Phantom Ranger: skills
Dark Elf Β· 2nd profession Β· lvl 40 Β· 26 skills
Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.
Or every mark of the profession in one quest: Good Work's Reward walkthrough
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 40
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ActiveMagicConfusion lvl 5
Throws the enemy into confusion, changing their target of attack.
MP 18 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 1
Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 72 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 2
Supplements P. Atk. with 1046 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 74 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 3
Supplements P. Atk. with 1110 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 76 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 17
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 25 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 18
Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 27 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 19
Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 27 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 4 Mechanics explained
Supplements the user's P. Atk. with 443 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 52 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 5 Mechanics explained
Supplements the user's P. Atk. with 471 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 54 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 6 Mechanics explained
Supplements the user's P. Atk. with 500 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 56 Cast 3 s Reuse 3 s Range 900
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ActiveMagicFreezing Strike lvl 3
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 34 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 4
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 35 Cast 3 s Reuse 2 s Range 600
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PassiveLong Shot lvl 2
Increases the bow's range by 400.
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ActiveMagicPower Break lvl 3
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 1 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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PassiveBow Mastery lvl 16
Increases P. Atk. by 105.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 17
Increases P. Atk. by 111.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 18
Increases P. Atk. by 178.8 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalSting lvl 13
Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 14
Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 37 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 15
Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 11
Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 12
Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 13
Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalSoul of Sagittarius lvl 1
Increases the user's Max MP by 10% for 20 minutes.
HP 185 Cast 2 s Reuse 4 s
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ToggleVicious Stance lvl 6 Mechanics explained
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
Level 43
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ActiveMagicConfusion lvl 6
Throws the enemy into confusion, changing their target of attack.
MP 19 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 4
Supplements P. Atk. with 1178 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 76 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 5
Supplements P. Atk. with 1249 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 79 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 6
Supplements P. Atk. with 1322 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 81 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 20
Inflicts dark damage on the target with 53 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 28 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 21
Inflicts dark damage on the target with 55 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 28 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 22
Inflicts dark damage on the target with 57 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 29 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 7 Mechanics explained
Supplements the user's P. Atk. with 530 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 56 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 8 Mechanics explained
Supplements the user's P. Atk. with 562 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 58 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 9 Mechanics explained
Supplements the user's P. Atk. with 595 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 59 Cast 3 s Reuse 3 s Range 900
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ActiveMagicFreezing Strike lvl 5
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 33 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 38 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 6
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 34 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 38 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 4
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 19 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 2 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 19 Cast 1.20 s Reuse 2 s Range 600
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PassiveQuick Step lvl 2
Increases Speed by 11.
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PassiveEsprit lvl 2
Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
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PassiveBow Mastery lvl 19
Increases P. Atk. by 189.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 20
Increases P. Atk. by 201.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 21
Increases P. Atk. by 213.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalSting lvl 16
Attacks the enemy with 295 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 38 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 17
Attacks the enemy with 313 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 40 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 18
Attacks the enemy with 331 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 41 Cast 1.08 s Reuse 3 s Range 40
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PassiveAcrobatic Move lvl 2
Increases Evasion by 5 when running.
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PassiveLight Armor Mastery lvl 14
Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 15
Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 16
Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ToggleVicious Stance lvl 7 Mechanics explained
Critical Damage Add +166.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 8 MP.MP 8
Level 46
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ActiveMagicConfusion lvl 7
Throws the enemy into confusion, changing their target of attack.
MP 22 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 7
Supplements P. Atk. with 1399 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 83 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 8
Supplements P. Atk. with 1479 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 86 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 9
Supplements P. Atk. with 1562 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 88 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 23
Inflicts dark damage on the target with 58 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 30 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 24
Inflicts dark damage on the target with 60 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 30 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 25
Inflicts dark damage on the target with 61 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 32 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 10 Mechanics explained
Supplements the user's P. Atk. with 630 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 61 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 11 Mechanics explained
Supplements the user's P. Atk. with 666 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 63 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 12 Mechanics explained
Supplements the user's P. Atk. with 703 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 65 Cast 3 s Reuse 3 s Range 900
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ActiveMagicFreezing Strike lvl 7
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 36 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 40 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 8
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 37 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 42 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 5
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 22 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 3 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 22 Cast 1.20 s Reuse 2 s Range 600
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PassiveEsprit lvl 3
Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.
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PassiveBow Mastery lvl 22
Increases P. Atk. by 226 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 23
Increases P. Atk. by 239.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 24
Increases P. Atk. by 252.7 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalSting lvl 19
Attacks the enemy with 350 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 42 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 20
Attacks the enemy with 370 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 43 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 21
Attacks the enemy with 391 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 44 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 17
Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 18
Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 19
Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ToggleVicious Stance lvl 8 Mechanics explained
Critical Damage Add +196.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 9 MP.MP 9
Level 49
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ActiveMagicConfusion lvl 8
Throws the enemy into confusion, changing their target of attack.
MP 23 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 10
Supplements P. Atk. with 1647 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 91 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 11
Supplements P. Atk. with 1736 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 93 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 12
Supplements P. Atk. with 1828 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 96 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 26
Inflicts dark damage on the target with 63 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 32 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 27
Inflicts dark damage on the target with 65 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 33 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 28
Inflicts dark damage on the target with 66 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 34 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 13 Mechanics explained
Supplements the user's P. Atk. with 742 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 66 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 14 Mechanics explained
Supplements the user's P. Atk. with 782 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 68 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 15 Mechanics explained
Supplements the user's P. Atk. with 823 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 70 Cast 3 s Reuse 3 s Range 900
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ActiveMagicFreezing Strike lvl 9
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 39 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 44 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 10
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 40 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 44 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 6
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 23 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 4 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 23 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 2
Poisons the target, causing loss of 41 HP per second for 30 seconds.
MP 23 Cast 3 s Reuse 2 s Range 600
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PassiveEsprit lvl 4
Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.
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PassiveBow Mastery lvl 25
Increases P. Atk. by 266.7 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 26
Increases P. Atk. by 281.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 27
Increases P. Atk. by 296.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalSting lvl 22
Attacks the enemy with 412 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 46 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 23
Attacks the enemy with 434 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 47 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 24
Attacks the enemy with 457 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 48 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 20
Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 21
Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 22
Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ToggleVicious Stance lvl 9 Mechanics explained
Critical Damage Add +229.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 9 MP.MP 9
Level 52
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ActiveMagicConfusion lvl 9
Throws the enemy into confusion, changing their target of attack.
MP 24 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 13
Supplements P. Atk. with 1923 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 99 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 14
Supplements P. Atk. with 2021 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 99 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 15
Supplements P. Atk. with 2123 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 101 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 29
Inflicts dark damage on the target with 68 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 34 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 30
Inflicts dark damage on the target with 70 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 35 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 31
Inflicts dark damage on the target with 72 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 35 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 16 Mechanics explained
Supplements the user's P. Atk. with 866 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 72 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 17 Mechanics explained
Supplements the user's P. Atk. with 910 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 72 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 18 Mechanics explained
Supplements the user's P. Atk. with 955 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 74 Cast 3 s Reuse 3 s Range 900
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ActiveMagicFreezing Strike lvl 11
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 42 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 47 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 12
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 43 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 48 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 7
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 24 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 5 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 24 Cast 1.20 s Reuse 2 s Range 600
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PassiveEsprit lvl 5
Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.
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PassiveBow Mastery lvl 28
Increases P. Atk. by 311.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 29
Increases P. Atk. by 328 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 30
Increases P. Atk. by 344.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalSting lvl 25
Attacks the enemy with 481 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 26
Attacks the enemy with 506 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 50 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 27
Attacks the enemy with 531 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 51 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 23
Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 24
Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 25
Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ToggleVicious Stance lvl 10 Mechanics explained
Critical Damage Add +266.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 10 MP.MP 10
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PassiveDivine Inspiration lvl 1
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
Level 55
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ActiveMagicConfusion lvl 10
Throws the enemy into confusion, changing their target of attack.
MP 25 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 16
Supplements P. Atk. with 2227 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 104 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 17
Supplements P. Atk. with 2333 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 106 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 18
Supplements P. Atk. with 2443 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 109 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 32
Inflicts dark damage on the target with 73 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 37 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 33
Inflicts dark damage on the target with 75 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 38 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 34
Inflicts dark damage on the target with 77 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 38 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalRapid Shot lvl 2
Increases the user's bow Atk. Spd. by 12% for 20 minutes.
MP 30 Cast 1.50 s Reuse 3 s
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ActivePhysicalStun Shot lvl 19 Mechanics explained
Supplements the user's P. Atk. with 1002 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 76 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 20 Mechanics explained
Supplements the user's P. Atk. with 1050 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 78 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 21 Mechanics explained
Supplements the user's P. Atk. with 1100 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 80 Cast 3 s Reuse 3 s Range 900
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ActiveMagicFreezing Strike lvl 13
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 45 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 49 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 14
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 46 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 50 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 8
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 25 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 6 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 25 Cast 1.20 s Reuse 2 s Range 600
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PassiveBow Mastery lvl 31
Increases P. Atk. by 361.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 32
Increases P. Atk. by 379.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveBow Mastery lvl 33
Increases P. Atk. by 397 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalSting lvl 28
Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 52 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 29
Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 53 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 30
Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 55 Cast 1.08 s Reuse 3 s Range 40
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PassiveAcrobatic Move lvl 3
Increases Evasion by 6 when running.
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PassiveLight Armor Mastery lvl 26
Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 27
Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 28
Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
-
ToggleVicious Stance lvl 11 Mechanics explained
Critical Damage Add +306.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 10 MP.MP 10
Level 58
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ActiveMagicConfusion lvl 11
Throws the enemy into confusion, changing their target of attack.
MP 28 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 19
Supplements P. Atk. with 2555 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 111 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 20
Supplements P. Atk. with 2670 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 114 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 21
Supplements P. Atk. with 2788 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 116 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 35
Inflicts dark damage on the target with 78 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 39 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 36
Inflicts dark damage on the target with 80 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 40 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 37
Inflicts dark damage on the target with 82 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 40 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 22 Mechanics explained
Supplements the user's P. Atk. with 1150 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 81 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 23 Mechanics explained
Supplements the user's P. Atk. with 1202 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 83 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 24 Mechanics explained
Supplements the user's P. Atk. with 1255 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 85 Cast 3 s Reuse 3 s Range 900
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ActiveMagicFreezing Strike lvl 15
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 48 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 53 Cast 3 s Reuse 2 s Range 600
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ActiveMagicFreezing Strike lvl 16
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 49 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 54 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 9
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 7 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 3
Poisons the target, causing loss of 50 HP per second for 30 seconds.
MP 28 Cast 3 s Reuse 2 s Range 600
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PassiveBow Mastery lvl 34
Increases P. Atk. by 415.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 35
Increases P. Atk. by 434.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 36
Increases P. Atk. by 453.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalSting lvl 31
Attacks the enemy with 639 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 56 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 32
Attacks the enemy with 668 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 57 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 33
Attacks the enemy with 697 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 58 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 29
Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 30
Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLight Armor Mastery lvl 31
Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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ActivePhysicalSoul of Sagittarius lvl 2
Increases the user's Max MP by 15% for 20 minutes.
HP 271 Cast 2 s Reuse 4 s
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ToggleVicious Stance lvl 12 Mechanics explained
Critical Damage Add +349.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ActivePhysicalSpirit of Sagittarius lvl 1
Decreases physical skill MP consumption by 10% for 20 minutes.
MP 27 Cast 2 s Reuse 4 s
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ActivePhysicalPain of Sagittarius lvl 1
Sacrifices the user's HP to regenerate MP with 36 Power.
HP 318 Cast 2 s Reuse 8 s
Level 60
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ActiveMagicConfusion lvl 12
Throws the enemy into confusion, changing their target of attack.
MP 28 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 22
Supplements P. Atk. with 2908 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 119 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 23
Supplements P. Atk. with 3030 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 121 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 38
Inflicts dark damage on the target with 84 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 42 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 39
Inflicts dark damage on the target with 85 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 42 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 25 Mechanics explained
Supplements the user's P. Atk. with 1309 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 87 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 26 Mechanics explained
Supplements the user's P. Atk. with 1364 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 88 Cast 3 s Reuse 3 s Range 900
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ActiveMagicFreezing Strike lvl 17
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 51 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 55 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 10
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 8 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 28 Cast 1.20 s Reuse 2 s Range 600
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PassiveBow Mastery lvl 37
Increases P. Atk. by 473.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 38
Increases P. Atk. by 493.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalSting lvl 34
Attacks the enemy with 727 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 60 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 35
Attacks the enemy with 758 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 32
Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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PassiveLight Armor Mastery lvl 33
Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ToggleVicious Stance lvl 13 Mechanics explained
Critical Damage Add +379.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 11 MP.MP 11
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ActivePhysicalFatal Counter lvl 1
Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 116 Cast 3 s Reuse 5 s Range 900
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ActivePhysicalFatal Counter lvl 2
Supplements the user's P. Atk. by 3030 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 119 Cast 3 s Reuse 5 s Range 900
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ActiveMagicQuiver of Arrow: A Grade lvl 1
Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal.
Each use takes:
Crystal (A-Grade) x1
MP 366 Cast 3 s Reuse 600 s
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ActivePhysicalDead Eye lvl 1
For 2 minutes, when using a bow, increases one's own Accuracy by 1, P. Atk. by 124, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.
MP 28 Cast 2 s Reuse 75 s
Level 61
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PassiveDivine Inspiration lvl 2
Increases the number of buffs an individual can receive by 2.
Learned from a book:
Ancient Book: Divine Inspiration (Original Language Version)
where to get it
Level 62
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ActiveMagicConfusion lvl 13
Throws the enemy into confusion, changing their target of attack.
MP 29 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 24
Supplements P. Atk. with 3154 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 122 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 25
Supplements P. Atk. with 3280 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 124 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 40
Inflicts dark damage on the target with 87 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 43 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 41
Inflicts dark damage on the target with 89 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 44 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 27 Mechanics explained
Supplements the user's P. Atk. with 1420 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 89 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 28 Mechanics explained
Supplements the user's P. Atk. with 1476 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 91 Cast 3 s Reuse 3 s Range 900
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ActiveMagicFreezing Strike lvl 18
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 53 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 58 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 11
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 29 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 9 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 29 Cast 1.20 s Reuse 2 s Range 600
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PassiveEsprit lvl 6
Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.
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PassiveBow Mastery lvl 39
Increases P. Atk. by 513.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveBow Mastery lvl 40
Increases P. Atk. by 534.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalSting lvl 36
Attacks the enemy with 789 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 61 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 37
Attacks the enemy with 820 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 62 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 34
Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 35
Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ToggleVicious Stance lvl 14 Mechanics explained
Critical Damage Add +410.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
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ActivePhysicalFatal Counter lvl 3
Supplements the user's P. Atk. by 3154 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 121 Cast 3 s Reuse 5 s Range 900
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ActivePhysicalFatal Counter lvl 4
Supplements the user's P. Atk. by 3280 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 122 Cast 3 s Reuse 5 s Range 900
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ActivePhysicalDead Eye lvl 2
For 2 minutes, when using a bow, increases one's own Accuracy by 1, P. Atk. by 134, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.
MP 29 Cast 2 s Reuse 75 s
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ActivePhysicalPain of Sagittarius lvl 2
Sacrifices the user's HP to regenerate MP with 39 Power.
HP 343 Cast 2 s Reuse 8 s
Level 64
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ActiveMagicConfusion lvl 14
Throws the enemy into confusion, changing their target of attack.
MP 30 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 26
Supplements P. Atk. with 3408 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 126 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 27
Supplements P. Atk. with 3537 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 129 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 42
Inflicts dark damage on the target with 90 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 44 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 43
Inflicts dark damage on the target with 92 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 45 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 29 Mechanics explained
Supplements the user's P. Atk. with 1534 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 92 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 30 Mechanics explained
Supplements the user's P. Atk. with 1592 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 94 Cast 3 s Reuse 3 s Range 900
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ActiveMagicFreezing Strike lvl 19
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 56 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 60 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 12
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 30 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 10 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 30 Cast 1.20 s Reuse 2 s Range 600
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PassiveBow Mastery lvl 41
Increases P. Atk. by 555.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveBow Mastery lvl 42
Increases P. Atk. by 576.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalSting lvl 38
Attacks the enemy with 852 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 63 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 39
Attacks the enemy with 885 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 65 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 36
Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 37
Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ActivePhysicalSoul of Sagittarius lvl 3
Increases the user's Max MP by 20% for 20 minutes.
HP 316 Cast 2 s Reuse 4 s
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ToggleVicious Stance lvl 15 Mechanics explained
Critical Damage Add +443.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 12 MP.MP 12
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ActivePhysicalFatal Counter lvl 5
Supplements the user's P. Atk. by 3408 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 124 Cast 3 s Reuse 5 s Range 900
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ActivePhysicalFatal Counter lvl 6
Supplements the user's P. Atk. by 3537 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 126 Cast 3 s Reuse 5 s Range 900
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ActivePhysicalDead Eye lvl 3
For 2 minutes, when using a bow, increases one's own Accuracy by 2, P. Atk. by 155, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.
MP 30 Cast 2 s Reuse 75 s
Level 66
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ActiveMagicConfusion lvl 15
Throws the enemy into confusion, changing their target of attack.
MP 32 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 28
Supplements P. Atk. with 3668 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 131 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalDouble Shot lvl 29
Supplements P. Atk. with 3800 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 133 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 44
Inflicts dark damage on the target with 94 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 45 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 45
Inflicts dark damage on the target with 96 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 47 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 31 Mechanics explained
Supplements the user's P. Atk. with 1651 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 96 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 32 Mechanics explained
Supplements the user's P. Atk. with 1710 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 97 Cast 3 s Reuse 3 s Range 900
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ActiveMagicFreezing Strike lvl 20
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 58 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 62 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 13
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 32 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicHex lvl 11 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 32 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 4
Poisons the target, causing loss of 58 HP per second for 30 seconds.
MP 32 Cast 3 s Reuse 2 s Range 600
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PassiveBow Mastery lvl 43
Increases P. Atk. by 597.8 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveBow Mastery lvl 44
Increases P. Atk. by 619.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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ActivePhysicalSting lvl 40
Attacks the enemy with 917 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 66 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 41
Attacks the enemy with 950 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 67 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 38
Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 39
Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
ToggleVicious Stance lvl 16 Mechanics explained
Critical Damage Add +475.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
-
ActivePhysicalFatal Counter lvl 7
Supplements the user's P. Atk. by 3668 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 129 Cast 3 s Reuse 5 s Range 900
-
ActivePhysicalFatal Counter lvl 8
Supplements the user's P. Atk. by 3800 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 131 Cast 3 s Reuse 5 s Range 900
-
ActivePhysicalDead Eye lvl 4
For 2 minutes, when using a bow, increases one's own Accuracy by 2, P. Atk. by 155, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.
MP 31 Cast 2 s Reuse 75 s
-
ActivePhysicalSpirit of Sagittarius lvl 2
Decreases physical skill MP consumption by 20% for 20 minutes.
MP 31 Cast 2 s Reuse 4 s
-
ActivePhysicalPain of Sagittarius lvl 3
Sacrifices the user's HP to regenerate MP with 41 Power.
HP 366 Cast 2 s Reuse 8 s
Level 68
-
ActiveMagicConfusion lvl 16
Throws the enemy into confusion, changing their target of attack.
MP 33 Cast 1.50 s Reuse 5 s Range 600
-
ActivePhysicalDouble Shot lvl 30
Supplements P. Atk. with 3933 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 135 Cast 3 s Reuse 3 s Range 900
-
ActivePhysicalDouble Shot lvl 31
Supplements P. Atk. with 4067 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 138 Cast 3 s Reuse 3 s Range 900
-
ActiveMagicDrain Health lvl 46
Inflicts dark damage on the target with 97 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 48 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicDrain Health lvl 47
Inflicts dark damage on the target with 99 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 48 Cast 3 s Reuse 4 s Range 600
-
ActivePhysicalStun Shot lvl 33 Mechanics explained
Supplements the user's P. Atk. with 1770 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 99 Cast 3 s Reuse 3 s Range 900
-
ActivePhysicalStun Shot lvl 34 Mechanics explained
Supplements the user's P. Atk. with 1830 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 100 Cast 3 s Reuse 3 s Range 900
-
ActiveMagicFreezing Strike lvl 21
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 59 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 64 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 14
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 12 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
-
PassiveEsprit lvl 7
Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.
-
PassiveBow Mastery lvl 45
Increases P. Atk. by 641.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveBow Mastery lvl 46
Increases P. Atk. by 663.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
ActivePhysicalSting lvl 42
Attacks the enemy with 984 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 68 Cast 1.08 s Reuse 3 s Range 40
-
ActivePhysicalSting lvl 43
Attacks the enemy with 1017 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 69 Cast 1.08 s Reuse 3 s Range 40
-
PassiveLight Armor Mastery lvl 40
Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 41
Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
ToggleVicious Stance lvl 17 Mechanics explained
Critical Damage Add +509.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
-
ActivePhysicalFatal Counter lvl 9
Supplements the user's P. Atk. by 3933 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 133 Cast 3 s Reuse 5 s Range 900
-
ActivePhysicalFatal Counter lvl 10
Supplements the user's P. Atk. by 4067 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 135 Cast 3 s Reuse 5 s Range 900
-
ActivePhysicalDead Eye lvl 5
For 2 minutes, when using a bow, increases one's own Accuracy by 2, P. Atk. by 166, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.
MP 32 Cast 2 s Reuse 75 s
Level 70
-
ActiveMagicConfusion lvl 17
Throws the enemy into confusion, changing their target of attack.
MP 33 Cast 1.50 s Reuse 5 s Range 600
-
ActivePhysicalDouble Shot lvl 32
Supplements P. Atk. with 4201 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 140 Cast 3 s Reuse 3 s Range 900
-
ActivePhysicalDouble Shot lvl 33
Supplements P. Atk. with 4336 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 142 Cast 3 s Reuse 3 s Range 900
-
ActiveMagicDrain Health lvl 48
Inflicts dark damage on the target with 100 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 49 Cast 3 s Reuse 4 s Range 600
-
ActiveMagicDrain Health lvl 49
Inflicts dark damage on the target with 102 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 49 Cast 3 s Reuse 4 s Range 600
-
ActivePhysicalStun Shot lvl 35 Mechanics explained
Supplements the user's P. Atk. with 1891 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 102 Cast 3 s Reuse 3 s Range 900
-
ActivePhysicalStun Shot lvl 36 Mechanics explained
Supplements the user's P. Atk. with 1951 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 103 Cast 3 s Reuse 3 s Range 900
-
ActiveMagicFreezing Strike lvl 22
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 61 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 65 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 15
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 13 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 33 Cast 1.20 s Reuse 2 s Range 600
-
PassiveBow Mastery lvl 47
Increases P. Atk. by 685 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveBow Mastery lvl 48
Increases P. Atk. by 707.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
ActivePhysicalSting lvl 44
Attacks the enemy with 1051 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 70 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 45
Attacks the enemy with 1084 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 71 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 42
Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 43
Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
ActivePhysicalSoul of Sagittarius lvl 4
Increases the user's Max MP by 25% for 20 minutes.
HP 364 Cast 2 s Reuse 4 s
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ToggleVicious Stance lvl 18 Mechanics explained
Critical Damage Add +542.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 13 MP.MP 13
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ActivePhysicalFatal Counter lvl 11
Supplements the user's P. Atk. by 4201 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 138 Cast 3 s Reuse 5 s Range 900
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ActivePhysicalFatal Counter lvl 12
Supplements the user's P. Atk. by 4336 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 140 Cast 3 s Reuse 5 s Range 900
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ActivePhysicalDead Eye lvl 6
For 2 minutes, when using a bow, increases one's own Accuracy by 3, P. Atk. by 177, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.
MP 33 Cast 2 s Reuse 75 s
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ActivePhysicalPain of Sagittarius lvl 4
Sacrifices the user's HP to regenerate MP with 43 Power.
HP 387 Cast 2 s Reuse 8 s
Level 72
-
ActiveMagicConfusion lvl 18
Throws the enemy into confusion, changing their target of attack.
MP 34 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 34
Supplements P. Atk. with 4470 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 144 Cast 3 s Reuse 3 s Range 900
-
ActivePhysicalDouble Shot lvl 35
Supplements P. Atk. with 4604 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 146 Cast 3 s Reuse 3 s Range 900
-
ActiveMagicDrain Health lvl 50
Inflicts dark damage on the target with 104 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 50 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 51
Inflicts dark damage on the target with 105 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 50 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 37 Mechanics explained
Supplements the user's P. Atk. with 2012 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 105 Cast 3 s Reuse 3 s Range 900
-
ActivePhysicalStun Shot lvl 38 Mechanics explained
Supplements the user's P. Atk. with 2072 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 106 Cast 3 s Reuse 3 s Range 900
-
ActiveMagicFreezing Strike lvl 23
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 63 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 67 Cast 3 s Reuse 2 s Range 600
-
ActiveMagicPower Break lvl 16
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 34 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 14 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 34 Cast 1.20 s Reuse 2 s Range 600
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PassiveBow Mastery lvl 49
Increases P. Atk. by 729.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveBow Mastery lvl 50
Increases P. Atk. by 751 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
ActivePhysicalSting lvl 46
Attacks the enemy with 1118 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 72 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 47
Attacks the enemy with 1151 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 73 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 44
Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 45
Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
ToggleVicious Stance lvl 19 Mechanics explained
Critical Damage Add +576.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ActivePhysicalFatal Counter lvl 13
Supplements the user's P. Atk. by 4470 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 142 Cast 3 s Reuse 5 s Range 900
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ActivePhysicalFatal Counter lvl 14
Supplements the user's P. Atk. by 4604 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 144 Cast 3 s Reuse 5 s Range 900
-
ActiveMagicQuiver of Arrow: S Grade lvl 1
Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal.
Each use takes:
Crystal (S-Grade) x1
MP 398 Cast 3 s Reuse 600 s
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ActivePhysicalDead Eye lvl 7
For 2 minutes, when using a bow, increases one's own Accuracy by 3, P. Atk. by 188, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.
MP 34 Cast 2 s Reuse 75 s
Level 74
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ActiveMagicConfusion lvl 19
Throws the enemy into confusion, changing their target of attack.
MP 35 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 36
Supplements P. Atk. with 4738 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 148 Cast 3 s Reuse 3 s Range 900
-
ActivePhysicalDouble Shot lvl 37
Supplements P. Atk. with 4870 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 150 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 52
Inflicts dark damage on the target with 107 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 52 Cast 3 s Reuse 4 s Range 600
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ActiveMagicDrain Health lvl 53
Inflicts dark damage on the target with 108 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 52 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalStun Shot lvl 39 Mechanics explained
Supplements the user's P. Atk. with 2132 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 108 Cast 3 s Reuse 3 s Range 900
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ActivePhysicalStun Shot lvl 40 Mechanics explained
Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 109 Cast 3 s Reuse 3 s Range 900
-
ActiveMagicFreezing Strike lvl 24
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 65 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 69 Cast 3 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 17
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 35 Cast 1.20 s Reuse 2 s Range 600
-
ActiveMagicHex lvl 15 Mechanics explained
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 35 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPoison lvl 5
Poisons the target, causing loss of 63 HP per second for 30 seconds.
MP 35 Cast 3 s Reuse 2 s Range 600
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PassiveEsprit lvl 8
Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.
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PassiveBow Mastery lvl 51
Increases P. Atk. by 772.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveBow Mastery lvl 52
Increases P. Atk. by 794.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
ActivePhysicalSting lvl 48
Attacks the enemy with 1185 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 74 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalSting lvl 49
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 75 Cast 1.08 s Reuse 3 s Range 40
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PassiveLight Armor Mastery lvl 46
Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
-
PassiveLight Armor Mastery lvl 47
Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
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ToggleVicious Stance lvl 20 Mechanics explained
Critical Damage Add +609.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 14 MP.MP 14
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ActivePhysicalFatal Counter lvl 15
Supplements the user's P. Atk. by 4738 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 146 Cast 3 s Reuse 5 s Range 900
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ActivePhysicalFatal Counter lvl 16
Supplements the user's P. Atk. by 4870 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 148 Cast 3 s Reuse 5 s Range 900
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ActivePhysicalDead Eye lvl 8
For 2 minutes, when using a bow, increases one's own Accuracy by 3, P. Atk. by 199, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.
MP 35 Cast 2 s Reuse 75 s
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ActivePhysicalSpirit of Sagittarius lvl 3
Decreases physical skill MP consumption by 30% for 20 minutes.
MP 34 Cast 2 s Reuse 4 s
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ActivePhysicalPain of Sagittarius lvl 5
Sacrifices the user's HP to regenerate MP with 46 Power.
HP 407 Cast 2 s Reuse 8 s
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ActivePhysical
Level 76
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PassiveDivine Inspiration lvl 3
Increases the number of buffs an individual can receive by 3.
Learned from a book:
Ancient Book: Divine Inspiration (Manuscript)
where to get it
-
PassiveDivine Inspiration lvl 4
Increases the number of buffs an individual can receive by 4.
Learned from a book:
Ancient Book: Divine Inspiration (Original Version)
where to get it
All skills
Phantom Ranger
2nd profession
26
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ActiveMagicConfusion lvl 5-19 from character level 40
Throws the enemy into confusion, changing their target of attack.
MP 18 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 1-37 from character level 40
Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 72 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 17-53 from character level 40
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 25 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 3-24 from character level 40
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 34 Cast 3 s Reuse 2 s Range 600
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ActiveMagicHex lvl 1-15 Mechanics explained from character level 40
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 3-17 from character level 40
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActivePhysicalSoul of Sagittarius lvl 1-4 from character level 40
Increases the user's Max MP by 10% for 20 minutes.
HP 185 Cast 2 s Reuse 4 s
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ActivePhysicalSting lvl 13-49 from character level 40
Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalStun Shot lvl 4-40 Mechanics explained from character level 40
Supplements the user's P. Atk. with 443 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 52 Cast 3 s Reuse 3 s Range 900
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PassiveBow Mastery lvl 16-52 from character level 40
Increases P. Atk. by 105.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveLight Armor Mastery lvl 11-47 from character level 40
Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLong Shot lvl 2 from character level 40
Increases the bow's range by 400.
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ToggleVicious Stance lvl 6-20 Mechanics explained from character level 40
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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PassiveAcrobatic Move lvl 2-3 from character level 43
Increases Evasion by 5 when running.
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PassiveEsprit lvl 2-8 from character level 43
Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
-
PassiveQuick Step lvl 2 from character level 43
Increases Speed by 11.
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ActiveMagicPoison lvl 2-5 from character level 49
Poisons the target, causing loss of 41 HP per second for 30 seconds.
MP 23 Cast 3 s Reuse 2 s Range 600
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
-
ActivePhysicalRapid Shot lvl 2 from character level 55
Increases the user's bow Atk. Spd. by 12% for 20 minutes.
MP 30 Cast 1.50 s Reuse 3 s
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ActivePhysicalPain of Sagittarius lvl 1-5 from character level 58
Sacrifices the user's HP to regenerate MP with 36 Power.
HP 318 Cast 2 s Reuse 8 s
-
ActivePhysicalSpirit of Sagittarius lvl 1-3 from character level 58
Decreases physical skill MP consumption by 10% for 20 minutes.
MP 27 Cast 2 s Reuse 4 s
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ActivePhysicalDead Eye lvl 1-8 from character level 60
For 2 minutes, when using a bow, increases one's own Accuracy by 1, P. Atk. by 124, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.
MP 28 Cast 2 s Reuse 75 s
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ActivePhysicalFatal Counter lvl 1-16 from character level 60
Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 116 Cast 3 s Reuse 5 s Range 900
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ActiveMagicQuiver of Arrow: A Grade lvl 1 from character level 60
Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal.
Each use takes:
Crystal (A-Grade) x1
MP 366 Cast 3 s Reuse 600 s
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ActiveMagicQuiver of Arrow: S Grade lvl 1 from character level 72
Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal.
Each use takes:
Crystal (S-Grade) x1
MP 398 Cast 3 s Reuse 600 s
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ActivePhysicalDetection lvl 1 from character level 74
Finds any enemies hidden nearby.
MP 67 Cast 2.50 s Reuse 8 s
Assassin
1st profession
28
-
ActiveMagicDefense Aura lvl 2 from character level 20
Increases P. Def. by 12% for 20 minutes.
MP 10 Cast 4 s Reuse 2 s
-
ActiveMagicDrain Health lvl 3-16 from character level 20
Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 14 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalMortal Blow lvl 10-24 from character level 20
Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 18 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicPoison lvl 1 from character level 20
Poisons the target, causing loss of 24 HP per second for 30 seconds.
MP 10 Cast 3 s Reuse 2 s Range 600
-
ActivePhysicalPower Shot lvl 10-24 from character level 20
Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 38 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalUnlock lvl 1-5 from character level 20
There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.
Each use takes:
Thief Key x2
MP 19 Cast 2.50 s Reuse 30 s Range 40
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PassiveAcrobatics lvl 1 from character level 20
Increases the maximum height user can fall without taking damage by 60.
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PassiveBoost Breath lvl 1 from character level 20
Increases lung capacity by 180.
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PassiveBow Mastery lvl 1-15 from character level 20
Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
-
PassiveDagger Mastery lvl 1-8 from character level 20
Dagger, Dual Daggers: P. Atk. +3.6.
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PassiveLight Armor Mastery lvl 1-10 from character level 20
Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.
-
PassiveLong Shot lvl 1 from character level 20
Increases the bow's range by 200.
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ToggleVicious Stance lvl 1-5 Mechanics explained from character level 20
Critical Damage Add +35.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 4 MP.MP 4
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ActivePhysicalBleed lvl 1-2 from character level 24
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.
MP 28 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicConfusion lvl 1-4 from character level 24
Throws the enemy into confusion, changing their target of attack.
MP 12 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalSting lvl 1-12 from character level 24
Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 21 Cast 1.08 s Reuse 3 s Range 40
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ToggleAccuracy lvl 1 Mechanics explained from character level 24
Accuracy +3.
While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 5 MP.MP 5
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PassiveBoost Evasion lvl 1 from character level 24
Increases Evasion by 2.
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PassiveCritical Damage lvl 1-2 from character level 24
Increases Critical Damages by 32.
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ActiveMagicAttack Aura lvl 2 from character level 28
Increases P. Atk. by 12% for 20 minutes.
MP 13 Cast 4 s Reuse 2 s
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ActivePhysicalUltimate Evasion lvl 1 from character level 28
For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.
MP 13 Cast 1 s Reuse 900 s
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PassiveAcrobatic Move lvl 1 from character level 28
Increases Evasion by 4 when running.
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PassiveQuick Step lvl 1 from character level 28
Increases Speed by 7.
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ActiveMagicPower Break lvl 1-2 from character level 32
Decreases the enemy's P. Atk. by 20% for 30 seconds.
MP 14 Cast 1.20 s Reuse 2 s Range 600
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ActivePhysicalRapid Shot lvl 1 from character level 32
Increases the user's bow Atk. Spd. by 8% for 20 minutes.
MP 18 Cast 1.50 s Reuse 3 s
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ActiveMagicFreezing Strike lvl 1-2 from character level 36
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 30 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalStun Shot lvl 1-3 Mechanics explained from character level 36
Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 46 Cast 3 s Reuse 3 s Range 900
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PassiveEsprit lvl 1 from character level 36
Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.
Dark Fighter
Starting class
15
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActiveMagicDefense Aura lvl 1 from character level 5
Increases P. Def. by 8% for 20 minutes.
MP 5 Cast 4 s Reuse 2 s
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ActivePhysicalMortal Blow lvl 1-9 from character level 5
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1-9 from character level 5
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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ActiveMagicAttack Aura lvl 1 from character level 10
Increases P. Atk. by 8% for 20 minutes.
MP 7 Cast 4 s Reuse 2 s
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ActiveMagicDrain Health lvl 1-2 from character level 15
Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 12 Cast 3 s Reuse 4 s Range 600
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PassiveShadow Sense lvl 1 from character level 15
Increases Accuracy by 3 at night.
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.