Ghost Piercing

Ghost Piercing

Active · Physical · 1 level · ID 773

Shoots an arrow mixed with the energy of a ghost to attack the enemies in front with 8452 Power added to P. Atk. Requires a bow. Over-hit and Critical are possible. The damage over time is a debuff: applied on every hit, no separate chance; to a character it takes CP first; cannot kill - the target keeps 1 HP; Debuff Resist shortens the duration. Shares one slot with other damage-over-time effects: a new one from an archer replaces the old one, a stronger one (for example, Decay) blocks and removes it.
Trigger: as soon as the skill lands: the target loses 300 HP per second for 10 seconds.

MP
160
Cast
3 s
Reuse
75 s
Range
900

The description and the numbers are those of level 1, the last one.

Mechanics

Level 81 skill of the Ghost Sentinel class: a bow shot at several targets, after which a debuff is applied to each target hit - 300 damage per second for 10 seconds. The debuff is applied on every hit, with no separate chance.

On this page
  1. How it works
  2. Damage over time
  3. Shared slot with other damage over time
  4. Duration
  5. Tested on the server
  6. Specifics of our server

# How it works

«Ghost Piercing» Ghost Piercing is a «Ghost Sentinel» class skill, learned from level 81 from a book. Requires a bow. MP cost 160, cooldown 75 seconds, range 900.

The shot hits a 900 x 100 rectangle in front of the archer; per shot it hits no more than a limit chosen at random each time from 5 to 16 targets. On each target hit the skill does two things.

Two parts of the skill

Piece What it does When it triggers
Shot
  • physical damage with power 8452 added to «P. Atk.»
  • can crit and deal an overhit
  • on each target in the area
  • can miss
Damage over time debuff: 300 damage per second, 10 seconds, 3000 in total on every hit of the shot, with no separate chance

# Damage over time

The debuff deals 300 damage every second. On a character the damage takes CP first, then HP. This damage cannot kill: if the next tick would finish the target, it is left with 1 HP.

Damage over time is not applied to a target immune to debuffs, but the shot itself goes through. «Cleanse» Cleanse removes this debuff.

# Shared slot with other damage over time

This debuff takes the same slot as damage over time of many other skills - just as on the official server. A target can have only one such effect:

- damage over time from another archer (any of the three skills) replaces the previous one; - a stronger damage over time, for example «Decay» Decay, «Seal of Flame» Seal of Flame or «Inferno» Inferno, prevents it from being applied, and if applied later - removes it.

# Duration

Without resistance the debuff lasts 10 seconds. The target's debuff resistance shortens it, as with all debuffs on the server: seconds = 10 / (1 + resistance / 100), rounded down.

Duration and damage by target resistance

Target's debuff resistance Duration Total damage
0 10 sec. 3000
+10 9 sec. 2700
+20 8 sec. 2400
+30 7 sec. 2100
+40 7 sec. 2100
+80 5 sec. 1500

# Tested on the server

Combat log 06-15.10.2026: this skill's damage over time was applied 104 times (1 archer, targets of 17 different classes). Across all three archer skills - 309 shot hits and 307 applications: one miss was on the archer's clan member, the cause of the second was not found.

Duration: expired by time 81, of which 77 lasted the full 9-10 seconds, the rest shorter (effect replaced by a new one or removed). Targets per shot: 1 - 51, 2 - 13, 3 - 2, 4 - 4, 5 - 1 (targets - shots).

# Specifics of our server

Everything described above matches the data of the official High Five server: a debuff with no separate chance, a shared slot. How the official server counts ticks is not known for sure - 300 damage per second or in bursts every few seconds; here damage comes every second, the total over 10 seconds is the same - 3000.

Updated:

In the wiki 1

Who learns it 1

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