Ghost Sentinel: skills

Dark Elf Β· 3rd profession Β· lvl 76 Β· 20 skills

Quest to become Ghost Sentinel

Quests for the 3rd profession β†’

A Saga per class from level 76: the quest changes the class by itself at its end.

  1. Saga of the Ghost Sentinel walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 76

  • Wisdom lvl 1

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Lethal Shot lvl 1

    Shoots an arrow that is aimed at a vital spot. Attacks the enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible.

    MP 153 Cast 4 s Reuse 8 s Range 900

    ActivePhysical

Level 77

  • Skill Mastery lvl 1

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Hamstring Shot lvl 1

    Supplements the user's P. Atk. with 1973 Power to decrease the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and critical hit are possible.

    MP 78 Cast 4 s Reuse 15 s Range 900

    ActivePhysical

Level 78

  • Focus Skill Mastery lvl 1 Mechanics explained

    The Skill Mastery effect triggers 11 times more often.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 36 MP.

    MP 36

    Toggle
  • Evade Shot lvl 1

    Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible.

    MP 114 Cast 4 s Reuse 75 s Range 900

    ActivePhysical
  • Archery lvl 1

    When using a bow, increases P. Atk. by 200 and maximum range by 50.

    Passive

Level 79

  • Counter Chance lvl 1

    5% chance when a single hit of a normal attack or a skill deals you at least 100 damage: MP cost of physical skills -5%, Casting Spd. -15% for 60 seconds.
    Triggers no more than once every 10 seconds.

    Passive
  • Counter Mind lvl 1

    5% chance when a single hit of a normal attack or a skill deals you at least 100 damage: restores 49 MP.
    Triggers no more than once every 10 seconds.

    Passive

Level 80

  • Symbol of the Sniper lvl 1

    Creates a seal that maximizes the bow/crossbow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical

Level 81

Level 82

  • Protection of Rune lvl 1

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Protection of Elemental lvl 1

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Alignment lvl 1

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Multiple Shot lvl 1

    Attacks multiple enemies with 16667 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow/crossbow.

    MP 162 Cast 3 s Reuse 12 s Range 900

    ActivePhysical

Level 83

  • Ghost Piercing lvl 1 Mechanics explained

    Shoots an arrow mixed with the energy of a ghost to attack the enemies in front with 8452 Power added to P. Atk. Requires a bow. Over-hit and Critical are possible. The damage over time is a debuff: applied on every hit, no separate chance; to a character it takes CP first; cannot kill - the target keeps 1 HP; Debuff Resist shortens the duration. Shares one slot with other damage-over-time effects: a new one from an archer replaces the old one, a stronger one (for example, Decay) blocks and removes it.
    Trigger: as soon as the skill lands: the target loses 300 HP per second for 10 seconds.

    Learned from a book: Forgotten Scroll - Ghost Piercing where to get it

    MP 160 Cast 3 s Reuse 75 s Range 900

    ActivePhysical
  • Death Shot lvl 1

    Shoots an arrow that is aimed to kill. Attacks the enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped.

    MP 165 Cast 3.50 s Reuse 12 s Range 900

    ActivePhysical

All skills

Ghost Sentinel

3rd profession 20
  • Lethal Shot lvl 1 from character level 76

    Shoots an arrow that is aimed at a vital spot. Attacks the enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible.

    MP 153 Cast 4 s Reuse 8 s Range 900

    ActivePhysical
  • Wisdom lvl 1 from character level 76

    Increases Resistance to Hold, Sleep and Mental attacks by 20.

    Passive
  • Hamstring Shot lvl 1 from character level 77

    Supplements the user's P. Atk. with 1973 Power to decrease the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and critical hit are possible.

    MP 78 Cast 4 s Reuse 15 s Range 900

    ActivePhysical
  • Skill Mastery lvl 1 from character level 77

    Depending on user's STR, the re-use time resets or the duration doubles.

    Passive
  • Evade Shot lvl 1 from character level 78

    Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible.

    MP 114 Cast 4 s Reuse 75 s Range 900

    ActivePhysical
  • Archery lvl 1 from character level 78

    When using a bow, increases P. Atk. by 200 and maximum range by 50.

    Passive
  • Focus Skill Mastery lvl 1 Mechanics explained from character level 78

    The Skill Mastery effect triggers 11 times more often.
    While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 36 MP.

    MP 36

    Toggle
  • Counter Chance lvl 1 from character level 79

    5% chance when a single hit of a normal attack or a skill deals you at least 100 damage: MP cost of physical skills -5%, Casting Spd. -15% for 60 seconds.
    Triggers no more than once every 10 seconds.

    Passive
  • Counter Mind lvl 1 from character level 79

    5% chance when a single hit of a normal attack or a skill deals you at least 100 damage: restores 49 MP.
    Triggers no more than once every 10 seconds.

    Passive
  • Symbol of the Sniper lvl 1 from character level 80

    Creates a seal that maximizes the bow/crossbow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 1 Battle Symbol.

    Each use takes: Battle Symbol x1

    MP 80 Cast 5 s Reuse 1800 s

    ActivePhysical
  • Seven Arrow lvl 1 from character level 81

    Shoots 7 arrows to attack the enemy with 11440 Power added to P. Atk. Critical hit is possible.

    Learned from a book: Forgotten Scroll - Seven Arrow where to get it

    MP 81 Cast 3 s Reuse 300 s Range 900

    ActivePhysical
  • Archer's Will lvl 1 from character level 81

    Bow, Crossbow: Accuracy +8, attack range +50.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Archer's Will where to get it

    Passive
  • Fighter's Will lvl 1 from character level 81

    Melee weapons: P. Atk. +100, Atk. Spd. +10%.
    3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Fighter's Will where to get it

    Passive
  • Silent Mind lvl 1 from character level 81

    Allows use of a bow without consuming MP.

    Learned from a book: Forgotten Scroll - Silent Mind where to get it

    Passive
  • Multiple Shot lvl 1 from character level 82

    Attacks multiple enemies with 16667 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow/crossbow.

    MP 162 Cast 3 s Reuse 12 s Range 900

    ActivePhysical
  • Protection of Alignment lvl 1 from character level 82

    Holy, Dark attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Alignment where to get it

    Passive
  • Protection of Elemental lvl 1 from character level 82

    Fire, Water, Wind, Earth attribute defense +20.
    20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Elemental where to get it

    Passive
  • Protection of Rune lvl 1 from character level 82

    M. Def. +15%.
    20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
    Triggers no more than once every 30 seconds.

    Learned from a book: Forgotten Scroll - Protection of Rune where to get it

    Passive
  • Death Shot lvl 1 from character level 83

    Shoots an arrow that is aimed to kill. Attacks the enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped.

    MP 165 Cast 3.50 s Reuse 12 s Range 900

    ActivePhysical
  • Ghost Piercing lvl 1 Mechanics explained from character level 83

    Shoots an arrow mixed with the energy of a ghost to attack the enemies in front with 8452 Power added to P. Atk. Requires a bow. Over-hit and Critical are possible. The damage over time is a debuff: applied on every hit, no separate chance; to a character it takes CP first; cannot kill - the target keeps 1 HP; Debuff Resist shortens the duration. Shares one slot with other damage-over-time effects: a new one from an archer replaces the old one, a stronger one (for example, Decay) blocks and removes it.
    Trigger: as soon as the skill lands: the target loses 300 HP per second for 10 seconds.

    Learned from a book: Forgotten Scroll - Ghost Piercing where to get it

    MP 160 Cast 3 s Reuse 75 s Range 900

    ActivePhysical

Phantom Ranger

2nd profession 26
  • Confusion lvl 5-19 from character level 40

    Throws the enemy into confusion, changing their target of attack.

    MP 18 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Double Shot lvl 1-37 from character level 40

    Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Drain Health lvl 17-53 from character level 40

    Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 25 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Freezing Strike lvl 3-24 from character level 40

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Hex lvl 1-15 Mechanics explained from character level 40

    Decreases the enemy's P. Def. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Power Break lvl 3-17 from character level 40

    Decreases the enemy's P. Atk. by 23% for 30 seconds.

    MP 18 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Soul of Sagittarius lvl 1-4 from character level 40

    Increases the user's Max MP by 10% for 20 minutes.

    HP 185 Cast 2 s Reuse 4 s

    ActivePhysical
  • Sting lvl 13-49 from character level 40

    Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 36 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Stun Shot lvl 4-40 Mechanics explained from character level 40

    Supplements the user's P. Atk. with 443 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Bow Mastery lvl 16-52 from character level 40

    Increases P. Atk. by 105.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 11-47 from character level 40

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Long Shot lvl 2 from character level 40

    Increases the bow's range by 400.

    Passive
  • Vicious Stance lvl 6-20 Mechanics explained from character level 40

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Acrobatic Move lvl 2-3 from character level 43

    Increases Evasion by 5 when running.

    Passive
  • Esprit lvl 2-8 from character level 43

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Quick Step lvl 2 from character level 43

    Increases Speed by 11.

    Passive
  • Poison lvl 2-5 from character level 49

    Poisons the target, causing loss of 41 HP per second for 30 seconds.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Rapid Shot lvl 2 from character level 55

    Increases the user's bow Atk. Spd. by 12% for 20 minutes.

    MP 30 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Pain of Sagittarius lvl 1-5 from character level 58

    Sacrifices the user's HP to regenerate MP with 36 Power.

    HP 318 Cast 2 s Reuse 8 s

    ActivePhysical
  • Spirit of Sagittarius lvl 1-3 from character level 58

    Decreases physical skill MP consumption by 10% for 20 minutes.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • Dead Eye lvl 1-8 from character level 60

    For 2 minutes, when using a bow, increases one's own Accuracy by 1, P. Atk. by 124, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.

    MP 28 Cast 2 s Reuse 75 s

    ActivePhysical
  • Fatal Counter lvl 1-16 from character level 60

    Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

    MP 116 Cast 3 s Reuse 5 s Range 900

    ActivePhysical
  • Quiver of Arrow: A Grade lvl 1 from character level 60

    Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal.

    Each use takes: Crystal (A-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Quiver of Arrow: S Grade lvl 1 from character level 72

    Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal.

    Each use takes: Crystal (S-Grade) x1

    MP 398 Cast 3 s Reuse 600 s

    ActiveMagic
  • Detection lvl 1 from character level 74

    Finds any enemies hidden nearby.

    MP 67 Cast 2.50 s Reuse 8 s

    ActivePhysical

Assassin

1st profession 28
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 3-16 from character level 20

    Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 14 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Mortal Blow lvl 10-24 from character level 20

    Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Poison lvl 1 from character level 20

    Poisons the target, causing loss of 24 HP per second for 30 seconds.

    MP 10 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Power Shot lvl 10-24 from character level 20

    Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 38 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Unlock lvl 1-5 from character level 20

    There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 19 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Acrobatics lvl 1 from character level 20

    Increases the maximum height user can fall without taking damage by 60.

    Passive
  • Boost Breath lvl 1 from character level 20

    Increases lung capacity by 180.

    Passive
  • Bow Mastery lvl 1-15 from character level 20

    Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 1-8 from character level 20

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Light Armor Mastery lvl 1-10 from character level 20

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Long Shot lvl 1 from character level 20

    Increases the bow's range by 200.

    Passive
  • Vicious Stance lvl 1-5 Mechanics explained from character level 20

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle
  • Bleed lvl 1-2 from character level 24

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Confusion lvl 1-4 from character level 24

    Throws the enemy into confusion, changing their target of attack.

    MP 12 Cast 1.50 s Reuse 5 s Range 600

    ActiveMagic
  • Sting lvl 1-12 from character level 24

    Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Accuracy lvl 1 Mechanics explained from character level 24

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Boost Evasion lvl 1 from character level 24

    Increases Evasion by 2.

    Passive
  • Critical Damage lvl 1-2 from character level 24

    Increases Critical Damages by 32.

    Passive
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Ultimate Evasion lvl 1 from character level 28

    For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.

    MP 13 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatic Move lvl 1 from character level 28

    Increases Evasion by 4 when running.

    Passive
  • Quick Step lvl 1 from character level 28

    Increases Speed by 7.

    Passive
  • Power Break lvl 1-2 from character level 32

    Decreases the enemy's P. Atk. by 20% for 30 seconds.

    MP 14 Cast 1.20 s Reuse 2 s Range 600

    ActiveMagic
  • Rapid Shot lvl 1 from character level 32

    Increases the user's bow Atk. Spd. by 8% for 20 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Freezing Strike lvl 1-2 from character level 36

    Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
    Attack attribute: Water

    MP 30 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Stun Shot lvl 1-3 Mechanics explained from character level 36

    Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 46 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Esprit lvl 1 from character level 36

    Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.

    Passive

Dark Fighter

Starting class 15
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Drain Health lvl 1-2 from character level 15

    Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
    Attack attribute: Dark

    MP 12 Cast 3 s Reuse 4 s Range 600

    ActiveMagic
  • Shadow Sense lvl 1 from character level 15

    Increases Accuracy by 3 at night.

    Passive
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical