Fatal Counter

Fatal Counter

Active · Physical · 16 levels · ID 314

Supplements the user's P. Atk. by 4870 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

MP
148
Cast
3 s
Reuse
5 s
Range
900

The description and the numbers are those of level 16, the last one.

Enchant tree 7

The skill is enchanted from level 16 along one of the routes. Pick a step of a route to see what the skill becomes.

Fatal Counter lvl 16
  1. Power

    +30

    Enchant Power: Increases Power.

    +30 Power Increases Power by 44.

    Supplements the user's P. Atk. by 6188 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. Enchant Power: Increases Power.

  2. Cost

    +30

    Enchant Cost: Decreases MP consumption.

    +30 Cost Decreases MP consumption by 2.

    Supplements the user's P. Atk. by 4870 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. Enchant Cost: Decreases MP consumption.

  3. Fire Attack

    +30

    Enchant Fire Attack: Increases Fire damage by 1.

    +30 Fire Attack Increases Fire damage by 2.

    Supplements the user's P. Atk. by 4870 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 50.

  4. Water Attack

    +30

    Enchant Water Attack: Increases Water damage by 1.

    +30 Water Attack Increases Water damage by 2.

    Supplements the user's P. Atk. by 4870 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. Enchant Water Attack: Increases Water damage by 50.

  5. Wind Attack

    +30

    Enchant Wind Attack: Increases Wind damage by 1.

    +30 Wind Attack Increases Wind damage by 2.

    Supplements the user's P. Atk. by 4870 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 50.

  6. Earth Attack

    +30

    Enchant Earth Attack: Increases Earth damage by 1.

    +30 Earth Attack Increases Earth damage by 2.

    Supplements the user's P. Atk. by 4870 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 50.

  7. Duel

    +30

    Enchant Duel: Attacks with 4955 Power during PvP.

    +30 Duel Increases Power during PvP by 86.

    Supplements the user's P. Atk. by 4870 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. Enchant Duel: Attacks with 7424 Power during PvP.

Who learns it 1

Description by level

LevelDescription
1Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
2Supplements the user's P. Atk. by 3030 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
3Supplements the user's P. Atk. by 3154 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
4Supplements the user's P. Atk. by 3280 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
5Supplements the user's P. Atk. by 3408 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
6Supplements the user's P. Atk. by 3537 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
7Supplements the user's P. Atk. by 3668 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
8Supplements the user's P. Atk. by 3800 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
9Supplements the user's P. Atk. by 3933 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
10Supplements the user's P. Atk. by 4067 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
11Supplements the user's P. Atk. by 4201 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
12Supplements the user's P. Atk. by 4336 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
13Supplements the user's P. Atk. by 4470 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
14Supplements the user's P. Atk. by 4604 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
15Supplements the user's P. Atk. by 4738 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.
16Supplements the user's P. Atk. by 4870 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible.

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