Elven Scout: skills

Elf Β· 1st profession Β· lvl 20 Β· 28 skills

Quest to become Elven Scout

Quests for the 1st profession β†’

A quest per class from level 18: it ends with the item the guild master asks for to change the class.

  1. Path of the Elven Scoutlvl 18 - 85 Β· Reisa walkthrough

Class skills are learned automatically when the character reaches the level, free of charge: no SP and no trainer. A skill that needs a book says so, and the book links to where to get it.

Skills by level

Level 20

  • Charm lvl 1

    Decreases the enemy's aggression toward the user by 132.

    MP 10 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 2

    Decreases the enemy's aggression toward the user by 137.

    MP 10 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 3

    Decreases the enemy's aggression toward the user by 143.

    MP 10 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Mortal Blow lvl 10

    Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 11

    Attacks the target's vital points with 291 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 12

    Attacks the target's vital points with 314 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Unlock lvl 1

    There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 19 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Power Shot lvl 10

    Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 38 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 11

    Make a powerful long-distance attack with 258 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 39 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 12

    Make a powerful long-distance attack with 279 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 40 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Elemental Heal lvl 4

    Restores one's own HP with 95 Power.

    MP 53 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 5

    Restores one's own HP with 100 Power.

    MP 57 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 6

    Restores one's own HP with 106 Power.

    MP 59 Cast 5 s Reuse 3 s

    ActiveMagic
  • Defense Aura lvl 2

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Long Shot lvl 1

    Increases the bow's range by 200.

    Passive
  • Acrobatics lvl 1

    Increases the maximum height user can fall without taking damage by 60.

    Passive
  • Boost Breath lvl 1

    Increases lung capacity by 180.

    Passive
  • Bow Mastery lvl 1

    Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 2

    Increases P. Atk. by 11.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 3

    Increases P. Atk. by 27.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 1

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Light Armor Mastery lvl 1

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 2

    Increases P. Def. by 2.2 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Vicious Stance lvl 1 Mechanics explained

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle

Level 24

  • Charm lvl 4

    Decreases the enemy's aggression toward the user by 153.

    MP 10 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 5

    Decreases the enemy's aggression toward the user by 159.

    MP 12 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 6

    Decreases the enemy's aggression toward the user by 164.

    MP 12 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Mortal Blow lvl 13

    Attacks the target's vital points with 367 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 19 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 14

    Attacks the target's vital points with 396 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 20 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 15

    Attacks the target's vital points with 427 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 21 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Poison Recovery lvl 1

    Cures the user of minor poisoning.

    MP 20 Cast 1 s Reuse 2 s

    ActiveMagic
  • Unlock lvl 2

    There is a 50% chance to open a level 1 door and 90% chance to open a level 24 treasure chest. Requires 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 22 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Power Shot lvl 13

    Make a powerful long-distance attack with 326 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 42 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 14

    Make a powerful long-distance attack with 352 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 43 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 15

    Make a powerful long-distance attack with 379 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 45 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Elemental Heal lvl 7

    Restores one's own HP with 118 Power.

    MP 62 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 8

    Restores one's own HP with 124 Power.

    MP 65 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 9

    Restores one's own HP with 130 Power.

    MP 69 Cast 5 s Reuse 3 s

    ActiveMagic
  • Cure Bleeding lvl 1

    Heals minor bleeding.

    MP 22 Cast 1 s Reuse 2 s

    ActiveMagic
  • Bleed lvl 1

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Boost Evasion lvl 1

    Increases Evasion by 2.

    Passive
  • Bow Mastery lvl 4

    Increases P. Atk. by 32.8 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 5

    Increases P. Atk. by 35.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 6

    Increases P. Atk. by 38.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 2

    Dagger, Dual Daggers: P. Atk. +6.

    Passive
  • Light Armor Mastery lvl 3

    Increases P. Def. by 3.2 and Evasion by 6, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 4

    Increases P. Def. by 4.2 and Evasion by 6, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Accuracy lvl 1 Mechanics explained

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Vicious Stance lvl 2 Mechanics explained

    Critical Damage Add +48.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle

Level 28

  • Charm lvl 7

    Decreases the enemy's aggression toward the user by 176.

    MP 13 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 8

    Decreases the enemy's aggression toward the user by 182.

    MP 13 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 9

    Decreases the enemy's aggression toward the user by 188.

    MP 13 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Mortal Blow lvl 16

    Attacks the target's vital points with 494 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 22 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 17

    Attacks the target's vital points with 531 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 23 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 18

    Attacks the target's vital points with 571 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 24 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Unlock lvl 3

    There is a 75% chance to open a level 1 door and 90% chance to open a level 28 treasure chest. Requires 3 Thief Keys.

    Each use takes: Thief Key x3

    MP 25 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Power Shot lvl 16

    Make a powerful long-distance attack with 440 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 49 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 17

    Make a powerful long-distance attack with 472 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 51 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 18

    Make a powerful long-distance attack with 507 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 53 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Elemental Heal lvl 10

    Restores one's own HP with 143 Power.

    MP 75 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 11

    Restores one's own HP with 150 Power.

    MP 79 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 12

    Restores one's own HP with 157 Power.

    MP 83 Cast 5 s Reuse 3 s

    ActiveMagic
  • Attack Aura lvl 2

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Ultimate Evasion lvl 1

    For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.

    MP 13 Cast 1 s Reuse 900 s

    ActivePhysical
  • Quick Step lvl 1

    Increases Speed by 7.

    Passive
  • Bow Mastery lvl 7

    Increases P. Atk. by 45.2 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 8

    Increases P. Atk. by 48.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 9

    Increases P. Atk. by 52.7 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 3

    Dagger, Dual Daggers: P. Atk. +7.4.

    Passive
  • Dagger Mastery lvl 4

    Dagger, Dual Daggers: P. Atk. +9.

    Passive
  • Acrobatic Move lvl 1

    Increases Evasion by 4 when running.

    Passive
  • Light Armor Mastery lvl 5

    Increases P. Def. by 5.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 6

    Increases P. Def. by 6.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Vicious Stance lvl 3 Mechanics explained

    Critical Damage Add +64.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle

Level 32

  • Charm lvl 10

    Decreases the enemy's aggression toward the user by 200.

    MP 14 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 11

    Decreases the enemy's aggression toward the user by 206.

    MP 14 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 12

    Decreases the enemy's aggression toward the user by 213.

    MP 14 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Mortal Blow lvl 19

    Attacks the target's vital points with 656 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 26 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 20

    Attacks the target's vital points with 703 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 26 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 21

    Attacks the target's vital points with 752 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 26 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Unlock lvl 4

    There is a 100% chance to open a level 1 door, a 5% chance to open a level 2 door, and 90% chance to open a level 32 treasure chest. Requires 3 Thief Keys.

    Each use takes: Thief Key x3

    MP 28 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Power Shot lvl 19

    Make a powerful long-distance attack with 584 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 56 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 20

    Make a powerful long-distance attack with 625 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 56 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 21

    Make a powerful long-distance attack with 669 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 58 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Elemental Heal lvl 13

    Restores one's own HP with 172 Power.

    MP 88 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 14

    Restores one's own HP with 179 Power.

    MP 88 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 15

    Restores one's own HP with 187 Power.

    MP 92 Cast 5 s Reuse 3 s

    ActiveMagic
  • Bleed lvl 2

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 34 HP every second.

    MP 37 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Rapid Shot lvl 1

    Increases the user's bow Atk. Spd. by 8% for 20 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Critical Chance lvl 1

    Increases Critical Rate by 20%.

    Passive
  • Bow Mastery lvl 10

    Increases P. Atk. by 61.1 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 11

    Increases P. Atk. by 65.6 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 12

    Increases P. Atk. by 70.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 5

    Dagger, Dual Daggers: P. Atk. +10.8.

    Passive
  • Dagger Mastery lvl 6

    Dagger, Dual Daggers: P. Atk. +12.8.

    Passive
  • Sprint lvl 1

    Increases Speed by 22 for 20 minutes.

    MP 14 Cast 4 s Reuse 3 s

    ActiveMagic
  • Light Armor Mastery lvl 7

    Increases P. Def. by 8.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 8

    Increases P. Def. by 10.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Vicious Stance lvl 4 Mechanics explained

    Critical Damage Add +84.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 6 MP.

    MP 6

    Toggle

Level 36

  • Charm lvl 13

    Decreases the enemy's aggression toward the user by 225.

    MP 15 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 14

    Decreases the enemy's aggression toward the user by 232.

    MP 15 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Charm lvl 15

    Decreases the enemy's aggression toward the user by 239.

    MP 17 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Mortal Blow lvl 22

    Attacks the target's vital points with 859 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 23

    Attacks the target's vital points with 916 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 29 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Mortal Blow lvl 24

    Attacks the target's vital points with 977 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 30 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Unlock lvl 5

    There is a 100% chance to open a level 1 door, a 30% chance to open a level 2 door, and 90% chance to open a level 36 treasure chest. Requires 4 Thief Keys.

    Each use takes: Thief Key x4

    MP 31 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Power Shot lvl 22

    Make a powerful long-distance attack with 763 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 63 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 23

    Make a powerful long-distance attack with 814 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 65 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Shot lvl 24

    Make a powerful long-distance attack with 868 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 67 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Elemental Heal lvl 16

    Restores one's own HP with 203 Power.

    MP 99 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 17

    Restores one's own HP with 211 Power.

    MP 103 Cast 5 s Reuse 3 s

    ActiveMagic
  • Elemental Heal lvl 18

    Restores one's own HP with 219 Power.

    MP 107 Cast 5 s Reuse 3 s

    ActiveMagic
  • Stun Shot lvl 1 Mechanics explained

    Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 46 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 2 Mechanics explained

    Supplements the user's P. Atk. with 367 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 48 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Stun Shot lvl 3 Mechanics explained

    Supplements the user's P. Atk. with 391 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 49 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Entangle lvl 1

    Decreases the enemy's Speed by 20% for 1 minute.

    MP 17 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Esprit lvl 1

    Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.

    Passive
  • Bow Mastery lvl 13

    Increases P. Atk. by 80.9 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 14

    Increases P. Atk. by 86.5 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Bow Mastery lvl 15

    Increases P. Atk. by 92.4 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 7

    Dagger, Dual Daggers: P. Atk. +15.1.

    Passive
  • Dagger Mastery lvl 8

    Dagger, Dual Daggers: P. Atk. +17.6.

    Passive
  • Light Armor Mastery lvl 9

    Increases P. Def. by 11.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Light Armor Mastery lvl 10

    Increases P. Def. by 13.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Vicious Stance lvl 5 Mechanics explained

    Critical Damage Add +109.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 7 MP.

    MP 7

    Toggle

All skills

Elven Scout

1st profession 28
  • Charm lvl 1-15 from character level 20

    Decreases the enemy's aggression toward the user by 132.

    MP 10 Cast 1.50 s Reuse 15 s Range 600

    ActiveMagic
  • Defense Aura lvl 2 from character level 20

    Increases P. Def. by 12% for 20 minutes.

    MP 10 Cast 4 s Reuse 2 s

    ActiveMagic
  • Elemental Heal lvl 4-18 from character level 20

    Restores one's own HP with 95 Power.

    MP 53 Cast 5 s Reuse 3 s

    ActiveMagic
  • Mortal Blow lvl 10-24 from character level 20

    Attacks the target's vital points with 268 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 18 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 10-24 from character level 20

    Make a powerful long-distance attack with 239 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 38 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Unlock lvl 1-5 from character level 20

    There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.

    Each use takes: Thief Key x2

    MP 19 Cast 2.50 s Reuse 30 s Range 40

    ActivePhysical
  • Acrobatics lvl 1 from character level 20

    Increases the maximum height user can fall without taking damage by 60.

    Passive
  • Boost Breath lvl 1 from character level 20

    Increases lung capacity by 180.

    Passive
  • Bow Mastery lvl 1-15 from character level 20

    Increases P. Atk. by 10.3 when using a bow. In PvE, recovers 1% of the damage dealt as HP.

    Passive
  • Dagger Mastery lvl 1-8 from character level 20

    Dagger, Dual Daggers: P. Atk. +3.6.

    Passive
  • Light Armor Mastery lvl 1-10 from character level 20

    Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.

    Passive
  • Long Shot lvl 1 from character level 20

    Increases the bow's range by 200.

    Passive
  • Vicious Stance lvl 1-5 Mechanics explained from character level 20

    Critical Damage Add +35.
    While active, consumes 27.3 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 4 MP.

    MP 4

    Toggle
  • Bleed lvl 1-2 from character level 24

    Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.

    MP 28 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Cure Bleeding lvl 1 from character level 24

    Heals minor bleeding.

    MP 22 Cast 1 s Reuse 2 s

    ActiveMagic
  • Poison Recovery lvl 1 from character level 24

    Cures the user of minor poisoning.

    MP 20 Cast 1 s Reuse 2 s

    ActiveMagic
  • Accuracy lvl 1 Mechanics explained from character level 24

    Accuracy +3.
    While active, consumes 13 MP every 3 sec. at character level 85; the lower the character level, the lower the cost.
    One-time activation cost: 5 MP.

    MP 5

    Toggle
  • Boost Evasion lvl 1 from character level 24

    Increases Evasion by 2.

    Passive
  • Attack Aura lvl 2 from character level 28

    Increases P. Atk. by 12% for 20 minutes.

    MP 13 Cast 4 s Reuse 2 s

    ActiveMagic
  • Ultimate Evasion lvl 1 from character level 28

    For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80.

    MP 13 Cast 1 s Reuse 900 s

    ActivePhysical
  • Acrobatic Move lvl 1 from character level 28

    Increases Evasion by 4 when running.

    Passive
  • Quick Step lvl 1 from character level 28

    Increases Speed by 7.

    Passive
  • Rapid Shot lvl 1 from character level 32

    Increases the user's bow Atk. Spd. by 8% for 20 minutes.

    MP 18 Cast 1.50 s Reuse 3 s

    ActivePhysical
  • Sprint lvl 1 from character level 32

    Increases Speed by 22 for 20 minutes.

    MP 14 Cast 4 s Reuse 3 s

    ActiveMagic
  • Critical Chance lvl 1 from character level 32

    Increases Critical Rate by 20%.

    Passive
  • Entangle lvl 1 from character level 36

    Decreases the enemy's Speed by 20% for 1 minute.

    MP 17 Cast 3 s Reuse 2 s Range 600

    ActiveMagic
  • Stun Shot lvl 1-3 Mechanics explained from character level 36

    Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
    Target cancel does not work on Raid Bosses and Grand Bosses.

    MP 46 Cast 3 s Reuse 3 s Range 900

    ActivePhysical
  • Esprit lvl 1 from character level 36

    Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.

    Passive

Elven Fighter

Starting class 14
  • Common Craft lvl 1 from character level 1

    Can read common recipe books.

    ActivePhysical
  • Lucky lvl 1 from character level 1

    At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.

    Passive
  • Defense Aura lvl 1 from character level 5

    Increases P. Def. by 8% for 20 minutes.

    MP 5 Cast 4 s Reuse 2 s

    ActiveMagic
  • Mortal Blow lvl 1-9 from character level 5

    Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.

    MP 8 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Power Shot lvl 1-9 from character level 5

    Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.

    MP 17 Cast 3.20 s Reuse 6 s Range 700

    ActivePhysical
  • Power Strike lvl 1-9 from character level 5

    Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

    MP 9 Cast 1.08 s Reuse 3 s Range 40

    ActivePhysical
  • Armor Mastery lvl 1-5 from character level 5

    Increases P. Def. by 9 and MP Recovery Bonus by 10%.

    Passive
  • Create Common Item lvl 1-9 from character level 5

    Creates level 1 common items.

    Passive
  • Weapon Mastery lvl 1-3 from character level 5

    Increases P. Atk. by 8.5% and additionally by 2.

    Passive
  • Attack Aura lvl 1 from character level 10

    Increases P. Atk. by 8% for 20 minutes.

    MP 7 Cast 4 s Reuse 2 s

    ActiveMagic
  • Elemental Heal lvl 1-3 from character level 15

    Restores one's own HP with 71 Power.

    MP 40 Cast 5 s Reuse 3 s

    ActiveMagic
  • Expertise D lvl 1-7 from character level 20

    Increases expertise in using D-grade equipment.

    Passive
  • Aura Bird - Falcon lvl 1 from character level 75

    Mounts the Aura Bird - Falcon.

    Learned from a book: Spellbook - Aurabird Falcon where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical
  • Aura Bird - Owl lvl 1 from character level 75

    Mounts the Aura Bird - Owl.

    Learned from a book: Spellbook - Aurabird Owl where to get it

    MP 72 Cast 2.50 s Reuse 10 s

    ActivePhysical