Phantom Ranger: skills

Dark Elf Β· 2nd profession Β· lvl 40 Β· 26 skills

Quests to become Phantom Ranger

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Seekerlvl 35 - 85 Β· Dufner walkthrough
  2. Testimony of Fatelvl 37 - 85 Β· Kaira walkthrough
  3. Test of Sagittariuslvl 39 - 85 Β· Bernard walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Confusion lvl 5

    Throws the enemy into confusion, changing their target of attack.

    MP 18 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 1

    Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 2

    Supplements P. Atk. with 1046 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 74 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 3

    Supplements P. Atk. with 1110 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 76 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 17

    Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 25 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 18

    Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 27 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 19

    Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 27 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 4 Mechanics explained

    Supplements the user's P. Atk. with 443 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 5 Mechanics explained

    Supplements the user's P. Atk. with 471 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 54 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 6 Mechanics explained

    Supplements the user's P. Atk. with 500 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 56 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 3

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 4

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 35 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Long Shot lvl 2

    Increases the bow's range by 400.

    Passive
  • Power Break lvl 3

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 1 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 16

    Increases P. Atk. by 105.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 17

    Increases P. Atk. by 111.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 18

    Increases P. Atk. by 178.8 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 13

    Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 14

    Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 15

    Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 11

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 12

    Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 13

    Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 1

    Increases the user's Max MP by 10% for 20 minutes.

    HP 185 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 6 Mechanics explained

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle

Level 43

  • Confusion lvl 6

    Throws the enemy into confusion, changing their target of attack.

    MP 19 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 4

    Supplements P. Atk. with 1178 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 76 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 5

    Supplements P. Atk. with 1249 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 79 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 6

    Supplements P. Atk. with 1322 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 81 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 20

    Inflicts dark damage on the target with 53 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 28 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 21

    Inflicts dark damage on the target with 55 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 28 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 22

    Inflicts dark damage on the target with 57 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 29 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 7 Mechanics explained

    Supplements the user's P. Atk. with 530 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 56 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 8 Mechanics explained

    Supplements the user's P. Atk. with 562 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 58 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 9 Mechanics explained

    Supplements the user's P. Atk. with 595 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 59 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 5

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 33 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 38 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 6

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 34 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 38 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 4

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 19 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 2 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 19 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Quick Step lvl 2

    Increases Speed by 11.

    Passive
  • Esprit lvl 2

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Bow Mastery lvl 19

    Increases P. Atk. by 189.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 20

    Increases P. Atk. by 201.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 21

    Increases P. Atk. by 213.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 16

    Attacks the enemy with 295 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 38 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 17

    Attacks the enemy with 313 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 40 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 18

    Attacks the enemy with 331 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 41 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Acrobatic Move lvl 2

    Increases Evasion by 5 when running.

    Passive
  • Light Armor Mastery lvl 14

    Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 15

    Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 16

    Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 7 Mechanics explained

    Critical Damage Add +166.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 8 MP.

    MP 8

    Toggle

Level 46

  • Confusion lvl 7

    Throws the enemy into confusion, changing their target of attack.

    MP 22 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 7

    Supplements P. Atk. with 1399 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 83 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 8

    Supplements P. Atk. with 1479 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 86 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 9

    Supplements P. Atk. with 1562 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 88 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 23

    Inflicts dark damage on the target with 58 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 30 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 24

    Inflicts dark damage on the target with 60 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 30 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 25

    Inflicts dark damage on the target with 61 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 32 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 10 Mechanics explained

    Supplements the user's P. Atk. with 630 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 61 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 11 Mechanics explained

    Supplements the user's P. Atk. with 666 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 63 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 12 Mechanics explained

    Supplements the user's P. Atk. with 703 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 65 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 7

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 36 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 40 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 8

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 37 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 42 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 5

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 22 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 3 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 22 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 3

    Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.

    Passive
  • Bow Mastery lvl 22

    Increases P. Atk. by 226 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 23

    Increases P. Atk. by 239.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 24

    Increases P. Atk. by 252.7 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 19

    Attacks the enemy with 350 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 42 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 20

    Attacks the enemy with 370 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 43 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 21

    Attacks the enemy with 391 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 44 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 17

    Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 18

    Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 19

    Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 8 Mechanics explained

    Critical Damage Add +196.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle

Level 49

  • Confusion lvl 8

    Throws the enemy into confusion, changing their target of attack.

    MP 23 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 10

    Supplements P. Atk. with 1647 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 91 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 11

    Supplements P. Atk. with 1736 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 93 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 12

    Supplements P. Atk. with 1828 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 96 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 26

    Inflicts dark damage on the target with 63 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 32 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 27

    Inflicts dark damage on the target with 65 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 33 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 28

    Inflicts dark damage on the target with 66 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 34 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 13 Mechanics explained

    Supplements the user's P. Atk. with 742 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 66 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 14 Mechanics explained

    Supplements the user's P. Atk. with 782 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 68 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 15 Mechanics explained

    Supplements the user's P. Atk. with 823 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 70 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 9

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 39 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 44 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 10

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 40 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 44 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 6

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 23 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 4 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 23 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 2

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 4

    Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.

    Passive
  • Bow Mastery lvl 25

    Increases P. Atk. by 266.7 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 26

    Increases P. Atk. by 281.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 27

    Increases P. Atk. by 296.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 22

    Attacks the enemy with 412 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 46 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 23

    Attacks the enemy with 434 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 47 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 24

    Attacks the enemy with 457 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 48 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 20

    Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 21

    Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 22

    Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 9 Mechanics explained

    Critical Damage Add +229.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle

Level 52

  • Confusion lvl 9

    Throws the enemy into confusion, changing their target of attack.

    MP 24 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 13

    Supplements P. Atk. with 1923 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 99 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 14

    Supplements P. Atk. with 2021 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 99 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 15

    Supplements P. Atk. with 2123 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 101 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 29

    Inflicts dark damage on the target with 68 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 34 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 30

    Inflicts dark damage on the target with 70 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 35 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 31

    Inflicts dark damage on the target with 72 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 35 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 16 Mechanics explained

    Supplements the user's P. Atk. with 866 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 17 Mechanics explained

    Supplements the user's P. Atk. with 910 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 18 Mechanics explained

    Supplements the user's P. Atk. with 955 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 74 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 11

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 42 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 47 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 12

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 43 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 48 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 7

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 24 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 5 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 24 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 5

    Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.

    Passive
  • Bow Mastery lvl 28

    Increases P. Atk. by 311.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 29

    Increases P. Atk. by 328 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 30

    Increases P. Atk. by 344.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 25

    Attacks the enemy with 481 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 26

    Attacks the enemy with 506 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 50 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 27

    Attacks the enemy with 531 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 51 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 23

    Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 24

    Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 25

    Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 10 Mechanics explained

    Critical Damage Add +266.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Confusion lvl 10

    Throws the enemy into confusion, changing their target of attack.

    MP 25 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 16

    Supplements P. Atk. with 2227 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 104 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 17

    Supplements P. Atk. with 2333 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 106 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 18

    Supplements P. Atk. with 2443 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 109 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 32

    Inflicts dark damage on the target with 73 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 37 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 33

    Inflicts dark damage on the target with 75 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 38 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 34

    Inflicts dark damage on the target with 77 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 38 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Rapid Shot lvl 2

    Increases the user's bow Atk. Spd. by 12% for 20 minutes.

    MP 30 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Stun Shot lvl 19 Mechanics explained

    Supplements the user's P. Atk. with 1002 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 76 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 20 Mechanics explained

    Supplements the user's P. Atk. with 1050 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 78 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 21 Mechanics explained

    Supplements the user's P. Atk. with 1100 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 80 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 13

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 45 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 49 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 14

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 46 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 50 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 8

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 25 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 6 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 25 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 31

    Increases P. Atk. by 361.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 32

    Increases P. Atk. by 379.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 33

    Increases P. Atk. by 397 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 28

    Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 52 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 29

    Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 53 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 30

    Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 55 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Acrobatic Move lvl 3

    Increases Evasion by 6 when running.

    Passive
  • Light Armor Mastery lvl 26

    Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 27

    Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 28

    Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 11 Mechanics explained

    Critical Damage Add +306.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle

Level 58

  • Confusion lvl 11

    Throws the enemy into confusion, changing their target of attack.

    MP 28 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 19

    Supplements P. Atk. with 2555 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 111 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 20

    Supplements P. Atk. with 2670 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 114 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 21

    Supplements P. Atk. with 2788 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 116 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 35

    Inflicts dark damage on the target with 78 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 39 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 36

    Inflicts dark damage on the target with 80 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 40 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 37

    Inflicts dark damage on the target with 82 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 40 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 22 Mechanics explained

    Supplements the user's P. Atk. with 1150 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 81 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 23 Mechanics explained

    Supplements the user's P. Atk. with 1202 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 83 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 24 Mechanics explained

    Supplements the user's P. Atk. with 1255 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 85 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 15

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 48 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 53 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Freezing Strike lvl 16

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 49 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 54 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 9

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 7 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 3

    Poisons the target, causing loss of 50 HP per second for 30 seconds.

    MP 28 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 34

    Increases P. Atk. by 415.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 35

    Increases P. Atk. by 434.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 36

    Increases P. Atk. by 453.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 31

    Attacks the enemy with 639 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 56 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 32

    Attacks the enemy with 668 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 57 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 33

    Attacks the enemy with 697 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 58 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 29

    Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 30

    Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 31

    Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 2

    Increases the user's Max MP by 15% for 20 minutes.

    HP 271 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 12 Mechanics explained

    Critical Damage Add +349.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Spirit of Sagittarius lvl 1

    Decreases physical skill MP consumption by 10% for 20 minutes.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • Pain of Sagittarius lvl 1

    Sacrifices the user's HP to regenerate MP with 36 Power.

    HP 318 Cast 2 s Reuse 8 s

    ActivePhysical

Level 60

  • Confusion lvl 12

    Throws the enemy into confusion, changing their target of attack.

    MP 28 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 22

    Supplements P. Atk. with 2908 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 119 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 23

    Supplements P. Atk. with 3030 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 121 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 38

    Inflicts dark damage on the target with 84 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 42 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 39

    Inflicts dark damage on the target with 85 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 42 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 25 Mechanics explained

    Supplements the user's P. Atk. with 1309 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 87 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 26 Mechanics explained

    Supplements the user's P. Atk. with 1364 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 88 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 17

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 51 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 55 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 10

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 8 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 28 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 37

    Increases P. Atk. by 473.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 38

    Increases P. Atk. by 493.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 34

    Attacks the enemy with 727 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 60 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 35

    Attacks the enemy with 758 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 32

    Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 33

    Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 13 Mechanics explained

    Critical Damage Add +379.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Fatal Counter lvl 1

    Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 116 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Fatal Counter lvl 2

    Supplements the user's P. Atk. by 3030 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 119 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Quiver of Arrow: A Grade lvl 1

    Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal.

    Each use takes: Crystal (A-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Dead Eye lvl 1

    For 2 minutes, when using a bow, increases one's own Accuracy by 1, P. Atk. by 124, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.

    MP 28 Cast 2 s Reuse 75 s

    ActivePhysical

Level 61

Level 62

  • Confusion lvl 13

    Throws the enemy into confusion, changing their target of attack.

    MP 29 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 24

    Supplements P. Atk. with 3154 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 122 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 25

    Supplements P. Atk. with 3280 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 124 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 40

    Inflicts dark damage on the target with 87 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 43 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 41

    Inflicts dark damage on the target with 89 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 44 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 27 Mechanics explained

    Supplements the user's P. Atk. with 1420 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 89 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 28 Mechanics explained

    Supplements the user's P. Atk. with 1476 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 91 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 18

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 53 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 58 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 11

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 29 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 9 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 29 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 6

    Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.

    Passive
  • Bow Mastery lvl 39

    Increases P. Atk. by 513.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 40

    Increases P. Atk. by 534.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 36

    Attacks the enemy with 789 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 61 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 37

    Attacks the enemy with 820 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 62 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 34

    Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 35

    Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 14 Mechanics explained

    Critical Damage Add +410.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Fatal Counter lvl 3

    Supplements the user's P. Atk. by 3154 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 121 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Fatal Counter lvl 4

    Supplements the user's P. Atk. by 3280 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 122 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Dead Eye lvl 2

    For 2 minutes, when using a bow, increases one's own Accuracy by 1, P. Atk. by 134, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.

    MP 29 Cast 2 s Reuse 75 s

    ActivePhysical
  • Pain of Sagittarius lvl 2

    Sacrifices the user's HP to regenerate MP with 39 Power.

    HP 343 Cast 2 s Reuse 8 s

    ActivePhysical

Level 64

  • Confusion lvl 14

    Throws the enemy into confusion, changing their target of attack.

    MP 30 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 26

    Supplements P. Atk. with 3408 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 126 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 27

    Supplements P. Atk. with 3537 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 129 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 42

    Inflicts dark damage on the target with 90 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 44 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 43

    Inflicts dark damage on the target with 92 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 45 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 29 Mechanics explained

    Supplements the user's P. Atk. with 1534 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 92 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 30 Mechanics explained

    Supplements the user's P. Atk. with 1592 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 94 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 19

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 56 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 60 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 12

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 30 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 10 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 30 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 41

    Increases P. Atk. by 555.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 42

    Increases P. Atk. by 576.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 38

    Attacks the enemy with 852 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 63 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 39

    Attacks the enemy with 885 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 65 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 36

    Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 37

    Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 3

    Increases the user's Max MP by 20% for 20 minutes.

    HP 316 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 15 Mechanics explained

    Critical Damage Add +443.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Fatal Counter lvl 5

    Supplements the user's P. Atk. by 3408 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 124 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Fatal Counter lvl 6

    Supplements the user's P. Atk. by 3537 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 126 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Dead Eye lvl 3

    For 2 minutes, when using a bow, increases one's own Accuracy by 2, P. Atk. by 155, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.

    MP 30 Cast 2 s Reuse 75 s

    ActivePhysical

Level 66

  • Confusion lvl 15

    Throws the enemy into confusion, changing their target of attack.

    MP 32 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 28

    Supplements P. Atk. with 3668 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 131 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 29

    Supplements P. Atk. with 3800 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 133 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 44

    Inflicts dark damage on the target with 94 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 45 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 45

    Inflicts dark damage on the target with 96 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 47 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 31 Mechanics explained

    Supplements the user's P. Atk. with 1651 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 96 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 32 Mechanics explained

    Supplements the user's P. Atk. with 1710 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 97 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 20

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 58 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 62 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 13

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 32 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 11 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 32 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 4

    Poisons the target, causing loss of 58 HP per second for 30 seconds.

    MP 32 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 43

    Increases P. Atk. by 597.8 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 44

    Increases P. Atk. by 619.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 40

    Attacks the enemy with 917 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 66 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 41

    Attacks the enemy with 950 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 67 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 38

    Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 39

    Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 16 Mechanics explained

    Critical Damage Add +475.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Fatal Counter lvl 7

    Supplements the user's P. Atk. by 3668 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 129 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Fatal Counter lvl 8

    Supplements the user's P. Atk. by 3800 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 131 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Dead Eye lvl 4

    For 2 minutes, when using a bow, increases one's own Accuracy by 2, P. Atk. by 155, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.

    MP 31 Cast 2 s Reuse 75 s

    ActivePhysical
  • Spirit of Sagittarius lvl 2

    Decreases physical skill MP consumption by 20% for 20 minutes.

    MP 31 Cast 2 s Reuse 4 s

    ActivePhysical
  • Pain of Sagittarius lvl 3

    Sacrifices the user's HP to regenerate MP with 41 Power.

    HP 366 Cast 2 s Reuse 8 s

    ActivePhysical

Level 68

  • Confusion lvl 16

    Throws the enemy into confusion, changing their target of attack.

    MP 33 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 30

    Supplements P. Atk. with 3933 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 135 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 31

    Supplements P. Atk. with 4067 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 138 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 46

    Inflicts dark damage on the target with 97 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 48 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 47

    Inflicts dark damage on the target with 99 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 48 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 33 Mechanics explained

    Supplements the user's P. Atk. with 1770 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 99 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 34 Mechanics explained

    Supplements the user's P. Atk. with 1830 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 100 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 21

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 59 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 64 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 14

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 12 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 7

    Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.

    Passive
  • Bow Mastery lvl 45

    Increases P. Atk. by 641.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 46

    Increases P. Atk. by 663.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 42

    Attacks the enemy with 984 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 68 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 43

    Attacks the enemy with 1017 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 69 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 40

    Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 41

    Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 17 Mechanics explained

    Critical Damage Add +509.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Fatal Counter lvl 9

    Supplements the user's P. Atk. by 3933 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 133 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Fatal Counter lvl 10

    Supplements the user's P. Atk. by 4067 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 135 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Dead Eye lvl 5

    For 2 minutes, when using a bow, increases one's own Accuracy by 2, P. Atk. by 166, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.

    MP 32 Cast 2 s Reuse 75 s

    ActivePhysical

Level 70

  • Confusion lvl 17

    Throws the enemy into confusion, changing their target of attack.

    MP 33 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 32

    Supplements P. Atk. with 4201 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 140 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 33

    Supplements P. Atk. with 4336 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 142 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 48

    Inflicts dark damage on the target with 100 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 49 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 49

    Inflicts dark damage on the target with 102 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 49 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 35 Mechanics explained

    Supplements the user's P. Atk. with 1891 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 102 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 36 Mechanics explained

    Supplements the user's P. Atk. with 1951 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 103 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 22

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 61 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 65 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 15

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 13 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 33 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 47

    Increases P. Atk. by 685 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 48

    Increases P. Atk. by 707.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 44

    Attacks the enemy with 1051 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 70 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 45

    Attacks the enemy with 1084 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 71 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 42

    Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 43

    Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 4

    Increases the user's Max MP by 25% for 20 minutes.

    HP 364 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 18 Mechanics explained

    Critical Damage Add +542.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Fatal Counter lvl 11

    Supplements the user's P. Atk. by 4201 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 138 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Fatal Counter lvl 12

    Supplements the user's P. Atk. by 4336 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 140 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Dead Eye lvl 6

    For 2 minutes, when using a bow, increases one's own Accuracy by 3, P. Atk. by 177, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.

    MP 33 Cast 2 s Reuse 75 s

    ActivePhysical
  • Pain of Sagittarius lvl 4

    Sacrifices the user's HP to regenerate MP with 43 Power.

    HP 387 Cast 2 s Reuse 8 s

    ActivePhysical

Level 72

  • Confusion lvl 18

    Throws the enemy into confusion, changing their target of attack.

    MP 34 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 34

    Supplements P. Atk. with 4470 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 144 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 35

    Supplements P. Atk. with 4604 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 146 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 50

    Inflicts dark damage on the target with 104 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 50 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 51

    Inflicts dark damage on the target with 105 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 50 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 37 Mechanics explained

    Supplements the user's P. Atk. with 2012 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 105 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 38 Mechanics explained

    Supplements the user's P. Atk. with 2072 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 106 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 23

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 63 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 67 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 16

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 34 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 14 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 34 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 49

    Increases P. Atk. by 729.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 50

    Increases P. Atk. by 751 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 46

    Attacks the enemy with 1118 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 72 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 47

    Attacks the enemy with 1151 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 73 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 44

    Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 45

    Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 19 Mechanics explained

    Critical Damage Add +576.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Fatal Counter lvl 13

    Supplements the user's P. Atk. by 4470 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 142 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Fatal Counter lvl 14

    Supplements the user's P. Atk. by 4604 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 144 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Quiver of Arrow: S Grade lvl 1

    Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal.

    Each use takes: Crystal (S-Grade) x1

    MP 398 Cast 3 s Reuse 600 s

    ActiveMagic
  • Dead Eye lvl 7

    For 2 minutes, when using a bow, increases one's own Accuracy by 3, P. Atk. by 188, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.

    MP 34 Cast 2 s Reuse 75 s

    ActivePhysical

Level 74

  • Confusion lvl 19

    Throws the enemy into confusion, changing their target of attack.

    MP 35 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 36

    Supplements P. Atk. with 4738 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 148 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 37

    Supplements P. Atk. with 4870 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 150 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 52

    Inflicts dark damage on the target with 107 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 52 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Drain Health lvl 53

    Inflicts dark damage on the target with 108 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 52 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Stun Shot lvl 39 Mechanics explained

    Supplements the user's P. Atk. with 2132 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 108 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 40 Mechanics explained

    Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 109 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Freezing Strike lvl 24

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 65 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 69 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 17

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 35 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 15 Mechanics explained

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 35 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Poison lvl 5

    Poisons the target, causing loss of 63 HP per second for 30 seconds.

    MP 35 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 8

    Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.

    Passive
  • Bow Mastery lvl 51

    Increases P. Atk. by 772.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 52

    Increases P. Atk. by 794.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sting lvl 48

    Attacks the enemy with 1185 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 74 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Sting lvl 49

    Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 75 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Light Armor Mastery lvl 46

    Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 47

    Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 20 Mechanics explained

    Critical Damage Add +609.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Fatal Counter lvl 15

    Supplements the user's P. Atk. by 4738 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 146 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Fatal Counter lvl 16

    Supplements the user's P. Atk. by 4870 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 148 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Dead Eye lvl 8

    For 2 minutes, when using a bow, increases one's own Accuracy by 3, P. Atk. by 199, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.

    MP 35 Cast 2 s Reuse 75 s

    ActivePhysical
  • Spirit of Sagittarius lvl 3

    Decreases physical skill MP consumption by 30% for 20 minutes.

    MP 34 Cast 2 s Reuse 4 s

    ActivePhysical
  • Pain of Sagittarius lvl 5

    Sacrifices the user's HP to regenerate MP with 46 Power.

    HP 407 Cast 2 s Reuse 8 s

    ActivePhysical
  • Detection lvl 1

    Finds any enemies hidden nearby.

    MP 67 Cast 2.50 s Reuse 8 s

    ActivePhysical

Level 76

All skills

Phantom Ranger

2nd profession 26
  • Confusion lvl 5-19 from character level 40

    Throws the enemy into confusion, changing their target of attack.

    MP 18 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 1-37 from character level 40

    Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 17-53 from character level 40

    Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 25 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 3-24 from character level 40

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 1-15 Mechanics explained from character level 40

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 3-17 from character level 40

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Soul of Sagittarius lvl 1-4 from character level 40

    Increases the user's Max MP by 10% for 20 minutes.

    HP 185 Cast 2 s Reuse 4 s

    ActivePhysical
  • Sting lvl 13-49 from character level 40

    Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Shot lvl 4-40 Mechanics explained from character level 40

    Supplements the user's P. Atk. with 443 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Bow Mastery lvl 16-52 from character level 40

    Increases P. Atk. by 105.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 11-47 from character level 40

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Long Shot lvl 2 from character level 40

    Increases the bow's range by 400.

    Passive
  • Vicious Stance lvl 6-20 Mechanics explained from character level 40

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Acrobatic Move lvl 2-3 from character level 43

    Increases Evasion by 5 when running.

    Passive
  • Esprit lvl 2-8 from character level 43

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Quick Step lvl 2 from character level 43

    Increases Speed by 11.

    Passive
  • Poison lvl 2-5 from character level 49

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Rapid Shot lvl 2 from character level 55

    Increases the user's bow Atk. Spd. by 12% for 20 minutes.

    MP 30 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Pain of Sagittarius lvl 1-5 from character level 58

    Sacrifices the user's HP to regenerate MP with 36 Power.

    HP 318 Cast 2 s Reuse 8 s

    ActivePhysical
  • Spirit of Sagittarius lvl 1-3 from character level 58

    Decreases physical skill MP consumption by 10% for 20 minutes.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • Dead Eye lvl 1-8 from character level 60

    For 2 minutes, when using a bow, increases one's own Accuracy by 1, P. Atk. by 124, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.

    MP 28 Cast 2 s Reuse 75 s

    ActivePhysical
  • Fatal Counter lvl 1-16 from character level 60

    Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 116 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Quiver of Arrow: A Grade lvl 1 from character level 60

    Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal.

    Each use takes: Crystal (A-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Quiver of Arrow: S Grade lvl 1 from character level 72

    Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal.

    Each use takes: Crystal (S-Grade) x1

    MP 398 Cast 3 s Reuse 600 s

    ActiveMagic
  • Detection lvl 1 from character level 74

    Finds any enemies hidden nearby.

    MP 67 Cast 2.50 s Reuse 8 s

    ActivePhysical

Assassin

1st profession 28
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 3-16 from character level 20

    Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 14 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Mortal Blow lvl 10-24 from character level 20

    Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Poison lvl 1 from character level 20

    Poisons the target, causing loss of 24 HP per second for 30 seconds.

    MP 10 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Shot lvl 10-24 from character level 20

    Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 38 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Unlock lvl 1-5 from character level 20

    There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 19 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Acrobatics lvl 1 from character level 20

    Increases the maximum height user can fall without taking damage by 60.

    Passive
  • Boost Breath lvl 1 from character level 20

    Increases lung capacity by 180.

    Passive
  • Bow Mastery lvl 1-15 from character level 20

    Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 1-8 from character level 20

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Light Armor Mastery lvl 1-10 from character level 20

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Long Shot lvl 1 from character level 20

    Increases the bow's range by 200.

    Passive
  • Vicious Stance lvl 1-5 Mechanics explained from character level 20

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle
  • Bleed lvl 1-2 from character level 24

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Confusion lvl 1-4 from character level 24

    Throws the enemy into confusion, changing their target of attack.

    MP 12 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Sting lvl 1-12 from character level 24

    Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Accuracy lvl 1 Mechanics explained from character level 24

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Boost Evasion lvl 1 from character level 24

    Increases Evasion by 2.

    Passive
  • Critical Damage lvl 1-2 from character level 24

    Increases Critical Damages by 32.

    Passive
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Ultimate Evasion lvl 1 from character level 28

    For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.

    MP 13 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatic Move lvl 1 from character level 28

    Increases Evasion by 4 when running.

    Passive
  • Quick Step lvl 1 from character level 28

    Increases Speed by 7.

    Passive
  • Power Break lvl 1-2 from character level 32

    Decreases the enemy's P. Atk. by 20% for 30 seconds.

    MP 14 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Rapid Shot lvl 1 from character level 32

    Increases the user's bow Atk. Spd. by 8% for 20 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Freezing Strike lvl 1-2 from character level 36

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 30 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Stun Shot lvl 1-3 Mechanics explained from character level 36

    Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 46 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Esprit lvl 1 from character level 36

    Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.

    Passive

Dark Fighter

Starting class 15
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 1-2 from character level 15

    Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 12 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Shadow Sense lvl 1 from character level 15

    Increases Accuracy by 3 at night.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical