Silver Ranger: skills

Elf Β· 2nd profession Β· lvl 40 Β· 26 skills

Quests to become Silver Ranger

Quests for the 2nd profession β†’

Three quests per class from level 35, one for a Kamael: each gives one of the marks the guild master asks for.

  1. Trial of the Seekerlvl 35 - 85 Β· Dufner walkthrough
  2. Testimony of Lifelvl 37 - 85 Β· Cardien walkthrough
  3. Test of Sagittariuslvl 39 - 85 Β· Bernard walkthrough

Or every mark of the profession in one quest: Good Work's Reward walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 40

  • Charm lvl 16

    Decreases the enemy's aggression toward the user by 252.

    MP 18 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 17

    Decreases the enemy's aggression toward the user by 259.

    MP 18 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 18

    Decreases the enemy's aggression toward the user by 266.

    MP 18 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 1

    Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 2

    Supplements P. Atk. with 1046 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 74 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 3

    Supplements P. Atk. with 1110 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 76 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Poison Recovery lvl 2

    Cures the user of moderate poisoning.

    MP 35 Cast 1 s Reuse 2 s

    ActiveMagic
  • Elemental Heal lvl 19

    Restores one's own HP with 236 Power.

    MP 115 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 20

    Restores one's own HP with 245 Power.

    MP 119 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 21

    Restores one's own HP with 254 Power.

    MP 122 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 4 Mechanics explained

    Supplements the user's P. Atk. with 443 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 5 Mechanics explained

    Supplements the user's P. Atk. with 471 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 54 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 6 Mechanics explained

    Supplements the user's P. Atk. with 500 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 56 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 2

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 18 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Long Shot lvl 2

    Increases the bow's range by 400.

    Passive
  • Spirit Barrier lvl 1

    Increases the user's M. Def. by 15% for 20 minutes.

    MP 18 Cast 4 s Reuse 2 s

    ActiveMagic
  • Bow Mastery lvl 16

    Increases P. Atk. by 105.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 17

    Increases P. Atk. by 111.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 18

    Increases P. Atk. by 178.8 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 11

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 12

    Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 13

    Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 1

    Increases the user's Max MP by 10% for 20 minutes.

    HP 185 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 6 Mechanics explained

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle

Level 43

  • Charm lvl 19

    Decreases the enemy's aggression toward the user by 272.

    MP 19 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 20

    Decreases the enemy's aggression toward the user by 279.

    MP 19 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 21

    Decreases the enemy's aggression toward the user by 286.

    MP 19 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 4

    Supplements P. Atk. with 1178 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 76 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 5

    Supplements P. Atk. with 1249 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 79 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 6

    Supplements P. Atk. with 1322 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 81 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Elemental Heal lvl 22

    Restores one's own HP with 262 Power.

    MP 122 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 23

    Restores one's own HP with 271 Power.

    MP 127 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 24

    Restores one's own HP with 281 Power.

    MP 130 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 7 Mechanics explained

    Supplements the user's P. Atk. with 530 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 56 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 8 Mechanics explained

    Supplements the user's P. Atk. with 562 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 58 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 9 Mechanics explained

    Supplements the user's P. Atk. with 595 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 59 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 3

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 19 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Quick Step lvl 2

    Increases Speed by 11.

    Passive
  • Esprit lvl 2

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Bow Mastery lvl 19

    Increases P. Atk. by 189.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 20

    Increases P. Atk. by 201.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 21

    Increases P. Atk. by 213.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Acrobatic Move lvl 2

    Increases Evasion by 5 when running.

    Passive
  • Light Armor Mastery lvl 14

    Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 15

    Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 16

    Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 7 Mechanics explained

    Critical Damage Add +166.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 8 MP.

    MP 8

    Toggle

Level 46

  • Charm lvl 22

    Decreases the enemy's aggression toward the user by 293.

    MP 20 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 23

    Decreases the enemy's aggression toward the user by 300.

    MP 20 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 24

    Decreases the enemy's aggression toward the user by 307.

    MP 22 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 7

    Supplements P. Atk. with 1399 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 83 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 8

    Supplements P. Atk. with 1479 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 86 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 9

    Supplements P. Atk. with 1562 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 88 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 1

    Supplements P. Atk. with 350 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 125 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 2

    Supplements P. Atk. with 370 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 129 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 3

    Supplements P. Atk. with 391 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 132 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 25

    Restores one's own HP with 290 Power.

    MP 134 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 26

    Restores one's own HP with 299 Power.

    MP 139 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 27

    Restores one's own HP with 308 Power.

    MP 143 Cast 5 s Reuse 3 s

    ActiveMagic
  • Cure Bleeding lvl 2

    Heals moderate bleeding.

    MP 42 Cast 1 s Reuse 2 s

    ActiveMagic
  • Stun Shot lvl 10 Mechanics explained

    Supplements the user's P. Atk. with 630 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 61 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 11 Mechanics explained

    Supplements the user's P. Atk. with 666 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 63 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 12 Mechanics explained

    Supplements the user's P. Atk. with 703 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 65 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 4

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 22 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 3

    Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.

    Passive
  • Bow Mastery lvl 22

    Increases P. Atk. by 226 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 23

    Increases P. Atk. by 239.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 24

    Increases P. Atk. by 252.7 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 17

    Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 18

    Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 19

    Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 8 Mechanics explained

    Critical Damage Add +196.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle

Level 49

  • Charm lvl 25

    Decreases the enemy's aggression toward the user by 313.

    MP 22 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 26

    Decreases the enemy's aggression toward the user by 320.

    MP 23 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 27

    Decreases the enemy's aggression toward the user by 327.

    MP 23 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 10

    Supplements P. Atk. with 1647 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 91 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 11

    Supplements P. Atk. with 1736 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 93 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 12

    Supplements P. Atk. with 1828 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 96 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 4

    Supplements P. Atk. with 412 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 136 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 5

    Supplements P. Atk. with 434 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 140 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 6

    Supplements P. Atk. with 457 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 144 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 28

    Restores one's own HP with 318 Power.

    MP 148 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 29

    Restores one's own HP with 328 Power.

    MP 152 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 30

    Restores one's own HP with 337 Power.

    MP 157 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 13 Mechanics explained

    Supplements the user's P. Atk. with 742 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 66 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 14 Mechanics explained

    Supplements the user's P. Atk. with 782 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 68 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 15 Mechanics explained

    Supplements the user's P. Atk. with 823 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 70 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 5

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 23 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Spirit Barrier lvl 2

    Increases the user's M. Def. by 23% for 20 minutes.

    MP 23 Cast 4 s Reuse 2 s

    ActiveMagic
  • Esprit lvl 4

    Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.

    Passive
  • Bow Mastery lvl 25

    Increases P. Atk. by 266.7 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 26

    Increases P. Atk. by 281.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 27

    Increases P. Atk. by 296.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 20

    Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 21

    Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 22

    Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 9 Mechanics explained

    Critical Damage Add +229.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 9 MP.

    MP 9

    Toggle

Level 52

  • Charm lvl 28

    Decreases the enemy's aggression toward the user by 334.

    MP 23 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 29

    Decreases the enemy's aggression toward the user by 340.

    MP 24 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 30

    Decreases the enemy's aggression toward the user by 347.

    MP 24 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 13

    Supplements P. Atk. with 1923 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 99 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 14

    Supplements P. Atk. with 2021 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 99 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 15

    Supplements P. Atk. with 2123 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 101 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 7

    Supplements P. Atk. with 481 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 148 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 8

    Supplements P. Atk. with 506 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 148 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 9

    Supplements P. Atk. with 531 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 152 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 31

    Restores one's own HP with 346 Power.

    MP 159 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 32

    Restores one's own HP with 356 Power.

    MP 159 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 33

    Restores one's own HP with 365 Power.

    MP 164 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 16 Mechanics explained

    Supplements the user's P. Atk. with 866 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 17 Mechanics explained

    Supplements the user's P. Atk. with 910 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 18 Mechanics explained

    Supplements the user's P. Atk. with 955 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 74 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 6

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 24 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 5

    Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.

    Passive
  • Bow Mastery lvl 28

    Increases P. Atk. by 311.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 29

    Increases P. Atk. by 328 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 30

    Increases P. Atk. by 344.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Sprint lvl 2

    Increases Speed by 33 for 20 minutes.

    MP 24 Cast 4 s Reuse 3 s

    ActiveMagic
  • Light Armor Mastery lvl 23

    Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 24

    Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 25

    Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 10 Mechanics explained

    Critical Damage Add +266.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle
  • Divine Inspiration lvl 1

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive

Level 55

  • Charm lvl 31

    Decreases the enemy's aggression toward the user by 353.

    MP 25 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 32

    Decreases the enemy's aggression toward the user by 360.

    MP 25 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 33

    Decreases the enemy's aggression toward the user by 366.

    MP 25 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 16

    Supplements P. Atk. with 2227 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 104 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 17

    Supplements P. Atk. with 2333 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 106 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 18

    Supplements P. Atk. with 2443 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 109 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 10

    Supplements P. Atk. with 557 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 155 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 11

    Supplements P. Atk. with 584 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 159 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 12

    Supplements P. Atk. with 611 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 163 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 34

    Restores one's own HP with 375 Power.

    MP 168 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 35

    Restores one's own HP with 384 Power.

    MP 173 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 36

    Restores one's own HP with 393 Power.

    MP 177 Cast 5 s Reuse 3 s

    ActiveMagic
  • Rapid Shot lvl 2

    Increases the user's bow Atk. Spd. by 12% for 20 minutes.

    MP 30 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Stun Shot lvl 19 Mechanics explained

    Supplements the user's P. Atk. with 1002 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 76 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 20 Mechanics explained

    Supplements the user's P. Atk. with 1050 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 78 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 21 Mechanics explained

    Supplements the user's P. Atk. with 1100 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 80 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 7

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 25 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 31

    Increases P. Atk. by 361.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 32

    Increases P. Atk. by 379.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 33

    Increases P. Atk. by 397 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Acrobatic Move lvl 3

    Increases Evasion by 6 when running.

    Passive
  • Light Armor Mastery lvl 26

    Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 27

    Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 28

    Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Vicious Stance lvl 11 Mechanics explained

    Critical Damage Add +306.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 10 MP.

    MP 10

    Toggle

Level 58

  • Charm lvl 34

    Decreases the enemy's aggression toward the user by 373.

    MP 27 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 35

    Decreases the enemy's aggression toward the user by 379.

    MP 27 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 36

    Decreases the enemy's aggression toward the user by 385.

    MP 28 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 19

    Supplements P. Atk. with 2555 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 111 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 20

    Supplements P. Atk. with 2670 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 114 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 21

    Supplements P. Atk. with 2788 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 116 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 13

    Supplements P. Atk. with 639 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 167 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 14

    Supplements P. Atk. with 668 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 171 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 15

    Supplements P. Atk. with 697 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 174 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 37

    Restores one's own HP with 403 Power.

    MP 180 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 38

    Restores one's own HP with 412 Power.

    MP 185 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 39

    Restores one's own HP with 421 Power.

    MP 189 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 22 Mechanics explained

    Supplements the user's P. Atk. with 1150 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 81 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 23 Mechanics explained

    Supplements the user's P. Atk. with 1202 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 83 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 24 Mechanics explained

    Supplements the user's P. Atk. with 1255 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 85 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 8

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 28 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Spirit Barrier lvl 3

    Increases the user's M. Def. by 30% for 20 minutes.

    MP 28 Cast 4 s Reuse 2 s

    ActiveMagic
  • Bow Mastery lvl 34

    Increases P. Atk. by 415.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 35

    Increases P. Atk. by 434.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 36

    Increases P. Atk. by 453.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 29

    Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 30

    Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 31

    Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 2

    Increases the user's Max MP by 15% for 20 minutes.

    HP 271 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 12 Mechanics explained

    Critical Damage Add +349.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Spirit of Sagittarius lvl 1

    Decreases physical skill MP consumption by 10% for 20 minutes.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • Blessing of Sagittarius lvl 1

    Decreases physical skill re-use time by 10% for 20 minutes.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical

Level 60

  • Charm lvl 37

    Decreases the enemy's aggression toward the user by 391.

    MP 28 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 38

    Decreases the enemy's aggression toward the user by 396.

    MP 28 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 22

    Supplements P. Atk. with 2908 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 119 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 23

    Supplements P. Atk. with 3030 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 121 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Poison Recovery lvl 3

    Cures the user of severe poisoning.

    MP 55 Cast 1 s Reuse 2 s

    ActiveMagic
  • Burst Shot lvl 16

    Supplements P. Atk. with 727 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 178 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 17

    Supplements P. Atk. with 758 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 182 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 40

    Restores one's own HP with 430 Power.

    MP 193 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 41

    Restores one's own HP with 439 Power.

    MP 195 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 25 Mechanics explained

    Supplements the user's P. Atk. with 1309 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 87 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 26 Mechanics explained

    Supplements the user's P. Atk. with 1364 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 88 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 9

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 28 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 37

    Increases P. Atk. by 473.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 38

    Increases P. Atk. by 493.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 32

    Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 33

    Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 13 Mechanics explained

    Critical Damage Add +379.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 11 MP.

    MP 11

    Toggle
  • Quiver of Arrow: A Grade lvl 1

    Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal.

    Each use takes: Crystal (A-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Rapid Fire lvl 1

    For 2 minutes, increases P. Atk. by 62 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow.

    MP 28 Cast 2 s Reuse 75 s

    ActivePhysical

Level 61

Level 62

  • Charm lvl 39

    Decreases the enemy's aggression toward the user by 402.

    MP 29 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 40

    Decreases the enemy's aggression toward the user by 407.

    MP 29 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 24

    Supplements P. Atk. with 3154 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 122 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 25

    Supplements P. Atk. with 3280 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 124 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 18

    Supplements P. Atk. with 789 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 182 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 19

    Supplements P. Atk. with 820 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 186 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 42

    Restores one's own HP with 448 Power.

    MP 195 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 43

    Restores one's own HP with 457 Power.

    MP 199 Cast 5 s Reuse 3 s

    ActiveMagic
  • Cure Bleeding lvl 3

    Heals major bleeding.

    MP 55 Cast 1 s Reuse 2 s

    ActiveMagic
  • Stun Shot lvl 27 Mechanics explained

    Supplements the user's P. Atk. with 1420 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 89 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 28 Mechanics explained

    Supplements the user's P. Atk. with 1476 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 91 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 10

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 29 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 6

    Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.

    Passive
  • Bow Mastery lvl 39

    Increases P. Atk. by 513.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 40

    Increases P. Atk. by 534.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 34

    Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 35

    Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 14 Mechanics explained

    Critical Damage Add +410.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Rapid Fire lvl 2

    For 2 minutes, increases P. Atk. by 67 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow.

    MP 29 Cast 2 s Reuse 75 s

    ActivePhysical

Level 64

  • Charm lvl 41

    Decreases the enemy's aggression toward the user by 413.

    MP 30 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 42

    Decreases the enemy's aggression toward the user by 418.

    MP 30 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 26

    Supplements P. Atk. with 3408 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 126 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 27

    Supplements P. Atk. with 3537 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 129 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 20

    Supplements P. Atk. with 852 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 189 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 21

    Supplements P. Atk. with 885 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 193 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 44

    Restores one's own HP with 466 Power.

    MP 203 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 45

    Restores one's own HP with 474 Power.

    MP 207 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 29 Mechanics explained

    Supplements the user's P. Atk. with 1534 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 92 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 30 Mechanics explained

    Supplements the user's P. Atk. with 1592 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 94 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 11

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 30 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 41

    Increases P. Atk. by 555.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 42

    Increases P. Atk. by 576.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 36

    Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 37

    Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 3

    Increases the user's Max MP by 20% for 20 minutes.

    HP 316 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 15 Mechanics explained

    Critical Damage Add +443.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 12 MP.

    MP 12

    Toggle
  • Rapid Fire lvl 3

    For 2 minutes, increases P. Atk. by 73 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow.

    MP 30 Cast 2 s Reuse 75 s

    ActivePhysical

Level 66

  • Charm lvl 43

    Decreases the enemy's aggression toward the user by 423.

    MP 30 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 44

    Decreases the enemy's aggression toward the user by 428.

    MP 32 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 28

    Supplements P. Atk. with 3668 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 131 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 29

    Supplements P. Atk. with 3800 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 133 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 22

    Supplements P. Atk. with 917 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 196 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 23

    Supplements P. Atk. with 950 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 200 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 46

    Restores one's own HP with 482 Power.

    MP 210 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 47

    Restores one's own HP with 490 Power.

    MP 214 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 31 Mechanics explained

    Supplements the user's P. Atk. with 1651 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 96 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 32 Mechanics explained

    Supplements the user's P. Atk. with 1710 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 97 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 12

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 32 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 43

    Increases P. Atk. by 597.8 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 44

    Increases P. Atk. by 619.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 38

    Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 39

    Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 16 Mechanics explained

    Critical Damage Add +475.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Rapid Fire lvl 4

    For 2 minutes, increases P. Atk. by 78 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow.

    MP 31 Cast 2 s Reuse 75 s

    ActivePhysical
  • Spirit of Sagittarius lvl 2

    Decreases physical skill MP consumption by 20% for 20 minutes.

    MP 31 Cast 2 s Reuse 4 s

    ActivePhysical
  • Blessing of Sagittarius lvl 2

    Decreases physical skill re-use time by 15% for 20 minutes.

    MP 31 Cast 2 s Reuse 4 s

    ActivePhysical

Level 68

  • Charm lvl 45

    Decreases the enemy's aggression toward the user by 432.

    MP 32 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 46

    Decreases the enemy's aggression toward the user by 437.

    MP 33 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 30

    Supplements P. Atk. with 3933 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 135 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 31

    Supplements P. Atk. with 4067 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 138 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 24

    Supplements P. Atk. with 984 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 203 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 25

    Supplements P. Atk. with 1017 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 206 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 48

    Restores one's own HP with 498 Power.

    MP 218 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 49

    Restores one's own HP with 506 Power.

    MP 222 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 33 Mechanics explained

    Supplements the user's P. Atk. with 1770 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 99 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 34 Mechanics explained

    Supplements the user's P. Atk. with 1830 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 100 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 13

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 33 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 7

    Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.

    Passive
  • Bow Mastery lvl 45

    Increases P. Atk. by 641.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 46

    Increases P. Atk. by 663.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 40

    Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 41

    Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 17 Mechanics explained

    Critical Damage Add +509.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Rapid Fire lvl 5

    For 2 minutes, increases P. Atk. by 83 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow.

    MP 32 Cast 2 s Reuse 75 s

    ActivePhysical

Level 70

  • Charm lvl 47

    Decreases the enemy's aggression toward the user by 441.

    MP 33 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 48

    Decreases the enemy's aggression toward the user by 445.

    MP 33 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 32

    Supplements P. Atk. with 4201 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 140 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 33

    Supplements P. Atk. with 4336 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 142 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 26

    Supplements P. Atk. with 1051 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 209 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 27

    Supplements P. Atk. with 1084 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 212 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 50

    Restores one's own HP with 513 Power.

    MP 224 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 51

    Restores one's own HP with 520 Power.

    MP 228 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 35 Mechanics explained

    Supplements the user's P. Atk. with 1891 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 102 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 36 Mechanics explained

    Supplements the user's P. Atk. with 1951 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 103 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 14

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 33 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 47

    Increases P. Atk. by 685 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 48

    Increases P. Atk. by 707.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 42

    Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 43

    Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Soul of Sagittarius lvl 4

    Increases the user's Max MP by 25% for 20 minutes.

    HP 364 Cast 2 s Reuse 4 s

    ActivePhysical
  • Vicious Stance lvl 18 Mechanics explained

    Critical Damage Add +542.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 13 MP.

    MP 13

    Toggle
  • Rapid Fire lvl 6

    For 2 minutes, increases P. Atk. by 89 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow.

    MP 33 Cast 2 s Reuse 75 s

    ActivePhysical

Level 72

  • Charm lvl 49

    Decreases the enemy's aggression toward the user by 449.

    MP 34 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 50

    Decreases the enemy's aggression toward the user by 452.

    MP 34 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 34

    Supplements P. Atk. with 4470 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 144 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 35

    Supplements P. Atk. with 4604 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 146 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 28

    Supplements P. Atk. with 1118 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 215 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 29

    Supplements P. Atk. with 1151 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 218 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 52

    Restores one's own HP with 527 Power.

    MP 230 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 53

    Restores one's own HP with 534 Power.

    MP 233 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 37 Mechanics explained

    Supplements the user's P. Atk. with 2012 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 105 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 38 Mechanics explained

    Supplements the user's P. Atk. with 2072 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 106 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 15

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 34 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Bow Mastery lvl 49

    Increases P. Atk. by 729.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 50

    Increases P. Atk. by 751 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 44

    Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 45

    Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 19 Mechanics explained

    Critical Damage Add +576.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Quiver of Arrow: S Grade lvl 1

    Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal.

    Each use takes: Crystal (S-Grade) x1

    MP 398 Cast 3 s Reuse 600 s

    ActiveMagic
  • Rapid Fire lvl 7

    For 2 minutes, increases P. Atk. by 94 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow.

    MP 34 Cast 2 s Reuse 75 s

    ActivePhysical

Level 74

  • Charm lvl 51

    Decreases the enemy's aggression toward the user by 455.

    MP 34 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 52

    Decreases the enemy's aggression toward the user by 458.

    MP 35 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 36

    Supplements P. Atk. with 4738 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 148 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Double Shot lvl 37

    Supplements P. Atk. with 4870 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 150 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Burst Shot lvl 30

    Supplements P. Atk. with 1185 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 221 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Burst Shot lvl 31

    Supplements P. Atk. with 1218 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 224 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Elemental Heal lvl 54

    Restores one's own HP with 540 Power.

    MP 237 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 55

    Restores one's own HP with 546 Power.

    MP 239 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 39 Mechanics explained

    Supplements the user's P. Atk. with 2132 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 108 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 40 Mechanics explained

    Supplements the user's P. Atk. with 2192 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 109 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 16

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 35 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 8

    Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.

    Passive
  • Bow Mastery lvl 51

    Increases P. Atk. by 772.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 52

    Increases P. Atk. by 794.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 46

    Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 47

    Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.

    Passive
  • Vicious Stance lvl 20 Mechanics explained

    Critical Damage Add +609.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 14 MP.

    MP 14

    Toggle
  • Rapid Fire lvl 8

    For 2 minutes, increases P. Atk. by 100 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow.

    MP 34 Cast 2 s Reuse 75 s

    ActivePhysical
  • Spirit of Sagittarius lvl 3

    Decreases physical skill MP consumption by 30% for 20 minutes.

    MP 34 Cast 2 s Reuse 4 s

    ActivePhysical
  • Blessing of Sagittarius lvl 3

    Decreases physical skill re-use time by 20% for 20 minutes.

    MP 34 Cast 2 s Reuse 4 s

    ActivePhysical
  • Detection lvl 1

    Finds any enemies hidden nearby.

    MP 67 Cast 2.50 s Reuse 8 s

    ActivePhysical

Level 76

All skills

Silver Ranger

2nd profession 26
  • Charm lvl 16-52 from character level 40

    Decreases the enemy's aggression toward the user by 252.

    MP 18 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Double Shot lvl 1-37 from character level 40

    Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.

    MP 72 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Elemental Heal lvl 19-55 from character level 40

    Restores one's own HP with 236 Power.

    MP 115 Cast 5 s Reuse 3 s

    ActiveMagic
  • Entangle lvl 2-16 from character level 40

    Decreases the enemy's Speed by 30% for 1 minute.

    MP 18 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Poison Recovery lvl 2-3 from character level 40

    Cures the user of moderate poisoning.

    MP 35 Cast 1 s Reuse 2 s

    ActiveMagic
  • Soul of Sagittarius lvl 1-4 from character level 40

    Increases the user's Max MP by 10% for 20 minutes.

    HP 185 Cast 2 s Reuse 4 s

    ActivePhysical
  • Spirit Barrier lvl 1-3 from character level 40

    Increases the user's M. Def. by 15% for 20 minutes.

    MP 18 Cast 4 s Reuse 2 s

    ActiveMagic
  • Stun Shot lvl 4-40 Mechanics explained from character level 40

    Supplements the user's P. Atk. with 443 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 52 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Bow Mastery lvl 16-52 from character level 40

    Increases P. Atk. by 105.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Light Armor Mastery lvl 11-47 from character level 40

    Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

    Passive
  • Long Shot lvl 2 from character level 40

    Increases the bow's range by 400.

    Passive
  • Vicious Stance lvl 6-20 Mechanics explained from character level 40

    Critical Damage Add +139.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle
  • Acrobatic Move lvl 2-3 from character level 43

    Increases Evasion by 5 when running.

    Passive
  • Esprit lvl 2-8 from character level 43

    Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.

    Passive
  • Quick Step lvl 2 from character level 43

    Increases Speed by 11.

    Passive
  • Burst Shot lvl 1-31 from character level 46

    Supplements P. Atk. with 350 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.

    MP 125 Cast 3.20 s Reuse 6 s Range 500

    ActivePhysical
  • Cure Bleeding lvl 2-3 from character level 46

    Heals moderate bleeding.

    MP 42 Cast 1 s Reuse 2 s

    ActiveMagic
  • Sprint lvl 2 from character level 52

    Increases Speed by 33 for 20 minutes.

    MP 24 Cast 4 s Reuse 3 s

    ActiveMagic
  • Divine Inspiration lvl 1-4 from character level 52

    Increases the number of buffs an individual can receive by 1.

    Learned from a book: Ancient Book: Divine Inspiration (Modern Language Version) where to get it

    Passive
  • Rapid Shot lvl 2 from character level 55

    Increases the user's bow Atk. Spd. by 12% for 20 minutes.

    MP 30 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Blessing of Sagittarius lvl 1-3 from character level 58

    Decreases physical skill re-use time by 10% for 20 minutes.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • Spirit of Sagittarius lvl 1-3 from character level 58

    Decreases physical skill MP consumption by 10% for 20 minutes.

    MP 27 Cast 2 s Reuse 4 s

    ActivePhysical
  • Quiver of Arrow: A Grade lvl 1 from character level 60

    Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal.

    Each use takes: Crystal (A-Grade) x1

    MP 366 Cast 3 s Reuse 600 s

    ActiveMagic
  • Rapid Fire lvl 1-8 from character level 60

    For 2 minutes, increases P. Atk. by 62 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow.

    MP 28 Cast 2 s Reuse 75 s

    ActivePhysical
  • Quiver of Arrow: S Grade lvl 1 from character level 72

    Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal.

    Each use takes: Crystal (S-Grade) x1

    MP 398 Cast 3 s Reuse 600 s

    ActiveMagic
  • Detection lvl 1 from character level 74

    Finds any enemies hidden nearby.

    MP 67 Cast 2.50 s Reuse 8 s

    ActivePhysical

Elven Scout

1st profession 28
  • Charm lvl 1-15 from character level 20

    Decreases the enemy's aggression toward the user by 132.

    MP 10 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Elemental Heal lvl 4-18 from character level 20

    Restores one's own HP with 95 Power.

    MP 53 Cast 5 s Reuse 3 s

    ActiveMagic
  • Mortal Blow lvl 10-24 from character level 20

    Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 10-24 from character level 20

    Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 38 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Unlock lvl 1-5 from character level 20

    There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 19 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Acrobatics lvl 1 from character level 20

    Increases the maximum height user can fall without taking damage by 60.

    Passive
  • Boost Breath lvl 1 from character level 20

    Increases lung capacity by 180.

    Passive
  • Bow Mastery lvl 1-15 from character level 20

    Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 1-8 from character level 20

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Light Armor Mastery lvl 1-10 from character level 20

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Long Shot lvl 1 from character level 20

    Increases the bow's range by 200.

    Passive
  • Vicious Stance lvl 1-5 Mechanics explained from character level 20

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle
  • Bleed lvl 1-2 from character level 24

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Cure Bleeding lvl 1 from character level 24

    Heals minor bleeding.

    MP 22 Cast 1 s Reuse 2 s

    ActiveMagic
  • Poison Recovery lvl 1 from character level 24

    Cures the user of minor poisoning.

    MP 20 Cast 1 s Reuse 2 s

    ActiveMagic
  • Accuracy lvl 1 Mechanics explained from character level 24

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Boost Evasion lvl 1 from character level 24

    Increases Evasion by 2.

    Passive
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Ultimate Evasion lvl 1 from character level 28

    For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.

    MP 13 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatic Move lvl 1 from character level 28

    Increases Evasion by 4 when running.

    Passive
  • Quick Step lvl 1 from character level 28

    Increases Speed by 7.

    Passive
  • Rapid Shot lvl 1 from character level 32

    Increases the user's bow Atk. Spd. by 8% for 20 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Sprint lvl 1 from character level 32

    Increases Speed by 22 for 20 minutes.

    MP 14 Cast 4 s Reuse 3 s

    ActiveMagic
  • Critical Chance lvl 1 from character level 32

    Increases Critical Rate by 20%.

    Passive
  • Entangle lvl 1 from character level 36

    Decreases the enemy's Speed by 20% for 1 minute.

    MP 17 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Stun Shot lvl 1-3 Mechanics explained from character level 36

    Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 46 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Esprit lvl 1 from character level 36

    Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.

    Passive

Elven Fighter

Starting class 14
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Elemental Heal lvl 1-3 from character level 15

    Restores one's own HP with 71 Power.

    MP 40 Cast 5 s Reuse 3 s

    ActiveMagic
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical