Ghost Sentinel: skills
Dark Elf Β· 3rd profession Β· lvl 76 Β· 20 skills
A Saga per class from level 76: the quest changes the class by itself at its end.
Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.
Skills by level
Level 76
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PassiveWisdom lvl 1
Increases Resistance to Hold, Sleep and Mental attacks by 20.
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ActivePhysicalLethal Shot lvl 1
Shoots an arrow that is aimed at a vital spot. Attacks the enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible.
MP 153 Cast 4 s Reuse 8 s Range 900
Level 77
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PassiveSkill Mastery lvl 1
Depending on user's STR, the re-use time resets or the duration doubles.
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ActivePhysicalHamstring Shot lvl 1
Supplements the user's P. Atk. with 1973 Power to decrease the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and critical hit are possible.
MP 78 Cast 4 s Reuse 15 s Range 900
Level 78
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ToggleFocus Skill Mastery lvl 1 Mechanics explained
The Skill Mastery effect triggers 11 times more often.
While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 36 MP.MP 36
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ActivePhysicalEvade Shot lvl 1
Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible.
MP 114 Cast 4 s Reuse 75 s Range 900
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PassiveArchery lvl 1
When using a bow, increases P. Atk. by 200 and maximum range by 50.
Level 79
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PassiveCounter Chance lvl 1
5% chance when a single hit of a normal attack or a skill deals you at least 100 damage: MP cost of physical skills -5%, Casting Spd. -15% for 60 seconds.
Triggers no more than once every 10 seconds. -
PassiveCounter Mind lvl 1
5% chance when a single hit of a normal attack or a skill deals you at least 100 damage: restores 49 MP.
Triggers no more than once every 10 seconds.
Level 80
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ActivePhysicalSymbol of the Sniper lvl 1
Creates a seal that maximizes the bow/crossbow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 1 Battle Symbol.
Each use takes:
Battle Symbol x1
MP 80 Cast 5 s Reuse 1800 s
Level 81
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PassiveFighter's Will lvl 1
Melee weapons: P. Atk. +100, Atk. Spd. +10%.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Fighter's Will
where to get it
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PassiveArcher's Will lvl 1
Bow, Crossbow: Accuracy +8, attack range +50.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Archer's Will
where to get it
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ActivePhysicalSeven Arrow lvl 1
Shoots 7 arrows to attack the enemy with 11440 Power added to P. Atk. Critical hit is possible.
Learned from a book:
Forgotten Scroll - Seven Arrow
where to get it
MP 81 Cast 3 s Reuse 300 s Range 900
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PassiveSilent Mind lvl 1
Allows use of a bow without consuming MP.
Learned from a book:
Forgotten Scroll - Silent Mind
where to get it
Level 82
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PassiveProtection of Rune lvl 1
M. Def. +15%.
20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Rune
where to get it
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PassiveProtection of Elemental lvl 1
Fire, Water, Wind, Earth attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Elemental
where to get it
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PassiveProtection of Alignment lvl 1
Holy, Dark attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Alignment
where to get it
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ActivePhysicalMultiple Shot lvl 1
Attacks multiple enemies with 16667 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow/crossbow.
MP 162 Cast 3 s Reuse 12 s Range 900
Level 83
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ActivePhysicalGhost Piercing lvl 1 Mechanics explained
Shoots an arrow mixed with the energy of a ghost to attack the enemies in front with 8452 Power added to P. Atk. Requires a bow. Over-hit and Critical are possible. The damage over time is a debuff: applied on every hit, no separate chance; to a character it takes CP first; cannot kill - the target keeps 1 HP; Debuff Resist shortens the duration. Shares one slot with other damage-over-time effects: a new one from an archer replaces the old one, a stronger one (for example, Decay) blocks and removes it.
Trigger: as soon as the skill lands: the target loses 300 HP per second for 10 seconds.Learned from a book:
Forgotten Scroll - Ghost Piercing
where to get it
MP 160 Cast 3 s Reuse 75 s Range 900
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ActivePhysicalDeath Shot lvl 1
Shoots an arrow that is aimed to kill. Attacks the enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped.
MP 165 Cast 3.50 s Reuse 12 s Range 900
All skills
Ghost Sentinel
3rd profession
20
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ActivePhysicalLethal Shot lvl 1 from character level 76
Shoots an arrow that is aimed at a vital spot. Attacks the enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible.
MP 153 Cast 4 s Reuse 8 s Range 900
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PassiveWisdom lvl 1 from character level 76
Increases Resistance to Hold, Sleep and Mental attacks by 20.
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ActivePhysicalHamstring Shot lvl 1 from character level 77
Supplements the user's P. Atk. with 1973 Power to decrease the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and critical hit are possible.
MP 78 Cast 4 s Reuse 15 s Range 900
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PassiveSkill Mastery lvl 1 from character level 77
Depending on user's STR, the re-use time resets or the duration doubles.
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ActivePhysicalEvade Shot lvl 1 from character level 78
Attacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible.
MP 114 Cast 4 s Reuse 75 s Range 900
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PassiveArchery lvl 1 from character level 78
When using a bow, increases P. Atk. by 200 and maximum range by 50.
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ToggleFocus Skill Mastery lvl 1 Mechanics explained from character level 78
The Skill Mastery effect triggers 11 times more often.
While active, consumes 67.6 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 36 MP.MP 36
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PassiveCounter Chance lvl 1 from character level 79
5% chance when a single hit of a normal attack or a skill deals you at least 100 damage: MP cost of physical skills -5%, Casting Spd. -15% for 60 seconds.
Triggers no more than once every 10 seconds. -
PassiveCounter Mind lvl 1 from character level 79
5% chance when a single hit of a normal attack or a skill deals you at least 100 damage: restores 49 MP.
Triggers no more than once every 10 seconds. -
ActivePhysicalSymbol of the Sniper lvl 1 from character level 80
Creates a seal that maximizes the bow/crossbow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 1 Battle Symbol.
Each use takes:
Battle Symbol x1
MP 80 Cast 5 s Reuse 1800 s
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ActivePhysicalSeven Arrow lvl 1 from character level 81
Shoots 7 arrows to attack the enemy with 11440 Power added to P. Atk. Critical hit is possible.
Learned from a book:
Forgotten Scroll - Seven Arrow
where to get it
MP 81 Cast 3 s Reuse 300 s Range 900
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PassiveArcher's Will lvl 1 from character level 81
Bow, Crossbow: Accuracy +8, attack range +50.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Archer's Will
where to get it
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PassiveFighter's Will lvl 1 from character level 81
Melee weapons: P. Atk. +100, Atk. Spd. +10%.
3% chance on a hit with a normal attack with that weapon: physical skill power +20%, Critical Rate +20% of base for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Fighter's Will
where to get it
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PassiveSilent Mind lvl 1 from character level 81
Allows use of a bow without consuming MP.
Learned from a book:
Forgotten Scroll - Silent Mind
where to get it
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ActivePhysicalMultiple Shot lvl 1 from character level 82
Attacks multiple enemies with 16667 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow/crossbow.
MP 162 Cast 3 s Reuse 12 s Range 900
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PassiveProtection of Alignment lvl 1 from character level 82
Holy, Dark attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Alignment
where to get it
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PassiveProtection of Elemental lvl 1 from character level 82
Fire, Water, Wind, Earth attribute defense +20.
20% chance when a single hit of a normal attack or a skill deals you at least 100 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Elemental
where to get it
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PassiveProtection of Rune lvl 1 from character level 82
M. Def. +15%.
20% chance when a single hit of a normal attack or a skill deals you at least 300 damage: M. Def. +1000, defense against all attributes +20 for 10 seconds.
Triggers no more than once every 30 seconds.Learned from a book:
Forgotten Scroll - Protection of Rune
where to get it
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ActivePhysicalDeath Shot lvl 1 from character level 83
Shoots an arrow that is aimed to kill. Attacks the enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped.
MP 165 Cast 3.50 s Reuse 12 s Range 900
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ActivePhysicalGhost Piercing lvl 1 Mechanics explained from character level 83
Shoots an arrow mixed with the energy of a ghost to attack the enemies in front with 8452 Power added to P. Atk. Requires a bow. Over-hit and Critical are possible. The damage over time is a debuff: applied on every hit, no separate chance; to a character it takes CP first; cannot kill - the target keeps 1 HP; Debuff Resist shortens the duration. Shares one slot with other damage-over-time effects: a new one from an archer replaces the old one, a stronger one (for example, Decay) blocks and removes it.
Trigger: as soon as the skill lands: the target loses 300 HP per second for 10 seconds.Learned from a book:
Forgotten Scroll - Ghost Piercing
where to get it
MP 160 Cast 3 s Reuse 75 s Range 900
Phantom Ranger
2nd profession
26
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ActiveMagicConfusion lvl 5-19 from character level 40
Throws the enemy into confusion, changing their target of attack.
MP 18 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalDouble Shot lvl 1-37 from character level 40
Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
MP 72 Cast 3 s Reuse 3 s Range 900
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ActiveMagicDrain Health lvl 17-53 from character level 40
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 25 Cast 3 s Reuse 4 s Range 600
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ActiveMagicFreezing Strike lvl 3-24 from character level 40
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 34 Cast 3 s Reuse 2 s Range 600
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ActiveMagicHex lvl 1-15 Mechanics explained from character level 40
Decreases the enemy's P. Def. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActiveMagicPower Break lvl 3-17 from character level 40
Decreases the enemy's P. Atk. by 23% for 30 seconds.
MP 18 Cast 1.20 s Reuse 2 s Range 600
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ActivePhysicalSoul of Sagittarius lvl 1-4 from character level 40
Increases the user's Max MP by 10% for 20 minutes.
HP 185 Cast 2 s Reuse 4 s
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ActivePhysicalSting lvl 13-49 from character level 40
Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 36 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalStun Shot lvl 4-40 Mechanics explained from character level 40
Supplements the user's P. Atk. with 443 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 52 Cast 3 s Reuse 3 s Range 900
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PassiveBow Mastery lvl 16-52 from character level 40
Increases P. Atk. by 105.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveLight Armor Mastery lvl 11-47 from character level 40
Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
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PassiveLong Shot lvl 2 from character level 40
Increases the bow's range by 400.
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ToggleVicious Stance lvl 6-20 Mechanics explained from character level 40
Critical Damage Add +139.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 7 MP.MP 7
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PassiveAcrobatic Move lvl 2-3 from character level 43
Increases Evasion by 5 when running.
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PassiveEsprit lvl 2-8 from character level 43
Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
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PassiveQuick Step lvl 2 from character level 43
Increases Speed by 11.
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ActiveMagicPoison lvl 2-5 from character level 49
Poisons the target, causing loss of 41 HP per second for 30 seconds.
MP 23 Cast 3 s Reuse 2 s Range 600
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PassiveDivine Inspiration lvl 1-4 from character level 52
Increases the number of buffs an individual can receive by 1.
Learned from a book:
Ancient Book: Divine Inspiration (Modern Language Version)
where to get it
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ActivePhysicalRapid Shot lvl 2 from character level 55
Increases the user's bow Atk. Spd. by 12% for 20 minutes.
MP 30 Cast 1.50 s Reuse 3 s
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ActivePhysicalPain of Sagittarius lvl 1-5 from character level 58
Sacrifices the user's HP to regenerate MP with 36 Power.
HP 318 Cast 2 s Reuse 8 s
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ActivePhysicalSpirit of Sagittarius lvl 1-3 from character level 58
Decreases physical skill MP consumption by 10% for 20 minutes.
MP 27 Cast 2 s Reuse 4 s
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ActivePhysicalDead Eye lvl 1-8 from character level 60
For 2 minutes, when using a bow, increases one's own Accuracy by 1, P. Atk. by 124, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow.
MP 28 Cast 2 s Reuse 75 s
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ActivePhysicalFatal Counter lvl 1-16 from character level 60
Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
MP 116 Cast 3 s Reuse 5 s Range 900
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ActiveMagicQuiver of Arrow: A Grade lvl 1 from character level 60
Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal.
Each use takes:
Crystal (A-Grade) x1
MP 366 Cast 3 s Reuse 600 s
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ActiveMagicQuiver of Arrow: S Grade lvl 1 from character level 72
Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal.
Each use takes:
Crystal (S-Grade) x1
MP 398 Cast 3 s Reuse 600 s
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ActivePhysicalDetection lvl 1 from character level 74
Finds any enemies hidden nearby.
MP 67 Cast 2.50 s Reuse 8 s
Assassin
1st profession
28
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ActiveMagicDefense Aura lvl 2 from character level 20
Increases P. Def. by 12% for 20 minutes.
MP 10 Cast 4 s Reuse 2 s
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ActiveMagicDrain Health lvl 3-16 from character level 20
Inflicts dark damage on the target with 24 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 14 Cast 3 s Reuse 4 s Range 600
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ActivePhysicalMortal Blow lvl 10-24 from character level 20
Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 18 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicPoison lvl 1 from character level 20
Poisons the target, causing loss of 24 HP per second for 30 seconds.
MP 10 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalPower Shot lvl 10-24 from character level 20
Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 38 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalUnlock lvl 1-5 from character level 20
There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.
Each use takes:
Thief Key x2
MP 19 Cast 2.50 s Reuse 30 s Range 40
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PassiveAcrobatics lvl 1 from character level 20
Increases the maximum height user can fall without taking damage by 60.
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PassiveBoost Breath lvl 1 from character level 20
Increases lung capacity by 180.
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PassiveBow Mastery lvl 1-15 from character level 20
Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.
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PassiveDagger Mastery lvl 1-8 from character level 20
Dagger, Dual Daggers: P. Atk. +3.6.
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PassiveLight Armor Mastery lvl 1-10 from character level 20
Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.
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PassiveLong Shot lvl 1 from character level 20
Increases the bow's range by 200.
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ToggleVicious Stance lvl 1-5 Mechanics explained from character level 20
Critical Damage Add +35.
While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 4 MP.MP 4
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ActivePhysicalBleed lvl 1-2 from character level 24
Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.
MP 28 Cast 1.08 s Reuse 3 s Range 40
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ActiveMagicConfusion lvl 1-4 from character level 24
Throws the enemy into confusion, changing their target of attack.
MP 12 Cast 1.50 s Reuse 5 s Range 600
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ActivePhysicalSting lvl 1-12 from character level 24
Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
MP 21 Cast 1.08 s Reuse 3 s Range 40
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ToggleAccuracy lvl 1 Mechanics explained from character level 24
Accuracy +3.
While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
One-time activation cost: 5 MP.MP 5
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PassiveBoost Evasion lvl 1 from character level 24
Increases Evasion by 2.
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PassiveCritical Damage lvl 1-2 from character level 24
Increases Critical Damages by 32.
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ActiveMagicAttack Aura lvl 2 from character level 28
Increases P. Atk. by 12% for 20 minutes.
MP 13 Cast 4 s Reuse 2 s
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ActivePhysicalUltimate Evasion lvl 1 from character level 28
For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.
MP 13 Cast 1 s Reuse 900 s
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PassiveAcrobatic Move lvl 1 from character level 28
Increases Evasion by 4 when running.
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PassiveQuick Step lvl 1 from character level 28
Increases Speed by 7.
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ActiveMagicPower Break lvl 1-2 from character level 32
Decreases the enemy's P. Atk. by 20% for 30 seconds.
MP 14 Cast 1.20 s Reuse 2 s Range 600
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ActivePhysicalRapid Shot lvl 1 from character level 32
Increases the user's bow Atk. Spd. by 8% for 20 minutes.
MP 18 Cast 1.50 s Reuse 3 s
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ActiveMagicFreezing Strike lvl 1-2 from character level 36
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
Attack attribute: WaterMP 30 Cast 3 s Reuse 2 s Range 600
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ActivePhysicalStun Shot lvl 1-3 Mechanics explained from character level 36
Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Target cancel does not work on Raid Bosses and Grand Bosses.MP 46 Cast 3 s Reuse 3 s Range 900
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PassiveEsprit lvl 1 from character level 36
Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.
Dark Fighter
Starting class
15
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ActivePhysicalCommon Craft lvl 1 from character level 1
Can read common recipe books.
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PassiveLucky lvl 1 from character level 1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
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ActiveMagicDefense Aura lvl 1 from character level 5
Increases P. Def. by 8% for 20 minutes.
MP 5 Cast 4 s Reuse 2 s
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ActivePhysicalMortal Blow lvl 1-9 from character level 5
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
MP 8 Cast 1.08 s Reuse 3 s Range 40
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ActivePhysicalPower Shot lvl 1-9 from character level 5
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
MP 17 Cast 3.20 s Reuse 6 s Range 700
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ActivePhysicalPower Strike lvl 1-9 from character level 5
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
MP 9 Cast 1.08 s Reuse 3 s Range 40
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PassiveArmor Mastery lvl 1-5 from character level 5
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
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PassiveCreate Common Item lvl 1-9 from character level 5
Creates level 1 common items.
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PassiveWeapon Mastery lvl 1-3 from character level 5
Increases P. Atk. by 8.5% and additionally by 2.
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ActiveMagicAttack Aura lvl 1 from character level 10
Increases P. Atk. by 8% for 20 minutes.
MP 7 Cast 4 s Reuse 2 s
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ActiveMagicDrain Health lvl 1-2 from character level 15
Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Attack attribute: DarkMP 12 Cast 3 s Reuse 4 s Range 600
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PassiveShadow Sense lvl 1 from character level 15
Increases Accuracy by 3 at night.
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PassiveExpertise D lvl 1-7 from character level 20
Increases expertise in using D-grade equipment.
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ActivePhysicalAura Bird - Falcon lvl 1 from character level 75
Mounts the Aura Bird - Falcon.
Learned from a book:
Spellbook - Aurabird Falcon
where to get it
MP 72 Cast 2.50 s Reuse 10 s
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ActivePhysicalAura Bird - Owl lvl 1 from character level 75
Mounts the Aura Bird - Owl.
Learned from a book:
Spellbook - Aurabird Owl
where to get it
MP 72 Cast 2.50 s Reuse 10 s
No skill with this name.