earring» Aden Protection Earring, «Innadril Guard Earring» Innadril Guard Earring and «Innadril Protection Earring» Innadril Protection Earring - each 15
«White Talisman of Grounding» White Talisman of Grounding / «Talisman - Resistance to Stun» Talisman - Resistance to Stun 10 / 15
«Primeval Potion» Primeval Potion 15
augmentation property for stun resistance from 0.85 to 3.42

What gives the attacker stun power

Source Stun power
«Cursed Earring of Antharas» Cursed Earring of Antharas / «Earring of Antharas» Earring of Antharas / «Improved Earring of Antharas» Improved Earring of Antharas 20 / 30 / 40
«Earring of Zaken» Earring of Zaken / «Blessed Earring of Zaken» Blessed Earring of Zaken / «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 20 / 30 / 40
«Cursed Necklace of Frintezza» Cursed Necklace of Frintezza / «Necklace of Frintezza» Necklace of Frintezza / «Improved Necklace of Frintezza» Improved Necklace of Frintezza 10 / 15 / 20
«Olympiad Warrior's Earring» Olympiad Warrior's Earring / «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 20 / 15
«Gludio Guard Earring» Gludio Guard Earring and «Gludio Protection Earring» Gludio Protection Earring, «Goddard Guard Earring» Goddard Guard Earring and «Goddard Protection Earring» Goddard Protection Earring - each 15
«Spike» Spike (needs a blunt weapon) or «Weapon Maintenance» Weapon Maintenance or their copies from a pet and a mentor 8
«Sword/Blunt Weapon Mastery» Sword/Blunt Weapon Mastery from skill level 9, dwarves only: on a regular hit with a sword or a blunt weapon, with a 50% chance for 5 seconds 20
augmentation property for stun power from 0.85 to 3.42

What else cancels the stun

What is on the target What happens
immunity to debuffs or invulnerability the stun does not land
evasion of physical skills if the target evaded, there is neither damage nor stun
a shield equipped (not a sigil), the attacker within the target's block sector with a 10% chance - a perfect block: the stun does not land
reflection of physical skills does not work: the skill is used from a distance and is not reflected

# How long the stun lasts

The skill states 9 seconds. The target's stun resistance shortens the duration, the attacker's stun power lengthens it. Against raid bosses the duration does not change.

How it is calculated: difference = the attacker's stun power - the target's resistance.

  1. The difference is zero (no resistance, or the power fully cancels it): the time equals the written one.
  2. Difference below zero (resistance is stronger): duration = 9 / (1 + difference / 100), the difference is taken without its sign.
  3. Difference above zero (power is higher): duration = 9 x (1 + difference / 100).
  4. The result is rounded down to whole seconds.

Example: the target has «Resist Shock» Resist Shock level 4 - resistance 40. An attacker without stun power: difference -40, time 9 / 1.4 = 6.43, rounded down to 6 s. An attacker with «Improved Earring of Antharas» Improved Earring of Antharas with power 40: difference 0, time 9 s.

How many seconds the stun lasts

Target's stun resistance What it comes from (example) Attacker without stun power Stun power 40 Stun power 80
0 none 9 s 12 s 16 s
15 «Resist Shock» Resist Shock lv. 1 7 s 11 s 14 s
20 «Earring of Zaken» Earring of Zaken 7 s 10 s 14 s
30 «Fortitude» Fortitude 6 s 9 s 13 s
40 «Resist Shock» Resist Shock lv. 4 6 s 9 s 12 s
50 full set bonus 6 s 8 s 11 s
60 «Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 5 s 7 s 10 s
80 «Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 5 s 6 s 9 s
100 4 s 5 s 7 s
120 4 s 5 s 6 s
150 cap 3 s 4 s 5 s

# Gear and buffs: what changes the chance

The attacker's «STR», «P. Atk.» and regular buffs do not change the stun chance - only stun power does. On the target's side the chance is changed by «CON» and stun resistance.

Measurements: level 85 Sagittarius, enchant +30 «Chance», target - level 85 Duelist («CON» 43), 4000 uses per cell. Skills and jewelry in the measurements are real. Duration in these tables is recalculated by the formula after the fix of 14.10.2026 (verified on the core by a test), chance is measured.

What the attacker has

What the attacker has Stun power Target without resistance: chance duration Target under «Resist Shock» Resist Shock lv. 4: chance duration Target under «Resist Shock» Resist Shock lv. 4 and with «Improved Earring of Antharas» Improved Earring of Antharas: chance duration
nothing 0 33.0% 9 s 20.2% 6 s 9.7% 5 s
stun power 8, as from «Spike» Spike 8 37.8% 9 s 23.9% 6 s 10.2% 5 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 45.6% 12 s 34.1% 8 s 19.5% 6 s
«Earring of Zaken» Earring of Zaken 20 39.1% 10 s 28.4% 7 s 13.9% 5 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 48.2% 12 s 33.9% 9 s 20.0% 6 s
«Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 80 61.2% 16 s 46.5% 12 s 33.8% 9 s
«Improved Earring of Antharas» Improved Earring of Antharas, «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken and «Necklace of Frintezza» Necklace of Frintezza 95 64.0% 17 s 53.4% 13 s 38.9% 10 s

What the target has, attacker without stun power

What is on the target Stun resistance Chance Time
nothing 0 33.3% 9 s
«Resist Shock» Resist Shock lv. 1 15 28.8% 7 s
«Resist Shock» Resist Shock lv. 4 40 21.1% 6 s
«Resist Shock» Resist Shock with enchant +30 «Power» 60 14.1% 5 s
«Resist Shock (Event)» Resist Shock (Event) 40 19.4% 6 s
«Fortitude» Fortitude 30 24.1% 6 s
«Lionheart» Lionheart lv. 1 40 20.9% 6 s
«Lionheart» Lionheart lv. 3 80 10.0% 5 s
«Clan Resist Shock» Clan Resist Shock lv. 3 24 25.8% 7 s
«Earring of Zaken» Earring of Zaken 20 26.1% 7 s
«Improved Earring of Antharas» Improved Earring of Antharas 40 19.9% 6 s
«Necklace of Frintezza» Necklace of Frintezza 15 28.9% 7 s
«Olympiad Warrior's Earring» Olympiad Warrior's Earring and «Olympiad Warrior's Necklace» Olympiad Warrior's Necklace 35 23.0% 6 s
full set bonus with «Moirai Breastplate» Moirai Breastplate 50 18.1% 6 s
vulnerability 11, as from «Acrobatic Move» Acrobatic Move while running vulnerability 11 37.6% 9 s
«Resist Shock» Resist Shock lv. 4 and «Earring of Zaken» Earring of Zaken 60 13.6% 5 s
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 10.6% 5 s
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 10.5% 4 s
«Resist Shock» Resist Shock lv. 4 and «Lionheart» Lionheart lv. 3 120 10.1% 4 s
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 9.0% 3 s
«Resist Shock» Resist Shock lv. 4, the full set bonus, «Improved Earring of Antharas» Improved Earring of Antharas and «Improved Blessed Earring of Zaken» Improved Blessed Earring of Zaken 170 9.3% 3 s

# In battles on the server

Data from the log of battles between players over 06-11.10.2026, seven stun skills together: «Stun Attack» Stun Attack, «Hammer Crush» Hammer Crush, «Armor Crush» Armor Crush, «Rush Impact» Rush Impact, «Rush Impact» Rush Impact, «Stun Shot» Stun Shot, «Shield Stun» Shield Stun. The log does not mark the Olympiad separately, its fights are included in the total.

Key point: in real fights the chance is almost always cut by the target's resistance. «Resist Shock» Resist Shock level 4 from a buffer or its event copy was on the target in 68% of rolls, and almost half of all rolls (46%) went with the minimum chance of 10%. The target had «CON» above 27 in 93% of rolls. The attacker's stun power outweighed the target's resistance in only 7% of rolls.

Uses and stuns over 06-11.10.2026

Skill Hits with damage Stuns Share
«Stun Attack» Stun Attack 182 13 7.1%
«Hammer Crush» Hammer Crush 451 61 13.5%
«Armor Crush» Armor Crush 1596 298 18.7%
«Rush Impact» Rush Impact 3184 567 17.8%
«Rush Impact» Rush Impact 5578 1040 18.6%
«Stun Shot» Stun Shot 976 161 16.5%
«Shield Stun» Shield Stun 364 101 27.7%
all seven skills 12331 2241 18.2%

What eats the chance: average chance over 720 rolls on 11.10.2026

What is counted Average chance
base chance and skill level 67%
accounting for the targets' «CON» 45%
with the targets' resistance and the attackers' stun power 20%

What the targets had at the moment of the roll, 720 rolls on 11.10.2026

On the target Share of rolls
«Resist Shock» Resist Shock lv. 4 or «Resist Shock (Event)» Resist Shock (Event) 68%
«Fortitude» Fortitude 11%
«War Frenzy» War Frenzy 7%
«Lionheart» Lionheart 7%
not a single protective skill 20%

How long the stuns lasted, 2241 stuns over 06-11.10.2026

Time Share of stuns
from 3 to 5 seconds 38%
6 or 7 seconds 28%
8 seconds 4%
9 seconds and more 30%

# Tested on the server

Measurements on the server code: the real skill handler, the attacker and targets are characters of the needed classes and levels, the resistance skills and jewelry are real. The time in these tables was recalculated by the formula after the fix of 14.10.2026 (checked by a test on the core), the chance is a measurement.

Chance by class: measured, 4000 uses each, level 85 target without resistance

Target «CON» lv. 40, no enchant enchant +30 «Chance» enchant +30 «Cost»
Storm Screamer 24 45.2% 80.8% 50.6%
Mystic Muse 25 45.4% 80.7% 49.0%
Archmage 27 45.2% 81.3% 51.7%
Female Soul Hound 30 42.9% 75.1% 47.8%
Doombringer 31 38.8% 73.3% 45.3%
Ghost Hunter 32 39.4% 69.6% 41.6%
Eva's Templar 36 31.9% 57.6% 36.0%
Phoenix Knight 43 17.4% 34.4% 20.1%
Fortune Seeker 45 14.7% 27.9% 16.3%
Titan 47 10.1% 18.2% 11.4%

Chance at different «CON»: measured, 4000 uses each, level 85 target with «CON» set

Target's «CON» lv. 40, no enchant enchant +30 «Chance» enchant +30 «Cost»
20 45.5% 81.3% 49.9%
25 46.2% 80.6% 50.2%
30 42.1% 75.9% 47.2%
35 34.1% 62.3% 37.4%
40 25.1% 44.9% 28.9%
45 15.2% 25.7% 16.5%
50 9.5% 10.3% 10.4%
55 10.0% 9.1% 10.1%
60 9.9% 9.6% 10.2%

Different professions and levels: measured, 4000 uses each, target without resistance

Skill Attacker Target Target's «CON» Chance Time
lv. 1 Rogue lv. 36 Warrior lv. 36 43 19.7% 9 s
lv. 1 Rogue lv. 36 Human Wizard lv. 36 27 50.1% 9 s
lv. 4 Hawkeye lv. 40 Gladiator lv. 40 43 19.8% 9 s
lv. 4 Hawkeye lv. 40 Sorcerer lv. 40 27 48.8% 9 s
lv. 20 Hawkeye lv. 54 Gladiator lv. 54 43 20.8% 9 s
lv. 40 Hawkeye lv. 74 Gladiator lv. 74 43 21.3% 9 s
lv. 40 Hawkeye lv. 74 Sorcerer lv. 74 27 50.2% 9 s
lv. 40 Hawkeye lv. 74 Destroyer lv. 74 47 11.2% 9 s
lv. 40 Sagittarius lv. 80 Duelist lv. 80 43 19.9% 9 s
lv. 40 Sagittarius lv. 85 Duelist lv. 85 43 18.7% 9 s
enchant +30 Sagittarius lv. 85 Duelist lv. 80 43 35.4% 9 s

Resistance: measured, 4000 uses each, level 85 Archmage («CON» 27)

On the target Resistance Chance, enchant +30 «Chance» Time Chance, lv. 40, no enchant
nothing 0 80.0% 9 s 44.3%
«Resist Shock» Resist Shock lv. 4 40 47.8% 6 s 25.4%
«Resist Shock» Resist Shock lv. 4 and «Improved Earring of Antharas» Improved Earring of Antharas 80 15.9% 5 s 10.7%
«Resist Shock» Resist Shock lv. 4 and the full set bonus 90 9.8% 4 s 9.9%
«Resist Shock» Resist Shock lv. 4, the full set bonus and «Improved Earring of Antharas» Improved Earring of Antharas 130 10.1% 3 s 10.7%

Other rules: measured

What was tested Result
target with 100% reflection of physical skills, 2000 uses
  • the target took the damage
  • stun on the target - 1637 times, on the attacker - 0
target with 100% evasion of physical skills, 2000 uses no damage and no stun, not even once
target with immunity to debuffs, 2000 uses no stun, not even once
breaking the stun with a hit, 100000 checks each regular hit - 9.8%, critical hit - 75.0%

# Specifics of our server

The skill's logic is as close as possible to the official High Five servers (PTS). All the numbers are taken from their data: strike power 2192 at level 40, base stun chance 50%, base target cancel number 40, duration 9 seconds, cooldown 3 seconds. Nobody knows for certain how exactly the official server calculates the stun chance and duration inside: there is no public description, and the known builds interpret the same numbers differently. So where the data leaves a choice, on our server the rule is set explicitly:

  1. Stun resistance works twice: it lowers the chance and shortens the stun duration. The attacker's stun power works the other way - it raises the chance and lengthens the duration.
  2. Stun resistance and stun power are counted as no more than 150 each, the final chance is not below 10% and not above 90%.
  3. The time is calculated only from the difference between the attacker's stun power and the target's resistance: on an unprotected target, as with equal power and resistance, the stun lasts exactly the written time - 9 seconds.
  4. A regular hit and a direct physical damage skill break the stun with a 10% chance, their critical hit - with a 75% chance.
  5. While the target is under a stun from this same skill, no new roll is made and the time is not refreshed.
  6. Against raid bosses the chance is half as high, against Grand Bosses - 5 times lower.

Updated:

Enchant tree 4

The skill is enchanted from level 40 along one of the routes. Pick a step of a route to see what the skill becomes.

Stun Shot lvl 40
  1. Chance

    +30

    Enchant Chance: Increases the success rate.

    +30 Chance Increases the success rate.

    Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Chance: Increases the success rate. Target cancel does not work on Raid Bosses and Grand Bosses.

  2. Cost

    +30

    Enchant Cost: Decreases MP consumption.

    +30 Cost Increases Power by 20 and decreases MP consumption by 2.

    Supplements the user's P. Atk. with 2784 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Cost: Decreases MP consumption. Target cancel does not work on Raid Bosses and Grand Bosses.

  3. Defense

    +30

    Enchant Defense: Decreases the target's P.

    +30 Defense Decreases the target's P. Def. by 1%.

    Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Defense: Decreases the target's P. Def. by 30%. Target cancel does not work on Raid Bosses and Grand Bosses.

  4. Magic Defense

    +30

    Enchant Magic Defense: Decreases the target's M.

    +30 Magic Defense Decreases the target's M. Def. by 1%.

    Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. Enchant Magic Defense: Decreases the target's M. Def. by 30%. Target cancel does not work on Raid Bosses and Grand Bosses.

In the wiki 1

Who learns it 6

Description by level

LevelDescription
1Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
2Supplements the user's P. Atk. with 367 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
3Supplements the user's P. Atk. with 391 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
4Supplements the user's P. Atk. with 443 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
5Supplements the user's P. Atk. with 471 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
6Supplements the user's P. Atk. with 500 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
7Supplements the user's P. Atk. with 530 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
8Supplements the user's P. Atk. with 562 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
9Supplements the user's P. Atk. with 595 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
10Supplements the user's P. Atk. with 630 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
11Supplements the user's P. Atk. with 666 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
12Supplements the user's P. Atk. with 703 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
13Supplements the user's P. Atk. with 742 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
14Supplements the user's P. Atk. with 782 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
15Supplements the user's P. Atk. with 823 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
16Supplements the user's P. Atk. with 866 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
17Supplements the user's P. Atk. with 910 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
18Supplements the user's P. Atk. with 955 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
19Supplements the user's P. Atk. with 1002 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
20Supplements the user's P. Atk. with 1050 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
21Supplements the user's P. Atk. with 1100 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
22Supplements the user's P. Atk. with 1150 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
23Supplements the user's P. Atk. with 1202 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
24Supplements the user's P. Atk. with 1255 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
25Supplements the user's P. Atk. with 1309 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
26Supplements the user's P. Atk. with 1364 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
27Supplements the user's P. Atk. with 1420 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
28Supplements the user's P. Atk. with 1476 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
29Supplements the user's P. Atk. with 1534 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
30Supplements the user's P. Atk. with 1592 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
31Supplements the user's P. Atk. with 1651 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
32Supplements the user's P. Atk. with 1710 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
33Supplements the user's P. Atk. with 1770 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
34Supplements the user's P. Atk. with 1830 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
35Supplements the user's P. Atk. with 1891 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
36Supplements the user's P. Atk. with 1951 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
37Supplements the user's P. Atk. with 2012 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
38Supplements the user's P. Atk. with 2072 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
39Supplements the user's P. Atk. with 2132 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.
40Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.

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